forum

ZHIEND - Fallin'

posted
Total Posts
26
Topic Starter
[Kurose Riku]
This map has been deleted on the request of its creator. It is no longer available.
Nerova Riuz GX
Hello, NM request from our queue: p/4500519

Timing

I just take a look at your map and found that your timing is wrong, and it should be fixed immediately if you want to keep working on this map.
Here's the timing by myself:

Please notice that the metronome should be 3/4 (waltz), not 4/4 (common).
and remember to reset the preview point after changing its timing.

General

  1. Artist should be written in uppercase ("ZHIEND"), please fix it.
  2. The correct Source is "Charlotte", please replace the current one.
  3. Remove "Charlotte" from tags because it is already in Source.
  4. It will be better if this song's mp3 is in 198kbps Bitrate.

Suggestions

  1. Kiais in all diffs should better be the same.
  2. Easy and Normal diff must be mapped in Distance Snap with 1.0x multiplier, or it will be unrankable.
  3. Better map Hard diff in Distance Snap.
  4. Prevent any overlaps as possible as you can.
  5. Check Ranking Criteria and make sure your map fit all of the rules.
We're glad to see you make contribution to this mapping community, Keep Going, and also Good Luck for your map.
Topic Starter
[Kurose Riku]

Nerova Riuz GX wrote:

Hello, NM request from our queue: p/4500519

Timing

I just take a look at your map and found that your timing is wrong, and it should be fixed immediately if you want to keep working on this map.
Here's the timing by myself:

Please notice that the metronome should be 3/4 (waltz), not 4/4 (common).
and remember to reset the preview point after changing its timing.

- Has been modified.Thanks for reminding.

General

  1. Artist should be written in uppercase ("ZHIEND"), please fix it. - Has been modified
  2. The correct Source is "Charlotte", please replace the current one. - Has been modified
  3. Remove "Charlotte" from tags because it is already in Source.- Has been modified
  4. It will be better if this song's mp3 is in 198kbps Bitrate. - upgrade 192kbps



Suggestions

  1. Kiais in all diffs should better be the same. - has been modified
  2. Easy and Normal diff must be mapped in Distance Snap with 1.0x multiplier, or it will be unrankable. - OK.Most remain at 0.8x - 1.2x now.
  3. Better map Hard diff in Distance Snap.- Im trying,upgrade at 15/9.
  4. Prevent any overlaps as possible as you can.- has been modified
  5. Check Ranking Criteria and make sure your map fit all of the rules.- Checked
We're glad to see you make contribution to this mapping community, Keep Going, and also Good Luck for your map.
Founntain


Easy:

Nothing

Normal:

00:30:285 (8) - Start one tick Later
00:38:551 (1,2,3,1,2,3) - Maybe a "one" Slider in there?
01:02:224 (3,4) - Slider?
01:29:979 (1,2,3,4,5) - Maybe Something like this for a little sexy Flow

01:53:653 - Note Here
01:54:061 - Same
01:54:469 - Same
01:54:877 - Again
02:04:265 - Same

Hard:

00:25:387 (8) - Start One Tick Later and let the slider end on the White tick ( 00:25:898 - )
00:30:285 (8) - Same (only that it end one tick earlier ( 00:30:591 - ))
01:51:408 - Note here
01:53:653 - Same
01:54:061 - Same
01:54:469 - Same
01:55:285 - Same Again
Topic Starter
[Kurose Riku]

Fluttershy552 wrote:



Easy:

Nothing

Normal:

00:30:285 (8) - Start one tick Later - Done
00:38:551 (1,2,3,1,2,3) - Maybe a "one" Slider in there? - Done
01:02:224 (3,4) - Slider? - Done :D
01:29:979 (1,2,3,4,5) - Maybe Something like this for a little sexy Flow - Ok,I tried to replace the position :D

01:53:653 - Note Here - Done
01:54:061 - Same - Done
01:54:469 - Same - Done
01:54:877 - Again - Done
02:04:265 - Same - Done

Hard:

00:25:387 (8) - Start One Tick Later and let the slider end on the White tick ( 00:25:898 - ) - Done
00:30:285 (8) - Same (only that it end one tick earlier ( 00:30:591 - )) - Done
01:51:408 - Note here - Done
01:53:653 - Same - Done
01:54:061 - Same - Done
01:54:469 - Same - Done
01:55:285 - Same Again - Done

Thanks for the mod :D
Kyle Y
#collab modding queue
[General]
I can't understand why Easy is 1.2 SV, and both normal and Hard are 1.2 SV also.
Shouldn't increase the SV for higher diff?
Tags, add: シャーロット (the japanese name of charlotte.)
[Easy]
basically ryhthm is okay, but please mind for the ds
just like 00:01:408 (2) - next object is 0.96, which is not acceptable, as the range is +/- 0.3
there are still a lot of examples, just like 00:02:632 (4) - .
I think you should check it on your own.

