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Suehiro Kenichiro - Chinmoku no Requiem

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Topic Starter
Wishkey
This beatmap was submitted using in-game submission on woensdag 1 februari 2017 at 20:36:46

Artist: Suehiro Kenichiro
Title: Chinmoku no Requiem
Source: Re:ゼロから始める異世界生活
Tags: re:zero kara hajimeru isekai seikatsu life in a different world from zero insert song ep 15 ost of silence
BPM: 60
Filesize: 11984kb
Play Time: 06:49
Difficulties Available:
  1. Elegy for Rem (1,77 stars, 343 notes)
Download: Suehiro Kenichiro - Chinmoku no Requiem
Information: Scores/Beatmap Listing
---------------
100% Done


Metadata provided by IamKwaN:

Unicode Title: 沈黙のレクイエム
Romanised Title: Chinmoku no Requiem
Unicode Artist: 末廣健一郎
Romanised Artist: Suehiro Kenichiro
Source: Re:ゼロから始める異世界生活
Dammond
  1. Overall: do you plan to use a blank sound for the sliderends? At the end of the map, the 5% click became a bit annoying...
  2. 00:06:906 (1) - imo 20% volume is too loud for such a quiet picking
  3. 00:08:906 (2) - It seems like you had a hard times with this slider, but would be really nice to make the gap in this spiral consistent. Similar to this https://osu.ppy.sh/ss/6465226 (or even better)
  4. 00:32:906 - you can emphasize this strong drum note with a circle, and end this 00:28:906 (2) - slider earlier (where you like) (just for a concept, continuing this 00:24:906 (1) )
  5. (nazi mod) 01:20:843 (1,2) - i feel like they are just few pixels off. it's probably really hard to fix, but still
  6. 01:23:843 (4,1) - might be a good thing, to make the same distance from 4 to 1's slidercircle and sliderend. now it's just a little bit off
  7. Inconsistent DS from 02:10:843 to 02:18:343 (1.86....1.77)
  8. Also, distance between sliderbodies 02:10:843 (5,6,1) - could be better
  9. 02:18:343 (2,3) - stack can emphasize the same note, played on stringed instruments
  10. 02:22:343 (2,3) - ^ same but... hm... nice view tho
  11. 02:27:343 (1,3,1) - would be nice to make the same visual distance between 1,3 circles and slidercircle1
  12. 02:30:843 (2,3,5) - ^ same, but circles
  13. 02:35:343 (2,3,1) - ^ circles and sliderend
  14. 02:37:843 (2) - rotate for 2deg clockwise (sel.centre) for the ideal spacing
  15. 02:46:843 (4,1) - sliderend stack?
  16. 03:39:280 (1,2,3) - doesn't straight flow too simple for this part? Shape like this https://osu.ppy.sh/ss/6465639 also can emphasize the vetry high note on strings, played here 03:40:280 (3)
  17. 04:25:842 (2) - 1.7 next
  18. 04:31:342 (3) - ds 1.65 (over 1.8 main in this part)
  19. 04:41:842 (2) - ds 1.6
  20. 05:31:906 (2) - I don't hear a separated note here
  21. 06:13:906 (2) - same thing as there 00:08:906 (2)
  22. 06:49:906 (1) - 20% too loud for this "sound" ?

    [Nazi blanket stuff]
  23. 01:32:343 (4,1) -
  24. 03:14:280 (3,5) -
  25. 03:28:280 (6,1) -
Topic Starter
Wishkey

Dammond wrote:

  1. Overall: do you plan to use a blank sound for the sliderends? At the end of the map, the 5% click became a bit annoying... Yeah... was gonna use it but I alrdy silenced ticks and sliderslides, dunno if its rankalbe to also blank the end since thats a lot of missing feedback.. will see what a BN says but I'd rather go with slide+ticks silenced then ends+something
  2. 00:06:906 (1) - imo 20% volume is too loud for such a quiet picking true reduced by 10
  3. 00:08:906 (2) - It seems like you had a hard times with this slider, but would be really nice to make the gap in this spiral consistent. Similar to this https://osu.ppy.sh/ss/6465226 (or even better) just checked it looks better currently with the default skin then when adjusted to a skin with no slidertails, since default is gonna be used for ranking criteria mainly I'll keep it for now, not really recommended mapping with a slidertailless skin for lower diffs since it can fck up the aestitics a bit aswell :/
  4. 00:32:906 - you can emphasize this strong drum note with a circle, and end this 00:28:906 (2) - slider earlier (where you like) (just for a concept, continuing this 00:24:906 (1) ) true but since its a really weak intro of the song I don't wanna increase the density here so just going with the easier slider instead
  5. (nazi mod) 01:20:843 (1,2) - i feel like they are just few pixels off. it's probably really hard to fix, but still nah turn of gridsnap easy fix ty!
  6. 01:23:843 (4,1) - might be a good thing, to make the same distance from 4 to 1's slidercircle and sliderend. now it's just a little bit off good eye moved a bit down
  7. Inconsistent DS from 02:10:843 to 02:18:343 (1.86....1.77) fixed
  8. Also, distance between sliderbodies 02:10:843 (5,6,1) - could be better, fixed with ^
  9. 02:18:343 (2,3) - stack can emphasize the same note, played on stringed instruments Yep decided to stack after the volume tihing was fixed sounds a lot better stacked now!
  10. 02:22:343 (2,3) - ^ same but... hm... nice view tho ^
  11. 02:27:343 (1,3,1) - would be nice to make the same visual distance between 1,3 circles and slidercircle1 Yep adjusted a bit
  12. 02:30:843 (2,3,5) - ^ same, but circles ^
  13. 02:35:343 (2,3,1) - ^ circles and sliderend ^
  14. 02:37:843 (2) - rotate for 2deg clockwise (sel.centre) for the ideal spacing damn didnt even noticed the double grid thingy nice catch!
  15. 02:46:843 (4,1) - sliderend stack? Yep
  16. 03:39:280 (1,2,3) - doesn't straight flow too simple for this part? Shape like this https://osu.ppy.sh/ss/6465639 also can emphasize the vetry high note on strings, played here 03:40:280 (3) 03:40:780 (1) - second violin gets on here, wanted to emphasize more so the linear flow is meant as a buildup for this so its fine imo
  17. 04:25:842 (2) - 1.7 next
  18. 04:31:342 (3) - ds 1.65 (over 1.8 main in this part)
  19. 04:41:842 (2) - ds 1.6 aahhh fixed all used wrong ds fck, nice catch!
  20. 05:31:906 (2) - I don't hear a separated note here its kinda covered by the trumpet that gets intenser there yeah but otherwise rythm would be awkward if I were to map it differently
  21. 06:13:906 (2) - same thing as there 00:08:906 (2)
  22. 06:49:906 (1) - 20% too loud for this "sound" ? yep reduced by 10

    [Nazi blanket stuff]
  23. 01:32:343 (4,1) -
  24. 03:14:280 (3,5) -
  25. 03:28:280 (6,1) - fixed them a tiny bit
ty for the mod! Letme know when your set is finished to mod those diffs aswell
Affirmation
Q

[a]
01:23:343 (3,4,5) - Check the Ds?
01:40:843 (1,2) - weird overlap, you dind't used overlap before and this map's concept isn't overlap,
04:32:780 (1,2) - ^
04:59:906 (2,3,4,5) - suddenly Hard patterns? Just make into circles or make more simple rhythms.
05:13:906 (1,2,3,4) - check DS

Good luck
Topic Starter
Wishkey

Neoskylove wrote:

Q

[a]
01:23:343 (3,4,5) - Check the Ds? seems all 1.8ds to me different then the rest bc sv changes
01:40:843 (1,2) - weird overlap, you dind't used overlap before and this map's concept isn't overlap, yeah agreed
04:32:780 (1,2) - ^ yep changed a few things here, didnt like how it played
04:59:906 (2,3,4,5) - suddenly Hard patterns? Just make into circles or make more simple rhythms. the song gets a lot more intenser, this would be the 'kiai' part wanted to represent that with a denser rythm and harder to play patterns
05:13:906 (1,2,3,4) - check DS nice catch!

Good luck
thanks for the mod! :D
also got info on the 5% thingy, atm its unrankalbe so I'll change it back to just a sliderslide sound + muted end but with the new rule draft it might become rankalbe for maps like this
Lilyanna
m4m
10:09 *Lilyanna is editing [https://osu.ppy.sh/b/1119069 Suehiro Kenichiro - Requiem of Silence [Elegy for Rem]]
10:10 Lilyanna: 00:08:812 - go here and fix the blanket
10:10 Lilyanna: use lol used 1/16 snap to fix
10:11 Lilyanna: 00:13:031 - can add break here like u did in the next one
10:11 Wishkey: kinda grey area of using 1/16 tho :/
10:13 Wishkey: ah yeah true will add at the end aswel
10:13 Lilyanna: but the banket look off anyway
10:14 Wishkey: yeah will try to fix with just 1/4 snap
10:14 Wishkey: its kinda weird bc of that flow change mid slider
10:15 Lilyanna: also try blanket with one white node not two
10:15 Lilyanna: because 2 give it wierd shape imo
10:16 Lilyanna: 00:18:906 (2) - better avoid sharpe angle and removed it and end up with this shape http://puu.sh/s4Xft/0ed99f050a.jpg
10:16 Wishkey: yeah tried but doenst really work bc of the turn would in the slider with only 1 node even with red anchor point
10:16 Lilyanna: keep it wavy and smooth ?
10:17 Wishkey: angles here are kidna with the music
10:17 Wishkey: it changes a bit of intensity on the turns
10:17 Lilyanna: ok
10:18 Wishkey: so wanted to represent that but could do something mirror here but kinda think its fine tbh
10:19 Lilyanna: 00:51:343 (3) - ctrl h would give it better flow imo
10:19 Wishkey: oh have you updated the map btw before started playing?
10:20 Wishkey: I just changed that with an update right before you started :p
10:20 Lilyanna: 01:02:593 - is these angles also follow music? idont hear
10:20 Lilyanna: yes updated
10:20 Lilyanna: >w<
10:21 Wishkey: more visually spacing between 00:59:343 (3,1) - here since music doesnt change bur really long slider ddidnt fit tin the screen :/
10:22 Lilyanna: 01:09:843 (2,1) - make the slider body parallel with each otherhttp://puu.sh/s4Xqb/b431553ab0.jpg
10:22 Wishkey: will improve that visual spacing a bit tho tiny bit off
10:23 Wishkey: oh damn im blind
10:24 Lilyanna: 01:35:843 (3,1) - make it more in the center not so important but im bad modder :)
10:26 Lilyanna: 01:40:843 (1,2) - doesnt look appealing overlap try this http://puu.sh/s4Xwh/7b90100fa8.jpg
10:27 Wishkey: yeah true sec going fast :p
10:29 Wishkey: ok damn had to fix more stuff after :/
10:30 Lilyanna: just ds
10:30 Wishkey: was off screen a bit with the blanket changed some visual spacing aswell to compensate :
10:31 Lilyanna: keep going? 01:47:343 (3,1) - u can do same as we said here 01:09:843 (2,1) -
10:32 Wishkey: intresting will try :D
10:33 Wishkey: also changed 01:48:843 (1) - a bit
10:36 Lilyanna: 02:18:343 (2,3) - i think this the only stack u did like this in whole map?
10:36 Wishkey: 02:22:343 (2,3) - and somewhere else
10:36 Lilyanna: 02:18:843 (3) - also this could use more polishing try make the nodes symmetrycal
10:37 Wishkey: 02:46:843 (4,1) -
10:37 Lilyanna: u end up with neater slider
10:37 Lilyanna: ok xd
10:37 Wishkey: its only those 3 tho, only time the pitch is the same :/
10:39 Lilyanna: 02:28:843 (1,2) - if u stacked here u could stack here too 02:32:843 (1,2) -
10:39 Lilyanna: ye as long consistent i thought just one random stack
10:39 Lilyanna: xd
10:40 Wishkey: ah there I didnt 02:32:843 (1,2) -
10:40 Wishkey: different pitch :/
10:41 Wishkey: starts higher here 02:35:343 (2) - then prev sliders where the others is the same doesnt work that well imo
10:42 Lilyanna: okayy :(
10:42 Lilyanna: http://puu.sh/s4Y0q/981f8e63db.jpg 02:45:843 (2,3,4) -
10:42 Lilyanna: i would have done something like this because current pattern look dull
10:43 Lilyanna: specialy the movement
10:44 Wishkey: yeah
10:44 Wishkey: just saw 02:43:343 (3,4) -
10:44 Wishkey: should be same movement 1-2
10:44 Lilyanna: the02:44:843 (1,2,3,4,1,2,3,4,5,6,7) - the jumps looks random
10:45 Lilyanna: good u notice stuff alone xD
10:46 Wishkey: will see I can get a buildup thingy instead bc I kinda agree :D just visual overlaps thingy hope it doenst get affected
10:47 Lilyanna: 03:51:780 (4) - ctrl g and fix blanket then ctrl g back
10:49 Wishkey: gonna rework 2:44 reminder for chat log :p
10:49 Lilyanna: 04:24:780 - dont feel right ending on downbeat u could make this repeat once 04:23:280 (6) -
10:49 Lilyanna: and then map again here 04:24:780 -
10:51 Wishkey: yeah had that ininitially but dunno why I changed it, changing back :p
10:51 Wishkey: only clap on a downbeat aswell makes no sense lol
10:51 Lilyanna: 04:59:906 (2) - this sound overmapped
10:51 Lilyanna: removed it and listen again
10:52 Lilyanna: if u leave that gap it emphasize this 05:00:406 (3) - more
10:52 Lilyanna: i hope u get what i mean
10:53 Wishkey: self reminder 04:23:280 (6) -
10:53 Lilyanna: 05:03:906 - just make it like u did here
10:53 Lilyanna: 04:59:906 - end the long slider here maybe
10:54 Wishkey: second person to say so I'll change it yeah timing probs was basicly why its there but I'll try to work araound
10:56 Lilyanna: 05:18:906 - it sound 1/1 here
10:57 Lilyanna: because also mapping different sounds at 1/2 all
10:58 Lilyanna: is making the flow and the map dull
10:58 Lilyanna: 05:18:906 - if u put 1/1 here
10:58 Lilyanna: u arange that sound at 1/1 slider
10:59 Lilyanna: and the different other sounds get a different mapping with 1/2 here 05:19:906 (4,5,6,7) -
10:59 Lilyanna: than it feel better :3 hope i making sense im bad at explaining
11:00 Wishkey: hmm will think about it I kinda like it atm but I get your point, it sounds really weak change in pitch there could be 1/1 yeah
11:00 Wishkey: wanted to kinda mirror rythm for here 05:53:906 (1,2,3,4,5,6,7,8) -
11:01 Wishkey: since here its more audbile pitch
11:02 Lilyanna: http://puu.sh/s4YCv/7a3892c8f6.jpg 05:25:906 (1,2) - maybe
11:03 Wishkey: cool digging it :p
11:03 Wishkey: damn tough call on that 1/2 section
11:04 Wishkey: dunno how I feel about leaving the hardest pattern right at the end of without any introduction first with an easier flow pattern of it 05:53:906 (1) -
11:04 Wishkey: think I'll wait for now will change later if it gets mentioned again prob
11:05 Lilyanna: im not sure about those looking like 1/4 sliders lol also the too much sv change
11:05 Lilyanna: u could have just made this hard xd
11:05 Lilyanna: anyway 05:46:906 (2,3,4) - ds problems
11:07 Wishkey: same visual distance liek the rest of 1/2 should be fine since the song has 0 1/4s : but yeah was thinking about hard diff but first 4 minutes would prob end up the same so bit too much difference then since the song only gets intense at the end :/
11:08 Wishkey: ah forgot gridsnap prob rip fixed
11:08 Lilyanna: 06:49:906 (1) - why not just spinner here
11:09 Lilyanna: if u do slider i suggest make something more interesting
11:09 Wishkey: check the hairline of the bg girl :p
11:10 Wishkey: tried to mimicky that
11:10 Lilyanna: ;w;
11:10 Lilyanna: seriously
11:10 Lilyanna: !!!!!!!
11:10 Lilyanna: try something symmetrycal
11:11 Wishkey: it adds a touch imo people will recognize it if they watched the anime :p
11:12 Lilyanna: http://puu.sh/s4YX0/0f0910bd51.jpg
11:12 Wishkey: will place it full vertical tho so its right at the center
11:12 Lilyanna: ok
11:13 Wishkey: looks cool aswell! :D
11:13 Lilyanna: anyway ill post :3

