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Porter Robinson & Madeon - Shelter [Taiko]

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davidminh0111
Sorry for forgetting your mod.

Consified wrote:

Hey~
sorry if have nonsense reason..i am not good at modding low diff

david
00:17:502 (20) - 00:18:102 (22) - 00:18:702 (24) - delete? that part is quiet and i think the notes is too much But there's vocal here, and it's too easy for this low BPM music, no change
00:24:402 (44) - change to D,the vocal is low sound For consistency in 00:34:002 and fit the pitch
00:34:002 (74) - finisher?to keep consistence Fixed
01:09:402 (166) - change it to k and delete 01:09:702 (167) - 01:09:402 changed to k but didn't deleted the note
01:22:002 (198) - change to D,same as above Same
01:41:202 (259) - ^ Same
01:50:802 (289) - ^ Same

Good luck for rank ><

Astolfo wrote:

from q

muzu:
00:19:152 (26) - remove finisher ? i think only 1 is good This note has a strong melody emphasis, no change
00:34:002 (74) - finisher to be consistent Fixed by Consified
01:31:602 (229) - ^ Fixed
01:50:802 (290) - ^ Fixed

hope this helps
Thank you for modding

Muzukashii Updated
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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402,600,4,1,0,50,1,0
19602,-83.3333333333333,4,1,0,80,0,1
38802,-100,4,1,0,40,0,0
39402,-100,4,1,0,80,0,0
43602,-90.9090909090909,4,1,0,80,0,0
58302,-100,4,1,0,65,0,0
77202,-83.3333333333333,4,1,0,80,0,1
95802,-83.3333333333333,4,1,0,80,0,0
96402,-83.3333333333333,4,1,0,80,0,1
113202,-85.4700854700855,4,1,0,70,0,1
113502,-87.719298245614,4,1,0,60,0,1
113802,-90.0900900900901,4,1,0,50,0,1
114102,-92.5925925925926,4,1,0,40,0,1
114402,-95.2380952380952,4,1,0,35,0,1
114702,-97.0873786407767,4,1,0,30,0,1
115002,-98.0392156862745,4,1,0,25,0,1
115602,-100,4,1,0,20,0,0


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davidminh0111

JarvisGaming YT wrote:

From queue

[Muzu]
If you keep Futsuu at OD 4, change this to OD 5 The setting is fine now, no change
00:13:452 (10) - d because of pitch change 00:10:602 for identical
00:36:402 (81) - k This is the rising pitch, no change
00:38:202 (87) - ^ then add d on the reed tick Pitch is going down
01:16:002 - add d/add spinner and delete next note My connection is better
01:24:402 (205,206,207,208,209,210,211,212) - change to kdkdkdkdd (add 1 note) to fit the music Same reason I told you from start
01:43:602 (266,267,268,269,270,271,272,273) - ^ Same
01:53:202 (296,297,298,299,300,301,302,303) - ^ and add slow-down SV's Volume instead

A random person
Thank you for modding.
Tyistiana

jack1817 wrote:

From my Queue,

[Tyis's Kantan]
⏩00:44:202 (1,2,3,4) - This is quite deadly. There will be structure problem if the latter parts aren’t lied out like this one. You should really consider the parts on this section.
:arrow: This part, I've follow the drum sounds which it's lounder. If I've followed all drum sounds here , it might be too hard for the Kantan player. But I'll consider to add the note to follow all drums sound.
⏩01:55:002 (44) - This one umm. I think there should be better ways to map this one but its up to you.
:arrow: I want to keep consistency to the others , like 00:38:202

Rank it. Why not? :3
Thanks for modding! :D

@PoPoii
This will be ranked before adrenaline!!! , LOL
_yu68
Hello ;3

mod
[Tyis's Kantan]
  1. 00:38:802 (23) - This finisher could be removed because the song is too calm to emphasize with the finisher.
  2. 00:44:202 (1,2,3) - move 1/1 left? By mapping these to the downbeats, the upbeat on 00:47:802 - might be emphasized.
  3. 01:08:802 (2,3,4,5,6,7,8) - swap to focus diversity on 1/1 triplet? Considering the difference with 1st kiai, It also makes sense for the structure of the map.
[Futsuu]
  1. change OD3 to take midway between Kantan and Muzukashii?
  2. 00:11:802 (19) - change to d in order that structure may be consistent with 00:12:402 (20,21,22,23) - ?
  3. 00:21:402 (36) - 00:31:002 (55) - 01:19:002 (133) - 01:28:602 (152) - 01:38:202 (172) - 01:47:802 (191) - same as the above
  4. 00:17:802 (29,30) - delete in order to give the break to beginners, and to represent the calmness of the song?
  5. 00:38:802 (70) - This finisher could be removed because the song is too calm to emphasize with the finisher.
  6. 01:55:602 (206) - same as the above
  7. 00:41:652 (74) - 00:42:852 (76) - delete these for fear that complex rhythm with 3/4 should be too continuous?
  8. 01:03:252 (108) - 01:05:652 (112) - delete? It felt weird a little what density suddenly rose.
[davidminh's Muzukashii]
  1. 00:19:002 (25,26) - According to the wiki, finisher mustn't be mapped in the middle or at the beginning of a 1/4. -> https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko

    • I'd suggest the way to emphasize here without using finisher.
    1. 00:17:502 (20,21,22,23,24) - delete?
    2. 00:19:002 (25,26) - remove finishers + change to kk?
  2. 00:58:002 (140) - This finisher could be removed because the song is too calm to emphasize with the finisher.
  3. 01:55:602 (303) - ^
[Oni]
  1. 00:17:427 (47,48,49,50,51,52,53,54) - delete in order that calmness of the song may be represented?
  2. 00:20:952 (61) - swap and move 1/4 left to show the drum? In many cases, a map that match to drum makes players comfortable because taiko is percussion instrument imo.
  3. 00:23:352 (70) - 00:25:752 (79) - 00:30:552 (100) - 00:32:952 (109) - 00:35:352 (118) - same as the above
  4. 2nd kiai and last kiai also are same as the above
  5. 00:43:002 - Could be added k in order that the drum may be represented.
  6. 01:16:077 - add k to make the flow that players can feel the atomosphere of just before the climax?
  7. 01:35:877 - same as the above

good luck for ranked!
Tyistiana

_yu68 wrote:

Hello ;3 Hi :3

mod
[Tyis's Kantan]
  1. 00:38:802 (23) - This finisher could be removed because the song is too calm to emphasize with the finisher.
    :arrow: Disagree on the first sight, but when I've a testplay, seems better. Removed the finisher.
  2. 00:44:202 (1,2,3) - move 1/1 left? By mapping these to the downbeats, the upbeat on 00:47:802 - might be emphasized.
    :arrow: Moved, and add a note for the overall consistency.
  3. 01:08:802 (2,3,4,5,6,7,8) - swap to focus diversity on 1/1 triplet? Considering the difference with 1st kiai, It also makes sense for the structure of the map.
    :arrow: I tried to emphasize the high pitch by using k like 01:09:402 , a variation of the patterns may cause the confused to the Kantan player imo. But I'll consider about this again if any further modder are agree with you. :3

good luck for ranked!
Thanks for modding! :)

[ Tyis's Kantan]
Update
osu file format v14

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TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:Tyis's Kantan
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
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Topic Starter
Poii
update and check all mod tommorow :3 IRL prob
davidminh0111

_yu68 wrote:

Hello ;3 Hi :)

[davidminh's Muzukashii]
  1. 00:19:002 (25,26) - According to the wiki, finisher mustn't be mapped in the middle or at the beginning of a 1/4. -> https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!taiko

    • I'd suggest the way to emphasize here without using finisher. 00:19:152 Deleted, thanks for that great reason
    1. 00:17:502 (20,21,22,23,24) - delete? I don't see the reason to remove this. Sorry, no change
    2. 00:19:002 (25,26) - remove finishers + change to kk?
    Fixed
  2. 00:58:002 (140) - This finisher could be removed because the song is too calm to emphasize with the finisher. Yup fixed
  3. 01:55:602 (303) - ^
^ 8-)

good luck for ranked!
Thank you for modding, very helpful, _yu68.

OwO need this rank OwO OwO OwO
osu file format v14

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AudioLeadIn: 0
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TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
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Faputa
Yeeeeee. Rank the map. I can't wait.
Topic Starter
Poii

Astolfo wrote:

from q

oni:
00:19:002 - i think 2.5 is too high, 1.5 or 1.75 would be better
00:38:052 - here too, 1.25 going to .75 is very weird to read... this is what i did, although you dont have to. it feels a lot better than the sudden drop in SV

All Svs suggestion are fixed, thanks astol

00:42:102 - if youre following vocals, there should be note here, d fits good hmmm yeah its fit
(also i think there should be k here 00:43:002 - ) maybe, bring it back, yeah doublte is fun
00:54:852 - add d this one too
01:04:602 - d ? no, i want ot keep it clear, just follow the vocal
01:09:402 (218,219) - ctrl g? for the constras, no, maybe keep this for now, wait for further mod
01:12:102 (225,226,227) - dkd fits better hmmm, i'll try it
01:14:202 (230,231) - ctrl g again,,again
01:16:077 - since it is Oni dif, i think a triple here should be ok at this point, before i added muzu and kantan, i use 1/8 triplet there, and then i ask nardo about that :3 and he said it could be better if i dont use that, so yeah. i keep this maybe added triplet if someone notice this again
01:35:877 - ^ here too ^^

01:36:702 - (suggestion) starting here, the music gets more engaging (if that makes sense), i think there should be notes in the empty spaces to fill in spots where the music is present: 01:39:102 - , 01:41:502 - , 01:48:702 - add somethin

01:53:502 - SV is hard to read towards the end again. i would put green lines for each note, to flow better. and also not have it end on .75 because the overlap is not good

hope this helps very helpful

_yu68 wrote:

Hello ;3 hy yuu-san
mod
[Futsuu]
  1. change OD3 to take midway between Kantan and Muzukashii? oky for the spread
  2. 00:11:802 (19) - change to d in order that structure may be consistent with 00:12:402 (20,21,22,23) - ? hmm good, ok
  3. 00:21:402 (36) - 00:31:002 (55) - 01:19:002 (133) - 01:28:602 (152) - 01:38:202 (172) - 01:47:802 (191) - same as the above
  4. 00:17:802 (29,30) - delete in order to give the break to beginners, and to represent the calmness of the song? impruv this part, del some note
  5. 00:38:802 (70) - This finisher could be removed because the song is too calm to emphasize with the finisher. ohh demn, i forgot to remove that ok
  6. 01:55:602 (206) - same as the above
  7. 00:41:652 (74) - 00:42:852 (76) - delete these for fear that complex rhythm with 3/4 should be too continuous? del 74 keep 76, becuz vocal is strong
  8. 01:03:252 (108) - 01:05:652 (112) - delete? It felt weird a little what density suddenly rose. ok this is calm part, so oky

[Oni]
  1. 00:17:427 (47,48,49,50,51,52,53,54) - delete in order that calmness of the song may be represented? i disagree but i del some , not all of them
  2. 00:20:952 (61) - swap and move 1/4 left to show the drum? In many cases, a map that match to drum makes players comfortable because taiko is percussion instrument imo. but some mapper , map all the vocal not the drum xD demn, but i keep this, bcuz the flow is pretty nice if i use that 1/4 4plet
  3. 00:23:352 (70) - 00:25:752 (79) - 00:30:552 (100) - 00:32:952 (109) - 00:35:352 (118) - same as the above
  4. 2nd kiai and last kiai also are same as the above same as above, but change 2nd kai based on astol's mod
  5. 00:43:002 - Could be added k in order that the drum may be represented. yes
  6. 01:16:077 - add k to make the flow that players can feel the atomosphere of just before the climax? is it oky ? hmm same like in astol's mod keep this for while
  7. 01:35:877 - same as the above

good luck for ranked!
All Diffs Updated! Wonderful
yuzu__rinrin
1diff check
Oni and Futsuu fine,
I will see the Muzu which has some problems left.
M
[Muzu]

  • doublet with different color is not favored.

    It is acceptable because it is low BPM, but we recommend you make a lot of breaks.

    And, sometimes it is important to throw away the sound.
  1. 00:21:102 (32) - or 00:21:702 (34) - delete.
    Since there is not enough break after hitting dk-kd, it is preferable to take it a little.

  2. 00:23:502 (40) - or 00:24:102 (42) -
  3. 00:30:702 (62) - or 00:31:302 (64) -
  4. 00:33:102 (70) - or 00:33:702 (72) -

  5. 00:44:352 (103) - k
    You can substitute kk without forcibly changing color.

  6. 00:53:202 (126,127,128,129,130,131,132) -
    you can suppress doublets with different colors.
    ex


  7. 01:11:502 (171,173) - ctrl+g

  8. 01:18:702 (186) - or 01:19:302 (188) - del
  9. 01:21:102 (194) - or 01:21:702 (196) - del
  10. 01:28:302 (216) - or 01:28:902 (218) - del
  11. 01:28:902 (218) - or 01:31:302 (226) - del
  12. 01:31:302 (226) - delete

good luck ><
davidminh0111

yuzu__rinrin wrote:

1diff check
Oni and Futsuu fine,
I will see the Muzu which has some problems left.
M
[Muzu]

  • doublet with different color is not favored.

    It is acceptable because it is low BPM, but we recommend you make a lot of breaks.

    And, sometimes it is important to throw away the sound.
  1. 00:21:102 (32) - or 00:21:702 (34) - delete.
    Since there is not enough break after hitting dk-kd, it is preferable to take it a little.

  2. 00:23:502 (40) - or 00:24:102 (42) -
  3. 00:30:702 (62) - or 00:31:302 (64) -
  4. 00:33:102 (70) - or 00:33:702 (72) - All fixed

  5. 00:44:352 (103) - k
    You can substitute kk without forcibly changing color. Pitch doesn't fit, no change

  6. 00:53:202 (126,127,128,129,130,131,132) -
    you can suppress doublets with different colors.
    ex
    Applied

  7. 01:11:502 (171,173) - ctrl+g Fixed

  8. 01:18:702 (186) - or 01:19:302 (188) - del
  9. 01:21:102 (194) - or 01:21:702 (196) - del
  10. 01:28:302 (216) - or 01:28:902 (218) - del
  11. 01:28:902 (218) - or 01:31:302 (226) - del
  12. 01:31:302 (226) - delete
All fixed

good luck ><

Kith190 wrote:

[Muzukashii]
from 00:00:402 - to 00:10:002 - i think you could at least place something since he song is not so long but ok. Added
There 01:07:602 is no sound so delete, same here 01:10:002 . There is, I think you should listen again (background instrument)Than o improve the melody I would suggest making control+g here 01:09:402 (165,166) . Fixed To follow better the rhyhm I would move 01:12:402 here 01:12:252 . I would prefer here a simple patternHere 01:16:002 there is a heavy sound so at least place k and even here 01:16:302 . I would prefer putting a note for lyric vocal only. It has a strong connective imo
In this diff I don't compleely agree whith the notes choises bu it follows better the rhythm than the diffs I've mod before diffs to me. :3
Thank you for modding, very helpful guys. :3

Muzukashii Updated
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,600,4,1,0,50,1,0
19602,-83.3333333333333,4,1,0,80,0,1
38802,-100,4,1,0,40,0,0
39402,-100,4,1,0,80,0,0
43602,-90.9090909090909,4,1,0,80,0,0
58302,-100,4,1,0,65,0,0
77202,-83.3333333333333,4,1,0,80,0,1
95802,-83.3333333333333,4,1,0,80,0,0
96402,-83.3333333333333,4,1,0,80,0,1
113502,-83.3333333333333,4,1,0,60,0,1
114702,-83.3333333333333,4,1,0,50,0,1
115602,-83.3333333333333,4,1,0,40,0,0


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Kith190
Hi NM as asked here
[Kantan]
I know you have to keep a low density inside the diff due to he lap of stars but I think that in some points you should place something more
like here 00:25:002 - a k. Following the rhythm you should place a k between each d but this would make the map too much repeitive and could waste the star spread, but in this precise point the rhythm is also emphatized by the vocal so to me it has the same importance as this one 00:22:602 .
Same here 00:34:602 - , 01:22:602 - , 01:32:202 - , 01:41:802 - and 01:51:402 -
[Futsuu]
Place a k here 00:41:652 according to this structure 00:42:402 (72,73) .
For the same structure I suggest you to move this note 00:51:402 here 00:51:252 and same thing for this note 00:52:602 to here 00:52:452 .
From here to here I would place some few notes to chaise better the vocal bat chose whether to do it or not, it's just an opinion:
00:58:452 - 00:58:902 - 00:59:502 - 01:00:852 - 01:01:302 - 01:03:252 - 01:04:902 - 01:05:652 - . place the notes that you prefear
[Muzukashii]
from 00:00:402 - to 00:10:002 - i think you could at least place something since he song is not so long but ok.
There 01:07:602 is no sound so delete, same here 01:10:002 . Than o improve the melody I would suggest making control+g here 01:09:402 (165,166) . To follow better the rhyhm I would move 01:12:402 here 01:12:252 . Here 01:16:002 there is a heavy sound so at least place k and even here 01:16:302 .
In this diff I don't compleely agree whith the notes choises bu it follows better the rhythm than the diffs I've mod before diffs to me.
[Oni]
Pretty cool beginning! Place a d here 00:23:652 so that it follows this one 00:21:252 . Same here 00:33:252 , 01:21:252 , 01:30:852 , 01:40:452 , 01:50:052 . Probably you didn't notice the sound here 00:47:052 , I would place a d.
Here 01:16:077 a k would be perfect but don't place it if you think that could waste the star spread.
[General]
When you posted this map on my thread I was warried that someone could have wasted its beauty but I was wrong, except for some little things you made a great job, I like it so I will shot a kudosu!
Tyistiana

Kith190 wrote:

Hi NM as asked here Hi, I miss you. :3
[Kantan]
I know you have to keep a low density inside the diff due to he lap of stars but I think that in some points you should place something more
like here 00:25:002 - a k. Following the rhythm you should place a k between each d but this would make the map too much repeitive and could waste the star spread, but in this precise point the rhythm is also emphatized by the vocal so to me it has the same importance as this one 00:22:602 .
Same here 00:34:602 - , 01:22:602 - , 01:32:202 - , 01:41:802 - and 01:51:402 -
:arrow: Yes, It would be nice but as you've said, it'll cause a repetitive patterns. So at those point. I'll use the vocal to determine that should I place a note or not. If the vocal is lound, I'll put a note like 00:22:602. If not , I'll not put a note like 00:25:002
TL;DR - I've put the note considered by the vocal's volume to prevent the repetitive patterns.