00:04:265 (3,4,1) - parallel them in order to have a better look
00:18:959 (3) - unnecessary red point on the slider tail, please remove it.
00:19:775 (4) - there is no sound for this circle, but 00:20:183 - have a beat sound, I think you need to del 00:19:775 (4) - and continue map on 00:20:183 - (**more preferable: extent 00:18:959 (3) - to 00:20:183 - )
00:23:449 (1) - why not start at 00:22:836 -

00:26:306 (1) - why start at 00:26:204 - , should be 00:26:306 - here right?
00:27:938 (1) - this also.

some modder will say about the recovery time of the spinner, since Easy diff need 4 beats. I think it is okay in this suitable becasue this is a slow song, and 1300ms also for the recovery time is enough I think. (normally need 1500ms)
00:31:204 - This is a slow song, I think it is quite weird to leave a lot of blank beats. just fill them? (fill until 00:44:673 - )

00:47:122 - break? or spinner?
00:52:020 (1) - reverse slider seldom reverse more than once, unless it is 1/4 reverse slider. just leave it to you.
(jump to 01:31:204 - )
01:33:653 - missing strong beat, strong basically need to map.
01:35:694 - ^
01:36:714 - ^
01:37:938 - ^ (but spacing for Easy always is 1 beat)
01:38:551 - ^
01:39:775 - ^

other problem just leave to another modders.

[Hard]
00:01:408 (4,1) - misleading distance, when you look it, didn't you think the distance of 00:01:000 (3,4) - similar to 00:01:408 (4,1) - ?
00:03:040 (1) - this also ^
00:14:061 (1) - ^
00:52:428 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - a lot of circles...already not hard standard.
maybe I just leave SV problem to you, becasue if you change for SV, you basically need to remap it.
If you have any question, please feel free to ask me, or other Hong Kong mapper. (Suggests: StarForYou) Starfy, do not slap me
Topic Starter
[Kurose Riku]

Kyle Y wrote:

#collab modding queue
[General]
I can't understand why Easy is 1.2 SV, and both normal and Hard are 1.2 SV also.
Shouldn't increase the SV for higher diff? - Hard difficulty I adjust at 1.4 SV.
Tags, add: シャーロット (the japanese name of charlotte.) Added ;)
[Easy]
basically ryhthm is okay, but please mind for the ds
just like 00:01:408 (2) - next object is 0.96, which is not acceptable, as the range is +/- 0.3
there are still a lot of examples, just like 00:02:632 (4) - .
I think you should check it on your own. Adjusted

00:04:265 (3,4,1) - parallel them in order to have a better look Adjusted
00:18:959 (3) - unnecessary red point on the slider tail, please remove it. Has been corrected
00:19:775 (4) - there is no sound for this circle, but 00:20:183 - have a beat sound, I think you need to del 00:19:775 (4) - and continue map on 00:20:183 - (**more preferable: extent 00:18:959 (3) - to 00:20:183 - ) Has been corrected
00:23:449 (1) - why not start at 00:22:836 - Ok

00:26:306 (1) - why start at 00:26:204 - , should be 00:26:306 - here right? Oh Ys,has been corrected
00:27:938 (1) - this also. Ok

some modder will say about the recovery time of the spinner, since Easy diff need 4 beats. I think it is okay in this suitable becasue this is a slow song, and 1300ms also for the recovery time is enough I think. (normally need 1500ms) Ok,I will pay attention.
00:31:204 - This is a slow song, I think it is quite weird to leave a lot of blank beats. just fill them? (fill until 00:44:673 - ) Adjusted

00:47:122 - break? or spinner? It has been changed to spinner
00:52:020 (1) - reverse slider seldom reverse more than once, unless it is 1/4 reverse slider. just leave it to you.
(jump to 01:31:204 - ) Adjusted
01:33:653 - missing strong beat, strong basically need to map. Of the whole redo this part.
01:35:694 - ^
01:36:714 - ^
01:37:938 - ^ (but spacing for Easy always is 1 beat)
01:38:551 - ^
01:39:775 - ^

other problem just leave to another modders.