best of luck.
Topic Starter
Wishkey

Lilyanna wrote:

m4m
10:09 *Lilyanna is editing [https://osu.ppy.sh/b/1119069 Suehiro Kenichiro - Requiem of Silence [Elegy for Rem]]
10:10 Lilyanna: 00:08:812 - go here and fix the blanket
10:10 Lilyanna: use lol used 1/16 snap to fix
10:11 Lilyanna: 00:13:031 - can add break here like u did in the next one
10:11 Wishkey: kinda grey area of using 1/16 tho :/
10:13 Wishkey: ah yeah true will add at the end aswel
10:13 Lilyanna: but the banket look off anyway
10:14 Wishkey: yeah will try to fix with just 1/4 snap
10:14 Wishkey: its kinda weird bc of that flow change mid slider
10:15 Lilyanna: also try blanket with one white node not two
10:15 Lilyanna: because 2 give it wierd shape imo
10:16 Lilyanna: 00:18:906 (2) - better avoid sharpe angle and removed it and end up with this shape http://puu.sh/s4Xft/0ed99f050a.jpg
10:16 Wishkey: yeah tried but doenst really work bc of the turn would in the slider with only 1 node even with red anchor point
10:16 Lilyanna: keep it wavy and smooth ?
10:17 Wishkey: angles here are kidna with the music
10:17 Wishkey: it changes a bit of intensity on the turns
10:17 Lilyanna: ok
10:18 Wishkey: so wanted to represent that but could do something mirror here but kinda think its fine tbh
10:19 Lilyanna: 00:51:343 (3) - ctrl h would give it better flow imo
10:19 Wishkey: oh have you updated the map btw before started playing?
10:20 Wishkey: I just changed that with an update right before you started :p
10:20 Lilyanna: 01:02:593 - is these angles also follow music? idont hear
10:20 Lilyanna: yes updated
10:20 Lilyanna: >w<
10:21 Wishkey: more visually spacing between 00:59:343 (3,1) - here since music doesnt change bur really long slider ddidnt fit tin the screen :/
10:22 Lilyanna: 01:09:843 (2,1) - make the slider body parallel with each otherhttp://puu.sh/s4Xqb/b431553ab0.jpg
10:22 Wishkey: will improve that visual spacing a bit tho tiny bit off
10:23 Wishkey: oh damn im blind
10:24 Lilyanna: 01:35:843 (3,1) - make it more in the center not so important but im bad modder :)
10:26 Lilyanna: 01:40:843 (1,2) - doesnt look appealing overlap try this http://puu.sh/s4Xwh/7b90100fa8.jpg
10:27 Wishkey: yeah true sec going fast :p
10:29 Wishkey: ok damn had to fix more stuff after :/
10:30 Lilyanna: just ds
10:30 Wishkey: was off screen a bit with the blanket changed some visual spacing aswell to compensate :
10:31 Lilyanna: keep going? 01:47:343 (3,1) - u can do same as we said here 01:09:843 (2,1) -
10:32 Wishkey: intresting will try :D
10:33 Wishkey: also changed 01:48:843 (1) - a bit
10:36 Lilyanna: 02:18:343 (2,3) - i think this the only stack u did like this in whole map?
10:36 Wishkey: 02:22:343 (2,3) - and somewhere else
10:36 Lilyanna: 02:18:843 (3) - also this could use more polishing try make the nodes symmetrycal
10:37 Wishkey: 02:46:843 (4,1) -
10:37 Lilyanna: u end up with neater slider
10:37 Lilyanna: ok xd
10:37 Wishkey: its only those 3 tho, only time the pitch is the same :/
10:39 Lilyanna: 02:28:843 (1,2) - if u stacked here u could stack here too 02:32:843 (1,2) -
10:39 Lilyanna: ye as long consistent i thought just one random stack
10:39 Lilyanna: xd
10:40 Wishkey: ah there I didnt 02:32:843 (1,2) -
10:40 Wishkey: different pitch :/
10:41 Wishkey: starts higher here 02:35:343 (2) - then prev sliders where the others is the same doesnt work that well imo
10:42 Lilyanna: okayy :(
10:42 Lilyanna: http://puu.sh/s4Y0q/981f8e63db.jpg 02:45:843 (2,3,4) -
10:42 Lilyanna: i would have done something like this because current pattern look dull
10:43 Lilyanna: specialy the movement
10:44 Wishkey: yeah
10:44 Wishkey: just saw 02:43:343 (3,4) -
10:44 Wishkey: should be same movement 1-2
10:44 Lilyanna: the02:44:843 (1,2,3,4,1,2,3,4,5,6,7) - the jumps looks random
10:45 Lilyanna: good u notice stuff alone xD
10:46 Wishkey: will see I can get a buildup thingy instead bc I kinda agree :D just visual overlaps thingy hope it doenst get affected
10:47 Lilyanna: 03:51:780 (4) - ctrl g and fix blanket then ctrl g back
10:49 Wishkey: gonna rework 2:44 reminder for chat log :p
10:49 Lilyanna: 04:24:780 - dont feel right ending on downbeat u could make this repeat once 04:23:280 (6) -
10:49 Lilyanna: and then map again here 04:24:780 -
10:51 Wishkey: yeah had that ininitially but dunno why I changed it, changing back :p
10:51 Wishkey: only clap on a downbeat aswell makes no sense lol
10:51 Lilyanna: 04:59:906 (2) - this sound overmapped
10:51 Lilyanna: removed it and listen again
10:52 Lilyanna: if u leave that gap it emphasize this 05:00:406 (3) - more
10:52 Lilyanna: i hope u get what i mean
10:53 Wishkey: self reminder 04:23:280 (6) -
10:53 Lilyanna: 05:03:906 - just make it like u did here
10:53 Lilyanna: 04:59:906 - end the long slider here maybe
10:54 Wishkey: second person to say so I'll change it yeah timing probs was basicly why its there but I'll try to work araound
10:56 Lilyanna: 05:18:906 - it sound 1/1 here
10:57 Lilyanna: because also mapping different sounds at 1/2 all
10:58 Lilyanna: is making the flow and the map dull
10:58 Lilyanna: 05:18:906 - if u put 1/1 here
10:58 Lilyanna: u arange that sound at 1/1 slider
10:59 Lilyanna: and the different other sounds get a different mapping with 1/2 here 05:19:906 (4,5,6,7) -
10:59 Lilyanna: than it feel better :3 hope i making sense im bad at explaining
11:00 Wishkey: hmm will think about it I kinda like it atm but I get your point, it sounds really weak change in pitch there could be 1/1 yeah
11:00 Wishkey: wanted to kinda mirror rythm for here 05:53:906 (1,2,3,4,5,6,7,8) -
11:01 Wishkey: since here its more audbile pitch
11:02 Lilyanna: http://puu.sh/s4YCv/7a3892c8f6.jpg 05:25:906 (1,2) - maybe
11:03 Wishkey: cool digging it :p
11:03 Wishkey: damn tough call on that 1/2 section
11:04 Wishkey: dunno how I feel about leaving the hardest pattern right at the end of without any introduction first with an easier flow pattern of it 05:53:906 (1) -
11:04 Wishkey: think I'll wait for now will change later if it gets mentioned again prob
11:05 Lilyanna: im not sure about those looking like 1/4 sliders lol also the too much sv change
11:05 Lilyanna: u could have just made this hard xd
11:05 Lilyanna: anyway 05:46:906 (2,3,4) - ds problems
11:07 Wishkey: same visual distance liek the rest of 1/2 should be fine since the song has 0 1/4s : but yeah was thinking about hard diff but first 4 minutes would prob end up the same so bit too much difference then since the song only gets intense at the end :/
11:08 Wishkey: ah forgot gridsnap prob rip fixed
11:08 Lilyanna: 06:49:906 (1) - why not just spinner here
11:09 Lilyanna: if u do slider i suggest make something more interesting
11:09 Wishkey: check the hairline of the bg girl :p
11:10 Wishkey: tried to mimicky that
11:10 Lilyanna: ;w;
11:10 Lilyanna: seriously
11:10 Lilyanna: !!!!!!!
11:10 Lilyanna: try something symmetrycal
11:11 Wishkey: it adds a touch imo people will recognize it if they watched the anime :p
11:12 Lilyanna: http://puu.sh/s4YX0/0f0910bd51.jpg
11:12 Wishkey: will place it full vertical tho so its right at the center
11:12 Lilyanna: ok
11:13 Wishkey: looks cool aswell! :D
11:13 Lilyanna: anyway ill post :3

best of luck.
Thanks! Mod is on its way :D
fixed aestetics and patterns some more
Azure
Hello, from popner's modding team

[Elegy for Rem]
  1. put this into your file to make your slider silence! (named soft-sliderslide2、soft-sliderslide3)
    hitsound
  2. well.. I have no idea how to mod this map :? most sliders you used are following the violin, I think the curve or sleek shape is better than edges 、corners and square, so maybe you can revise the shape of slider...
Topic Starter
Wishkey

Azure wrote:

Hello, from popner's modding team

[Elegy for Rem]
  1. put this into your file to make your slider silence! (named soft-sliderslide2、soft-sliderslide3) unfortunatly silencing both tick+slide is still unrankable atm :/, deleted a duplicate file tho so ty!
    hitsound
  2. well.. I have no idea how to mod this map :? most sliders you used are following the violin, I think the curve or sleek shape is better than edges 、corners and square, so maybe you can revise the shape of slider... changed some its mostly for aesthetics with the edges so since theres not much you can do since the violin doesnt really change noticably
thanks for the mod :D
saiyuri
m4m ;o
didn't expect your to mod my map first lol

General
  • I feel like offset -? fits better, kinda felt late on everything while playing but you should check bc i'm bad (? because i'm not sure how much offset)
    Overall the map doesn't have glaring errors
Download more rem
  • 02:27:343 (1,2,3,1) - looks very clustered, maybe put 02:27:343 (1) - on top of 02:28:843 (1) -
    02:30:843 (2) - delete this and lengthen 02:28:843 (1) - , theres no sound justifying 02:30:843 (2) -
    03:39:280 (1,2,3) - the music goes up but the player goes down only, it feels weird. Something like this instead http://puu.sh/s9KDP/950fcf979c.jpg not sure if you can see it properly but swap positions of 03:39:280 (1,2) - and move 03:40:280 (3) - to where 03:39:780 (2) - was
    06:27:156 - strange break, put something there ie spinner or lengthen the slider a little. as long as you remove the break
sorry there wasn't much to say, mostly it's me disagreeing with slider shapes like 00:18:906 (2) - , 04:38:780 (5) - , 05:33:906 (1) - , 05:57:906 (1) - , 06:49:906 (1) - , if you get the point basically sliders with a lot of straight lines and 90 deg angles, which doesn't have much flow with the song. that's just my own input though

good luck and sorry again orz
Topic Starter
Wishkey

Harrharrqi wrote:

m4m ;o
didn't expect your to mod my map first lol

General
  • I feel like offset -? fits better, kinda felt late on everything while playing but you should check bc i'm bad (? because i'm not sure how much offset) will look into it, with hrdt it seems fine to me so might be bc of the low ar combined with the low bpm
    Overall the map doesn't have glaring errors
Download more rem
  • 02:27:343 (1,2,3,1) - looks very clustered, maybe put 02:27:343 (1) - on top of 02:28:843 (1) - oh liking that
    02:30:843 (2) - delete this and lengthen 02:28:843 (1) - , theres no sound justifying 02:30:843 (2) - start of a new violin string here but its the same one as before so its stacked for the same sound
    03:39:280 (1,2,3) - the music goes up but the player goes down only, it feels weird. Something like this instead http://puu.sh/s9KDP/950fcf979c.jpg not sure if you can see it properly but swap positions of 03:39:280 (1,2) - and move 03:40:280 (3) - to where 03:39:780 (2) - was , kinda wanna avoid overlaps between only circles on the map, its a good point but it'll go against the theme of the map unfortunatly
    06:27:156 - strange break, put something there ie spinner or lengthen the slider a little. as long as you remove the break ahh everytime I delete this it comes back :/ fixed it by adding a timing point with -2 offset for the last section, should be unnoticable
sorry there wasn't much to say, mostly it's me disagreeing with slider shapes like 00:18:906 (2) - , 04:38:780 (5) - , 05:33:906 (1) - , 05:57:906 (1) - , 06:49:906 (1) - , if you get the point basically sliders with a lot of straight lines and 90 deg angles, which doesn't have much flow with the song. that's just my own input though true I get your point, but well otherwise all linear circles ish sliders would be a bit too redundant for a 6 min diff imo, marathons tend to get a bit more freedom so using that here with the slider shapes, same are mapped to a turn in music and some are for aesthetics bc there too long :/

good luck and sorry again orz
Thanks for the mod! :D no need to be sorry man ^^
BounceBabe
Request from my M4M Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✫ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✓ Flow and transition
✫ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✕ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

Elegy for Rem
[]

  • General:
  1. You should definitely add a KIAI on your preview point 04:58:031 - since this is the most intense and emotional part of the song until 06:05:906 - . It's over a minute but since there would be no KIAI anywhere else its pretty affordable and it suits the song.
  2. I recommend another timing check from someone who knows how to time orchestral songs perfectly. After the preview time the timing sounds a bit off.
  3. Having only 2 CC for a 6 minute song gets a bit boring after a while. Add a couple more to add interest.
  4. Add a break at 00:13:031 - 00:22:177 - 00:33:361 - 06:18:580 - 06:28:551 - 06:38:834 - since they are rather long gameplay pauses that drain HP.

