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Feint - Times Like These

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Total Posts
61
Topic Starter
Sgord1
This beatmap was submitted using in-game submission on 25 апреля 2015 г. at 13:59:36

Artist: Feint
Title: Times Like These
Tags: dnb drum and bass electro liquid funk
BPM: 172
Filesize: 5086kb
Play Time: 03:12
Difficulties Available:
  1. Easy (1,48 stars, 193 notes)
  2. Hard (3,39 stars, 383 notes)
  3. Insane (4,49 stars, 522 notes)
  4. Normal (2,02 stars, 252 notes)
Download: Feint - Times Like These
Information: Scores/Beatmap Listing
---------------
DnB <3.
This mp3 file is cut. Full version available here
List of modders
Ranger
Momovely
yugijedi
walaowey
] Faelthas [
Mako Sakata
Snaggletooth
Lally
-Mo-
Katty Pie
G3m4sSt4ffLP
-July-
Tarrasky
sullywally
-Bakari-
Shadren
HabiHolic - Bubble #1
Inyuschan - bubble pop
Inyuschan
Sieg (irc mod, no log and kd)
Kuma-san
Pereira006
NISSAN001
CloudSplash16
Ranger
from m4m request

[General]

02:25:298 , 03:09:949 - snap the kiai time.
make all diff title Times Like These (Original Mix)
set the inherited point exactly.

[Normal]

do not add the jump at normal , it`s unrankable. recommend all distance same.

01:02:965 (1) - how about change slider or circle?
01:40:640 -add circle here.
03:09:244 (1) - add circle here and that spinner move at 03:09:942. it`s better i think.

[Hard]

AR-1

00:19:709 (4) - set a same slider end the 00:19:012 (3)
00:27:733 (2) - set a middle of 00:28:081 (3)
00:56:512 - add circle here?
01:32:093 (10) - move a little up http://puu.sh/f61hJ/8822faeb4a.jpg
01:55:640 (6) - ^^^
02:23:895 (1) - put a end point at 02:24:942


[Insane]

add the letterbox during breaks

01:15:872 (2) - move to x:200 y:88
01:30:698 -add circle here?
02:16:919 (1,2,3,4,5,6,7,8) - how about make angularly?

good luck for the Rank~ :D
Topic Starter
Sgord1

[Ranger] wrote:

from m4m request

[General]

02:25:298 , 03:09:949 - snap the kiai time.
make all diff title Times Like These (Original Mix)
set the inherited point exactly.

[Normal]

do not add the jump at normal , it`s unrankable. recommend all distance same.

01:02:965 (1) - how about change slider or circle?
01:40:640 -add circle here.
03:09:244 (1) - add circle here and that spinner move at 03:09:942. it`s better i think.

[Hard]

AR-1

00:19:709 (4) - set a same slider end the 00:19:012 (3)
00:27:733 (2) - set a middle of 00:28:081 (3)
00:56:512 - add circle here?
01:32:093 (10) - move a little up http://puu.sh/f61hJ/8822faeb4a.jpg
01:55:640 (6) - ^^^
02:23:895 (1) - put a end point at 02:24:942


[Insane]

add the letterbox during breaks

01:15:872 (2) - move to x:200 y:88
01:30:698 -add circle here?
02:16:919 (1,2,3,4,5,6,7,8) - how about make angularly?

good luck for the Rank~ :D
Thx! I'm finishing modding your beatmap!
Momovely
#mod req

[General]



let's set a combo color

[Normal]

HP 3 CS 3 AR4 OD 3  do you not change it in this way?





can make it neatly when you bend it in the middle

00:15:523 (2) - three points of sliders are better

00:24:593 (5,1,2) - you should fix the spacing, imo

00:29:826 (1,2,4) - should not clash with each other

00:44:826 (1,3) - ^

01:08:547 (2,3) - ^

01:16:919 (1,2,1) - ^

01:22:500 (1,3) - ^

00:34:709 (2,3) - you should fix the spacing, imo

00:39:244 (3,4) - ^

00:53:198 (3,1) - ^

01:00:175 (5,1) - ^

01:25:291 (1) - you should leave spin, imo

i think that you should fix spacing and the form of the slider


[Hard]

00:01:570 (3,1) - let's do a blanket properly

00:12:035 (2,3,4,5) - you should make a square

00:14:477 (1,2,3,4) - ^

[INSANE]

02:48:663 (4,1) - let's do a blanket properly

00:46:221 (5,1) - do you not repeat it neatly?

02:51:802 (1,2,3,4,5,6,7) - it is hard to considerably play

i like this song ;)

t/37194

i recommend that I study in reference to this

An impression considerably improves just to make a slider neatly!

good luck! :)
Secretpipe
Find more mods oAo

I can't bubble this now lmao
yugijedi
Heyho,

out of nowhere,

Insane

00:35:058 (3,4,5) - would be more beautiful if the distance does not change, or stack (4) onto (5)
01:34:535 - add a circle here, maybe at (244/80) and place 01:35:058 (1) - at (432/192) for mega flow~, otherwise it feels weird.
replace 02:16:221 (4) - by a 1/2 slider and add 1/2 slider 02:16:570 to introduce the jumps for the player, else there is no climax from 2/1 to 1/4.
02:51:802 (1,2,3,4,5,6,7) - change direction of the sliders like 03:05:756 (4,5,6) - so that they're more in a line.

Hard

01:02:965 (1,2,3,4) - 1/3 sliders could be nice because of the vocals, circles are too hard too read if they're 1/3 here.
Don't use too much 2times repeating 1/2 sliders they decrease the flow of the map.

Normal

Normal diffs have constant spacing your map won't be ranked without that.
I also think there should be no change in slider velocity, you used 1,5x a lot more than 1x that's bad, change the basic velocity in the timing setting so that 1,5x is 1x.
00:15:175 weird, place something here.
Also don't overlap objects at Normal.

Hope I helped~
Topic Starter
Sgord1

Momovely wrote:

#mod req

[General]



let's set a combo color

[Normal]

HP 3 CS 3 AR4 OD 3  do you not change it in this way?





can make it neatly when you bend it in the middle

00:15:523 (2) - three points of sliders are better

00:24:593 (5,1,2) - you should fix the spacing, imo

00:29:826 (1,2,4) - should not clash with each other

00:44:826 (1,3) - ^

01:08:547 (2,3) - ^

01:16:919 (1,2,1) - ^

01:22:500 (1,3) - ^

00:34:709 (2,3) - you should fix the spacing, imo

00:39:244 (3,4) - ^

00:53:198 (3,1) - ^

01:00:175 (5,1) - ^

01:25:291 (1) - you should leave spin, imo

i think that you should fix spacing and the form of the slider


[Hard]

00:01:570 (3,1) - let's do a blanket properly

00:12:035 (2,3,4,5) - you should make a square

00:14:477 (1,2,3,4) - ^

[INSANE]

02:48:663 (4,1) - let's do a blanket properly

00:46:221 (5,1) - do you not repeat it neatly?

02:51:802 (1,2,3,4,5,6,7) - it is hard to considerably play

i like this song ;)

t/37194

i recommend that I study in reference to this

An impression considerably improves just to make a slider neatly!

good luck! :)
Thanks very much! Fixed almost everything!
Topic Starter
Sgord1

yugijedi wrote:

Heyho,

out of nowhere,

Insane

00:35:058 (3,4,5) - would be more beautiful if the distance does not change, or stack (4) onto (5)
01:34:535 - add a circle here, maybe at (244/80) and place 01:35:058 (1) - at (432/192) for mega flow~, otherwise it feels weird.
replace 02:16:221 (4) - by a 1/2 slider and add 1/2 slider 02:16:570 to introduce the jumps for the player, else there is no climax from 2/1 to 1/4.
02:51:802 (1,2,3,4,5,6,7) - change direction of the sliders like 03:05:756 (4,5,6) - so that they're more in a line.

Hard

01:02:965 (1,2,3,4) - 1/3 sliders could be nice because of the vocals, circles are too hard too read if they're 1/3 here.
Don't use too much 2times repeating 1/2 sliders they decrease the flow of the map.

Normal

Normal diffs have constant spacing your map won't be ranked without that.
I also think there should be no change in slider velocity, you used 1,5x a lot more than 1x that's bad, change the basic velocity in the timing setting so that 1,5x is 1x.
00:15:175 weird, place something here.
Also don't overlap objects at Normal.

Hope I helped~
Thanks. Fixed some!
walaowey
Hi, here for m4m :)
Pardon me if I make any mistake. Not that good with modding :D

btw, here's the mod.

Normal
00:50:058 - add a circle here
01:29:477 - remove nc
02:41:686 - add a circle here and nc start here
03:04:012 - add a circle
03:08:547 - replace this with a slider until 03:08:895

Hard
00:02:965 (1) - remove nc
00:04:361 (3) - nc
00:38:198 - add a circle here
01:02:268 (6) - spacing problem, make it nearer to 01:02:093 (5)
01:06:018 (2) - This slider start too early. shorten it and make it a 1/2 slider which start at 01:06:105 until 01:06:279
03:05:581 - add a circle here

Insane
00:02:965 (1) - remove nc
00:04:361 (2) - nc
00:25:291 (1) - remove nc
00:26:686 (2) - nc
00:50:233 (1) - remove nc
01:16:919 (1) - make this a 1/2 slider until 01:17:093
01:17:268 (2) - ^ until 01:17:442
01:39:244 (1) - extend this slider until 01:39:593
01:39:593 (2) - remove this circle
02:00:872 -end this slider at the white tick 02:02:616

Feel free to follow my mod or just ignore it..:D
Nice song btw, the bass are good :D
Topic Starter
Sgord1

walaowey wrote:

Hi, here for m4m :)
Pardon me if I make any mistake. Not that good with modding :D

btw, here's the mod.

