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Flash back Dominant feat.si-na+Latte - JUMPING!!

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Total Posts
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Topic Starter
AIR
This beatmap was submitted using in-game submission on 2014年9月15日 at 16:28:45

Artist: Flash back Dominant feat.si-na+Latte
Title: JUMPING!!
Source: きんいろモザイク
Tags: Trance EXITUNES anime kiniro mosaic opening
BPM: 180
Filesize: 7714kb
Play Time: 04:22
Difficulties Available:
  1. Hard (3.52 stars, 677 notes)
  2. Insane (5.06 stars, 917 notes)
  3. Normal (1.43 stars, 287 notes)
Download: Flash back Dominant feat.si-na+Latte - JUMPING!!
Information: Scores/Beatmap Listing
---------------
redl for change hitsound:9/14
LZCSC
总之先马

Insane
  1. 01:16:747 (3) - 这个如果旋转方向一样个人感觉可能会好点
  2. 01:17:080 (4) - 头和01:16:414 (2) - 尾重叠
  3. 01:17:414 (1) - ctrl+G?
  4. 00:25:414 (2) - ^
  5. 00:36:080 (2) - ^
  6. 03:56:580 (1,2,3) - ^
  7. 04:13:414 (1,2,1,2,1,2,1,2,1) - 漂亮!
  8. 01:16:747 (3,2) - 没叠在一起,这两个01:18:747 (6,8) - 和01:17:747 (2) - 一起稍微移动一下嘛
  9. 01:49:747 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - 建议这三段的第一段的结尾note和第二段的头note重叠,然后第二段的尾和最后一段的头重叠
  10. 02:04:414 (1,1,1) - 这种3个的这样如何?
Hard
  1. 00:54:746 (1,2) - 换着两短滑条吧,感觉更合适那两个耶
  2. 01:21:413 (1,2,3,4,5) - 这里这样更好
  3. 02:06:913 (4,1) - 差了一点点,没重叠完全
  4. 03:19:413 (1) - 不要NC?然后03:20:080 (3) - NC?
别的美丽;w;
恭喜您获得1个贴条道具,快发贴条给吧友们吧! PS:此道具今晚24点后失效是要闹那样/w\
Jemmmmy
M4M
[insane]
00:12:414 (1) - 取消nc
00:13:080 (4) -
00:15:081 (2,3,4) - 不太好的遮挡呢
00:36:080 (2,5) - 00:37:247 (6,1) - 最好能不overlap就不
00:44:914 (3,5) - 00:50:247 (3,5) - ^
00:53:080 (5,1) - 5 放在1的尾部
00:59:247 (9,10) - 10的尾完全重叠进9的内部
01:17:080 (4,1,2) - 头部最好成一条直线
01:52:414 (1,2,3,4,5) - 不是一条完美的曲线,可以用滑条来检查
03:40:414 (7,8) - 滑条头应该向着7
03:46:747 (1,2,3,4,1,2,3,4) - 摆开些,不要没必要的重叠
[hard]
00:32:413 (5,6) - 6的位置顺着5的方向
00:49:080 (7,8,9) - 相同距离
04:05:413 (5,6,7) - ^
01:05:913 (2,5) - 2完全放在滑条里
02:17:413 (5) -
02:18:746 (1) -
Topic Starter
AIR

Jemmmmy wrote:

M4M
[insane]
00:12:414 (1) - 取消nc
00:13:080 (4) -
00:15:081 (2,3,4) - 不太好的遮挡呢
00:36:080 (2,5) - 00:37:247 (6,1) - 最好能不overlap就不
00:44:914 (3,5) - 00:50:247 (3,5) - ^
00:53:080 (5,1) - 5 放在1的尾部
00:59:247 (9,10) - 10的尾完全重叠进9的内部
01:17:080 (4,1,2) - 头部最好成一条直线
01:52:414 (1,2,3,4,5) - 不是一条完美的曲线,可以用滑条来检查
03:40:414 (7,8) - 滑条头应该向着7
03:46:747 (1,2,3,4,1,2,3,4) - 摆开些,不要没必要的重叠
[hard]
00:32:413 (5,6) - 6的位置顺着5的方向
00:49:080 (7,8,9) - 相同距离
04:05:413 (5,6,7) - ^
01:05:913 (2,5) - 2完全放在滑条里
02:17:413 (5) -
02:18:746 (1) -
感谢,自己改起来很吃力;w;
P A N
m4m from my queue.


[Insane]

00:55:747 (4) - I think this slider is hard to get 300. since it's perfect stack with the slider that "1/2 spacing" before. but this one is 1/4 spacing with the 1/2 spacing. I got 100 here.
01:21:414 (7,8,9) - I think this rhythm are not fit, this part is not the same with 01:16:080 (1,2,3,4), so make you could try 1/2 rhythm instead.
01:59:247 (5) - what about move 240|272? for make it easier since the spacing is suddenly too big, and it will be a straight line pattern too. http://puu.sh/86Vkt.jpg
02:04:414 (1,1,1) - same as I mention, this note you made are not fit with music well imo. try other rhythm. maybe this http://puu.sh/86Vto.jpg also mute the (6)'s slider tail.
02:50:747 (1) - ctrl+g is really improve the flow. don't forget to move 02:51:080 (2) follow the (1)'s tail.
02:58:746 (1,2,3,4) - try this rhythm? http://puu.sh/86VWV.jpg
03:07:414 (1) - the slider is hidden too much, I almost miss here.
03:42:747 (1,2,3,4,5,6,7,8,9,10) - and yes, this is where I miss :P, I didn't think that this part are that fast since the music is relax so long, so maybe make this part easier?
03:45:747 (8) - same as I mention on the first part, it's hard to get 300.

[Hard]

00:41:913 (1) - use balance spacing. (1.55x)
00:52:746 (5) - NC? since you did on 00:20:746 (1) too.
00:54:080 (3) - meh touch hp bar, try to move it other place.
move 00:55:413 (3) a bit up for you can move 00:55:913 (4) to perfect stack with (1) also fix the spacing after that.
00:58:746 (9) - NC? for a new pattern. if you agree, check the other place too.
00:59:580 (11) - perfect stack?
01:50:413 (5) - this rhythm are same as (1,2,3,4), stick it when them and NC on (6) for new pattern/spacing. if you agree, also check the other.
02:17:413 (5) - it's overlapped here, try to make it curve for blanket with 02:17:913 (7)'s tail?
02:21:913 (2) - I think it's too close. make the spacing balance?
02:46:746 (5) - NC? the pattern are change.
03:29:746 (5,6,7,8,9,10,11) - try to make their spacing further on each note? I think it's fit with the music, pattern suggestion --> http://puu.sh/86Xbg.jpg
04:05:913 (6) - too close.

[Normal]

00:32:080 (2) - touch hp bar, move a bit down.
hmm this diff is fine to me.

good luck, ♥♥♥ KAREN ♥♥♥
Topic Starter
AIR

P A N wrote:

m4m from my queue.


