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Hiroyuki Sawano - LiVE / EViL

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Topic Starter
Asaiga
This beatmap was submitted using in-game submission on 08 May 2016 at 21:12:22

Artist: Hiroyuki Sawano
Title: LiVE / EViL
Source: Maou
Tags: maou lucifer sawano live evil asa rui ezreal ayyri panda hokichi 澤野 弘之
BPM: 180
Filesize: 6869kb
Play Time: 03:35
Difficulties Available:
  1. Ayyri's Normal (2.17 stars, 295 notes)
  2. Easy (1.22 stars, 174 notes)
  3. Ezreal's Immortality (6.04 stars, 485 notes)
  4. Hoki's Hard (3.36 stars, 439 notes)
  5. Light Extra (5.24 stars, 571 notes)
  6. Panda's Light Insane (3.94 stars, 359 notes)
  7. rui's Insane (4.89 stars, 528 notes)
Download: Hiroyuki Sawano - LiVE / EViL
Information: Scores/Beatmap Listing
---------------
Ezreal's timing conflicts with the rest. Sorry but please leave it alone :s

Mapping period : Mar 20 - May 2
Remap period : May 2 - on going
Ranked : Which came first? The egg or the chicken?




Thank you
Every modders who have modded my map.
Every testers that I have talked to.
Every players who has played my map and enjoyed it
And everyone who cares about it ^^

Special thanks :

LMT1996
rui
ProEzreal
Panda King
Hokichi
Ayyri
dylansantosh
The timing check log

timingu
19:58 DylanSan: hey
19:58 DylanSan: uh so i took a look at your map
19:58 *DylanSan is editing [https://osu.ppy.sh/b/930850 Satan - secret [Lucifer]]
19:58 DylanSan: for the timing help
19:58 Asaruu N: yes yes
19:58 DylanSan: i found out its actually made at 90 bpm
19:59 DylanSan: it shouldnt matter, but i also found the correct offset because of that
19:59 Asaruu N: I thought the same
20:00 Asaruu N: since 90 is half of 180
20:00 DylanSan: so the initial offset should be 646
20:00 DylanSan: dead on where the first note starts
20:00 Asaruu N: Dx
20:01 Asaruu N: better
20:02 DylanSan: then time for the second timing point
20:02 DylanSan: 44646
20:02 DylanSan: downbeat change
20:03 DylanSan: think you did that correctly
20:03 DylanSan: or atleast heard that correctly
20:04 Asaruu N: yep
20:04 DylanSan: then there comes a weird part
20:05 Asaruu N: the weird part :<
20:05 DylanSan: at 179979 starts indeed another red timing point
20:05 DylanSan: but soon after that
20:05 DylanSan: at
20:06 DylanSan: 181978
20:06 DylanSan: starts another red timing point
20:07 DylanSan: And there is a final one hahaha
20:07 DylanSan: at 191311
20:07 Asaruu N: but, if I start a new timing point there, what is the bpm?
20:07 DylanSan: all 90
20:07 DylanSan: only downbeat changes
20:08 DylanSan: or 180
20:08 DylanSan: since that's what you mapped with otherwise you mess up your sv
20:09 Asaruu N: ye
Annadine
Hi hi hi!