    Appearance, Flow & Transition:
  5. Since this is a very calm song and packed with long sliders, the aesthetics is very important. I recommend that you fix the slider shapes up a bit more on the following. Maybe try to get inspired by some other mappers. It's hard to make good looking shapes for such long sliders. Myself, I'm not so good with finding extremely unique fitting slider shapes for long sliders so I barely can help. Mostly the sliders would work best if they'd follow the violin strokes more:
    - 00:08:906 (2) - blanket this one better into the sliderbody http://puu.sh/saTH0/599d0ad206.jpg
    - 00:18:906 (2) - quite unique but not particualarily pretty shaped
    - 00:38:906 (2) - the slider circle that it creates could be rounder and the gap where the slider body almost touches a bit wider http://puu.sh/saTSb/96de386111.jpg Same here 00:53:843 (2) - 01:09:843 (2) - 01:41:843 (2,1) - Use the ApC as guideline http://puu.sh/saUnq/61a2fc4a74.jpg 01:48:843 (1) -
    - 01:00:843 (1) - this round and then totally square shape doesnt harmonise so well. try smth like this to make a better transition http://puu.sh/saTWP/d94059beb7.jpg
    - 01:20:843 (1,2) - Placing the two slider bodies so close together makes it look a bit clustered. Space them apart a little. http://puu.sh/saUcg/8d1b84c354.jpg Same 02:10:843 (5,6) -
    - 01:25:843 (2) - that one looks a bit bland too
    - 01:32:843 (1) - 05:25:906 (1) - the S-shape could be a little more symmetrical
    - 01:58:843 (3,1) - try this, makes it look more alive http://puu.sh/saUyo/fe8259e1f1.jpg
    - 05:29:906 (1) - Try to make the sliderend blanket with the body of the slider a bit better http://puu.sh/saVwm/93b985e71e.jpg
    - 06:01:906 (1) - here is the code for symmetrical shape
    456,296,361906,6,0,B|456:76|456:76|340:96|256:-6|256:-6|172:96|56:76|56:76|56:296,1,896.000003814694,8|8,0:0|0:0,0:0:0:0:
    - 06:49:904 (1) - thats the final slider of the song which would match the soothing slow song better if it was more curvy than edged. Would make the conclusion of the map better too since it's like 8 seconds long.
  6. 02:36:343 (4,1) - Flow should be improved here. The arrangement of the circles break the flow a bit. http://puu.sh/saWiE/8a5354d87e.jpg Same here 02:49:843 (3,4) - but this time it's the slider's direction

    Rhythm & Pattern:
  7. 04:59:906 (2) - Doesn't musically fit as there is nothing other than the violin and the previous violin strokes last until 05:00:406 - (for reference: 05:04:031 - you didn't do this here). Extend the previous slider til 05:00:156 - to match the music more. Do that after a timing check tho, since you can't have sliders overlapping timing points.
  8. 01:52:843 (1,2,3,4,5) - 03:02:343 (2,3,4,5,1) - 03:39:280 (1,2,3) - 04:12:780 (1,2,3,4,5) - 04:56:531 (1,2,3) - Imo this symmetry doesn't fit so well to the song. Feels really forced for this calm song that is played with a lot of emotions.

    Spacing:
  9. 05:00:906 (4) - 05:36:406 (2) - Spacing difference of 0,1

    Hitsounds:
  10. There barely are hitsounds and that's the only thing that's lacking. You used some deep sound drums now and again but that won't do imo. Add a couple soft hitwhistles where the violin strokes start/end wherever they fit most to add more hitsounds overall.
  11. 05:15:406 (4) - Remove hitclap on sliderstart.

    Other Issues:
  12. 02:03:843 (4,1) - 04:33:780 (2,3) - You mapped yourself into a corner there which made you create this overlap. Try not to do that as this is a Normal after all and everything should be 100% readable and this overlap creates disturbance.

Overall
[]

  1. Really nice map. Overall flows nicely. Definitely needs a bit more improvement on aesthetics, few more hitsounds and another timing check.
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Haganenno
[General]

Hitsounds in general are pretty hard at the start from 00:06:906 (1) - to 00:38:906 (2) - I would recommend softer, custom hitsounds or lowering the hitsounds because even the default hitsounds are a large contrast to the music intensity 20% is too high

[Map]

00:06:906 (1,2) - blanket



00:08:906 (2) - make gap at the end of the slider, between the middle and end of the slider, equal to the rest of the gap



at the moment it looks weird

00:18:906 (2) - start and middle turns could be curved inward

00:28:906 (2) - I dont think this slider should land on a hard note and should be a circle like 00:24:906 (1) - , maybe shorten by 1/1

00:38:906 (2) - make this mor circular by overlaying a circle slider to better shape the slider.



as you can see at the moment it's crooked

01:00:843 (1) - i think this might look better with the two ending sections being curved towards the centre like this



but this is just a matter of opinion

01:15:343 (3) - blanket with end of 01:16:843 (1) - ?

01:32:343 (4,1) - blanket could be made better

01:39:343 (3,1) - these should be at the same y value

01:41:843 (2,1) - blanket is off

01:47:343 (3,1) - these two could blanket each other

01:47:343 (3,1) - slider end is very hard

02:03:843 (4,1) - you've kind of forced yourself to do this overlap, I think you should change 4 so that 1 does not have to overlap

02:11:843 (6,1) - make the slider end direction of 6 and the follow point towards 1 parallel

02:18:843 (3) - bends on this slider are slightly distorted



use the slider technique mentioned earlier to make the curve better on both sides

02:30:843 (2) - hiding this circle is weird as its the only time up to this point that you do it, maybe just space it for the slider for better play ability

02:32:843 (1) - initial curve is crooked

02:49:843 (3,4,5,6) - the spacing of objects here looks weird due to the placement of the intial sldier, the movement from the slider to 4 is also weird, I'd change this point so that the first jump flows better from the slider (ie in the same direction)

03:14:280 (3,5) - blanket end is off

03:22:780 (4,5,6) - flow to 6 doesn't make sense, 6 should be below 4 and 7 03:24:280 (7) - where 1 03:24:780 (1) - is (and then move one)

03:42:780 (3,4) - i think these two should be curved like a pair

04:10:780 (4) - end of slider looks ugly

04:16:780 (1,2) - maybe this should be like 04:02:780 (5,6) -

04:18:780 (3,2) - blanket

04:29:780 (2,3) - place in a triangle with slider start and end

04:32:780 (1,2) - make these curvy to avoid overlap with next slider

04:34:780 (3) - this should be curved like other sldiers

05:10:906 (2) - this should be long like 05:06:906 (2) - (basically not a repeat slider)

05:57:906 (1,2) - these dont match anything in the rest of the map and are out of place

if they were more curved it would be acceptable

06:11:906 (1) - 06:13:906 (2) - same comments as starting section

06:49:904 (1) - middle part again looks out of place, way too squarey

Sorry for the delay, good luck.
Topic Starter
Wishkey

BounceBabe wrote:

Request from my M4M Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✓ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1920x1200 / 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✫ Timing changes
✓ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✫ Hitsound patterns
✓ Hitsound volume (Timing points)
✫ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✓ Flow and transition
✫ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✕ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
Abbreviation Legend
[]

Abbreviation Legend
Difficulty Settings:

HP bar - Health Points bar
CS - Circle Size
AR - Approach Rate
OD - Overall Difficulty
SL - Stack Leniency

SV - Slider Velocity
SM - Slider Multiplier
STR - Slider Tick Rate

DS - Distance Spacing
BSD - Beat Snap Divisor

Design:
CC - Combo Colour (e.g. CC1, CC2, CC3,...)
BG - Background

Other:
ApC - Approach Circle
CP - Combo Pattern
SR - Star Rating

Elegy for Rem
[]

  • General:
  1. You should definitely add a KIAI on your preview point 04:58:031 - since this is the most intense and emotional part of the song until 06:05:906 - . It's over a minute but since there would be no KIAI anywhere else its pretty affordable and it suits the song. Hmm I kinda disagree here, yeah its the most intense and emotional part like you said, but kiai kinda adds the opposite with all the joyous fountains and stars etc, which doesnt suit the song at all imo since its supposed to be the most depressing part of the song, if anything I wish I could anti kiai here :/
  2. I recommend another timing check from someone who knows how to time orchestral songs perfectly. After the preview time the timing sounds a bit off. fixed the timing yeah was 1/8 off forgot that when resetting the metronome should be good now, nice catch! so far from play testers the error bar seems good on hrdt but will aks around for another check
  3. Having only 2 CC for a 6 minute song gets a bit boring after a while. Add a couple more to add interest. Sure thing!
  4. Add a break at 00:13:031 - 00:22:177 - 00:33:361 - 06:18:580 - 06:28:551 - 06:38:834 - since they are rather long gameplay pauses that drain HP. Actually its intended to not have break thats why I set the hp kinda low (only at that one point where everything stops completely) you can check with hr+auto the hp doesnt go down at all during this, I dont really want to spam warning arrows that come with a break during these parts since they are completely out of touch with the song to me

    Appearance, Flow & Transition:
  5. Since this is a very calm song and packed with long sliders, the aesthetics is very important. I recommend that you fix the slider shapes up a bit more on the following. Maybe try to get inspired by some other mappers. It's hard to make good looking shapes for such long sliders. Myself, I'm not so good with finding extremely unique fitting slider shapes for long sliders so I barely can help. Mostly the sliders would work best if they'd follow the violin strokes more Tried initialy but midway the song there are basicly one strong violin stroke sliders and its kinda too long for just non shapy stuff, so I kinda tried to make every slider unique in a way except the intro ones and outro since those get repeated completely in the song:
    - 00:08:906 (2) - blanket this one better into the sliderbody http://puu.sh/saTH0/599d0ad206.jpg damn I thought I finally had it right
    - 00:18:906 (2) - quite unique but not particualarily pretty shaped made it a bit better I think more visual distance taken into account
    - 00:38:906 (2) - the slider circle that it creates could be rounder and the gap where the slider body almost touches a bit wider http://puu.sh/saTSb/96de386111.jpg Same here 00:53:843 (2) - 01:09:843 (2) - 01:41:843 (2,1) - Use the ApC as guideline http://puu.sh/saUnq/61a2fc4a74.jpg 01:48:843 (1) - adjusted all slightly
    - 01:00:843 (1) - this round and then totally square shape doesnt harmonise so well. try smth like this to make a better transition http://puu.sh/saTWP/d94059beb7.jpg did something here
    - 01:20:843 (1,2) - Placing the two slider bodies so close together makes it look a bit clustered. Space them apart a little. http://puu.sh/saUcg/8d1b84c354.jpg Same 02:10:843 (5,6) - ah leftovers from reworked patterns fixed! last one would make it kinda overlap with the hit error bar too much imo so leaving it for now
    - 01:25:843 (2) - that one looks a bit bland too small adjustment, I kinda like it tho
    - 01:32:843 (1) - 05:25:906 (1) - the S-shape could be a little more symmetrical changed into different sliders, didnt like it either
    - 01:58:843 (3,1) - try this, makes it look more alive http://puu.sh/saUyo/fe8259e1f1.jpg oh diggin that nice!
    - 05:29:906 (1) - Try to make the sliderend blanket with the body of the slider a bit better http://puu.sh/saVwm/93b985e71e.jpg adjusted a bit
    - 06:01:906 (1) - here is the code for symmetrical shape
    456,296,361906,6,0,B|456:76|456:76|340:96|256:-6|256:-6|172:96|56:76|56:76|56:296,1,896.000003814694,8|8,0:0|0:0,0:0:0:0:
    oh cool thanks! I suck at control h thingy
    - 06:49:904 (1) - thats the final slider of the song which would match the soothing slow song better if it was more curvy than edged. Would make the conclusion of the map better too since it's like 8 seconds long. the slider is kinda shaped in a way to match the hairline of the bg girl since thats one of the noticable features in the anime, so kinda wanna keep it since I think its a fitting conclusion to the map
  6. 02:36:343 (4,1) - Flow should be improved here. The arrangement of the circles break the flow a bit. http://puu.sh/saWiE/8a5354d87e.jpg Same here 02:49:843 (3,4) - but this time it's the slider's direction for the first point I think its alright with this low bpm 1/1 since players will still make that circular movent towards 02:36:343 (4,1) - might be a bit sharper then the rest but the flow is still natural, the second point I might change later on, I kinda like the clockwise-counterclockwise change here when the music gets intenser thats why the next combo also has sharper flow turns into the sliders, so keeping it for now

    Rhythm & Pattern:
  7. 04:59:906 (2) - Doesn't musically fit as there is nothing other than the violin and the previous violin strokes last until 05:00:406 - (for reference: 05:04:031 - you didn't do this here). Extend the previous slider til 05:00:156 - to match the music more. Do that after a timing check tho, since you can't have sliders overlapping timing points. last second of 04:58:093 (1) - 04:59:968 (2) - listle closely here, the violin is a tune lower at start here its not that noticable I give ya that but the reference for similar rythm here should be at 05:29:968 (1,2) - where its the start of the second 'verse' which also uses 4x sliders, its more noticable here since the trumpet covers its aswell but its also in the first one so I want to keep this rythm wise the same
  8. 01:52:843 (1,2,3,4,5) - 03:02:343 (2,3,4,5,1) - 03:39:280 (1,2,3) - 04:12:780 (1,2,3,4,5) - 04:56:531 (1,2,3) - Imo this symmetry doesn't fit so well to the song. Feels really forced for this calm song that is played with a lot of emotions. Changed the second one since I didnt like the flow, personally I think they're fine it was mainly to emphasize the next note out of the symmetry more so these kinda serve as a bit of buildup

    Spacing:
  9. 05:00:906 (4) - 05:36:406 (2) - Spacing difference of 0,1 nice catches!