[Insane]

00:55:747 (4) - I think this slider is hard to get 300. since it's perfect stack with the slider that "1/2 spacing" before. but this one is 1/4 spacing with the 1/2 spacing. I got 100 here.
01:21:414 (7,8,9) - I think this rhythm are not fit, this part is not the same with 01:16:080 (1,2,3,4), so make you could try 1/2 rhythm instead.
01:59:247 (5) - what about move 240|272? for make it easier since the spacing is suddenly too big, and it will be a straight line pattern too. http://puu.sh/86Vkt.jpg
02:04:414 (1,1,1) - same as I mention, this note you made are not fit with music well imo. try other rhythm. maybe this http://puu.sh/86Vto.jpg also mute the (6)'s slider tail.
02:50:747 (1) - ctrl+g is really improve the flow. don't forget to move 02:51:080 (2) follow the (1)'s tail.
02:58:746 (1,2,3,4) - try this rhythm? http://puu.sh/86VWV.jpg
03:07:414 (1) - the slider is hidden too much, I almost miss here.
03:42:747 (1,2,3,4,5,6,7,8,9,10) - and yes, this is where I miss :P, I didn't think that this part are that fast since the music is relax so long, so maybe make this part easier?
03:45:747 (8) - same as I mention on the first part, it's hard to get 300.

[Hard]

00:41:913 (1) - use balance spacing. (1.55x)
00:52:746 (5) - NC? since you did on 00:20:746 (1) too.
00:54:080 (3) - meh touch hp bar, try to move it other place.
move 00:55:413 (3) a bit up for you can move 00:55:913 (4) to perfect stack with (1) also fix the spacing after that.
00:58:746 (9) - NC? for a new pattern. if you agree, check the other place too.
00:59:580 (11) - perfect stack?
01:50:413 (5) - this rhythm are same as (1,2,3,4), stick it when them and NC on (6) for new pattern/spacing. if you agree, also check the other.
02:17:413 (5) - it's overlapped here, try to make it curve for blanket with 02:17:913 (7)'s tail?
02:21:913 (2) - I think it's too close. make the spacing balance?
02:46:746 (5) - NC? the pattern are change.
03:29:746 (5,6,7,8,9,10,11) - try to make their spacing further on each note? I think it's fit with the music, pattern suggestion --> http://puu.sh/86Xbg.jpg
04:05:913 (6) - too close.

[Normal]

00:32:080 (2) - touch hp bar, move a bit down.
hmm this diff is fine to me.

good luck, ♥♥♥ KAREN ♥♥♥
Thanks a lot :)
Kibbleru
ehh since you only modded my insane ill only mod insane here too

[Insane]
00:13:414 (1,2,3,4) - not really an appropriate stack since i do not hear any pauses in music and this really awkwardly stops flow, you can either unstack them all or stack them in pairs of 2
00:17:414 (1,2,3,4) - ^
00:15:414 (3,4) - ctrl g these individually for better flow
00:23:414 (1,2) - a bit confusing to read here, people will misread this as a big slider
00:23:580 (2,3) - about these 1/4 distances... i think the jumps are too big. its almost 4.0 and they're basically the same distance as your 1/2 jumps so it makes it hard to differentiate the rhythm.
00:30:747 (3) - make this a straight slider like (1)?
00:33:080 (5,6) - confusing to readd
00:37:413 - feels empty without a note here especially since its such a strong sound
00:45:247 (4,5,6) - again it's hard to differentiate between 1/4 and 1/2 jumps
01:01:747 (6,7) - last one of these ill point out
01:12:580 (8,9) - again, jump too big. last one ill point out
01:57:414 (1,2,3,4,5,6,7,8) - make the spacing a bit more even here, there are random antijumps and jumps
02:02:747 (1,1,1,1,2,3,4,1,1,1) - i don't think all these NCs are necessary
03:07:080 (3,1) - overlap here makes it really hard to read
Frey
FROM M4M

[General]

兵乓球赛(小学生感想)

[Normal]

00:17:081 (2) - 我不知道现在的规则允不允许Normal难度这样变动Distance Snap。从安全考虑,你最好修改一下00:17:081 (2,3) 的DS

00:21:081 (2,3) - 这两个部件的摆放,整体上来看,不怎么美观。试着减少00:21:414 (3) 的弯曲度,使得00:21:081 (2,3) 这两个部件整体看上去就像是一个弧线。

00:30:747 (1) - 直的不怎么好看,可以稍微加个白点加点弧度。同时这里也是存在可能性的变DS问题。当然,如果变动DS没问题,那边就这样吧。

00:36:080 (1) - 美观上不好看,既没和00:34:747 (4) 组成blanket,然后直的斜滑条也不好看。可以让它的角度向水平线靠近,即让原来在x156 y340的白点向上移一点。然后加白点,增加一点弧度。

00:55:747 (2,3) 这两个快贴在一起了,并且后面看起来也很挤。稍微好一点改法是:00:56:080 (3) 加一个白点,向右下弯曲一点。如果改了,记得调整后面的DS。

00:58:746 (3) - 让原本在x457 y87的那个白点,移动到大概x504 y172的地方,让00:57:414 (1)的尾巴和(3)以直线形状呈现。

01:02:080 (3) - 这种角度不好看,稍微向水平线靠近。原本在x448 y157的白点,大约移动到x472 y212

01:14:747 (4) - 这里和01:15:747 (5,1,2)在美观上没有平行。可以选择给这个直滑条加白点,让它向着(5,1,2)几个圆圈略微弯曲。

01:22:080 (1) - 调整一下prev的DS。因为1.25和标准的1.3差太多了。

01:52:414 (5) - 让原本在x453 y120的白点向上移动(大约x464 y72),使得01:52:080 (4,5)整体成直线形状。

01:58:747 (6) - 这里可以选择加一个白点。向下略微弯曲一点。

02:00:747 (3) - 和之前的02:00:414 (2)放在一起看是不美观的。之前在x380 y82的白点移动到x372 y112;在x432 y112的白点移动到x428 y128

02:03:414 (3,5) - 这个排列方法有被认定为重叠的危险...让02:03:747 (4,5) 向下面移动一点,给(3)留点间隔。同时,如果这里改了,请注意一下调整02:06:080 (1) 的DS

02:24:747 (4,5) - Blanket没有对齐

02:40:080 (2) - 不美观,可以选择把长滑条换成时间轴上间隔长的圆圈。

02:47:080 (4,5,6) - 没有对直,把它们做直吧。或者,02:47:080 (4) 放到x100 y304 、02:47:414 (5) - 放到x196 y264 、02:47:747 (6) - 放到x296 y288。

03:11:080 (2,3) - 整体没有对直,x159 y304的白点稍微向上移动一点。

03:32:080 (7) - 出于美观,可以选择放到x424 y136

04:13:413 (3,4) - 这个重叠...没问题?