[General]
When you posted this map on my thread I was warried that someone could have wasted its beauty but I was wrong, except for some little things you made a great job, I like it so I will shot a kudosu! Thanks for the kudosu and a nice words. =w=
Thanks for modding!! >w<
You made a good point on modding! :3
Topic Starter
Poii
Tmr :3 lil busy rn

Thanks kith
davidminh0111


:thenkong: :D
Topic Starter
Poii

davidminh0111 wrote:



:thenkong: :D
:thenkeng: DTHR pls
Tyistiana
How to DTHR please, PoPoii senpai!!! orz
Topic Starter
Poii

Tyistiana wrote:

How to DTHR please, PoPoii senpai!!! orz
Pass your own diff with FLHD demn xD NC mod sound good, i should try it
Faputa
I remembered my FL play. Dam that one 100 from getting silver SS
Alwaysyukaz
hey nekopoi PoiPoii! :D
M4M req from my modding queue
*sorry telat nugas terus isinya hhhhhh ;_;

[Tyis's Kantan]
please fix you slider velocty its have a little trouble in there *you can check it in AiMod

00:07:602 (4,5,6,7,8) - dkdkd in 1/1 seems very hard for beginner players so I think to make this part 00:07:602 (4,5,6) - in don would be better

00:14:802 (13) - the pitch is high so change it in kat

00:48:402 (6) - kat? because of same as 00:47:802 (5) -

[Futsuu]

btw ini note di awal banyak yang di blue tick beneran nih? XD
mending bisa geser ke white tick depan nya aja sih soalnya meskipun gk terlalu tepat .diff futsuu masih tergolong diff bawah/diperuntukan buat player rank menegah kebawah


00:42:852 - pindah ke white tick didepan nya (ini gk pas beneran wkwk)

00:49:902 (86) - ini ngikut yang mana aku gk paham @@ lebih baik di delete aja sih

00:51:402 (89,90,91) - ganti ke pattern kkd,ddk,dkk,kdd, soalnya kdk/dkd dengan keadaan tanpa gap 2/1 disini pastinya bikin player futsuu jengkel (suggest sih pake kdd soalnya di depan nya udah ddk dan itu fit kalo menurutku)

00:55:002 (96,97,98) - ^

01:00:402 (103) - delete, ini ngikut mana lagi wkwkwk buat pattern kat aja disini coba 00:59:802 - , 01:01:002 - , 01:02:202 -

01:07:002 (110,111,112,113,114,115) - dibuat variasi kd dk kd seems better :3

01:24:102 (139,140) - kd? soalnya disini 01:24:402 (140) - pitch nya tergolong rendah dan 01:25:002 (141,142,143) - dipart ini dibuat kdk juga lebih bagus juga sih soalnya sebelumnya kamu sering pake pattern dkdkdk. so it more consistancy

01:44:202 (180,181,182) - ^

01:54:402 (200) - don? disini pitch nya mulai turun

[davidminh's Muzukashii]

00:02:802 - 00:09:402 - add some note here pls,the spead diff from Kantan till Oni fill this part too

00:12:102 (7) - don,seems this pitch going down here

00:21:702 (34) - ^

00:13:002 (9,10) - change to kd seems better here since opposite from 00:15:402 (15,16) -

00:19:602 (26) - add finish here the sound is pretty loud here

00:30:702 (62,63,64,65) - if you follow my suggestion before, you can change this part in kdkk which is going in some variation

00:57:702 (138) - still in kat which follow from 00:57:402 (137) -

01:16:002 - why not put some triplet here?

01:19:302 (188) - same as my explanation before and change it in variation

01:35:802 (240) - put the triplet here and delete 01:35:502 (239) - for the gap

01:55:002 (302) - change it to kat,because this part still involved in kdkdk

[Oni]

00:19:002 (49) - ganti ke don,kyk beda sih disini wkwk

00:23:352 (64) - geser ke 00:23:202 - + ganti ke don sama kyk yang diatas

00:58:452 (193) - ganti ke don aja sih soalnya ini suara nya masih ngikut sama 00:58:002 (192) -

01:16:602 (232,233,234) - ganti ke don soalnya udah beda suara disini

00:28:452 (86) - delete? gk terlalu jelas sih ngikut yang mana XD

00:29:202 (90) - finish


Good Luck for Ranked! :D
davidminh0111

Alwaysyukaz wrote:

hey nekopoi PoiPoii! :D
M4M req from my modding queue
*sorry telat nugas terus isinya hhhhhh ;_; I don't understand anything xD

[davidminh's Muzukashii]

00:02:802 - 00:09:402 - add some note here pls,the spead diff from Kantan till Oni fill this part too

00:12:102 (7) - don,seems this pitch going down here I think placing k here is good for contrast like dkkd.

00:21:702 (34) - ^ I deleted this note from other modder

00:13:002 (9,10) - change to kd seems better here since opposite from 00:15:402 (15,16) - Make sense, fixed

00:19:602 (26) - add finish here the sound is pretty loud here Added

00:30:702 (62,63,64,65) - if you follow my suggestion before, you can change this part in kdkk which is going in some variation The music is the same and some identification a lot

00:57:702 (138) - still in kat which follow from 00:57:402 (137) - 00:57:102 Given symmerty here in 00:57:402

01:16:002 - why not put some triplet here? I don't like this connective. Sorry :(

01:19:302 (188) - same as my explanation before and change it in variation Same

01:35:802 (240) - put the triplet here and delete 01:35:502 (239) - for the gap I wouldn't prefer a triplet in low BPM song

01:55:002 (302) - change it to kat,because this part still involved in kdkdk Pitch is going down, no change


Good Luck for Ranked! :D
I will reply this mod until PoPoii updated this GD, there are some part that you told me that haven't updated yet.
Thank you for modding

Legend:
-The opinion that you said is the same as the other.

Updated Muzukashii
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,600,4,1,0,50,1,0
19602,-83.3333333333333,4,1,0,80,0,1
38802,-100,4,1,0,40,0,0
39402,-100,4,1,0,80,0,0
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256,192,5202,1,0,0:0:0:0:
256,192,6252,1,0,0:0:0:0:
256,192,7602,1,0,0:0:0:0:
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256,192,43602,1,0,0:0:0:0:
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256,192,44202,1,8,0:0:0:0:
256,192,44352,1,0,0:0:0:0:
256,192,44802,1,0,0:0:0:0:
256,192,45102,1,0,0:0:0:0:
256,192,45402,1,8,0:0:0:0:
256,192,46002,1,0,0:0:0:0:
256,192,46602,1,8,0:0:0:0:
256,192,47202,1,0,0:0:0:0:
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256,192,47802,1,8,0:0:0:0:
256,192,47952,1,8,0:0:0:0:
256,192,48102,1,8,0:0:0:0:
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256,192,49452,1,0,0:0:0:0:
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256,192,50202,1,8,0:0:0:0:
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256,192,52002,1,0,0:0:0:0:
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256,192,53952,1,0,0:0:0:0:
256,192,54402,1,0,0:0:0:0:
256,192,54702,1,0,0:0:0:0:
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256,192,86202,1,8,0:0:0:0:
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256,192,106002,1,4,0:0:0:0:
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256,192,111402,1,0,0:0:0:0:
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256,192,115602,1,0,0:0:0:0:
Topic Starter
Poii

Kith190 wrote:

Hi NM as asked here
[Futsuu]
Place a k here 00:41:652 according to this structure 00:42:402 (72,73) . too much blue tick :3 i'll thinkin about this
For the same structure I suggest you to move this note 00:51:402 here 00:51:252 and same thing for this note 00:52:602 to here 00:52:452 .i just want to keep this simple
From here to here I would place some few notes to chaise better the vocal bat chose whether to do it or not, it's just an opinion:
00:58:452 - 00:58:902 - 00:59:502 - 01:00:852 - 01:01:302 - 01:03:252 - 01:04:902 - 01:05:652 - . place the notes that you prefear no, calm part

[Oni]
Pretty cool beginning! Place a d here 00:23:652 so that it follows this one 00:21:252 . Same here 00:33:252 , 01:21:252 , 01:30:852 , 01:40:452 , 01:50:052 .no, its rly not good for me, it doesnt rly fit with the flow Probably you didn't notice the sound here 00:47:052 , I would place a d.its for transition, bcuz before this part i use much doublet, and after that 5plet is calm part so, i keep this
Here 01:16:077 a k would be perfect but don't place it if you think that could waste the star spread.already mentioned by other modder, maybe i should add it back
[General]
When you posted this map on my thread I was warried that someone could have wasted its beauty but I was wrong, except for some little things you made a great job, I like it so I will shot a kudosu!

Alwaysyukaz wrote:

hey nekopoi PoiPoii! :D
M4M req from my modding queue
*sorry telat nugas terus isinya hhhhhh ;_;

[Futsuu]

btw ini note di awal banyak yang di blue tick beneran nih? XD
mending bisa geser ke white tick depan nya aja sih soalnya meskipun gk terlalu tepat .diff futsuu masih tergolong diff bawah/diperuntukan buat player rank menegah kebawah 100BPM quite slow :3 dan kalo gk diblue tick, nanti radak gk enak, karana nada di awal cuma vocal


00:42:852 - pindah ke white tick didepan nya (ini gk pas beneran wkwk) yes, sekalian don

00:49:902 (86) - ini ngikut yang mana aku gk paham @@ lebih baik di delete aja sih vocal ofc

00:51:402 (89,90,91) - ganti ke pattern kkd,ddk,dkk,kdd, soalnya kdk/dkd dengan keadaan tanpa gap 2/1 disini pastinya bikin player futsuu jengkel (suggest sih pake kdd soalnya di depan nya udah ddk dan itu fit kalo menurutku) terganti, padahal itu duah sesuai drum ama vocal sih xD

00:55:002 (96,97,98) - ^ ^

01:00:402 (103) - delete, ini ngikut mana lagi wkwkwk buat pattern kat aja disini coba 00:59:802 - , 01:01:002 - , 01:02:202 - mengvocal, sebenernya dulu ada beberapa note disitu, tpi saya del, karna itu buat rest part, keep, saya mainly follow vocalnya bukan BG sound :3

01:07:002 (110,111,112,113,114,115) - dibuat variasi kd dk kd seems better :3 kd dk dd

01:24:102 (139,140) - kd? soalnya disini 01:24:402 (140) - pitch nya tergolong rendah dan 01:25:002 (141,142,143) - dipart ini dibuat kdk juga lebih bagus juga sih soalnya sebelumnya kamu sering pake pattern dkdkdk. so it more consistancy

01:44:202 (180,181,182) - ^ konsisten dari awal sampe akhir

01:54:402 (200) - don? disini pitch nya mulai turun keep dulu, karana menurut aing, 01:55:002 - lebih low, jadi yg itu tetep k

[Oni]

00:19:002 (49) - ganti ke don,kyk beda sih disini wkwk mengSnare

00:23:352 (64) - geser ke 00:23:202 - + ganti ke don sama kyk yang diatas keknya keep dulu, soalnya flownya gk terlalu sip, iyaa sih disitu ada suara drum, tpi pikir2 dulu deh

00:58:452 (193) - ganti ke don aja sih soalnya ini suara nya masih ngikut sama 00:58:002 (192) - 00:58:452 - don yes

01:16:602 (232,233,234) - ganti ke don soalnya udah beda suara disini no, bedanya gk terlalu berasa dan itu suara snare semua juga :3 jadi keep

00:28:452 (86) - delete? gk terlalu jelas sih ngikut yang mana XD mengvocal, wonderful

00:29:202 (90) - finish issshhhhh


Good Luck for Ranked! :D
thanks guys :3 luv yu

devid diff updated
Tyistiana

Alwaysyukaz wrote:

hey nekopoi PoiPoii! :D
M4M req from my modding queue
*sorry telat nugas terus isinya hhhhhh ;_;

[Tyis's Kantan]
please fix you slider velocty its have a little trouble in there *you can check it in AiMod
:arrow: Set to 1.40

00:07:602 (4,5,6,7,8) - dkdkd in 1/1 seems very hard for beginner players so I think to make this part 00:07:602 (4,5,6) - in don would be better
:arrow: It wouldn't be that hard. :3

00:14:802 (13) - the pitch is high so change it in kat
:arrow: It's a deep pitch.

00:48:402 (6) - kat? because of same as 00:47:802 (5) -
:arrow: Keep in order to save the consistency.

Good Luck for Ranked! :D
Thanks for modding!! >w<

@PoPoii
Please fix my SV to 1.40x please :3
Topic Starter
Poii

Tyistiana wrote:

@PoPoii
Please fix my SV to 1.40x please :3
Why your Sv is 1.6 ?
Tyistiana

PoPoii wrote:

Tyistiana wrote:

@PoPoii
Please fix my SV to 1.40x please :3
Why your Sv is 1.6 ?
I.... don't know either, lmao.
Good grief, it doesn't 16.0
Ideal
yea wots poppin jimbos
nm bc poi asked via pm and reminded me to open my queue so why the hell not
leggo bois

[Tyis's Kantan]
yea looks good

[Futsuu]
00:02:802 (4,5) - ctrl+g? d k k follows the pitch nicely here and agrees with both the previous pattern and the next one.
00:11:802 (19,20) - ^
01:00:402 (103) - i think a d fits better here rather than a k.

