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Nishiura Tomohito - Omoide no Teien [CatchTheBeat]

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 08 September 2015 at 10:06:49

Artist: Nishiura Tomohito
Title: Omoide no Teien
Source: Dark Cloud 2
Tags: Chronicle ost original sound tracks playstation rpg level-5 inc. garden of memories moon flower palace Alexandra
BPM: 76
Filesize: 3474kb
Play Time: 01:44
Difficulties Available:
  1. Cup (1.21 stars, 108 notes)
  2. Platter (2.19 stars, 140 notes)
  3. Salad (1.64 stars, 124 notes)
Download: Nishiura Tomohito - Omoide no Teien
Information: Scores/Beatmap Listing
---------------
#2 ranked (:

[WHAT'S THIS?]
Garden of Memories
Dark Cloud 2 - Moon Flower Palace Garden / Queen Alexandra's theme

- Magic Bomb -
Yuii-

DC2 is one of my favourite games of all time, and when I stumbled across samplefish's Std mapset, all those childhood memories came flooding back, and I decided to map a CtB spread for this beautiful but sad song. Hope you like it, and be sure to check out the other versions too ^^

by Sc4v4ng3r
by Razor Sharp

[DIFFS AVAILABLE]
Cup by me - 100%
Salad by me - 100%
Platter by me - 100%

[CHANGELOG]
02/07/15 - Submitted mapset with Cup, Salad and Platter - all 100% completed, applied CSP mod from Tyrell
06/07/15 - Applied CSP mod by Yuii-
15/07/15 - Applied CSP mod by Kirigaya-
18/07/15 - Applied CSP mod by WildOne94
13/08/15 - Applied CSP mods by - Magic Bomb - and afk98 (IRC)
20/08/15 - Fixed an unrankable pattern in the Platter diff ;)
22/08/15 - Applied Platter mod by DragonSlayer96 and CSP mod by Sc4v4ng3r
23/08/15 - Applied 2nd CSP mod by Yuii-
31/08/15 - Applied 2nd CSP mod by - Magic Bomb -
06/09/15 - Bubbled by - Magic Bomb -
08/09/15 - Applied 3rd CSP mod by Yuii-
09/09/15 - Rebubbled by - Magic Bomb - and qualified by Yuii-

MBomb
76bpm piano map? Bubbled :^)
Topic Starter
JBHyperion

- Magic Bomb - wrote:

76bpm piano map? Bubbled :^)
Quick, let me put 11 more stars on it! ;)
DragonSlayer96
Why isn't this ranked? two BN's have posted on this thread :^)
Tyrell
Modding as part of the ctb modding group.

Cup
00:14:631 (1) - Would recommend making this a straight sit still slider or put more curve to the right so it isn't weird, but this is only minor. it's fine as is. something like this might reduce the following note if you take my suggestion
00:52:526 (1) - would reduce this a bit
00:57:263 (1) - would reduce this jump as it feels a bit much now.

there isn't too much to point out other than i would lower the overall distancing over the whole map a bit. maybe reduce like -.3 so it isn't so intimidating to new players

Salad
01:03:973 (4) - reduce distance on this so you dont have to dash to this then dash immediately afterwards to the next note
01:09:105 (1,2,3) - i would nerf these screen jumps a bit :c

Once again i would just nerf the overall distancing a bit but that may just be me.

platter
00:33:184 (4) - i would change this because you have to dash to this then hyper immediately. .-.
01:06:736 (1) - make this a hyper or reduce this so this jump isnt so hard.
01:35:157 (1) - the hyper pattern before this seems fine to me but this should be reduced to make it easier to recover from the previous hyper

Once again i would recommend reducing overall distance and lighten the screen jumps.

Good luck with this map. :D Maybe next time you'll map a faster song ;c
Topic Starter
JBHyperion

Tyrell wrote:

Modding as part of the ctb modding group.

Cup
00:14:631 (1) - Would recommend making this a straight sit still slider or put more curve to the right so it isn't weird, but this is only minor. it's fine as is. something like this might reduce the following note if you take my suggestion This feels fine to me - no change
00:52:526 (1) - would reduce this a bit This is a pretty prominent note (worth the finish IMO), so I can't really decrease the spacing without making it seem out of place compared to the other spacings - no change
00:57:263 (1) - would reduce this jump as it feels a bit much now. Agreed, the music is slightly calmer here than other notes with the same DS - moved to x-408

there isn't too much to point out other than i would lower the overall distancing over the whole map a bit. maybe reduce like -.3 so it isn't so intimidating to new players Made some of the bigger jumps a little fairer, shouldn't be any more edge-catching now (:

Salad
01:03:973 (4) - reduce distance on this so you dont have to dash to this then dash immediately afterwards to the next noteYeah this is a bit much - moved (4) to x-408 and (1) to x-120
01:09:105 (1,2,3) - i would nerf these screen jumps a bit :c I guess I can reduce these a little - moved (2) x-48 and (3) to x-448

Once again i would just nerf the overall distancing a bit but that may just be me. Dropped spacing a tiny bit in a few places

platter
00:33:184 (4) - i would change this because you have to dash to this then hyper immediately. .-. Moved (3) to x-168 - still requires dash, but is much more lenient
01:06:736 (1) - make this a hyper or reduce this so this jump isnt so hard. Whoops, this should have been a hyper - curved 01:05:947 (3) to increase spacing a tiny bit
01:35:157 (1) - the hyper pattern before this seems fine to me but this should be reduced to make it easier to recover from the previous hyper Okay, should easily be catchable with a return dash now (I can catch it without lol)

Once again i would recommend reducing overall distance and lighten the screen jumps. Again, nefred a few jumps slightly, but the low BPM prevents me from reducing the screenjumps too much if I want to keep them as hypers

Good luck with this map. :D Maybe next time you'll map a faster song ;c I usually map faster more upbeat songs, so this was a nice challenge for me and I'd like to see how it goes ^^
Thanks for the mod!
Yuii-
You taught me Catch the Beat... soooo I decided to do this as a favour <3

General



The current offset is very off. Try with 401!

Cup



  1. 00:08:315 (2,3,4) - The spacing here should be all the other way around from the one you have other there. (3) is a much more stronger beat that (4) and so it should have more spacing. There's a kind of "drop" in the music in (4) and that's when the guitar sounds. After saying this, you could try moving (3) to x336 in order to have a 2.10x ds and then (4) to x192. If you do this it will then play perfectly with 00:09:894 (1) - as the beat will actually be very emphasised with this spacing.
  2. 00:30:421 (3) - Why full Whistle over here? This doesn't fit at all
  3. 00:43:052 (1) - You could move this note to the left (somewhere near x122) so you will be doing a similar thing to what you do in 00:40:684 (1,2,3) - . This will not only leave a perfect pattern, but also a much more make-up spacing as you will be emphasising the beats much more.
  4. 01:09:105 (1) - In my opinion, the current spacing can be considered as something big considering you are mapping a Cup difficulty. You may want to try a 2.00x ds by moving (1) to x296.
  5. 01:38:710 (3,4) - Same as I told you at the very beginning, the accentuation is definitely in (3), the spacing should be there.

Salad



  1. 00:02:789 (4) - In Cup you NC'd this :( (and in the Platter too)
  2. 00:30:421 (3) - The full Whistle again, I don't know if it is intended or something, but it doesn't sound that good.
  3. 00:30:026 (2,1) - I really don't get this. Why would you map almost the same spacing for these circles (or... fruits... or... ZIROX, HOW DO YOU CALL THE OBJECTS IN CTB? Okay, droplets, thanks - yup, I asked him this haha) when (1) is actually a very calm beat and then it adds a random spacing with 00:31:211 (1,2) - too? Personally I'd strongly recommend you to move (1) to the left of (2) somewhere near x320. By doing this, you will have a much more emphasised note with (2) and even with that, the spacing in the green section will still be decent!

Platter



  1. 00:18:480 (3,4) - You don't get an idea how tricky this pattern is :( ... to me.
  2. 00:30:486 (4) - Yeah, you know.
  3. 00:30:486 (4,1) - The spacing may be too high, especially when the beat in 00:24:894 (2) - is much more stronger and is actually more reasonable.
  4. 00:49:368 (4,1) - I've read that you want to keep the HDashes since the song is rather low and you can't do very forced jumps. But THIS ONE!? I... I am not sure about this spacing. It has the same spacing as 00:52:131 (4,1) - does and for that reason it should be nerfed a bit. What about moving it (1) to x400?
  5. 01:13:694 (4,1) - In my opinion, it seems quite forced, not going to make a full explanation onto this, I will leave it at your own decision.
  6. 01:31:210 (2,3,1) - Aaaand this is very counterintuitive... 01:33:579 (2,3,1) - Seems intentional, though, so I guess it's your own style. This could be considered as a high gap between the Salad and the Platter, so be careful.