[Hard]

00:39:746 (3,4) - 这里没有对直

00:41:413 (7) - 这里开始的DS不怎么对,如果你想突出这一段的几个圆圈的话,最好+NC,

00:42:746 (2) - 同上,这里的DS很奇怪,这里用1.5,但是后面的又用1.4。 我建议你统一一下DS。或者变DS时加一个NC

00:46:580 (8) - Next的DS需要和prev统一

00:54:413 (4) - 美观上来说,这里不好看。可以盖在00:55:246 (2)上面

00:56:580 (6) - 如果要增加难度,可以ctrl+G

01:09:413 (1) +NC

01:22:080 (5,6,1) - 这三个整体上不好看。可以选择01:22:913 (6) +NC,然后01:23:080 (1) +NC

01:27:080 (2) - 同样的,如果要增加难度就应该Ctrl+G

01:28:080 (4) - 不一定要放在屏幕正中心。可以选择放在大约x236 y312的地方,使得它和前面的(1)(2)(3)垂直。

01:42:580 (1) - 这个在美观上不好看。这样改:把原来在x170 y190的白点移动到x64 y80,把原来在x101 y173的白点移动到x68 y114。

01:46:913 (2,3) - Blanket方面,没有做整齐,请修改好。

01:58:746 (7) +NC

02:59:913 (4,5) - 有点歪,没有整体形成一个直线形状。把原来在x201 y196的白点移动到x200 y192

03:23:913 (5,6) - Blanket有一点没围好

03:29:746 (1,2,3,4,5,6,7) - 这里要变DS,还是以等差的DS来变吧。即0.5→0.6→0.7→0.8这样。因为你从03:30:246 (4)这里就开始乱了。

03:39:080 (1,2) - 这个太随意了...至少做一点美观,弄成整体上的几何形状啊..

03:48:080 (9) +NC → 03:48:746 (1) +NC → 03:49:413 (1) +NC (这里要改就请全部改)

03:58:746 (1) +NC → 03:59:413 (1) +NC → 04:00:080 (3) +NC (同上,一起改)

[Insane]

整体上来说,我不怎么认同为了走蓝线而消音。

00:12:414 (3) - DS没有准确,调整一下DS。

00:12:581 (4) - 不知道是不是故意这么做的,但是这里打起来很别扭。我建议放到x476 y124

00:23:414 (1,2,3) - 嘛嘛...勇气可嘉,因为这种圆圈放滑条尾的做法很少见。我要说的是这里的(3)和(1)Blanket有一点歪,请修正一下。

00:58:747 (5) - 这里太难了。我建议重叠到00:58:414 (4)的起始处上,然后加一个NC

01:02:580 (9) - 这里跳的很奇怪。叠在01:02:747 (1) 上吧

01:03:080 (3,4,5,6) - 这挤在一堆里面不好读,为什么不做成三角形之类的几何图形?

01:15:414 (1) +NC

01:48:247 (1) +NC 或者 01:48:414 (9) +NC (二选一)

01:53:580 (7) +NC

01:54:247 (1) +NC

01:58:747 (1) - 这里不好读。叠在01:58:080 (5) 上

02:16:580 (3,4,5) - 不好读。稍微好一点的方法,就是(3)(4)都叠在02:16:747 (5)的起始处

03:45:746 (8,9) - 这里绕手。我还没想出怎么改(sry

04:12:080 (1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1) - 啊哈哈哈...这个没问题? 实际上我想说,有点歪,要么调整前8个,要么调整后8个。

不清楚的话就PM我,我尽量答复


:) Hope you get a rank soon!
Topic Starter
AIR

Kibbleru wrote:

ehh since you only modded my insane ill only mod insane here too

[Insane]
00:13:414 (1,2,3,4) - not really an appropriate stack since i do not hear any pauses in music and this really awkwardly stops flow, you can either unstack them all or stack them in pairs of 2 fix
00:17:414 (1,2,3,4) - ^ fix
00:15:414 (3,4) - ctrl g these individually for better flow fix
00:23:414 (1,2) - a bit confusing to read here, people will misread this as a big slider
00:23:580 (2,3) - about these 1/4 distances... i think the jumps are too big. its almost 4.0 and they're basically the same distance as your 1/2 jumps so it makes it hard to differentiate the rhythm.
00:30:747 (3) - make this a straight slider like (1)?
00:33:080 (5,6) - confusing to readd
00:37:413 - feels empty without a note here especially since its such a strong sound
00:45:247 (4,5,6) - again it's hard to differentiate between 1/4 and 1/2 jumps
01:01:747 (6,7) - last one of these ill point out
01:12:580 (8,9) - again, jump too big. last one ill point out
01:57:414 (1,2,3,4,5,6,7,8) - make the spacing a bit more even here, there are random antijumps and jumps
02:02:747 (1,1,1,1,2,3,4,1,1,1) - i don't think all these NCs are necessary to make color looks great/д\
03:07:080 (3,1) - overlap here makes it really hard to read
thx :)
Topic Starter
AIR

Left 4 Dead wrote:

FROM M4M

[General]

兵乓球赛(小学生感想)

[Normal]

00:17:081 (2) - 我不知道现在的规则允不允许Normal难度这样变动Distance Snap。从安全考虑,你最好修改一下00:17:081 (2,3) 的DS fix

00:21:081 (2,3) - 这两个部件的摆放,整体上来看,不怎么美观。试着减少00:21:414 (3) 的弯曲度,使得00:21:081 (2,3) 这两个部件整体看上去就像是一个弧线。fix

00:30:747 (1) - 直的不怎么好看,可以稍微加个白点加点弧度。同时这里也是存在可能性的变DS问题。当然,如果变动DS没问题,那边就这样吧。DS全程开snap的,一定是你想多了

00:36:080 (1) - 美观上不好看,既没和00:34:747 (4) 组成blanket,然后直的斜滑条也不好看。可以让它的角度向水平线靠近,即让原来在x156 y340的白点向上移一点。然后加白点,增加一点弧度。

00:55:747 (2,3) 这两个快贴在一起了,并且后面看起来也很挤。稍微好一点改法是:00:56:080 (3) 加一个白点,向右下弯曲一点。如果改了,记得调整后面的DS。

00:58:746 (3) - 让原本在x457 y87的那个白点,移动到大概x504 y172的地方,让00:57:414 (1)的尾巴和(3)以直线形状呈现。

01:02:080 (3) - 这种角度不好看,稍微向水平线靠近。原本在x448 y157的白点,大约移动到x472 y212fix

01:14:747 (4) - 这里和01:15:747 (5,1,2)在美观上没有平行。可以选择给这个直滑条加白点,让它向着(5,1,2)几个圆圈略微弯曲。

01:22:080 (1) - 调整一下prev的DS。因为1.25和标准的1.3差太多了。

01:52:414 (5) - 让原本在x453 y120的白点向上移动(大约x464 y72),使得01:52:080 (4,5)整体成直线形状。

01:58:747 (6) - 这里可以选择加一个白点。向下略微弯曲一点。

02:00:747 (3) - 和之前的02:00:414 (2)放在一起看是不美观的。之前在x380 y82的白点移动到x372 y112;在x432 y112的白点移动到x428 y128fix

02:03:414 (3,5) - 这个排列方法有被认定为重叠的危险...让02:03:747 (4,5) 向下面移动一点,给(3)留点间隔。同时,如果这里改了,请注意一下调整02:06:080 (1) 的DSfix

02:24:747 (4,5) - Blanket没有对齐

02:40:080 (2) - 不美观,可以选择把长滑条换成时间轴上间隔长的圆圈。

02:47:080 (4,5,6) - 没有对直,把它们做直吧。或者,02:47:080 (4) 放到x100 y304 、02:47:414 (5) - 放到x196 y264 、02:47:747 (6) - 放到x296 y288。fix