[david's Muzukashii]
00:04:902 (6) - why not a k? just curious, since it seems to fit in better with the vocal.
00:24:402 (53) - having a k here feels somewhat off here, as you used a d in 00:31:602 (74) - and it's the same sound in both sections.
01:14:652 - i think having a spinner here going till 01:16:002 - would seem nice, considering you only really wanted to use a note for vocals in this section.
01:22:002 (17) - same reasoning as 00:24:402 (53), using 01:29:202 (38) - as reference.
diff's pretty nice

[Oni]
woah an oni i can actually pass what is this even lol
00:28:152 (85) - here you decide add a k here, but wouldn't it be better if the same thing was done here 00:28:827 (88)? really up to you as to what should change here, but i think it's better to move 85 to 00:28:227 and make it a d.
00:43:152 - add a d here? there's a sound right there and it could be used nicely.
00:45:252 (148) - eh, i don't really think this fits too well as a k. maybe use a d here so you can have a d k d?
01:07:302 (212) - make this a k as the pitch mantains itself from the last note.
01:14:652 - same as muzukashii
01:25:752 (271) - same as 00:28:152 (85), using 01:26:427 (274) - as reference.

color me surprised, i can pass the oni LOL yea thats it gl on ranking :d
davidminh0111

Idealism wrote:

yea wots poppin jimbos
nm bc poi asked via pm and reminded me to open my queue so why the hell not
leggo bois

[david's Muzukashii]
00:04:902 (6) - why not a k? just curious, since it seems to fit in better with the vocal. I would like to place a d here for a calm part.
00:24:402 (53) - having a k here feels somewhat off here, as you used a d in 00:31:602 (74) - and it's the same sound in both sections. Giving some variations
01:14:652 - i think having a spinner here going till 01:16:002 - would seem nice, considering you only really wanted to use a note for vocals in this section. I want to make a break here
01:22:002 (17) - same reasoning as 00:24:402 (53), using 01:29:202 (38) - as reference. Same
diff's pretty nice Thanks

color me surprised, i can pass the oni LOL yea thats it gl on ranking :d
Thank you for modding, no change at all, Poii :3 :)
Topic Starter
Poii

Idealism wrote:

yea wots poppin jimbos
nm bc poi asked via pm and reminded me to open my queue so why the hell not
leggo bois

[Futsuu]
00:02:802 (4,5) - ctrl+g? d k k follows the pitch nicely here and agrees with both the previous pattern and the next one.
00:11:802 (19,20) - ^ mirror pattern
01:00:402 (103) - i think a d fits better here rather than a k. kat still better that vocal isnt low enough to use d

[Oni]
woah an oni i can actually pass what is this even lol
00:28:152 (85) - here you decide add a k here, but wouldn't it be better if the same thing was done here 00:28:827 (88)? really up to you as to what should change here, but i think it's better to move 85 to 00:28:227 and make it a d. naah, its for snare :3 i will keep that
00:43:152 - add a d here? there's a sound right there and it could be used nicely.i think no, bcuz at this part, i mainly follow the vocal clearly, and insert some drum sound to fill the empty place :3
00:45:252 (148) - eh, i don't really think this fits too well as a k. maybe use a d here so you can have a d k d? meeeh, ok don'd
01:07:302 (212) - make this a k as the pitch mantains itself from the last note.good
01:14:652 - same as muzukashii same like in muzu :3 just a break, bcuz the kai lil bit intensif
01:25:752 (271) - same as 00:28:152 (85), using 01:26:427 (274) - as reference.

color me surprised, i can pass the oni LOL yea thats it gl on ranking :d

davidminh0111 wrote:

Dafuq you changed your name, PoPoii
bcuz poii is simple and cute :*
Surono
idk why, teh tje fuk is that poi poi...... we_bus =_= *not we boss or u jabanesedem.

Im going to check this cute people's creation, i guess?!??!
davidminh0111

Surono wrote:

idk why, teh tje fuk is that poi poi...... we_bus =_= *not we boss or u jabanesedem.

Im going to check this cute people's creation, i guess?!??!
Rank soon™
UniqueBlock11
Yo!1!11!111!!!!

davidminh's muzukashii

Not sure why the beginning of the map is full of dons'. There's plenty of places you could place kats' to add variety and spice up the map:
00:02:802 (3) - Change to k to signify the change in music chords.
00:04:602 (5,6) - Change both to k to emphasize the falling vocal sound.
00:07:602 (9,10,11,12) - You don't hear the clap sounds in the song? These should be k's to represent them.
00:13:002 (21,22) - This pattern is weird; (21) lands on a powerful high pitched drum but is a don, and then (22) lands on a lower pitched vocal sound. Ctrl + G this pattern to better follow the music.
00:15:402 (27,28) - Same as above ^.
00:34:002 (81) - Add finish on this note for consistency with other notes throughout the Kiai.
00:57:402 (145,146,147) - Having just one finish on (145) isn't a good lead-in to this calm section of the song, add a finish on (147) to improve the lead-in. Remove (146) if you take this change.
01:09:402 (172) - Change to k to emphasize the high pitched drum sound.
01:10:602 (175) - Same as above ^.
01:11:502 (178) - Add a k here for the reason above ^, this song is reasonably slow so alternating triplets should be fine.
01:31:602 (231) - Add finish on this note for consistency with other notes throughout the Kiai.

oni

00:38:802 - Perhaps turn down volume here since this section of the song is calm.
01:09:402 (215,216) - Ctrl + G these notes since they will match the vocal pitch better, and the kat will land on the powerful high pitched drum.

Good luck~
davidminh0111

UniqueBlock11 wrote:

Yo!1!11!111!!!!

davidminh's muzukashii

Not sure why the beginning of the map is full of dons'. There's plenty of places you could place kats' to add variety and spice up the map:
00:02:802 (3) - Change to k to signify the change in music chords.
00:04:602 (5,6) - Change both to k to emphasize the falling vocal sound.
00:07:602 (9,10,11,12) - You don't hear the clap sounds in the song? These should be k's to represent them. Remapped by myself :D
00:13:002 (21,22) - This pattern is weird; (21) lands on a powerful high pitched drum but is a don, and then (22) lands on a lower pitched vocal sound. Ctrl + G this pattern to better follow the music. But I'm completely following vocal no so change :P and it will break the flow
00:15:402 (27,28) - Same as above ^. Changed this for contrast
00:34:002 (81) - Add finish on this note for consistency with other notes throughout the Kiai. Added
00:57:402 (145,146,147) - Having just one finish on (145) isn't a good lead-in to this calm section of the song, add a finish on (147) to improve the lead-in. Remove (146) if you take this change. Ok
01:09:402 (172) - Change to k to emphasize the high pitched drum sound. Ok
01:10:602 (175) - Same as above ^. 01:10:902 Changed to k
01:11:502 (178) - Add a k here for the reason above ^, this song is reasonably slow so alternating triplets should be fine. But I added k here already
01:31:602 (231) - Add finish on this note for consistency with other notes throughout the Kiai.

Good luck~
Thank you for modding

Muzukashii
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,600,4,1,0,50,1,0
19602,-83.3333333333333,4,1,0,80,0,1
38802,-100,4,1,0,40,0,0
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Topic Starter
Poii

UniqueBlock11 wrote:

Yo!1!11!111!!!!


oni

00:38:802 - Perhaps turn down volume here since this section of the song is calm. yes
01:09:402 (215,216) - Ctrl + G these notes since they will match the vocal pitch better, and the kat will land on the powerful high pitched drum.for contras, no

Good luck~
Devid updated

Surono wrote:

idk why, teh tje fuk is that poi poi...... we_bus =_= *not we boss or u jabanesedem.

Im going to check this cute people's creation, i guess?!??!
Im enough with jabanese dem sir :suronodawn:
ASPIRIN

hello there


davidminh's Muzukashii

Mapping



00:05:202 (7) - change to k

00:10:002 (13) - change to k

00:38:202 (94) - change to k

00:48:252 - here lost sound
Oni

Mapping



00:19:152 (50) - change to d

I can't mod Kantan and Futsuu becouse they perfect mapped! Unreal cool mapset, good luck!
Topic Starter
Poii

ASPIRIN wrote:

hello there



Oni

Mapping



00:19:152 (50) - change to d snare sound, No

I can't mod Kantan and Futsuu becouse they perfect mapped! Unreal cool mapset, good luck!

davidminh0111

ASPIRIN wrote:

hello there


davidminh's Muzukashii

Mapping



00:05:202 (7) - change to k No change for consistency in 00:00:402

00:10:002 (13) - change to k ^ for 00:12:402

00:38:202 (94) - change to k Since the music is fading and pitch is going down, I put d there

00:48:252 - here lost sound 00:48:252 leaving a space for the next note

I can't mod Kantan and Futsuu becouse they perfect mapped! Unreal cool mapset, good luck!
No change, thank you for modding
Etsu
hi poii, tyis and david here some suggestion :3

[General]
  1. Seems be fine.
[Tyis's Kantan]
  1. 00:02:802 (2) - etc.. could be kat to follow the sequence of the notes since they are far away that the first note, also makes good reference that 00:12:402 (10,11) -
  2. 00:55:002 (12) - is better move to 00:52:602 - for repeat estructure notes 6,7,8,9 for reference with 11,12,13,14 is bit would make sense to the voices.(since is strange much don) imo
  3. 01:14:202 - add note? considering like 01:09:402 (3,6) - for follow notes kat 1/1
[Futsuu]
  1. 00:17:802 - missing note 1/1 for voice like 00:08:202 - ? idk you should be mapped when it is set at the beginning, i felt something strange imo
  2. 00:20:202 (31,32) - etc.. i think in this diff you can use dk or kd here for drum+voice imo, or maybe here 01:17:802 (125,126) - for variation kiai
  3. 00:38:202 (67) - why don? this makes it really confusing for voice clear xD
  4. 00:42:402 (72) - change don? is more comfortable for next note make better balance sound imo
  5. 01:55:002 (200) - don?
[davidminh's Muzukashii]
  1. Disable the widescreen.
  2. 00:01:002 - add note? you follow sound voice there with 1/4 also is clear and better for tis diff, strange that futsuu has.
  3. 00:07:602 - to 00:10:002 - I would suggest that mapping more 1/2 for the voice is so simple for this diff like 00:17:502 - imo
  4. 00:10:602 (15) - etc.. change kat? the sound is as clear and loud as a bell I hear there is better for that color like 00:15:402 (27) - , consider in next note for balance.
  5. 00:10:302 - must remove this note you follow voice 1/2 (no note like 00:15:102 - ) so consider this
  6. 00:17:202 (31) - change kat for sequence, 00:26:802 (60,61) - same i feel that it does not fit very well there imo
  7. 00:57:702 - add note for voice?
  8. 01:09:102 (171) - must move to 01:08:802 - sound like 01:07:002 (166,167,168) - even it makes no sense to follow another sound if you follow voice.
  9. 01:16:002 - i like slider for roll drum here like futsuu
[Oni]
  1. I am not sure if the SV should be 1.6 since bpm is than 100, i think from below as 90 or 80 is used.
  2. 00:21:027 - it would be cool if you add note for the triple since it feels simple there imo
  3. 00:47:877 - same reason roll is clear like 01:16:077 (231) - , not is same that 00:57:402 (190,191,192,193) - is different :>
  4. 00:49:452 (164) - change kat? could balance the sound idk
  5. 01:04:602 - missing note?
nice song and map, gl ;)
Tyistiana

Idealism wrote:

yea wots poppin jimbos
nm bc poi asked via pm and reminded me to open my queue so why the hell not
leggo bois

[Tyis's Kantan]
yea looks good Thanks! :3

ASPIRIN wrote:

hello there


I can't mod Kantan and Futsuu becouse they perfect mapped! Unreal cool mapset, good luck! Thanks too! >w<

Etsu wrote:

hi poii, tyis and david here some suggestion :3

[General]
  1. Seems be fine.
[Tyis's Kantan]
  1. 00:02:802 (2) - etc.. could be kat to follow the sequence of the notes since they are far away that the first note, also makes good reference that 00:12:402 (10,11) -
    :arrow: Seems doesn't fit enough, and it will break the consistency on 2/1 pattern. Sorry ;;w;;
  2. 00:55:002 (12) - is better move to 00:52:602 - for repeat estructure notes 6,7,8,9 for reference with 11,12,13,14 is bit would make sense to the voices.(since is strange much don) imo
    :arrow: Yes, it's make sense! :3
  3. 01:14:202 - add note? considering like 01:09:402 (3,6) - for follow notes kat 1/1
    :arrow: I considered to delete 01:09:402 instead.
nice song and map, gl Thanks!! >w<
[ Tyis's Kantan]
Update box
osu file format v14

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TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:PoPoii
Version:Tyis's Kantan
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
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davidminh0111

Etsu wrote:

hi poii, tyis and david here some suggestion :3

[General]
  1. Seems be fine.
[davidminh's Muzukashii]
  1. Disable the widescreen. Done
  2. 00:01:002 - add note? you follow sound voice there with 1/4 also is clear and better for tis diff, strange that futsuu has.
  3. 00:07:602 - to 00:10:002 - I would suggest that mapping more 1/2 for the voice is so simple for this diff like 00:17:502 - imo Remapped
  4. 00:10:602 (15) - etc.. change kat? the sound is as clear and loud as a bell I hear there is better for that color like 00:15:402 (27) - , consider in next note for balance. For consistency in 00:13:002 No change
  5. 00:10:302 - must remove this note you follow voice 1/2 (no note like 00:15:102 - ) so consider this Ye, fixed
  6. 00:17:202 (31) - change kat for sequence, 00:26:802 (60,61) - same i feel that it does not fit very well there imo Ok
  7. 00:57:702 - add note for voice? Ok
  8. 01:09:102 (171) - must move to 01:08:802 - sound like 01:07:002 (166,167,168) - even it makes no sense to follow another sound if you follow voice. Ok
  9. 01:16:002 - i like slider for roll drum here like futsuu Everyone suggested me to map like this, so fixed
nice song and map, gl ;)
Muzukashii
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TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:davidminh's Muzukashii
Source:Shelter
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Topic Starter
Poii

Etsu wrote:

hi poii, tyis and david here some suggestion :3

[General]
  1. Seems be fine.
[Futsuu]
  1. 00:17:802 - missing note 1/1 for voice like 00:08:202 - ? idk you should be mapped when it is set at the beginning, i felt something strange imo calm part, i keep this empty in oni
  2. 00:20:202 (31,32) - etc.. i think in this diff you can use dk or kd here for drum+voice imo, or maybe here 01:17:802 (125,126) - for variation kiai maybe in last kai, yes yes, lets try it
  3. 00:38:202 (67) - why don? this makes it really confusing for voice clear xD it has differ pitvh than the others so yeah don
  4. 00:42:402 (72) - change don? is more comfortable for next note make better balance sound imo i use kat in oni, also d k d k 1/1 too boring
  5. 01:55:002 (200) - don? low pitch smh smh xD
[Oni]
  1. I am not sure if the SV should be 1.6 since bpm is than 100, i think from below as 90 or 80 is used. asked suronoh and yes 1.4
  2. 00:21:027 - it would be cool if you add note for the triple since it feels simple there imo cool but not cool xD
  3. 00:47:877 - same reason roll is clear like 01:16:077 (231) - , not is same that 00:57:402 (190,191,192,193) - is different :> i just want to make this diff harder
  4. 00:49:452 (164) - change kat? could balance the sound idk too much kd, but i'll consider it
  5. 01:04:602 - missing note? no, i follow the vocal clearly
nice song and map, gl ;)
thanks devid and tyis

pls tyis update your map xd it still popoii, make me grrrrrr smh xD
Surono
cute guys there? nope, yeh

>Oni
* 00:20:952 - ini buat overall mundurin ke 00:20:802 - sini buat neken drumnya, malah di ignore.... ya terapin 1st sama 2nd kiai, 3rd kiai buat variasi. kalau bisa yg 3rd kiai itu kkd yg tengah katnya di mundurin ke kiri jadi don, biar polanya kdk d. sesuatu tentang variasi, kalau repeat2 mulu bosenin penduduktidur.
* 00:54:402 - potensi buat di kat biar serasi sama si suara vokalnya, ya layerin pake kat dong
bagus

>Muzukashii
* 00:07:602 - http://puu.sh/xP1pd/ab4ddb1532.png I'd recommended this way, yeah since this part are close with futsuu. try to balance it with this suggestion at least or adding simple 1/2
* 00:11:502 - 00:13:902 - delete these, your current density are too much in this part.
* 00:17:502 - until 00:18:702 - delete and 00:19:152 - add kat
* 00:40:302 - delete and 00:41:202 - kat it
* 01:16:002 - at least add 3plet kat here

>Futsuu
* 00:24:102 - yahlah tambah kat, bosenin kosong
* 00:27:702 - antisipasi density, add d
* 00:33:702 - ya
* 00:37:302 -
* 00:43:602 - ~ 00:47:202 - wwkwkw............
dll

>Kantan
Tyis's Kantan -> Tyis' Kantan ( lol something something engrish )
why there are breaks? lol rip
00:48:402 - seems dull
try to not far with futsuu density, make some variation more, and a little buff kiais. it looks simple overall

for all mappers, the issues density you need pay attention: 00:39:102 - ~ until yeah.. try to discusing it with each others. for overall too, not only that Ive pointed out.
the number of notes per diff is neat, but there are some problems about density spreading. gl

ngapain gw setar, its not de taim orz
davidminh0111

Surono wrote:

cute guys there? nope, yeh

>Muzukashii
* 00:07:602 - http://puu.sh/xP1pd/ab4ddb1532.png I'd recommended this way, yeah since this part are close with futsuu. try to balance it with this suggestion at least or adding simple 1/2 I would like to keep this pattern simple and consistency with the other pattern same like this
* 00:11:502 - 00:13:902 - delete these, your current density are too much in this part. Fixed for consistency
* 00:17:502 - until 00:18:702 - delete and 00:19:152 - add kat Sure!!@!@!
* 00:40:302 - delete and 00:41:202 - kat it Okay
* 01:16:002 - at least add 3plet kat here Applied with Alwaysyukaz

for all mappers, the issues density you need pay attention: 00:39:102 - ~ until yeah.. try to discusing it with each others. for overall too, not only that Ive pointed out.
the number of notes per diff is neat, but there are some problems about density spreading. gl

ngapain gw setar, its not de taim orz ???
Thank you for modding, Surono :3

Muzukashii
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Sound Samples

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Topic Starter
Poii

Surono wrote:

ngapain gw setar, its not de taim orz
meeeh xD yow yow duud

devid updated
Tyistiana

Surono wrote:

cute guys there? nope, yeh

>Kantan
Tyis's Kantan -> Tyis' Kantan ( lol something something engrish )
:arrow: According to this website

Apostrophes wrote:

Rule 1b. Many common nouns end in the letter s (lens, cactus, bus, etc.). So do a lot of proper nouns (Mr. Jones, Texas, Christmas). There are conflicting policies and theories about how to show possession when writing such nouns. There is no right answer; the best advice is to choose a formula and stay consistent.