Normal
00:50:058 - add a circle here
01:29:477 - remove nc
02:41:686 - add a circle here and nc start here
03:04:012 - add a circle
03:08:547 - replace this with a slider until 03:08:895

Hard
00:02:965 (1) - remove nc
00:04:361 (3) - nc
00:38:198 - add a circle here
01:02:268 (6) - spacing problem, make it nearer to 01:02:093 (5)
01:06:018 (2) - This slider start too early. shorten it and make it a 1/2 slider which start at 01:06:105 until 01:06:279
03:05:581 - add a circle here

Insane
00:02:965 (1) - remove nc
00:04:361 (2) - nc
00:25:291 (1) - remove nc
00:26:686 (2) - nc
00:50:233 (1) - remove nc
01:16:919 (1) - make this a 1/2 slider until 01:17:093
01:17:268 (2) - ^ until 01:17:442
01:39:244 (1) - extend this slider until 01:39:593
01:39:593 (2) - remove this circle
02:00:872 -end this slider at the white tick 02:02:616

Feel free to follow my mod or just ignore it..:D
Nice song btw, the bass are good :D
Fixed most of your suggestions. Thanks for the mod! :)
God Faelthas
Hi, here to make your map better. ^^

Insane Diff.

add circle here 00:02:442 - , sounds better
same 00:04:012 - , same 00:10:988 -
You can add circle here 00:21:977 - and here 00:22:326 - , or only here 00:22:151 - it does sound better with the circles tho.
add circle here 00:26:337 -
From here 00:31:570 (6,7,8,9,10,11) - to here 00:31:570 (6,7,8,9,10,11) - make circles like this, because i has a lot of empty space that can be used http://puu.sh/fbFkf/12d6dfff1d.jpg
add circle here 00:38:023 - , and here 01:03:925 -
instead of these 01:12:384 (1,2) - two circles, make one little slider, it sounds better.
same here 01:31:221 (3) -
add circle here 01:56:337 - and here 01:57:035 -
add circle here 03:02:093 - and here 03:02:791 -

Hard Diff.

Make this slider end here 00:01:570 (3) - and add circle here 00:02:268 -
add circle here 01:40:216 -
add circle here 02:43:256 - and here 02:59:302 - , here 02:59:302 - and here 03:00:000 -

Normal Diff.

make this spinner end here 02:22:500 (1) -
add circle here 03:04:012 -

That's it, i hope i helped, and also, this is my personal opinion, sorry if you don't like something from here. ^^
Shiranai
Hellooo M4M :)

[General]
  1. Please check your aimod, incase if there's some problem on your mapset http://puu.sh/fbRIz/2c2b14a1a7.png
  2. About the hitsound I guess 71% is too loud imo, consider to reduce it
  3. I think you need to silent the slider body, the sound kinda distracting when play
[Normal]
  1. Since this diff is the lowest diff on mapset, I sugest just use single Slider Velocity, slider multiplier on lowest diff might make begginer confused and fail when playing, that's what I know
  2. The SV gap on Normal and Hard is way to big, as you can see the SV on Normal is 0.50 and on Hard is 1.40, it'll make the whole mapset not in balance you can see on star rating, while Normal just have 1.8 star and Hard is 3.3 star. In my opinion this diff can be called Easy, so maybe you need an additional diff that have 2.1~3.0 star to fill the gap between curent Normal and Hard
  3. A sugestion, you can use the playfield wisely on editor, Ctrl+A then you can look this http://puu.sh/fbTYP/8dd4b06652.jpg as you can see on that pict, you just mostly mapping the center of the playfield, try to use the corner, up or above when mapping
[Hard]
  1. 00:00:175 (1,2,3) - From my point of view, that one can be place like a symetry thing http://puu.sh/f8DiD/23b5d19787.jpg
  2. 00:00:175 (1) - On first part start from there, tbh the flow is kinda mess up, there's so many overlaping slider and more what I concern is the spacing, in my opinion the spacing should be consistent I sugest to follow the DS instead for better readable while playing
  3. And this part 00:00:175 (1) - maybe you can add a grenline here 00:00:175 - and set the Slider multiplier below x1,00 to make the slider goes slower because as you hear the song itself is calm, then you can set back the SV with add green line here 00:33:663 -
  4. A sugestion, you can use the playfield wisely on editor, Ctrl+A then you can look this http://puu.sh/fbTYP/8dd4b06652.jpg as you can see on that pict, you just mostly mapping the center of the playfield, try to use the corner, up or above when mapping
  5. Like what I said, there's so many overlaping notes that can make it looks ugly e.g. this 01:09:070 (2,3,4,5,6,1) -
[Insane]
  1. A sugestion, you can use the playfield wisely on editor, Ctrl+A then you can look this http://puu.sh/fbTYP/8dd4b06652.jpg as you can see on that pict, you just mostly mapping the center of the playfield, try to use the corner, up or above when mapping
[]
What I concern first is the flow on your mapset, it's like just a random placing without thinking the flow itself but I love when the song play during kiai time it's very lively and well mapped especialy on Insane diff, the kiai mapped better than the first part on the opening imo

Sorry I just give you some general sugestion, I hope that help. Goodluck~
Topic Starter
Sgord1

] Faelthas [ wrote:

Hi, here to make your map better. ^^

Insane Diff.

add circle here 00:02:442 - , sounds better
same 00:04:012 - , same 00:10:988 -
You can add circle here 00:21:977 - and here 00:22:326 - , or only here 00:22:151 - it does sound better with the circles tho.
add circle here 00:26:337 -
From here 00:31:570 (6,7,8,9,10,11) - to here 00:31:570 (6,7,8,9,10,11) - make circles like this, because i has a lot of empty space that can be used http://puu.sh/fbFkf/12d6dfff1d.jpg
add circle here 00:38:023 - , and here 01:03:925 -
instead of these 01:12:384 (1,2) - two circles, make one little slider, it sounds better.
same here 01:31:221 (3) -
add circle here 01:56:337 - and here 01:57:035 -
add circle here 03:02:093 - and here 03:02:791 -

Hard Diff.

Make this slider end here 00:01:570 (3) - and add circle here 00:02:268 -
add circle here 01:40:216 -
add circle here 02:43:256 - and here 02:59:302 - , here 02:59:302 - and here 03:00:000 -

Normal Diff.

make this spinner end here 02:22:500 (1) -
add circle here 03:04:012 -

That's it, i hope i helped, and also, this is my personal opinion, sorry if you don't like something from here. ^^

Thanks! Fixed some :)

Hellooo M4M :)

[General]
Please check your aimod, incase if there's some problem on your mapset http://puu.sh/fbRIz/2c2b14a1a7.png
About the hitsound I guess 71% is too loud imo, consider to reduce it
I think you need to silent the slider body, the sound kinda distracting when play

[Normal]
Since this diff is the lowest diff on mapset, I sugest just use single Slider Velocity, slider multiplier on lowest diff might make begginer confused and fail when playing, that's what I know
The SV gap on Normal and Hard is way to big, as you can see the SV on Normal is 0.50 and on Hard is 1.40, it'll make the whole mapset not in balance you can see on star rating, while Normal just have 1.8 star and Hard is 3.3 star. In my opinion this diff can be called Easy, so maybe you need an additional diff that have 2.1~3.0 star to fill the gap between curent Normal and Hard
A sugestion, you can use the playfield wisely on editor, Ctrl+A then you can look this http://puu.sh/fbTYP/8dd4b06652.jpg as you can see on that pict, you just mostly mapping the center of the playfield, try to use the corner, up or above when mapping
[Hard]
00:00:175 (1,2,3) - From my point of view, that one can be place like a symetry thing http://puu.sh/f8DiD/23b5d19787.jpg
00:00:175 (1) - On first part start from there, tbh the flow is kinda mess up, there's so many overlaping slider and more what I concern is the spacing, in my opinion the spacing should be consistent I sugest to follow the DS instead for better readable while playing
And this part 00:00:175 (1) - maybe you can add a grenline here 00:00:175 - and set the Slider multiplier below x1,00 to make the slider goes slower because as you hear the song itself is calm, then you can set back the SV with add green line here 00:33:663 -
A sugestion, you can use the playfield wisely on editor, Ctrl+A then you can look this http://puu.sh/fbTYP/8dd4b06652.jpg as you can see on that pict, you just mostly mapping the center of the playfield, try to use the corner, up or above when mapping
Like what I said, there's so many overlaping notes that can make it looks ugly e.g. this 01:09:070 (2,3,4,5,6,1) -

[Insane]
A sugestion, you can use the playfield wisely on editor, Ctrl+A then you can look this http://puu.sh/fbTYP/8dd4b06652.jpg as you can see on that pict, you just mostly mapping the center of the playfield, try to use the corner, up or above when mapping

[]
What I concern first is the flow on your mapset, it's like just a random placing without thinking the flow itself but I love when the song play during kiai time it's very lively and well mapped especialy on Insane diff, the kiai mapped better than the first part on the opening imo

Sorry I just give you some general sugestion, I hope that help. Goodluck~
Thank you! Very useful! :)
Snaggletooth
M4M



I highly suggest to add Lead-In time. To do this go to the .osu txt of you Difficulty and
put '2000' after 'lead-in:'


[Normal]


  • AIMod: Kiai isn't snapped. It dosn't start on the exact tick, It starts a bit later.
    You probably changed offset and forgot to adjust Kiai. Fix it~
    AiMod: Letterbox Conflict with Insane difficulty.
    Disable Letterbox in all diffs.

    Try to keep you distance consistent on normal. There is no point to insert jumps, even if those are minor. Its still a normal.
    Also try to avoid ugly overlaps.