03:11:080 (2,3) - 整体没有对直,x159 y304的白点稍微向上移动一点。

03:32:080 (7) - 出于美观,可以选择放到x424 y136

04:13:413 (3,4) - 这个重叠...没问题?没办法,DS

[Hard]

00:39:746 (3,4) - 这里没有对直fix

00:41:413 (7) - 这里开始的DS不怎么对,如果你想突出这一段的几个圆圈的话,最好+NC,fix

00:42:746 (2) - 同上,这里的DS很奇怪,这里用1.5,但是后面的又用1.4。 我建议你统一一下DS。或者变DS时加一个NCfix

00:46:580 (8) - Next的DS需要和prev统一fix

00:54:413 (4) - 美观上来说,这里不好看。可以盖在00:55:246 (2)上面fix

00:56:580 (6) - 如果要增加难度,可以ctrl+G

01:09:413 (1) +NC

01:22:080 (5,6,1) - 这三个整体上不好看。可以选择01:22:913 (6) +NC,然后01:23:080 (1) +NCfix

01:27:080 (2) - 同样的,如果要增加难度就应该Ctrl+G

01:28:080 (4) - 不一定要放在屏幕正中心。可以选择放在大约x236 y312的地方,使得它和前面的(1)(2)(3)垂直。

01:42:580 (1) - 这个在美观上不好看。这样改:把原来在x170 y190的白点移动到x64 y80,把原来在x101 y173的白点移动到x68 y114。fix

01:46:913 (2,3) - Blanket方面,没有做整齐,请修改好。fix

01:58:746 (7) +NCfix

02:59:913 (4,5) - 有点歪,没有整体形成一个直线形状。把原来在x201 y196的白点移动到x200 y192fix

03:23:913 (5,6) - Blanket有一点没围好fix

03:29:746 (1,2,3,4,5,6,7) - 这里要变DS,还是以等差的DS来变吧。即0.5→0.6→0.7→0.8这样。因为你从03:30:246 (4)这里就开始乱了。这个是个弧,有调过

03:39:080 (1,2) - 这个太随意了...至少做一点美观,弄成整体上的几何形状啊..好,来个三角

03:48:080 (9) +NC → 03:48:746 (1) +NC → 03:49:413 (1) +NC (这里要改就请全部改)

03:58:746 (1) +NC → 03:59:413 (1) +NC → 04:00:080 (3) +NC (同上,一起改)

[*]这个难度做的很随意,辛苦你认真看了;w;
[Insane]

整体上来说,我不怎么认同为了走蓝线而消音。

00:12:414 (3) - DS没有准确,调整一下DS。

00:12:581 (4) - 不知道是不是故意这么做的,但是这里打起来很别扭。我建议放到x476 y124 1245放在一条线上了

00:23:414 (1,2,3) - 嘛嘛...勇气可嘉,因为这种圆圈放滑条尾的做法很少见。我要说的是这里的(3)和(1)Blanket有一点歪,请修正一下。这个感觉还不错,铃爷的歌旅鸦往条中间放才差劲

00:58:747 (5) - 这里太难了。我建议重叠到00:58:414 (4)的起始处上,然后加一个NC 从下往上横向拉距离,没有硬伤的话就暂时不改

01:02:580 (9) - 这里跳的很奇怪。叠在01:02:747 (1) 上吧

01:03:080 (3,4,5,6) - 这挤在一堆里面不好读,为什么不做成三角形之类的几何图形?

01:15:414 (1) +NC

01:48:247 (1) +NC 或者 01:48:414 (9) +NC (二选一)

01:53:580 (7) +NC

01:54:247 (1) +NC

01:58:747 (1) - 这里不好读。叠在01:58:080 (5) 上

02:16:580 (3,4,5) - 不好读。稍微好一点的方法,就是(3)(4)都叠在02:16:747 (5)的起始处

03:45:746 (8,9) - 这里绕手。我还没想出怎么改(sry

04:12:080 (1,2,3,4,1,2,3,4,1,1,1,1,1,1,1,1) - 啊哈哈哈...这个没问题? 实际上我想说,有点歪,要么调整前8个,要么调整后8个。其实可以放表盘跳,尾杀妥妥的

不清楚的话就PM我,我尽量答复


:) Hope you get a rank soon!
感谢/д\
[Twinkle]
因为有点长,所以就先看看insane orz

[insane]
好多绿线! 音效感觉很不错
00:10:747 (1,2,3,4) - 开始的滑条可以速度渐增
00:16:913 - 这里是有一个比较重的音的,漏了不太好。 00:17:164 - 这个地方没音,用连打不太好,这里还是重复前面的节奏就行。建议00:17:080 到 00:17:247 用一个2分拍滑条,这里有持续人声。
00:30:747 (3,5) - 这两个叠的不太好看,换一个用直的试试看?
00:32:747 (4) - ctrl+g
00:36:747 (5) - ctrl+g
00:43:414 (4,5,6,7,8) - 这里尝试换一种排列吧?看到你前面用这种直线的用的次数比较多,直线、曲线note也不如打转角的跳要好打。
00:45:247 (4,5) - 4换一个方向,5不要堆在里面?
00:55:080 (2,4) - 完全重叠,尽量避免吧,就头放在一起还可以。
00:59:913 这里漏了一个比较重的音
01:05:580 这也是漏音,kiai段这样打起来的时候很不舒服
01:10:913 同上
01:12:080 (7,9) - 避免,后面就不说了
01:14:747 (1,2,3,4,5,6,7,8) - 这里节奏不对 应该是这样
01:16:080 (1,2,3,4) - 这里和开始一样同样可以渐加速,为什么1和4都空了4分之一拍?
01:17:080 (4,1,3) - 连续三个滑条完全一样,试着换一下方向或者造型
01:21:414 (7,8,9,10) - 这也可以变速,最后一个不用空4分之1拍,下面的物件移近一点就可以了。
01:24:747 (1,2,3,4) - 这种梗用的太多了
01:27:080 (2) - 长了4分之一拍
01:43:913 漏音
01:44:080 (1,2,3,4,5,6,7) - 这里节奏不好01:44:414 (4) - 重音不要放在滑条末尾,表现力不够。这两个连打也算是overmap,没有背景音。
01:57:414 (1,2,3,4,5,6,7) - 这里想要距离渐增的话两个1组加NC 01:57:414 (1,3,5,7) - +NC
01:59:247 (5) - 这个的后面也有音,和后面构成7连打
02:15:747 (8) - 不用空4分之一
02:23:080 (8,9,10) - 这里可以滑条渐减速
02:37:414 (1,2,3,4) - 02:40:080 (1,2,3,4) - 漏了很多音,试试把音都加上减小DS?