Apostrophes wrote:

Rule 1c. Some writers and editors add only an apostrophe to all nouns ending in s. And some add an apostrophe + s to every proper noun, be it Hastings's or Jones's.
I think that it didn't wrong to use Tyis's :3 (maybe)

/user_summon="Blackener (God)" for the grammar usage.
:arrow: I see, after talking to my (god) friend. Tyis' seems better.

why there are breaks? lol rip
:arrow: Calm part, I tried to not use the note. But I see, I'll add a 4/1 pattern.
00:48:402 - seems dull
:arrow: It's the best solution that I have talked to the other modders. ;;w;;
try to not far with futsuu density, make some variation more, and a little buff kiais. it looks simple overall
:arrow: Simple is the main concept for Kantan in my opinion.
:arrow: But I'll consider to make more variation.

for all mappers, the issues density you need pay attention: 00:39:102 - ~ until yeah.. try to discusing it with each others. for overall too, not only that Ive pointed out.
:arrow: I see, there's have a lot of issue about the consistence across each difficulty. I'll discuss to the other's. :3
the number of notes per diff is neat, but there are some problems about density spreading. gl
:arrow: Agree since my SR compare to Futsuu is still have a big difference.

ngapain gw setar, its not de taim orz I doubt, It's not the time. Does it? 8-)
Thanks, Mr. Surono =w=

@PoPoii
Be careful , name changed. ;)
[ Tyis' Kantan]
Update Box
osu file format v14

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Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:Tyis' Kantan
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
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Topic Starter
Poii
something something not correct ,demn i didnt realize that
Blackener

Tyistiana wrote:

Sure

Grammar Modding Request. (No Kudosooo ?) :3

ACTUAL PATTERN MOD WILL ADD SOON xd


Someone wrote:

Understandable expression is always more important than using perfect grammar.
Don't take this seriously. :3

Modding (?)
/user_summon="Blackener (God)" for the grammar usage. >> Delete this 8-)

I think that it didn't wrong to use Tyis's :3 (maybe) >> I think that it wasn't wrong to use Tyis's :3

why there are breaks? lol rip >> Why are there breaks? (Rip me, I'm sorry Mr.Surono XD ;-;)

I tried to not use the note. >> I tried not to use the note.

Simple is the main concept for Kantan in my opinion. >> Simplicity is the main concept for Kantan in my opinion. / Keeping map simple is the main concept for Kantan in my opinion.

need pay >> need to pay. (OMG I'm sorry again ;w;)

there's have a lot >> There's a lot of.... / It has a lot of .....

Agree since my SR compare to Futsuu is still have a big difference. >> Agree since my SR compared to Futsuu still has a big difference.

It's not the time. Does it? >> It's not the time, is it? (I laughed this part, sorry ;;w;;)

lol something something engrish >> Somethingๆ engrish // Oops I accidenatally used Thai grammar. XD

Good luck on ranking! :D
Thai education prioritizes grammar usage more than speaking. Grammar is OP 8-) 8-)
Topic Starter
Poii

Blackener wrote:

Tyistiana wrote:

Sure

Grammar Modding Request. (No Kudosooo ?) :3


Someone wrote:

Understandable expression is always more important than using perfect grammar.
Don't take this seriously. :3

Modding (?)
/user_summon="Blackener (God)" for the grammar usage. >> Delete this 8-)

I think that it didn't wrong to use Tyis's :3 (maybe) >> I think that it wasn't wrong to use Tyis's :3

why there are breaks? lol rip >> Why are there breaks? (Rip me, I'm sorry Mr.Surono XD ;-;)

I tried to not use the note. >> I tried not to use the note.

Simple is the main concept for Kantan in my opinion. >> Simplicity is the main concept for Kantan in my opinion. / Keeping map simple is the main concept for Kantan in my opinion.

need pay >> need to pay. (OMG I'm sorry again ;w;)

there's have a lot >> There's a lot of.... / It has a lot of .....

Agree since my SR compare to Futsuu is still have a big difference. >> Agree since my SR compared to Futsuu still has a big difference.

It's not the time. Does it? >> It's not the time, is it? (I laughed this part, sorry ;;w;;)

lol something something engrish >> Somethingๆ engrish // Oops I accidenatally used Thai grammar. XD

Good luck for ranking! :D
Thai education prioritizes grammar usage more than speaking. Grammar is OP 8-) 8-)
ohh cool, new type of mod
Tyistiana

Poii wrote:

ohh cool, new type of mod
Grammar modding by god.

Blackener wrote:

Someone wrote:

Understandable expression is always more important than using perfect grammar.
Don't take this seriously. :3

Modding (?)
/user_summon="Blackener (God)" for the grammar usage. >> Delete this 8-)
:arrow: Why I have to delete the truth?
#ForgiveMePlease LOL


I think that it didn't wrong to use Tyis's :3 (maybe) >> I think that it wasn't wrong to use Tyis's :3

why there are breaks? lol rip >> Why are there breaks? (Rip me, I'm sorry Mr.Surono XD ;-;)

I tried to not use the note. >> I tried not to use the note.
:arrow: I see.

Simple is the main concept for Kantan in my opinion. >> Simplicity is the main concept for Kantan in my opinion. / Keeping map simple is the main concept for Kantan in my opinion.
:arrow: Don't burn my grammar. Please. uwu

need pay >> need to pay. (OMG I'm sorry again ;w;)

there's have a lot >> There's a lot of.... / It has a lot of .....

Agree since my SR compare to Futsuu is still have a big difference. >> Agree since my SR compared to Futsuu still has a big difference.
:arrow: TOFEL 990 pts please.

It's not the time. Does it? >> It's not the time, is it? (I laughed this part, sorry ;;w;;)
:arrow: ****TRIGGERED**** LOL you got me. ;;w;;

lol something something engrish >> Somethingๆ engrish // Oops I accidenatally used Thai grammar. XD
:arrow: Somethingๆ tinglish.

Good luck on ranking! :D
Thai education prioritizes grammar usage more than speaking. Grammar is OP 8-) 8-)
:arrow: So, that cause many Thai's people can't talk to the foreign because they are not confident in their grammar. In conclusion, thai education system is failed to make Thai's population be able to use English.
Fcuk, I shouldn't slander about this topic here. Sorry ;;w;;
Surono
omg grammar nazi intensifies lmao,

@Tyistiana
keep in mind, yeah its good to have a concept on mapping but try to balancing with the other diffs. that doesnt mean if your diff is simple as the concept of kantan you wont trying to improve it and still considering it, it should be fixed as the circumstances of the mapset tho. have a concept mapping is good if you mapping marathon or highest diff lol, but if its a mapset yeah other things like spread mapping its important to note, cus concept mapping is optional for me lol

gl gl

Someone wrote:

Understandable expression is always more important than using perfect grammar.
:100: ;ok_hand:
Tyistiana

Surono wrote:

omg grammar nazi intensifies lmao,

@Tyistiana
keep in mind, yeah its good to have a concept on mapping but try to balancing with the other diffs. that doesnt mean if your diff is simple as the concept of kantan you wont trying to improve it and still considering it, it should be fixed as the circumstances of the mapset tho. have a concept mapping is good if you mapping marathon or highest diff lol, but if its a mapset yeah other things like spread mapping its important to note, cus concept mapping is optional for me lol
:arrow: Okay~ Balancing my Kantan to make it compatible to the other's difficulty.
:arrow: Add the note on some point especially on the last kiai
:arrow: More variation on the map , not using repetitive dkdkd pattern anymore.
:arrow: Decide to use 1/2 on some part, I'm not sure that it's legit on Kantan that much, since I've notice that Futsuu have use 1/4 on some part too.
:arrow: Buff the overall ; SR +0.4 approx to make it not too far from Futsuu.

gl gl

Someone wrote:

Understandable expression is always more important than using perfect grammar.
:100: ;ok_hand:
Little confuse when editing this.
btw, thanks to surono again! :)

[ Tyis' Kantan]
Update Box
osu file format v14

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ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:Tyis' Kantan
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Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
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neonat
Oni

00:22:002 (60) - just seems weird to go kat at that part, same thing at 00:31:602 (99) - with the impact given at 00:19:602 (51) and 00:29:202 (90) - it goes back to the same pitch, it's better to be similar. Likewise for the other kiais
00:28:827 (88) - because 00:28:152 (85) - follows the synth rather than the vocals, this note then becomes a little out of place because the rhythm switched over the music layer and is now the instrumentals, but the beat at 00:28:752 is overlooked and clashes with the vocals. Occurs in the other kiais too
00:47:052 - could use a beat here
00:53:802 (176,177,178,179,180,181,182,183,184,185) - the sequence of 2 3 3 2 like what you did at 00:44:202 (143,144,145,146,147,148,149,150,151,152) - seems to fit better, especially 00:54:702 (180,181,182) seems off
00:56:652 - could use a beat here
01:54:702 (7,8,9) - back to d d k instead? Now it's the opposite of 01:55:302 (10,11,12) - but the last 3 beats are distinctively different from 01:53:502 (1,2,3,4,5,6,7,8,9) - which repeats the same pitches, 01:55:302 (10,11,12) doesn't

davidminh's Muzukashii

00:29:202 (65) - K? Alternate like what you did before. But then comes the 2nd kiai where you did a different pattern, which somewhat suits the pitch better except for 1 note 01:22:002 (203) as the song returns to the same pitch 5 times on those places, so the last one distinctively differs from the rest
00:44:652 - could use a beat here, seems like the doubles of 00:44:202 (107,108) - is left unanswered by something to complement it
00:47:052 - likewise here as well, seems empty at the moment
00:49:602 - leaving just the vocals mapped, the strong beats on places like this and 00:51:402 - if you do not feel like having these at least have 00:50:502 mapped so the map keeps flowing
00:54:252 -could really do with a note here and at 00:56:652
01:22:002 (203) - now matching 01:31:602 (231) - but should it really? Unlike the former, the music pitch goes up at 01:31:602 (231)
01:41:202 (262) - similar to 01:22:002 (203)
01:54:402 (303) - the beat at 01:55:002 (305) should be higher up in priority to have a more distinct change in colour, as it has the same clap in the song like what you hear at 01:53:802 (301) - just slightly softer, but same nonetheless. I would say change 01:54:402 (303) to d and 01:55:002 (305) to k

Futsuu

00:27:702 (48) - rather than making it more dense here, the place at 00:28:902 seems more appropriate to have the note, leading in to the next section of the music, but currently this section is less dense. Similarly in the other kiais (01:25:302 (146) - 01:44:502 (188) - )
00:37:302 (69) - similar, or if you feel the song has become too soft just before the end of the chorus, remove. Similarly in the other kiais (01:54:102 (209) - )
00:51:702 (94) - seems more appropriate at 00:52:302 - 00:51:702 (94) just seems placed too centred in the phrase and is neither here nor there
00:55:002 (100,101) - could shift 1/2 beat forward, similar to the music section of 00:49:602 (89,90,91) -
00:57:702 - have a beat here?
01:07:002 (113,114,115,116,117,118) - pitch of 01:07:002 (113,114) - remains unchanged, those of 01:08:202 (115,116,117,118) - go down for each double notes, try to sync that with the colours as well? kk dk kd or a pattern along these lines
00:58:002 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126) - your section here is worryingly empty compared to Muzu, the density of this section does not progress well to the next difficulty, please add more notes to it
01:31:302 - could do with a note here
01:34:902 (166) - could remove, 01:36:102 (169) - does the job about intensifying and leading to the next part
01:38:502 - could add a note here, it's now the final kiai and you could try to round things up, the players have warmed up to the song and more familiar about the whole piece

Tyis' Kantan

00:14:802 (13) - k here instead? Out of all the rest, this one differs in the music compared to 00:02:802 (2,3) - 00:10:002 (8) - 00:11:202 (9,10) -
00:34:002 (17) - change to k? Likewise at 01:31:602 (17) - and 01:50:802 (39) - the music changes up here compared to the other components of similar area in the kiais
00:58:002 (16) - k instead?
01:44:802 (32) - change to k? Or change something within 01:38:802 (25,26,27) - 01:43:602 (30,31,32,33,34) - 01:48:402 (36,37,38) - or 01:53:202 (41,42,43,44,45) - there is totally no variance in pattern throughout the whole map, even in the kiai for 1/1 notes that are consecutively after each other. The map goes on monotonously. In the end, just changing up the last kiai might not help enough, but that should still be one of the most important bits to try and make it more unique to the song.

The whole Kantan only has dons on the 1st and 3rd beat, and kats on 2nd and 4th except for 2 objects which are 01:00:402 (17) and 01:05:202 (1)
I too think there needs to be a buff up, it's too empty. Example of a place to add notes is like 00:58:002 - 01:14:802 - as the Futsuu needs a boost there as well.


These are my main concerns, good luck and all the best
davidminh0111

neonat wrote:

davidminh's Muzukashii

00:29:202 (65) - K? Alternate like what you did before. But then comes the 2nd kiai where you did a different pattern, which somewhat suits the pitch better except for 1 note 01:22:002 (203) as the song returns to the same pitch 5 times on those places, so the last one distinctively differs from the rest Fixed
00:44:652 - could use a beat here, seems like the doubles of 00:44:202 (107,108) - is left unanswered by something to complement it Fixed
00:47:052 - likewise here as well, seems empty at the moment I think it's okay now, because for the consistency spread
00:49:602 - leaving just the vocals mapped, the strong beats on places like this and 00:51:402 - if you do not feel like having these at least have 00:50:502 mapped so the map keeps flowing Added a note
00:54:252 -could really do with a note here and at 00:56:652 Added the 00:54:252 only
01:22:002 (203) - now matching 01:31:602 (231) - but should it really? Unlike the former, the music pitch goes up at 01:31:602 (231) The pitch is really the same
01:41:202 (262) - similar to 01:22:002 (203) ^
01:54:402 (303) - the beat at 01:55:002 (305) should be higher up in priority to have a more distinct change in colour, as it has the same clap in the song like what you hear at 01:53:802 (301) - just slightly softer, but same nonetheless. I would say change 01:54:402 (303) to d and 01:55:002 (305) to k Applied

These are my main concerns, good luck and all the best
Thank you for modding, neonat.
@Poii: Maybe just nerf a little bit for Futsuu, I'm close to that diff.

Muzukashii
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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Tyistiana

neonat wrote:

Tyis' Kantan

00:14:802 (13) - k here instead? Out of all the rest, this one differs in the music compared to 00:02:802 (2,3) - 00:10:002 (8) - 00:11:202 (9,10) -
:arrow: I just think about this on yesterday too, maybe I forgot to make it become k.
00:34:002 (17) - change to k? Likewise at 01:31:602 (17) - and 01:50:802 (39) - the music changes up here compared to the other components of similar area in the kiais
:arrow: Change for the overall consistency.
00:58:002 (16) - k instead?
:arrow: Not have a snare drum pitch, like 00:57:402 (16,17)
01:44:802 (32) - change to k? Or change something within 01:38:802 (25,26,27) - 01:43:602 (30,31,32,33,34) - 01:48:402 (36,37,38) - or 01:53:202
(41,42,43,44,45) - there is totally no variance in pattern throughout the whole map, even in the kiai for 1/1 notes that are consecutively after each other. The map goes on monotonously. In the end, just changing up the last kiai might not help enough, but that should still be one of the most important bits to try and make it more unique to the song.
:arrow: It's already k according to my changed yesterday.