C-Can I bubble this?
Topic Starter
JBHyperion

Yuii- wrote:

You taught me Catch the Beat... soooo I decided to do this as a favour <3 Awh <3

General



The current offset is very off. Try with 401! Audacity please D: - fixed

Cup



  1. 00:08:315 (2,3,4) - The spacing here should be all the other way around from the one you have other there. (3) is a much more stronger beat that (4) and so it should have more spacing. There's a kind of "drop" in the music in (4) and that's when the guitar sounds. After saying this, you could try moving (3) to x336 in order to have a 2.10x ds and then (4) to x192. If you do this it will then play perfectly with 00:09:894 (1) - as the beat will actually be very emphasised with this spacing. I like this, as (3) is very slightly stronger than (1) - fixed
  2. 00:30:421 (3) - Why full Whistle over here? This doesn't fit at all I used it for the slight "wobble" in the piano not (there's a 12th note here in Platter), and it's comparable to the head of 00:28:822 (1) so a whistle here maintains consistency - no change
  3. 00:43:052 (1) - You could move this note to the left (somewhere near x122) so you will be doing a similar thing to what you do in 00:40:684 (1,2,3) - . This will not only leave a perfect pattern, but also a much more make-up spacing as you will be emphasising the beats much more. I agree there should be more spacing here, but x-122 felt a tiny bit too much, so I used x-128
  4. 01:09:105 (1) - In my opinion, the current spacing can be considered as something big considering you are mapping a Cup difficulty. You may want to try a 2.00x ds by moving (1) to x296. The distance here is fits with the prominence of the note, but it's made slightly more difficult by the direction change, so I'll nerf this a bit - only moved (1) to x-288 though
  5. 01:38:710 (3,4) - Same as I told you at the very beginning, the accentuation is definitely in (3), the spacing should be there. Yup, fixed again

Salad



  1. 00:02:789 (4) - In Cup you NC'd this :( (and in the Platter too) What the... Fixed >.<
  2. 00:30:421 (3) - The full Whistle again, I don't know if it is intended or something, but it doesn't sound that good. Sounds fine to me, sorry ):
  3. 00:30:026 (2,1) - I really don't get this. Why would you map almost the same spacing for these circles (or... fruits... or... ZIROX, HOW DO YOU CALL THE OBJECTS IN CTB? Okay, droplets, thanks - yup, I asked him this haha) when (1) is actually a very calm beat and then it adds a random spacing with 00:31:211 (1,2) - too? Personally I'd strongly recommend you to move (1) to the left of (2) somewhere near x320. By doing this, you will have a much more emphasised note with (2) and even with that, the spacing in the green section will still be decent! 00:31:190 (1) is a prominent note, so I want to keep a reasonable spacing here, but not sure why the DS to (2) was so high, so I Ctrl+H'ed and moved to x-240 moved it to x-112 - should play better now

Platter



  1. 00:18:480 (3,4) - You don't get an idea how tricky this pattern is :( ... to me. If positioned correctly, all fruits can be caught without moving, but it looked a bit ugly so I Ctrl+G'ed (3) and I think it actually plays better now
  2. 00:30:486 (4) - Yeah, you know. Ordinarily I'd flip 00:30:466 (4) but since I want to keep the hyper, there's no room to do this. Best I can do is reduce the spacing between (3,4) to allow more room for error Looked at this later on decided to flip (4) after all
  3. 00:30:486 (4,1) - The spacing may be too high, especially when the beat in 00:24:894 (2) - is much more stronger and is actually more reasonable. (1) is the downbeat, and I was trying to keep a pattern of always hyper-ing to the downbeat where appropriate. (2) might be slightly louder, but (1) has more finality, which is why I put the hyper here. Saying that, I reviewed this later on and decided to remove the hyper with the above mod
  4. 00:49:368 (4,1) - I've read that you want to keep the HDashes since the song is rather low and you can't do very forced jumps. But THIS ONE!? I... I am not sure about this spacing. It has the same spacing as 00:52:131 (4,1) - does and for that reason it should be nerfed a bit. What about moving it (1) to x400? x-400 made the jump a little tight for my taste, so I opted for x-384 instead
  5. 01:13:694 (4,1) - In my opinion, it seems quite forced, not going to make a full explanation onto this, I will leave it at your own decision. I want some spacing here since (1) is so prominent, but due to the tiny timeline spacing, a snap hyper is actually far more comfortable to play for me than a smaller jump without hdash. I reduced the DS as much as possible whilst still keeping a hyper here by moving (1) to x-68
  6. 01:31:210 (2,3,1) - Aaaand this is very counterintuitive... 01:33:579 (2,3,1) - Seems intentional, though, so I guess it's your own style. This could be considered as a high gap between the Salad and the Platter, so be careful. I'd like to keep this if possible, I feel it fits nicely and builds a more interesting climax. Difficulty should be offset by the large recovery time and uncomplicated flow. As above though, I nerfed as much as possible whilst still keeping the hypers

C-Can I bubble this? Needs a few more SP first I think, but after that I'll drag you back here ask nicely for a recheck ^^
Thanks for the mod man, I can tell you've improved a lot \:D/
Yuii-
Star Priority? Pfff, I have 70 Kudos, here you have some!

Waiting for MB's mod (?
Topic Starter
JBHyperion

Yuii- wrote:

Star Priority? Pfff, I have 70 Kudos, here you have some!

Waiting for MB's mod (?
Thanks again! :D

And yeah, slow piano songs are his speciality, he'd never forgive me if this got ranked without him taking a proper look at it xD
Kirigaya-
Mod Here!!


Platter


00:06:716 (3) - Maybe put this on x=395 y=146
00:07:506 (1) - slightly to the right maybe?
00:09:874 (1) - Flip Horizontally ? or make like This http://puu.sh/iZNbX/7233ec0a0c.png
00:11:453 (3) - put this on x=108 y=240
00:50:137 (1) - make this a super dash xD


Salad


00:54:874 (1) - flip horizontally?
01:15:006 (2,3) - make jump like this 01:09:085 (1,2,3) - but not too far...


Cup


00:32:769 (3,4) - maybe slider?
00:40:664 (1,2,3) - make like this 00:21:716 (1) - ...
00:49:348 (3) - maybe slider scale x=128 y=88 and put this on x=192 y=152

allright,, just that what i can do ,, please don't hate me because this is my firstime i can modding x'D
anyway good luck ... :) :)
Topic Starter
JBHyperion

Kirigaya- wrote:

Mod Here!!


Platter


00:06:716 (3) - Maybe put this on x=395 y=146 This removes the hyper to 00:07:506 (1) - but I noticed your suggestion below. Decided that the htper isn't necessary here, so done
00:07:506 (1) - slightly to the right maybe? Moved to x-96 to avoid a timing jump, fits better with the soft 00:08:295 (2) now
00:09:874 (1) - Flip Horizontally ? or make like This http://puu.sh/iZNbX/7233ec0a0c.png Made it similar to your screenshot as I want to keep the hyper from 00:09:150 (5) -
00:11:453 (3) - put this on x=108 y=240 Nice idea, I also reduced the spacing between 00:11:519 (4,1,2) to be more consistent with 00:06:716 (3,1,2) -
00:50:137 (1) - make this a super dash xD This note is pretty strong, and I removed some hypers earlier, so sure, done


Salad


00:54:874 (1) - flip horizontally? Done, but I wanted to keep a strong dash to this note, so I also moved 00:53:295 (2,3) a little to the left to maintain a good spacing
01:15:006 (2,3) - make jump like this 01:09:085 (1,2,3) - but not too far... It's difficult to do too much here, since this is a 1/2 beat timeline spacing (white tick to red tick), whereas 01:09:085 (1,2,3) is a 1/1 beat timeline (white tick to white tick). I moved 01:15:006 (2) to x-180 as I felt this was quite a weak beat, which made a bigger jump to the strong beat at 01:15:400 (3) - hopefully this is what you wanted? (:


Cup


00:32:769 (3,4) - maybe slider? 00:33:164 Was a pretty weak beat, so I agree this fits quite well - changed
00:40:664 (1,2,3) - make like this 00:21:716 (1) - ... At 00:21:716 (1) the beats get weaker each time, so I used a repeat slider, but at 00:40:664 (1,2,3) each beat is stronger than the last, so I wanted to slowly increase the spacing here. To do this, I had to split into separate circles - I'd like to keep this
00:49:348 (3) - maybe slider scale x=128 y=88 and put this on x=192 y=152 Decided to go for x-192, and changed a few positions a little here to keep consistent with other sections

allright,, just that what i can do ,, please don't hate me because this is my firstime i can modding x'D Not at all! For a first mod this was really good! ^^
anyway good luck ... :) :)
Thanks for the mod!
WildOne94
Ayyyy there babe!
I guess i will be the one that takes your beatmap out for a mod tonight (: (again hue hue)

General
Hate to be a real picky person but to perfect the offset it would be better on 402 (Deif you taught me well >w<).
Not sure if you wanted it like this but the preview point is not snapped.
01:39:874 (1) - Tbf. This spinner at the end of each diff would sound better if it ended on the noise at 01:44:611 - as there is more sound

Cup
00:01:979 (3) - and 00:04:348 (3) - are slightly off time. There is also a quieter piano noise that happens before the white tick and then a louder piano noise just after it. So lets go for that one :3. Unfortunately you might need a new timing section here for just them as not even snap 1/16 can get it. For the first one at 00:01:979 (3) - i would add a timing section and have the offset at 2,044 (and then of course add back on original the original offset at 00:02:769 (1) - ). And for 00:04:348 (3) - add another and add the offset as 4,415.