大概就这样/w\加油~
Topic Starter
AIR

[Twinkle] wrote:

因为有点长,所以就先看看insane orz

[insane]
好多绿线! 音效感觉很不错
00:10:747 (1,2,3,4) - 开始的滑条可以速度渐增 fix
00:16:913 - 这里是有一个比较重的音的,漏了不太好。配合了人声
00:17:164 - 这个地方没音,用连打不太好,这里还是重复前面的节奏就行。建议00:17:080 到 00:17:247 用一个2分拍滑条,这里有持续人声。
00:30:747 (3,5) - 这两个叠的不太好看,换一个用直的试试看?不太好动,先放着
00:32:747 (4) - ctrl+gfix
00:36:747 (5) - ctrl+g一个方向,不好动
00:43:414 (4,5,6,7,8) - 这里尝试换一种排列吧?看到你前面用这种直线的用的次数比较多,直线、曲线note也不如打转角的跳要好打。fix跳折
00:45:247 (4,5) - 4换一个方向,5不要堆在里面?
00:55:080 (2,4) - 完全重叠,尽量避免吧,就头放在一起还可以。这个难度没关系吧;w;
00:59:913 这里漏了一个比较重的音fix
01:05:580 这也是漏音,kiai段这样打起来的时候很不舒服配合人声
01:10:913 同上
01:12:080 (7,9) - 避免,后面就不说了
01:14:747 (1,2,3,4,5,6,7,8) - 这里节奏不对 应该是这样难得有个连打;w;
01:16:080 (1,2,3,4) - 这里和开始一样同样可以渐加速,为什么1和4都空了4分之一拍?
01:17:080 (4,1,3) - 连续三个滑条完全一样,试着换一下方向或者造型同方向排列
01:21:414 (7,8,9,10) - 这也可以变速,最后一个不用空4分之1拍,下面的物件移近一点就可以了。
01:24:747 (1,2,3,4) - 这种梗用的太多了
01:27:080 (2) - 长了4分之一拍fix
01:43:913 漏音
01:44:080 (1,2,3,4,5,6,7) - 这里节奏不好01:44:414 (4) - 重音不要放在滑条末尾,表现力不够。这两个连打也算是overmap,没有背景音。
01:57:414 (1,2,3,4,5,6,7) - 这里想要距离渐增的话两个1组加NC 01:57:414 (1,3,5,7) - +NCfix
01:59:247 (5) - 这个的后面也有音,和后面构成7连打
02:15:747 (8) - 不用空4分之一fix
02:23:080 (8,9,10) - 这里可以滑条渐减速fix
02:37:414 (1,2,3,4) - 02:40:080 (1,2,3,4) - 漏了很多音,试试把音都加上减小DS?这里压重鼓点

大概就这样/w\加油~
感谢噢/д\
moonlightleaf
From my queue

[Normal]

00:14:081 (3) - 我觉得还是和1 一样好点

00:25:080 note

没包好 - 有挺多这样的小细节

01:00:414 (4,1) - ^

00:38:080 (2) - 试试拉到 00:37:746

00:39:080 (3,5) - 加note

00:43:413 (2) - 参考前面

00:50:746 (1) - 试试

00:56:080 (3) - 弯滑条

00:58:746 (3) - ^

01:02:080 (3) - ^

呜 很多可以改成好看的弯 不说惹

01:04:080 (1,2,3) - 12可以不换色 3换色 参照 1个长白线换色 或者隔一个换一次 好好检查下

02:07:080 note

02:11:080 (2,3,4) - 试试

03:21:747 (1) - 滑条尾点(344,216)

03:38:747 (1) - 这里滑条感觉不好

[Insane]

00:13:414 (1,2,3,4) - 个人感觉不是很好 34 67 都

改成滑条试试

00:17:414 (1,2,3,4) - 参照前面

00:15:414 (3,4,1,2) - 试试

00:20:081 (1,2,3,4) - 分开

00:25:414 (2) - ctrl+g

00:29:747 (6) - 试试

00:33:080 (5) - 折返

00:36:080 (2) - ctrl+g

00:41:914 (5) - ctrl+j+h+g

00:43:414 (4,5,6,7,8) - 试试 5边星

00:45:247 (4) - ctrl+g

00:57:414 (1,3) - 13 对换, 2ctrl+g

01:01:747 (6) - 叠到7 ?

01:05:414 (1,2,3,4,5) - 这边有点坑 相比之下 01:10:747 (1,2,3,4,5)这里就好很多

01:17:414 (1) - ctrl+g

01:18:747 (6,7,8,9) - 我不喜欢这种

01:20:747 (4,5) - ^

01:43:414 (9) - ctrl+g

01:52:080 (9) - 放在1上 不然太坑了= =91的DS

01:59:414 (1,2,3,4,5) - 试试

02:00:746 (3,4) - 3 和 4 分别ctrl+g

02:10:747 (1) - 试试 先ctrl+h

02:13:580 (2,4,6,8) - 删掉这些 试试

02:21:246 (11,2,4) - 删掉

02:25:996 有音 漏一个 坑别人

02:37:413 - 02:41:913 啥节奏 没看懂 好坑

02:43:747 (3) - 放前面红线 然后02:43:914 (4)ctrl+g , 02:44:247 (5)折返 , 6删掉

02:56:914 (5) - ctrl+g

02:57:746 (3) - 删掉

03:00:830 (5) - 删掉

03:08:414 (3,4) - 删掉

03:10:414 (3) - ctrl+g

03:11:580 (7,1) - DS太坑 7折返

03:16:414 (7) - ctrl+g

03:18:747 (4) - ctrl+g

03:46:164 (10) - 删 这没音 而且3连也是红线起头

03:48:164 (6) - ^

04:05:664 (2,1) - 感觉超坑的

04:13:414 (1,1,1,1,1,1,1,1,1) - 还不如对角对角点 直接画圈接 不怎么好玩

呜~~~~~~~~~嗨!>w< 加油
Saoji
Hi,
From M4M -> http://osu.ppy.sh/s/164155 (or if you really don't like the song or something -> http://osu.ppy.sh/s/132886)
Thank you to say what you change or not (if possible, why you didn't).

[Genral]
  1. The volume is too loud (you shouldn't let it at 100%) I suggest you to reduce it to 70% or max 80%.

    I think you changed the offset without replacing notes. Indeed, A LOT of your notes isn't snapped.
  2. Object isn't snapped! 00:11:081
  3. Object's end is not snapped! 00:11:331
  4. Object isn't snapped! 00:11:414
  5. Object isn't snapped! 00:12:081
    etc. Chech Aimod and resnap them all :S.

    Also care you have to resnap some of your timing as well.
  6. Kiai's end isn't snapped! 01:17:414
  7. Kiai's end isn't snapped! 03:09:414
  8. This map may need an epilepsy warning, as it contains frequently toggled storyboards.
  9. More than 1/3 of the map is kiai time. Consider reducing this. (Take this seriously please).
  10. Stack leniency is larger than 0.9 or smaller than 0.3.