    Hitsounds:
  10. There barely are hitsounds and that's the only thing that's lacking. You used some deep sound drums now and again but that won't do imo. Add a couple soft hitwhistles where the violin strokes start/end wherever they fit most to add more hitsounds overall. true I haven't found a good whisle ish sound that wouldn't hurt the music unfortunatly, last resort will be just the standard softwishles but planning on doing them on the stronggest violin strokes
  11. 05:15:406 (4) - Remove hitclap on sliderstart. woops good one

    Other Issues:
  12. 02:03:843 (4,1) - 04:33:780 (2,3) - You mapped yourself into a corner there which made you create this overlap. Try not to do that as this is a Normal after all and everything should be 100% readable and this overlap creates disturbance. fixed first one here, second one is fine to me since the combo number is fully visible and it flows a lot better then the first issue, will change the longslider if it becomes more of a problem tho

Overall
[]

  1. Really nice map. Overall flows nicely. Definitely needs a bit more improvement on aesthetics, few more hitsounds and another timing check. Ty! Will try to get a check yeah, there arent prob any bpm changes but just instances that end begin 1/8 1/12 earlier/later between segments so will try to optimize it more
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
Additional Feedback

What I liked: pretty much all, especially the alternative suggestions for sliders since its always nice see how someone else would do something given the same music
What I disliked: nothing
What you could improve: not much, the very detailed way of modding with lots of screenshots was really helplful!
Thanks a lot! helped polishing the map up alot! :D
Topic Starter
Wishkey

Haganenno wrote:

[General]

Hitsounds in general are pretty hard at the start from 00:06:906 (1) - to 00:38:906 (2) - I would recommend softer, custom hitsounds or lowering the hitsounds because even the default hitsounds are a large contrast to the music intensity 20% is too high fixed this a few mods back with the 10% thingy, might have still modded an older version before the metadata change :/

[Map]

00:06:906 (1,2) - blanket should be good now



00:08:906 (2) - make gap at the end of the slider, between the middle and end of the slider, equal to the rest of the gap, looks better currently with a skin that uses a sliderend, makes the border more visible this way



at the moment it looks weird

00:18:906 (2) - start and middle turns could be curved inward adjusted with prev mod to make the start curve inward

00:28:906 (2) - I dont think this slider should land on a hard note and should be a circle like 00:24:906 (1) - , maybe shorten by 1/1 nope, dont want a denser rythm here for the extremely slow intro, adding that rythm there would feel more out of place with the rest of the intro

00:38:906 (2) - make this mor circular by overlaying a circle slider to better shape the slider. adjusted with prev mod



as you can see at the moment it's crooked

01:00:843 (1) - i think this might look better with the two ending sections being curved towards the centre like this did something else here



but this is just a matter of opinion

01:15:343 (3) - blanket with end of 01:16:843 (1) - ? don't wanna perfect blanket here, since for short sliders/returns llike that I dont want them to have that much of curve since it looks worse

01:32:343 (4,1) - blanket could be made better redid slider with prev mod

01:39:343 (3,1) - these should be at the same y value they are oO? or might have readjusted them with prev mod but can recall that tho

01:41:843 (2,1) - blanket is off fixed

01:47:343 (3,1) - these two could blanket each other made visual spacing between this blanket and the sliderblanketing itself the same here

01:47:343 (3,1) - slider end is very hard prob (1) here but its intentional for the selfblanket

02:03:843 (4,1) - you've kind of forced yourself to do this overlap, I think you should change 4 so that 1 does not have to overlap changed with prev mod

02:11:843 (6,1) - make the slider end direction of 6 and the follow point towards 1 parallel oh nice spot! control+g seems to mess that up

02:18:843 (3) - bends on this slider are slightly distorted seems to have been fixed with prev mod



use the slider technique mentioned earlier to make the curve better on both sides

02:30:843 (2) - hiding this circle is weird as its the only time up to this point that you do it, maybe just space it for the slider for better play ability should be fine since I introduced stacking 1/2s right before here, theyre stacked because this have the same violin strings with the end of the slider + this it only starts here in song that they start doing that tho

02:32:843 (1) - initial curve is crooked looks alright to me tbh nothing notiable or its covered by the sliderhead

02:49:843 (3,4,5,6) - the spacing of objects here looks weird due to the placement of the intial sldier, the movement from the slider to 4 is also weird, I'd change this point so that the first jump flows better from the slider (ie in the same direction) hmm I kinda want a flow change still but I think I repositioned in a slider in a way to make it play better while still having that flow break

03:14:280 (3,5) - blanket end is off fixed a bit

03:22:780 (4,5,6) - flow to 6 doesn't make sense, 6 should be below 4 and 7 03:24:280 (7) - where 1 03:24:780 (1) - is (and then move one) 03:23:280 (5,6,7,1) - here how the music gets a lot more intense here thats why I change from clockwise to counter clockwise here, it still flows good since its basily a backand forth with a really minor angle

03:42:780 (3,4) - i think these two should be curved like a pair I paired 1+3 and 2+4 here instead since thats where the high/low differince in the pitch is for the violin

04:10:780 (4) - end of slider looks ugly readjusted the blanket a bit + visual spacing a bit would look better as a whole now

04:16:780 (1,2) - maybe this should be like 04:02:780 (5,6) - good point, keeping it for now for some diversity tho since the way how its gonna be played it kinda flows nice to me but will keep in mind if it gets mentioned again

04:18:780 (3,2) - blanket fixed a bit

04:29:780 (2,3) - place in a triangle with slider start and end going with a rectangle here between (1,2,3) dont want that close overlap of the hitburst

04:32:780 (1,2) - make these curvy to avoid overlap with next slider redid the shape and placement of (3) instead since prev mod mentioned the overlap aswell and the shape of that slider was kinda too out of place anyway

04:34:780 (3) - this should be curved like other sldiers ^

05:10:906 (2) - this should be long like 05:06:906 (2) - (basically not a repeat slider) bit of diversity for following that other instrument in this combo since the trumpet like thingy aren't that intense still here so I think its affordable for a bit of rythm change here, later on at with the similar part here 05:42:968 (2) - its a bit too strong to deviate from imo

05:57:906 (1,2) - these dont match anything in the rest of the map and are out of place I kinda of wanted these to be unique since this is the climax to the song so I went with alternative shapes then the rest of the map, will change if more people complain about it tho but its fine to me tbh

if they were more curved it would be acceptable

06:11:906 (1) - 06:13:906 (2) - same comments as starting section fixed

06:49:904 (1) - middle part again looks out of place, way too squarey matching the hairline of the bg girl with this slider here, seems fitting end to me

Sorry for the delay, good luck.
Thanks for the mod man!
Topic Starter
Wishkey
update after last mods
Added a new softhitnormal and whistle for the higher strings
got a timing check from bonsai which changed the bpm to 60 and redoing that slow down part at 4:50 minutes with slower bpm

should be better now :D
sheela
Hello! Unfortunately I didn't accept your mod request, but there are some stuff I want to say after a fast check. No need for a kudosu.

  1. I agree the whistle hitsound is a little bothering, but I also agree it gets more feedback, since your drum hitsounds alone won't pass.
  2. Your whistle hitsound pattern tends to not follow the music correctly. Like 02:03:843 (4) - 03:14:780 (4) - shouldn't have the hitsound if the beat is not high pitched. You also forget to add to 02:31:843 (4) - 02:35:843 (3) - for examples. Be sure to also check that the whistle pattern is following one instrument, opposed as 03:14:780 (4) - which follows the bass, so another instrument. Otherwise it gets inconsistent and it doesn't sound pretty.
  3. You can also play with the hitsound volume. The best example to apply this suggestion is 03:23:280 (5,6,7,1) -; the sound gets higher and higher, so gradually increasing the volume in this part would fit better with the music.
If you have any more questions, don't hesitate asking them. Good luck!
Topic Starter
Wishkey

sheela wrote:

Hello! Unfortunately I didn't accept your mod request, but there are some stuff I want to say after a fast check. No need for a kudosu.

  1. I agree the whistle hitsound is a little bothering, but I also agree it gets more feedback, since your drum hitsounds alone won't pass.
  2. Your whistle hitsound pattern tends to not follow the music correctly. Like 02:03:843 (4) - 03:14:780 (4) - shouldn't have the hitsound if the beat is not high pitched. You also forget to add to 02:31:843 (4) - 02:35:843 (3) - for examples. Be sure to also check that the whistle pattern is following one instrument, opposed as 03:14:780 (4) - which follows the bass, so another instrument. Otherwise it gets inconsistent and it doesn't sound pretty.
  3. You can also play with the hitsound volume. The best example to apply this suggestion is 03:23:280 (5,6,7,1) -; the sound gets higher and higher, so gradually increasing the volume in this part would fit better with the music.
If you have any more questions, don't hesitate asking them. Good luck!
Lowered the volume of the softwhisle file a bit so it should sound a bit better now and fixed those whisles and deleted/added some on other places aswell so its a bit more coherent and a bit better feedback pattern throughout. For the volume thingy I kinda agree but decided to keep it as it currently is with only volume increase/decrease on the major shifts in the song, I think for a normal diff its still better to have a constant volume between sections as to not distract newer players that much with volume shifts, tho its a really easy song so might add in the future

Thanks for checking and the quick response! much appreciated :D also kudosu since I made quite some changes with the wistles
-Nya-
Heya~ M4M here.

General:
  1. Your BG image has to be 1366X768 maximum. Right now it’s too big. Here is a link to the correct size BG: http://puu.sh/sk7uQ/63e57e754d.jpg
  2. Add a soft-sliderslide hitsound file since the song is so calm the sliderslide sound can be very irritating. http://puu.sh/sk7AI/8ad2de7122.wav

Elegy for Rem:
  1. 01:23:843 (4,1) –Since the song is so slow as well as the diff’s speed, try to keep unnecessary overlaps to a minimum. Prevent this overlap by creating a blanket. It’ll look neater.
  2. 01:31:343 (3) –This slider’s shape and placement makes the flow a bit bad. Perhaps try something like this instead:
    You can also change the slider into a curved slider.
  3. 01:36:843 (1,2) –You can perhaps try to create a blanket.
  4. 01:40:843 (1) –Change the shape of the slider a bit to create better flow from 01:40:343 (5) –
  5. 02:02:843 (3,4) –The flow from the one slider to the next can be improved. Perhaps try something like this:
  6. 02:07:843 (3) – Nazi, move the slider a bit upwards to X:264 Y:260 to make the slider parallel with 02:06:843 (2) -
  7. 02:18:843 (3) –Hmm, this shape look a bit ugly. I’m not great at creating slidershapes but I suggest trying to make both sides of the slider consistent/the same shape/form.
  8. 02:49:843 (3) –The current placement of this slider causes the flow to be a bit weird since the flow from 02:49:343 (2) – to 02:49:843 (3) – is at a sharp angle. Perhaps place the slider here:
    A curved slider might work better.
  9. 02:56:843 (1) –Because of the long and consistent sound/music I think it would be better to place a long slider there. A repeat slider doesn’t fit in.
  10. 03:47:780 (5) –Make this slider a bit longer to 03:48:530 – since the long sound doesn’t stop here: 03:48:280 –
  11. 04:48:820 (4) –Place the circle here for better flow from 04:47:820 (3) –
  12. 05:20:425 (6) –Since the tempo of the music starts changing here I suggest you try using a different pattern.

Nice map. The song is so sad. :(
If you have any questions about my mod, feel free to poke me in-game.
Good Luck~! :D
Topic Starter
Wishkey

-Nya- wrote:

Heya~ M4M here.

General:
  1. Your BG image has to be 1366X768 maximum. Right now it’s too big. Here is a link to the correct size BG: http://puu.sh/sk7uQ/63e57e754d.jpg Thanks for the BG! Since a few weeks ago the max allowed bg has been increased to 1920x1200 so Imma keep it for now since it shouldnt be a prob anymore but will keep this as a backup :D
  2. Add a soft-sliderslide hitsound file since the song is so calm the sliderslide sound can be very irritating. http://puu.sh/sk7AI/8ad2de7122.wav
    100% agree, but its currently unrankable to silence both the slidertick and the sliderslide :/ will ask if its allowed to have all sliderslides be reduced to like a lower accepted volume for minimal feedback like 15% or something

Elegy for Rem:
  1. 01:23:843 (4,1) –Since the song is so slow as well as the diff’s speed, try to keep unnecessary overlaps to a minimum. Prevent this overlap by creating a blanket. It’ll look neater. changed in a different way, kinda wanna keep the straight slider since it fits nicely with 01:21:843 (2) - imo
  2. 01:31:343 (3) –This slider’s shape and placement makes the flow a bit bad. Perhaps try something like this instead: digging it changed
    You can also change the slider into a curved slider.
  3. 01:36:843 (1,2) –You can perhaps try to create a blanket. tried
  4. 01:40:843 (1) –Change the shape of the slider a bit to create better flow from 01:40:343 (5) –
    Kinda like the blanket the way it is atm, that bit of direction change in the slider seems also fitting with the pitch increase so gonna leave it for now since the slider head is still the same so it should play relatively the same
  5. 02:02:843 (3,4) –The flow from the one slider to the next can be improved. Perhaps try something like this: true fixed
  6. 02:07:843 (3) – Nazi, move the slider a bit upwards to X:264 Y:260 to make the slider parallel with 02:06:843 (2) - sure thing fixed
  7. 02:18:843 (3) –Hmm, this shape look a bit ugly. I’m not great at creating slidershapes but I suggest trying to make both sides of the slider consistent/the same shape/form. agreed tried soimeting
  8. 02:49:843 (3) –The current placement of this slider causes the flow to be a bit weird since the flow from 02:49:343 (2) – to 02:49:843 (3) – is at a sharp angle. Perhaps place the slider here: agreed redid pattern here
    A curved slider might work better.
  9. 02:56:843 (1) –Because of the long and consistent sound/music I think it would be better to place a long slider there. A repeat slider doesn’t fit in. This is the start where that other intstrument gains a bit of dominance in the song so I kinda wanted to map that for some rythm diversity aswell, later on I follow this instrument more aswell
  10. 03:47:780 (5) –Make this slider a bit longer to 03:48:530 – since the long sound doesn’t stop here: 03:48:280 – kinda same explanation as ^ here the tail has that really dominant sound here aswell of that other instrument so it kinda deserves to be passively mapped instead of skipping it imo
  11. 04:48:820 (4) –Place the circle here for better flow from 04:47:820 (3) – nice also did for next circle
  12. 05:20:425 (6) –Since the tempo of the music starts changing here I suggest you try using a different pattern. I really want this buildup to be clickable :/ thats why the 6-7-8 is kinda facing up and out of the pattern of the prev 5 sliders as a bit of different pattern, and with the music change I went for that on 05:21:925 (1) - instead with a bit less dense rythm

Nice map. The song is so sad. :( haha yeah :D I even had another sadder bg for it but its a bit too spoilerish I've been told :/
If you have any questions about my mod, feel free to poke me in-game.
Good Luck~! :D
Thanks for the mod! digging the suggestions! Just PM me to claim your ticket :D
-Nya-
I think it would be better to just silence the sliderslides then. Right now the sliderslide sounds really ruin the mood of the song.
EDIT: I also didn't know about the BG rule change. Cool~
Topic Starter
Wishkey

-Nya- wrote:

I think it would be better to just silence the sliderslides then. Right now the sliderslide sounds really ruin the mood of the song.
EDIT: I also didn't know about the BG rule change. Cool~
Gonna try to find a way around yeah, since I don't like it either, maybe going for custom slider tick with a kind of really soft soudn to it might be better yeah haven't tried that :D
Dammond
Actually, I also see a problem with the sliderslide sound. This default's skin creaky sound just destroys atmosphere of the song >:(
You can't silence it, but can you use another custom sound? ;)
Try link below, it sound pretty fine, at least a bit better than default. Also, it goes well with the background
Or maybe you'll find something even better... Similar in sound and atmosphere.
https://drive.google.com/file/d/0B1GWrp ... sp=sharing


And... do you like this blanket 01:41:843 (2,1) ? :)
Topic Starter
Wishkey

Dammond wrote:

Actually, I also see a problem with the sliderslide sound. This default's skin creaky sound just destroys atmosphere of the song >:(
You can't silence it, but can you use another custom sound? ;)
Try link below, it sound pretty fine, at least a bit better than default. Also, it goes well with the background
Or maybe you'll find something even better... Similar in sound and atmosphere.
https://drive.google.com/file/d/0B1GWrp ... sp=sharing


And... do you like this blanket 01:41:843 (2,1) ? :)
Looks like a cool slide :D
But yeah since most people tend to agree that the slide is worse then the tick, I'll just silence the slide instead and try to work around the tick somehow lits only really bad with the 5/4 sliders for the longer ones the tick is alright, maybe a similar sound like your sliderslide for the tick would do the trick :D
Also that blanket damn its such a pain to work around it with a fixed ds otherwise it would perfectly fit, I'll see if I can fix it :/
Topic Starter
Wishkey
changed a few patterns and did some unnoticable aesthetic changes should play a bit better at some parts
Endaris
Hi, from your M4M queue!