[Hard]
00:01:408 (4,1) - misleading distance, when you look it, didn't you think the distance of 00:01:000 (3,4) - similar to 00:01:408 (4,1) - ?
00:03:040 (1) - this also ^
00:14:061 (1) - ^ All items have been reset distance,Now look like not have misleading distance. ;)
00:52:428 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - a lot of circles...already not hard standard. It has been remade,Reduce the circles density ;)
maybe I just leave SV problem to you, becasue if you change for SV, you basically need to remap it.
If you have any question, please feel free to ask me, or other Hong Kong mapper. (Suggests: StarForYou) I will not slap you XD
Thanks for the mod ;)
YIIII
From my modding queue :)
Here is my mod.
Mod
[General]
  1. 沒有擊打音效
  2. 不要濫用綠線,我能明白你是想要通過綠線來表達整個音樂細緻的地方,但是有不少滑條速度改變的很不合理,大部分綠線是沒有必要的。還有一個讓我無法理解的地方就是,為什麼你在Normal用了非常多的綠線,而Hard卻很少,通常來說,Easy不允許使用變速滑條,Normal我不太清楚。但是越高的難度才越有使用的必要。這首歌的話我個人覺得沒有太大的必要。用綠線導致節奏混亂,重音不在長白線上,具體的我會在每個難度給你指出來。
    红线应当准确反映歌曲的timing。红线表示的节拍必须尽可能准确地与歌曲节拍同步,并且应当使用正确的拍子记号(time signature),使得长白线位于歌曲的重音(downbeat)上,除非拍型特殊无法在osu!中表示。如果有连续两小节以上拍子记号与歌曲不一致,需要另加红线来修正。
    https://osu.ppy.sh/wiki/ZH:Ranking_Criteria
  3. 要取捨在有些地方到底是更隨歌聲,還是更隨鼓點來擺放note。很多滑條用的不是很合適,但是因為是跟隨歌聲所以我覺得還算可以,所以我就沒有具體的記下來了,但是這並不代表我覺得是一個好的擺法,我希望你能多考慮一下滑條的擺放,在節奏簡單的歌曲當中盡量把滑條擺在長白線上,滑條結束的地方最好不要在長白線上。
  4. 很多間距沒有對齊的地方,如果是剛開始作圖的話建議把distance snap開著。
  5. 如果你是剛玩osu沒有多久的玩家,建議你可以再晚一點接觸作圖,作圖在積累一定的打圖經驗,以及一定的水平之後有更好的效果。
[Easy]
  1. 在 01:44:673 這條綠線過後節拍從3/4變成了4/4。 我去找人問了一下,這應該是一個bug,需要添加一條紅線來重新把節拍設定為3/4。但是紅線不能和綠線重疊,也不能在綠線的前面(會導致bug),所以我覺得可以把紅線添加到 01:45:897. 設定為這樣,中間會有一小節的節奏對不上,但是沒關係,對這圖能不能rank沒有影響。
  2. 01:57:938 (3) - 紅線上起滑條這是一個挺不好的做法,聽起來沒問題但是實際上玩的話會按的很不舒服。建議把滑條去掉,在重音 01:58:141 上放一個circle。
    02:01:612 (2) - ^
    02:02:836 (3) - ^
    02:06:510 (2) - ^
  3. 02:03:449 (4) – 這個滑條,建議從 02:04:265 開始,02:05:081結束。前面兩拍放circle。因為這裡並沒有歌聲,所以將滑條起點放在長白線上。
[Normal]
  1. 建議CS 3
  2. 在一開始00:01:000 的時候,節奏就開始變成4/4了,原因是綠線的擺放。至於為什麼會這樣我暫時也弄不清楚。需要添加紅線來修正。但是我試了一下,發現如果加紅線的話,會導致滑條的時間改變,滑條會從原來的這樣變成這樣,關於這方面的話我只能告訴你,節奏不對,歌曲的重音不在長白線上,說實話這裡我並不知道要怎麼做才好,已經完全超出我的水平了,所以希望你能去詢問一些經驗豐富一點的mapper。
  3. 00:09:775 (7,8,9) - 間距沒對齊
    00:15:285 (1,2) - ^
    01:03:040 (1,2,3,4,5) - ^
    01:21:408 (1,2,3,4,5) - ^
    01:22:632 (1,2,3,4,5) - ^
    01:27:530 (1,2,3,4,5) - ^
    01:28:755 (1,2,3,4,5) - ^
  4. 00:25:387 (8) - 這個滑條非常奇怪,開始的位置不僅不是重音,甚至不在節奏上,建議去掉。
  5. 01:05:489 (1,2,3,4,5) - 如果可以的話擺成正五邊形會更好。
  6. 01:57:938 (3) - 滑條在弱音開始,建議刪去滑條,在 01:58:143 放一個circle。
    02:01:612 (2) - ^
    02:02:836 (3) - ^
  7. 02:06:510 (2) - 這裡的綠線完全沒有必要,沒有任何預兆就突然加速,很容易使玩家打出100。建議去掉滑條,在 02:06:714 放一個note。
[Hard]
  1. 從 01:31:204 開始節奏變成 4/4。嘗試請教一下別人,這裡我真的無能為力了;w;
  2. 01:51:408 (4) - 為什麼要放一個note在這裡? 沒有任何鼓聲和音樂在這個地方。建議去掉。
  3. 02:01:612 這裡的這條綠線建議去掉,毫無征兆的變速滑條,而且這裡接近結尾,也沒有要加速的必要了。
Topic Starter
[Kurose Riku]

YIIII wrote:

From my modding queue :)
Here is my mod.
Mod
[General]
  1. 沒有擊打音效 己增加了適量的音效 :D
  2. 不要濫用綠線,我能明白你是想要通過綠線來表達整個音樂細緻的地方,但是有不少滑條速度改變的很不合理,大部分綠線是沒有必要的。還有一個讓我無法理解的地方就是,為什麼你在Normal用了非常多的綠線,而Hard卻很少,通常來說,Easy不允許使用變速滑條,Normal我不太清楚。但是越高的難度才越有使用的必要。這首歌的話我個人覺得沒有太大的必要。用綠線導致節奏混亂,重音不在長白線上,具體的我會在每個難度給你指出來。 啊哈哈..我在製作初期的確太濫用綠線了,後來我也注意到.己經慢慢刪減了多餘的綠線,Normal在這次修改也刪減多餘的綠線了.
    红线应当准确反映歌曲的timing。红线表示的节拍必须尽可能准确地与歌曲节拍同步,并且应当使用正确的拍子记号(time signature),使得长白线位于歌曲的重音(downbeat)上,除非拍型特殊无法在osu!中表示。如果有连续两小节以上拍子记号与歌曲不一致,需要另加红线来修正。