    Might take a while to resnap everything and recheck your timing sections as well, but otherwise, your offset is wrong. :S

[Insane]
  1. 00:19:081 (2) - Delete and, Ctrl+C this 00:18:747 (1) - and Ctrl+V, and Ctrl+H and Ctrl+J and remove NC :3
  2. 00:41:914 (5) - This is really hard to read if it's not unrankable.
  3. 00:55:747 (4) - ^
  4. 00:56:580 (8,9) - This isn't really catchy, also I suggest you to try something like this
  5. 01:52:414 (1) - arrange spacing.
  6. 01:53:247 (6) - It plays really bad adding a triple might fix this easily. And for the flow, try this http://puu.sh/8k9Gi.jpg then add NC here 01:53:412 (1) -
  7. 02:04:414 (1,1,1) - The pattern is good, but it dosn't fit, you can keep the same pattern but reduce the sliders like this
  8. 02:15:414 (7) - It should finish on the red tick before.
  9. 03:45:747 (8) - Hard to read/unrankable
  10. 01:12:080 (7) - ^
  11. 04:13:414 (1,1,1,1,1,1,1,1,1) - I also abuse of those rainbows NC but this is useless and it usually use too much drain for the rest of the map.
  12. 00:56:080 (5) - NC
  13. 01:01:414 (5) - NC
  14. 01:12:080 (7) - NC
  15. 01:18:747 (6) - NC
  16. 01:24:080 (7) - NC
  17. 01:25:413 (5) - NC
  18. 01:42:580 (6) - NC
  19. 01:49:747 (1) - This is obvious to me that this sounds bad, make the slider finish on red tick
  20. 02:23:080 (8) - NC
  21. 02:43:412 - Why no note?
  22. 02:44:247 (5) - add reverse and let 02:44:746 empty
  23. 03:13:414 (5) - NC
  24. 03:45:414 (7) - Should finish on red tick
  25. 03:48:747 (9) - ^
  26. 03:59:414 (9) - ^
  27. 03:11:579 (7) - delete and add a single note instead, then add a slider 1/2 here 03:11:746 -
  28. 00:45:247 (4) - should finish on the reck tick after so delete this 00:45:580 (5) - and a single note here 00:45:746 -

That's pretty much it, honestly, I didn't check in details like really you know. But I will give you some tips to improve your map/style.

  1. First of all, you abuse of the sliders which finish on blue ticks, it can be really good as you did here 00:10:747 (1,2,3,4) or here 01:21:414 (7,8,9,10) - but for a random example this sounds bad 01:10:078 (5,6) - oir even here 00:23:580 (2,3) - Try to follow a bit more the music.
  2. About your pattern, there's some good stuff, quite funny, a bit hard to read sometimes but it's good (except the unrankable ones). You usually make good blankets so this is nice, I mean, it looks nice, but sometimes it's a bit messy though.
  3. Your NC are wrong sometimes
  4. Your flow is somehow ok, there's a lack of it but you're on the good way! :)
  5. Basically, the main problem here is the timing of your sliders... I tried to give you some examples, try to check what you like and dislike and recheck what you can improve. As I said the flow is a bit missing but that's not that bad.

Alright, that's it.
To sum up, it's a funny map, for sure. But there's still some stuff to fix :).

PS: I said it's a M4M, but don't feel obliged to mod mine actually if you don't feel like it. Or have a look on easy or normal diff only maybe. Well that's up to you if you have anything to say for insane or whatever you like, just go ahead! :).

Good luck!
Topic Starter
AIR

moonlightleaf wrote:

From my queue

[Normal]

00:14:081 (3) - 我觉得还是和1 一样好点

00:25:080 note只压了重音,要改的话难度恐怕不好把握

没包好 - 有挺多这样的小细节

01:00:414 (4,1) - ^

00:38:080 (2) - 试试拉到 00:37:746

00:39:080 (3,5) - 加note

00:43:413 (2) - 参考前面

00:50:746 (1) - 试试

00:56:080 (3) - 弯滑条

00:58:746 (3) - ^

01:02:080 (3) - ^

呜 很多可以改成好看的弯 不说惹我慢慢弯;w;,现在想看极黑哩

01:04:080 (1,2,3) - 12可以不换色 3换色 参照 1个长白线换色 或者隔一个换一次 好好检查下fix

02:07:080 notefix

02:11:080 (2,3,4) - 试试

03:21:747 (1) - 滑条尾点(344,216)fix

03:38:747 (1) - 这里滑条感觉不好姨,没滑条啊

[Insane]

00:13:414 (1,2,3,4) - 个人感觉不是很好 34 67 都

改成滑条试试

00:17:414 (1,2,3,4) - 参照前面

00:15:414 (3,4,1,2) - 试试搞了点花样

00:20:081 (1,2,3,4) - 分开

00:25:414 (2) - ctrl+g

00:29:747 (6) - 试试fix

00:33:080 (5) - 折返

00:36:080 (2) - ctrl+g

00:41:914 (5) - ctrl+j+h+g

00:43:414 (4,5,6,7,8) - 试试 5边星

00:45:247 (4) - ctrl+g

00:57:414 (1,3) - 13 对换, 2ctrl+g

01:01:747 (6) - 叠到7 ?

01:05:414 (1,2,3,4,5) - 这边有点坑 相比之下 01:10:747 (1,2,3,4,5)这里就好很多

01:17:414 (1) - ctrl+g

01:18:747 (6,7,8,9) - 我不喜欢这种还凑合;w;

01:20:747 (4,5) - ^

01:43:414 (9) - ctrl+g

01:52:080 (9) - 放在1上 不然太坑了= =91的DS有NC了没关系拔

01:59:414 (1,2,3,4,5) - 试试爷爷,真漂亮;w;

02:00:746 (3,4) - 3 和 4 分别ctrl+gfix

02:10:747 (1) - 试试 先ctrl+hfix

02:13:580 (2,4,6,8) - 删掉这些 试试

02:21:246 (11,2,4) - 删掉

02:25:996 有音 漏一个 坑别人

02:37:413 - 02:41:913 啥节奏 没看懂 好坑有的,低音鼓

02:43:747 (3) - 放前面红线 然后02:43:914 (4)ctrl+g , 02:44:247 (5)折返 , 6删掉加了个note,更坑了;w;

02:56:914 (5) - ctrl+g

02:57:746 (3) - 删掉 爷爷,好坑

03:00:830 (5) - 删掉fix

03:08:414 (3,4) - 删掉

03:10:414 (3) - ctrl+g

03:11:580 (7,1) - DS太坑 7折返有nc,不怕

03:16:414 (7) - ctrl+g

03:18:747 (4) - ctrl+g

03:46:164 (10) - 删 这没音 而且3连也是红线起头

03:48:164 (6) - ^

04:05:664 (2,1) - 感觉超坑的

04:13:414 (1,1,1,1,1,1,1,1,1) - 还不如对角对角点 直接画圈接 不怎么好玩你书的兑

呜~~~~~~~~~嗨!>w< 加油
号!!11111
Okoratu


General

  1. Overall quite nice a map, the hitsounding isn't to my liking though
  2. I, and many others who play your map with 100% BG dim, may dislike your choice for combocolour 2:
    Example

    Do you see these approach-circles? because i can barely see them I'd suggest you take something brighter instead, like:
    R: 145
    G: 0
    B: 145
  3. Is this really trance (as tagged)? D:
  4. HP Drain Rate 4 feels by far too low for an Insane, might try 6-7?