The whole Kantan only has dons on the 1st and 3rd beat, and kats on 2nd and 4th except for 2 objects which are 01:00:402 (17) and 01:05:202 (1)
I too think there needs to be a buff up, it's too empty. Example of a place to add notes is like 00:58:002 - 01:14:802 - as the Futsuu needs a boost there as well.
:arrow: These have been improved yesterday!! >w<

These are my main concerns, good luck and all the best

davidminh0111 wrote:

@Poii: Maybe just nerf a little bit for Futsuu, I'm close to that diff.
I'm agree, maybe to nerf Futsuu might be the best solution. To not make it not too close to davidminh's muzukashii. And not too far away from my Kantan. :3
Thanks, neonat!! >w<

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Topic Starter
Poii

neonat wrote:

Oni

00:22:002 (60) - just seems weird to go kat at that part, same thing at 00:31:602 (99) - with the impact given at 00:19:602 (51) and 00:29:202 (90) - it goes back to the same pitch, it's better to be similar. Likewise for the other kiais i tried to follow the vocal, but yeah don is good
00:28:827 (88) - because 00:28:152 (85) - follows the synth rather than the vocals, this note then becomes a little out of place because the rhythm switched over the music layer and is now the instrumentals, but the beat at 00:28:752 is overlooked and clashes with the vocals. Occurs in the other kiais too i know that 85 is not following the vocal correctly but, i wont to lose the snare there, i'll keep this part(and others kai too) bcuz it still emphasize the both drum and vocal
00:47:052 - could use a beat here kat or don, kat ftw xD i dunno
00:53:802 (176,177,178,179,180,181,182,183,184,185) - the sequence of 2 3 3 2 like what you did at 00:44:202 (143,144,145,146,147,148,149,150,151,152) - seems to fit better, especially 00:54:702 (180,181,182) seems off yeeshhh
00:56:652 - could use a beat here
01:54:702 (7,8,9) - back to d d k instead? Now it's the opposite of 01:55:302 (10,11,12) - but the last 3 beats are distinctively different from 01:53:502 (1,2,3,4,5,6,7,8,9) - which repeats the same pitches, 01:55:302 (10,11,12) doesn't yesh bcuz the last 3 notes is special

Futsuu

00:27:702 (48) - rather than making it more dense here, the place at 00:28:902 seems more appropriate to have the note, leading in to the next section of the music, but currently this section is less dense. Similarly in the other kiais (01:25:302 (146) - 01:44:502 (188) - )
00:37:302 (69) - similar, or if you feel the song has become too soft just before the end of the chorus, remove. Similarly in the other kiais (01:54:102 (209) - )
00:51:702 (94) - seems more appropriate at 00:52:302 - 00:51:702 (94) just seems placed too centred in the phrase and is neither here nor there
00:55:002 (100,101) - could shift 1/2 beat forward, similar to the music section of 00:49:602 (89,90,91) -
00:57:702 - have a beat here?
01:07:002 (113,114,115,116,117,118) - pitch of 01:07:002 (113,114) - remains unchanged, those of 01:08:202 (115,116,117,118) - go down for each double notes, try to sync that with the colours as well? kk dk kd or a pattern along these lines
00:58:002 (106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126) - your section here is worryingly empty compared to Muzu, the density of this section does not progress well to the next difficulty, please add more notes to it ok, i fixed and re-arrange you mentioned above, del some note add slidder and spinner as well
01:31:302 - could do with a note here no
01:34:902 (166) - could remove, 01:36:102 (169) - does the job about intensifying and leading to the next part yes for the consistency
01:38:502 - could add a note here, it's now the final kiai and you could try to round things up, the players have warmed up to the song and more familiar about the whole piece maybe no, i want to keep this simple, maybe re-arrange this last kai

i nerf this lil bit and buff some part, i dunno its better or not, but for me this one is better than before
These are my main concerns, good luck and all the best
wat are you doin jarvis ? you waste your star xD
JarvisGaming
I HAVE TOO MUCH STARS ON ME
davidminh0111

JarvisGaming YT wrote:

I HAVE TOO MUCH STARS ON ME
Go go!!! Make this map more priority
Blackener
Hi ;3 From que... no I came here myself xd

My queue is free now. Actually,
there's last req by Cocoaaa but I'm waiting for previous modder. So here comes this mod. :3

OMG 7-paged mods rip D: Accept as you agree :]


God Tyistiana's Kantan

Surono wrote:

Make some variation more, and a little buff kiais. it looks simple overall
Agreed, but if I overlook the variation and spread (which many modders mentioned about it), this is flawless in my opinion.

Oh, your map even got improved


00:41:202 - I feel little strange when it doesn't have note here. I don't know, but I see other diffs has a note at this point. ;-;

01:11:502 (7) - You placed note at this point while Futsuu doesn't OMG

01:35:202 (21) - Change to d? At least, it follows kick sound, it's the same pitch of previous note. and it also emphasizes incoming kkd

Old Futsuu
00:55:002 (100,101,102) - To be honest, I enjoy 00:48:402 until 00:47:802 (85,86,87) I feel NOOOOO why you did dkk D; I know it's for variation. So, can you try kkd instead ? Okay. For enough reason (?), The note at 00:55:602 (102) is d in other diffs while Futsuu isn't.

Poii wrote:

d k d k 1/1 too boring
Yeah, also this point 01:10:602 (119,120,121,122). Try to use d k k d or d d k d. Because Kantan used d 01:11:802 (6).

Woah, big change D;

Futsuu
00:10:602 (16) - k? If you want to follow umm.. percussion, and for overall consistency in the last kiai.

01:11:502 - Kantan has a note at this point while Futsuu doesn't OMG.

Wow, a lot of variations in this diff, nice. #TEAMCONSISTENCY :3

davidminh's Muzukashii
01:03:252 (158,159) - How about ctrl+g? It follows blackground instrument and vocal, it also emphasizes 01:04:302 (160) sound

Nice pattern! I cannot find what to fix in your diff, sorry for short mod. ;-;

Oni
00:21:702 (59) - k? Also other points like this. I'm really not sure. But I know that it follows high-pitched sound like vocal and emphasizes drum at 00:22:002 (60). Maybe forget it? cuz I think d is still okay.

00:56:652 (188) - d? The kick sound is clearer than hihat.

01:16:002 (231,232,233) - Wow xd

01:41:502 (25) - I don't know what are you following by k? Also this note 01:51:102 (67) D;


I can't find what to fix more because these are almost flawless. So, sorry for short mod D; , good luck on ranking! :3
davidminh0111

Blackener wrote:

Hi ;3 From que... no I came here myself xd

My queue is free now. Actually,
there's last req by Cocoaaa but I'm waiting for previous modder. So here comes this mod. :3

OMG 7-paged mods rip D: Accept as you agree :]


davidminh's Muzukashii
01:03:252 (158,159) - How about ctrl+g? It follows blackground instrument and vocal, it also emphasizes 01:04:302 (160) sound But I'm following vocal and fit the pitch no change xD!

Nice pattern! I cannot find what to fix in your diff, sorry for short mod. ;-;

I can't find what to fix more because these are almost flawless. So, sorry for short mod D; , good luck on ranking! :3
>Made some changes by myself, thank you for modding, Blackener. I hope you can improve more about modding Taiko :)
Muzukashii
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Topic Starter
Poii

Blackener wrote:

Hi ;3 From que... no I came here myself xd

My queue is free now. Actually,
there's last req by Cocoaaa but I'm waiting for previous modder. So here comes this mod. :3

OMG 7-paged mods rip D: Accept as you agree :]


Old Futsuu
00:55:002 (100,101,102) - To be honest, I enjoy 00:48:402 until 00:47:802 (85,86,87) I feel NOOOOO why you did dkk D; I know it's for variation. So, can you try kkd instead ? Okay. For enough reason (?), The note at 00:55:602 (102) is d in other diffs while Futsuu isn't.

Poii wrote:

d k d k 1/1 too boring
Yeah, also this point 01:10:602 (119,120,121,122). Try to use d k k d or d d k d. Because Kantan used d 01:11:802 (6).

Woah, big change D;

Futsuu
00:10:602 (16) - k? If you want to follow umm.. percussion, and for overall consistency in the last kiai.naah dis one isnt for percusion

01:11:502 - Kantan has a note at this point while Futsuu doesn't OMG.i want to clearly follow the percusion, yeah i know kantan have note there bcuz previous part, kantan dont have much note

Wow, a lot of variations in this diff, nice. #TEAMCONSISTENCY :3


Oni
00:21:702 (59) - k? Also other points like this. I'm really not sure. But I know that it follows high-pitched sound like vocal and emphasizes drum at 00:22:002 (60). Maybe forget it? cuz I think d is still okay.

00:56:652 (188) - d? The kick sound is clearer than hihat.but the flow is not flat, will consider it

01:16:002 (231,232,233) - Wow xdwew

01:41:502 (25) - I don't know what are you following by k? Also this note 01:51:102 (67) D; the flow


I can't find what to fix more because these are almost flawless. So, sorry for short mod D; , good luck on ranking! :3
Tyistiana

Blackener wrote:

Hi ;3 From que... no I came here myself xd

My queue is free now. Actually,
there's last req by Cocoaaa but I'm waiting for previous modder. So here comes this mod. :3

OMG 7-paged mods rip D: Accept as you agree :]


Noob Tyistiana's Kantan

Surono wrote:

Make some variation more, and a little buff kiais. it looks simple overall
Agreed, but if I overlook the variation and spread (which many modders mentioned about it), this is flawless in my opinion.

Oh, your map even got improved

:arrow: Thanks, I tried so hard ;-;

00:41:202 - I feel little strange when it doesn't have note here. I don't know, but I see other diffs has a note at this point. ;-;
:arrow: Because it's the easiest diff. ;;w;;

01:11:502 (7) - You placed note at this point while Futsuu doesn't OMG
:arrow: A variation of the pattern here considered by the vocal. Before this map will have only boring 1/1 pattern. But I'll delete this note if anyone else mention about this.

01:35:202 (21) - Change to d? At least, it follows kick sound, it's the same pitch of previous note. and it also emphasizes incoming kkd
:arrow: It would break the consistency of kdkkd which I've use so far.

I can't find what to fix more because these are almost flawless. So, sorry for short mod D; , good luck on ranking! :3
Thanks, Blackener!! :)
Protonori
From my modding queue~
These are mostly suggestions, so ignore them as necessary.

[Tyis' Kantan]
00:01:602 (2) - Change to d? I don't think the vocals are similar enough to justify the same pattern at 00:04:002.
00:56:802 (15,16,17,18) - Change to k dkd? I think it emphasizes the vocals better.

[Futsuu]
01:36:402 (43) - Maybe add a finisher like you did at 00:19:602 and 01:17:202?

[davidminh's Muzukashii]
01:50:802 (295) - Add a finisher? You did this at 00:34:002 and 01:31:602.

This is a really good set, so I couldn't find many things to mod.
I hope this pops up in qualified soon! :)
davidminh0111
@Protonori changed
@Poii 01:50:802 change to big K Thank you
Topic Starter
Poii
thanks proton xD

yee devid ok, updated! wait for tyis to check the mod
davidminh0111
Made some changes by myself