(Edit : Sorry should have added that in General ^)

00:18:558 (3,1) - the distance just felt and looked a bit uneasy here. Try just DS (1) to x:232

00:38:295 (1) - Try DS again to x312

00:47:769 (1) - Fit to DS again (or potentially slant previous (3) over a bit as it was a bit stuck up (^: ) < or both

00:50:927 (2) - Missing the piano sound in the middle on the red tick so i would shorten this slider and turn into a reverse as it feels nice for that little piano build up.

01:11:453 (1) - add a finish to the start of slider ?

01:12:637 - add note for semi build up ?

01:13:032 (2) - maybe just a wittle bit far ? just move left a tichy bit or DS it again

01:20:137 (2) - Oh dear... looks like we have more of them timing issues with this type of sound just like the start for quite a number of notes to come. If you can find the timing points by yourself then huzzah! but if not then come to me for an IRC timing extra mod :3.

Salad
00:19:348 (1) - Good idea for the slightly bigger jump for the downbeat + finish but don't you think it's a little bit too far maybe ? suggest moving to x:360 (no scope *cough* MLG MLG!)

00:31:190 (1,2) - Mostly from (1) to (2) it contains a little bit of waiting around when most of the map is nice smooth jumps. So i would move all of 00:31:979 (2,3,4,1) - just a little bit more left so at least the player is moving a little bit more (Suggest x:192)

00:38:295 (1) - Bit far out again imo. x176 maybe?

00:43:032 (1) - again. Far out duuuude! how about x344 ?

00:45:400 (1) - Almost like a platter jump try reduce to x280 please

00:45:400 (1) - ^ x136

00:54:085 (3) - ^ x112

00:58:822 (3) - ^ x48 (sorry for all the positioning stuff but the rest looks fine (: )

01:05:927 (3) - x168

01:13:032 (3) - This one is further than most eep! x352 ?

01:13:674 (4) - i feel like there is a note missing from 01:13:674 - even for a 1/16. Possible add circle note?

Platter
00:01:979 (3) - Just a heads up if i messed up saying in cup about the timing point because you hit both start and end piano noises that i mentioned here. I should think it can still be the same timing to hit both sounds but if not then come see me.

00:45:269 (5,1) - This does note really need a hyper. But you could put a little jump so i would move (1) to x:116 Because the hyper atm feels very uncomfy too.

00:51:716 (3) - Move more in the centre of (2, 3) to make flow bit better. Might i suggest at x:280 as this makes a nice glide over

00:58:427 (2) - I would move just a little bit more right so it's not so awkward to catch with a little dash as it is now. Try x:296

01:13:674 (4) - Yeah this hyper is a bit....yeeeah. I would just move it closer to (1) and remove the hyper

01:33:559 (2,3) - honestly in skype pm you mentioned about these but tbh i think they are quite easy to catch unlike the last one i mentioned so i think it Ayyy-okayyyy!

Really good platter :O!

Welp looks like i am done here beatmap! i love you so much! but i have a plane to catch..... a big jet plane to catch.... *black and white film walking to a plane*
Hope it helped :3
Good luck :D
Topic Starter
JBHyperion

WildOne94 wrote:

Ayyyy there babe!
I guess i will be the one that takes your beatmap out for a mod tonight (: (again hue hue)

General
Hate to be a real picky person but to perfect the offset it would be better on 402 (Deif you taught me well >w<). I'll trust your judgement of a single millisecond lol - fixed
Not sure if you wanted it like this but the preview point is not snapped. It was supposed to be snapped to the 7/8 tick at 00:42:934 but it wasn't updated with offset changes. I prefer this to the white tick at 00:43:033 as I feel it captures the strong piano sound better, but idk
01:39:874 (1) - Tbf. This spinner at the end of each diff would sound better if it ended on the noise at 01:44:611 - as there is more sound Didn't notice this before due to the fade - fixed

Cup
00:01:979 (3) - and 00:04:348 (3) - are slightly off time. There is also a quieter piano noise that happens before the white tick and then a louder piano noise just after it. So lets go for that one :3. Unfortunately you might need a new timing section here for just them as not even snap 1/16 can get it. For the first one at 00:01:979 (3) - i would add a timing section and have the offset at 2,044 (and then of course add back on original the original offset at 00:02:769 (1) - ). And for 00:04:348 (3) - add another and add the offset as 4,415. Timing is taken from the ranked Std mapset (although with a different offset), which requires only one inherited point. I think it's fine as it is, but I will keep this in mind if I ever do need to change it

(Edit : Sorry should have added that in General ^)

00:18:558 (3,1) - the distance just felt and looked a bit uneasy here. Try just DS (1) to x:232 Moved to x-216 instead as this is one of the most prominent notes in the song, so I want a decent sized jump here. Also, this makes it consistent with the similar sound at 00:37:507 (3,1) -

00:38:295 (1) - Try DS again to x312 I honestly feel this spacing is fine, no change, see above

00:47:769 (1) - Fit to DS again (or potentially slant previous (3) over a bit as it was a bit stuck up (^: ) < or both Moved (1) to x-224 to be consistent with 00:49:349 (3,1) -

00:50:927 (2) - Missing the piano sound in the middle on the red tick so i would shorten this slider and turn into a reverse as it feels nice for that little piano build up. Had to do some fiddling with the DS, but managed to make it fit (I think)

01:11:453 (1) - add a finish to the start of slider ? Yep, as I have clap already on the head of the next slider - fixed

01:12:637 - add note for semi build up ? Sorry, I want to keep a simple pattern for the Cup and if I map this, I'd have to map plenty of other similar notes which I don't want to do - no change

01:13:032 (2) - maybe just a wittle bit far ? just move left a tichy bit or DS it again Changed this up in my own way after fixing 00:50:927 (2) -

01:20:137 (2) - Oh dear... looks like we have more of them timing issues with this type of sound just like the start for quite a number of notes to come. If you can find the timing points by yourself then huzzah! but if not then come to me for an IRC timing extra mod :3. There are no additional timing points in the ranked Std mapset, so this shouldn't be a problem. The sound that is currently mapped in each case is prominent enough to be distinguishable as part of the main rhythm

Salad
00:19:348 (1) - Good idea for the slightly bigger jump for the downbeat + finish but don't you think it's a little bit too far maybe ? suggest moving to x:360 (no scope *cough* MLG MLG!) This feels fine to me and really isn't that hard to catch - no change

00:31:190 (1,2) - Mostly from (1) to (2) it contains a little bit of waiting around when most of the map is nice smooth jumps. So i would move all of 00:31:979 (2,3,4,1) - just a little bit more left so at least the player is moving a little bit more (Suggest x:192) Pretty much done, though didn't move 00:33:559 (1) quite as far as I want a nice spacing to the strong sound at 00:35:138 (2) -

00:38:295 (1) - Bit far out again imo. x176 maybe? I don't see a problem with this, and it's one of the most prominent notes in the song so no change

00:43:032 (1) - again. Far out duuuude! how about x344 ? This makes it catchable without dash... For such a prominent note? Sorry, no change

00:45:400 (1) - Almost like a platter jump try reduce to x280 please I don't see how this is a Platter jump, since although there's a zig-zag, none of 00:43:823 (2,3,4) require dash to catch, and even 00:45:401 (1) can be caught without dash if really squeezed, so this dash should be simple to pull off - no change

00:45:400 (1) - ^ x136 This is the same note as you just mentioned... Sure you don't mean 00:52:507 (1) -? Lol. I reduced that jump distance as it was a little excesive IMO