IRC mod from me~
2016-03-20 19:04 Annadine: hello ^^
2016-03-20 19:04 Annadine: ACTION is editing [http://osu.ppy.sh/b/930850 Satan - secret [Lucifer]]
2016-03-20 19:05 Asaruu N: hiii xD
2016-03-20 19:05 Annadine: I like the song ^^
2016-03-20 19:05 Annadine: one thing i instantly realise tho
2016-03-20 19:05 Annadine: why is the hitsound volume 5%? :s
2016-03-20 19:06 Asaruu N: I forgot :c
2016-03-20 19:06 Annadine: xD
2016-03-20 19:06 Annadine: and the timing sounds very off
2016-03-20 19:06 Asaruu N: I asked someone and he said to snapped all the notes to nothing
2016-03-20 19:07 Annadine: o:
2016-03-20 19:07 Annadine: "snap" as in grid? =w=
2016-03-20 19:07 Annadine: yeah my friend also said that 2015 mapping style doesnt use grid snap
2016-03-20 19:08 Asaruu N: I don't know about this :s
2016-03-20 19:08 Annadine: but yeah, the timing is off and too bad i cant do timings, so probably somebody else will owo
2016-03-20 19:08 Annadine: and ill be pointing out some random stuffs now ok =w=
2016-03-20 19:08 Annadine: 03:30:673 (10,11,12,13) - make this more straight
2016-03-20 19:08 Asaruu N: of course, everything helps ^^
2016-03-20 19:09 Asaruu N: xD
2016-03-20 19:10 Annadine: uuuh framerate drops lemme reduce my osu resolution -_-
2016-03-20 19:12 Annadine: 00:43:332 (1,2,3,4,5,6,7,8,9,10) - i think this is too dense :/
2016-03-20 19:13 Annadine: if not, at least that slider stack(?) makes it hard to read
2016-03-20 19:13 Asaruu N: I should move the slider
2016-03-20 19:13 Annadine: 00:44:665 (1,2) - and no one would expect this sv change ==
2016-03-20 19:14 Annadine: and it is just me or does it look like this http://puu.sh/nNCyt/f70a7a500e.jpg
2016-03-20 19:14 Asaruu N: lol
2016-03-20 19:14 Annadine: like, the end of slider 1 is exactly when slider 2 stars
2016-03-20 19:14 Asaruu N: no, it's exactly what you saw
2016-03-20 19:14 Annadine: that makes it impossible to play owo
2016-03-20 19:14 Asaruu N: I made a mistake
2016-03-20 19:14 Annadine: yap xD
2016-03-20 19:14 Annadine: probably make both slider the same sv
2016-03-20 19:15 Asaruu N: may I ask what does ''sv'' mean?
2016-03-20 19:15 Annadine: slider velocity owo
2016-03-20 19:15 Asaruu N: aren't they the same?
2016-03-20 19:16 Annadine: oh really? o:
2016-03-20 19:16 Annadine: ooh yeah they are
2016-03-20 19:16 Asaruu N: Ye, just slider1 is longer xD
2016-03-20 19:16 Annadine: but for some reason 00:44:665 (1) - feels slower than 00:44:998 (2) -
2016-03-20 19:16 Asaruu N: and someone suggested a bpm of 90
2016-03-20 19:17 Annadine: ah i cant do those stuffs xD
2016-03-20 19:17 Annadine: 00:45:665 (1) - 's flow is a bit weird
2016-03-20 19:17 Asaruu N: it works but I'm too lazy to change the timing again Dx
2016-03-20 19:17 Asaruu N: i can't click on that for some reason
2016-03-20 19:17 Asaruu N: Oh, I'm already there, nvm xD
2016-03-20 19:17 Annadine: I'd say, try to position it to the top left corner as you havent use that part of the screen
2016-03-20 19:17 Annadine: xD
2016-03-20 19:18 Annadine: then move the next few notes to make the flow nice
2016-03-20 19:19 Asaruu N: fixed :3
2016-03-20 19:19 Annadine: [https://osu.ppy.sh/ss/4759526 i tried this :/]
2016-03-20 19:22 Annadine: 00:59:665 (1) - and this reverse slider is confusing i think
2016-03-20 19:22 Asaruu N: I will apply that :P
2016-03-20 19:22 Annadine: not confusing but more like, unpredictable
2016-03-20 19:23 Asaruu N: ye, there are jumps and streams :s
2016-03-20 19:23 Annadine: https://osu.ppy.sh/ss/4759562 try to replace it with a note instead
2016-03-20 19:24 Asaruu N: got it
2016-03-20 19:24 Annadine: 01:00:832 (5,7) - aand this spacing is a bit awkward ^^"
2016-03-20 19:25 Annadine: http://osu.ppy.sh/ss/4759576 try this~
2016-03-20 19:26 Annadine: 01:23:332 (4) - and i dont know if this one is a good ide :/
2016-03-20 19:27 Asaruu N: xDDDDDDDD
2016-03-20 19:27 Asaruu N: I ran out of idea and I was toying with that
2016-03-20 19:28 Annadine: xd
2016-03-20 19:28 Annadine: I would make a slider art for that
2016-03-20 19:28 Annadine: lets see
2016-03-20 19:29 Asaruu N: ohh I can't wait
2016-03-20 19:32 Annadine: jeez i cant even lelelel
2016-03-20 19:32 Annadine: http://puu.sh/nNDND/a4498e0a58.jpg
2016-03-20 19:32 Annadine: do you know what "blanket" is? owo
2016-03-20 19:32 Asaruu N: ye I believe I know from my knowledge
2016-03-20 19:33 Annadine: then what i did was make 01:22:498 (3,4) - a blanket wowo
2016-03-20 19:33 Annadine: and then probably move 01:25:165 (5,6,7) - to the top left since you havent use that space much
2016-03-20 19:34 Asaruu N: moved
2016-03-20 19:34 Annadine: then how about ctrl+g this 01:30:998 (4) -
2016-03-20 19:34 Annadine: and this 01:31:998 (3) -
2016-03-20 19:34 Asaruu N: but that blanket thing... would you mind enlighten me more about this :s
2016-03-20 19:34 Annadine: blanket is like, when one slider like "hug" the next slider
2016-03-20 19:35 Asaruu N: ohhh
2016-03-20 19:35 Annadine: like a.... i forgot what its called
2016-03-20 19:35 Annadine: joints. yeaah that
2016-03-20 19:35 Annadine: bone joints
2016-03-20 19:36 Asaruu N: great, lemme check google
2016-03-20 19:36 Asaruu N: I kind of get the image :P
2016-03-20 19:37 Annadine: http://puu.sh/nNEbM/ebcfd5bdbf.jpg like this :3
2016-03-20 19:37 Asaruu N: +
2016-03-20 19:37 Annadine: whoaa then this 01:33:998 (1,2) -
2016-03-20 19:38 Asaruu N: that?
2016-03-20 19:38 Annadine: https://osu.ppy.sh/ss/4759674
2016-03-20 19:38 Annadine: i made it to be something like that
2016-03-20 19:38 Annadine: to make it nicer to play
2016-03-20 19:39 Asaruu N: so you are saying I'm an evil mapper ; ;
2016-03-20 19:39 Annadine: nah i was just thinking why is this note suddenly went that way xD
2016-03-20 19:39 Annadine: sorry everytime i mod a map i always ended up to mod the spacing stuffs ;w;
2016-03-20 19:40 Annadine: my friends really told me to stop xD\
2016-03-20 19:40 Asaruu N: fixed
2016-03-20 19:41 Asaruu N: no no, it saves alot of troubles later on
2016-03-20 19:41 Asaruu N: thank you!
2016-03-20 19:41 Annadine: and this 01:40:840 (1) - slider feels weird if it starts there
2016-03-20 19:42 Asaruu N: should I make it a blanket too?
2016-03-20 19:42 Annadine: http://puu.sh/nNEBG/6ab4767859.jpg
2016-03-20 19:42 Annadine: if you wish
2016-03-20 19:43 Annadine: but i think thats fine '-'
2016-03-20 19:43 Asaruu N: a person told me not to end a slider on a blue tick
2016-03-20 19:43 Annadine: oh yes xD
2016-03-20 19:43 Annadine: then make it even shorter
2016-03-20 19:44 Annadine: I thought that was the red one lelele
2016-03-20 19:44 Asaruu N: but.. where are you at in the picture? Dx
2016-03-20 19:44 Annadine: oh xD 01:39:998 (6) -
2016-03-20 19:44 Asaruu N: I couldn't find the point where you took that
2016-03-20 19:44 Annadine: wait have somebody fixed the timing? xd