Muzukashii
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,28902,1,0,0:0:0:0:
256,192,29202,1,12,0:0:0:0:
256,192,29802,1,0,0:0:0:0:
256,192,29952,1,8,0:0:0:0:
256,192,30252,1,8,0:0:0:0:
256,192,30402,1,0,0:0:0:0:
256,192,30702,1,0,0:0:0:0:
256,192,31002,1,8,0:0:0:0:
256,192,31602,1,4,0:0:0:0:
256,192,32202,1,0,0:0:0:0:
256,192,32352,1,8,0:0:0:0:
256,192,32652,1,8,0:0:0:0:
256,192,32802,1,0,0:0:0:0:
256,192,33102,1,0,0:0:0:0:
256,192,33402,1,8,0:0:0:0:
256,192,34002,1,12,0:0:0:0:
256,192,34602,1,0,0:0:0:0:
256,192,34752,1,8,0:0:0:0:
256,192,35052,1,8,0:0:0:0:
256,192,35202,1,0,0:0:0:0:
256,192,35502,1,0,0:0:0:0:
256,192,35802,1,8,0:0:0:0:
256,192,36402,1,0,0:0:0:0:
256,192,36702,1,0,0:0:0:0:
256,192,37002,1,8,0:0:0:0:
256,192,37302,1,0,0:0:0:0:
256,192,37602,1,8,0:0:0:0:
256,192,37902,1,0,0:0:0:0:
256,192,38202,1,8,0:0:0:0:
256,192,38802,1,0,0:0:0:0:
256,192,39402,1,0,0:0:0:0:
256,192,39702,1,8,0:0:0:0:
256,192,40002,1,0,0:0:0:0:
256,192,40602,1,8,0:0:0:0:
256,192,40902,1,0,0:0:0:0:
256,192,41202,1,8,0:0:0:0:
256,192,41652,1,8,0:0:0:0:
256,192,42102,1,0,0:0:0:0:
256,192,42402,1,0,0:0:0:0:
256,192,43002,1,8,0:0:0:0:
256,192,43152,1,0,0:0:0:0:
256,192,43602,1,0,0:0:0:0:
256,192,43902,1,0,0:0:0:0:
256,192,44202,1,8,0:0:0:0:
256,192,44352,1,0,0:0:0:0:
256,192,44652,1,0,0:0:0:0:
256,192,44802,1,0,0:0:0:0:
256,192,45102,1,0,0:0:0:0:
256,192,45402,1,8,0:0:0:0:
256,192,46002,1,0,0:0:0:0:
256,192,46602,1,8,0:0:0:0:
256,192,47202,1,0,0:0:0:0:
256,192,47502,1,0,0:0:0:0:
256,192,47802,1,8,0:0:0:0:
256,192,47952,1,8,0:0:0:0:
256,192,48102,1,8,0:0:0:0:
256,192,48402,1,4,0:0:0:0:
256,192,49002,1,0,0:0:0:0:
256,192,49152,1,8,0:0:0:0:
256,192,49452,1,0,0:0:0:0:
256,192,49602,1,0,0:0:0:0:
256,192,49902,1,0,0:0:0:0:
256,192,50202,1,8,0:0:0:0:
256,192,50802,1,0,0:0:0:0:
256,192,51252,1,8,0:0:0:0:
256,192,51702,1,0,0:0:0:0:
256,192,52002,1,0,0:0:0:0:
256,192,52452,1,8,0:0:0:0:
256,192,52602,1,0,0:0:0:0:
256,192,53202,1,0,0:0:0:0:
256,192,53502,1,0,0:0:0:0:
256,192,53802,1,8,0:0:0:0:
256,192,53952,1,0,0:0:0:0:
256,192,54252,1,0,0:0:0:0:
256,192,54402,1,0,0:0:0:0:
256,192,54702,1,0,0:0:0:0:
256,192,55002,1,8,0:0:0:0:
256,192,55602,1,0,0:0:0:0:
256,192,56202,1,8,0:0:0:0:
256,192,56802,1,0,0:0:0:0:
256,192,57102,1,0,0:0:0:0:
256,192,57402,1,12,0:0:0:0:
256,192,57702,1,0,0:0:0:0:
256,192,58002,1,0,0:0:0:0:
256,192,58452,1,8,0:0:0:0:
256,192,58902,1,0,0:0:0:0:
256,192,59502,1,0,0:0:0:0:
256,192,59802,1,8,0:0:0:0:
256,192,60402,1,0,0:0:0:0:
256,192,60852,1,8,0:0:0:0:
256,192,61302,1,0,0:0:0:0:
256,192,62202,1,0,0:0:0:0:
256,192,62502,1,0,0:0:0:0:
256,192,62802,1,8,0:0:0:0:
256,192,63252,1,0,0:0:0:0:
256,192,63702,1,8,0:0:0:0:
256,192,64302,1,8,0:0:0:0:
256,192,64602,1,0,0:0:0:0:
256,192,64902,1,0,0:0:0:0:
256,192,65202,1,8,0:0:0:0:
256,192,65652,1,0,0:0:0:0:
256,192,66102,1,8,0:0:0:0:
256,192,66702,1,0,0:0:0:0:
256,192,67002,1,8,0:0:0:0:
256,192,67302,1,0,0:0:0:0:
256,192,67602,1,0,0:0:0:0:
256,192,68202,1,8,0:0:0:0:
256,192,68502,1,0,0:0:0:0:
256,192,68802,1,0,0:0:0:0:
256,192,69402,1,8,0:0:0:0:
256,192,69702,1,8,0:0:0:0:
256,192,70002,1,0,0:0:0:0:
256,192,70602,1,0,0:0:0:0:
256,192,70902,1,8,0:0:0:0:
256,192,71202,1,8,0:0:0:0:
256,192,71502,1,8,0:0:0:0:
256,192,71652,1,0,0:0:0:0:
256,192,72102,1,0,0:0:0:0:
256,192,72402,1,0,0:0:0:0:
256,192,73002,1,8,0:0:0:0:
256,192,73302,1,8,0:0:0:0:
256,192,74202,1,0,0:0:0:0:
256,192,74502,1,0,0:0:0:0:
256,192,76002,1,8,0:0:0:0:
256,192,76152,1,8,0:0:0:0:
256,192,76302,1,8,0:0:0:0:
256,192,76602,1,0,0:0:0:0:
256,192,77202,1,4,0:0:0:0:
256,192,77502,1,0,0:0:0:0:
256,192,77802,1,0,0:0:0:0:
256,192,77952,1,8,0:0:0:0:
256,192,78252,1,8,0:0:0:0:
256,192,78402,1,0,0:0:0:0:
256,192,78702,1,0,0:0:0:0:
256,192,79002,1,8,0:0:0:0:
256,192,79602,1,4,0:0:0:0:
256,192,80202,1,0,0:0:0:0:
256,192,80352,1,8,0:0:0:0:
256,192,80652,1,8,0:0:0:0:
256,192,80802,1,0,0:0:0:0:
256,192,81102,1,0,0:0:0:0:
256,192,81402,1,8,0:0:0:0:
256,192,82002,1,4,0:0:0:0:
256,192,82602,1,0,0:0:0:0:
256,192,82752,1,8,0:0:0:0:
256,192,83052,1,8,0:0:0:0:
256,192,83202,1,0,0:0:0:0:
256,192,83502,1,0,0:0:0:0:
256,192,83802,1,8,0:0:0:0:
256,192,84402,1,0,0:0:0:0:
256,192,84702,1,0,0:0:0:0:
256,192,85002,1,8,0:0:0:0:
256,192,85302,1,0,0:0:0:0:
256,192,85602,1,8,0:0:0:0:
256,192,86202,1,8,0:0:0:0:
256,192,86502,1,0,0:0:0:0:
256,192,86802,1,12,0:0:0:0:
256,192,87402,1,0,0:0:0:0:
256,192,87552,1,8,0:0:0:0:
256,192,87852,1,8,0:0:0:0:
256,192,88002,1,0,0:0:0:0:
256,192,88302,1,0,0:0:0:0:
256,192,88602,1,8,0:0:0:0:
256,192,89202,1,4,0:0:0:0:
256,192,89802,1,0,0:0:0:0:
256,192,89952,1,8,0:0:0:0:
256,192,90252,1,8,0:0:0:0:
256,192,90402,1,0,0:0:0:0:
256,192,90702,1,0,0:0:0:0:
256,192,91002,1,8,0:0:0:0:
256,192,91602,1,12,0:0:0:0:
256,192,92202,1,0,0:0:0:0:
256,192,92352,1,8,0:0:0:0:
256,192,92652,1,8,0:0:0:0:
256,192,92802,1,0,0:0:0:0:
256,192,93102,1,0,0:0:0:0:
256,192,93402,1,8,0:0:0:0:
256,192,94002,1,0,0:0:0:0:
256,192,94302,1,0,0:0:0:0:
256,192,94602,1,8,0:0:0:0:
256,192,94902,1,0,0:0:0:0:
256,192,95202,1,8,0:0:0:0:
256,192,95502,1,0,0:0:0:0:
256,192,95802,1,0,0:0:0:0:
256,192,96402,1,4,0:0:0:0:
256,192,96702,1,0,0:0:0:0:
256,192,97002,1,0,0:0:0:0:
256,192,97152,1,8,0:0:0:0:
256,192,97452,1,8,0:0:0:0:
256,192,97602,1,0,0:0:0:0:
256,192,97902,1,0,0:0:0:0:
256,192,98202,1,8,0:0:0:0:
256,192,98502,1,8,0:0:0:0:
256,192,98802,1,4,0:0:0:0:
256,192,99402,1,0,0:0:0:0:
256,192,99552,1,8,0:0:0:0:
256,192,99852,1,8,0:0:0:0:
256,192,100002,1,0,0:0:0:0:
256,192,100302,1,0,0:0:0:0:
256,192,100602,1,8,0:0:0:0:
256,192,100902,1,0,0:0:0:0:
256,192,101202,1,4,0:0:0:0:
256,192,101802,1,0,0:0:0:0:
256,192,101952,1,8,0:0:0:0:
256,192,102252,1,8,0:0:0:0:
256,192,102402,1,0,0:0:0:0:
256,192,102702,1,0,0:0:0:0:
256,192,103002,1,8,0:0:0:0:
256,192,103602,1,0,0:0:0:0:
256,192,103902,1,0,0:0:0:0:
256,192,104202,1,8,0:0:0:0:
256,192,104502,1,0,0:0:0:0:
256,192,104802,1,8,0:0:0:0:
256,192,105402,1,8,0:0:0:0:
256,192,105702,1,0,0:0:0:0:
256,192,106002,1,12,0:0:0:0:
256,192,106602,1,0,0:0:0:0:
256,192,106752,1,8,0:0:0:0:
256,192,107052,1,8,0:0:0:0:
256,192,107202,1,0,0:0:0:0:
256,192,107502,1,0,0:0:0:0:
256,192,107802,1,8,0:0:0:0:
256,192,108102,1,8,0:0:0:0:
256,192,108402,1,4,0:0:0:0:
256,192,109002,1,0,0:0:0:0:
256,192,109152,1,8,0:0:0:0:
256,192,109452,1,8,0:0:0:0:
256,192,109602,1,0,0:0:0:0:
256,192,109902,1,0,0:0:0:0:
256,192,110202,1,8,0:0:0:0:
256,192,110502,1,0,0:0:0:0:
256,192,110802,1,12,0:0:0:0:
256,192,111402,1,0,0:0:0:0:
256,192,111552,1,8,0:0:0:0:
256,192,111852,1,8,0:0:0:0:
256,192,112002,1,0,0:0:0:0:
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256,192,112602,1,8,0:0:0:0:
256,192,113202,1,0,0:0:0:0:
256,192,113502,1,0,0:0:0:0:
256,192,113802,1,8,0:0:0:0:
256,192,114102,1,0,0:0:0:0:
256,192,114402,1,0,0:0:0:0:
256,192,114702,1,0,0:0:0:0:
256,192,115002,1,8,0:0:0:0:
256,192,115602,1,0,0:0:0:0:
Tyistiana

Protonori wrote:

From my modding queue~
These are mostly suggestions, so ignore them as necessary.

[Tyis' Kantan]
00:01:602 (2) - Change to d? I don't think the vocals are similar enough to justify the same pattern at 00:04:002.
:arrow: This note have followed the snare drum sound. Just like 00:04:002
00:56:802 (15,16,17,18) - Change to k dkd? I think it emphasizes the vocals better.
:arrow: It would break the consistency which I've represent the snare drum sound as k.
This is a really good set, so I couldn't find many things to mod.
I hope this pops up in qualified soon! :)
Thanks, Protonori! :D

@Poii
Sorry for late ;;w;;
Topic Starter
Poii
Will update it tmr
Its oky tyis
Rossi
Hi~

Request M4M from Poii~

This already good lol xD but I find some problem that heard strange

[Muzukashii]
01:40:902 (264,265) - Ctrl + G ? I think its better with pattern dkkD. Also emphasize with 01:37:902 (254,255,256,257) -

or If you want to keep your own, just change K finish to normal k. Same to 01:48:402 (287) - ; 01:50:802 (295) -

GL Poii with ranked this :) I hope my mod will help <3
Smallwu
Hello, mod via forum-PM
[Tyis' Kantan]
  1. 01:55:002 (47) - d would be better. Compared to (46), (47) sounds more like (48)
[Futsuu]
  1. 00:00:402 (1,2) - Ctrl+G because (1) sounds lower than (2)
  2. 00:05:202 (7,8) - Ctrl+G ^
  3. 00:10:602 (16) - kat here would be better. There's a sound effect that you follow on the other places [00:11:802 - 00:13:002 - 00:14:202 - for example] , but here you no follow.
  4. 00:15:402 (24) - kat, reason same as above.

  5. 00:19:602 - 00:38:802 - All of the kiai parts are perfect, I think they should be kept actually.
    But you need to handle density problem. To handle it, I think here's the best part :3

    Plan A: Make this part with 1/2 Beat Snap Divisor.
    1/2 always shows good results in slow songs, so yea :3

    Plan B: Just remove the note between triplets. For example, let this become this.
    After you done, the whole part will seem like the beginning part. I more like this than plan A because it sounds better.

    I have no more ideas, hope these suggestions will help you even just little ;3
=====
Can't find more things to mod, nice map!
GL with Rank~
davidminh0111

Franklin_DeJavu wrote:

Hi~

Request M4M from Poii~

This already good lol xD but I find some problem that heard strange

[Muzukashii]
01:40:902 (264,265) - Ctrl + G ? I think its better with pattern dkkD. Also emphasize with 01:37:902 (254,255,256,257) -

or If you want to keep your own, just change K finish to normal k. Same to 01:48:402 (287) - ; 01:50:802 (295) -

GL Poii with ranked this :) I hope my mod will help <3
Will have a look when Poii update
Topic Starter
Poii

Smallwu wrote:

Hello, mod via forum-PM
[Futsuu]
  1. 00:00:402 (1,2) - Ctrl+G because (1) sounds lower than (2)
  2. 00:05:202 (7,8) - Ctrl+G ^
  3. 00:10:602 (16) - kat here would be better. There's a sound effect that you follow on the other places [00:11:802 - 00:13:002 - 00:14:202 - for example] , but here you no follow.
  4. 00:15:402 (24) - kat, reason same as above.

  5. 00:19:602 - 00:38:802 - All of the kiai parts are perfect, I think they should be kept actually.
    But you need to handle density problem. To handle it, I think here's the best part :3

    Plan A: Make this part with 1/2 Beat Snap Divisor.
    1/2 always shows good results in slow songs, so yea :3

    Plan B: Just remove the note between triplets. For example, let this become this.
    After you done, the whole part will seem like the beginning part. I more like this than plan A because it sounds better.

    I have no more ideas, hope these suggestions will help you even just little ;3
=====
Can't find more things to mod, nice map!
GL with Rank~
thanks smallwu :3 yes i use plan A
also fixed all

devid updated :3
Arach
HIIIII POIIIIII
Here is my M4M from my queue ^^
Thank you for modding my map :3
You asked me to mod your low diffs, well, so I start from them ^^
(Reminder: this is my first mod ever, so please, reply to this, so I can understand if I made some mistakes)

[Tyis' Kantan]
00:02:202 (3,6) - This is the intro of a Kantan, personally I think that you can delete these notes: the intro is kinda quite and slow, they are not so necessary XD If it was a Futsuu they would have been ok. 00:12:402 (13,14,15) - For example these notes are ok because at 00:10:002 (11) - the intro gained "more" power than before, so extra notes are good here.

00:26:802 (8,9) - Here I would do ctrl+G because the 1st (and the 3rd) beat in this song it is always a kick, while the 2nd (and the 4th) it is always a snare (like the majority of the songs in the world), so having d and than k is more accurate than having k first and than d, plus I would change 00:28:002 (10) - this note in a d to replicate this pattern 00:07:602 (7,8,9,10,11) - for consistency. Same here: 00:36:402 (19,20,21,22) - and here 01:24:402 (8,9,10,11) - and also here 01:34:002 (19,20,21) - and here 01:43:602 (31,32,33,34) - too

00:40:602 (24) - This note is on the 4th beat, so (as I explained above), it is better with a k, like this 00:43:002 (1) -

I would put this note 01:07:602 (1) - in this place 01:06:402 - so it is the same patter as before (like 01:01:002 (21,22,23) - ), in this way you can save consistency.

Suggestion: I would delete this note 01:16:302 (2) - because it is a Kantan. It is ok that this song has low bpm, so triples like that are not so difficult, but I think that this triple in particular does not fit so well in this difficulty. 01:11:202 (6,7,8) - In my advice this is a good example of a good triple in a good place for this difficulty level.

01:31:602 (17) - why a k? 01:22:002 (6) - here it was a d so consider changing to d

01:35:802 (22,23,24) - This is a good triple in a good place, but as the standard says, you should not put anything before and after a big note in a Kantan, so there are two possibilities: if you want to keep the big note, I suggest you to delete this note 01:36:102 (23) - and maybe put a finisher on this note 01:35:802 (22) - too; if you want to keep the triple I suggest you to toggle the finisher on this note 01:36:402 (23) -

01:40:002 (27) - I suggest turning it into d to reflect other similar patterns (check my 2nd point)
01:49:602 (39,40,41) - Here and here 01:53:202 (43,44,45) - ctrl+G for the same reason

Suggestion: if you want, I think that a finisher here 01:55:602 (47) - fits well ^^

[Futsuu]
00:01:002 (2,3) - with these you follow the voice, but here 00:20:202 (30,31) - you follow the base. There is the same sound, I suggest you to choose which one you want to follow (voice or base) and being constant through the entire song (you can mix them, but it is not so recommended in low difficulties because new players need stability and consistency more than everyone else, so you can follow different things in a song, but it is not so productive for Kantan and Futsuu) obv your choice has to be applied at the entire song.
I noticed that in some points you follow the base with timing but the voice with d/k. I think this would be quite confusionary for new players. I think you have to see this difficulty again. Anyway feel free to ask me, I'm available for explanation and help, just pm me here or in game. I can mod this difficulty again (also in pm) after you decide which "road" you want to take ^^

Another thing: 00:47:802 (78,96,2) - I recommend to decrease slider ratio, remember that it is a Futsuu, so is for quite new players, and they do not expect to alternate finger so fast in those sliders XD

I tried to explain everything I said. I hope I have been useful ^^
Consider that everything I said has to be taken as a tip, of course you are free to decide what to do with your map :3

I wish you the best and good luck for ranking!
Have a nice day, everyone ^^
Topic Starter
Poii

Arach wrote:

HIIIII POIIIIII
Here is my M4M from my queue ^^
Thank you for modding my map :3
You asked me to mod your low diffs, well, so I start from them ^^
(Reminder: this is my first mod ever, so please, reply to this, so I can understand if I made some mistakes)

[Futsuu]
00:01:002 (2,3) - with these you follow the voice, but here 00:20:202 (30,31) - you follow the base. There is the same sound, I suggest you to choose which one you want to follow (voice or base) and being constant through the entire song (you can mix them, but it is not so recommended in low difficulties because new players need stability and consistency more than everyone else, so you can follow different things in a song, but it is not so productive for Kantan and Futsuu) obv your choice has to be applied at the entire song.
I noticed that in some points you follow the base with timing but the voice with d/k. I think this would be quite confusionary for new players. I think you have to see this difficulty again. Anyway feel free to ask me, I'm available for explanation and help, just pm me here or in game. I can mod this difficulty again (also in pm) after you decide which "road" you want to take ^^
ok, yes i followed differ sound, recently before you mod this diff, i following the vocal in kai, and its feel lil bit meeh xD bcus it should be mapped at blue tick, and 1/4 doublet, thats make the density between this diff and kantan too far, this one is the simple and enjoyable way to map this kai(imo) thats why i wont to follow just the vocal for dis part

Another thing: 00:47:802 (78,96,2) - I recommend to decrease slider ratio, remember that it is a Futsuu, so is for quite new players, and they do not expect to alternate finger so fast in those sliders XD is that a real problem ?, i mean you dont have to hit the drumroll btw

I tried to explain everything I said. I hope I have been useful ^^
Consider that everything I said has to be taken as a tip, of course you are free to decide what to do with your map :3 thanks

I wish you the best and good luck for ranking!
Have a nice day, everyone ^^
Tyistiana

Smallwu wrote:

Hello, mod via forum-PM
[Tyis' Kantan]
  1. 01:55:002 (47) - d would be better. Compared to (46), (47) sounds more like (48)
:arrow: It's sound like (44) more than imo. ;;w;;
I have no more ideas, hope these suggestions will help you even just little ;3[/list]
=====
Can't find more things to mod, nice map!
GL with Rank~

Arach wrote:

HIIIII POIIIIII
Here is my M4M from my queue ^^
Thank you for modding my map :3
You asked me to mod your low diffs, well, so I start from them ^^
(Reminder: this is my first mod ever, so please, reply to this, so I can understand if I made some mistakes)

[Tyis' Kantan]
00:02:202 (3,6) - This is the intro of a Kantan, personally I think that you can delete these notes: the intro is kinda quite and slow, they are not so necessary XD If it was a Futsuu they would have been ok. 00:12:402 (13,14,15) - For example these notes are ok because at 00:10:002 (11) - the intro gained "more" power than before, so extra notes are good here.
:arrow: It would lead us to the bored pattern , d k d k d ....