00:54:085 (3) - ^ x112 Moved to x-72 instead, I want to keep a decent sized jump here due to the prominence of 00:54:875 (1) -

00:58:822 (3) - ^ x48 (sorry for all the positioning stuff but the rest looks fine (: ) Yeah this is a little too much - fixed

01:05:927 (3) - x168 Moved 01:05:138 (2) to x-448 instead, achieves the same effect

01:13:032 (3) - This one is further than most eep! x352 ? x-368 instead

01:13:674 (4) - i feel like there is a note missing from 01:13:674 - even for a 1/16. Possible add circle note? I guess this 1/16 is more prominent than most, so I'll add it for now and see how it goes

Platter
00:01:979 (3) - Just a heads up if i messed up saying in cup about the timing point because you hit both start and end piano noises that i mentioned here. I should think it can still be the same timing to hit both sounds but if not then come see me. Same deal here, the timeline and timing are consistent with the ranked Std diff, although I have used more 1/12 and 1/16 due to the ease of playing and reading them in CtB compared to Std. This should be fine but if not I'll ask for some more advice

00:45:269 (5,1) - This does note really need a hyper. But you could put a little jump so i would move (1) to x:116 Because the hyper atm feels very uncomfy too. Fixed as suggested, removed the hyper

00:51:716 (3) - Move more in the centre of (2, 3) to make flow bit better. Might i suggest at x:280 as this makes a nice glide over x-282 puts it perfectly between 00:50:928 (2,4) in terms of DS, so I went for that placement

00:58:427 (2) - I would move just a little bit more right so it's not so awkward to catch with a little dash as it is now. Try x:296 Moved to x-208 instead as 00:58:823 (3) is a stronger sound and I'd rather dash to this than 00:58:428 (2) -

01:13:674 (4) - Yeah this hyper is a bit....yeeeah. I would just move it closer to (1) and remove the hyper Rip snap hypers ;w; - moved (1) to x-128

01:33:559 (2,3) - honestly in skype pm you mentioned about these but tbh i think they are quite easy to catch unlike the last one i mentioned so i think it Ayyy-okayyyy! Fair enough :3

Really good platter :O! Mwah <3

Welp looks like i am done here beatmap! i love you so much! but i have a plane to catch..... a big jet plane to catch.... *black and white film walking to a plane* Yeah okay I'll get that GD finished don't you worry about it ;)
Hope it helped :3
Good luck :D
Thanks for the mod man - if timing does need to be complicated fixed, I'll let you know (:
MBomb
for me not to mod this would be a literal crime so yeah

Cup
00:01:980 (3) - Just to ease the player into the song slightly here, I would reduce this distance a tiny bit. x:304 sounds nice to me.
00:16:191 (2) - I really don't like this kind of distance. It's easy to do without dashing, but because of the actual distance between the notes, it seems harder to catch than it is, especially to a new player. Moving this to x:144 feels better.
00:21:717 (1) - Again, just like x:48, feels better.
00:28:033 (4) - x:144, increased distance for this stronger note sounds good.
00:35:138 (2) - x:440, this distance seems really weird to a new player.
00:43:033 (1) - This distance feels a bit too strong, especially after movement in the opposite direction. Moving this to x:144 feels good to me.

Salad
00:05:928 (2) - Whilst very difficult, it is possible to catch this whilst dashing, and this sound suggests a dash, so I would move this to x:336, just to make sure the player knows to dash.
00:07:507 (1) - Move this a tiny bit closer, I don't think this sound deserves a dash. Maybe, x:304?
00:08:691 (3) - Dash doesn't really fit here either, x:240.
00:09:875 (1) - x:360, just to make this slightly easier for newer players.
00:16:980 (1) - Because of distance on the timeline, this looks slightly difficult to a newer player, move this to x:144.
00:24:875 (2) - Dash isn't really needed here, x:352 feels better to me.
00:27:638 (3,4) - Imo, the dash should be to 4 here, not to 3, so I would move 3 to x:160 and then ctrl+g 4.
00:35:928 (1) - Weird because of distance on timeline, move this to x:368 to make it look more natural.
01:01:191 (3) - Dash doesn't really fit to here, but a dash from here fits fine. Move this note to x:368.
01:10:665 (3) - x:416 is fine, this looks kinda weird because of distance on timeline.
01:20:138 (2) - x:32 please, distance feels weird to play.
01:22:507 (2) - ^, x:96 instead though.
01:38:691 (3) - Dash doesn't fit here, x:336 feels better.

Platter
00:07:507 (1) - This dash feels a bit too strong for me, reduce it to x:128, maybe?
00:09:875 (1) - Introducing a HDash this early feels a tiny bit strange to me, especially on a note which isn't that strong. I'd leave this one as a normal dash, x:176 works nicely.
00:26:455 (1) - I don't feel this note is strong enough for a HDash either. x:368 feels fine to me.
00:28:823 (1) - This hyper is very strong, and forces the catcher against the wall. Move it to x:416, maintains the hyper but gets it away from the wall and makes it weaker.
00:31:191 (1) - Jump is a bit strong for a non-HDash, x:64 works a lot better to me.
00:32:770 (3,4,1) - Move these all 8 pixels to the right, just to get the hyper away from the wall a tiny bit.
00:45:401 (1) - Please, this distance is just plain awkward to play. x:176 works a lot better. I understand what you were trying to do here but I'm not really a fan of 1/6 jumps even at this low of a bpm.
00:47:770 (1) - Normal dash is fine here, x:384 please.
00:50:138 (1) - Hyper doesn't really fit here either, x:368 feels good to me.
01:01:980 (1) - Reduce this hyper a bit, x:48 keeps the hyper whilst weakening it slightly.
01:06:717 (1) - Move to x:472, reduces the hyper a bit whilst still keeping it.
01:08:296 (3) - Hyper to 1 fits, however I don't feel the hyper from 2 fits. I would move 2 to x:80 and then change the slider so that the start is at x:416 y:296 and the end is at x:496 y:236 (ofc feel free to change y co-ords after but yeah just so you know the exact shape).
01:13:823 (1) - x:176 please, I really dislike this kind of movement.
01:31:191 (2,3) - 1/12 hyper is unrankable in platter at this bpm. Move 3 to x:224.
01:34:415 (3) - Same as above, move to x:260.
01:37:507 (1) - Hyper doesn't really fit, move this to x:104.

Alright done ;)
Topic Starter
JBHyperion

- Magic Bomb - wrote:

for me not to mod this would be a literal crime so yeah ayyy ;)

Cup
00:01:980 (3) - Just to ease the player into the song slightly here, I would reduce this distance a tiny bit. x:304 sounds nice to me. Not sure how a placement can "sound" nice, but sure xD
00:16:191 (2) - I really don't like this kind of distance. It's easy to do without dashing, but because of the actual distance between the notes, it seems harder to catch than it is, especially to a new player. Moving this to x:144 feels better. This felt too small for me considering it's such a prominent note, so I reduced it by about half of what you suggested - rearranged a few positions in this section as well for consistency
00:21:717 (1) - Again, just like x:48, feels better. Yeah this fits better, done
00:28:033 (4) - x:144, increased distance for this stronger note sounds good. It doesn't make much difference (was already at x-152) but okay
00:35:138 (2) - x:440, this distance seems really weird to a new player. I agree this is a little excessive, reduced
00:43:033 (1) - This distance feels a bit too strong, especially after movement in the opposite direction. Moving this to x:144 feels good to me. Still keeps a good spacing (for one of the most prominent notes in the song) so I can accept this

Salad
00:05:928 (2) - Whilst very difficult, it is possible to catch this whilst dashing, and this sound suggests a dash, so I would move this to x:336, just to make sure the player knows to dash. Nice catch, fixed
00:07:507 (1) - Move this a tiny bit closer, I don't think this sound deserves a dash. Maybe, x:304? I feel the dash fits here, it's a prominent note and the dash compliments the finality of the note well (1/1 space afterwards) so I'll keep this
00:08:691 (3) - Dash doesn't really fit here either, x:240. This felt a little plain to me, I put it at x-264 instead, but doesn't require dash
00:09:875 (1) - x:360, just to make this slightly easier for newer players. Understandable, done
00:16:980 (1) - Because of distance on the timeline, this looks slightly difficult to a newer player, move this to x:144. ^
00:24:875 (2) - Dash isn't really needed here, x:352 feels better to me. This seemed like it should be stronger in my head, but it's really not lol - imaginary patterns ftw :P
00:27:638 (3,4) - Imo, the dash should be to 4 here, not to 3, so I would move 3 to x:160 and then ctrl+g 4. Positioned a little differently, but essentially done
00:35:928 (1) - Weird because of distance on timeline, move this to x:368 to make it look more natural. x-376 for consistency, but moved 00:36:717 (2) slightly closer as well to balance
01:01:191 (3) - Dash doesn't really fit to here, but a dash from here fits fine. Move this note to x:368. I don't see a problem with dashing to the prominent note instead of away from it, I use it quite a lot in my mapping, e.g. 01:03:954 (4,1) - no change unless others complain
01:10:665 (3) - x:416 is fine, this looks kinda weird because of distance on timeline. Moved both 01:09:875 (2,3) slightly, but achieves the same goal
01:20:138 (2) - x:32 please, distance feels weird to play. Changed all of 01:16:191 (1,2,1,2,1,2,1,2) around slightly to balance consistency and variety
01:22:507 (2) - ^, x:96 instead though. Changed with the above
01:38:691 (3) - Dash doesn't fit here, x:336 feels better. Yeah, used the same spacings as 00:07:507 (1,2,3,4) -