    https://osu.ppy.sh/wiki/ZH:Ranking_Criteria
  3. 要取捨在有些地方到底是更隨歌聲,還是更隨鼓點來擺放note。很多滑條用的不是很合適,但是因為是跟隨歌聲所以我覺得還算可以,所以我就沒有具體的記下來了,[b]但是這並不代表我覺得是一個好的擺法,我希望你能多考慮一下滑條的擺放,在節奏簡單的歌曲當中盡量把滑條擺在長白線上,滑條結束的地方最好不要在長白線上。 好,已筆記.
  4. 很多間距沒有對齊的地方,如果是剛開始作圖的話建議把distance snap開著。OK,距離都調整好了.
  5. 如果你是剛玩osu沒有多久的玩家,建議你可以再晚一點接觸作圖,作圖在積累一定的打圖經驗,以及一定的水平之後有更好的效果。其實也低調玩了一段長時間了,關於這點我明白的 :D
[Easy]
  1. 在 01:44:673 這條綠線過後節拍從3/4變成了4/4。 我去找人問了一下,這應該是一個bug,需要添加一條紅線來重新把節拍設定為3/4。但是紅線不能和綠線重疊,也不能在綠線的前面(會導致bug),所以我覺得可以把紅線添加到 01:45:897. 設定為這樣,中間會有一小節的節奏對不上,但是沒關係,對這圖能不能rank沒有影響。我大概知道問題出在哪..現在應該沒問題了,可以的話 希望你能幫忙再檢查一下 ;)
  2. 01:57:938 (3) - 紅線上起滑條這是一個挺不好的做法,聽起來沒問題但是實際上玩的話會按的很不舒服。建議把滑條去掉,在重音 01:58:141 上放一個circle。 OK,已修改
    02:01:612 (2) - ^
    02:02:836 (3) - ^
    02:06:510 (2) - ^
  3. 02:03:449 (4) – 這個滑條,建議從 02:04:265 開始,02:05:081結束。前面兩拍放circle。因為這裡並沒有歌聲,所以將滑條起點放在長白線上。 好的,調整了
[Normal]
  1. 建議CS 3 已調整 [/b]
  2. 在一開始00:01:000 的時候,節奏就開始變成4/4了,原因是綠線的擺放。至於為什麼會這樣我暫時也弄不清楚。需要添加紅線來修正。但是我試了一下,發現如果加紅線的話,會導致滑條的時間改變,滑條會從原來的這樣變成這樣,關於這方面的話我只能告訴你,節奏不對,歌曲的重音不在長白線上,說實話這裡我並不知道要怎麼做才好,已經完全超出我的水平了,所以希望你能去詢問一些經驗豐富一點的mapper。 我想現在應該沒問題了
  3. 00:09:775 (7,8,9) - 間距沒對齊 己調整了所有物件的位置,現在物件的距離看起來應該可以了
    00:15:285 (1,2) - ^
    01:03:040 (1,2,3,4,5) - ^
    01:21:408 (1,2,3,4,5) - ^
    01:22:632 (1,2,3,4,5) - ^
    01:27:530 (1,2,3,4,5) - ^
    01:28:755 (1,2,3,4,5) - ^
  4. 00:25:387 (8) - 這個滑條非常奇怪,開始的位置不僅不是重音,甚至不在節奏上,建議去掉。 我嘗試去掉玩起來感覺也怪怪的,我把它放了在一個比較合適的時間了
  5. 01:05:489 (1,2,3,4,5) - 如果可以的話擺成正五邊形會更好。已調整
  6. 01:57:938 (3) - 滑條在弱音開始,建議刪去滑條,在 01:58:143 放一個circle。OK
    02:01:612 (2) - ^OK
    02:02:836 (3) - ^OK
  7. 02:06:510 (2) - 這裡的綠線完全沒有必要,沒有任何預兆就突然加速,很容易使玩家打出100。建議去掉滑條,在 02:06:714 放一個note。OK
[Hard]
  1. 從 01:31:204 開始節奏變成 4/4。嘗試請教一下別人,這裡我真的無能為力了;w; 現在應該沒問題了
  2. 01:51:408 (4) - 為什麼要放一個note在這裡? 沒有任何鼓聲和音樂在這個地方。建議去掉。已去掉
  3. 02:01:612 這裡的這條綠線建議去掉,毫無征兆的變速滑條,而且這裡接近結尾,也沒有要加速的必要了。已去掉

Thanks for the mod :D
YIIII
我看到了,你改進了很多東西 xD,我感覺很不錯了,可以告訴我你是怎麼調整節奏的嗎?就是把原本錯誤的4/4拍改成3/4,我昨天晚上試了好久都不行,這方面還要向你請教啊 :)
Topic Starter
[Kurose Riku]

YIIII wrote:

我看到了,你改進了很多東西 xD,我感覺很不錯了,可以告訴我你是怎麼調整節奏的嗎?就是把原本錯誤的4/4拍改成3/4,我昨天晚上試了好久都不行,這方面還要向你請教啊 :)
我最初是先以 4/4 來把這張地圖製作完成的 , 因此 紅線綠線 在最初都是4/4的.
看來如果只把 紅線換成3/4 原先的綠線並不會自動跟著改為3/4 而是保持著4/4,
所以我嘗試了把所有的綠線都重新弄過 問題就解决了 :D

這些小地方我一直都沒注意到呢 :o
YIIII

SerakakiAoba wrote:

我最初是先以 4/4 來把這張地圖製作完成的 , 因此 紅線綠線 在最初都是4/4的.
看來如果只把 紅線換成3/4 原先的綠線並不會自動跟著改為3/4 而是保持著4/4,
所以我嘗試了把所有的綠線都重新弄過 問題就解决了 :D

這些小地方我一直都沒注意到呢 :o
原来如此,我明白了 :)
KASUM1
Hello~! As requested from my queue

[General]
I don't think you are following the rhythm
The flow is not good

I can't mod first map
sorry

Here's some links can help you:

t/86329
t/208596

good luck

feel free to call me anytime for another mod :3
Topic Starter
[Kurose Riku]

KASUM1 wrote:

Hello~! As requested from my queue

[General]
I don't think you are following the rhythm
The flow is not good

I can't mod first map
sorry

Here's some links can help you:

t/86329
t/208596

good luck

feel free to call me anytime for another mod :3
okay,This is a fatal defect. Im trying to replace the flow,It will updated in the near future.