00:26:802 (8,9) - Here I would do ctrl+G because the 1st (and the 3rd) beat in this song it is always a kick, while the 2nd (and the 4th) it is always a snare (like the majority of the songs in the world), so having d and than k is more accurate than having k first and than d, plus I would change 00:28:002 (10) - this note in a d to replicate this pattern 00:07:602 (7,8,9,10,11) - for consistency. Same here: 00:36:402 (19,20,21,22) - and here 01:24:402 (8,9,10,11) - and also here 01:34:002 (19,20,21) - and here 01:43:602 (31,32,33,34) - too
:arrow: I'm convinced. Changed. :3

00:40:602 (24) - This note is on the 4th beat, so (as I explained above), it is better with a k, like this 00:43:002 (1) -
:arrow: Okay~

I would put this note 01:07:602 (1) - in this place 01:06:402 - so it is the same patter as before (like 01:01:002 (21,22,23) - ), in this way you can save consistency.
:arrow: Seems right. Changed.

Suggestion: I would delete this note 01:16:302 (2) - because it is a Kantan. It is ok that this song has low bpm, so triples like that are not so difficult, but I think that this triple in particular does not fit so well in this difficulty. 01:11:202 (6,7,8) - In my advice this is a good example of a good triple in a good place for this difficulty level.
:arrow: Sounds cool , but I want to keep this as a challenge for the beginner player.

01:31:602 (17) - why a k? 01:22:002 (6) - here it was a d so consider changing to d
:arrow: Same as 00:34:002 (17)

01:35:802 (22,23,24) - This is a good triple in a good place, but as the standard says, you should not put anything before and after a big note in a Kantan, so there are two possibilities: if you want to keep the big note, I suggest you to delete this note 01:36:102 (23) - and maybe put a finisher on this note 01:35:802 (22) - too; if you want to keep the triple I suggest you to toggle the finisher on this note 01:36:402 (23) -
:arrow: Seems like this kind of triplet doesn't legit on Kantan. Delete the note to make that finisher become legit.

01:40:002 (27) - I suggest turning it into d to reflect other similar patterns (check my 2nd point)
01:49:602 (39,40,41) - Here and here 01:53:202 (43,44,45) - ctrl+G for the same reason
:arrow: Manage some point to make the consistency.

Suggestion: if you want, I think that a finisher here 01:55:602 (47) - fits well ^^
:arrow: Music end with calm. A finisher would be nice here too. But doesn't enough imo. ;;w;;

I tried to explain everything I said. I hope I have been useful ^^ It did help. Thanks :3
Consider that everything I said has to be taken as a tip, of course you are free to decide what to do with your map :3 thanks

I wish you the best and good luck for ranking!
Have a nice day, everyone ^^
Thanks, Smallwu and Arach!! :)

[ Tyis' Kantan]
SR drop down again. uwu
Update Box
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Topic Starter
Poii
ty tyis
rew0825
Hello from my modding queue!

Oni
  1. 00:27:852 (83,84,85,86,87,88) - On (83,84,85) Your note is follow a melody but (86,87,88) follow with a vocal. Change this to follow only one. The player can confuse to play this. I suggest 00:28:827 (88) - move to 00:28:752 ?
  2. 01:03:702 (206) - Change to k? 01:02:502 (203,204,205,206) - This part will opposite with 01:04:902 (208,209,210,211) -
  3. 01:16:602 (236) - Change to d? The sound is look different 01:16:002 (231,232,233,234,235) - a bit.
  4. 01:25:452 (271,272,273,274,275,276) - Same as first. I suggest 01:26:427 (276) - move to 01:26:352 ?

davidminh's Muzukashii
  1. 00:05:802 - Add note d? For consistency with 00:01:002 (2,3) - 00:03:402 (5,6) -
  2. 00:09:702 - Add note d? because in Oni is have a note. should be consistency.
  3. 00:57:402 (145,146) - Change this to same with 00:47:802 (117,118,119) - ? for consistency. The sound is not different for me.
  4. 01:04:902 (162) - Delete? for consistency with 00:59:502 (150,151) -
  5. 01:35:502 (246) - How about delete this, Add notes on 01:35:952 and 01:36:102 If you accept 01:36:702 (249) - Delete

Futsuu
  1. 00:02:802 (4,5) - Ctrl+g? For pattern same as Oni
  2. 00:12:402 (19,20) - Ctrl+g If you accept top.
  3. 00:14:802 (23) - Change to d? for consistency with 00:05:202 (7) -

Tyis' Kantan
  1. 00:02:202 (3) - Move to 00:01:002 For consistency with another diff.
  2. 00:04:602 (6) - Move to 00:03:402 For consistency with another diff.
  3. 00:05:802 - Add note If you accept the both top.
  4. 00:15:402 - Add note? For consistency with another diff.
  5. 00:22:602 (4) - Move to 00:21:402 For consistency with another diff.
  6. 00:23:802 - Add note? For consistency with another diff.
  7. 00:32:202 (15) - Move to 00:31:002 For consistency with another diff.
  8. 00:33:402 - Add note d? For consistency with another diff.
  9. 00:47:802 (5,6,7) - ??? Nerf this please. In Futsuu is not use like this.
  10. 00:50:202 - Add note? For consistency with another diff.
  11. 00:55:002 - Add note? For consistency with another diff.
  12. 00:57:402 (16,17,18) - Same as 00:47:802 (5,6,7) -
  13. 01:01:602 (22) - Delete. In Futsuu is not add this note.
  14. 01:06:402 (1) - Delete. In Futsuu is not add this note.
  15. 01:07:602 - Add note for consistency with another diff.
  16. 01:11:202 (6,7) - Delete this. In Futsuu is not use.
  17. 01:16:302 (2) - Delete this. 1/2 is shouldn't use in Kantan.
  18. 01:20:202 (4) - Move to 01:19:002 For consistency with another diff.
  19. 01:21:402 - Add note for consistency with another diff.
  20. 01:29:802 (15) - Move to 01:28:602 For consistency with another diff.
  21. 01:31:002 - Add note for consistency with another diff.
  22. 01:39:402 (26) - Move to 01:38:202 For consistency with another diff.
  23. 01:49:002 (38) - Move to 01:47:802 For consistency with another diff.

This is all from me. Hope it can help you. Good luck :)
Topic Starter
Poii

rew0825 wrote:

Hello from my modding queue!

Oni
  1. 00:27:852 (83,84,85,86,87,88) - On (83,84,85) Your note is follow a melody but (86,87,88) follow with a vocal. Change this to follow only one. The player can confuse to play this. I suggest 00:28:827 (88) - move to 00:28:752 ? already mentioned in other mod, i'll keep this, bcus that snare is too strong, i also mapped the vocal here, so yeah doble hit, both vocal and snare
  2. 01:03:702 (206) - Change to k? 01:02:502 (203,204,205,206) - This part will opposite with 01:04:902 (208,209,210,211) - seem good, since it have same pitch like 01:04:302 -
  3. 01:16:602 (236) - Change to d? The sound is look different 01:16:002 (231,232,233,234,235) - a bit.naah, the snare is clear for me
  4. 01:25:452 (271,272,273,274,275,276) - Same as first. I suggest 01:26:427 (276) - move to 01:26:352 ? same as the 1st

Futsuu
  1. 00:02:802 (4,5) - Ctrl+g? For pattern same as Oni
  2. 00:12:402 (19,20) - Ctrl+g If you accept top.
  3. 00:14:802 (23) - Change to d? for consistency with 00:05:202 (7) - fixed all

This is all from me. Hope it can help you. Good luck :) thanks rew
davidminh0111
@Franklin no change, I think the pattern is fine imo

rew0825 wrote:

Hello from my modding queue!

davidminh's Muzukashii
  1. 00:05:802 - Add note d? For consistency with 00:01:002 (2,3) - 00:03:402 (5,6) - Ok, changed
  2. 00:09:702 - Add note d? because in Oni is have a note. should be consistency. Changed
  3. 00:57:402 (145,146) - Change this to same with 00:47:802 (117,118,119) - ? for consistency. The sound is not different for me. Remapped
  4. 01:04:902 (162) - Delete? for consistency with 00:59:502 (150,151) - Added a d instead
  5. 01:35:502 (246) - How about delete this, Add notes on 01:35:952 and 01:36:102 If you accept 01:36:702 (249) - Delete Nah, I don't like that way, your opinion is good but I'd rather keep it.

This is all from me. Hope it can help you. Good luck :)
Thank you for modding.

Muzukashii
osu file format v14

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Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
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BeatmapSetID:665003

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Topic Starter
Poii
thanks devid
Tyistiana

rew0825 wrote:

Hello from my modding queue!

Tyis' Kantan
  1. 00:02:202 (3) - Move to 00:01:002 For consistency with another diff.
  2. 00:04:602 (6) - Move to 00:03:402 For consistency with another diff.
  3. 00:05:802 - Add note If you accept the both top.
    :arrow: This seems good to follow the vocal since maybe beginner will concentrate to the vocal more than a little tick sound.
  4. 00:15:402 - Add note? For consistency with another diff.
    :arrow: This is easiest difficulty, give some rest to the player. :3
  5. 00:22:602 (4) - Move to 00:21:402 For consistency with another diff.
  6. 00:23:802 - Add note? For consistency with another diff.
  7. 00:32:202 (15) - Move to 00:31:002 For consistency with another diff.
  8. 00:33:402 - Add note d? For consistency with another diff.
  9. 00:47:802 (5,6,7) - ??? Nerf this please. In Futsuu is not use like this.
    :arrow: Okay, nerfed.
  10. 00:50:202 - Add note? For consistency with another diff.
  11. 00:55:002 - Add note? For consistency with another diff.
  12. 00:57:402 (16,17,18) - Same as 00:47:802 (5,6,7) -
  13. 01:01:602 (22) - Delete. In Futsuu is not add this note.
  14. 01:06:402 (1) - Delete. In Futsuu is not add this note.
    :arrow: According to the below suggestion. This one will be deleted.
  15. 01:07:602 - Add note for consistency with another diff.
    :arrow: Sounds great.
  16. 01:11:202 (6,7) - Delete this. In Futsuu is not use.
  17. 01:16:302 (2) - Delete this. 1/2 is shouldn't use in Kantan.
  18. 01:20:202 (4) - Move to 01:19:002 For consistency with another diff.
  19. 01:21:402 - Add note for consistency with another diff.
  20. 01:29:802 (15) - Move to 01:28:602 For consistency with another diff.
  21. 01:31:002 - Add note for consistency with another diff.
  22. 01:39:402 (26) - Move to 01:38:202 For consistency with another diff.
  23. 01:49:002 (38) - Move to 01:47:802 For consistency with another diff.
:arrow: About the others suggestion which I didn't answered, I think that the consistence in difficulty is more important. It would break overall consistency in this difficulty. Sorry ;;w;;
:arrow: And about those 1/2 , I would like to wait the others BN to discussion about this , since Futsuu have used 1/4 doublets in some place too. If I didn't use 1/2 on some place, This Kantan's difficulty will be too far away from Futsuu.
This is all from me. Hope it can help you. Good luck :)
Thanks, rew0825 :)
PS. ภาษาไทยก็ได้ คนไทยกันเอง 55555555

[ Tyis' Kantan]
SR go down again... uwu
Update Box
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:Tyis' Kantan
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1431524
BeatmapSetID:665003

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:2
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,600,4,1,0,80,1,0
19602,-100,4,1,0,80,0,1
38802,-100,4,1,0,80,0,0
77202,-100,4,1,0,80,0,1
95802,-100,4,1,0,80,0,0
96402,-100,4,1,0,80,0,1
113802,-100,4,1,0,60,0,1
115002,-100,4,1,0,50,0,1
115602,-100,4,1,0,40,0,0


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Topic Starter
Poii
ty tyis
salchow
Kantan

00:38:202 (22) - I think that k here fits better, becouse there is a click sound.

01:10:002 (4) - 01:11:202 (6) - I think you should remove these dd becouse there is no sound there.

00:40:602 (24,1) - remove those and just have a full break, becouse its the least intnse part of the song.

00:01:602 (2,3) - I think it would be good idea to remove the kk becouse there is almost no sond in there and its kinda overmapped for beginging of the song.

00:04:002 (5,6) - ^

00:06:402 (4) - ^ at the same time you can delete d.

01:48:402 (38,39,40,41,42) - Use the same pattern as here 01:38:802 (26,27,28,29,30) becouse there is the same sound but bit pitched, but I dont think you should change from dkkkd to dkkdk becouse kantan diff is heavy copy paste so please use the same pattern.

01:55:002 (47,48) - change dd to dk becouse on the 01:55:002 (47) there is the same clap as here but more quiet, and on the 01:55:602 (48) - There is more fade sound so you could use k instead


Futsuu

00:39:402 (71,72,73,74) - you can remove these becouse the same reason as for kantan, but now you are following the vocals so in adition its wierd.

00:23:802 (38,39,40) - Change into dkd becouse it just sounds better.

00:33:402 (59,60,61) - Here can you leave as it is ( kkd ), becouse its more pitched than the previus pattern and it gives more variety.

01:21:402 (12,13,14) - ^ This is less pitched so change it to dkd.

01:31:002 (33,34) - Forrgot to map this? ( kkd )

01:40:602 (52,53,54) - ^ This is less pitched so change it to dkd.

01:50:202 (73,74,75) - ^


Muzukashii

00:04:602 (7,8,9) - You can probobly use kdk becouse you can repeat that part like here 00:14:202 (26,27,28)

00:39:402 (94) - 00:42:402 (102) - You can nerf this part a bit and you can have some notes.

01:16:602 (190) - k probobly fits better because of the same claps.


Oni

Im not that good at the game...
Topic Starter
Poii

salchow wrote:

Futsuu

00:39:402 (71,72,73,74) - you can remove these becouse the same reason as for kantan, but now you are following the vocals so in adition its wierd.

00:23:802 (38,39,40) - Change into dkd becouse it just sounds better.

00:33:402 (59,60,61) - Here can you leave as it is ( kkd ), becouse its more pitched than the previus pattern and it gives more variety.

01:21:402 (12,13,14) - ^ This is less pitched so change it to dkd.

01:31:002 (33,34) - Forrgot to map this? ( kkd )

01:40:602 (52,53,54) - ^ This is less pitched so change it to dkd.

01:50:202 (73,74,75) - ^

Oni

Im not that good at the game...
wait a sec, did you mod this before i updated all diffs ? i mean your timelink is incorrect also some part that you mentioned is already kkd :3 it feel like you mod this map 2 or 3 days ago
davidminh0111
@salchow no change,
00:04:602 - Pitch is clearly different so it needs variation
00:39:402 till 00:42:402 - I don't get it, it's really simple now and you said I had to nerf a little bit?
01:16:602 - Retained to make a 1/2 space to the red note and I changed to follow the vocal

Thank you for modding, no change
Btw, david > devid (Poii called me :thenkong:)
Topic Starter
Poii

davidminh0111 wrote:

@salchow no change,
00:04:602 - Pitch is clearly different so it needs variation
00:39:402 till 00:42:402 - I don't get it, it's really simple now and you said I had to nerf a little bit?
01:16:602 - Retained to make a 1/2 space to the red note and I changed to follow the vocal

Thank you for modding, no change
Btw, david > devid (Poii called me :thenkong:)
devid is better
salchow
lol, what? I finished my mod today
Topic Starter
Poii

salchow wrote:

lol, what? I finished my mod today
but your mod on my futsuu is already kkd and somepart is already fixed before rew's mod :3

meeh nvm
salchow
no kudosu? :( :( :( :(
Topic Starter
Poii

salchow wrote:

no kudosu? :( :( :( :(
tyis didnt respone it yet
just wait
Tyistiana

salchow wrote:

Kantan

00:38:202 (22) - I think that k here fits better, becouse there is a click sound.
:arrow: It's already k

01:10:002 (4) - 01:11:202 (6) - I think you should remove these dd becouse there is no sound there.
:arrow: They were add to make a variance while playing.