  1. 00:00:175 - 00:55:988 Soft-hitsounds. Or at least Drum-Hitsounds. Normal Hitsounds are way too loud and aggressive for such a calm part. You can apply that to all difficulties.
  2. 00:05:058 (4,1) - Spacing. Just move (1) down a bit and it will fit with the next slider perfectly.
  3. 00:12:035 (3,4) - ^
  4. 00:15:523 (3,1) - These two overlap, creating an unpleasing look. If you move 00:16:919 (1,2) seperatly up a few grids it will be alright.
  5. 00:35:058 (3,4) - Overlap.. You know what? You can look for overlaps yourself. I wont point them out anymore as this list
    would just become massiv. I think you know what I mean and you can fix it if you like.
  6. 00:47:616 (4,5) - Nazi: They arent aligned properly. just copy (4) and hit ctrl+g and people who have OCD will be happy. ~
  7. 00:53:198 (3) - maybe try a shape like this?
  8. 01:02:965 (1) - Lazy spinner. Just map this part with sliders and circles. There is no need for a spinner as a
    creativity-filler.
  9. 01:05:756 (1) - I think this slider is supposed to end at 01:06:454
  10. 01:25:291 (1) - Lazy spinner
  11. 01:36:454 (1) - ^
  12. Drag break beginn to 01:40:640 . Also Kiai should end here.
  13. 01:51:802 - 02:24:593 Soft-Hitsounds This too.
  14. 02:29:128 Add Circle
  15. 03:05:756 (4,5) - I think you meant to do this.. right?

  16. 03:09:244 (1) - Spinner should start at 03:09:942

[Hard]



  • AiMod: Kiai isn't snapped. Disable Letterboxes.[list:1337]

    Try and keep you spacing somewhat consistent. Also the velocity on the calm parts such as
  1. 00:00:175 - 00:55:988 Velocity should be smaller on the calm parts. This way you would also have more
    space as the sliders would be shorter which could look much more appealing.
  2. 00:58:779 (1,2,1) - You really shouldn't have multiple reverses set up in this pattern.
    Example
    This rythm would fit very well with the song.

    first slider starts at 00:58:779.
  3. 01:09:942 (1,2) - ^
  4. 01:32:268 (1,2) - ^
  5. 02:16:919 (3,4) - ^
  6. 01:05:756 (1,2) - Nah. just add a circle on 01:06:018 and shorten the second slider. Fits better with the beat.
  7. 01:14:128 (1) - Lazy slider
  8. Add circles on 01:34:884 & 01:35:581 & 01:36:279 Or else you'll lose flow + 01:36:454 (1) - Lazy spinner
  9. 01:40:727 (1) - Not sure about that spinner. I would however silence the end of the spinner.
  10. 02:39:942 (2,1) - Space them further apart

[Insane]



  • AIMod: Kiai isn't snapped + Enable Widescreen support like you did on Normal and Hard.
  1. Again, calm parts should have a lower velocity and soft hitsounds.
  2. 00:58:779 (1,2,3,4,5,6,7,8) - This pattern is acctually pretty decent if it weren't for the overlaps. Try to fix the overlap here.
  3. 01:03:314 (2,3) - That would do better if it was a slider.
  4. Honestly I would suggest to delete 01:20:320 (3) - and move (2) a bit away. I think a tripple is enough.
  5. 01:30:349 (5,1) - Spacing
  6. 01:39:244 (1) - I think this slider was meant to end at 01:39:593 ?
  7. 01:40:640 (1) - I would silence the end if you decide to keep the spinner here.
  8. 01:53:198 (4,5,6) - Spacing
  9. 02:16:919 (1,2,3,4,5,6,7,8) - Another fun jumping pattern that needs to have its overlaps removed.
  10. 02:23:895 (1) - That stream is perfectly fine. I'd simply suggest a diffrent shape.
    Example

    You dont have to take this specifitc shape, just something a little more smooth will do the trick as well.
  11. 02:28:779 (3,1) - Spacing
  12. 02:52:413 (4) - Remove this. There is no reason other than overmapping that would justify this circle
  13. 03:02:965 (3,4,5) - Spacing; should be closer together
  14. 03:05:756 (4,5,6) - ^


    I actally don't mind this difficulty. It's not bad.

Okay listen. I know this is a long mod and I know I might sound harsh and oversensetive sometimes. And
I know such a long mod can be discouraging as hell. But don't give up trying. This might not be map-of--the-year but
if you put your time into this it can certainly improve a great deal.

Good luck with this map.
Lally
#queue

must fix
high recomended to fix
suggestions

[General]
  1. BG is 850x531 wich is not a rankable size change to 1024x768 or 1366x768
  2. no letterbox in insane add
  3. widescreen off since you don't have a SB
  4. what about custom colors fitting to the bg?
  5. check AiMod to see the problems relative to your map
  6. sspecially the begininning on every diff sound so loud with normal hitsound sampleset,why don't you use soft one? :/
[Normal]
  1. first of all your spcing is not consistant trought the diffu,you should use for the first thing the distance snap for help you to have the same distance between an object and another
  2. overlaps like 00:15:523 (3,1) - this one or 00:24:593 (5,1) - ecc.. are so ugly to play and to see so for lower diff is a must to don't overlap such in a ugly way nothing
[Hard]
  1. same here about the spacing ;_;
[Insane]
  1. the beginning sounds overmapped to me
just general look gl o3o
Topic Starter
Sgord1

Snaggletooth wrote:

M4M



I highly suggest to add Lead-In time. To do this go to the .osu txt of you Difficulty and
put '2000' after 'lead-in:'


[Normal]


  • AIMod: Kiai isn't snapped. It dosn't start on the exact tick, It starts a bit later.
    You probably changed offset and forgot to adjust Kiai. Fix it~
    AiMod: Letterbox Conflict with Insane difficulty.
    Disable Letterbox in all diffs.

    Try to keep you distance consistent on normal. There is no point to insert jumps, even if those are minor. Its still a normal.
    Also try to avoid ugly overlaps.

  1. 00:00:175 - 00:55:988 Soft-hitsounds. Or at least Drum-Hitsounds. Normal Hitsounds are way too loud and aggressive for such a calm part. You can apply that to all difficulties.
  2. 00:05:058 (4,1) - Spacing. Just move (1) down a bit and it will fit with the next slider perfectly.
  3. 00:12:035 (3,4) - ^
  4. 00:15:523 (3,1) - These two overlap, creating an unpleasing look. If you move 00:16:919 (1,2) seperatly up a few grids it will be alright.
  5. 00:35:058 (3,4) - Overlap.. You know what? You can look for overlaps yourself. I wont point them out anymore as this list
    would just become massiv. I think you know what I mean and you can fix it if you like.
  6. 00:47:616 (4,5) - Nazi: They arent aligned properly. just copy (4) and hit ctrl+g and people who have OCD will be happy. ~
  7. 00:53:198 (3) - maybe try a shape like this?
  8. 01:02:965 (1) - Lazy spinner. Just map this part with sliders and circles. There is no need for a spinner as a
    creativity-filler.
  9. 01:05:756 (1) - I think this slider is supposed to end at 01:06:454
  10. 01:25:291 (1) - Lazy spinner
  11. 01:36:454 (1) - ^
  12. Drag break beginn to 01:40:640 . Also Kiai should end here.
  13. 01:51:802 - 02:24:593 Soft-Hitsounds This too.
  14. 02:29:128 Add Circle
  15. 03:05:756 (4,5) - I think you meant to do this.. right?

  16. 03:09:244 (1) - Spinner should start at 03:09:942

[Hard]



  • AiMod: Kiai isn't snapped. Disable Letterboxes.[list:1337]

    Try and keep you spacing somewhat consistent. Also the velocity on the calm parts such as
  1. 00:00:175 - 00:55:988 Velocity should be smaller on the calm parts. This way you would also have more
    space as the sliders would be shorter which could look much more appealing.
  2. 00:58:779 (1,2,1) - You really shouldn't have multiple reverses set up in this pattern.
    Example
    This rythm would fit very well with the song.

    first slider starts at 00:58:779.
  3. 01:09:942 (1,2) - ^
  4. 01:32:268 (1,2) - ^
  5. 02:16:919 (3,4) - ^
  6. 01:05:756 (1,2) - Nah. just add a circle on 01:06:018 and shorten the second slider. Fits better with the beat.
  7. 01:14:128 (1) - Lazy slider
  8. Add circles on 01:34:884 & 01:35:581 & 01:36:279 Or else you'll lose flow + 01:36:454 (1) - Lazy spinner
  9. 01:40:727 (1) - Not sure about that spinner. I would however silence the end of the spinner.
  10. 02:39:942 (2,1) - Space them further apart

[Insane]



  • AIMod: Kiai isn't snapped + Enable Widescreen support like you did on Normal and Hard.
  1. Again, calm parts should have a lower velocity and soft hitsounds.
  2. 00:58:779 (1,2,3,4,5,6,7,8) - This pattern is acctually pretty decent if it weren't for the overlaps. Try to fix the overlap here.
  3. 01:03:314 (2,3) - That would do better if it was a slider.
  4. Honestly I would suggest to delete 01:20:320 (3) - and move (2) a bit away. I think a tripple is enough.
  5. 01:30:349 (5,1) - Spacing
  6. 01:39:244 (1) - I think this slider was meant to end at 01:39:593 ?
  7. 01:40:640 (1) - I would silence the end if you decide to keep the spinner here.
  8. 01:53:198 (4,5,6) - Spacing
  9. 02:16:919 (1,2,3,4,5,6,7,8) - Another fun jumping pattern that needs to have its overlaps removed.
  10. 02:23:895 (1) - That stream is perfectly fine. I'd simply suggest a diffrent shape.
    Example

    You dont have to take this specifitc shape, just something a little more smooth will do the trick as well.
  11. 02:28:779 (3,1) - Spacing
  12. 02:52:413 (4) - Remove this. There is no reason other than overmapping that would justify this circle
  13. 03:02:965 (3,4,5) - Spacing; should be closer together
  14. 03:05:756 (4,5,6) - ^


    I actally don't mind this difficulty. It's not bad.