Platter
00:07:507 (1) - This dash feels a bit too strong for me, reduce it to x:128, maybe? Only moved to x-108, I want to keep a strong dash for the downbeat
00:09:875 (1) - Introducing a HDash this early feels a tiny bit strange to me, especially on a note which isn't that strong. I'd leave this one as a normal dash, x:176 works nicely. Agreed, but also flipped and change the shape slightly to maintain a degree of spacing to the next note
00:26:455 (1) - I don't feel this note is strong enough for a HDash either. x:368 feels fine to me. Was trying to follow a "hyper every downbeat" rule, but I agree this one will be fine without - Went for x-384 instead though as I felt x-368 was a little too easy
00:28:823 (1) - This hyper is very strong, and forces the catcher against the wall. Move it to x:416, maintains the hyper but gets it away from the wall and makes it weaker. Not sure why this was so strong tbh... x-440 provides a better balance imo
00:31:191 (1) - Jump is a bit strong for a non-HDash, x:64 works a lot better to me. x-76, but I also moved 00:30:467 (4) slightly around slightly at the same time
00:32:770 (3,4,1) - Move these all 8 pixels to the right, just to get the hyper away from the wall a tiny bit. Fixed instinctively with the above lol
00:45:401 (1) - Please, this distance is just plain awkward to play. x:176 works a lot better. I understand what you were trying to do here but I'm not really a fan of 1/6 jumps even at this low of a bpm. It's really not as uncomfortable as you're making it out to be, but I still made it a little easier anyway. Be glad it's not a hyper (:
00:47:770 (1) - Normal dash is fine here, x:384 please. x-391 for consistency with other, similar strength sounds
00:50:138 (1) - Hyper doesn't really fit here either, x:368 feels good to me. x-359, same as above
01:01:980 (1) - Reduce this hyper a bit, x:48 keeps the hyper whilst weakening it slightly. Alright
01:06:717 (1) - Move to x:472, reduces the hyper a bit whilst still keeping it. Doesn't make much difference to me but okay
01:08:296 (3) - Hyper to 1 fits, however I don't feel the hyper from 2 fits. I would move 2 to x:80 and then change the slider so that the start is at x:416 y:296 and the end is at x:496 y:236 (ofc feel free to change y co-ords after but yeah just so you know the exact shape). I feel 01:07:901 (2,3) still deserves a strong dash being a prominent note, so I just moved (2) to x-119, feels comfortable enough to me
01:13:823 (1) - x:176 please, I really dislike this kind of movement. What's wrong with a 1/8 hyper? ;) I moved 01:13:675 (4) across to x-180 instead as I felt the movement from 01:13:033 (3) to be a little weird
01:31:191 (2,3) - 1/12 hyper is unrankable in platter at this bpm. Move 3 to x:224. I personally don't see why this can't be rankable, the hypers are as weak as possible and there's a 7/8 pause (~0.7s) before the next note, which has only 1.4x DS from said hyper. Even if you overshoot, it's still very possible to get to the next note. I'll see what some others think about this before changing See edit below
01:34:415 (3) - Same as above, move to x:260. ^ ^
01:37:507 (1) - Hyper doesn't really fit, move this to x:104. I agree this was a little overdone, reduced distance

Alright done ;)
Thanks for the mod (:

Edit: Someone pointed out using some simple maths that 1/12 at 76bpm is equivalent to 1/4 at 228bpm - looking at it this way, it's pretty ludicrous lol. Changed 01:31:191 (2,3) - 01:33:560 (2,3) - as per MB's original suggestion
Absolute Zero
In-game mod. Stopped before JBH was ready to argue about combo colors ;)

modderino
12:11 afk98: cool so i'll start now
12:11 JBHyperion: sure
12:11 afk98: Cup first?
12:12 JBHyperion: whatever works best for you
12:12 JBHyperion: (:
12:14 afk98: 01:38:691 (3,4) - Not sure if this should be moved closer to (2) a bit?
12:15 afk98: this is the cup btw
12:16 afk98: i feel like since it's 1/2 we're talking about in a cup, the movement might be a bit far
12:16 JBHyperion: it's the same pattern and music as 00:07:507 (1,2,3,4) - which actually has marginally larger spacing between (2,3)
12:17 afk98: not really much else, the cup is pretty good
12:17 JBHyperion: yeah that feels pretty comfortable to me
12:18 afk98: trying salad
12:18 JBHyperion: okies
12:20 afk98: 00:19:349 (1) - Not exactly sure if this jump should be shortened a bit?
12:20 JBHyperion: jump to (1) or from (1)?
12:20 afk98: to (1)
12:21 JBHyperion: oh it's actually a bigger jump than 00:42:244 (3,1) - which is pretty much the most prominent note in the song
12:22 afk98: 00:33:559 (1) - Players at this level might be unsure whether to dash or not to (1)?
12:22 JBHyperion: moved to x-392
12:23 JBHyperion: I think this is a pretty clear dash tbh
12:23 JBHyperion: if it was catchable or nearly catchable without dash maybe
12:23 afk98: I think the long dash at 42 is fine because as you said, it is probably the most prominent note in the song
12:23 JBHyperion: but even if I squeeze it's still not that close
12:23 JBHyperion: k
12:24 afk98: seems good other wise!
12:25 JBHyperion: sweet (:
12:25 afk98: not exactly sure about the platter because it seems fine
12:26 afk98: it's sparse, but the music is sparce
12:26 JBHyperion: I mapped literally everything I could lol
12:26 afk98: yeah so i can't really say much there
12:26 JBHyperion: if I do anymore it'll just turn into 1/2 slider spam
12:28 afk98: 01:15:796 - Do you think it's possible to just add a hitcircle on top of (3)?
12:28 afk98: because that makes (1) of the next combo a Hdash to
12:29 JBHyperion: I don't hear another sound here though...
12:29 JBHyperion: I could make (3) a slider
12:29 JBHyperion: but I would prefer to keep it as a circle
12:29 JBHyperion: the finality of the note adds emphasis
12:29 afk98: okay
12:29 afk98: yeah that's about it.
12:30 afk98: one last thing
12:30 JBHyperion: I don't really think 01:16:191 (1) - is strong enough for hdash anyway
12:30 afk98: one huge thing
12:30 JBHyperion: ok
12:30 afk98: Change the color of the combo- *is shot*
12:30 afk98: ;)
12:30 JBHyperion: suggestions?
12:30 afk98: no that was a joke ;)
12:31 afk98: it's really good overall in my opinion
12:31 afk98: tbh
12:31 JBHyperion: oh
12:31 JBHyperion: xD
12:31 JBHyperion: I was ready to argue lol
Topic Starter
JBHyperion

afk98 wrote:

In-game mod. Stopped before JBH was ready to argue about combo colors ;)
But that was the best part! xD

Thanks for the mod!
DragonSlayer96



Platter
00:16:191 (2) - why not do the double note here like you have been doing?
00:33:559 (1) - the custom clap on the head of the slider does not suit the music in my opinion. whenever I hear that custom hitsound it makes me cringe a little bit and makes it so i cant enjoy the beautiful music this beatmap is mapped to. I would suggest you either edit the sorta punchy jingle out if you can (the jingle is fine, but the sound that starts off the jingle sounds too harsh. I can try to explain it better if you need me to) or replace the hitsound.
00:45:270 (5,1) - why a nc in the middle? why not move the nc to the next note.