Okay, so first up I'd like to mention one very general point:
You're mapping a song without percussion here at low AR. That means people will mainly orient via approach circles and also that your hitsounds play a really really huge role in this map - different from usually they don't give the player feedback on how he hits but they actually give him consistent feedback on what the speed the song is even going at. It is just too slow to tell otherwise.
Especially in intro and outro but also partially on the 5/4 sliders that you already identified as an issue it is a huge problem for the player to actually play the beatmap just by listening to the song. And playing by listening is how playing the game is the most fun for me personally and I think most people share this feeling.
You really shouldn't underestimate how your hitsounds and especially the sliderticks have the chance to add something to the song in a positive way. And you picked great hitsounds imo.

This is why I'd propose you the following:

1. Regarding the 5/4 sliders with silenced sliderends:
Make them 4/4 instead! The string sounds you're following with these sliders have no definite end and even now you're not ending them "on time". 4/4 is long enough to induce a holdfeeling for the string sound (which is the most significant feature of it) but with a hitsound on the end where you now got the slidertick you get the player back in time. Personally I really love the hitsound on the downbeat you have so far on the slidertick and it is just very jarring when you have 1/4 more length without actually getting anything related in the music.
Also consider adding a very soft hitsound similar to the one of the sliderticks on sliderends that already end on downbeats.
Just embrace those hitsounds.

2. Increase the hitsound volume in intro and outro:
Especially on sliders like 06:33:923 (2) - the sliderticks are so low in volume that I would actually use the bouncing points of the slidershape as a speed orientation instead because I can literally not hear them. In my opinion you should not go below 15% hitsound volume at any place because otherwise they're absolutely inaudible. 15% is 50% more volume compared to 10% so it helps that issue a lot but it is still very very tame on the ticks. Personally I like slightly more than that even better.

3. Use more variety in your hitsound volume!
Considering the sparse amount of options you have regarding spacing and rhythm this is really a point where you add dynamics in a lot of places (especially in the most dramatic part you have a lot of volume variance in the music). Most of all a more nuanced hitsound volume will also give them an easier time blending with the song and not sounding as static.
You can also make sliderticks on long sliders for holdsounds progressively more quiet to take away from their presence (keep them audible though) and build up the volume for the strong sounds such as 02:28:843 - .
Now, honestly, I don't have much experience in doing this but I toyed a bit around and I like it fairly well that way. You should definitely give it a try and potentially also consider adding one or two more custom hitsounds as sections like 02:30:843 (2,3,4,5) - do sound a bit bland regardless how much you do with the volume.


Also one last notion:
Your soft-hitclap2 always seemed to sound slightly delayed to me.
I checked its wave in audacity and while the volume curve is perfectly fine, the spectrogram looks fairly odd:

I'm not too familiar with that kind of stuff but I would guess that I rather hear the peak after the spot where the frequencies are missing which is naturally late. If you can't find an adequate replacement keep it, but I think it would be worth to go for the hunt again.

I also saw in your reply to Sheela that you're worried about weaker players: That shouldn't really bother you too much. The empty blue ticks of sliders and partially really awkward flow will keep pretty much every beginner from being successful on this map. By adding variety to the hitsound volume you have a lot to gain and almost nothing to lose.

I hope these rather general suggestions help you out in improving your map.
Topic Starter
Wishkey

Endaris wrote:

Hi, from your M4M queue!

Okay, so first up I'd like to mention one very general point:
You're mapping a song without percussion here at low AR. That means people will mainly orient via approach circles and also that your hitsounds play a really really huge role in this map - different from usually they don't give the player feedback on how he hits but they actually give him consistent feedback on what the speed the song is even going at. It is just too slow to tell otherwise.
Especially in intro and outro but also partially on the 5/4 sliders that you already identified as an issue it is a huge problem for the player to actually play the beatmap just by listening to the song. And playing by listening is how playing the game is the most fun for me personally and I think most people share this feeling.
You really shouldn't underestimate how your hitsounds and especially the sliderticks have the chance to add something to the song in a positive way. And you picked great hitsounds imo.

This is why I'd propose you the following:

1. Regarding the 5/4 sliders with silenced sliderends:
Make them 4/4 instead! The string sounds you're following with these sliders have no definite end and even now you're not ending them "on time". 4/4 is long enough to induce a holdfeeling for the string sound (which is the most significant feature of it) but with a hitsound on the end where you now got the slidertick you get the player back in time. Personally I really love the hitsound on the downbeat you have so far on the slidertick and it is just very jarring when you have 1/4 more length without actually getting anything related in the music.
Also consider adding a very soft hitsound similar to the one of the sliderticks on sliderends that already end on downbeats.
Just embrace those hitsounds.

2. Increase the hitsound volume in intro and outro:
Especially on sliders like 06:33:923 (2) - the sliderticks are so low in volume that I would actually use the bouncing points of the slidershape as a speed orientation instead because I can literally not hear them. In my opinion you should not go below 15% hitsound volume at any place because otherwise they're absolutely inaudible. 15% is 50% more volume compared to 10% so it helps that issue a lot but it is still very very tame on the ticks. Personally I like slightly more than that even better.

3. Use more variety in your hitsound volume!
Considering the sparse amount of options you have regarding spacing and rhythm this is really a point where you add dynamics in a lot of places (especially in the most dramatic part you have a lot of volume variance in the music). Most of all a more nuanced hitsound volume will also give them an easier time blending with the song and not sounding as static.
You can also make sliderticks on long sliders for holdsounds progressively more quiet to take away from their presence (keep them audible though) and build up the volume for the strong sounds such as 02:28:843 - .
Now, honestly, I don't have much experience in doing this but I toyed a bit around and I like it fairly well that way. You should definitely give it a try and potentially also consider adding one or two more custom hitsounds as sections like 02:30:843 (2,3,4,5) - do sound a bit bland regardless how much you do with the volume.


Also one last notion:
Your soft-hitclap2 always seemed to sound slightly delayed to me.
I checked its wave in audacity and while the volume curve is perfectly fine, the spectrogram looks fairly odd:

I'm not too familiar with that kind of stuff but I would guess that I rather hear the peak after the spot where the frequencies are missing which is naturally late. If you can't find an adequate replacement keep it, but I think it would be worth to go for the hunt again.

I also saw in your reply to Sheela that you're worried about weaker players: That shouldn't really bother you too much. The empty blue ticks of sliders and partially really awkward flow will keep pretty much every beginner from being successful on this map. By adding variety to the hitsound volume you have a lot to gain and almost nothing to lose.

I hope these rather general suggestions help you out in improving your map.
Thanks for the mod! Applied a lot

1.So yeah I kinda agree that its prob best to change the 5/4 into 4/4 sliders now since the slidertick sound is just too out of place and there isnt really any way around that tick without the diff becoming unrankable so I changed them all to 4/4s since there's that minor change on the on-beat aswell sometimes. For the slider that end on downbeats I couldnt really find any one where it wasnt intentional to either mute/clap it like in the intro and outro the fade out effect of muting the end sounds better to me then adding another soft hitsound there

2. Sure thing, I had it at 20% before but that was a bit too loud so going for the middleground 15% seems alright

3.Yeah sheela mentioned it aswell I guess since its such a low bpm map its prob alright for newer players feedback wise, the only part I kinda wanted to do where parts that are already at 15% volume tho so gonna leave it like it is atm since the volume of the song stays kinda the same throughout the other sliders

4.Hmm yeah weird bars, theres no delay on the file tho and I took it from a ranked set and found some other maps that use this clap that have these same weird bars in audacity so It shouldn't be a problem imo, I can't really hear a delay on my part aswell but If I come across something that doesnt have them I'll change it to that

I'll check when your GD'er is done for the mod back
sahuang
[rem]
  1. 01:37:843 (2,3,4) - flow is too straight.
  2. 01:41:843 (2,1) - blanket off
  3. 02:18:343 (2,3) - no stack before,i think you can remove stack here as well.
  4. 02:56:843 (1) - sound at 02:57:343 - is too vague, i think a single slider here works better.
  5. 03:25:780 (2,3,4) - very confusing to read with the stack.
  6. 03:28:280 (6,1) - might also change stack here.
  7. 04:06:280 (2,3,4,5,1) - don't really like the shape here,can be more aesthetic?
  8. 04:31:780 (4,5,1) - same here, stacking does not work well imo.

Not much to say cuz it's a really easy map. I don't really feel this song is good for mapping tho...and i dont like nominating easy marathons.

Good luck :)
Topic Starter
Wishkey

sahuang wrote:

[rem]
  1. 01:37:843 (2,3,4) - flow is too straight. Changed pattern
  2. 01:41:843 (2,1) - blanket off fixed
  3. 02:18:343 (2,3) - no stack before,i think you can remove stack here as well. first time in the music these 2 indictal pitches come so close after eachother so I decided to stack them since they're the same sound and making the diff a bit more diverse in terms of patterns since the song stays relativly the same trhoughout the section
  4. 02:56:843 (1) - sound at 02:57:343 - is too vague, i think a single slider here works better. sound at 02:57:343 - is where the second violin gains momentum in the song so I kinda want to represent that somehow with that beat so gonna keep for now otherwise 02:58:343 (2) - would feel out of place aswell since it follows the second violin aswell
  5. 03:25:780 (2,3,4) - very confusing to read with the stack. kept the stacks since same pitch but redid the pattern to make it flow a bit easier and make it look less cluttered
  6. 03:28:280 (6,1) - might also change stack here. ^
  7. 04:06:280 (2,3,4,5,1) - don't really like the shape here,can be more aesthetic? yeah agreed too much circular movement, tried something
  8. 04:31:780 (4,5,1) - same here, stacking does not work well imo. agreed here might be a bit too clustered, changed pattern

Not much to say cuz it's a really easy map. I don't really feel this song is good for mapping tho...and i dont like nominating easy marathons.

Good luck :)
Thanks! :D
Squichu
Hellow there~

Elegy for Rem
  1. Are you sure about the combo colours? Especially #3 is pretty dark and close to non-differentiable with more than ~50% background dim.. I know that shouldn't be your concern but given the pastel colours of the bg I think a lighter colour would match better and avoid any possible readability problems.
    example1
    [Colours]
    Combo1 : 128,128,192
    Combo2 : 0,255,255
    Combo3 : 0,0,255
    Combo4 : 188,226,254
    example2
    [Colours]
    Combo1 : 234,200,247
    Combo2 : 148,239,252
    Combo3 : 92,133,216
    Combo4 : 188,226,254
  2. So.. uhm, this might be something more general, but sometimes your map looks extremely random. I mean, given the song - of course you need a lot of sliders and it's nice if they're not the same all the time, but if you take a look at the first few patterns.. hmh.. it's hard to explain, but let's start with
    - 00:06:906 (1,2) - shapes are nice, blanket is nice, but wouldn't it make more sense to blanket (2)'s end, too? Like http://puu.sh/sQsVV.jpg ; so the shapes look more similar and therefore 'connected'.
    - Then you have 00:16:906 (1,2) - and they're completely different, which is fine, but these two don't really create a unity like the other two did. If you could connect them better, like the previous objects, this could look much better, I think. .o. examples: http://puu.sh/sQtnv.jpg or http://puu.sh/sQtum.jpg
    - Here 00:26:906 (1,2) - this is better already, since the shapes match each other well, but 00:36:906 (1,2) - is completely random again. (Try http://puu.sh/sQtGP.jpg ?)
    Or do all of the shapes have a meaning? If they have, never mind.. but since you have a lot of well matching slidershapes, the ones that don't match stand out a lot.. I'll list more of them further down, tho, as I think you could improve visuals with that. >< So anyway.. moving on..
  3. You might want to take a look at t/37194 prior to changing slidershapes (if you even want to); it's suuuper old, but you'll see that you usually need 5 anchors at max to create completely round sliders.. it makes creating long sliders much easier, really. >w<
  4. 00:06:906 (1,2) - sliderheads could have slightly higher hitsounds volume, I think.. they're not too well audible. :c
  5. 00:43:906 - Why is there a break here? It's not really needed, I think, and it creates inconsistency with the previous patterns.. so shouldn't this be removed?
  6. 00:52:843 (1,2) - There we have an example of what I said about "random".. the shapes are nice, but why don't you connect them better ( like http://puu.sh/sQu1I.jpg or http://puu.sh/sQu5E.jpg ) ?
  7. 01:00:843 (1) - similar, has no connection to surrounding objects.. ;o;
  8. 01:31:343 (3,4) - Imo three circles here as a counterpart to 01:23:343 (3,4,5) - would fit better here. It's not the exact same rhythm, but they give a similar feeling, so that would work nicely.
    same for 01:47:343 (3,4) -
  9. 01:34:843 (2,3) - Both sounds are, compared to others, extremely weak, so while there's an on-going sound following it doesn't feel intuitive. I think circles only on 01:34:843 - and 01:35:843 - would be better, but that's up to you. You could just as well add hitsounds to the sliderheads to make this feel more natural, similar to 02:06:843 (2,3) - maybe?
  10. 02:02:343 (2) - since it's two completely different sounds and not one on-going sound, two circles match better, imo
  11. 02:14:343 (2) - similar to ^
  12. 02:27:343 (1) - Shouldn't this have more dominant hitsounds? Compared to (2,3) this sounds super weak and in retrospect starting on such a "weak" sound feels weird..
  13. 02:28:843 (1,2,3,4,5) - Hmh, I like how (3,4,5) create this build-up, but it doesn't work as intended because of (2).. (2) takes all the emphasis from the other circles.. and since it's such a weak sound it feels off that it has a similar impact like (5) gameplay-wise.. so imo it would be better to remove (2) and extend (1) to end on that spot.
  14. 02:37:843 (2) - Hmh, somehow this feels a little off. There's a small change of tune at 02:39:343 - or 02:39:593 - .. I can't say for sure where tbh.. D: But I think -if there's a change- this should be split up.
  15. 02:46:843 (4) - How about ending this on 02:48:343 - instead of the blue tick to keep the ryhthm steady? You have the 1/2 rhythm everywhere in this section and only this is 1/4.. that's not a bad thing, but it takes emphasis from the following object. :c
  16. 02:49:843 (3,4,5) - It's kinda similar here, (5,6,7) is different from the previous objects, but gameplay-wise it's the same as (4).. you could remove (4) and add a reverse to (3) to distinguish better between these two rhythms?
  17. 02:53:843 (2,3) - and 02:55:843 (5,6) - are similar as well.. there are new sounds on (3) and (6), but the objects/hitsounds are so monotonous.. consider turning (1) and (4) into reverse sliders to replace (2,5)? Then (3) and (6) have greater impact.
  18. 02:56:843 (1) - If you change ^, how about turning this into one long slider? There's nothing significant on the reverse, so it could be removed.
  19. 03:21:780 (3,4) - similar to ^^; there are many more like this.. if you want to change them please check your map yourself again. ;o;
  20. 03:39:280 (1) - mentioned this before I think.. should have stronger hitsounds, imo.
  21. 04:12:780 (1,2,3,4) - circles only doesn't match this part too well, imo, considering (1) and (3) are so much louder than the others. >: I think it should be similar to 04:16:780 (1,2) - ..
    It's the same here 04:36:780 (1,2,3,4) -
  22. 04:18:780 (3) - mentioned this, too, consider ending this on the red tick instead of the blue.
  23. 04:24:780 (1,2,3,4) - Hmmmh, sounds more like one on-going sound here.. how about adding more hitsounds here to make the circles feel more natural?
  24. 04:38:780 (5) - why do you ignore so many sounds with this slider? D: This definitely should be split to emphasize them..
  25. 04:59:925 (2) - Hm, this is again one of the objects which take emphasis from following objects.. consider removing (2) and extending (1) to the downbeat,so it's similar to 05:04:425 (2,3,4) -
  26. 05:17:925 (1,2,3,4,5,6,7,8) - And here again, there's a rhythm change between (5) and (6), so how about replacing (5) with a circle and leaving the small gap to have these two parts different?
    -- ^repeats afterwards, I think you know what I mean and you can find the rest of the stuff yourself if you want to change them
  27. Oh and last.. you might want to check your NCs.. it feels rather random with some 1-slider combos, some combos which cover 3 downbeats.. etc.. they should be more consistent, imo.
Yup, overall it looks nice already, but isn't ready to get qualified, imo. ' - ' So best of luck to you!
Topic Starter
Wishkey