Okay listen. I know this is a long mod and I know I might sound harsh and oversensetive sometimes. And
I know such a long mod can be discouraging as hell. But don't give up trying. This might not be map-of--the-year but
if you put your time into this it can certainly improve a great deal.

Good luck with this map.

Harsh mods are most effective. Thanks very much. Updated almost all you said
Topic Starter
Sgord1

Lally wrote:

#queue

must fix
high recomended to fix
suggestions

[General]
  1. BG is 850x531 wich is not a rankable size change to 1024x768 or 1366x768
  2. no letterbox in insane add
  3. widescreen off since you don't have a SB
  4. what about custom colors fitting to the bg?
  5. check AiMod to see the problems relative to your map
  6. sspecially the begininning on every diff sound so loud with normal hitsound sampleset,why don't you use soft one? :/
[Normal]
  1. first of all your spcing is not consistant trought the diffu,you should use for the first thing the distance snap for help you to have the same distance between an object and another
  2. overlaps like 00:15:523 (3,1) - this one or 00:24:593 (5,1) - ecc.. are so ugly to play and to see so for lower diff is a must to don't overlap such in a ugly way nothing
[Hard]
  1. same here about the spacing ;_;
[Insane]
  1. the beginning sounds overmapped to me
just general look gl o3o


Yeah, thanks. Very important notes.
-Mo-
Hey, Mod4Mod as we agreed from #modreqs

General
- "Letterbox during break" isn't necessary since you don't have a storyboard or video, so you can turn this off.
- You will require a difficulty inbetween Easy and Hard, since there is too large of a difficulty gap between them.

Easy
- 00:00:175 (1) - Rotate this slightly, or move the tail end slightly so that there's a better flow into 2. Make sure also that you fix the spacing whilst you're here; it's a bit inconsistent.
- Use a bezier point for the second slider point. It'll look better in my opinion. - 00:07:151 (2,3,1) - The spacing is inconsistent here (too far).
- 00:30:872 (3) - I would reconsider this slider. It doesn't look very nice in my opinion. There are better slider shapes you can use.
- 00:37:500 (6,1) - This spacing is inconsistent (too far).
- 00:40:640 (4,5,6) - Avoid having these three touch eachother.
- 00:46:919 (3,4) - Avoid having these touch.
- 01:03:663 (4) - Add another slider point to make this slider curve so that it compliments with 01:02:965 (3).
- 01:29:477 (2) - Move the first slider point up so that it makes a smoother curve. - 01:40:640 - Drag the break start so that it starts here? I think it would give a better effect since this is the downbeat.
- 02:04:361 (2) - This blanket could be improved. Reverse 02:03:837 (1) with Ctrl+G and you can use it's approach circle to view how the blanket compares with it. - 02:02:965 (1) - 02:21:105 (2) - Use a consistent spacing for all of these. Avoid having changes in spacing for Easy difficulties.
- 02:22:500 (1) - A guideline for the recovery time from a spinner in Easy is one measure. This is only half a measure. This might be acceptable, and you can ask, though it may be safer to just change this so that there's more recovery, or even remove the spinner altogether if you feel.
- 02:25:291 (1,2) - Inconsistent spacing (too far).
- 02:29:477 (1,2,3) - Avoid changing the spacing. Use one distant snap and stick to it.
- 02:50:756 (2) - You could make a better blanket with this.
- 02:51:802 (1,2) - Make these the same shape so they compliment eachother better by copy-pasting them.
- 03:02:965 (1) - This could also be a blanket.
- 03:05:756 (4,5) - This slider wrap could be improved. Try and have a consistent space between these two sliders.

Hard
AIMod: 00:36:105 (5,1) - These objects are less than 10ms apart (overlapping notes).
AIMod: Your kiai times aren't snapped.
- 00:01:570 (3,5) - Fairly minor, but avoid having these touch if you can.
- 00:12:035 (2,3,4,5,6) - Keep a consistent spacing with these; having these all at different spacing looks messy and unproffesional.
- 00:14:477 (1,2,3,4,5) - Consider arranging these in a perfect square.
- 00:30:523 (2,3,4,5,6,7) - Consider arranging these so that they are a prefect regular pentagon. You can use Create Polygon Circles (CPC, Ctrl+Shift+G) to help create perfect looking shapes.
- 00:58:779 (1,2,1) - Double repeating 1/2 sliders like these are difficult to read since you have little time to read the reverse arrow, and the music does not really indicate them. Please consider mapping with something else.
- 01:05:233 (4,1,2) - Avoid having 4 overlap these two like this; it doesn't look too good in my opinion.
- 01:06:454 (3) - Double repeater, as before.
- 01:09:419 (4,5,6) - Keep a consistent spacing with the rest of the combo. If you want a triangle, try and make a perfect equilateral triangle.
- 01:09:942 (1,2) - Double repeaters.
- 01:13:430 (2,1) - Avoid having these touch.
- 01:16:919 (4,6) - Have these be the same shape so they compliment eachother better.
- 01:21:105 (1,2) - These aren't perfectly stacked.
- 01:21:628 (3,4) - As above.
- 01:22:151 (5,6,1) - Try and create a regular equilateral triangle from these. Using CPC will help.
- 01:23:721 - Either add a note here (recommended), or move 01:23:198 (3,1) further apart since the spacing is confusing.
- 01:32:268 (1,2) - Double repeaters.
- 01:34:361 (3,1) - This spacing is confusing since it reads like a 1/2 beat spacing. Move these further apart if you want a rhythm like this.
- 01:53:895 (5) - I feel like this slider is out of place and is wasted opportunity for the map. I would remap this with something else more interesting rather than just one object.
- 02:05:756 (1,2) - This spacing is confusing since it reads like a 1/4 beat. Move these further apart.
- 02:13:699 - This increase in slier velocity feels out of place since the music doesn't pick up yet. Save this for the Kiai time.
- 02:15:523 (2,3) - Avoid having these overlap, since it doesn't look very professional.
- 02:16:919 (3,4) - Double repeaters.
- 02:22:500 (1,2) - Double repeaters.
- 02:42:558 (2,1) - Avoid having these overlap.
- 02:44:651 (4,1) - As above.
- 02:54:593 (1,2,3) - Have the sliders be the same shape, and then have something like this? - 03:02:268 (2,3) - Avoid having these overlap.
- 03:00:872 (5) - Have this be the same shape as 03:01:221 (6) so that they compliment eachother better.
- 03:01:570 (1,2) - Have these be the same shape so that they compliment eachother.
- 03:04:361 (1) - Same as 01:53:895 (5), try and map with something else.

Insane
AIMod: Your kiai times aren't snapped.
- 00:00:175 (1,2) - These aren't perfectly stacked. Use Ctrl+G to find the exact coordinate of the tails.
- 00:01:570 (3,4,5) - As above.
- 00:15:523 (4,5) - As above.
- 00:16:919 (1) - Same as in Hard difficulty; I recommend mapping with something else, especially on Insane.
- 00:25:291 (1,2) - These aren't perfectly stacked.
- 00:28:081 (1) - As before about these one-measure sliders.
- 00:30:175 (4,5) - Have these be the same shape so they compliment eachother better.
- 00:39:244 (1) - As before about these one-measure sliders.
- 00:48:314 (2,3) - Copy-paste these so that they're the exact same shape.
- 00:50:407 (2) - As before.
- 00:51:802 (1,2,3) - You might aswell keep a consistent spacing between these.
- 00:58:256 (5,2) - Avoid having these touch.
- 01:00:872 (1) - Remove new combo; it isn't necessary here, and having such a short combo looks out of place.
- 01:09:768 - Add a note here, be it either a slider from 01:09:593 (6) or just another circle.
- 01:10:814 (7,8,9) - You could make a regular equilateral triangle from these using CPC.
- 01:19:361 (5,1) - Avoid having these overlap.
- 01:20:233 (2,3,4,5,6) - I recommend a flowing stream for anything more than a triple, but you can keep this if you want.
- 01:25:988 (5,6) - Avoid having these overlap.
- 01:28:779 (5,1) - Avoid having these touch.
- 01:57:384 (1) - This slider shape could be improve. If you want an S shape, try moving the tail further up the field so that the latter curve is more prominent. Adding a slider tick in the middle can help. - 02:13:430 (6,1) - Space these further apart.
- 02:14:128 (1,2) - These aren't perfectly stacked.
- 02:15:523 (3,4) - As above.
- 02:16:919 (1,2,3,4,5,6,7,8) - I'm not sure about going straight into a jump pattern like this after the slower and easier section just before. It comes in like a huge wall on a steady path. I would try and ease the difficulty in rather than going straight into fast jumps like this.
- 02:18:314 (1) - Double repeater. Same applies as from Hard difficulty.
- 02:31:221 (4,6) - Avoid having these touch eachother.
- 02:32:268 (1,3) - Avoid having 3 be overlapped for readability's sake.
- 02:34:361 (3,1) - As above.
- 02:37:849 (1,2,3) - These aren't perfectly stacked.
- 02:38:721 (5,1) - Avoid having these overlap, or atleast avoid overlapping the head of 1.
- 02:45:523 (4,1) - Circle one feels like a ninja. Please don't have overlaps like this.
- 02:49:012 (5,6,7) - These aren't perfectly stacked.
- 02:50:407 (1,3) - Have these be the same shape so they compliment eachother.
- 03:00:872 (3,4) - As above.
- 03:01:570 (1,2) - As above.
- 03:02:965 (3,4,5) - These aren't perfectly stacked.
- 03:02:965 (3,6,7,8) - You could make a regular equilateral triangle out of these notes.
- 03:06:105 (6,1) - Avoid having these touch like this.