Insane

  1. A nice diff, not really challenging, but nice :D
  2. 00:15:414 (3) - i think this one could be farther away from 00:15:081 (2) - (Because this one is spaced from the prev object: 1.92x and only 0.8x to the next)
    Example

    Moving it this way is at least less of an antijump!
  3. 00:41:414 (3) - rotating it somehow like this may make this one easier to read:
  4. 00:41:747 (4) - ofc you'd move this one then aswell if you apply that
  5. 00:55:080 (2,4) - The only problem i got with these is that the approachcircle of 00:55:747 (4) - becomes visible BEFORE the first slider even finishes, so it could cause some confusion to players due to the object they just played seemingly "staying" on your screen. If you want to keep it that way i'd suggest you move 00:55:747 (4) - slightly up like this:
  6. 01:12:080 (7,9) - same thing with these 2, I would suggest rotating one of them in order to make it more readable
    Example

    Maybe like this, dunno, didn't test D:
  7. 01:26:747 (1,4) - might consider doing something similar to them, but i can't really say if it's that necessary right now:
  8. 01:49:246 - why don't you map this sound? I mean you mapped it with the ends of 01:48:414 (3,4) - but don't map this dominant one? I think it'd be nicer to listen to if the bass in the middle of that slider would be mapped:
  9. 01:53:580 (7,10) - due to the aforementioned i would move one of those sliders slightly up and to the right
  10. 02:05:579 - might consider mapping this vocal? :D
  11. 02:16:246 - ^ ? D:
  12. 02:25:996 - could make this more quiet sound aswell to make this stream more pleasant to play?
  13. 02:53:414 (1) - might stack this circle properly with 02:53:080 (11) - ?
  14. 02:58:746 (1,2,3) - you could move these without the distance snap so they neatly align ingame like this:
    Example

    Ofc you would then have to resnap this slider 03:00:247 (2) - to align correctly with 02:59:414 (3) - :D
That's all, as I said in the very beginning i don't really like the way you use because they *clack* so much ;o

Gl with your map!
ts8zs
Exitunes:3
嗯 看样子收不下GD了:3
YoshinoSakura
hi from my queue
抱歉来晚了

[General]
勾上瞎狗眼提示
hitnormal略难听

[Insane]
您确定hp4?
00:13:414 (1,2,3,4) - 个人不喜欢这种梗,dt杀手。【只是个人意见
00:23:747 这里的音漏了,建议把slider end在那个地方
00:28:580 (2) - 非常不喜欢滑条尾静音,那样打起来完全没有感觉了,而且用到这里也不是很适合。后同
00:37:247 (6,1) - 叠在一起防止误读?
00:41:413 (3,5) - 没有叠好。。
00:52:247 (2,3) - 感觉异常不顺手,建议把滑条旋转一个小角度00:53:413 这个地方的音明显多于,从00:53:247 (6) - 开始起滑条就好
01:58:414 (1,2) - 为何不在扩大一下间距
02:24:747 (3,4,1) - 虽然略坑,不过还说得通
02:37:414 (1,2,3,4) - 建议这里slider好了,note不好掌握节奏。后同
03:11:913 加个note弥补一下间距不对
03:45:080 (6,8) - 爷爷没叠好

除了3/4滑调都还好。如果坚持要用的话,tick rate改成2,combo color改相近一点会好读很多。
hitnormal受不鸟了

[Hard]
00:14:247 (2,3,4) - 为何间距突然变小了
00:52:080 (1,2,3,4,1,2,3,4) - 唔,这间距变得也太突然,会招来很多一分的
01:14:747 (6) - 这里这么好的jump素材为何一个slider带过了
01:16:746 (3,4) - 挨着了不好看
02:37:413 (1,2) - ^
另外还是建议开着ds以便掌握间距。现在里面一会儿大一会儿小的看起来不美观。

normal用cs3就好

Good Luck! :)
Topic Starter
AIR

Yales wrote:

Hi,
From M4M -> http://osu.ppy.sh/s/164155 (or if you really don't like the song or something -> http://osu.ppy.sh/s/132886)
Thank you to say what you change or not (if possible, why you didn't).

sorry for later;w;,I‘ll mod it this weekend

[Genral]
  1. The volume is too loud (you shouldn't let it at 100%) I suggest you to reduce it to 70% or max 80%.

    I think you changed the offset without replacing notes. Indeed, A LOT of your notes isn't snapped.
  2. Object isn't snapped! 00:11:081
  3. Object's end is not snapped! 00:11:331
  4. Object isn't snapped! 00:11:414
  5. Object isn't snapped! 00:12:081
    etc. Chech Aimod and resnap them all :S.

    Also care you have to resnap some of your timing as well.
  6. Kiai's end isn't snapped! 01:17:414
  7. Kiai's end isn't snapped! 03:09:414
  8. This map may need an epilepsy warning, as it contains frequently toggled storyboards.
  9. More than 1/3 of the map is kiai time. Consider reducing this. (Take this seriously please).
  10. Stack leniency is larger than 0.9 or smaller than 0.3.

    Might take a while to resnap everything and recheck your timing sections as well, but otherwise, your offset is wrong. :S

offest bug,fix

[Insane]
  1. 00:19:081 (2) - Delete and, Ctrl+C this 00:18:747 (1) - and Ctrl+V, and Ctrl+H and Ctrl+J and remove NC :3
  2. 00:41:914 (5) - This is really hard to read if it's not unrankable.
  3. 00:55:747 (4) - ^
  4. 00:56:580 (8,9) - This isn't really catchy, also I suggest you to try something like this
  5. 01:52:414 (1) - arrange spacing.
  6. 01:53:247 (6) - It plays really bad adding a triple might fix this easily. And for the flow, try this http://puu.sh/8k9Gi.jpg then add NC here 01:53:412 (1) -
  7. 02:04:414 (1,1,1) - The pattern is good, but it dosn't fit, you can keep the same pattern but reduce the sliders like this
  8. 02:15:414 (7) - It should finish on the red tick before.
  9. 03:45:747 (8) - Hard to read/unrankable
  10. 01:12:080 (7) - ^
  11. 04:13:414 (1,1,1,1,1,1,1,1,1) - I also abuse of those rainbows NC but this is useless and it usually use too much drain for the rest of the map.fix
  12. 00:56:080 (5) - NC
  13. 01:01:414 (5) - NC
  14. 01:12:080 (7) - NC
  15. 01:18:747 (6) - NC
  16. 01:24:080 (7) - NC
  17. 01:25:413 (5) - NC
  18. 01:42:580 (6) - NC
  19. 01:49:747 (1) - This is obvious to me that this sounds bad, make the slider finish on red tickfix
  20. 02:23:080 (8) - NC
  21. 02:43:412 - Why no note?Pause
  22. 02:44:247 (5) - add reverse and let 02:44:746 empty
  23. 03:13:414 (5) - NC
  24. 03:45:414 (7) - Should finish on red tickfix
  25. 03:48:747 (9) - ^
  26. 03:59:414 (9) - ^
  27. 03:11:579 (7) - delete and add a single note instead, then add a slider 1/2 here 03:11:746 -
  28. 00:45:247 (4) - should finish on the reck tick after so delete this 00:45:580 (5) - and a single note here 00:45:746 -

That's pretty much it, honestly, I didn't check in details like really you know. But I will give you some tips to improve your map/style.

  1. First of all, you abuse of the sliders which finish on blue ticks, it can be really good as you did here 00:10:747 (1,2,3,4) or here 01:21:414 (7,8,9,10) - but for a random example this sounds bad 01:10:078 (5,6) - oir even here 00:23:580 (2,3) - Try to follow a bit more the music.
  2. About your pattern, there's some good stuff, quite funny, a bit hard to read sometimes but it's good (except the unrankable ones). You usually make good blankets so this is nice, I mean, it looks nice, but sometimes it's a bit messy though.
  3. Your NC are wrong sometimes all right,try to fix
  4. Your flow is somehow ok, there's a lack of it but you're on the good way! :)
  5. Basically, the main problem here is the timing of your sliders... I tried to give you some examples, try to check what you like and dislike and recheck what you can improve. As I said the flow is a bit missing but that's not that bad.

