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binding 4 keys for clicking instead of 2

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Topic Starter
karlthestampede
Is it possible that I could have four keys to press instead of 2, so I only have to use my fingers half as much?

I'd probably use zxcv, so basically you play it kind of like a piano and you don't get carpal tunnel as soon as you start doing streams
Aqo
the only legitimate way to do this would be the sprosive style

M1M2K1K2
Kritzkingvoid
As far as i know you can only bind 2 keys on a keyboard + the 2 buttons on your mouse
Vuelo Eluko
Map your tapping keys twice in the registry.
Topic Starter
karlthestampede

Aqo wrote:

the only legitimate way to do this would be the sprosive style

M1M2K1K2
that's really hard to do though because i have to use mouse clicks which forces me to press my right hand down and makes it harder to move around. why can't i just bind 4 keys to click? is there not an ini file i can edit or a script or something?
Full Tablet
Having 4 keys would be a considerable advantage (for example, reaching the speed needed to stream fast pretty easily). Making a script that allows you to play with 4 keys would be a form of cheating.
Vuelo Eluko
This can be done through the windows registry in a completely legitimate way with no third party software I believe.
Full Tablet
Even if you assign the mouse keys to keyboard keys, it wouldn't make much of a difference, since you can't press Left Click until the Z key has been lifted (and vice-versa), and you can't use Right Click until X has been lifted.
GoldenWolf
good luck alternating pinky + ring finger though
winber1
the game is supposed to be played with two keys, so giving four keys that can be clicked independently is essentially cheating, but even if you map two different keys on your keyboard to z and x (or whatever you use), the keys you use would overlap. So if you were using zxcv, then you'd have to let go of z before you press c, or else c will not register. Same goes for x and v. If your keyboard is able to change bindings, you can do that, but there isn't really a way to do it in game. and also as said, probably doing something with the registry is possible too.
Topic Starter
karlthestampede
I have accomplished this using an ahk script and it's working really well for me. i highly recommend you guys try this, and I have some things to say in defense of this way of playing:

winber1 wrote:

the game is supposed to be played with two keys, so giving four keys that can be clicked independently is essentially cheating...
It is not cheating. First of all, you can't really say that this game is "supposed" to be played with two keys, since it was originally designed for a ds touchscreen + stylus. In reality there is no specific way you're supposed to play the game, and if there was, you would have to consider the zx + m1m2 method cheating as well. All that using zxcv (or maybe just zxc) does is make the input easier and more comfortable. It doesn't give you an unfair advantage any more than a tablet does. Besides, I don't think having to practice pressing 2 keys at 200bpm for streams really adds much to the game. It's way easier on your wrists, too.

Full Tablet wrote:

Even if you assign the mouse keys to keyboard keys, it wouldn't make much of a difference, since you can't press Left Click until the Z key has been lifted (and vice-versa), and you can't use Right Click until X has been lifted.
It works fine if you make an autohotkey script and bind c to z and v to x. ahk doesn't unbind keys that you've bound other keys to, and plus i've tried typing c/v while holding z/x in the searchbar and played the game and it works fine.

GoldenWolf wrote:

good luck alternating pinky + ring finger though
there are people who have to force themselves just to alternate z/x, so I'm sure you could get used to it. I haven't really tested it that much though and you might be right; in that case you could just use zxc and alternate between your first 3 fingers
GoldenWolf

karlthestampede wrote:

It works fine if you make an autohotkey script and bind c to z and v to x. ahk doesn't unbind keys that you've bound other keys to, and plus i've tried typing c/v while holding z/x in the searchbar and played the game and it works fine.
hold z/x and try to alternate using c/v during a stream and see if it works or not
Topic Starter
karlthestampede

GoldenWolf wrote:

karlthestampede wrote:

It works fine if you make an autohotkey script and bind c to z and v to x. ahk doesn't unbind keys that you've bound other keys to, and plus i've tried typing c/v while holding z/x in the searchbar and played the game and it works fine.
hold z/x and try to alternate using c/v during a stream and see if it works or not
yeah, it does. if you want to test it out yourself here's what you do: download autohotkey, then right-click the desktop, click "make new autohotkey script" and type this:

z::c
x::v

and then double-click the file to run it and start osu. you just have to exit the program when you want to turn it off so you can use c and v.