I apologise for getting repetetive in some places. Your map does still require a bit of work, but it's a great song you've picked and your hitsounding seems pretty good.

Good luck :)
Topic Starter
Sgord1

-Mo- wrote:

Hey, Mod4Mod as we agreed from #modreqs

General
- "Letterbox during break" isn't necessary since you don't have a storyboard or video, so you can turn this off.
- You will require a difficulty inbetween Easy and Hard, since there is too large of a difficulty gap between them.

Easy
- 00:00:175 (1) - Rotate this slightly, or move the tail end slightly so that there's a better flow into 2. Make sure also that you fix the spacing whilst you're here; it's a bit inconsistent.
- Use a bezier point for the second slider point. It'll look better in my opinion. - 00:07:151 (2,3,1) - The spacing is inconsistent here (too far).
- 00:30:872 (3) - I would reconsider this slider. It doesn't look very nice in my opinion. There are better slider shapes you can use.
- 00:37:500 (6,1) - This spacing is inconsistent (too far).
- 00:40:640 (4,5,6) - Avoid having these three touch eachother.
- 00:46:919 (3,4) - Avoid having these touch.
- 01:03:663 (4) - Add another slider point to make this slider curve so that it compliments with 01:02:965 (3).
- 01:29:477 (2) - Move the first slider point up so that it makes a smoother curve. - 01:40:640 - Drag the break start so that it starts here? I think it would give a better effect since this is the downbeat.
- 02:04:361 (2) - This blanket could be improved. Reverse 02:03:837 (1) with Ctrl+G and you can use it's approach circle to view how the blanket compares with it. - 02:02:965 (1) - 02:21:105 (2) - Use a consistent spacing for all of these. Avoid having changes in spacing for Easy difficulties.
- 02:22:500 (1) - A guideline for the recovery time from a spinner in Easy is one measure. This is only half a measure. This might be acceptable, and you can ask, though it may be safer to just change this so that there's more recovery, or even remove the spinner altogether if you feel.
- 02:25:291 (1,2) - Inconsistent spacing (too far).
- 02:29:477 (1,2,3) - Avoid changing the spacing. Use one distant snap and stick to it.
- 02:50:756 (2) - You could make a better blanket with this.
- 02:51:802 (1,2) - Make these the same shape so they compliment eachother better by copy-pasting them.
- 03:02:965 (1) - This could also be a blanket.
- 03:05:756 (4,5) - This slider wrap could be improved. Try and have a consistent space between these two sliders.

Hard
AIMod: 00:36:105 (5,1) - These objects are less than 10ms apart (overlapping notes).
AIMod: Your kiai times aren't snapped.
- 00:01:570 (3,5) - Fairly minor, but avoid having these touch if you can.
- 00:12:035 (2,3,4,5,6) - Keep a consistent spacing with these; having these all at different spacing looks messy and unproffesional.
- 00:14:477 (1,2,3,4,5) - Consider arranging these in a perfect square.
- 00:30:523 (2,3,4,5,6,7) - Consider arranging these so that they are a prefect regular pentagon. You can use Create Polygon Circles (CPC, Ctrl+Shift+G) to help create perfect looking shapes.
- 00:58:779 (1,2,1) - Double repeating 1/2 sliders like these are difficult to read since you have little time to read the reverse arrow, and the music does not really indicate them. Please consider mapping with something else.
- 01:05:233 (4,1,2) - Avoid having 4 overlap these two like this; it doesn't look too good in my opinion.
- 01:06:454 (3) - Double repeater, as before.
- 01:09:419 (4,5,6) - Keep a consistent spacing with the rest of the combo. If you want a triangle, try and make a perfect equilateral triangle.
- 01:09:942 (1,2) - Double repeaters.
- 01:13:430 (2,1) - Avoid having these touch.
- 01:16:919 (4,6) - Have these be the same shape so they compliment eachother better.
- 01:21:105 (1,2) - These aren't perfectly stacked.
- 01:21:628 (3,4) - As above.
- 01:22:151 (5,6,1) - Try and create a regular equilateral triangle from these. Using CPC will help.
- 01:23:721 - Either add a note here (recommended), or move 01:23:198 (3,1) further apart since the spacing is confusing.
- 01:32:268 (1,2) - Double repeaters.
- 01:34:361 (3,1) - This spacing is confusing since it reads like a 1/2 beat spacing. Move these further apart if you want a rhythm like this.
- 01:53:895 (5) - I feel like this slider is out of place and is wasted opportunity for the map. I would remap this with something else more interesting rather than just one object.
- 02:05:756 (1,2) - This spacing is confusing since it reads like a 1/4 beat. Move these further apart.
- 02:13:699 - This increase in slier velocity feels out of place since the music doesn't pick up yet. Save this for the Kiai time.
- 02:15:523 (2,3) - Avoid having these overlap, since it doesn't look very professional.
- 02:16:919 (3,4) - Double repeaters.
- 02:22:500 (1,2) - Double repeaters.
- 02:42:558 (2,1) - Avoid having these overlap.
- 02:44:651 (4,1) - As above.
- 02:54:593 (1,2,3) - Have the sliders be the same shape, and then have something like this? - 03:02:268 (2,3) - Avoid having these overlap.
- 03:00:872 (5) - Have this be the same shape as 03:01:221 (6) so that they compliment eachother better.
- 03:01:570 (1,2) - Have these be the same shape so that they compliment eachother.
- 03:04:361 (1) - Same as 01:53:895 (5), try and map with something else.

Insane
AIMod: Your kiai times aren't snapped.
- 00:00:175 (1,2) - These aren't perfectly stacked. Use Ctrl+G to find the exact coordinate of the tails.
- 00:01:570 (3,4,5) - As above.
- 00:15:523 (4,5) - As above.
- 00:16:919 (1) - Same as in Hard difficulty; I recommend mapping with something else, especially on Insane.
- 00:25:291 (1,2) - These aren't perfectly stacked.
- 00:28:081 (1) - As before about these one-measure sliders.
- 00:30:175 (4,5) - Have these be the same shape so they compliment eachother better.
- 00:39:244 (1) - As before about these one-measure sliders.
- 00:48:314 (2,3) - Copy-paste these so that they're the exact same shape.
- 00:50:407 (2) - As before.
- 00:51:802 (1,2,3) - You might aswell keep a consistent spacing between these.
- 00:58:256 (5,2) - Avoid having these touch.
- 01:00:872 (1) - Remove new combo; it isn't necessary here, and having such a short combo looks out of place.
- 01:09:768 - Add a note here, be it either a slider from 01:09:593 (6) or just another circle.
- 01:10:814 (7,8,9) - You could make a regular equilateral triangle from these using CPC.
- 01:19:361 (5,1) - Avoid having these overlap.
- 01:20:233 (2,3,4,5,6) - I recommend a flowing stream for anything more than a triple, but you can keep this if you want.
- 01:25:988 (5,6) - Avoid having these overlap.
- 01:28:779 (5,1) - Avoid having these touch.
- 01:57:384 (1) - This slider shape could be improve. If you want an S shape, try moving the tail further up the field so that the latter curve is more prominent. Adding a slider tick in the middle can help. - 02:13:430 (6,1) - Space these further apart.
- 02:14:128 (1,2) - These aren't perfectly stacked.
- 02:15:523 (3,4) - As above.
- 02:16:919 (1,2,3,4,5,6,7,8) - I'm not sure about going straight into a jump pattern like this after the slower and easier section just before. It comes in like a huge wall on a steady path. I would try and ease the difficulty in rather than going straight into fast jumps like this.
- 02:18:314 (1) - Double repeater. Same applies as from Hard difficulty.
- 02:31:221 (4,6) - Avoid having these touch eachother.
- 02:32:268 (1,3) - Avoid having 3 be overlapped for readability's sake.
- 02:34:361 (3,1) - As above.
- 02:37:849 (1,2,3) - These aren't perfectly stacked.
- 02:38:721 (5,1) - Avoid having these overlap, or atleast avoid overlapping the head of 1.
- 02:45:523 (4,1) - Circle one feels like a ninja. Please don't have overlaps like this.
- 02:49:012 (5,6,7) - These aren't perfectly stacked.
- 02:50:407 (1,3) - Have these be the same shape so they compliment eachother.
- 03:00:872 (3,4) - As above.
- 03:01:570 (1,2) - As above.
- 03:02:965 (3,4,5) - These aren't perfectly stacked.
- 03:02:965 (3,6,7,8) - You could make a regular equilateral triangle out of these notes.
- 03:06:105 (6,1) - Avoid having these touch like this.

I apologise for getting repetetive in some places. Your map does still require a bit of work, but it's a great song you've picked and your hitsounding seems pretty good.

Good luck :)

Thanks! Fixed some.
Poggo
:oops: Привет. Если нужен будет ещё мод, зови.