Squichu wrote:

Hellow there~

Elegy for Rem
  1. Are you sure about the combo colours? Especially #3 is pretty dark and close to non-differentiable with more than ~50% background dim.. I know that shouldn't be your concern but given the pastel colours of the bg I think a lighter colour would match better and avoid any possible readability problems.
    example1
    [Colours]
    Combo1 : 128,128,192
    Combo2 : 0,255,255
    Combo3 : 0,0,255
    Combo4 : 188,226,254
    example2
    [Colours]
    Combo1 : 234,200,247
    Combo2 : 148,239,252
    Combo3 : 92,133,216
    Combo4 : 188,226,254
    Changed the combo of 3, agreed it might be a bit too dark if its played on full dim I thought it was nice contrast with the bg tho thats lighter
  2. So.. uhm, this might be something more general, but sometimes your map looks extremely random. I mean, given the song - of course you need a lot of sliders and it's nice if they're not the same all the time, but if you take a look at the first few patterns.. hmh.. it's hard to explain, but let's start with
    - 00:06:906 (1,2) - shapes are nice, blanket is nice, but wouldn't it make more sense to blanket (2)'s end, too? Like http://puu.sh/sQsVV.jpg ; so the shapes look more similar and therefore 'connected'. I kinda disagree here, you can hear 00:11:906 - that the music is fading out and this slider curving in with it self feels like a better way to express that change to me then using similar blanket distance with 00:06:906 (1,2) -
    - Then you have 00:16:906 (1,2) - and they're completely different, which is fine, but these two don't really create a unity like the other two did. If you could connect them better, like the previous objects, this could look much better, I think. .o. examples: http://puu.sh/sQtnv.jpg or http://puu.sh/sQtum.jpg I prefer the current ones tbh, more easier similar movement from (2) slider thats basicly 3 times the same movement in that slider with everytime a turn with the small pitch change, about the unity its semit blanketed not perfectly (intentional) with (1) and the visual distance bewteen that gap in slider (2) is similar to the blanket and overal ds distance. appreciate the suggestions tho!
    - Here 00:26:906 (1,2) - this is better already, since the shapes match each other well, but 00:36:906 (1,2) - is completely random again. (Try http://puu.sh/sQtGP.jpg ?) Changed shape of (2) to something else didnt like it that much either, hope its better now
    Or do all of the shapes have a meaning? If they have, never mind.. but since you have a lot of well matching slidershapes, the ones that don't match stand out a lot.. I'll list more of them further down, tho, as I think you could improve visuals with that. >< So anyway.. moving on.. basicly I wanted to use a lot of diverse shapes in the sliders since theres not really much else you can do with the song :/ a lot of them are based on increase pitch throught the sliders mostle on white ticks where you can hear a small pitch change a lot of them are mostly based on visual spacing aswell
  3. You might want to take a look at t/37194 prior to changing slidershapes (if you even want to); it's suuuper old, but you'll see that you usually need 5 anchors at max to create completely round sliders.. it makes creating long sliders much easier, really. >w< tried that there but I need to use a few extra to make the ds from the next notes match as close as possible consistent ds and having a circle right at the optimal spot makes this really hard to use with only 5 points if like for example only half the slider is circular :/
  4. 00:06:906 (1,2) - sliderheads could have slightly higher hitsounds volume, I think.. they're not too well audible. :c still audible for, me don't really wanna increase the volume here that much since its still on the really soft intro :/
  5. 00:43:906 - Why is there a break here? It's not really needed, I think, and it creates inconsistency with the previous patterns.. so shouldn't this be removed? Nope this is the only break in the diff because this is the only spot where the music stops completely, in the other parts theres still that echo (keyboard?) sound playing
  6. 00:52:843 (1,2) - There we have an example of what I said about "random".. the shapes are nice, but why don't you connect them better ( like http://puu.sh/sQu1I.jpg or http://puu.sh/sQu5E.jpg ) ? Well I like the shapes, but I think this is mainly a way of different interpretations of the songs with the shapes we're having :/ When I listen to this song I hear long not that different strings, so I kinda wanna represent that with the movement being more simple, It's kinda impossible tho since the sliders are too long for just straight sliders etc but I'd done that instead if the song allowed me. The suggestions are nice (especially the second one!) but like the first one there just much movement change to make it fit the song imo so I kinda like the current one better, like I had this for an idea here srr I suck at paint :/
  7. 01:00:843 (1) - similar, has no connection to surrounding objects.. ;o; visual spacing again and kinda connection with it self in my eyes tho :/ improved the blankets with 00:57:843 (2,3) - tho but 01:00:843 (1,1) - equal visual distance between the sliders for example
  8. 01:31:343 (3,4) - Imo three circles here as a counterpart to 01:23:343 (3,4,5) - would fit better here. It's not the exact same rhythm, but they give a similar feeling, so that would work nicely. The reason I went for sliders here is that if you listen between 01:31:343 (3) - 01:47:343 (3) - theres suddenly that strong extended violing string that wasnt on 01:31:343 (3,4) - , the counter part for 01:31:343 (3,4) - is actually 01:39:343 (3,4,5) - which has the 3 building up strokes so I wanted these 2 rythm be different from eachother but their counterparts be the same and having a slider for that extended strong sound on (3) seems fitting to me
  9. 01:34:843 (2,3) - Both sounds are, compared to others, extremely weak, so while there's an on-going sound following it doesn't feel intuitive. I think circles only on 01:34:843 - and 01:35:843 - would be better, but that's up to you. You could just as well add hitsounds to the sliderheads to make this feel more natural, similar to 02:06:843 (2,3) - maybe? Hmm will consider using circles only but yeah like you said those are long pauses with ongoing sounds so for this bpm I'm gonna leave it like it is for nowfor the hitsounds, this is the inferior violin playing on (1:34) while its the superior one playing on (2:06) and I only hitsound the superior one in the diff so the hitsounds would feel out of place in (1:34)
  10. 02:02:343 (2) - since it's two completely different sounds and not one on-going sound, two circles match better, imo
  11. 02:14:343 (2) - similar to ^ agreed they match more but having 3 consecutive objects 1/4 from eachother don't fit the map and makes for an pretty hard difficulty peak here compared to everyhing up until this point so I'd rather keep the slider here for something easier since its only a <2 star diff
  12. 02:27:343 (1) - Shouldn't this have more dominant hitsounds? Compared to (2,3) this sounds super weak and in retrospect starting on such a "weak" sound feels weird.. for hitsounds I basicly went with the pattern 'main violin is rising = whistle (like here), downbeat with drumish sound = clap custom, occasional snare in the song = finish custom' so removing the hitsounds here would break that pattern in my eyes :/ as for starting on such a weak beat, well its the first noticable beat after that 'break' so its still somewhat important I'd rather not skip that
  13. 02:28:843 (1,2,3,4,5) - Hmh, I like how (3,4,5) create this build-up, but it doesn't work as intended because of (2).. (2) takes all the emphasis from the other circles.. and since it's such a weak sound it feels off that it has a similar impact like (5) gameplay-wise.. so imo it would be better to remove (2) and extend (1) to end on that spot. theres a 'horn' sound is on (2) thats what it was basicly for since its was a bit unique in the seong but yeah gameplay wise I agree, removed!
  14. 02:37:843 (2) - Hmh, somehow this feels a little off. There's a small change of tune at 02:39:343 - or 02:39:593 - .. I can't say for sure where tbh.. D: But I think -if there's a change- this should be split up. Main violin continues to fade out and here 02:38:843 - is where the second violin changes in pitch if thats what you're referring to, I kinda wanna follow the main violin here since it allows for a better transition imo :/
  15. 02:46:843 (4) - How about ending this on 02:48:343 - instead of the blue tick to keep the ryhthm steady? You have the 1/2 rhythm everywhere in this section and only this is 1/4.. that's not a bad thing, but it takes emphasis from the following object. :c yep agreed nice catch! :D
  16. 02:49:843 (3,4,5) - It's kinda similar here, (5,6,7) is different from the previous objects, but gameplay-wise it's the same as (4).. you could remove (4) and add a reverse to (3) to distinguish better between these two rhythms? 02:50:843 (4) - is where the buildup from the violin back starts after those 2 decreases (noticable by the hitsounds aswell) so I really want this to be clickable since its a pretty important downbeat
  17. 02:53:843 (2,3) - and 02:55:843 (5,6) - are similar as well.. there are new sounds on (3) and (6), but the objects/hitsounds are so monotonous.. consider turning (1) and (4) into reverse sliders to replace (2,5)? Then (3) and (6) have greater impact. To me 02:53:843 (2,5) - are the most important sounds in this section, they stand out the most since these are the only times the violin drops in tone compared to the rest of this section and the second violin also has the strongest stroke on these notes aswell so I wanted to make these stand out more and since the music sounds inditical for 1-2-3 and 4-5-6 I wanted identical rythm patterns here, for hitsounds wise its the basic pattern explained earlier
  18. 02:56:843 (1) - If you change ^, how about turning this into one long slider? There's nothing significant on the reverse, so it could be removed.
  19. 03:21:780 (3,4) - similar to ^^; there are many more like this.. if you want to change them please check your map yourself again. ;o; all intentional :/ the second violin gains gradually gains more momentum from 2:56:843 (1) onwards so for some rythm diversity I decided to switch to emphasize this violin more by mapping its rythm whenever the first violin has a long string going on
  20. 03:39:280 (1) - mentioned this before I think.. should have stronger hitsounds, imo. same as before, though I'd like your opionion on increasing the hitsoundvolume on each note of 03:39:280 (1,2,3) - if possible :o
  21. 04:12:780 (1,2,3,4) - circles only doesn't match this part too well, imo, considering (1) and (3) are so much louder than the others. >: I think it should be similar to 04:16:780 (1,2) - ..
    It's the same here 04:36:780 (1,2,3,4) - The intention here was so add a more difficult rythm for this section since you can hear that the music is a lot stronger then anything up until this point in the song, so I followed mainly the second violin here a lot I don't really want long slider sections here since the next part of the song uses a lot more intense rhytm aswell so I want this more diffficult rythm to be that bridge from the easy to the intense parts thats why more circles seemed more appropriate to me :<
  22. 04:18:780 (3) - mentioned this, too, consider ending this on the red tick instead of the blue. agreed, done, also did it at 04:34:780 (3) -
  23. 04:24:780 (1,2,3,4) - Hmmmh, sounds more like one on-going sound here.. how about adding more hitsounds here to make the circles feel more natural? hitsound pattern :/ 1 strong sound so only strong violing gets hitsounded but followed second violin here so no hitsounds for those
  24. 04:38:780 (5) - why do you ignore so many sounds with this slider? D: This definitely should be split to emphasize them.. tried a bit deversity but yeah just sounds off now compared to the rest of the section, changed this section while keeping above thingy in mind aswell (added sliders) :D
  25. 04:59:925 (2) - Hm, this is again one of the objects which take emphasis from following objects.. consider removing (2) and extending (1) to the downbeat,so it's similar to 05:04:425 (2,3,4) - the song does something weird here its has a violin stroke on 04:59:925 (2) - and switches polarity from here one out I wanna make 04:59:925 (2) - clickable even yeah its weaker but its still notible there, same as its the same for the counterpart here 05:29:925 (1,2) - where its more noticable due to the trumpet overtaking it aswell, and having this all 1/4 gaps would play better then having a random 3/8 gap there even though that might fit a bit better with the music the rhythm gap feels just too out of place with anything else and would play worse then it is currently :/
  26. 05:17:925 (1,2,3,4,5,6,7,8) - And here again, there's a rhythm change between (5) and (6), so how about replacing (5) with a circle and leaving the small gap to have these two parts different? prefere what I current have with the minor flow and pattern break I have for 05:20:425 (6,7,8) - vs 05:17:925 (1,2,3,4,5) - to represent that switch in pitch in the violin (I ignored it at 05:18:925 (3) - since its lesser and feels more connected to (1,2) as to not take away the impact of (6)) the rhythm doesnt really change here to, they are all the same lenght of violin strokes so I don't really see a reason so suddenly have a rythm gap here it'd just make it play more cluncky to me after testing :/
    -- ^repeats afterwards, I think you know what I mean and you can find the rest of the stuff yourself if you want to change them changed 05:49:925 (1,2) - afterwards to a slider for consistency, rest follows my same reasoning (breakign flow+pattern on the strong sounds rather then rythm when the violion strokes are the same)
  27. Oh and last.. you might want to check your NCs.. it feels rather random with some 1-slider combos, some combos which cover 3 downbeats.. etc.. they should be more consistent, imo. [color=#0000FF] Couldn't find any :/ My NC pattern is a NC every primary downbeat (big white tick) aside from the intro and outro sometimes like 00:16:906 (1,2) - its paired (1,2) to be consistent with 00:06:906 (1,2) - mainly due to the rhytm of the song making these paired (1/2) looks better to me since its identical and having one (1,2) vs (1,1) NC seems a bit random for the intro and outro so I broke the downbeat rule only for those, rest should be fine incase I missed any
Yup, overall it looks nice already, but isn't ready to get qualified, imo. ' - ' So best of luck to you!
Thanks for the mod! really appreciate the time you took checking this, It may seem like I denied a lot but I hope you can follow me in my reasoning aswell, it mainly comes down to style of mapping. Like in terms of sliders for example I tried to follow the pitch change more while you followed the 'pairing' more in your suggestions, and rythm in following the second violin vs not etc. thanks again for the check! :D
Dammond
  1. 00:08:906 (2) - and again this slider xD It's still not perfect. I don't like this little piece of unknown that sticking above the sliderend (using default skin)
  2. 00:26:906 (1,2) - distance from (2) to (1)'s head and tail isn't equal https://osu.ppy.sh/ss/6830737
  3. 00:38:906 (2) - I don't like this angular ending of this slider, after 3'd red dot. Whatever, maybe my taste is bad. But at least place the red dots right on the sliderticks https://osu.ppy.sh/ss/6830778
  4. 00:48:843 (1,2) - what about https://osu.ppy.sh/ss/6830806 ?
  5. 00:51:343 (3,1) - transition looks awkward. Even 00:49:843 (2,3) seems just a little bit broken for me. Solution like this can make both transitions more smooth: https://osu.ppy.sh/ss/6830849 https://osu.ppy.sh/ss/6830859 (nearly this, may be you'll find even better shape)
  6. 00:53:843 (2) - red dot not on the slidertick
  7. 00:53:843 (2,1,2) - a little weird tbh. overlap both for consistency? https://osu.ppy.sh/ss/6830898
  8. 01:00:843 (1) - fix red dots? also, blanket 00:59:343 (3,1) with sliderfollowcircle looks not good
  9. 01:09:843 (2) - angular shape to the left of the red dot isn't very good
  10. 01:15:343 (3,1) - make equal visual spacing?
  11. 01:16:843 (1,2) - not perfect spacing. 01:16:843 (1) - needs just 1 degree rotation
  12. 01:25:843 (2) - red dots etc.... ?
  13. 01:31:343 (3) - shape and angle looks a bit random. may be this https://osu.ppy.sh/ss/6830994 just a little less random?
  14. 01:41:843 (2) - put the first white dot down for a bit - more enjoyable shape imo
  15. 02:15:843 (4,1) - looks not harmoniously together. especially this transition 02:16:843 (1,2) - is awkward
  16. 02:18:843 (3) - shape - i think you dragged the first white dot down too much
  17. 02:27:843 (2,1) - hole in 02:28:843 (1) for 02:27:843 (2) isn't perferct
  18. 02:35:343 (2,3) - ctrl+g for flow. I mean... + some DS fixes then
  19. 03:14:280 (3,5) - blanket
  20. 03:19:780 (5) - move it down by Y by 4 pixels for better symmetry
  21. 03:27:780 (5) - ds next: 1.72
  22. 03:51:780 (4,1) - blanket
  23. 04:02:780 (5,6) - blanket? maybe... (ctrl+g 04:03:780 (6) temporarily and do stuff)
  24. 04:18:780 (3) - next: 1.89
  25. 04:34:780 (3) - holy shit, I see it on my desk xd
  26. 04:40:780 (1,2) - blanket?
  27. 04:42:780 (1) - I presonally prefer a long slider here (with emphasizing the wind sound by its shape), because of consistent melody in the right ear channel
  28. 04:50:953 (2) - wow DS...
  29. 04:58:051 (1) - gap isn't consistent (relative to itself)
  30. 05:01:925 (1) - shape could be better. like... drag the first white dot +stuff...
  31. 05:06:925 (2) - red dot - tick?
  32. 05:25:925 (1) - are you sure about next and prev DS?
  33. 05:29:925 (1) - consistent gap could be better (relative to itself)
  34. 05:37:925 (1) - https://osu.ppy.sh/ss/6831214 imo this shape is more enjoyable and makes consistent distance between elements
  35. 05:49:925 (1,2,3) - pretty messy placement imo
  36. 05:51:925 (4,5) - blanket (ctrl+g can show it better)
  37. 06:01:925 (1) - reddot-tick for a bit
  38. 06:13:925 (2) - same as... you know
  39. 06:33:923 (2) - reddot-tick
  40. 06:49:923 (1) - I believe you can came up with some awesome slider art because this is the last element of your map
UPD
Just one thing i forgot to point out:
05:53:925 (1,2,3,4,5,6,7,8) - have pretty random direction. I mean, these sliders may somehow reflect the melody, but now it is like... idk how to explain...
  1. 05:53:925 (1,2) - melody behind these sliders grows up. They are parallel horizontally
  2. 05:55:425 (4,5) - violin (or what it is) picking the same note twice. And they are parallel horizontally too. Different direction but still... And the most weird thing after all is:
  3. 05:56:425 (6) - melody here starts "move", but... 05:55:425 (4,5,6) - ...like...hm. I hope you can understand what I mean xD
  4. Aaand this part 05:56:425 (6,7,8) - looks absolutely alright, cool and how it should be
Topic Starter
Wishkey