note that this doesn't break any rules, since you aren't actually manipulating the Osu client itself.



also, maybe this thread should be moved to feature requests because I want to request that the ability to do this kind of keymapping (having multiple inputs do the same thing) be incorporated into the UI
eldnl

Full Tablet wrote:

Having 4 keys would be a considerable advantage (for example, reaching the speed needed to stream fast pretty easily). Making a script that allows you to play with 4 keys would be a form of cheating.
It shouldn't be considered as cheating, being consistent in streams with 4 keys could be way harder than using 2.
nrl

karlthestampede wrote:

you can't really say that this game is "supposed" to be played with two keys, since it was originally designed for a ds touchscreen + stylus. In reality there is no specific way you're supposed to play the game, and if there was, you would have to consider the zx + m1m2 method cheating as well
osu! was originally designed for the PC, it just happened to be based on a game made for the DS. You're explicitly given two keyboard keys and two mouse keys, so it's perfectly fair to say that the game was intended to be played using some combination of those and only those four keys.

karlthestampede wrote:

note that this doesn't break any rules, since you aren't actually manipulating the Osu client itself.
Horrible logic. An aimbot doesn't doesn't have to manipulate the client directly either.

This should be considered cheating.

eldnl wrote:

It shouldn't be considered as cheating, being consistent in streams with 4 keys could be way harder than using 2.
Because of the way OD works, the difference would become less significant as bpm increased. Eventually there would be no practical difference at all.
winber1

karlthestampede wrote:

yeah, it does. if you want to test it out yourself here's what you do: download autohotkey, then right-click the desktop, click "make new autohotkey script" and type this:

z::c
x::v

and then double-click the file to run it and start osu. you just have to exit the program when you want to turn it off so you can use c and v.

note that this doesn't break any rules, since you aren't actually manipulating the Osu client itself.



also, maybe this thread should be moved to feature requests because I want to request that the ability to do this kind of keymapping (having multiple inputs do the same thing) be incorporated into the UI
Osu! only can register two keys, and as I said earlier, if you press z or x, you will not be able to press c or v without lifting z or x up. If you are able to press all of them independently, then you are manipulating osu! someway or finding a loophole around how it should work and that is definitely cheating. Also, this is based on the DS game, not exactly the DS game. Peppy designed it to be for two keys, and that is the way it works.

Nothing is wrong with m1m2 + k1k2 as that is basically what I was saying with the overlap in the keybindings. You cannot press m1 the same time as k1, nor can you press m2 the same time as k2. It pretty similar to two key and it's generally regarded as much harder anyway. Putting zxcv as your inputs will have the same problem, and I never really said that having those is cheating, because personally I would say that because of the overlap of the keys, its still pretty hard to master and acts similarly to two keys. But, having the four keys register independently is cheating.

One could easily stream slow BPM's with two keys (c or v), and only in high BPM and deathstreams use the four keys, thus giving that player and unfair advantage for streams that many people have trained to get up to using two keys. For instance, you could do 300BPM streams easily with four keys, but that is still very hard if you use the non-independent zxcv set-up (not in terms of strength but in terms of be able to let go of the keys at the right time), and it thus it still acts like 2 keys.

There have been feature requests for this, and it has been denied, based on the grounds that the game was not designed and is not supposed to be played that way iirc. You won't get anywhere with it.
Topic Starter
karlthestampede
Osu! only can register two keys, and as I said earlier, if you press z or x, you will not be able to press c or v without lifting z or x up. If you are able to press all of them independently, then you are manipulating osu! someway or finding a loophole around how it should work and that is definitely cheating. Also, this is based on the DS game, not exactly the DS game. Peppy designed it to be for two keys, and that is the way it works.

Nothing is wrong with m1m2 + k1k2 as that is basically what I was saying with the overlap in the keybindings. You cannot press m1 the same time as k1, nor can you press m2 the same time as k2. It pretty similar to two key and it's generally regarded as much harder anyway. Putting zxcv as your inputs will have the same problem, and I never really said that having those is cheating, because personally I would say that because of the overlap of the keys, its still pretty hard to master and acts similarly to two keys. But, having the four keys register independently is cheating.

