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Drop - Granat

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Topic Starter
Vagrant
This map has been deleted on the request of its creator. It is no longer available.
nextplay
Hey :D
Your Offset is wrong try 328
and the first Note starts here 00:00:328 (1) - not here 00:00:659 (1) -
Gl with Map
Topic Starter
Vagrant

nextplay wrote:

Hey :D
Your Offset is wrong try 328
and the first Note starts here 00:00:328 (1) - not here 00:00:659 (1) -
Gl with Map
Hi, after looking at the offset, it actually sounds a little off, it's true. Although I don't feel like it's 328 either. Gonna ask for a timing check later.

Thanks!
Wezeh
from #modreqs

General: You have a good idea of mapping, but offset is wrong. Try with 307. This might looks better =).

Insane: Okay okay, i like your mapstyling but..

00:00:307 (2) - The song starts here.
00:12:407 (3,6) - stack
after stack , 00:12:407 (3) - ctrl+g to better flow.
00:16:551 (4,5) - looks weird :c
00:17:711 (4,5,6,7) - delete this
after delete this, ctrl c and ctrl v here 00:17:711 (4) - and later ctrl h to better flow, like this
00:24:341 (2,4) - stack
00:28:981 (2,4) - same
00:30:473 (1,2,3,4,5) - delete this and create a new flow
00:31:136 (1,2,3,4,5) - this might start here 00:31:467 (1) -
and delete 00:31:798 (5) -
00:32:628 (4,7) - stack
00:33:622 (8,11) - same
00:35:280 (15,2) - same with the sliderending
00:36:606 (6,8) - same
00:39:755 (1) - delete this and start 00:40:252 (1) - here 00:40:086 (1) -
and put slidervelocity here

Okay that's all! gl with your map :3
Jason X

nextplay wrote:

Hey :D
Your Offset is wrong try 328
and the first Note starts here 00:00:328 (1) - not here 00:00:659 (1) -
Gl with Map
was just about to wite the same, lol

quick mod
[General]
disable Countdown and Widescreen support in every diff


[Easy]
00:12:593 (1,2,3) - this notes are overlapping to much http://puu.sh/uQoBa/b5abb417c5.jpg try to spread them more

00:16:239 (1,2,3,4) - here the same

00:32:151 - start the new combo here and not there 00:32:814 -

00:34:803 (4,5,6,7) - and the notes are overlapping again

00:40:438 (1) - end the slider here 00:42:095 - the sound is there, so better use it ;)

overlapping isn't bad at all, but for easy this is too much on one location

[Normal]
00:11:267 - new combo here, not there 00:12:925 (2) -

00:16:239 - new combo here, remove this combo 00:14:582 -

00:24:195 - better not change the sv, the sliders are fast enough in general

00:21:875 (1,2,3,1) - overlapping again, you have so much room, why not use it to spread it some more?

00:40:107 (1) - end the slider here 00:42:095 - the sound is there, so better use it ;)

[Hard]
instead of placing 1/2 notes everywhere you better should follow the rythm

same goes for Insane, Extra and Natural

gl hf :D
Topic Starter
Vagrant

Wezeh wrote:

from #modreqs

General: You have a good idea of mapping, but offset is wrong. Try with 307. This might looks better =).

Insane: Okay okay, i like your mapstyling but..

00:00:307 (2) - The song starts here. Fixed before (told you that in irc)
00:12:407 (3,6) - stack I don't think it's too good tbh
after stack , 00:12:407 (3) - ctrl+g to better flow. ^
00:16:551 (4,5) - looks weird :c Okay, fixing it.
00:17:711 (4,5,6,7) - delete this^
after delete this, ctrl c and ctrl v here 00:17:711 (4) - and later ctrl h to better flow, like this Changed it in a different way.
00:24:341 (2,4) - stackDone
00:28:981 (2,4) - same^
00:30:473 (1,2,3,4,5) - delete this and create a new flow Done
00:31:136 (1,2,3,4,5) - this might start here 00:31:467 (1) - Kept it there, feels better imo.

and delete 00:31:798 (5) -Just changed it a little, not deleted.
00:32:628 (4,7) - stack
00:33:622 (8,11) - same
00:35:280 (15,2) - same with the sliderending
00:36:606 (6,8) - same Did all of that except 00:33:622 (8,11) -
00:39:755 (1) - delete this and start 00:40:252 (1) - here 00:40:086 (1) -
and put slidervelocity here I prefer it like that.

Okay that's all! gl with your map :3
Thanks!