Thanks for Remind
EncoreW
from 中文 queue

[General]

不需要自帶皮膚,現在這樣的圖幾乎已經沒有了

[Hard]

節奏

很多地方都不太能理解,00:52:020 (1) - 比如這裡,很多滑條都放的不明所以,比如01:15:898 (6) - 等等相似的滑條,滑條尾落在白綫上比較不合理,而且這地方也沒有什麼必要去放這樣一個短滑條

另外00:52:020 (1) - 01:31:204 (1) - 占了一首歌的超過1/4,節奏都是一模一樣的,不覺得無聊嗎?

01:31:204 (1) - 這裡開始的整段kiai都沒有好好跟住vocal,節奏令人意外的稀疏

排列

排列太簡單,而且順時針逆時針持續的時間太長,感覺跟開火車沒什麼區別

音效

00:05:081 (4) - clap毫無必要,00:09:163 (6) - finish建議改成whistle,等等,整個前半段不需要這麼強的音效因為比較柔和直到00:52:020 (1) -

整首歌一共三條綠線,音量的變化可以忽略不計,但是這首歌並不是這樣

kiai段沒有任何音效,全程soft,連一個whistle,finish或者clap都沒

其他

最好避免這種01:46:306 (1,2,1) - 滑條尾落在大白線上的情況

AR6OD6HP6真是件值得吐槽的事情

感覺得remap挺多部分的,加油
Topic Starter
[Kurose Riku]

T-Mac wrote:

from 中文 queue

[General]

不需要自帶皮膚,現在這樣的圖幾乎已經沒有了 已刪除大部份的自帶皮膚,我覺得保留小許與歌曲相關的圖片,應該是可以接受的 :D

[Hard]

節奏

很多地方都不太能理解,00:52:020 (1) - 比如這裡,很多滑條都放的不明所以,比如01:15:898 (6) - 等等相似的滑條,滑條尾落在白綫上比較不合理,而且這地方也沒有什麼必要去放這樣一個短滑條 這裏會打掉重做.

另外00:52:020 (1) - 01:31:204 (1) - 占了一首歌的超過1/4,節奏都是一模一樣的,不覺得無聊嗎? 是的,但是它的旋律確實也是一模一樣.. ,我嘗試再打掉重做了.

01:31:204 (1) - 這裡開始的整段kiai都沒有好好跟住vocal,節奏令人意外的稀疏 調整了一下, 現在應該會更好

排列

排列太簡單,而且順時針逆時針持續的時間太長,感覺跟開火車沒什麼區別 這個問題也令我很困擾,,我會再想想怎樣排會比較有趣

音效

00:05:081 (4) - clap毫無必要,00:09:163 (6) - finish建議改成whistle,等等,整個前半段不需要這麼強的音效因為比較柔和直到00:52:020 (1) - 好的,音效會重新再弄

整首歌一共三條綠線,音量的變化可以忽略不計,但是這首歌並不是這樣 這個部份我會再研究一下的

kiai段沒有任何音效,全程soft,連一個whistle,finish或者clap都沒 己調整

其他

最好避免這種01:46:306 (1,2,1) - 滑條尾落在大白線上的情況 好的,己調整

AR6OD6HP6真是件值得吐槽的事情 把AR調到6.5 8-)一切都沒有問題!

感覺得remap挺多部分的,加油 Thanks for the mod
Slayed_old_1
hello.
from my queue


dont want to talk much about general, i think its ok.

easy.
in general, i want to say that ur map doesnt have flow.
any easy should have a flow, so any new player could play it (if u dont understand, ill tell u about it a little bit later)
slider speed is too fast 1,2 for easy is bad. so, in that case, i can suggest u smth around 0,9 or 1.

1. 00:01:408 (2) - a flow needed

2. 00:04:265 (3) - again flow needed and bad slider. xmpl

idk why, but i think that the spacing is too big for easy. or u are just not using ds? :o

3. 00:12:836 (1,2) - same, flow

4. 00:17:734 (5) - a bit ugly. its not neccesarry to use grid snap (better use the DS xD) and a flow here: 00:17:734 (5,6)

5. 00:21:408 (3) - looks ugly and doesnt fit the song. my thought about this

6. 00:27:531 (3) - same ^

7. 00:36:102 (1,2) - a flow. again x)

8. 00:42:632 (3) - stack the end of this with 00:44:265 (5)

9. 01:31:204 (1) - again a bit weird slider. i suggest u to change it

10. 01:34:061 (4,5) - a flow again

11. 01:41:000 (1) - again slider

12. 01:43:040 (3) - ^ :o

13. 02:07:530 (3,4,5) - flow here and actually spacing.

in conclusion, check the distances by the DS and make some flows in ur map.

normal.
its not normal. too many nortes on red ticks. this could be good hard.
again problems with spacing. and flows

1. 00:02:632 (3,1) - hard jumps for a normal

2. 00:15:694 (3) - stack with 00:14:877 (4)

3. 00:23:040 (4) - check this slider, it doesnt end on a tick

4. 00:25:489 (8) - ^

5. 00:26:714 (2) - ugly slider. and btw 00:26:714 (2,3,4) - wtf with the spacing here? :!: :idea: check all map with DS! :idea: :!:

6. 00:29:163 (6) - ugly slider

7. 00:36:918 (3,1) - is this jump? no jumps in normal! :idea:

8. 00:39:775 (5) - out of border

9. 00:47:530 (4) - ugly.