One could easily stream slow BPM's with two keys (c or v), and only in high BPM and deathstreams use the four keys, thus giving that player and unfair advantage for streams that many people have trained to get up to using two keys. For instance, you could do 300BPM streams easily with four keys, but that is still very hard if you use the non-independent zxcv set-up (not in terms of strength but in terms of be able to let go of the keys at the right time), and it thus it still acts like 2 keys.

There have been feature requests for this, and it has been denied, based on the grounds that the game was not designed and is not supposed to be played that way iirc. You won't get anywhere with it.
[/quote]



Well if ahk is cheating according to the current game design then I guess I'll stop using it. However, at this point I've given up trying to find a way to change the input by manipulating the game myself, and I'm now requesting a change from within the client to support this kind of input without overlap of the keys. if that request goes against peppy's design of the game, then I really question that design.

The reason I want to do this in the first place isn't exactly for the advantage in speed, even though that does exist. I mainly want to use 4 keys because it's a lot easier for the hands and wrist. There are plenty of cases (like this t/133144&start=0) of people fucking up their wrists from osu because they have to press z and x so many times. using 4 keys would cut the amount of keystrokes used by each finger in half, which makes it much less of a repetitive motion. If the game is designed so that someone has to use their hand in a way that gives them seizures, that's not very good game design. I know it would mean that all the work done by people developing the skill to stream at 300bpm would be for almost nothing. But that would just be a case of shovel envy, or if not, then something like gunz where players are measuring their skill by how well they manage the game's bad design and control scheme. Do you want to play a game that's about rhythmic timing and accuracy, or do you just want it to be about how fast you can press two buttons? Because, as it is, osu is kind of an unpleasant combination of those two things. I admit that it's highly unlikely peppy would ever change the game this way, since it'd be really controversial, but I think it would be an improvement. A game's difficulty should not come from limits in the control setup.

and another thing: if peppy intended the game to be only used with 2 keys, then why do we have the option of playing with touchscreen tablets?
Vuelo Eluko
dude
like


huh?
RaneFire

karlthestampede wrote:

Well if ahk is cheating according to the current game design then I guess I'll stop using it. However, at this point I've given up trying to find a way to change the input by manipulating the game myself, and I'm now requesting a change from within the client to support this kind of input without overlap of the keys. if that request goes against peppy's design of the game, then I really question that design.

The reason I want to do this in the first place isn't exactly for the advantage in speed, even though that does exist. I mainly want to use 4 keys because it's a lot easier for the hands and wrist. There are plenty of cases (like this t/133144&start=0) of people fucking up their wrists from osu because they have to press z and x so many times. using 4 keys would cut the amount of keystrokes used by each finger in half, which makes it much less of a repetitive motion. If the game is designed so that someone has to use their hand in a way that gives them seizures, that's not very good game design. I know it would mean that all the work done by people developing the skill to stream at 300bpm would be for almost nothing. But that would just be a case of shovel envy, or if not, then something like gunz where players are measuring their skill by how well they manage the game's bad design and control scheme. Do you want to play a game that's about rhythmic timing and accuracy, or do you just want it to be about how fast you can press two buttons? Because, as it is, osu is kind of an unpleasant combination of those two things. I admit that it's highly unlikely peppy would ever change the game this way, since it'd be really controversial, but I think it would be an improvement. A game's difficulty should not come from limits in the control setup.

and another thing: if peppy intended the game to be only used with 2 keys, then why do we have the option of playing with touchscreen tablets?
Answers to bolded text in order:

Auto hotkey is cheating.

I'd like to question your understanding of the game.

You think this is unfixable? You can acquire a decent amount of stamina to play such songs, all it takes is PRACTICE. People pushing themselves unnecessarily is called being stupid. Your body tells you when to stop... if you go on, it's your fault.

Yes, it should. It depends on those limits to gauge difficulty.

No difference to key input, only aim input. 2 keys is 2 keys, no matter what peripheral or display you choose to use. Aim input device is not enforced because it's impossible to enforce on PC.
Karuta-_old_1
Binding 4 keys sounds like a new form of playstyle, since it has been rejected I will say no more.