Red: Didn't do that
Blue: Fixed
Green: Fixed, but in another way.
Topic Starter
Vagrant

Jason X wrote:

nextplay wrote:

Hey :D
Your Offset is wrong try 328
and the first Note starts here 00:00:328 (1) - not here 00:00:659 (1) -
Gl with Map
was just about to wite the same, lol
Fixed, but the offset felt more like it's on 307
quick mod
[General]
disable Countdown and Widescreen support in every diff


[Easy]
00:12:593 (1,2,3) - this notes are overlapping to much http://puu.sh/uQoBa/b5abb417c5.jpg try to spread them more They feel good for me - it's for beginners. I actually tried but DS is meh

00:16:239 (1,2,3,4) - here the same Fixed only 4

00:32:151 - start the new combo here and not there 00:32:814 - Done

00:34:803 (4,5,6,7) - and the notes are overlapping again Fixed it a little. Not too much though.

00:40:438 (1) - end the slider here 00:42:095 - the sound is there, so better use it ;)

overlapping isn't bad at all, but for easy this is too much on one location

[Normal]
00:11:267 - new combo here, not there 00:12:925 (2) -

00:16:239 - new combo here, remove this combo 00:14:582 - Done [both]

00:24:195 - better not change the sv, the sliders are fast enough in general Nah, they don't become faster. It's just, I changed the SV for a part before, and then changed it again to 1.10

00:21:875 (1,2,3,1) - overlapping again, you have so much room, why not use it to spread it some more? Fixed

00:40:107 (1) - end the slider here 00:42:095 - the sound is there, so better use it ;) Done

[Hard]
instead of placing 1/2 notes everywhere you better should follow the rythm I'm aware that the Hard and Insane are bad. Although I don't think the 1/2 thingy on Extra and Natural are bad.

same goes for Insane, Extra and Natural

gl hf :D
Thanks!
Jason X

NotTyph wrote:

Jason X wrote:

00:24:195 - better not change the sv, the sliders are fast enough in general Nah, they don't become faster. It's just, I changed the SV for a part before, and then changed it again to 1.10

there is no sv on the beginning of the map, so i assume it goes faster with this sv change


[Hard]
instead of placing 1/2 notes everywhere you better should follow the rythm I'm aware that the Hard and Insane are bad. Although I don't think the 1/2 thingy on Extra and Natural are bad.
Don't worry about your maps, your knowledge will increase over time and then you don't need to worry about such things that often.
and yes, for Extra and Natural it's may not that bad, but a bit more rathm wouldn't be bad
Thanks!
Topic Starter
Vagrant

Jason X wrote:

00:24:195 - better not change the sv, the sliders are fast enough in general Nah, they don't become faster. It's just, I changed the SV for a part before, and then changed it again to 1.10

there is no sv on the beginning of the map, so i assume it goes faster with this sv change
Quick thing regarding SV: https://gyazo.com/c7de3c947b05b3fd081098360efae6fb

The timing panel is like the first timing point in the map with the SV (Velocità Slider=Slider Velocity).
I changed the SV @00:23:511 to make it slower for that slider, and then I made another timing point to make it 1.10 again.
Maffe
Nature difficulty:

I'd change offset from 307 to 306

The map is full of bad flow because the angles between notes are too wide. Very uncomfortable to play.

Place sliderstarts on important sounds and end them on equal or less equal sounds.

The map doesn't reflect the song at all.

00:15:058 (6) - Ignoring all rhythm and melody

00:23:843 (5) - Offbeat, place it on the white tick

00:25:334 (1) - Delet this note

00:27:323 (1,2,3,4) - Whole thing offbeat

00:28:981 (4) - This is just mapping a sound that doesnt exist

00:31:633 (1,2,3,4,5) - offbeat

00:39:920 (2,1,2) - Blatant overmapping (no sounds there)

00:40:417 (3) - Not a place for a slider. Replace it with a spinner or single notes
Topic Starter
Vagrant

Maffe wrote:

I'd change offset from 307 to 306

The map is full of bad flow because the angles between notes are too wide. Very uncomfortable to play.

Place sliderstarts on important sounds and end them on equal or less equal sounds.

The map doesn't reflect the song at all.

00:15:058 (6) - Ignoring all rhythm and melody

00:23:843 (5) - Offbeat, place it on the white tick

00:25:334 (1) - Delet this note

00:27:323 (1,2,3,4) - Whole thing offbeat

00:28:981 (4) - This is just mapping a sound that doesnt exist

00:31:633 (1,2,3,4,5) - offbeat

00:39:920 (2,1,2) - Blatant overmapping (no sounds there)

00:40:417 (3) - Not a place for a slider. Replace it with a spinner or single notes
What diff tho? Unless you tell me I won't be able to respond to the mod..