It is a fairly well put together platter. very deceiving for those who don't play low bpm songs

O.o most of everything is worked out of the map (unless i want to slap jbh with a crumpet and tell him that the nc are awkward and to take my awkward non-standard nc pattern :^) ).
Sc4v4ng3r
Hello~ Saw the request in DS's queue, so why not? 100 kudos hype



Prepare for nazi
  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Tell me if I am wrong, I think the offset should be 408 (+6). Other than that, looks fine :D
  2. And just to ask, what is the default DS for all difficulties? (Cause I am confused lol)
[Cup]
  1. 00:32:770 (3) - Well this note significantly is louder over most other notes, yet it has a low DS. Around x=104 should be fine IMO.
  2. 00:57:244 (1) - The second grey node is off grid... Is that fine?
  3. 01:02:770 (2,3) - Just my opinion here, I think beginners would throw off with the distance like this. Not only because the 1/2 wasn't there before at the similar part, they won't be 'prepared' to move towards that because they need to change direction quickly which most likely will mess up. I suggest you to move (3) bit closer to (2).
  4. 01:05:138 (2,3) - Giving kick kind of effect here seems awkward to me, when you didn't do that for the previous similar part.
  5. 01:06:717 (1,1) - Comparing these 2 notes from the previous notes, I believe that 01:06:717 (1) - this should have lesser DS from the previous note than 01:09:086 (1) - , solely due to the pitch. Just my opinion on that though.
[Salad]
  1. 01:13:675 (4,1) - Nipticky point, I would move this bit farther apart. (Just 1 or 2 more grids) Other than that, nothing stood out much on this difficulty in my eyes :D
[Platter]
  1. 00:26:455 (1,1) - Both of these notes are having almost the same pitch (or strength, whatever), yet the first note here is having a smaller distance than the second note. Maybe make them both normal dashes?
  2. 00:56:454 (3) - Just a suggestion, I would like this to be a 1/2 slider for that prolonged piano. (Well if this is applied maybe every others should be sliders)
  3. 01:29:612 (3) - IMO this should have a bigger DS than 01:27:244 (3) - Since this part is some sort of a build-up. ((3) is currently sitting at 2.24x DS from the previous note, maybe swap these 2 DSs)
That is all from me. GL!
Topic Starter
JBHyperion

DragonSlayer96 wrote:




Platter
00:16:191 (2) - why not do the double note here like you have been doing? Missed this one - fixed
00:33:559 (1) - the custom clap on the head of the slider does not suit the music in my opinion. whenever I hear that custom hitsound it makes me cringe a little bit and makes it so i cant enjoy the beautiful music this beatmap is mapped to. I would suggest you either edit the sorta punchy jingle out if you can (the jingle is fine, but the sound that starts off the jingle sounds too harsh. I can try to explain it better if you need me to) or replace the hitsound. Personally, I didn't find this uncomfortable at all, but since you expressed your disgust so clearly, I changed to a finish which is smoother
00:45:270 (5,1) - why a nc in the middle? why not move the nc to the next note. The NC is on the downbeat, following the same pattern as all my other NCs, so I don't see why this one is a problem... - no change

It is a fairly well put together platter. very deceiving for those who don't play low bpm songs Thanks, this is the intention - to provide something that's appealing to new players, but also something more experienced players will find interesting

O.o most of everything is worked out of the map (unless i want to slap jbh with a crumpet and tell him that the nc are awkward and to take my awkward non-standard nc pattern :^) ). What? xD
Thanks for the mod!

[Sc4v4ng3r] wrote:

Hello~ Saw the request in DS's queue, so why not? 100 kudos hype Oh nice, a 2-for-1 deal! 8-)



Prepare for nazi My body is ready
  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[General]
  1. Tell me if I am wrong, I think the offset should be 408 (+6). Other than that, looks fine :D Hmm, it does sound a little better - changed
  2. And just to ask, what is the default DS for all difficulties? (Cause I am confused lol) In CtB it depends totally on the bpm and AR, and a lot of mappers don't even use snap at all lol - so there's not really a "default DS". If you like, I can talk with you about this later, so PM me if you're interested
[Cup]
  1. 00:32:770 (3) - Well this note significantly is louder over most other notes, yet it has a low DS. Around x=104 should be fine IMO. Done, but moved (2) to the right to maintain DS, I want to avoid screenjumps even at this low bpm
  2. 00:57:244 (1) - The second grey node is off grid... Is that fine? How did no-one spot this? xD At any rate, I think if something is off-grid in CtB, the game automatically "pushes" it back on, but fixed anyway as a precaution
  3. 01:02:770 (2,3) - Just my opinion here, I think beginners would throw off with the distance like this. Not only because the 1/2 wasn't there before at the similar part, they won't be 'prepared' to move towards that because they need to change direction quickly which most likely will mess up. I suggest you to move (3) bit closer to (2). Made it a bit more comfortable by moving both of (2,3) a few grid spaces closer
  4. 01:05:138 (2,3) - Giving kick kind of effect here seems awkward to me, when you didn't do that for the previous similar part.
    Not 100% sure what you mean here...
  5. 01:06:717 (1,1) - Comparing these 2 notes from the previous notes, I believe that 01:06:717 (1) - this should have lesser DS from the previous note than 01:09:086 (1) - , solely due to the pitch. Just my opinion on that though. You're right, I've swapped the DS on these two now
[Salad]
  1. 01:13:675 (4,1) - Nipticky point, I would move this bit farther apart. (Just 1 or 2 more grids) Other than that, nothing stood out much on this difficulty in my eyes :D Increased the spacing a tiny bit, though low BPM causes it to not make as much of a difference as you'd expect lol
[Platter]
  1. 00:26:455 (1,1) - Both of these notes are having almost the same pitch (or strength, whatever), yet the first note here is having a smaller distance than the second note. Maybe make them both normal dashes? Good spot - fixed
  2. 00:56:454 (3) - Just a suggestion, I would like this to be a 1/2 slider for that prolonged piano. (Well if this is applied maybe every others should be sliders) I mapped this as a circle because the note is strong and sharp (it has a good amount of "finality"), and I feel is better emphasised with a single note. The pause afterwards also serves to build emphasis here, as well as at other similar points in the map, so I'd like to keep this - no change
  3. 01:29:612 (3) - IMO this should have a bigger DS than 01:27:244 (3) - Since this part is some sort of a build-up. ((3) is currently sitting at 2.24x DS from the previous note, maybe swap these 2 DSs) The DS on these two from the previous note is the same though xD But I get what you mean - made the spacing on 01:26:460 (2,3) slightly smaller and 01:28:828 (2,3) slightly bigger
That is all from me. GL!
Thanks for the mod!

Also fixed some hitsounds, and removed soft-sliderslide.wav from the song folder, since this is inaudible in CtB and therefore unnecessary. Please Re-download for these changes to take effect!
Sc4v4ng3r

JBHyperion wrote:

[Cup]
  1. 01:05:138 (2,3) - Giving kick kind of effect here seems awkward to me, when you didn't do that for the previous similar part.
    Not 100% sure what you mean here...
Oh sorry, what was I thinking lol. I was trying to mean the use of vertical sliders.
Topic Starter
JBHyperion

[Sc4v4ng3r] wrote:

JBHyperion wrote:

[Cup]
  1. 01:05:138 (2,3) - Giving kick kind of effect here seems awkward to me, when you didn't do that for the previous similar part.
    Not 100% sure what you mean here...
Oh sorry, what was I thinking lol. I was trying to mean the use of vertical sliders.
It's fine, thanks for clearing it up. I used vertical sliders (and larger spacing) to create a slightly sharper transition to match the more prominent piano sound at 01:05:934 (3) compared to 01:02:776 (2,3) which I feel is a much smoother and softer sound that I feel would be better represented with smaller spacing and less sharp movement between notes.