If you have hand seizure then you need to stop playing, simple as that. I know many players had this problem, but it only happens when they push themselves too far (example: Play insanes Doubletime for days) The casual players have no problems.

And if you managed to get hand seizure playing normally (3 hours per day), then it's probably because the keyboard is too uncomfortable to play with. example: Standard Logitech keyboards, UVF standard keyboards

IIf you think the design of the game sucks, just quit and find a new one.
TakuMii

RaneFire wrote:

Auto hotkey is cheating.
I feel like this should be situational. While I do disagree with OP about using AHK to play with more keys, I personally had a legitimate use for it (I'm right-handed on mouse and left-handed on tablet, so it saves me from having to leave multiplayer rooms to rebind keys when switching playstyles).

On-topic: To be completely honest, I feel like this is like arguing that drum kits shouldn't exist because people only have 2 hands. Which, IMO, is kinda pointless.
Being able to keep up with a fast rhythm is a skill, and increasing the amount of keybinds could only make the game easier and lower the skill-cap. All of the ranked maps are playable with 2 fingers, and it will stay that way unless the core gameplay is completely changed (highly unlikely). If you have a problem with that, this game is probably not for you.
TheVileOne
Denied
Denied
Denied

It's probably not going to happen. I suggest learning to play with two keys. Noone is forcing you to stream fast maps. Let people who can stream play the game the way they want to play according to the definition of skill that the community has defined. There's probably a way to map mouse clicks to your keyboard, but it wouldn't be that helpful. A lot of pros will disapprove a third key being bound as it will undermine all the work that current pros have put into the game.
nrl

karlthestampede wrote:

A game's difficulty should not come from limits in the control setup
It doesn't. The limits just create an equal playing field between players.
Topic Starter
karlthestampede
you guys consider finger pressing to be a vital part of the game? if that's the case, then yeah using more than 2 keys is probably cheating...

but, just out of curiosity, why do you guys seem to like it so much? would making high-speed clicking easy make the game itself too easy? if that's true, then that means you're playing osu just to see how fast you can mash the keyboard. I know I'm relatively new and I'm trying to argue with some of the best players in the world right now, but I'm pretty sure there are other reasons why osu is challenging and interesting besides requiring really high fingerspeed.
can you honestly say that having to click with two fingers adds anything at all to this game? If chess originally had a rule where you have to run 2 miles before you make each move, it would be pretty silly. People play chess because they enjoy seeing how well they can think and strategize, so it wouldn't make any sense to have to go out and train your running endurance to play chess, since it doesn't add anything to the game. Sure, there would be world-class chess players who have trained themselves to run for miles on end but it still wouldn't fit in with the rest of the game. It's the same with osu; it's about your ability to accurately click the circles in time with the rhythm. fingering the keyboard crazy fast in osu is like running in chess and it doesn't cohere with the nature of the game, which is rhythm and accuracy.

Or here's another example: there are old FPS players who say that goldeneye style single analog control was better because it made the game more challenging. But no one plays like that anymore because it was clunky and difficult to control. When console fps started using dual-analog layouts, the games didn't change at all, they only became easier to play. There may have been people who trained really hard so they could master the old controls, and they felt awesome because they could move better than everyone else, but it didn't make the games better really, it just added a weird skill that you had to master. There are also old doom (which is a pc fps that you can now play with a mouse and keyboard) players who say manipulating the keyboard with the old control scheme is an essential skill of the game you need to train. But it doesn't change the game itself, it just makes the input harder.

There are a lot of maps whose difficulty relies purely on pushing the limits of fingerspeed, and you might have noticed that they aren't very interesting. The hardest part of streaming was never the tapping anyway. it's really about timing and making sure you're pressing the keys in an even rhythm instead of mashing. having 3-4 clicking keys doesn't take away from that at all. When you watch cookiezi play big black you don't think "wow he can mash the keyboard what a god", you admire him because of how accurate he is and how fast he can calculate where to click and the timing for when he presses the keys. But then again this is only a description of the game as it is in my mind. I play insanes but I haven't really played this game at the highest level. I know games can really change when they're played at different skill levels, so if osu eventually becomes ultimately about finger-tapping then I guess I've seriously misunderstood the game.