2016-03-20 19:45 Asaruu N: ye, bpm is 180 and offset is 646
2016-03-20 19:45 Annadine: i cant trust my judgement of where the slider should start if even the timing is wrong
2016-03-20 19:45 Annadine: ok wait
2016-03-20 19:45 Asaruu N: not 666, too sad a Satan's song
2016-03-20 19:47 Annadine: yep
2016-03-20 19:47 Asaruu N: the information on this song is incorrect btw xD
2016-03-20 19:48 Annadine: ah i cant do medata either xD
2016-03-20 19:48 Annadine: 01:44:862 (1) -
2016-03-20 19:48 Annadine: that one is blanket-able http://osu.ppy.sh/ss/4759754
2016-03-20 19:49 Asaruu N: yep
2016-03-20 19:49 Annadine: 01:50:361 (2,3) - overlap
2016-03-20 19:50 Annadine: ^dont make it overlap
2016-03-20 19:50 Annadine: move 01:51:028 (3) - to make it exactly between 01:50:361 (2,4) -
2016-03-20 19:50 Annadine: eeh its ok if its not exact xD but dont make it overlap
2016-03-20 19:51 Asaruu N: Like this? http://osu.ppy.sh/ss/4759775
2016-03-20 19:52 Annadine: meh i simply make it like this http://osu.ppy.sh/ss/4759782 xD
2016-03-20 19:52 Asaruu N: oke
2016-03-20 19:53 Annadine: 02:04:361 (1) - and that is the weird time to start the slider
2016-03-20 19:53 Asaruu N: :-?
2016-03-20 19:54 Annadine: I even think the stream starts too soon
2016-03-20 19:54 Annadine: what about deleting the first 3 stream notes (02:02:361 (1,2,3) - )
2016-03-20 19:55 Annadine: and make it start at 02:02:611 (4) -
2016-03-20 19:55 Annadine: but its up to uou
2016-03-20 19:55 Asaruu N: I moved the stream 2 notes later and the slider is shorten to 2 notes
2016-03-20 19:56 Asaruu N: here
2016-03-20 19:56 Asaruu N: https://osu.ppy.sh/ss/4759807
2016-03-20 19:57 Annadine: hmm ok
2016-03-20 19:58 Annadine: 02:05:528 (4,5,6,7) - overlap\
2016-03-20 19:58 Annadine: 02:06:861 (2,3) - hard angle :/
2016-03-20 20:00 Annadine: ^what i did http://osu.ppy.sh/ss/4759837 02:07:195 (3) -
2016-03-20 20:00 Annadine: and i really do think 02:09:528 (1,2) - is too close
2016-03-20 20:01 Asaruu N: oh you moved the note horizontal
2016-03-20 20:01 Asaruu N: I thought it has sth to do t
2016-03-20 20:01 Asaruu N: with the slider
2016-03-20 20:01 Annadine: it has what? o:
2016-03-20 20:03 Asaruu N: something
2016-03-20 20:03 Asaruu N: sorry, I thought sth is international shortcut for something :P
2016-03-20 20:04 Annadine: ooh i set my osu resolution to be really small so i thought its 5th xd
2016-03-20 20:04 Annadine: (and i usually type it as smthing xD)
2016-03-20 20:05 Annadine: 02:19:028 (2,3,4,1) - and this is too crumpled right there
2016-03-20 20:06 Asaruu N: you are right O_O
2016-03-20 20:06 Annadine: can i ask you a question tho xD
2016-03-20 20:06 Annadine: do you hate the top left corner that much sD
2016-03-20 20:06 Annadine: you didnt use that space much throughout the song owo
2016-03-20 20:06 Asaruu N: lolololol
2016-03-20 20:07 Asaruu N: I don't xD
2016-03-20 20:07 Asaruu N: It just... the term ''top left corner'' might have less presence than the others
2016-03-20 20:08 Annadine: I like the pattern of 02:35:528 (1,2,3,4,5,6,7,8,9) - but the llocation of 02:37:028 (1) - is a bit awkward
2016-03-20 20:08 Annadine: and 02:40:361 (2,3) - nazi jump xDDD
2016-03-20 20:08 Asaruu N: Should I move it to the top left corner? :c
2016-03-20 20:09 Asaruu N: lol indeed
2016-03-20 20:09 Annadine: 02:42:361 (8,9,1) - and after the super far jump from 02:42:361 (8,9) - , it feels 'eh' to have 02:42:694 (1) - that close
2016-03-20 20:10 Annadine: and why is 02:45:528 - so slow xd
2016-03-20 20:10 Asaruu N: oh
2016-03-20 20:10 Annadine: you forgot to set the sv back to 100%
2016-03-20 20:11 Annadine: because, that part of the map (02:45:028 (6) - ) is still the strong part, so having a slow slider is a bit unexpected
2016-03-20 20:11 Annadine: ...i think =w=
2016-03-20 20:12 Asaruu N: Alright
2016-03-20 20:13 Annadine: I dont know what about you, but im a fan of blanket, and you could make a whole lot of blanket at this part if you really want to =w= 02:59:945 (1,2,3,4,5,1,2,3,4) -
2016-03-20 20:14 Asaruu N: Indeed I could
2016-03-20 20:15 Annadine: and probably NC somewhere in this =w= 02:19:528 (1,2,3,4,5,6,7,8,9,10) -
2016-03-20 20:16 Asaruu N: NC?
2016-03-20 20:16 Annadine: oh, its new combo owo
2016-03-20 20:17 Asaruu N: right
2016-03-20 20:17 Asaruu N: 8 then
2016-03-20 20:17 Annadine: also, this is very nazi but 02:26:694 i think (2,3,4,5,6,7,8,1,2,3,4,1,2,1,1,2) - 's beat just doesnt fit to that part of song :/
2016-03-20 20:18 Annadine: like, you made it relaxing at first, then boomboomboom 02:28:694 (5,6,7) -
2016-03-20 20:18 Asaruu N: Invalid format, it says
2016-03-20 20:19 Asaruu N: the long one
2016-03-20 20:19 Annadine: ooh i put "i think" at the wrong place lelelel
2016-03-20 20:19 Annadine: 02:26:694 (2,3,4,5,6,7,8,1,2,3,4,1,2,1,1,2) -
2016-03-20 20:20 Asaruu N: How should I fix this T T
2016-03-20 20:21 Asaruu N: slight jumps?
2016-03-20 20:21 Asaruu N: 1 note per beat
2016-03-20 20:21 Annadine: 1.) dont make the slider x0.50 :"D
2016-03-20 20:21 Annadine: *sv
2016-03-20 20:24 Annadine: aand you havent add any hitsounds throughout the map :<
2016-03-20 20:24 Annadine: like whistle of clap :<
2016-03-20 20:24 Asaruu N: no, I made this map a day ago
2016-03-20 20:24 Annadine: xD
2016-03-20 20:24 Annadine: I would love to hear the final one
2016-03-20 20:25 Asaruu N: oh me too :>
2016-03-20 20:27 Annadine: I think thats all from me =ww=
2016-03-20 20:27 Annadine: probably one more thing
2016-03-20 20:27 Annadine: make your green lines snapped perfectly
2016-03-20 20:28 Annadine: e.g: http://puu.sh/nNHOk/0aa6070432.jpg snap it to be exactly above (1)
2016-03-20 20:28 Annadine: 00:11:290 (1) -
2016-03-20 20:28 Asaruu N: it's in
2016-03-20 20:29 Annadine: then the other lines =w= probably that was me when i randomly made a timing point to make the sound volume anything higher than 5% xd
2016-03-20 20:30 Asaruu N: it was originally 20%
2016-03-20 20:30 Annadine: I'd say thats wtill so low =w=
2016-03-20 20:30 Annadine: *still
2016-03-20 20:30 Asaruu N: uhmmm, 30%?
2016-03-20 20:31 Annadine: unless the audio is insanely low, I've never encounter any hitsound volume under 50 =w=
2016-03-20 20:32 Annadine: since im a fan of loud hitsounds, i always set min 80-100 too xD
2016-03-20 20:32 Annadine: lets just hear what other modder say
2016-03-20 20:32 Asaruu N: let's do that
2016-03-20 20:33 Annadine: can I post this chatlog to your bm thread so that you can kudos me from there? owowo
2016-03-20 20:33 Asaruu N: ohhh yes, I was thinking of telling you that but I forgot to Dx
2016-03-20 20:33 Asaruu N: please do that OwO
2016-03-20 20:34 Annadine: xD
The song is nice, and the flow is not so bad. Just don't forget to involve the top left corner more! ^^
Overall is nice tho. Good luck~
direday
Hi! Nice map and song.
Here, have some of my opinion. Feel free to disregard anything I write :3