SPOILER
16:15 Katty Pie: 00:22:500 (1.2) - постарайся не ставить так слайдеры, это не красиво
16:16 physx1: это ты про инс?
16:16 Katty Pie: либо симметрия по вертикали либо по горизонтали
16:16 Katty Pie: да инс
16:16 Katty Pie: просто у тебя все слайдеры рандомные
16:16 Katty Pie: и разной формы
16:17 physx1: эхх...
16:17 physx1: не думал я об этом
16:17 Katty Pie: постарайся сделать 2 симметричных в паттерне
16:18 physx1: можно ли считать происходящее ирк модом?
16:18 Katty Pie: попробуй придать нотам форму (круг, овал, треугольник, квадрат, звезда и тд) а не просто рандомно натыкать ноты по спейсу
16:18 Katty Pie: хм как хочешь
16:18 Katty Pie: просто днб песенки должны быть замапаны отлично :3
16:19 physx1: согласен.
16:19 Katty Pie: 00:32:616 - вот тут должен быть спиннер
16:20 physx1: ок
16:20 Katty Pie: 00:32:355 - 00:33:663 спин и ноту на белый тик
16:20 Katty Pie: на конце спина финиш софт
16:21 Katty Pie: новые комбо
16:21 Katty Pie: на слоу частях ставь на каждый второй большой белый тик, на быстрых частях на каждый большой белый тик. Так мапа будет смотреться последовательной и аккуратной и лучше следовать песенке
16:22 physx1: ок
16:23 Katty Pie: 01:00:872 - такие слайдеры не нужно выделять нк, либо везде либо нигде, иначе это выглядит запутывающе
16:23 physx1: ойой я и не хотел
16:23 Katty Pie: 01:00:000 (8,1) - постарайся при маппинге не накладывать ноты друг на друга, то очень не красиво и иногда путает играков
16:24 physx1: похоже, что случайно
16:24 Katty Pie: 01:07:849 (4) - это неранкабельно. Нельзя закрывать рипит слайдера! никогда
16:25 physx1: ок
16:25 Katty Pie: 01:40:640 - тут должна быть нота с финишем
16:26 physx1: хорошо
16:27 Katty Pie: 01:52:849 (3,4) - постарайся такого не делать. Это очень неудобно играть. Ставь ноты по прямой либо под небольшим углом.
16:28 physx1: а стакать?
16:28 Katty Pie: стак такой же, просто поменяй угол ноты
16:29 Katty Pie: http://puu.sh/fDlGx.jpg
16:29 physx1: ок, поставил по прямой
16:29 Katty Pie: это основные проблемы твоейкарты.
16:30 physx1: хорошо поправлю их
16:32 physx1: если есть что сказать по хард и изи, то скажи плз
16:32 Katty Pie: всё тоже самое
16:32 Katty Pie: побольше симметричных слайдеров, отсутствие оверлапов и придание форм нотам
16:33 physx1: хорошо
16:33 physx1: если хочешь - отпишись в топике, я кудосу дам
16:33 Katty Pie: возможно стоит посмотреть ранкнутые днб карты

Надеюсь, ты всё поправишь, удачи :oops:
Topic Starter
Sgord1

Katty Pie wrote:

:oops: Привет. Если нужен будет ещё мод, зови.

SPOILER
16:15 Katty Pie: 00:22:500 (1.2) - постарайся не ставить так слайдеры, это не красиво
16:16 physx1: это ты про инс?
16:16 Katty Pie: либо симметрия по вертикали либо по горизонтали
16:16 Katty Pie: да инс
16:16 Katty Pie: просто у тебя все слайдеры рандомные
16:16 Katty Pie: и разной формы
16:17 physx1: эхх...
16:17 physx1: не думал я об этом
16:17 Katty Pie: постарайся сделать 2 симметричных в паттерне
16:18 physx1: можно ли считать происходящее ирк модом?
16:18 Katty Pie: попробуй придать нотам форму (круг, овал, треугольник, квадрат, звезда и тд) а не просто рандомно натыкать ноты по спейсу
16:18 Katty Pie: хм как хочешь
16:18 Katty Pie: просто днб песенки должны быть замапаны отлично :3
16:19 physx1: согласен.
16:19 Katty Pie: 00:32:616 - вот тут должен быть спиннер
16:20 physx1: ок
16:20 Katty Pie: 00:32:355 - 00:33:663 спин и ноту на белый тик
16:20 Katty Pie: на конце спина финиш софт
16:21 Katty Pie: новые комбо
16:21 Katty Pie: на слоу частях ставь на каждый второй большой белый тик, на быстрых частях на каждый большой белый тик. Так мапа будет смотреться последовательной и аккуратной и лучше следовать песенке
16:22 physx1: ок
16:23 Katty Pie: 01:00:872 - такие слайдеры не нужно выделять нк, либо везде либо нигде, иначе это выглядит запутывающе
16:23 physx1: ойой я и не хотел
16:23 Katty Pie: 01:00:000 (8,1) - постарайся при маппинге не накладывать ноты друг на друга, то очень не красиво и иногда путает играков
16:24 physx1: похоже, что случайно
16:24 Katty Pie: 01:07:849 (4) - это неранкабельно. Нельзя закрывать рипит слайдера! никогда
16:25 physx1: ок
16:25 Katty Pie: 01:40:640 - тут должна быть нота с финишем
16:26 physx1: хорошо
16:27 Katty Pie: 01:52:849 (3,4) - постарайся такого не делать. Это очень неудобно играть. Ставь ноты по прямой либо под небольшим углом.
16:28 physx1: а стакать?
16:28 Katty Pie: стак такой же, просто поменяй угол ноты
16:29 Katty Pie: http://puu.sh/fDlGx.jpg
16:29 physx1: ок, поставил по прямой
16:29 Katty Pie: это основные проблемы твоейкарты.
16:30 physx1: хорошо поправлю их
16:32 physx1: если есть что сказать по хард и изи, то скажи плз
16:32 Katty Pie: всё тоже самое
16:32 Katty Pie: побольше симметричных слайдеров, отсутствие оверлапов и придание форм нотам
16:33 physx1: хорошо
16:33 physx1: если хочешь - отпишись в топике, я кудосу дам
16:33 Katty Pie: возможно стоит посмотреть ранкнутые днб карты

Надеюсь, ты всё поправишь, удачи :oops:
Обязательно (:. Спасибо.
DeletedUser_3886246
M4M here~
These are all suggestions, so you may ignore them, if they are bad. :)

[Easy]
  1. 00:02:965 (1) - You could add a node between the third and the last one, so it's round.
  2. 00:14:128 (1) - You could move the last node to X240 Y216 and move this circle - 00:15:175 (2) - to X224 Y296 so it stacks with this slider -00:12:733 (4) - if you do so you'd have to adjust this slider - 00:15:523 (3)
  3. 00:15:523 (3) - Also, you could shape it better, it looks a bit boring. (Add a node to make a curve in it or something)
  4. 00:16:919 (1) - ^
  5. 00:24:593 (5,1) - These are really near to each other.
  6. 00:28:081 (4) - That slider is out of screen, at least in the editor, just wanted to point that out.
  7. 00:29:826 (2,3) - These are overlapping/touching.
  8. 00:30:872 (3) - You could make it more symmetrical. Try to use a bigger grid size for making sliders.
  9. 00:44:826 (1) - That slider looks boring.
  10. 00:46:919 (3,4) - Slightly touching.
  11. 01:08:547 (2,3) - You could improve that blanket or make another pattern.
  12. 01:17:965 (3,1) - Slightly touching.
  13. 01:23:547 (2,3) - These are too far away, as you can see in the AIMod.
  14. 01:33:663 (3,5) - You can see them overlapping in the editor. It's not a problem, just wanted to point it out.
  15. 01:37:849 (3) - You could use CTRL+H and make this pattern symmetrical, like this:
  16. 02:15:523 (2,3) - That part seems a out of flow. That blanket - 02:14:128 (1,2) - could be improved though.
  17. 02:29:477 (5) - Try to copy and paste this - 02:28:081 (3) - slider, use CTRL+H and make it symmetrical. It should look like this:
  18. 02:41:686 (3,1) - These are slightly touching.
  19. 02:47:268 (2) - You could stack that circle with that - 02:45:175 (3) - slider and adjust that slider - 02:46:221 (1) - after that.
  20. 02:50:407 (1,2) - You could improve that blanket.
  21. 02:50:756 (2,1) - ^
  22. 02:55:988 (1) - Move to X211 Y286 for perfect stack with - 02:54:593 (3)
  23. 03:05:756 (4,5) - Improve that blanket?
[Hard]
  1. 00:36:105 (5,1) - These are on the same snap, fix it. Use the AIMod more. Also Kiai time isn't snapped.
  2. 00:12:035 (2,3,4) - Move that pattern one down and one left for better stack.
  3. 00:13:081 (5,6) - These are touching.
  4. 00:28:081 (3,1) - ^
  5. 00:44:477 (4,1) - Improve that blanket.
  6. 00:44:477 (4,2) - Overlapping in editor.
  7. 00:58:779 (1,2,1) - I personally hate multiple repeat slider.
  8. 01:02:268 (6) - Move to X264 Y276 for better stack.
  9. 01:05:233 (4,5,1,2) - These are squeezed.
  10. 01:14:826 (3) - Move to X160 Y262 for perfect stack.
  11. 01:27:209 (6,7) - Use copy and paste there.
  12. 01:56:686 (8,1) - These are overlapping.
  13. 02:05:756 (1,2) - Why are these so close?
  14. 02:15:523 (2) - That slider is boring.
  15. 02:18:314 (5,6) - Why are these so close again?
  16. 02:32:268 (1,2) - You should use copy and paste there.
  17. 02:44:651 (4,1) - These are overlapping.
  18. 02:57:384 (1,2,3,4) - Make some interesting pattern here. If you wanna know some techniques, go here - https://osu.ppy.sh/wiki/Mapping_Techniques
  19. 03:02:268 (2,3) - Slightly touching.
  20. 03:08:547 (5,7) - ^
[Insane]
  1. I'm not good in modding maps over a star rating of 4.5, but I'm gonna do it anyway. The problem in modding insane is, that nearly everything is possible to do, only the technical issues or some suggestions can be made.
  2. Kiai time isn't snapped.
  3. 00:01:570 (3) - Move to X343 Y104 for perfect stack.
  4. 00:02:616 (5,6) - You could blanket these.
  5. All I can say is, that you should blanket and stack more. Also, try to avoid overlapps, they don't look good in my opinion.
Good luck with the Beatmap! ^^
Topic Starter
Sgord1