Although I have to say, I've tested this and it doesn't really improve my playing all that much. It makes streams easier but it doesn't really cause me to pass any maps I couldn't pass before, it's just a more comfortable way to play. Also, it might make the game unfair to mouse-only players, but who really has just a mouse and no keyboard?
Purple
Big part of osu! Is about how fast you can move your fingers. Chess isn't a good analogy, this game requieres more physical activity than some "sports". Im sure Peppy understood that when he added the DT mod. But you don't have to be ultra fast to play high tier. You can achieve extremely impressive scores without much speed. The game is fully enjoyable without speed. Seriously, time to let the thread die.
TheVileOne
Don't look at me like I am good at the game or anything. I want to comment at your claim that pro players only mash as song difficulties get higher. I don't know how fast you are referring to where you think players cannot stream to a particular rhythm and have to resort to haphazard spamming. Pros take a little more care than to mash everything.

The problem with this idea is that it's not fair to the current pros. We would essentially be making maps easier for other players, rendering the skill level of the top streamers with two key gaming as irrelevant. We would see three key gamers producing plays of equal performance as two key players and the difference in skill level between the two types of players would be great. Pros want the game to be more difficult, not easier.

Streaming and jumping are the meta of osu! By changing it, you change everything about how people play. Adding a third key would simplify the system, and imagine the consequence to a pro when you simplify the meta and lower the skill ceiling of the game. Imagine if League of Legends just suddenly decided to reduce the number of stat affecting values in the game. More people would be able to play it, but many pros would find the change less intellectually challenging. Simplifying the meta in osu! would render the game overall less physically challenging and at the same time diluting our current definition of what is skillful to play.
Topic Starter
karlthestampede

Purple wrote:

Big part of osu! Is about how fast you can move your fingers. Chess isn't a good analogy, this game requieres more physical activity than some "sports". Im sure Peppy understood that when he added the DT mod. But you don't have to be ultra fast to play high tier. You can achieve extremely impressive scores without much speed. The game is fully enjoyable without speed. Seriously, time to let the thread die.
I'm pretty sure you just contradicted yourself there. If you don't need speed, then why is letting everyone go fast more easily an unfair advantage?

TheVileOne wrote:

Don't look at me like I am good at the game or anything. I want to comment at your claim that pro players only mash as song difficulties get higher. I don't know how fast you are referring to where you think players cannot stream to a particular rhythm and have to resort to haphazard spamming. Pros take a little more care than to mash everything.
Well i just assumed you're good since you're in the top 50 of the usa. And i never said that I thought pros only mash, I was just assuming that's what you thought because that seems like the only reason to defend 2-key playing. Then it's like I thought: mashing, or pressing the keys really fast, is not an important part of the game. So why does there need to be such careful limits on the controls to prevent people from mashing? because that's all using 4 keys does; it helps you click faster and nothing else. You seem to agree that streaming is more about rhythm than mashing, so why is it so important to test people's mashing ability with 2 keys?

TheVileOne wrote:

The problem with this idea is that it's not fair to the current pros. We would essentially be making maps easier for other players, rendering the skill level of the top streamers with two key gaming as irrelevant. We would see three key gamers producing plays of equal performance as two key players and the difference in skill level between the two types of players would be great. Pros want the game to be more difficult, not easier.
It doesn't make the game easier. Pros don't get where they are because they can press the keys really fast; there's a bunch of other, more important things they do that set them apart already. Making the controls more fluid =/= making the game less difficult. You said before that pros don't just mash as song difficulties get higher. If that's true, then how would making mashing easier render the skill level of the top streamers irrelevant? Is their skill nothing more than pressing the keys really fast? No; we've already established that it isn't.