Lucifer
00:44:477 (10) - 2 circles here are closer than ones in the stream before.
00:52:811 (3) - If you have triple here consider making some more before/after it. Like here for example. There is no support for it in music so the only way for players to recognize the triple is coming is by learning some musical pattern your hitsounds creating. This just makes your map more readable.
00:52:977 (5) - Is this slider supposed to be that long? Doesn't make sense to me.
00:57:477 (6) - Cool pattern there but I'd move this one close to (3) to make it similar to previous triangles.
01:18:977 (1) - Doesn't feel natural to me. Consider keeping 2 notes here - there are 2 piano notes in music. Maybe turn 1st slider into circle?
01:21:977 (3) - Maybe turn it a bit? Just a suggestion.
01:25:644 (7) - If you place it under previous slider you'll get cool pattern of 3 sliders. I think it looks better that way.
Smth like this maybe?

01:43:310 (5) - I'd split this slider 'cos there are 2 notes inside it.
Like this:

01:54:310 (3) - Again. There's a note 01:54:477 here.
01:57:644 (4) - And here 01:57:810 but this one is not as strong as before.
02:21:506 (1) - Notes are acutally there: 02:21:589 and 02:21:756. Since your sliders seems to follow the notes and not drums I think those would be better.
02:35:673 (1) - Sorry, but the whole singletapping section doen't make any sense. There is nothing in music to single tap like this.
03:11:673 (1) - I feel like this map is a bit overmapped.