G3m4sSt4ffLP wrote:

M4M here~
These are all suggestions, so you may ignore them, if they are bad. :)

[Easy]
  1. 00:02:965 (1) - You could add a node between the third and the last one, so it's round.
  2. 00:14:128 (1) - You could move the last node to X240 Y216 and move this circle - 00:15:175 (2) - to X224 Y296 so it stacks with this slider -00:12:733 (4) - if you do so you'd have to adjust this slider - 00:15:523 (3)
  3. 00:15:523 (3) - Also, you could shape it better, it looks a bit boring. (Add a node to make a curve in it or something)
  4. 00:16:919 (1) - ^
  5. 00:24:593 (5,1) - These are really near to each other.
  6. 00:28:081 (4) - That slider is out of screen, at least in the editor, just wanted to point that out.
  7. 00:29:826 (2,3) - These are overlapping/touching.
  8. 00:30:872 (3) - You could make it more symmetrical. Try to use a bigger grid size for making sliders.
  9. 00:44:826 (1) - That slider looks boring.
  10. 00:46:919 (3,4) - Slightly touching.
  11. 01:08:547 (2,3) - You could improve that blanket or make another pattern.
  12. 01:17:965 (3,1) - Slightly touching.
  13. 01:23:547 (2,3) - These are too far away, as you can see in the AIMod.
  14. 01:33:663 (3,5) - You can see them overlapping in the editor. It's not a problem, just wanted to point it out.
  15. 01:37:849 (3) - You could use CTRL+H and make this pattern symmetrical, like this:
  16. 02:15:523 (2,3) - That part seems a out of flow. That blanket - 02:14:128 (1,2) - could be improved though.
  17. 02:29:477 (5) - Try to copy and paste this - 02:28:081 (3) - slider, use CTRL+H and make it symmetrical. It should look like this:
  18. 02:41:686 (3,1) - These are slightly touching.
  19. 02:47:268 (2) - You could stack that circle with that - 02:45:175 (3) - slider and adjust that slider - 02:46:221 (1) - after that.
  20. 02:50:407 (1,2) - You could improve that blanket.
  21. 02:50:756 (2,1) - ^
  22. 02:55:988 (1) - Move to X211 Y286 for perfect stack with - 02:54:593 (3)
  23. 03:05:756 (4,5) - Improve that blanket?
[Hard]
  1. 00:36:105 (5,1) - These are on the same snap, fix it. Use the AIMod more. Also Kiai time isn't snapped.
  2. 00:12:035 (2,3,4) - Move that pattern one down and one left for better stack.
  3. 00:13:081 (5,6) - These are touching.
  4. 00:28:081 (3,1) - ^
  5. 00:44:477 (4,1) - Improve that blanket.
  6. 00:44:477 (4,2) - Overlapping in editor.
  7. 00:58:779 (1,2,1) - I personally hate multiple repeat slider.
  8. 01:02:268 (6) - Move to X264 Y276 for better stack.
  9. 01:05:233 (4,5,1,2) - These are squeezed.
  10. 01:14:826 (3) - Move to X160 Y262 for perfect stack.
  11. 01:27:209 (6,7) - Use copy and paste there.
  12. 01:56:686 (8,1) - These are overlapping.
  13. 02:05:756 (1,2) - Why are these so close?
  14. 02:15:523 (2) - That slider is boring.
  15. 02:18:314 (5,6) - Why are these so close again?
  16. 02:32:268 (1,2) - You should use copy and paste there.
  17. 02:44:651 (4,1) - These are overlapping.
  18. 02:57:384 (1,2,3,4) - Make some interesting pattern here. If you wanna know some techniques, go here - https://osu.ppy.sh/wiki/Mapping_Techniques
  19. 03:02:268 (2,3) - Slightly touching.
  20. 03:08:547 (5,7) - ^
[Insane]
  1. I'm not good in modding maps over a star rating of 4.5, but I'm gonna do it anyway. The problem in modding insane is, that nearly everything is possible to do, only the technical issues or some suggestions can be made.
  2. Kiai time isn't snapped.
  3. 00:01:570 (3) - Move to X343 Y104 for perfect stack.
  4. 00:02:616 (5,6) - You could blanket these.
  5. All I can say is, that you should blanket and stack more. Also, try to avoid overlapps, they don't look good in my opinion.
Good luck with the Beatmap! ^^
Thanks for modding. Fixed some of your suggestions.
I'm so sorry but my mod will be tomorrow evening because today I returned home too late.
-July-_old
Hi! I saw your request on #modreqs, I was wondering if we could M4M. :)

Here's a few suggestions from me on Easy. Since I'm not really good enough to play Hards or Insanes yet.

00:15:523 (3,1) - Blanket maybe? :?:
00:24:593 (4,1) - They seemed to not be spaced while others are.
01:17:268 (2,3,1) - This part feels weirdly placed. Maybe adjust the notes positions a bit?
02:33:663 (1) - This slider looks a bit too low.
02:50:407 (1,2,1) - These could be blanketed better.
02:58:779 (1,2) - I think this would look better being a blanket.
03:05:756 (4,5) - This could also be blanketed better.

Overall, I like the difficulty! It has lot's of nice sliders and patterns at parts! :3 Hope my suggestions helped!
Tarrasky
m4m~~

General

This mapset needs a Normal difficult
Remove "Letterbox during breaks" because don't have breaks

Easy

AR=3 sounds better
00:01:221 (2) - move to x:232 y:92, the prev is 1,36x and the next is 1,41x, i think in x:232 y:92 seems better (prev and next is the same in here)
00:02:965 (1) - try this https://osu.ppy.sh/ss/2784914 (is more cool for me)
00:14:128 (1) - you can improve this slider from here https://osu.ppy.sh/ss/2784916
00:37:500 (6) - move to x:256 y:264
01:03:663 (4) - add clap in the end of the slider
01:12:733 (1,2) - you can blanket like this https://osu.ppy.sh/ss/2784929
01:32:268 (1,2) - this distance is very hard (1,5x) you can nerf this
02:28:081 (3,4,5) - maybe https://osu.ppy.sh/ss/2784944 is more adorable
02:38:547 (3,1) - high distance
a bit hard for a easy, but the map is really cool

Hard

During the map, you used enough reversearrow 4x with sliders 1/2, they can be good casually but are not pleasant to play, try to be with 3x and 4x only eventually (example: 00:58:779 (1,2,1) - http://puu.sh/fZtmP/df9dced573.jpg)
AR=8 is more to Insane, try 7 or 6
00:00:175 (1,2,3) - simmetry sounds good here https://osu.ppy.sh/ss/2784951
the clap in here not is necessary 01:04:012 (4) -
01:11:337 (3,4,5) - try this ^^ https://osu.ppy.sh/ss/2785037
01:26:512 (5) - this 3/2 slider not is so cool ;/, maybe a circle + 1/1 slider sounds better :)
add a circle in 01:28:605 -
01:31:395 (6,7,8,9,10,1) - make a hexagon here
02:50:756 (6) - remove finish in the end of the slider
03:10:029 (1) - this spin dont need a finish

Insane

the set AR/OD/Drain is a bit difficult I think, seems to be an extra this set, i'm not sure
00:06:802 (2,3) - press Ctrl + G
you can delete 00:50:233 (1) - and add newcombo in 00:50:407 (2) -
00:58:256 (5) - press Ctrl + G
01:01:221 (6) - /\
01:02:268 (3) - /\
01:39:768 (2,3,4,5,6,7,8,9,10,11,1) - maybe this sounds good https://osu.ppy.sh/ss/2785078
02:22:500 (5,6,7,8,9,10,11) - utilize the Polygonal Circle Creation (Ctrl + Shift + D) in here, seems cool
02:28:081 (1) - press Ctrl + G
02:33:663 (1,2,3) - maybe you can try this https://osu.ppy.sh/ss/2785093


cool mapset, nice drum and bass
Good luck >w<
Topic Starter
Sgord1
Let your mod be the first I give full reply

-July- wrote:

Hi! I saw your request on #modreqs, I was wondering if we could M4M. :)

Here's a few suggestions from me on Easy. Since I'm not really good enough to play Hards or Insanes yet.

00:15:523 (3,1) - Blanket maybe? :?: They are not supposed to be so
00:24:593 (4,1) - They seemed to not be spaced while others are. Nope, spacing is correct here
01:17:268 (2,3,1) - This part feels weirdly placed. Maybe adjust the notes positions a bit? same
02:33:663 (1) - This slider looks a bit too low. I agree. Fixed
02:50:407 (1,2,1) - These could be blanketed better. Changed a little bit
02:58:779 (1,2) - I think this would look better being a blanket.I don't think so
03:05:756 (4,5) - This could also be blanketed better.I don't always follow "absolutely perfect blanket policy"

Overall, I like the difficulty! It has lot's of nice sliders and patterns at parts! :3 Hope my suggestions helped!
Thanks!
Dstorv
Hi i'm not that good at modding but i'll give it a try
These are all suggestion, you may choose not to follow them

Easy

00:09:942 (3) make it a curve rather than sharp

01:14:128 (2) Pull the slider a bit more, the beat isn't in the place

01:18:314 (1,2) Blanket?

01:40:640 add a circle and cymbal there

01:51:802 (1) remove the starting cymbal, maybe replace w/ whistle

01:54:593 (3) ^

02:55:988 (1,2) Maybe a blanket will look better

Hard

Not really sure but maybe CS 3.5 will be better

00:13:430 (6) ctrl + g

00:23:198 (2) make it a curve rather than sharp

00:37:151 (6,7,8) the triangle could be better

01:16:919 (4) new combo

02:18:314 (5,6) make a jump, perhaps?