TheVileOne wrote:

Streaming and jumping are the meta of osu! By changing it, you change everything about how people play. Adding a third key would simplify the system, and imagine the consequence to a pro when you simplify the meta and lower the skill ceiling of the game. Imagine if League of Legends just suddenly decided to reduce the number of stat affecting values in the game. More people would be able to play it, but many pros would find the change less intellectually challenging. Simplifying the meta in osu! would render the game overall less physically challenging and at the same time diluting our current definition of what is skillful to play.
Are you saying the meta of osu comes from the challenge of having to press 2 keys really fast? Streaming and jumping are the meta of osu, and the meta of streaming is rhythm and timing while jumping is about accuracy. Where in that meta is the mashing? that's all 4 keys takes away. The effect of having 4 keys is exactly: now everyone can mash the keys really fast. It doesn't simplify the meta of the actual game, it just improves ergonomic comfort. And how exactly is the change less intellectually challenging? are you saying you get an intellectual challenge from pressing zxzxzxzx?
You also say that it keeps the game physically challenging. Besides precise tablet/mouse movement, the only thing that makes the game physically challenging is keyboard tapping, so I'm going to assume that by saying this you mean that you value skill in pressing keys really fast. I fail to see how that makes the game more interesting/fun/challenging besides just making you spend more time practicing a mindless repetitive motion.
Vuelo Eluko
i agree
ban tablets
mcdoomfrag
Just play the game with 2 fingers like everyone else does, it's not as hard/damaging as it looks. Experiment all you want, there is never going to be official support for more than 2 keys, and deal with it. That's just the way people/peppy perceive the game to be played. I don't know if it's even possible/viable for someone to deathstream accurately with 3 or more keys anyways, so what's the point of arguing?
sstonn

karlthestampede wrote:

I'm pretty sure you just contradicted yourself there. If you don't need speed, then why is letting everyone go fast more easily an unfair advantage?
It is unfair to those who have been playing much longer than you. You stroll up into a community of a game that you have been playing for three months and complain about a simple aspect of the game that others are okay with yet somehow needs changing because you can't deal with having to practice something? (this is a very wordy sentence.) Why should we listen to you and fulfill all of your requests? What gives you that authority/right/privilege?

karlthestampede wrote:

You also say that it keeps the game physically challenging. Besides precise tablet/mouse movement, the only thing that makes the game physically challenging is keyboard tapping, so I'm going to assume that by saying this you mean that you value skill in pressing keys really fast. I fail to see how that makes the game more interesting/fun/challenging besides just making you spend more time practicing a mindless repetitive motion.
Pressing keys/buttons fast is the point of osu. It has been that way for seven years and somehow I don't think your whining is going to change that. If you don't like the game, you are free to leave and find another game whose developers might value your whining.
TakuMii
The thing is, streaming requires precise and consistent quick button presses. From prior experience with other rhythm games, I can safely say that the more buttons you introduce, the less consistent you will be. Changing the game to support 4 buttons will completely change the game and add a different skill that wasn't required in the first place.
jesse1412
Considering that the RANKING SYSTEM has an ENTIRE SECTION called SPEED, I don't think this is a good idea.
nrl

YayMii wrote:

The thing is, streaming requires precise and consistent quick button presses. From prior experience with other rhythm games, I can safely say that the more buttons you introduce, the less consistent you will be. Changing the game to support 4 buttons will completely change the game and add a different skill that wasn't required in the first place.
Wrong. Required accuracy decreases as stream speed increases because of how OD works, so the benefits of two additional buttons would quickly outweigh the detriments.
Coffee Hero
Wrong. Required accuracy decreases as stream speed increases because of how OD works, so the benefits of two additional buttons would quickly outweigh the detriments.
What are you even talking about
TakuMii

Shirokami- wrote:

Wrong. Required accuracy decreases as stream speed increases because of how OD works, so the benefits of two additional buttons would quickly outweigh the detriments.
What are you even talking about
Full Tablet

Shirokami- wrote:

Wrong. Required accuracy decreases as stream speed increases because of how OD works, so the benefits of two additional buttons would quickly outweigh the detriments.
What are you even talking about
Since for each OD value the time window is the same no matter the bpm, it's easier to get good accuracy at high speed (as long as you can reliably keep the required speed).
Purple
I thought it was pretty obvious that high BPM streams are easier to do accurately than low BPM streams (provided you have the speed required)

karlthestampede wrote:

Purple wrote:

Big part of osu! Is about how fast you can move your fingers. Chess isn't a good analogy, this game requieres more physical activity than some "sports". Im sure Peppy understood that when he added the DT mod. But you don't have to be ultra fast to play high tier. You can achieve extremely impressive scores without much speed. The game is fully enjoyable without speed. Seriously, time to let the thread die.
I'm pretty sure you just contradicted yourself there. If you don't need speed, then why is letting everyone go fast more easily an unfair advantage?
Huh? You don't need speed, so why keep complaining? Work hard just like everyone else if you want it. It's as simple as that.
TakuMii