Cool map, GJ! Personally I'd end the map after this 02:45:173.
Topic Starter
Asaiga

direday wrote:

00:52:811 (3) - If you have triple here consider making some more before/after it. Like here for example. There is no support for it in music so the only way for players to recognize the triple is coming is by learning some musical pattern your hitsounds creating. This just makes your map more readable.
00:52:977 (5) - Is this slider supposed to be that long? Doesn't make sense to me.
02:35:673 (1) - Sorry, but the whole singletapping section doen't make any sense. There is nothing in music to single tap like this.
03:11:673 (1) - I feel like this map is a bit overmapped.
Thank you for your reply, here is what I did regarding what you suggested. About the song's being overmapped, I think you are right but I'm not that person to end a song while it still has half a minute to go. Also that ''single tap part'', I did so because I felt like it's correct to put it there, does it need some adjustment or be completely removed? I don't know but I prefer it that way :P

direday

direday wrote:

00:52:811 (3) - If you have triple here consider making some more before/after it. Like here for example. There is no support for it in music so the only way for players to recognize the triple is coming is by learning some musical pattern your hitsounds creating. This just makes your map more readable.
Oh I forgot to put the time when I said "here" haha. My bad. I meant 00:51:061 adding a circle here.

Asaruu N wrote:

Also that ''single tap part'', I did so because I felt like it's correct to put it there, does it need some adjustment or be completely removed? I don't know but I prefer it that way
I mean you can make something like this.

You can emphasize piano notes by creating some pauses between them, then make quick combo for drums then pause (or slider) for the next piano note. Or you can just follow drums and ingone piano. Anyway long monotonous singletap sections feels out of place unless song is just as monotonous(which is not the case).
Topic Starter
Asaiga

direday wrote:

I mean you can make something like this.

You can emphasize piano notes by creating some pauses between them, then make quick combo for drums then pause (or slider) for the next piano note. Or you can just follow drums and ingone piano. Anyway long monotonous singletap sections feels out of place unless song is just as monotonous(which is not the case).
Better! Thanks :oops:
Topic Starter
Asaiga
Waiting for GD request ; ;

Dalgash
I dont think the stream at 2:02:312 fits very well as it is unexpected?

Try following the rhythm of the drums slightly more in that short section and make it lead into the next section a bit smoother :)
Topic Starter
Asaiga
SacRed, you helped xD