Didn't notice lol. Gonna respond later
Reywateil
Nature


00:03:622 (1,2) - replace with 4 notes according to sound.
---
00:07:599 (9) - Ctrl+G
---
Remove 00:12:572 (6) - and make this 00:12:240 (5) - slider a bit longer.
---
Make this 00:13:732 (11) - slider not reverse and put note like that https://puu.sh/v4Qel/be42b6fcbc.png
---
00:15:058 (6) - replace this sllider with pattern like that https://puu.sh/v4QsP/1e7150ebfc.png
---
00:23:677 (5) - make this slider a bit shorter and place a circle before it like that https://puu.sh/v4QAw/85e85a6d15.png
i do recommend to do it like that https://puu.sh/v4QEh/fe5bc6362d.png
---
00:25:334 (1) - remove note, there's no sound for it.
---
00:28:981 (4) - remove reverse on this slider, there's no sound.
---
00:31:467 (7) - nc
00:31:550 (1) - remove nc
And make pattern like that https://puu.sh/v4QQu/955c3d75e2.png
---
Please, decrease spacing on jumps for a bit from that 00:32:130 (1) - point, don't break the map consistency.
---
Remove that https://puu.sh/v4QYJ/c323e3fc03.png point on this 00:40:417 (3) - slider.
---

That's all i noticed, hope i helped you.

Map is awesome, i played it and flow feels so good! :D
Good luck with your map, i hope you will get your map ranked! <3
Topic Starter
Vagrant

stickAcc wrote:

Nature


00:03:622 (1,2) - replace with 4 notes according to sound. Fixed
---
00:07:599 (9) - Ctrl+G Ruins the flow, tbh
---
Remove 00:12:572 (6) - and make this 00:12:240 (5) - slider a bit longer. Didn't like it
---
Make this 00:13:732 (11) - slider not reverse and put note like that https://puu.sh/v4Qel/be42b6fcbc.png Fixed
---
00:15:058 (6) - replace this sllider with pattern like that https://puu.sh/v4QsP/1e7150ebfc.png Done
---
00:23:677 (5) - make this slider a bit shorter and place a circle before it like that https://puu.sh/v4QAw/85e85a6d15.png Done in a different way
i do recommend to do it like that https://puu.sh/v4QEh/fe5bc6362d.png
---
00:25:334 (1) - remove note, there's no sound for it. Still can hear a sound there
---
00:28:981 (4) - remove reverse on this slider, there's no sound. Done
---
00:31:467 (7) - nc Done
00:31:550 (1) - remove nc Done
And make pattern like that https://puu.sh/v4QQu/955c3d75e2.png
---
Please, decrease spacing on jumps for a bit from that 00:32:130 (1) - point, don't break the map consistency. Nah. Reflects the song's higher intensity at that point
---
Remove that https://puu.sh/v4QYJ/c323e3fc03.png point on this 00:40:417 (3) - slider.Nah
---

That's all i noticed, hope i helped you.

Map is awesome, i played it and flow feels so good! :D
Good luck with your map, i hope you will get your map ranked! <3
Thanks!
Reywateil
00:07:599 (9) - Ctrl+G Ruins the flow, tbh
Hm, if you said it ruins the flow, maybe place them like that? https://puu.sh/v4S1Q/74fa2cda39.png
Topic Starter
Vagrant

Maffe wrote:

Nature difficulty:

I'd change offset from 307 to 306

The map is full of bad flow because the angles between notes are too wide. Very uncomfortable to play.

Place sliderstarts on important sounds and end them on equal or less equal sounds.

The map doesn't reflect the song at all.

00:15:058 (6) - Ignoring all rhythm and melody

00:23:843 (5) - Offbeat, place it on the white tick

00:25:334 (1) - Delet this note

00:27:323 (1,2,3,4) - Whole thing offbeat

00:28:981 (4) - This is just mapping a sound that doesnt exist

00:31:633 (1,2,3,4,5) - offbeat Fixed all until thisYou still can hear a sound. I fixed one of the circles, but then I kept a 3 notes "stream" if it can be called so

00:39:920 (2,1,2) - Blatant overmapping (no sounds there)

00:40:417 (3) - Not a place for a slider. Replace it with a spinner or single notes
Fixed all

Thanks!
thecoolracer
I'll start off by saying that I really like this beatmap's song and I believe that it has a lot of potential for interesting patterns and whatnot, but I will quickly explain why I did not mod the hard difficulty.

Because I couldn't flippin' play it.