Dammond wrote:

  1. 00:08:906 (2) - and again this slider xD It's still not perfect. I don't like this little piece of unknown that sticking above the sliderend (using default skin) oh damn I think I see what you mean hope its fixed now
  2. 00:26:906 (1,2) - distance from (2) to (1)'s head and tail isn't equal https://osu.ppy.sh/ss/6830737 fixed leftover from prev mod I think
  3. 00:38:906 (2) - I don't like this angular ending of this slider, after 3'd red dot. Whatever, maybe my taste is bad. But at least place the red dots right on the sliderticks https://osu.ppy.sh/ss/6830778 adjust it a bit, the angular ending is basicly to look it a bit better paired with 00:36:906 (1) - visually
  4. 00:48:843 (1,2) - what about https://osu.ppy.sh/ss/6830806 ? Oh I like that changed afterwards (3) aswell since it looks a bit out of place will look a bit more strutucted now
  5. 00:51:343 (3,1) - transition looks awkward. Even 00:49:843 (2,3) seems just a little bit broken for me. Solution like this can make both transitions more smooth: https://osu.ppy.sh/ss/6830849 https://osu.ppy.sh/ss/6830859 (nearly this, may be you'll find even better shape) Changed with ^
  6. 00:53:843 (2) - red dot not on the slidertick perfectly on it now
  7. 00:53:843 (2,1,2) - a little weird tbh. overlap both for consistency? https://osu.ppy.sh/ss/6830898 hmm thought about it but I prefer the current flow more then if (2,1) was a slider that would overlap
  8. 01:00:843 (1) - fix red dots? also, blanket 00:59:343 (3,1) with sliderfollowcircle looks not good adjusted red dots a bitblanket looks fine after
  9. 01:09:843 (2) - angular shape to the left of the red dot isn't very good fixed this part a bit instead
  10. 01:15:343 (3,1) - make equal visual spacing? went for somthing different here, equal x axis shift between head/tail for both, looked a bit better then equal visual due to the after blanket
  11. 01:16:843 (1,2) - not perfect spacing. 01:16:843 (1) - needs just 1 degree rotation can't find a better thing that doenst make the ds vary by more then it is currently so gonna leave it like it is
  12. 01:25:843 (2) - red dots etc.... ? fix
  13. 01:31:343 (3) - shape and angle looks a bit random. may be this https://osu.ppy.sh/ss/6830994 just a little less random? sure thing should still flow similar
  14. 01:41:843 (2) - put the first white dot down for a bit - more enjoyable shape imo put it up instead since its feels like a better flow leadin to me
  15. 02:15:843 (4,1) - looks not harmoniously together. especially this transition 02:16:843 (1,2) - is awkward kinda agree on the harmonious thingy but its the best way without have to overlap any sliders and get to a transistion downwards, 02:16:843 (1,2) - is like a left right left zigzag kinda like that so gonna leave it like it is atm
  16. 02:18:843 (3) - shape - i think you dragged the first white dot down too much upped a bit
  17. 02:27:843 (2,1) - hole in 02:28:843 (1) for 02:27:843 (2) isn't perferct adjusted a bit
  18. 02:35:343 (2,3) - ctrl+g for flow. I mean... + some DS fixes then looks nice done
  19. 03:14:280 (3,5) - blanket dammit
  20. 03:19:780 (5) - move it down by Y by 4 pixels for better symmetry adjusted this section a bit
  21. 03:27:780 (5) - ds next: 1.72 ah yeah stacking thing fixed
  22. 03:51:780 (4,1) - blanket sure
  23. 04:02:780 (5,6) - blanket? maybe... (ctrl+g 04:03:780 (6) temporarily and do stuff) done stuff
  24. 04:18:780 (3) - next: 1.89 nice one
  25. 04:34:780 (3) - holy shit, I see it on my desk xd should be fine while playing, just looks like that in editor :d
  26. 04:40:780 (1,2) - blanket? went for (1/2/3) on 1 line for a bit of changed angles, fits it better with the music imo
  27. 04:42:780 (1) - I presonally prefer a long slider here (with emphasizing the wind sound by its shape), because of consistent melody in the right ear channel Its kinda the reason I didn't put another long slider here, since that sound is pretty unique I wanted something different here and having something thats not a slider felt good to me
  28. 04:50:953 (2) - wow DS... bpm changes, visual ds prioritizng bc of it
  29. 04:58:051 (1) - gap isn't consistent (relative to itself) adjusted a bit
  30. 05:01:925 (1) - shape could be better. like... drag the first white dot +stuff... aight moved a tiny bit down
  31. 05:06:925 (2) - red dot - tick? right
  32. 05:25:925 (1) - are you sure about next and prev DS? oh nope those needed to be 1.6 (I think)nice one!
  33. 05:29:925 (1) - consistent gap could be better (relative to itself) did something
  34. 05:37:925 (1) - https://osu.ppy.sh/ss/6831214 imo this shape is more enjoyable and makes consistent distance between elements I kidna like the 90 degree contrast atm so Imma keep it for now
  35. 05:49:925 (1,2,3) - pretty messy placement imo all based on visual distance changed the pattern since yeah that flow is kinda out of place on the map
  36. 05:51:925 (4,5) - blanket (ctrl+g can show it better) fixed
  37. 06:01:925 (1) - reddot-tick for a bit preffering the y asix symmetry here
  38. 06:13:925 (2) - same as... you know
  39. 06:33:923 (2) - reddot-tick aight
  40. 06:49:923 (1) - I believe you can came up with some awesome slider art because this is the last element of your map Slider looks like the hairline of the girl in the background so thats what I was going for, looks like fitting way to end the map due to the meaning of the song connected to the bg girl in the anime

Dammond wrote:


  • UPD
    Just one thing i forgot to point out:
    05:53:925 (1,2,3,4,5,6,7,8) - have pretty random direction. I mean, these sliders may somehow reflect the melody, but now it is like... idk how to explain...
  1. 05:53:925 (1,2) - melody behind these sliders grows up. They are parallel horizontally
  2. 05:55:425 (4,5) - violin (or what it is) picking the same note twice. And they are parallel horizontally too. Different direction but still... And the most weird thing after all is:
  3. 05:56:425 (6) - melody here starts "move", but... 05:55:425 (4,5,6) - ...like...hm. I hope you can understand what I mean xD
  4. Aaand this part 05:56:425 (6,7,8) - looks absolutely alright, cool and how it should be
Hmm I changed the direction of 05:55:925 (5) - so people cant abuse slider leniency here and have to follow the slider. So I went mostly based on pitch here and prioritizing the change in pitches more, so 05:54:925 (3,7) - is where that pitch drops significatly so 05:54:425 (2,3) - is a change for that in flow/direction wise, 05:54:925 (3,4) - its goes back to that previous pitch from (1,2) so similar horizontal flow same for 05:56:425 (6,7) - , that has the same vertical to horizontal like earlier. Now 05:57:425 (8) - this was the tricky one here, the pitchs changes noticably again but its different from the first 2 times so I wanted somethihng different then just horizontal again so I moved this higher up then normally to create more leniency so it'll play different from the usual vertical to horizontal transitions, I think I know what you meant and that control + g on 05:55:925 (5) - should take care of the issue playability wise since its not that diagonal straight flow now and it makes it feel more alive, hope that explains my reasoning aswell and thanks for pointing out!
Thanks man appreciated the picking makes everything make a bit more sense :D went over the map myself aswell and did some other stuff. (Also giving kudosu again since the map changed a lot since you first modded it) Lemme know when you got a map ready!
Seijiro
old m4m + #modreqs

General


  1. just saying that you have a double "zero" in tags :p
  2. soft-hitnormal3 and soft-sliderslide2 are not proper silenced files. I get an error while opening modding assistant too.
    Use the file the wiki provides: http://up.ppy.sh/files/blank.wav The problem most likely is that your files are too short or are corrupt (or something else, idk. Just change it lol)

________________



General


  1. 00:49:843 (2) - isn't this one earlier? I mean... it feels like it should be on 1/12 snap at 00:49:926 - , maybe double check it
  2. 00:56:843 (1,2) - I saw this stuff a lot and I wonder why you don't just make a 1/1 repeat slider lol. It feels more natural than all that clicking and stopping imo
  3. 00:57:843 (2) - slider ends like this one could easily be silenced, or at least changed to something softer. There is no such strong beat as a kick in the song lol, just the end of a string sound which shouldn't make any click at all
  4. 01:07:259 (3) - 1/16 snap at 01:07:280 - ? It feels late here. Also, since we're talking about string instruments is is possible this isn't the right snap either, I just went with the closer one that may fit all possible variations
  5. 01:15:280 (3) - same
  6. 01:32:843 (1) - well, I'm not going to point out personal stuff like this often anyway, but I wonder why this slider needs such complex shape
  7. 02:22:843 (3) - this ends too late. Maybe make it end at 02:24:676 - (1/6)
  8. 03:13:780 (2,3,4) - this part made me realize something that was going on for quite a while, but I skipped it.
    I somehow get the feeling this map is not following the song so well, or rather, it doesn't listen to it: what I linked is ignoring completely the most beautiful part of the song: violins.
    Why isn't this part with a slider? It doesn't feel enough "delicate" for such song imo.
    Since I'm at it I'll also add how the constant DS in many circle/circle/circle parts just doesn't feel right with the song. I would honestly expect more spacing variation to match the uneven sounds of the song D:
    Take 03:22:780 (4,5,6,7) - as example: this part is plain at tells me nothing about the song or your interpretation of it D:
  9. 03:57:780 (2,4) - I already mentioned this somewhere above, but some slider ends have such heavy hitsounding...
    Sometimes it's even frustrating to hear a constant 1/2 rhythm in parts where the violin is playing :/
    Oh, speaking of the devil... 04:02:780 (5,6,1) -
  10. 04:20:780 (1,2,3,4,5) - am I the only one not hearing so many sounds in here o.O?
  11. 04:48:820 (4) - this would have been great with more spacing. See how strong that beat is
  12. 04:49:882 (1,2,3) - same concept here, a spacing increase would have created a great effect imo, since those notes are getting longer and longer
  13. 04:52:216 (3,4) - maybe stack 4 under 3?
  14. 04:59:925 (2,3,4,5) - just a couple of 1/2 sliders would have worked well enough. I never saw you using such dense rhythms before and the song doesn't support it at all imo
  15. 05:17:925 (1,2,3,4,5,6,7,8) - one of those places where the mapper's point of view should be shining. Why not giving this rhythm a proper expression... with all the sliders the same way, with same spacing and all it's just plain D:
    It's the same as building in minecraft: your map is like this, while the song requires you to do something like (even if you don't play minecraft you should be able to notice what I mean: add details, add expression, add yourself into the map)
  16. 06:11:925 (1,1) - 2 NCs here? You had one at the beginning 00:06:906 (1,2) -
  17. 06:49:923 (1) - Just a notice for the future: mixing stuff altogether is not beneficial for your map.
    In particular your aesthetics start in a certain way (in the beginning you have a lot of curvy sliders) and end up in another way (holy, look at that giant squared part in this slider) while changing various times during the map (I saw all kinds of things, like 01:34:843 (2) - slightly bent sliders and curve + blocky stuff like 03:30:780 (2,1) - , or even more retro style sliders 06:49:923 (1) - , with that giant square look).
    I know mapping is subjective, but please be consistent in your work. It's like having a plate service and each plate has a different pattern, a different shape and a different color lol