Hope this makes sense lol ^^
Sc4v4ng3r
Yea all makes sense now, I'm cool :D
DragonSlayer96

JBHyperion wrote:

DragonSlayer96 wrote:

00:33:559 (1) - the custom clap on the head of the slider does not suit the music in my opinion. whenever I hear that custom hitsound it makes me cringe a little bit and makes it so i cant enjoy the beautiful music this beatmap is mapped to. I would suggest you either edit the sorta punchy jingle out if you can (the jingle is fine, but the sound that starts off the jingle sounds too harsh. I can try to explain it better if you need me to) or replace the hitsound. Personally, I didn't find this uncomfortable at all, but since you expressed your disgust so clearly, I changed to a finish which is smoother
I was talking as the beatmap as a whole, not this one spot. My bad
Yuii-
hi

[Cup]

  1. 00:27:250 (2,3,4) - I really think you should take a look this section a beat. As you did in 00:07:513 (1,2,3,4) - the elements are being not emphasised properly, even though they have a very similar sound. Additionally, you should put more emphasis to (2,3) instead, since there the highest pitch.
  2. 00:37:513 (3,1) - I'd LOVE to see a 2,4x ds in this jump. If you take a look carefully, all the previous 3,1 combos have 2,0x ds spacing, so what about giving this jump more emphasis!
  3. 00:45:407 (1) - I feel like a Whistle sounds much better.
  4. 01:03:171 (3) - The nazi patrol is here! Move it one pixel to the left in order to make (2,3) a more noticeable "jump" than (1,2)... yup, emphasising in CtB seems important. I'd strongly recommend you to add something 01:03:960 - there too.
  5. 01:16:197 - 01:35:144 - I want you to do something that you won't probably like. Yes, re-placing objects. But wait there, I swear that I have a good purpose (or maybe... it's decent, y'know, I'm bad at CtB). I'd really love you to decrease the ds as the music goes on, as the music does the same. For example, in 01:16:197 (1,2) - you have the same ds that 01:18:565 (1,2,1,2) - have. So why not moving those objects closer to the previous sliders? Also, what happened in 01:23:302 (1,2) - ? In case you don't like what I proposed before, take a look at the last thing I point out, since it has a different spacing.
[Salad]

This is serious (?)
In order to compensate a bit with the gap between Cup and Platter, it will be great if you make some minor changes. Things that you won't be very noticeable from a point of view of the players, but it'll look overall better to the mappers.
For example, adding some sweet circles 00:02:052 - and 00:04:421 - and 00:16:263 - (they are just examples, post as QAT is not available to me, i swear hi dad) to emphasise the piano even more would be fucking fantastic!

  1. 00:05:934 (2,3) - This should have more spacing, (3)'s a more audible beat!
  2. 00:13:039 (2,3) - I swear this jump is way too exaggerated. As a 300pp player, I wasn't expecting this. Yes, I suck at this gamemode what i am doing with my life.
  3. 00:37:381 - This is a must-add circle! And what about 00:45:342 - ? I can hear a triplet!
  4. 01:01:197 (3,1) - Isn't 3,5x ds a big spacing for this difficulty?
  5. 01:13:681 (4,1) - A triplet here'd fit perfectly as well!
  6. 01:16:197 - Lemme suggest you the same as in Cup.
[Platter]

You have to many forced HDashes in my opinion... but it's just me, sooo... nvm

  1. 00:37:579 (4,1) - This is ALMOST impossible to catch, consider reducing it a little!
  2. 00:45:342 - Same as in Salad.

--------


Call me back qte
Topic Starter
JBHyperion

DragonSlayer96 wrote:

00:33:559 (1) - the custom clap on the head of the slider does not suit the music in my opinion. whenever I hear that custom hitsound it makes me cringe a little bit and makes it so i cant enjoy the beautiful music this beatmap is mapped to. I would suggest you either edit the sorta punchy jingle out if you can (the jingle is fine, but the sound that starts off the jingle sounds too harsh. I can try to explain it better if you need me to) or replace the hitsound. Personally, I didn't find this uncomfortable at all, but since you expressed your disgust so clearly, I changed to a finish which is smoother

I was talking as the beatmap as a whole, not this one spot. My bad
Will see if anyone else mentions them, but as I said before, I really don't think this is that prblematic, sorry.

Yuii- wrote:

hi Welcome back (:

[Cup]

  1. 00:27:250 (2,3,4) - I really think you should take a look this section a beat. As you did in 00:07:513 (1,2,3,4) - the elements are being not emphasised properly, even though they have a very similar sound. Additionally, you should put more emphasis to (2,3) instead, since there the highest pitch. Played around with the spacing a little, made (2,3) a larger spacing and reduced (3,4) slightly
  2. 00:37:513 (3,1) - I'd LOVE to see a 2,4x ds in this jump. If you take a look carefully, all the previous 3,1 combos have 2,0x ds spacing, so what about giving this jump more emphasis! Not sure why I hadn't done this - fixed
  3. 00:45:407 (1) - I feel like a Whistle sounds much better. It's a higher pitched sound, so I agree with this - done
  4. 01:03:171 (3) - The nazi patrol is here! Move it one pixel to the left in order to make (2,3) a more noticeable "jump" than (1,2)... yup, emphasising in CtB seems important. I'd strongly recommend you to add something 01:03:960 - there too. Moved (3) a few grid spaces to the left as suggested, but I'd like to leave a space at 01:03:960 as I feel the pause helps to put more emphasis on the strong sound at 01:04:355 (1) and compliments its finality well. Also, I'd prefer not to overuse 1/2 patterns in a Cup, as I need to keep a reasonable difficulty spread between this and the Salad
  5. 01:16:197 - 01:35:144 - I want you to do something that you won't probably like. Yes, re-placing objects. But wait there, I swear that I have a good purpose (or maybe... it's decent, y'know, I'm bad at CtB). I'd really love you to decrease the ds as the music goes on, as the music does the same. For example, in 01:16:197 (1,2) - you have the same ds that 01:18:565 (1,2,1,2) - have. So why not moving those objects closer to the previous sliders? Also, what happened in 01:23:302 (1,2) - ? In case you don't like what I proposed before, take a look at the last thing I point out, since it has a different spacing. Moved around some stuff and made the DS decrease gradually over time (inb4 end is too boring, please increase spacing)
[Salad]

This is serious (?)
In order to compensate a bit with the gap between Cup and Platter, it will be great if you make some minor changes. Things that you won't be very noticeable from a point of view of the players, but it'll look overall better to the mappers.
For example, adding some sweet circles 00:02:052 - and 00:04:421 - and 00:16:263 - (they are just examples, post as QAT is not available to me, i swear hi dad) to emphasise the piano even more would be fucking fantastic! Whilst you are correct in your example (I've done this in the Platter and it does sound good lol), I really don't think 1/12 circles is the best idea for a Salad, even if they had literally zero spacing, as it will make the gap between Cup and Salad too big. I prefer to bridge the gap with the use of more 1/2 patterns and of course, dash where appropriate, so unfortunately I will have to decline this

  1. 00:05:934 (2,3) - This should have more spacing, (3)'s a more audible beat! Moved to x-8 - doesn't require dash, but it's the best I can do given the 1/1 timeline spacing here
  2. 00:13:039 (2,3) - I swear this jump is way too exaggerated. As a 300pp player, I wasn't expecting this. Yes, I suck at this gamemode what i am doing with my life. Ooh why is (1,2) a full extend without dash? it's basically inaudible LOL - Ctrl+H'ed (2) and moved to x-352, then made 00:13:039 (2,3,4) catchable without dash, should be more comfortable now
  3. 00:37:381 - This is a must-add circle! And what about 00:45:342 - ? I can hear a triplet! As I said before, I'd prefer to emphasise this primarily with dash and only a few notes such as 00:45:013 (4,5) for the Salad. I'm leaving the full 1/8, 1/12 and 1/16 jingles and triplets for the Platter
  4. 01:01:197 (3,1) - Isn't 3,5x ds a big spacing for this difficulty? Yeah, moved to x-32 to make a 3.3x DS jump consistent with similar patterns/sounds such as 00:42:250 (3,1) -
  5. 01:13:681 (4,1) - A triplet here'd fit perfectly as well! Same response as before, only added the note at 01:13:681 (4) so I can build to the full pattern in Platter
  6. 01:16:197 - Lemme suggest you the same as in Cup. Did something similar
[Platter]

You have to many forced HDashes in my opinion... but it's just me, sooo... nvm I asked MB to recheck this in a few days, so I'll see what he thinks

  1. 00:37:579 (4,1) - This is ALMOST impossible to catch, consider reducing it a little! I made it as small as possible whilst still being a hdash - I feel this hyper fits since (1) is a really prominent note, but if I decide to remove it, I'll be sure to make this less tricky
  2. 00:45:342 - Same as in Salad. Done, also removed a few hypers at the end as they played really weird with the gradual slowdown and reduction of DS

--------


Call me back qte
Thanks for the mod and ^^
Yuii-
Once MB checks it, we can qualify it \:D/
MBomb

Yuii- wrote:

Once MB checks it, we can qualify it \:D/
OUT OF THE FUCKING BLUE (this was actually meant to be in lower case but i accidentally left caps lock on and I think it added effect) I appear.

Cup
00:33:565 (1) - Reduce this distance a bit please, say x:120, just feels kinda awkward to move both to and from this in my opinion.
00:42:250 (3) - I know the increasing distance here is what you were aiming for, but I feel it just plays too difficult for a cup. Just moving this to x:448 feels fine, however.

Salad
00:27:644 (3) - Dash doesn't really fit here imo, x:192 is better here.
00:44:618 (3) - x:216 here, idk but it feels a bit meh to me how it is now.
00:48:565 (2) - x:416, a dash doesn't really fit here but how it is now the song feels like it's forcing one.
00:54:092 (3) - I think a dash fits to this note as well, x:56 feels good.