10. 00:56:918 (1,2,3,4,5) - no streams in normal diff.. :!:

11. 00:59:367 (1,2,3,4,5,1,2,3,4,5) - ^ same

12. 01:10:387 (1,2,3,4,5) - ^

13. 01:09:979 (4,4) - imposition here

14. 01:12:020 (2,4) - blanket here

15. 01:14:673 (3) - ugly

16. 01:24:061 (2,3) - stack this sliders or correct the imposition. in this case it looks bad

17. 01:31:204 (1) - ugly

in conclusion, check the spacing and correct the jumps.


about hard:

it has red icon that means that its too insane for hard.
i suggest u remap this.

anyway, gl! :)
Topic Starter
[Kurose Riku]

ohyeahitsjustme wrote:

hello.
from my queue


dont want to talk much about general, i think its ok.

easy.
in general, i want to say that ur map doesnt have flow.
any easy should have a flow, so any new player could play it (if u dont understand, ill tell u about it a little bit later)
slider speed is too fast 1,2 for easy is bad. so, in that case, i can suggest u smth around 0,9 or 1. OK,i set to 1.0.

1. 00:01:408 (2) - a flow needed

2. 00:04:265 (3) - again flow needed and bad slider. xmpl

idk why, but i think that the spacing is too big for easy. or u are just not using ds? :o

3. 00:12:836 (1,2) - same, flow

4. 00:17:734 (5) - a bit ugly. its not neccesarry to use grid snap (better use the DS xD) and a flow here: 00:17:734 (5,6)

5. 00:21:408 (3) - looks ugly and doesnt fit the song. my thought about this

6. 00:27:531 (3) - same ^

7. 00:36:102 (1,2) - a flow. again x)

8. 00:42:632 (3) - stack the end of this with 00:44:265 (5)

9. 01:31:204 (1) - again a bit weird slider. i suggest u to change it

10. 01:34:061 (4,5) - a flow again

11. 01:41:000 (1) - again slider

12. 01:43:040 (3) - ^ :o

13. 02:07:530 (3,4,5) - flow here and actually spacing.

in conclusion, check the distances by the DS and make some flows in ur map. checked :D I reset the DS and flow.I think now is ok. :)

normal.
its not normal. too many nortes on red ticks. this could be good hard.
again problems with spacing. and flows Simplification the circle , reset the DS and ugly slider. 8-) ,

1. 00:02:632 (3,1) - hard jumps for a normal

2. 00:15:694 (3) - stack with 00:14:877 (4)

3. 00:23:040 (4) - check this slider, it doesnt end on a tick

4. 00:25:489 (8) - ^

5. 00:26:714 (2) - ugly slider. and btw 00:26:714 (2,3,4) - wtf with the spacing here? :!: :idea: check all map with DS! :idea: :!:

6. 00:29:163 (6) - ugly slider

7. 00:36:918 (3,1) - is this jump? no jumps in normal! :idea:

8. 00:39:775 (5) - out of border

9. 00:47:530 (4) - ugly.

10. 00:56:918 (1,2,3,4,5) - no streams in normal diff.. :!:

11. 00:59:367 (1,2,3,4,5,1,2,3,4,5) - ^ same

12. 01:10:387 (1,2,3,4,5) - ^

13. 01:09:979 (4,4) - imposition here

14. 01:12:020 (2,4) - blanket here

15. 01:14:673 (3) - ugly

16. 01:24:061 (2,3) - stack this sliders or correct the imposition. in this case it looks bad

17. 01:31:204 (1) - ugly

in conclusion, check the spacing and correct the jumps.


about hard:

it has red icon that means that its too insane for hard.
i suggest u remap this. OK,I ll set to insane .

anyway, gl! :) Thanks for the mod ;)
micchi_chi
Hi late mod from my modding Q~

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. Since you have Insane, you MUST have Hard.

    Osu! Ranking Criteria wrote:

    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
    It would be unrankable without one. But before that, yes I think your Normal is too hard so maybe you can rename it as Hard and make a new, proper Normal. Up to you tho; the conclusion: you can either make Hard while keeping your Normal or change your Normal to Hard and make another Normal, your choice.
  2. Song setup -> design, disable widescreen support, it only used if you have storyboard. Disable Letterbox during Breaks as well.
  3. Somehow I think it's better to end the kiai here 01:50:796 it make more sense imo.
  4. The combo colors you used somehow too flashing compared with the background. Try to make it lighter like using pastel color like... http://puu.sh/kHjLH/502ee6e444.png