00:40:602 (24,1) - remove those and just have a full break, becouse its the least intnse part of the song.
:arrow: At first someone say that it shouldn't have a break, but as the easiest difficulty. It should have imo.

00:01:602 (2,3) - I think it would be good idea to remove the kk becouse there is almost no sond in there and its kinda overmapped for beginging of the song.
:arrow: You have mod this map before update, I'm sure ;;w;;
:arrow: Rearrange this part by myself.

00:04:002 (5,6) - ^
:arrow: Rearrange this part by myself.

00:06:402 (4) - ^ at the same time you can delete d.
:arrow: It will be too blank then.

01:48:402 (38,39,40,41,42) - Use the same pattern as here 01:38:802 (26,27,28,29,30) becouse there is the same sound but bit pitched, but I dont think you should change from dkkkd to dkkdk becouse kantan diff is heavy copy paste so please use the same pattern.
:arrow: It would break consistency on 01:50:802 (41) which I tried to use k so far , to make a difference to 01:41:202 (29)

01:55:002 (47,48) - change dd to dk becouse on the 01:55:002 (47) there is the same clap as here but more quiet, and on the 01:55:602 (48) - There is more fade sound so you could use k instead
:arrow: Seems doesn't correct. 01:55:602 isn't a clap sound.
Thanks , salchow. You made it :D

[ Tyis' Kantan]
I just modded myself too.
Update Box
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:Tyis' Kantan
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1431524
BeatmapSetID:665003

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:2
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
2,39002,41652
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,600,4,1,0,80,1,0
19602,-100,4,1,0,80,0,1
38802,-100,4,1,0,80,0,0
77202,-100,4,1,0,80,0,1
95802,-100,4,1,0,80,0,0
96402,-100,4,1,0,80,0,1
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davidminh0111
Bubble when?
Tyistiana

davidminh0111 wrote:

Bubble when?
Quote because the same question.
Topic Starter
Poii

davidminh0111 wrote:

Bubble when?
already askd surono and neonat
busy irl they said
[ L i l y ]
m4m from queue
i suck at modding

Kantan

  1. 00:02:802 (3,4,5) - This is basically the same as 00:00:402 (1,2) - so it should be same rhythm
  2. 00:09:402 (11) - You can probably remove this circle to give players a break also to reduce the rhythm density
  3. 00:19:602 - With this timestamp I am referring to the whole kiai, it should be a lot more dense than the beginning or any other part so I recommend you put some more notes in kiai and remove some density in non-kiai parts
  4. 00:42:402 (1,1,1) - Why didn't you map the part before this too? And why did you decide to stop the break here, you can either map the part before it or extend the break a little bit so it makes sense
  5. 00:57:702 (16) - Too dense for a Kantan? I don't see you used this rhythm or pretty much any 1/2 rhythm in any other part which can throw players off easily,
    delete this circle.

Futsuu

  1. 00:04:602 - Circle here
  2. 00:12:102 - Circle here

Nice mapset, good luck
Tyistiana

[ L i l y ] wrote:

m4m from queue
i suck at modding

Kantan

  1. 00:02:802 (3,4,5) - This is basically the same as 00:00:402 (1,2) - so it should be same rhythm
    :arrow: I'm afraid that it would be 2/1 repetitive boring pattern. But seems fine.
  2. 00:09:402 (11) - You can probably remove this circle to give players a break also to reduce the rhythm density
    :arrow: It added due to the consistency of the map.
  3. 00:19:602 - With this timestamp I am referring to the whole kiai, it should be a lot more dense than the beginning or any other part so I recommend you put some more notes in kiai and remove some density in non-kiai parts
    :arrow: I think that a dense on kiai is enough. ;w;
  4. 00:42:402 (1,1,1) - Why didn't you map the part before this too? And why did you decide to stop the break here, you can either map the part before it or extend the break a little bit so it makes sense
    :arrow: It's my bad to not check that the break is weird. Delete 00:42:402
  5. 00:57:702 (16) - Too dense for a Kantan? I don't see you used this rhythm or pretty much any 1/2 rhythm in any other part which can throw players off easily,
    delete this circle.
    :arrow: Reasonably , but it would added to not make this difficulty not too far away from Futsuu since Poii have use 1/4 doublet on some part too.

Nice mapset, good luck
Thanks , [ L i l y ] :)

@Poii
Delete 00:03:402 and 00:42:402 please, thanks <3
Topic Starter
Poii
thanks lily, i'll mod your map tonight or tmr

thanks tyis, will update it soon
Marm
heya poii, m4m with david o/

Try to fix the spread between muzu and oni star rating somehow, I think it's too large to get ranked.

oni
  1. 00:03:402 (6,7,35,36) - shouldn't these be kd instead of dk? The beat and vocals on the white ticks have higher pitch. It would also be consistent with 00:01:002 (2,3,12,13,29,30,41,42) - .
  2. You could add some notes on gaps like 00:22:302 - during the kiai to difer it from the ones not on kiai like 00:10:302 -
  3. If you're mapping the beat on 00:28:152 (85) - then you should probably do it too at 00:28:752 - instead of the vocals to keep up with the flow. Mixing things up plays kind of weird, I think you should choose between the beat or the vocals here.
  4. There's a strong beat that would be good to be filled at 00:32:802 - . Try moving 00:32:952 (103) - there and change to don.
  5. 00:43:152 - aaaaa the don at 00:42:852 (140) - would fit better here since there's a sound here. Maybe even dkd starting from 00:42:852 - can work.
  6. To keep up with the 1/4 doubles rhythm you set and used quite a lot before try deleting 00:44:952 (147) - and moving 00:45:252 (148) - 1/4 backwards to the redline, this feels more natural and consistent with the map structure. You also continue the rhythm at 00:49:002 - and skips only the section I mentioned.
  7. 00:53:802 - Same thing as above, kd kd d kd instead of kd kdd dkd.
  8. aaaaa I honestly think you should map 00:58:602 - with the synth every 2/1 instead of the vocals here as you mapped the vocals through the whole song until now and the synth is what really stands out here, that would give emphasis on that. If you want to mix things up maybe switch the vocals notes that land on 1/4 blue ticks and map the synth on the white ticks (like moving 00:58:452 (196) - to 00:58:602 - , 01:00:102 (199) - to 00:59:802 - and 01:00:852 (201) - to 01:01:002 - ).

david muzu
  1. Hey, try to move 00:07:902 (13,15,17) - to the second vocal 1/3 snapping like 00:08:002 - . Short 1/3 sections shouldn't be a problem on muzu as it's a low bpm song. This fits the song better than the way it is right now.
  2. To go together with the previous suggestion you could add a kat at 00:09:802 - to give emphasis on dk dk dk kd.
  3. 00:19:902 (38) - This could be deleted to be more consistent with poii oni as there is no note on his diff here.
  4. 00:26:802 - Same suggestion as the first one. You can apply it on similar parts if you agree.
  5. 00:58:602 - same suggestion as I gave on oni regarding the synths on the white ticks instead of the vocals.
  6. 01:17:502 (195) - same as note 38.

futsuu
  1. 00:12:102 - a note can be added here as it's the only non 1/3 vocal syllable that you didn't map in this section, it's even a bit annoying xD. Also I don't think it's too overmapped for futsuu as the bpm is quite low.
  2. 00:38:502 - try a kat here for the transition after kiai. Feels better than keeping the same 1/1 flow even after the end of kiai imo.

tyis kantan
  1. even though this is low bpm I think it would be good if you put 4/1 breaks sometimes as it's always good to give the break for players on kantan. This would be good too as you even place 1/2 notes at 00:57:702 (16) - and no break in the map at all.

Calm songs on taiko? Where are the 1/8 doubles and 1/6 pp patterns?!
Set looks good overall, but keep a look on the spread, it looks a bit off right now.
Good luck guys o/
davidminh0111

Marm wrote:

heya poii, m4m with david o/

Try to fix the spread between muzu and oni star rating somehow, I think it's too large to get ranked.

david muzu
  1. Hey, try to move 00:07:902 (13,15,17) - to the second vocal 1/3 snapping like 00:08:002 - . Short 1/3 sections shouldn't be a problem on muzu as it's a low bpm song. This fits the song better than the way it is right now. Agree but I would like to make this pattern simple as consistency as the other pattern.
  2. To go together with the previous suggestion you could add a kat at 00:09:802 - to give emphasis on dk dk dk kd. Nah
  3. 00:19:902 (38) - This could be deleted to be more consistent with poii oni as there is no note on his diff here. Deleted
  4. 00:26:802 - Same suggestion as the first one. You can apply it on similar parts if you agree. ^
  5. 00:58:602 - same suggestion as I gave on oni regarding the synths on the white ticks instead of the vocals. ^
  6. 01:17:502 (195) - same as note 38. Ok

Calm songs on taiko? Where are the 1/8 doubles and 1/6 pp patterns?!
Set looks good overall, but keep a look on the spread, it looks a bit off right now.
Good luck guys o/
Thank you for modding

Muzu
osu file format v14

[General]
AudioFilename: shelter.mp3
AudioLeadIn: 0
PreviewTime: 19602
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Shelter
TitleUnicode:Shelter
Artist:Porter Robinson & Madeon
ArtistUnicode:Porter Robinson & Madeon
Creator:Poii
Version:davidminh's Muzukashii
Source:Shelter
Tags:A-1 Pictures Crunchyroll EDM Electronic Dance Music cut short version tyistiana davidminh0111
BeatmapID:1412625
BeatmapSetID:665003

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,110
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
402,600,4,1,0,50,1,0
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256,192,109602,1,0,0:0:0:0:
256,192,109902,1,0,0:0:0:0:
256,192,110202,1,8,0:0:0:0:
256,192,110502,1,0,0:0:0:0:
256,192,110802,1,12,0:0:0:0:
256,192,111402,1,0,0:0:0:0:
256,192,111552,1,8,0:0:0:0:
256,192,111852,1,8,0:0:0:0:
256,192,112002,1,0,0:0:0:0:
256,192,112302,1,0,0:0:0:0:
256,192,112602,1,8,0:0:0:0:
256,192,113202,1,0,0:0:0:0:
256,192,113502,1,0,0:0:0:0:
256,192,113802,1,8,0:0:0:0:
256,192,114102,1,0,0:0:0:0:
256,192,114402,1,0,0:0:0:0:
256,192,114702,1,0,0:0:0:0:
256,192,115002,1,8,0:0:0:0:
256,192,115602,1,0,0:0:0:0:
Topic Starter
Poii

[ L i l y ] wrote:

m4m from queue
i suck at modding


Futsuu

  1. 00:04:602 - Circle here
  2. 00:12:102 - Circle here
can you gimme the reason why i have to put note there, lul, ok i add
Nice mapset, good luck

Marm wrote:

heya poii, m4m with david o/

Try to fix the spread between muzu and oni star rating somehow, I think it's too large to get ranked.

oni
  1. 00:03:402 (6,7,35,36) - shouldn't these be kd instead of dk? The beat and vocals on the white ticks have higher pitch. It would also be consistent with 00:01:002 (2,3,12,13,29,30,41,42) - .ooh this part, i just want to make a mirror pattern of 00:00:402 (1,2,3,4) -
  2. You could add some notes on gaps like 00:22:302 - during the kiai to difer it from the ones not on kiai like 00:10:302 - nope, bcus this is the 1st kai, i want to make it simple and follow the drum &vocal clearly, and make it intense for last kai 01:39:102 -
  3. If you're mapping the beat on 00:28:152 (85) - then you should probably do it too at 00:28:752 - instead of the vocals to keep up with the flow. Mixing things up plays kind of weird, I think you should choose between the beat or the vocals here.many ppl mentioned this note, lul, i follow the snare there bcus its strong (for me) and 00:28:752 - dont have a drum sound lul the snare is here 00:28:602 - i'll consider it
  4. There's a strong beat that would be good to be filled at 00:32:802 - . Try moving 00:32:952 (103) - there and change to don.this pattern is for vocal 00:22:602 (61,62,63) -
  5. 00:43:152 - aaaaa the don at 00:42:852 (140) - would fit better here since there's a sound here. Maybe even dkd starting from 00:42:852 - can work. i see
  6. To keep up with the 1/4 doubles rhythm you set and used quite a lot before try deleting 00:44:952 (147) - and moving 00:45:252 (148) - 1/4 backwards to the redline, this feels more natural and consistent with the map structure. You also continue the rhythm at 00:49:002 - and skips only the section I mentioned. i00:44:952 (148) - have vocal, so i keep this
  7. 00:53:802 - Same thing as above, kd kd d kd instead of kd kdd dkd.i keep above, i keep this one to, for consistency etc blaaah lul
  8. aaaaa I honestly think you should map 00:58:602 - with the synth every 2/1 instead of the vocals here as you mapped the vocals through the whole song until now and the synth is what really stands out here, that would give emphasis on that. If you want to mix things up maybe switch the vocals notes that land on 1/4 blue ticks and map the synth on the white ticks (like moving 00:58:452 (196) - to 00:58:602 - , 01:00:102 (199) - to 00:59:802 - and 01:00:852 (201) - to 01:01:002 - ). aahh i see, i follow that tone for lower diff, ill try to mix it

futsuu
  1. 00:12:102 - a note can be added here as it's the only non 1/3 vocal syllable that you didn't map in this section, it's even a bit annoying xD. Also I don't think it's too overmapped for futsuu as the bpm is quite low. this part ? i think no, i just want to make it simple, bcus it just a beginning part
  2. 00:38:502 - try a kat here for the transition after kiai. Feels better than keeping the same 1/1 flow even after the end of kiai imo. i think this one is good

Calm songs on taiko? Where are the 1/8 doubles and 1/6 pp patterns?! lul, i want to map 1/16 song but you know...
Set looks good overall, but keep a look on the spread, it looks a bit off right now.
Good luck guys o/
UPDATED ALL
Rizen

d - red
k = blue
D - big red
K - big blue

General (all good)
  1. Timing: good
  2. Metadata: good (http://sheltertheanimation.com/)
  3. Skinning: n/a
  4. Storyboard: n/a
  5. Files: good
  6. Hitsounds: n/a

[Tyis' Kantan]
  1. 00:08:802 (9) - Change this to k. To keep consistent with other times this part of the music is mapped (specifically, 01:53:202 (43,44,45,46,47) - )
  2. 00:44:802 (2) - Change this to k perhaps. High pitched vocal there so a k would help differentiate that from the others.
  3. 00:54:402 (12) - same as 00:44:802 (2) -
  4. 01:01:602 (21) - I would move this to 01:02:802 - instead. Consistency with 00:58:002 (17) - and 01:07:602 (1) - and also you don't usually map to the keyboard (01:00:402 - )
  5. 01:10:002 (4) - Delete this circle. Keep consistent with other times you don't map the keyboard. Also, it gives a little breather for the 1/2 pattern up ahead 01:11:202 (6,7,8) -
  6. 01:16:602 (3) - Change to d. Vocal point present on this tick so distinguishing from the other group of k would be beneficial
[Futsuu]
  1. 00:16:602 - Add a k here. You mapped it before at 00:11:802 (19) - . Also, I think introducing a 1/2 pattern here before the before-kiai break would help prepare the player for further 1/2 patterns in the kiai. This actually occurs a few times in the diff like at 00:26:202 - , 00:35:802 - , etc. If this is intended to simplify the diff, then perhaps you can apply this to only the last kiai as it is "more intense" than the other kiais
  2. 00:52:002 (87,88,89) - k d k seems to be a better pattern imo as there are vocals on 00:52:002 (87) - and 00:52:602 (89) - but not at 00:52:302 (88) -
Topic Starter
Poii

Rizen wrote:


d - red
k = blue
D - big red
K - big blue

General (all good)
  1. Timing: good
  2. Metadata: good (http://sheltertheanimation.com/)
  3. Skinning: n/a
  4. Storyboard: n/a
  5. Files: good
  6. Hitsounds: n/a


[Futsuu]
  1. 00:16:602 - Add a k here. You mapped it before at 00:11:802 (19) - . Also, I think introducing a 1/2 pattern here before the before-kiai break would help prepare the player for further 1/2 patterns in the kiai. This actually occurs a few times in the diff like at 00:26:202 - , 00:35:802 - , etc. If this is intended to simplify the diff, then perhaps you can apply this to only the last kiai as it is "more intense" than the other kiais as you say, only in last kai
  2. 00:52:002 (87,88,89) - k d k seems to be a better pattern imo as there are vocals on 00:52:002 (87) - and 00:52:602 (89) - but not at 00:52:302 (88) - firstly, lul, i use k there to fill the snare (i dunno what that sound called) yeah i think d is fit with the vocal
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