Full Tablet wrote:

(as long as you can reliably keep the required speed).
This is what I was trying to get at in my other post...you need to be able to physically keep a steady beat, which is more difficult with 4 fingers in comparison to 2. There's a definite difference between pressing several buttons and simply alternating.
Regardless of how difficult it is in comparison, it still takes a different type of skill. Consistency vs. stamina. Either way, it'd completely change the way the game plays if implemented.
GoldenWolf

mcdoomfrag wrote:

I don't know if it's even possible/viable for someone to deathstream accurately with 3 or more keys anyways, so what's the point of arguing?
Ever heard of mania?


karlthestampede wrote:

Purple wrote:

Big part of osu! Is about how fast you can move your fingers. Chess isn't a good analogy, this game requieres more physical activity than some "sports". Im sure Peppy understood that when he added the DT mod. But you don't have to be ultra fast to play high tier. You can achieve extremely impressive scores without much speed. The game is fully enjoyable without speed. Seriously, time to let the thread die.
I'm pretty sure you just contradicted yourself there. If you don't need speed, then why is letting everyone go fast more easily an unfair advantage?
He didn't, he only said that while speed a fair part of osu!, you can achieve impressive scores that don't necesserily need a lot of speed, like most HD HR scores for example
Coffee Hero
Since for each OD value the time window is the same no matter the bpm, it's easier to get good accuracy at high speed (as long as you can reliably keep the required speed).
you lost me at "same no matter the bpm"
GoldenWolf
Example: OD10 = 18ms window for a 300, so the higher the BPM is, the closer the circles are in the timeline, so there is less room for error, thus easier to get higher accuracy
that's the theory behind it at least
nrl

YayMii wrote:

you need to be able to physically keep a steady beat, which is more difficult with 4 fingers in comparison to 2
No, you just need to push four buttons in the space of one beat. The actual timing of these four hits relative to each other becomes less and less important as time increases. Given that you'd have four buttons, getting all four of those hits would be trivial, making streaming at obscenely high BPMs a joke. Consistency would cease to even be part of the equation.

YayMii wrote:

Either way, it'd completely change the way the game plays if implemented.
No, it wouldn't. All that would change is that rather than ramping up from single tapping to alternating as necessary, players would ramp up from single tapping to quad-tapping.
GoldenWolf

NarrillNezzurh wrote:

YayMii wrote:

Either way, it'd completely change the way the game plays if implemented.
No, it wouldn't. All that would change is that rather than ramping up from single tapping to alternating as necessary, players would ramp up from single tapping to quad-tapping.
No, it would
nrl

GoldenWolf wrote:

No, it would
Doubtful.
GoldenWolf
Why? The end-game of osu!, which is mainly speed, would become meaningless.
Like, the only thing that would remotely be close from being challenging speed-wise would be Mad Machine DT (would be like actual 202.5 BPM streams), so the maps would be drastically different no matter how you look at it.
Coffee Hero
need a new mod then, quadruple time.
GoldenWolf
And maps would have to have low AR like 6 to compensate, else it'd be too fast to even react to, making them clusterfucks at 800 BPM with 20 objects on the screen
See how that would drastically change the gameplay?
TakuMii
Okay, I really don't see how this OD theory has anything to do with this.

I just gave 4 keys a try with my G710+'s macro keys (with a bit of trickery to get it to recognize every keypress), and I can easily say that it's much more difficult to stream with 4 fingers than it is with 2 (3 keys is a bit easier, but still inconsistent).
Even mashing, regardless of BPM, can only result in a 300-100-100-50 (or similar) pattern unless proper technique is developed. If that doesn't say anything about "requiring a different skill", then I don't know what does.
Luna
It's just harder for you because you are not used to it yet.
Go play mania for a few months and you'll see how easy this type of "stair streaming" actually is.

/E: Just realized I missed the point you were trying to make... Ignore me lol
Inori
God can all of you just stop with the theories and face it.

This is a bad idea.
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