[Easy]
  1. Lol, why your beat snap divisor at 1/3? xD just use 1/2 or 1/4
  2. Maybe you could use more rhythm variation at the guitar intro. The current rhythm fit well but somehow it get boring after a while. You can try like http://puu.sh/kHk99/ebfac59565.jpg or http://puu.sh/kHkae/915aa881e0.jpg or http://puu.sh/kHkbX/efe14e260b.jpg or anything else you like.
  3. 00:04:265 (3,4) - For example here, I think it would fit better if you remove (4) and add reverse to (3) like http://puu.sh/kHkeY/cc29b83286.jpg but damn DS >.<
  4. 00:09:163 Kinda weird that you stopped here while the music still go on without any significant change, unlike here 00:18:959 there the music stopped so the rhythm is appropriate. I highly suggest to just continue the map and fill in the blank.
  5. 00:11:612 (1) - Remove NC since you usually NC every two big white tick
  6. 00:27:530 (3) - I think it would be better if you change this to follow the vocal more since there's a vocal that you ignore here 00:27:938 like http://puu.sh/kHkqz/f7a78725d8.jpg
  7. 00:36:102 You better start a slider here since the long vocal start there. Ctrl+g 00:36:102 (1,2) - would fit nicely or to make simpler rhythm, you could simply use 2/1 slider like this http://puu.sh/kHkux/d0843d97d1.jpg
  8. 00:42:632 (4) - Really, you better start the slider here 00:42:224 and I don't really like your slider shape, maybe you could make it like this http://puu.sh/kHkSO/6c5d1c3bda.jpg well, I tried xD
  9. 01:23:857 (1,2) - Use some variation, you just keep using the same pattern over and over for a long time.... it's getting boring :/
  10. 01:36:510 (1) - Change this to 1/1 slider followed by a circle http://puu.sh/kHl2y/1b07308d0d.jpg since the sound here 01:37:326 is big and better be clickable. You better follow the NC-ing as well.
  11. 01:43:040 (1) - Change it like this http://puu.sh/kHl5u/9708d67f53.jpg with the current rhythm, the big sound here 01:43:449 got ignored which is not good.
  12. 01:45:898 Seriously? add a note, the sound there is very big, you don't have to restrain yourself from following the vocal only. Sometimes some sounds are bigger than vocal and that more worth following.
  13. 01:47:122 ^ add reverse to (1) would be better for this case http://puu.sh/kHlaV/7728788d4b.jpg
  14. 01:47:530 (2) - ^^^
  15. 01:51:612 (1) - Start the spinner here 01:51:000 it doesn't really make sense to start a spinner 2 beats after. Or if you want to make some space, start it here 01:51:204
  16. 02:05:489 (1,2,3,4,5) - For Easy I suggest to delete these and simply change it to a spinner which starts here 02:05:489 and end here 02:09:163 but if you insist on keeping the rhythm, I highly suggest to remove the finish at (5)'s tail, it's unnecessary.

[Normal]
  1. 00:00:592 (1) - It's started at the very corner :/ it might be surprising, maybe you could move it kinda like http://puu.sh/kHlx1/127cd9e4b0.jpg better flow that way as well I think :D
  2. 00:12:020 (3,1) - Overlapped x-x maybe you could move it somewhere else... I have no idea tho :/ maybe you could change (3)'s shape instead... http://puu.sh/kHlBW/ecd05bbb51.jpg lol, somehow I don't really recommend my own suggestion xD
  3. 00:14:877 (4,3) - better just stack it
  4. 00:45:081 (2) - Nah, I highly don't recommend this. This is very hard to read. Change it to something else easier to read.
  5. 00:47:122 (3,4,5,6,7) - Really? you seriously better use spinner here...
  6. 01:17:734 (4,5,6) - This would fit better imo http://puu.sh/kHlLq/a14629e8f8.jpg
  7. 01:20:183 (4,5,6) - ^
  8. 01:28:755 (1) - Spinner gap. New rule btw. At Normal, spinner should be followed by min 2 beats before starting the next notes. Therefore, you should end this here 01:30:387
  9. 01:45:898 Very big sound ignored. Please add a note.
  10. 01:48:755 (1) - I'm pretty sure you don't use spinner at Easy... better map the vocal here like you did at Easy.
  11. 01:55:694 (1) - Remove Finish, unnecessary.
  12. 01:58:143 (3) - Maybe you could use 1/2 slider since there's a sound at 01:57:938 like http://puu.sh/kHlVj/6a05f6b0d4.jpg
  13. 02:00:591 (1) - Remove finish
  14. 02:05:489 (1) - ^
  15. 02:08:755 (5) - ^ at tail

I'll end this here
Well, not bad for first map but still need some works
Good luck ^^

Edit : forgot to add "list" code... Damn >.<
Edit#2 : added something to general.
Topic Starter
[Kurose Riku]

hanyuu_nanodesu wrote:

Hi late mod from my modding Q~

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : dem, pls don't do dis

[General]
  1. Since you have Insane, you MUST have Hard.