Chat Log
16:36 Asaruu N: Heyyy Sacred/
16:39 SacRedSaGe: Hiiiiii :D
16:39 Asaruu N: you have a minute? :P
16:39 Asaruu N: would you like to testplay my map?
16:41 SacRedSaGe: yeah sure :D
16:41 SacRedSaGe: did you try mine out a couple of days ago?
16:41 Asaruu N: yes I did
16:41 Asaruu N: I told skay
16:41 Asaruu N: oh, I guess he didn't say anything
16:41 Asaruu N: I can play it again if you wish to spec
16:42 SacRedSaGe: no no im okay, just what did you think?
16:42 SacRedSaGe: ive changed some things around
16:42 SacRedSaGe: but i will try your map :D
16:42 Asaruu N: both of your maps's notes are well placed
16:42 Asaruu N: to the beat
16:43 SacRedSaGe: yeah i did the timings
16:43 SacRedSaGe: im good with Rhythm so
16:43 SacRedSaGe: but Skay has only mapped like 30 seconds?
16:43 Asaruu N: ye xD
16:43 SacRedSaGe: ive done the full 4 minutes
16:43 SacRedSaGe: then ive started to make an easy diff
16:44 Asaruu N: currently, I have 2 insane diff on my computer
16:44 Asaruu N: and here is my map, I don't think it's your favorite genre xD
16:44 *Asaruu N is listening to [https://osu.ppy.sh/b/930850 Hiroyuki Sawano - LiVE / EViL]
16:45 SacRedSaGe: its ok
16:45 SacRedSaGe: ill play anything haha
16:46 SacRedSaGe: which diff do you want me to play?
16:46 SacRedSaGe: oh theres only one
16:46 SacRedSaGe: mb
16:50 SacRedSaGe: 1 miss
16:50 Asaruu N: were at the places where you missed unreasonable or because of HD? Dx
16:51 SacRedSaGe: nah i got an Unstable rate of 180
16:51 SacRedSaGe: which is odd
16:51 SacRedSaGe: because i always get around 130 on a map with a bpm i can do
16:51 SacRedSaGe: and thats doable
16:53 SacRedSaGe: i think its well mapped
16:53 Asaruu N: thanks
16:53 Asaruu N: I rushed this in 3 days xD
16:53 SacRedSaGe: 02:02:617 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) -
16:53 SacRedSaGe: but that part
16:53 SacRedSaGe: doesnt fit
16:54 Asaruu N: do you have any suggestion?
16:54 SacRedSaGe: not to mention that it starts on an offbeat
16:54 SacRedSaGe: give me a sec
16:56 SacRedSaGe: 02:02:284 (1,2,3,4,5,1,2,1,2,1,2,1,2) -
16:56 SacRedSaGe: can you see that?
16:56 Asaruu N: yes
16:56 Asaruu N: the stream's head?
16:57 SacRedSaGe: ive changed it slightly but i dont know how to
16:57 SacRedSaGe: wait
16:57 SacRedSaGe: i know
17:00 SacRedSaGe: pfft i dont know how to send it to you
17:00 SacRedSaGe: ill keep trying hold on
17:05 SacRedSaGe: ahh i really dont know
17:05 SacRedSaGe: but basically, follow the rhythm of the drums
17:05 SacRedSaGe: its not letting me upload my input
17:08 Asaruu N: sorry I was called
17:08 SacRedSaGe: its okay
17:08 SacRedSaGe: ive edited it but i cant save it or anything
17:08 Asaruu N: you can send me the picture
17:10 SacRedSaGe: http://puu.sh/nPSJi/a0cb3fff87.PNG
17:10 SacRedSaGe: http://puu.sh/nPSJx/0f935bec0c.PNG
17:11 SacRedSaGe: its in 2 because the circles disappeared
17:11 SacRedSaGe: but thats a better solution in my opinion
17:11 Asaruu N: oho
17:13 SacRedSaGe: let me know when its updated and ill take a look
17:14 Asaruu N: ok ^^
17:20 Asaruu N: I did something, before this slider 02:04:617 (1) -
17:20 Asaruu N: your suggestion was 4 notes but I turned it into a short stream
17:20 Asaruu N: not sure if it works https://osu.ppy.sh/ss/4771256
17:22 SacRedSaGe: update your map and ill see if it flows
17:23 Asaruu N: there
17:26 SacRedSaGe: yeah thats okay
17:26 Asaruu N: thx for modding, I can give you a kudosu :p
17:27 SacRedSaGe: aw pls yeah
17:28 SacRedSaGe: can you do that
17:28 SacRedSaGe: like or does it need to be on the forum
17:28 Asaruu N: yes, you have to post this chat log on forum
17:28 Asaruu N: https://osu.ppy.sh/forum/t/433181
17:28 SacRedSaGe: damn
17:38 SacRedSaGe: done :D
17:39 SacRedSaGe: tried to make it sound like i hadn't already helped :LLL
17:40 Asaruu N: wait, shouldn't you do that otherwise? Dx
17:40 SacRedSaGe: no i know but
17:40 SacRedSaGe: eh
17:40 SacRedSaGe: GIMME A KUDSU
17:40 SacRedSaGe: KUDOSU
17:40 SacRedSaGe: MUAHAHAHAHA
LMT
It's just a minor thing but the reverse arrow on slider at 01:58:979 is off, the violin note hits on 01:59:312 while the reverse arrow is at 01:59:479 . I suggest a circle on at 01:58:979 and a slider from 01:59:312 to 01:59:979 ?
Also is it just me or anyone else has on offset of about 10ms?

Other than that, awesome map! The jumps feel really good and those gimmicks are fun to play.

Edit: I forgot...

02:24:125 :Slider should start from 02:24:312 (again due to the violin note), I don't know if that's disruptive to the flow of sliders but i tested it out and worked fine for me.

Also the offset is actually about -15ms for me ;-;
Topic Starter
Asaiga

LMT1996 wrote:

It's just a minor thing but the reverse arrow on slider at 01:58:979 is off, the violin note hits on 01:59:312 while the reverse arrow is at 01:59:479 . I suggest a circle on at 01:58:979 and a slider from 01:59:312 to 01:59:979 ?
Also is it just me or anyone else has on offset of about 10ms?

Other than that, awesome map! The jumps feel really good and those gimmicks are fun to play.

Edit: I forgot...

02:24:125 :Slider should start from 02:24:312 (again due to the violin note), I don't know if that's disruptive to the flow of sliders but i tested it out and worked fine for me.

Also the offset is actually about -15ms for me ;-;
Your hearing is good. I got some feedbacks about offset being ''off'' too. A friend told to me that her Hit Error bar is often on the left side which brought low accuracy. Thanks a lot, LMT, and thanks for taken a liking to my map :oops:
burstlimit2
Lucifer
00:13:964 (5) - Idk. This slider looks better when its less curved
00:27:628 (1,2,3,4,5,6,7,8,1,2,3,4) - Too big distance between jumps for slow part
00:43:797 (2,3,4,5,6,7,8,9,10,11) - Should be less spaced
01:15:000 - No need for break there, better add sliders
01:27:129 (11,12) - Put them 1 tick earlier
02:08:546 (2,3,4) - Same^
03:18:964 (7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Again, no need for that distanced jumps
There are also some places that looks strange, but I won`t post them cuz I don't know why
Such as this 02:36:630 (4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - Recheck the rythm
burstlimit2
LMT
00:53:629 (7) - Bad place for that slider
01:20:629 (1,2,3) - Close sliders is not a good idea
01:30:963 (3) - (IMPORTANT) Add 1 more reverse arrow
01:42:963 (5) - Note instead of short slider
02:02:796 (6,7,8,9,10,11) - 3 sliders instead of thos jumps
02:20:796 (2,3,4,5,6,7) - Not a good idea
02:21:796 (8) - (IMPORTANT) Replace that with 1 slow slider
02:29:629 (2) - Add 1 more reverse arrow
Topic Starter
Asaiga

mamka322 wrote:

Lucifer
00:13:964 (5) - Idk. This slider looks better when its less curved
00:27:628 (1,2,3,4,5,6,7,8,1,2,3,4) - Too big distance between jumps for slow part
00:43:797 (2,3,4,5,6,7,8,9,10,11) - Should be less spaced
01:15:000 - No need for break there, better add sliders I will reconsider this
01:27:129 (11,12) - Put them 1 tick earlier
02:08:546 (2,3,4) - Same^
03:18:964 (7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Again, no need for that distanced jumps
There are also some places that looks strange, but I won`t post them cuz I don't know why
Such as this 02:36:630 (4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - Recheck the rhythm It's actually fine, from my bad hearing xD
Why the distance spacing is too big for slow parts? Because it's doable and imagine if the notes were close together, nothing changes actually. Just lazy arm movement, and the rest of the map is about jump so if with a slow start, I think the player is quite unprepared for a change of pace. And that 1 tick earlier just doesn't convince me

Thanks for modding and please continue learning to map! :oops:
burstlimit2

Asaruu N wrote:

mamka322 wrote:

Lucifer
00:13:964 (5) - Idk. This slider looks better when its less curved
00:27:628 (1,2,3,4,5,6,7,8,1,2,3,4) - Too big distance between jumps for slow part
00:43:797 (2,3,4,5,6,7,8,9,10,11) - Should be less spaced
01:15:000 - No need for break there, better add sliders I will reconsider this
01:27:129 (11,12) - Put them 1 tick earlier
02:08:546 (2,3,4) - Same^
03:18:964 (7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Again, no need for that distanced jumps
There are also some places that looks strange, but I won`t post them cuz I don't know why
Such as this 02:36:630 (4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) - Recheck the rhythm It's actually fine, from my bad hearing xD
Why the distance spacing is too big for slow parts? Because it's doable and imagine if the notes were close together, nothing changes actually. Just lazy arm movement, and the rest of the map is about jump so if with a slow start, I think the player is quite unprepared for a change of pace. And that 1 tick earlier just doesn't convince me
But I'm giving you 1 kudosu for LMT's because it helped him a bit :oops:

Thanks for modding and please continue learning to map!
As for me, slow parts are supposed to give player a break from something hard
LMT

mamka322 wrote:

LMT
00:53:629 (7) - Bad place for that slider fixed
01:20:629 (1,2,3) - Close sliders is not a good idea fixed : spaced them slightly further away
01:30:963 (3) - (IMPORTANT) Add 1 more reverse arrow fixed
01:42:963 (5) - Note instead of short slider fixed but not how you suggested it: 01:42:629 (4) - a slider from here to 01:43:296 - is used instead with a reverse arrow *approximately* where the grace note is. The problem with 1 note here is that there's a grace note with a ~1/8 tick just before the main tick that sounds really weird if I just put a single note here.
02:02:796 (6,7,8,9,10,11) - 3 sliders instead of thos jumps there's a strong drum line transition here that I want to emphasise.
02:20:796 (2,3,4,5,6,7) - Not a good idea - not entirely sure about this either but I don't think it's a big problem, I've seen uses of kicksliders as an alternative to streams in HAELEQUIN [Momoko's Insane] as well as Piano Concerto No.1 "Scream" [RLC's Insane] and it's justified by the violin line tone gradually decreasing.
02:21:796 (8) - (IMPORTANT) Replace that with 1 slow slider - fixed
02:29:629 (2) - Add 1 more reverse arrow - fixed
Thanks for modding, much appreciated ! :D Спасибо! Очень приятно.
Jonarwhal
M4M from my queue~