________________



this map really lacks more expression. It feels like you robotically built it to fit some standards which you're free to ignore on a marathon (my guess is that you ended following the Normal guidelines with "constant DS everywhere" and "rhythm restriction" or something- there's no need, don't worry. Express yourself)
Topic Starter
Wishkey

MrSergio wrote:

old m4m + #modreqs oh damn modreqs :D

General


  1. just saying that you have a double "zero" in tags :p oh should've been re:zero without a space fixed
  2. soft-hitnormal3 and soft-sliderslide2 are not proper silenced files. I get an error while opening modding assistant too. huh yeah weird I could've sworn I used the 44bytes files like on the spinner stuff changed ty!
    Use the file the wiki provides: http://up.ppy.sh/files/blank.wav The problem most likely is that your files are too short or are corrupt (or something else, idk. Just change it lol)

________________



General


  1. 00:49:843 (2) - isn't this one earlier? I mean... it feels like it should be on 1/12 snap at 00:49:926 - , maybe double check it hmm hard to tell kinda sounds inbetween to me but theres that drum (I think) thingy thats earlier aswell so hmm I think Im gonna leave it for now to have the constant 1/4 gap since Its not really noticable at 100%
  2. 00:56:843 (1,2) - I saw this stuff a lot and I wonder why you don't just make a 1/1 repeat slider lol. It feels more natural than all that clicking and stopping imo Kinda disagree here, well I had some testers and they don't really stop-and-go on these (or they just derped around lol) but the 2 strings don't feel that connected to me if that makes sense and I don't really like using returns when there not connected, stuff like 00:59:343 (3) - feels more connected since its gradually decreasing by the same amount so a return there feels good to me
  3. 00:57:843 (2) - slider ends like this one could easily be silenced, or at least changed to something softer. There is no such strong beat as a kick in the song lol, just the end of a string sound which shouldn't make any click at all yeah agreed, bit left over from prev mods, basicly I changes all sliders that had a slidertick 1/4 before the end to since it was offputting but not really sure what to do here, maybe 10% volume on all these so its still different from the extended ones? or just the default softhitnormal maybe with 10%
  4. 01:07:259 (3) - 1/16 snap at 01:07:280 - ? It feels late here. Also, since we're talking about string instruments is is possible this isn't the right snap either, I just went with the closer one that may fit all possible variations, looks good to me as it is tbh theres a pretty strong single sound at 01:07:218 - the 1/8
    that kinda fades at 1/16 but decided not to map that 1/8 here since it'd be a bit too dense of a rythm for this section and at 100% the strings sound alright to me
  5. 01:15:280 (3) - same ^
  6. 01:32:843 (1) - well, I'm not going to point out personal stuff like this often anyway, but I wonder why this slider needs such complex shape 01:32:843 (1) - mostly aestethics for this in particular but most of the sliders have turns on the background violin switch so they might look a bit complex or weird like 01:45:843 (2) - pretty audible shift of the background instrument in the middle so harder turn for this one
  7. 02:22:843 (3) - this ends too late. Maybe make it end at 02:24:676 - (1/6) went with 1/8 earlier sounded better with the background trump thingy
  8. 03:13:780 (2,3,4) - this part made me realize something that was going on for quite a while, but I skipped it.
    I somehow get the feeling this map is not following the song so well, or rather, it doesn't listen to it: what I linked is ignoring completely the most beautiful part of the song: violins.
    Why isn't this part with a slider? It doesn't feel enough "delicate" for such song imo. You hear those background strings, from this part on they gain more momentum in the song so I kinda wanted to express that by mapping those from here on occasionally when the main string has a long extended string and for having a bit of rythm diversity for the set (already 3 min in) but yeah I understand your point following the main would be an option here aswell
    Since I'm at it I'll also add how the constant DS in many circle/circle/circle parts just doesn't feel right with the song. I would honestly expect more spacing variation to match the uneven sounds of the song D: Yeah I get your point I've been thinking about this for a while and decided to go for even ds mainly because of the large visual distance between the circle-circle-circle stuff and worked a bit with angles instead like 03:22:780 (4,5,6,7) - shifts bc of the strong increase. Honestly it came down to having a diff with cs 5-6 and spacing changes or a diff with cs 3-3.5 with ds following. I went with the latter since I really want movement in the song when playing tho maybe cs 5-6 with ds would fit better with the song, I simply wouldnt enjoy playing it due to lack of movement
    Take 03:22:780 (4,5,6,7) - as example: this part is plain at tells me nothing about the song or your interpretation of it D: :/ kinda explained a bit earlier like 03:16:780 (1,2,3,4,5,1,2,3,4) - all clockwise since its all relativly the same strenght and then 03:22:780 (4,5,6,7) - sharp turns breaking the flow since theres a noticable increase
  9. 03:57:780 (2,4) - I already mentioned this somewhere above, but some slider ends have such heavy hitsounding...
    Sometimes it's even frustrating to hear a constant 1/2 rhythm in parts where the violin is playing :/ Yeah agreed, what would you think would fit best for these btw? like maybe just use the C:3 silences like the extended sliders or something different hitsound? not really what to do here since the second violin is pretty audible aswell on these ends and I don't really thing completely muting it fits :/
    Oh, speaking of the devil... 04:02:780 (5,6,1) -
  10. 04:20:780 (1,2,3,4,5) - am I the only one not hearing so many sounds in here o.O? Background violin no ? oO
  11. 04:48:820 (4) - this would have been great with more spacing. See how strong that beat is agreed but yeah having 1 non ds'd dunno about that, kinda worked with sliderleniency here to express it a bit so you actually have to make a bigger jump compared to the slider-sldier thingy
  12. 04:49:882 (1,2,3) - same concept here, a spacing increase would have created a great effect imo, since those notes are getting longer and longer
  13. 04:52:216 (3,4) - maybe stack 4 under 3? not really a fan of stacking when the sounds are drasticly different :/ but it might be easier to read the bpm shift so will keep it in mind
  14. 04:59:925 (2,3,4,5) - just a couple of 1/2 sliders would have worked well enough. I never saw you using such dense rhythms before and the song doesn't support it at all imo Disagreeing here, its the highpoint of the song where the kiai would be so I wanted a denser rythm here to express that, with how stong each indiviual string compared to previous sections are just 1/2 sliders wouldn't do it justice imo
  15. 05:17:925 (1,2,3,4,5,6,7,8) - one of those places where the mapper's point of view should be shining. Why not giving this rhythm a proper expression... with all the sliders the same way, with same spacing and all it's just plain D: yeah spacing thing mentioned why :/ so here was my idea behind this 05:17:925 (1,2,3,4,5,6,7,8) - basicly the song (to me) is paired in 2-2-1-3 first 2 strings are hight next are low, so moving up vs down, 5 is kidna the odd one out so its a bit odd placed here and 6-7-8 have a constant buildup so expressing that with this flow upwards going back seemed good here, for rythm diversity they're just too strong to serve as slidertails imo though maybe 05:18:925 (3,4,5) - could be a return but I like it as it is aswell
    It's the same as building in minecraft: your map is like this, while the song requires you to do something like (even if you don't play minecraft you should be able to notice what I mean: add details, add expression, add yourself into the map)
  16. 06:11:925 (1,1) - 2 NCs here? You had one at the beginning 00:06:906 (1,2) - yep fixed
  17. 06:49:923 (1) - Just a notice for the future: mixing stuff altogether is not beneficial for your map.
    In particular your aesthetics start in a certain way (in the beginning you have a lot of curvy sliders) and end up in another way (holy, look at that giant squared part in this slider) while changing various times during the map (I saw all kinds of things, like 01:34:843 (2) - slightly bent sliders and curve + blocky stuff like 03:30:780 (2,1) - , or even more retro style sliders 06:49:923 (1) - , with that giant square look).
    I know mapping is subjective, but please be consistent in your work. It's like having a plate service and each plate has a different pattern, a different shape and a different color lol last slider is kinda its own in a way (hairline of rem if you know the anime or of the bg girl as the ending slider seems fitting givnig the context of the song) also yeah kinda agree on sliderconsistency a bit, most of it is done for aesthetics like you mentioned at 01:31:343 (3,4,1) -
and a lot sliders follow the background beats in a way but yeah I went a bit free-er for the shapes since its one of the few ways that make map stand out a bit due to the rythm of some parts, just long slightly curved sliders which cover like 2-3 seconds would feel a bit too 'less' if you know what I mean and it's a marathon so a bit free-er should be alright imo

________________



this map really lacks more expression. It feels like you robotically built it to fit some standards which you're free to ignore on a marathon (my guess is that you ended following the Normal guidelines with "constant DS everywhere" and "rhythm restriction" or something- there's no need, don't worry. Express yourself) most of it was intentional, basicly sacrificing ds changes for more movement overall while playing, since the 1/1 ds gap is that large adding 'jumps' would make it look worse then it is currently imo, and having lower standard ds would cause 1/2 overlaps and less movement which I wanted to avoid so yeah basicly deciding what it is you want to priorize. I don't see any rythm restriction tbh I tried what the song provides even though some parts could be the good kind of overmap, if itsn't there in the song I'm not gonna do it :/
Thanks for the mod man, appreciate it! :D Kinda hope you can understand my reasoning a bit aswell even though it probably is different from yours, also about those 1/2 loud slider ends at some parts, I'm kinda lost what to do with them like the background violin is pretty strong on those so I don't wanna silence them completely like the extended sliders, but yeah its too loud with the custom hitnormal atm so what you think would be best here, just adding a hitsound or like the default soft-hitnormal with 10% volume?
neonat
Always had the nagging feeling, but hearing parts like 01:47:343 (3) - the object really sounds later than the music. Is it overall slightly too late compared to the music?
02:06:843 (2,3) - not straight sliders? The music sounds like it's rising here, but the first slider is faced directly down, doesn't really help in the song
02:58:843 (3) - rather than the finish here, it would be better on 03:00:843 (1)
03:22:780 (4,5,6,7) - the constant spacing kills the mood here, it has no emotion shown whatsoever really
04:10:780 (4) - same thing like 02:58:843 (3) to put the finish on 04:12:780 (1)
04:42:780 (1) - no point adding the finish if the audio is so low at 15% here though
04:59:925 (2) - ? If you're saying it is following the cello the rest around it aren't, this is sudden and not part of the overall followed tune
04:56:548 - to be honest the part after this sounds grander and stronger, should have used a faster sv or something to show the increased intensity
05:20:425 (6,7,8) - again no, facing upwards doesn't really do anything much other than indicating a increasing pitch. The piece crescendos over here and the lack of change really does no good
05:44:425 (3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1) - no change of spacing again, it makes the section lacking


This is just some parts, but overall there is no expression of anything from the song. They don't have to be so close until they overlap unecessarily, they don't have to be too far, but you really really need to have changes in pace, changes in spacing. Without anything it is just dull. Even with the parts with strong emotions there is so little change in sv and it never goes above 0.8x. As someone who has been playing in a symphonic band, these kinds of songs really do stand out for me. The straightforward feeling from playing the map robs all the emotion and is literally forcing the player back with the pace.
Topic Starter
Wishkey

neonat wrote:

Always had the nagging feeling, but hearing parts like 01:47:343 (3) - the object really sounds later than the music. Is it overall slightly too late compared to the music? hmm hard to tell for me tbh, violin first stroke sounds maybe 1/16ish earlier but that fade piano in the back kinda sounds like it starts on the red
02:06:843 (2,3) - not straight sliders? The music sounds like it's rising here, but the first slider is faced directly down, doesn't really help in the song true changed
02:58:843 (3) - rather than the finish here, it would be better on 03:00:843 (1) agreed
03:22:780 (4,5,6,7) - the constant spacing kills the mood here, it has no emotion shown whatsoever really yeah get your point was pointed out before, but the constant ds is intential and I tried to emphasize stuff in different ways like here it goes to really sharp angles and direction chagne for these while the chill part at 03:19:780 (5,1,2,3) - is really oval flow to represent that
04:10:780 (4) - same thing like 02:58:843 (3) to put the finish on 04:12:780 (1) yep
04:42:780 (1) - no point adding the finish if the audio is so low at 15% here though 30%
04:59:925 (2) - ? If you're saying it is following the cello the rest around it aren't, this is sudden and not part of the overall followed tune same cello stroke as 04:58:051 (1) - no? but yeah it doesnt change in pitch so it might be unexpected since it isnt that audible as the others
04:56:548 - to be honest the part after this sounds grander and stronger, should have used a faster sv or something to show the increased intensity only did a little here for that bc of the contrast between this part and the last part was already good for me but yeah could've used more true, will prob change
05:20:425 (6,7,8) - again no, facing upwards doesn't really do anything much other than indicating a increasing pitch. The piece crescendos over here and the lack of change really does no good, its that + the way its gonna be played as a straight slirder more while the rest are played circular thats the main change
05:44:425 (3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1) - no change of spacing again, it makes the section lacking based on flow changes and how its gonna be played rather then spacing


This is just some parts, but overall there is no expression of anything from the song. They don't have to be so close until they overlap unecessarily, they don't have to be too far, but you really really need to have changes in pace, changes in spacing. Without anything it is just dull. Even with the parts with strong emotions there is so little change in sv and it never goes above 0.8x. As someone who has been playing in a symphonic band, these kinds of songs really do stand out for me. The straightforward feeling from playing the map robs all the emotion and is literally forcing the player back with the pace. Aight noted, basicly the concept behind the map was to have even spacing and emphasis through how its gonna be played in terms of flow but I'll prob make another diff thats more meta with spacing changes since I think the concept is alright as it is imo
Thanks for the check man, appreciate it! :D
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