Now, I had taken a hiatus from osu! for a week or so, because I had lots more important stuff to do, however, I finally had the time, so I decided to go through my queue. Anyway, I started with the Insane difficulty, but I felt like I just can't play at all, did I really start to suck *that* hard after just a week? I went to play some other maps - nope, I still suck only a little bit. Anyway, I got to playing Insane again and even wrote down some things I felt needed changing, however every time I played I thought that the map could be a lot more interesting. The thing which caused me to suck so much was the fact that all the time it's just the same 1/2 notes over and over again - the beatmap could use some variation as the song allows for it, constant tapping is super boring and tiresome (maybe the 2 harder diffs are better, but I did not bother playing them as I couldn't say anything objective about them anyway, as I am not that good of a player). I hoped that Hard will be better on this regard, however it was still the same tap-tap-tap-hold-tap-tap-tap-hold.

TL;DR; Insane and Hard should be more varied and not just tap-on-the-beat-hold-in-some-places as the song allows it.
(after pasting this in I noticed that other's have said the same, it's great that you are aware of the diff's shortcomings and hope you can fix them :))

Anyway, here is my mod
Insane
00:08:262 (4) This slider reminds me of the "Which one doesn't belong" questions in the IQ tests given to children. Basically - why the longer slider?; it totally breaks the flow in my opinion, as never ever again is there a slider that long (the ending doesn't count)
00:27:655 (5) I totally understand that this can be justified as simply being a tricky pattern, but having the *insert musical term here* and stream start with such a gap, again - breaks the flow. 00:31:301 (1) is nice though.
00:35:942 (2) NC should start here, not at the previous hitobject.
Speaking of combos, the combo before this should maybe get split in half.

Normal
00:23:511 (4) Does this slider really have to end on a red tick? Even though I understand why it ends on a red tick (it's a pretty long note), having it end on a red tick is totally against the map's flow.
00:40:086 (1) End this slider on the last piano key for extra satisfaction points

Easy
00:14:892 (3) Again with the red tick nitpick. Obviously, it's your call whether or not you want to snap it on a beat, but in my opinion you shouldn't add off-beats if they aren't consistent.
00:40:417 (1) Should start where 00:39:091 (10) ends, as a result 00:39:091 (10) should become shorter as well (obviously) If it gets moved and the slider is not altered, that extra last-key satisfaction should come by itself.
Topic Starter
Vagrant

thecoolracer wrote:

I'll start off by saying that I really like this beatmap's song and I believe that it has a lot of potential for interesting patterns and whatnot, but I will quickly explain why I did not mod the hard difficulty.

Because I couldn't flippin' play it.

Now, I had taken a hiatus from osu! for a week or so, because I had lots more important stuff to do, however, I finally had the time, so I decided to go through my queue. Anyway, I started with the Insane difficulty, but I felt like I just can't play at all, did I really start to suck *that* hard after just a week? I went to play some other maps - nope, I still suck only a little bit. Anyway, I got to playing Insane again and even wrote down some things I felt needed changing, however every time I played I thought that the map could be a lot more interesting. The thing which caused me to suck so much was the fact that all the time it's just the same 1/2 notes over and over again - the beatmap could use some variation as the song allows for it, constant tapping is super boring and tiresome (maybe the 2 harder diffs are better, but I did not bother playing them as I couldn't say anything objective about them anyway, as I am not that good of a player). I hoped that Hard will be better on this regard, however it was still the same tap-tap-tap-hold-tap-tap-tap-hold.

TL;DR; Insane and Hard should be more varied and not just tap-on-the-beat-hold-in-some-places as the song allows it.
(after pasting this in I noticed that other's have said the same, it's great that you are aware of the diff's shortcomings and hope you can fix them :))

Anyway, here is my mod
Insane
00:08:262 (4) This slider reminds me of the "Which one doesn't belong" questions in the IQ tests given to children. Basically - why the longer slider?; it totally breaks the flow in my opinion, as never ever again is there a slider that long (the ending doesn't count)
00:27:655 (5) I totally understand that this can be justified as simply being a tricky pattern, but having the *insert musical term here* and stream start with such a gap, again - breaks the flow. 00:31:301 (1) is nice though.
00:35:942 (2) NC should start here, not at the previous hitobject.
Speaking of combos, the combo before this should maybe get split in half.

Normal
00:23:511 (4) Does this slider really have to end on a red tick? Even though I understand why it ends on a red tick (it's a pretty long note), having it end on a red tick is totally against the map's flow.
00:40:086 (1) End this slider on the last piano key for extra satisfaction points

Easy
00:14:892 (3) Again with the red tick nitpick. Obviously, it's your call whether or not you want to snap it on a beat, but in my opinion you shouldn't add off-beats if they aren't consistent.
00:40:417 (1) Should start where 00:39:091 (10) ends, as a result 00:39:091 (10) should become shorter as well (obviously) If it gets moved and the slider is not altered, that extra last-key satisfaction should come by itself.
Fixed all. Thanks for the mod, really appreciate it. I'm not too good at mapping hard and insane diffs, gonna try to remap them
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