Alright, that's it.
To sum up, it's a funny map, for sure. But there's still some stuff to fix :).

PS: I said it's a M4M, but don't feel obliged to mod mine actually if you don't feel like it. Or have a look on easy or normal diff only maybe. Well that's up to you if you have anything to say for insane or whatever you like, just go ahead! :).

Good luck!
Good job,thanks :)

Okoratu wrote:



General

  1. Overall quite nice a map, the hitsounding isn't to my liking thoughi'll try to change it
  2. I, and many others who play your map with 100% BG dim, may dislike your choice for combocolour 2:hair's
    [color=#5b5b5b]Do you see these approach-circles? because i can barely see them I'd suggest you take something brighter instead, like:

    R: 145
    G: 0
    B: 145
  3. Is this really trance (as tagged)? D:fix
  4. HP Drain Rate 4 feels by far too low for an Insane, might try 6-7?
fix

Insane

  1. A nice diff, not really challenging, but nice :D
  2. 00:15:414 (3) - i think this one could be farther away from 00:15:081 (2) - (Because this one is spaced from the prev object: 1.92x and only 0.8x to the next)

    Moving it this way is at least less of an antijump!
  3. 00:41:414 (3) - rotating it somehow like this may make this one easier to read:great!
  4. 00:41:747 (4) - ofc you'd move this one then aswell if you apply that
  5. 00:55:080 (2,4) - The only problem i got with these is that the approachcircle of 00:55:747 (4) - becomes visible BEFORE the first slider even finishes, so it could cause some confusion to players due to the object they just played seemingly "staying" on your screen. If you want to keep it that way i'd suggest you move 00:55:747 (4) - slightly up like this:fix
  6. 01:12:080 (7,9) - same thing with these 2, I would suggest rotating one of them in order to make it more readablefix

    Maybe like this, dunno, didn't test D:
  7. 01:26:747 (1,4) - might consider doing something similar to them, but i can't really say if it's that necessary right now:I think you are right
  8. 01:49:246 - why don't you map this sound? I mean you mapped it with the ends of 01:48:414 (3,4) - but don't map this dominant one? I think it'd be nicer to listen to if the bass in the middle of that slider would be mapped:fix
  9. 01:53:580 (7,10) - due to the aforementioned i would move one of those sliders slightly up and to the rightfix
  10. 02:05:579 - might consider mapping this vocal? :D
  11. 02:16:246 - ^ ? D:
  12. 02:25:996 - could make this more quiet sound aswell to make this stream more pleasant to play?
  13. 02:53:414 (1) - might stack this circle properly with 02:53:080 (11) - ?fix
  14. 02:58:746 (1,2,3) - you could move these without the distance snap so they neatly align ingame like this:

    Ofc you would then have to resnap this slider 03:00:247 (2) - to align correctly with 02:59:414 (3) - :Dfix
That's all, as I said in the very beginning i don't really like the way you use because they *clack* so much ;o
thanks for your job :)

Yoshino-Sakura wrote:

hi from my queue
抱歉来晚了

615改名梨,差点没认出来

[General]
勾上瞎狗眼提示
hitnormal略难听 我改,这个是直接偷二姨的

[Insane]
您确定hp4?fix
00:13:414 (1,2,3,4) - 个人不喜欢这种梗,dt杀手。【只是个人意见DT180的人都不是人
00:23:747 这里的音漏了,建议把slider end在那个地方
00:28:580 (2) - 非常不喜欢滑条尾静音,那样打起来完全没有感觉了,而且用到这里也不是很适合。后同
00:37:247 (6,1) - 叠在一起防止误读?
00:41:413 (3,5) - 没有叠好。。fix
00:52:247 (2,3) - 感觉异常不顺手,建议把滑条旋转一个小角度fix
00:53:413 这个地方的音明显多于,从00:53:247 (6) - 开始起滑条就好
01:58:414 (1,2) - 为何不在扩大一下间距搞个四边形
02:24:747 (3,4,1) - 虽然略坑,不过还说得通
02:37:414 (1,2,3,4) - 建议这里slider好了,note不好掌握节奏。后同
03:11:913 加个note弥补一下间距不对fix
03:45:080 (6,8) - 爷爷没叠好fix

除了3/4滑调都还好。如果坚持要用的话,tick rate改成2,combo color改相近一点会好读很多。fix
hitnormal受不鸟了我改我改

[Hard]
00:14:247 (2,3,4) - 为何间距突然变小了
00:52:080 (1,2,3,4,1,2,3,4) - 唔,这间距变得也太突然,会招来很多一分的
01:14:747 (6) - 这里这么好的jump素材为何一个slider带过了fix
01:16:746 (3,4) - 挨着了不好看fix
02:37:413 (1,2) - ^fix
另外还是建议开着ds以便掌握间距。现在里面一会儿大一会儿小的看起来不美观。

normal用cs3就好

Good Luck! :)
感谢~

update
bigfrog
hello,from m4m~

Normal
grid 2很明顯就是故意的,可是我還是推薦用grid 4...
00:16:081 (1,2,3) - 不建議在這邊變換間距,後面有些難度也一樣,雖然不是規定但是對於新手來說間距固定會比較好打
01:57:414 (1,2,3,4,5) - 呈半圓狀如何呢? 把(5)往右移一些
02:03:747 (4,5) - 試試這個 :
感覺比較好 :>
02:22:747 (1,2) - 平行? 因為你的02:24:080 (3,4) 感覺是有平行的,而且節奏幾乎一樣
03:42:747 (1) - 會不會接的有點急...或許可以移到偏移螢幕的中間,不過很麻煩...只是建議

Hard
00:45:080 (3,4) - 圍好
01:16:413 (2,3) - 也許可以改成這樣子 :
會比較好打
03:26:580 (5) - 我覺得開頭重疊在03:25:413 (2)的結尾比較好,flow的話03:25:913 (3) 可以調整一下

Insane
00:29:747 (6) - 逆時針轉30度? 感覺接下來的00:30:247 (1,2) 會比較順
00:51:247 (6,7) - 跟00:50:580 (4,5) 一樣?
01:01:747 (6,7) - 其實我不是很喜歡這種擺法,一兩個沒關係,可是太多很容易混淆...
01:05:580 - 加一個圓圈?這裡空一格感覺有點怪...
02:04:413 (1,1,1) - 打起來非常彆扭的感覺,因為這裡節奏和kiai其他段一樣,歌詞也沒接很緊,可是卻都只差1/8拍

Insane大概就這些,然後我發現你擺了很多圓圈在只到藍線的滑條後...真的不是不好,只是覺得有點overmap
以及很多滑條間故意加上連擊的部分,當然這是我個人的想法,我只是覺得做圖還是要有個限度,不然很可能會毀了一首歌的感覺...

就這些,這大概真的不是個好mod...
Good Luck!!
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