General~
  1. The difficulty difference between hell and tartarus is way too big. Make at least 1 difficulty in between.
  2. Hell, Tartarus, and Lucifer aren't really descriptive. The player needs to know what to expect.
    Consider "Normal Hell", "Worse Hell", "Unbearable Hell", etc.
  3. Look at AiMod. It has several suggestions, including add an epilepsy warning. ^^
  4. 01:05:964 - The kiai should end here and not 01:05:797 - here. Fix this in every difficulty.
Hell~
  1. Most of these are random suggestions to improve the flow.
  2. 00:13:630 (4,5) - Fix blanket.
  3. 00:22:297 (2) - Ctrl+j, and readjust this.
  4. 00:23:630 (4) - Curve this for flow.
  5. 00:26:297 (8) - Avoid overlap with 00:24:964 (6) - this.
  6. 00:42:297 (8) - Ctrl+h, and readjust this.
  7. 00:44:630 (1) - This is too curvy.
  8. 00:49:964 (3) - Ctrl+g, and readjust this. Also, prevent overlap with 00:50:964 (1) - this.
  9. 00:52:297 (3) - Move this up.
  10. 00:55:297 (1,2,3) - Fix the overlap. Also, Ctrl+h, and keep this on the other side.
  11. 01:05:964 - Drag the break over here. This is just a suggestion, but I think it plays much better. ^^
  12. 01:36:297 (3,4) - These shouldn't overlap. It would make the player think they are closer than they are.
  13. 01:38:297 (6) - Ctrl+g and readjust.
  14. 01:42:464 (2,3) - Fix blanket.
  15. 01:56:964 (5,6,7) - Fix the overlap.
  16. 02:07:964 (4) - Ctrl+g and readjust.
  17. 02:10:964 (1) - Ctrl+j and readjust.
  18. 02:20:964 (3) - Remake this slider with less ticks.
  19. 02:26:797 - The rhythm should be like this.
  20. 02:31:297 - The rhythm should be like this.
  21. 02:33:964 - The rhythm should be like this.
  22. 02:43:797 (5) - This should be 02:43:797 (5) - here.
  23. 03:11:297 (1) - Ctrl+g and readjust.
  24. 03:15:297 (7,8) - These shouldn't overlap. It would make the player think they are closer than they are.
  25. 03:22:964 (5,6,7,1,2,3) - Avoid these overlaps.
Tartarus~
  1. Slider Tick Rate should be 1.
  2. 00:10:964 - Consider starting here. This is the starting point in the other difficulty. Starting later makes you look lazy, and you're not lazy. ^^
  3. 00:26:629 (6) - This is too curvy.
  4. 00:29:629 (4) - Move this farther away from 00:28:963 (2) - this.
  5. 00:33:629 (1,2,3,4,5) - Spacing. When you make a stream, try setting DS to something lower, making the stream, and then changing it back. This will ensure that all of the circles in the stream are placed equally.
  6. 00:44:379 (6) - ^ Same as above. You should check your difficulty for this.
  7. 00:46:463 (9) - There's no reason for this slider to start on a red tick. Generally, don't start sliders on red ticks unless the red tick needs emphasis. Use a circle on the red tick and start the slider on the following white tick.
  8. 00:53:129 (3) - ^, same as above. You should check your difficulty for this.
  9. 00:54:296 (1,2,3,4) - Spacing.
  10. 01:08:629 - Consider ending the spinner here.
  11. 01:01:129 (6,7) - This shouldn't start on a red tick.
  12. 01:01:463 (7,8) - These are too close. Players will think there's less time in between them.
  13. 01:42:629 (4) - This shape is strange. There's no need for this shape here.
  14. I'll stop there because continuing would be repetitive. ^^

Asaruu N wrote:

Alone LMT's diff : hitsound+placement and Hard diff if you like the song, Lucifer is fine as it is I think Lucifer may be a good difficulty, but there's always room for improvement.. But if you are interest, you are more than welcome to mod.
Please contact LMT1996 if you wish for an IRC mod If you want, I could do that later.
Good Luck with this~!! :)
LMT
[quote="jonawaga"]M4M from my queue~

General~
  1. The difficulty difference between hell and tartarus is way too big. Make at least 1 difficulty in between.
  2. Hell, Tartarus, and Lucifer aren't really descriptive. The player needs to know what to expect.
    Consider "Normal Hell", "Worse Hell", "Unbearable Hell", etc. - We'll discuss this later.
  3. Look at AiMod. It has several suggestions, including add an epilepsy warning. ^^
  4. 01:05:964 - The kiai should end here and not 01:05:797 - here. Fix this in every difficulty. - fixed for Tartarus

Tartarus~
  1. Slider Tick Rate should be 1. - yeah I don't know why I did that, fixed.
  2. 00:10:964 - Consider starting here. This is the starting point in the other difficulty. Starting later makes you look lazy, and you're not lazy. ^^ will do it when I have the time, thanks!
  3. 00:26:629 (6) - This is too curvy. fixed
  4. 00:29:629 (4) - Move this farther away from 00:28:963 (2) - this. - fixed
  5. 00:33:629 (1,2,3,4,5) - Spacing. When you make a stream, try setting DS to something lower, making the stream, and then changing it back. This will ensure that all of the circles in the stream are placed equally. - fixed
  6. 00:44:379 (6) - ^ Same as above. You should check your difficulty for this. - fixed
  7. 00:46:463 (9) - There's no reason for this slider to start on a red tick. Generally, don't start sliders on red ticks unless the red tick needs emphasis. Use a circle on the red tick and start the slider on the following white tick. -fixed by extending 00:46:296 (8) - into a slider that ends at 00:46:629 - instead of a circle.
  8. 00:53:129 (3) - ^, same as above. You should check your difficulty for this. -hmm I'm not sure about this one. Same here 02:11:129 (9) - I get what you mean, but since there's a strong snare sound here (or a violin note at 02:11:129 - ) and nothing else for quite a while so a circle and *silence* is just weird. I'll think of a better way if I can but I'll just leave it here for now.
  9. 00:54:296 (1,2,3,4) - Spacing. - fixed
  10. 01:08:629 - Consider ending the spinner here. fixed
  11. 01:01:129 (6,7) - This shouldn't start on a red tick. - fixed with a stream instead
  12. 01:01:463 (7,8) - These are too close. Players will think there's less time in between them. - fixed
  13. 01:42:629 (4) - This shape is strange. There's no need for this shape here. oh that's just because there's a sharp violin sound at where the weird thingy is. I'll change it if I get more complaints about it though.
  14. I'll stop there because continuing would be repetitive. ^^ - fixed stream spacing at 00:48:629 (1) - , 00:58:629 (1) - , 02:08:629 (1) - and 02:18:629 (1) - to match the general difficulty of the diff .
Thanks a lot <3 <3
Topic Starter
Asaiga
Anyone who wished to contact me regarding the map please send a message via forum because I won't be in game for a while. Thanks for your concern :oops:
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