Platter
00:07:513 (1) - This dash is kinda weird right now, maybe reduce it slightly. x:128 is fine.
00:08:697 (3) - x:136, feels better flow to me.
00:16:986 (1) - x:88 please, this jump is quite weird, and doesn't really fit the music.
00:23:302 (3) - This dash doesn't fit. x:288, this is a very weak note.
00:24:881 (2) - Move this to x:384, keeps the dash but makes it weaker, feels better to me because this note doesn't have as much emphasis as the current jump suggests.
00:27:645 (3,4,5,1) - I would just drag these to x:368, the lower jump distance to 3 is better.
00:33:565 (1) - I don't think this sound is strong enough to warrant a hyper. Ctrl+H this and move it to x:128. Also move 00:33:170 (4) - to x:416 to make the movement here slightly more comfortable (the dash to 4 doesn't fit either, in my opinion).
00:37:414 (3) - Move this to x:128 for better flow.
00:43:039 (1) - Move this to x:80, flow feels better to me, as this jump feels kinda awkward right now.
00:52:513 (1) - x:128 feels nice, I don't think this HDash really fits, but as a normal dash this is great.
00:59:618 (1) - Again, the HDash doesn't really fit here, and the dash to the next note doesn't exactly fit either, moving this to x:136 feels nice however, so I think that could work well.
01:01:986 (1) - x:148, HDash doesn't really fit here in my opinion.

Call me back.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Yuii- wrote:

Once MB checks it, we can qualify it \:D/
OUT OF THE FUCKING BLUE (this was actually meant to be in lower case but i accidentally left caps lock on and I think it added effect) I appear.

Cup
00:33:565 (1) - Reduce this distance a bit please, say x:120, just feels kinda awkward to move both to and from this in my opinion. Sure
00:42:250 (3) - I know the increasing distance here is what you were aiming for, but I feel it just plays too difficult for a cup. Just moving this to x:448 feels fine, however. Fair enough

Salad
00:27:644 (3) - Dash doesn't really fit here imo, x:192 is better here. Done
00:44:618 (3) - x:216 here, idk but it feels a bit meh to me how it is now. Minor change so sure, why not
00:48:565 (2) - x:416, a dash doesn't really fit here but how it is now the song feels like it's forcing one. x-400, so it's clear dash isn't required and to be more consistent with other spacings
00:54:092 (3) - I think a dash fits to this note as well, x:56 feels good. Agreed, so done

Platter
00:07:513 (1) - This dash is kinda weird right now, maybe reduce it slightly. x:128 is fine. Done
00:08:697 (3) - x:136, feels better flow to me. Yep
00:16:986 (1) - x:88 please, this jump is quite weird, and doesn't really fit the music. This seemed stronger before... Fixed
00:23:302 (3) - This dash doesn't fit. x:288, this is a very weak note. Not even sure what this jump was doing here - fixed
00:24:881 (2) - Move this to x:384, keeps the dash but makes it weaker, feels better to me because this note doesn't have as much emphasis as the current jump suggests. Okie dokie
00:27:645 (3,4,5,1) - I would just drag these to x:368, the lower jump distance to 3 is better. Doesn't make too much difference but ok
00:33:565 (1) - I don't think this sound is strong enough to warrant a hyper. Ctrl+H this and move it to x:128. Also move 00:33:170 (4) - to x:416 to make the movement here slightly more comfortable (the dash to 4 doesn't fit either, in my opinion). Done with (4) but placed (1) at x-100 instead, the jump felt a little more fluid to me
00:37:414 (3) - Move this to x:128 for better flow. Done, but the spacing from the previous note felt too small so I also moved 00:37:414 (3,4) to x-108
00:43:039 (1) - Move this to x:80, flow feels better to me, as this jump feels kinda awkward right now. I really wanted to keep a jump here since this is a stromg sound with a good deal of finality, but everything is on the border of requiring/not-requiring dash due to the low bpm... Guess I have to concede a normal movement is the best option here, so fixed
00:52:513 (1) - x:128 feels nice, I don't think this HDash really fits, but as a normal dash this is great. x-128 felt a little tight so I opted for x-140 instead, but the hdash is removed either way
00:59:618 (1) - Again, the HDash doesn't really fit here, and the dash to the next note doesn't exactly fit either, moving this to x:136 feels nice however, so I think that could work well. x-140, purely for consistency of jump distances throughout the map
01:01:986 (1) - x:148, HDash doesn't really fit here in my opinion. This is close to the line, but I can accept it - done

Also, I Ctrl+H'ed 01:08:302 (3) and moved to x-468 since the jump from 01:07:907 (2) felt a little tight to me - I jiggled around with the slider path so that hdash to the next note is unaffected

Call me back.
Thanks for the check, expect to be bugged by me very soon (^:
MBomb
I love this song, never played the game though... Maybe I should <3

Bubbled <3

(I literally found no issues on my recheck).
Topic Starter
JBHyperion

- Magic Bomb - wrote:

I love this song, never played the game though... Maybe I should <3

Bubbled <3

(I literally found no issues on my recheck).
As opposed to metaphorically finding no issues? (^:

Thanks <3
Yuii-
Go, go!

00:18:565 (3) - 00:37:513 (3) - (On Cup and Salad) These sound way too weird, as if they were off from the actual rhythm.
00:24:092 (1,2) - (On Salad) I think you should space them out a bit more!
00:45:276 (5) - (On Salad) A Whistle would fit really good, especially considering there's a different sound from (4). Additionally, 00:45:276 (5,1) - this section is quite odd to play. There strongest beat is definitely involved onto (into?) (1) instead. You could move (5) to x200 instead.
00:30:473 (4) - (On Platter) Full Whistle intended?
00:45:342 (6,1) - (On Platter) Already explained this above, however it's worth reminding! You can add some spicy spacing to this pattern properly.
00:55:671 (2) - (On Platter) Forgot the Whistle?

Could I ask you to increase the hitsounds a bit at the very beginning? I find them to be quite low before the music.

Call me back \:D/
Topic Starter
JBHyperion

Yuii- wrote:

Go, go!

00:18:565 (3) - 00:37:513 (3) - (On Cup and Salad) These sound way too weird, as if they were off from the actual rhythm. That's because there are more notes here on the piano (see Platter), but I want to keep a simple pattern - there are two equally strong sounds on the white tick and 7/8 at 00:18:467 so following the second sound to start the slider was the best I could do
00:24:092 (1,2) - (On Salad) I think you should space them out a bit more! Any more spacing and it gets uncomfortably close to requiring dash - the current spacing is comparable to similar sounds so I'd like to keep it
00:45:276 (5) - (On Salad) A Whistle would fit really good, especially considering there's a different sound from (4). Additionally, 00:45:276 (5,1) - this section is quite odd to play. There strongest beat is definitely involved onto (into?) (1) instead. You could move (5) to x200 instead. Added the hitsound but making the spacing change creates a 1/6 dash which looks and plays weirdly to me at this difficulty. The prominence between (5,1) isn't that great, so I felt grouping them together with a dash from 00:45:013 (4) was the best option here
00:30:473 (4) - (On Platter) Full Whistle intended? Yes, it gives a little "ring" effect to the quick piano doublet which I like
00:45:342 (6,1) - (On Platter) Already explained this above, however it's worth reminding! You can add some spicy spacing to this pattern properly. There's really nothing more I can do here, since this pattern already requires a walking dash - any more spacing between (6,1) and it'll either become uncomfortable to play, or worse, a 1/12 hyper, which is unrankable in this difficulty at this bpm
00:55:671 (2) - (On Platter) Forgot the Whistle? This beat is pretty weak, I think it's fine with just the hitnormal tbh

Could I ask you to increase the hitsounds a bit at the very beginning? I find them to be quite low before the music. Buffed them by 10% until 00:14:618 - hope this is ok

Call me back \:D/
Thanks for the check! (:
#HypeIntensifies
Yuii-
Seems fine, waiting for the rebubble <3
MBomb

Yuii- wrote:

Seems fine, waiting for the rebubble <3
You don't have to wait for the rebubble, that rule hasn't been added yet, but since I'm here I guess.
Yuii-
Gotcha
Topic Starter
JBHyperion
Thanks guys <3
Yuii-
You're my God.
Topic Starter
JBHyperion
First ranked CtB map - thank you to everyone who modded or helped out in whatever way, I couldn't have done it without you <3
Qiyana

JBHyperion wrote:

Dark Cloud 2 - Moon Flower Palace Garden / Queen Alexandra's theme
WoW! I literally go to a school called Queen Alexandra Middle School.

Search it up. It's in Toronto Ontario.
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