    Osu! Ranking Criteria wrote:

    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.
    It would be unrankable without one. But before that, yes I think your Normal is too hard so maybe you can rename it as Hard and make a new, proper Normal. Up to you tho; the conclusion: you can either make Hard while keeping your Normal or change your Normal to Hard and make another Normal, your choice. Easy > Normal,Normal>Hard make a new Easy map.I think this change is best. :D
  2. Song setup -> design, disable widescreen support, it only used if you have storyboard. Disable Letterbox during Breaks as well. OK,I closed
  3. Somehow I think it's better to end the kiai here 01:50:796 it make more sense imo.I Agree8-)
  4. The combo colors you used somehow too flashing compared with the background. Try to make it lighter like using pastel color like... http://puu.sh/kHjLH/502ee6e444.pngNow look like Softer8-)

[Easy]
  1. Lol, why your beat snap divisor at 1/3? xD just use 1/2 or 1/4 Hand slide :?
  2. Maybe you could use more rhythm variation at the guitar intro. The current rhythm fit well but somehow it get boring after a while. You can try like http://puu.sh/kHk99/ebfac59565.jpg or http://puu.sh/kHkae/915aa881e0.jpg or http://puu.sh/kHkbX/efe14e260b.jpg or anything else you like. OK
  3. 00:04:265 (3,4) - For example here, I think it would fit better if you remove (4) and add reverse to (3) like http://puu.sh/kHkeY/cc29b83286.jpg but damn DS >.<OK,DS is not a problem 8-)
  4. 00:09:163 Kinda weird that you stopped here while the music still go on without any significant change, unlike here 00:18:959 there the music stopped so the rhythm is appropriate. I highly suggest to just continue the map and fill in the blank.OK
  5. 00:11:612 (1) - Remove NC since you usually NC every two big white tickOK
  6. 00:27:530 (3) - I think it would be better if you change this to follow the vocal more since there's a vocal that you ignore here 00:27:938 like http://puu.sh/kHkqz/f7a78725d8.jpgOK
  7. 00:36:102 You better start a slider here since the long vocal start there. Ctrl+g 00:36:102 (1,2) - would fit nicely or to make simpler rhythm, you could simply use 2/1 slider like this http://puu.sh/kHkux/d0843d97d1.jpgremap there.
  8. 00:42:632 (4) - Really, you better start the slider here 00:42:224 and I don't really like your slider shape, maybe you could make it like this http://puu.sh/kHkSO/6c5d1c3bda.jpg well, I tried xDIm not good at slider shape :o ,but im try to do.
  9. 01:23:857 (1,2) - Use some variation, you just keep using the same pattern over and over for a long time.... it's getting boring :/remap there
  10. 01:36:510 (1) - Change this to 1/1 slider followed by a circle http://puu.sh/kHl2y/1b07308d0d.jpg since the sound here 01:37:326 is big and better be clickable. You better follow the NC-ing as well.OK
  11. 01:43:040 (1) - Change it like this http://puu.sh/kHl5u/9708d67f53.jpg with the current rhythm, the big sound here 01:43:449 got ignored which is not good.OK
  12. 01:45:898 Seriously? add a note, the sound there is very big, you don't have to restrain yourself from following the vocal only. Sometimes some sounds are bigger than vocal and that more worth following.OK
  13. 01:47:122 ^ add reverse to (1) would be better for this case http://puu.sh/kHlaV/7728788d4b.jpgOK
  14. 01:47:530 (2) - ^^^OK
  15. 01:51:612 (1) - Start the spinner here 01:51:000 it doesn't really make sense to start a spinner 2 beats after. Or if you want to make some space, start it here 01:51:204OK
  16. 02:05:489 (1,2,3,4,5) - For Easy I suggest to delete these and simply change it to a spinner which starts here 02:05:489 and end here 02:09:163 but if you insist on keeping the rhythm, I highly suggest to remove the finish at (5)'s tail, it's unnecessary.OK

[Normal]
  1. 00:00:592 (1) - It's started at the very corner :/ it might be surprising, maybe you could move it kinda like http://puu.sh/kHlx1/127cd9e4b0.jpg better flow that way as well I think :D
  2. 00:12:020 (3,1) - Overlapped x-x maybe you could move it somewhere else... I have no idea tho :/ maybe you could change (3)'s shape instead... http://puu.sh/kHlBW/ecd05bbb51.jpg lol, somehow I don't really recommend my own suggestion xD
  3. 00:14:877 (4,3) - better just stack it
  4. 00:45:081 (2) - Nah, I highly don't recommend this. This is very hard to read. Change it to something else easier to read.
  5. 00:47:122 (3,4,5,6,7) - Really? you seriously better use spinner here...
  6. 01:17:734 (4,5,6) - This would fit better imo http://puu.sh/kHlLq/a14629e8f8.jpg
  7. 01:20:183 (4,5,6) - ^
  8. 01:28:755 (1) - Spinner gap. New rule btw. At Normal, spinner should be followed by min 2 beats before starting the next notes. Therefore, you should end this here 01:30:387
  9. 01:45:898 Very big sound ignored. Please add a note.
  10. 01:48:755 (1) - I'm pretty sure you don't use spinner at Easy... better map the vocal here like you did at Easy.
  11. 01:55:694 (1) - Remove Finish, unnecessary.
  12. 01:58:143 (3) - Maybe you could use 1/2 slider since there's a sound at 01:57:938 like http://puu.sh/kHlVj/6a05f6b0d4.jpg
  13. 02:00:591 (1) - Remove finish
  14. 02:05:489 (1) - ^
  15. 02:08:755 (5) - ^ at tail

    Modified 8-)

I'll end this here
Well, not bad for first map but still need some works
Good luck ^^
Thanks for the mod ;)
Edit : forgot to add "list" code... Damn >.<
Edit#2 : added something to general.
show more
Please sign in to reply.

New reply