I can't really mod insane though, so sorry

Good Luck with the map!! :)
Topic Starter
Sgord1

Tarrasky wrote:

m4m~~

General

This mapset needs a Normal difficult
Remove "Letterbox during breaks" because don't have breaks

Easy

AR=3 sounds better Nope
00:01:221 (2) - move to x:232 y:92, the prev is 1,36x and the next is 1,41x, i think in x:232 y:92 seems better (prev and next is the same in here)Nope, it's ok already
00:02:965 (1) - try this https://osu.ppy.sh/ss/2784914 (is more cool for me)No
00:14:128 (1) - you can improve this slider from here https://osu.ppy.sh/ss/2784916 Nope
00:37:500 (6) - move to x:256 y:264 There's no reason to do it
01:03:663 (4) - add clap in the end of the slider Did it
01:12:733 (1,2) - you can blanket like this https://osu.ppy.sh/ss/2784929 Maybe yes, but I changed it in another way
01:32:268 (1,2) - this distance is very hard (1,5x) you can nerf this Did it
02:28:081 (3,4,5) - maybe https://osu.ppy.sh/ss/2784944 is more adorable Agree
02:38:547 (3,1) - high distance I would not say so
a bit hard for a easy, but the map is really cool

Hard

During the map, you used enough reversearrow 4x with sliders 1/2, they can be good casually but are not pleasant to play, try to be with 3x and 4x only eventually (example: 00:58:779 (1,2,1) - http://puu.sh/fZtmP/df9dced573.jpg) You're not the first one to notice that. Maybe I will fix it
AR=8 is more to Insane, try 7 or 6 AR=8 is ok for hard maps. On 7 or less there would be too many objects visible on the playing field. This might confuse
00:00:175 (1,2,3) - simmetry sounds good here https://osu.ppy.sh/ss/2784951 Ok
the clap in here not is necessary 01:04:012 (4) - That's right
01:11:337 (3,4,5) - try this ^^ https://osu.ppy.sh/ss/2785037 Nope
01:26:512 (5) - this 3/2 slider not is so cool ;/, maybe a circle + 1/1 slider sounds better :) I disagree.
add a circle in 01:28:605 -no
01:31:395 (6,7,8,9,10,1) - make a hexagon hereA hexagon is not supposed to be here
02:50:756 (6) - remove finish in the end of the slider Nope
03:10:029 (1) - this spin dont need a finish If someone else point this, I will propably fix


Insane

the set AR/OD/Drain is a bit difficult I think, seems to be an extra this set, i'm not sure It's ok already
00:06:802 (2,3) - press Ctrl + G No
you can delete 00:50:233 (1) - and add newcombo in 00:50:407 (2) - Nope. It plays ok. It follows lyrics
00:58:256 (5) - press Ctrl + G Symmetry requires this
01:01:221 (6) - /\ above
01:02:268 (3) - /\ above
01:39:768 (2,3,4,5,6,7,8,9,10,11,1) - maybe this sounds good https://osu.ppy.sh/ss/2785078 This is analogy of spherical mirror and its focus
02:22:500 (5,6,7,8,9,10,11) - utilize the Polygonal Circle Creation (Ctrl + Shift + D) in here, seems cool It is not supposed to be here
02:28:081 (1) - press Ctrl + G Let it be more jumpy
02:33:663 (1,2,3) - maybe you can try this https://osu.ppy.sh/ss/2785093No


cool mapset, nice drum and bass
Good luck >w<


sullywally wrote:

Hi i'm not that good at modding but i'll give it a try
These are all suggestion, you may choose not to follow them

Easy

00:09:942 (3) make it a curve rather than sharp No. It looks ok

01:14:128 (2) Pull the slider a bit more, the beat isn't in the place Sure. Fixed before you pointed

01:18:314 (1,2) Blanket? Nope. Looks good

01:40:640 add a circle and cymbal there No

01:51:802 (1) remove the starting cymbal, maybe replace w/ whistle Sorry I can't understand what do you mean. It is ok already

01:54:593 (3) ^ Finish hitsounds is ok on such notes as this

02:55:988 (1,2) Maybe a blanket will look better I disagree

Hard

Not really sure but maybe CS 3.5 will be better CS=4 is ok for both hard and insane

00:13:430 (6) ctrl + g Ok

00:23:198 (2) make it a curve rather than sharp There are too many curve sliders already. Need something else (:

00:37:151 (6,7,8) the triangle could be better Triangle already

01:16:919 (4) new combo Ok

02:18:314 (5,6) make a jump, perhaps? Yeah. We needed something hard, so I put it here (small distance)

I can't really mod insane though, so sorry

Good Luck with the map!! :)

Thanks for modding, guys!
riffy
So, we've had an IRC mod with the mapper. Only E and N were checked as I suddenly recalled som stuff to do.

Changes:
  1. Rhythm changes (mostly minor ones
  2. A couple of general issues
  3. Metadata
  4. SV changes
  5. Unrankabple after-spinner gaps
IRC log
15:23 physx1: привет
15:23 -Bakari-: привет
15:23 physx1: можно попросить тебя замодить мне карту?
15:23 -Bakari-: Кидай ссылку
15:23 *physx1 is listening to [http://osu.ppy.sh/b/617665 Feint - Times Like These (Original Mix)]
15:24 -Bakari-: Сейчас посмотрю.
15:26 -Bakari-: Никуда не торопишься?
15:26 physx1: никуда
15:27 -Bakari-: Отлично, сейчас пробежимся по карте прямо в чате
15:27 physx1: ок
15:28 -Bakari-: У тебя опечатка в тегах на изе
15:28 -Bakari-: http://puu.sh/g7Ggc.png
15:29 physx1: ах да
15:29 physx1: поправлю
15:30 -Bakari-: Я пока проверю исполнителя/тайтл
15:30 physx1: ладно
15:32 -Bakari-: http://www.youtube.com/watch?v=rMOQO-5QE2w если я все правильно понял, то это официальный канал музыканта
15:33 physx1: ну вроде
15:33 -Bakari-: Я пыта
15:33 -Bakari-: пытаюсь понять
15:34 -Bakari-: Откуда возник (Original Mix)
15:34 physx1: аа
15:34 physx1: ну так ниоткуда
15:34 physx1: если надо поменять я уберу
15:34 physx1: хотя на самом деле надо
15:34 -Bakari-: Да, давай уберем.
15:36 *-Bakari- is editing [http://osu.ppy.sh/b/617665 Feint - Times Like These (Original Mix) [Easy]]
15:37 -Bakari-: 00:51:802 (2,3) - не самое удачное расположение, но в принципе читается.
15:37 physx1: хмм
15:37 physx1: а как можно по-другому?
15:37 -Bakari-: Если бы мапал я, то [http://puu.sh/g7GB5.jpg это выглядело бы как-то так]
15:38 -Bakari-: 00:53:198 (3,1) - и вот от этого оверлапа было бы неплохо избавиться
15:38 physx1: ок
15:40 -Bakari-: 01:03:663 (4,6) - как-то они очень тесно тут расположились, плюс прижато к пятерке и выглядит неаккуратно. Я понимаю, что тебе будет сложно переделать что-то тут, но [http://puu.sh/g7GGP.jpg все-таки попробуй]
15:41 physx1: постараюсь что-нибудь придумать
15:41 -Bakari-: 01:11:337 (1) - раз уж через всю карту идут длинные комбо, то держи их примерно одинаковыми. вот тут можно убрать новое комбо, я полагаю
15:42 physx1: ок.
15:42 -Bakari-: 01:17:268 (2,3,1) - опять очень сжато получатеся. Не очень большая проблема, но почему бы не попробовать сделать чуть посвободнее?
15:43 -Bakari-: 01:29:477 (2) - цепляюсь к мелочам, но зачем тут красный пойнт?
15:44 physx1: для разнообразия
15:44 -Bakari-: Если гнуть слайдеры, то лучше под музыку.
15:44 -Bakari-: А то я вслушивался, ждал, что там какой-то удар или что-то такое
15:45 -Bakari-: Зацепился глаз, в общем.
15:45 physx1: ладно я поменяю на слайдер+ноту
15:45 physx1: тогда вроде получается что на последний
15:45 physx1: слог слова
15:46 physx1: выпадает нота+клэп
15:46 -Bakari-: нормально же
15:46 -Bakari-: 01:40:552 - а вот тут зеленую линию можно убрать, если она никакой функции не выполняет
15:46 physx1: ага
15:47 -Bakari-: 01:59:826 (4) - передвинь начало на большой белый тик, там и нота и вокалы
15:48 -Bakari-: 02:02:965 (1,2,3,4,5,1,2,3) - пробелы между слайдерами читаются как 1/1 из-за низкого спейсинга
15:48 physx1: да
15:48 -Bakari-: Может стоит его увеличить, чтоб новички не путались из-за прыгающих значений?
15:48 physx1: изначально был ar+1
15:49 physx1: вот поэтому был виден лишь один слайдер
15:49 physx1: потому и не было проблем с читаемостью
15:49 physx1: я поменяю
15:49 -Bakari-: АР это отдельная тема, я ее на потом оставил :P
15:50 -Bakari-: 02:22:500 (1,1) - а вот тут очень важный момент, на изях нужно оставлять примерно 1500мс после спиннера
15:50 -Bakari-: если понятнее, то это 4 белых тика.
15:50 physx1: хорошо
15:50 -Bakari-: как-то [http://puu.sh/g7H7s.jpg так]
15:51 -Bakari-: или http://puu.sh/g7H8K.jpg
15:51 physx1: второй вариант мне нравится больше
15:52 -Bakari-: 02:33:663 (1) - не самое удачное положение еденицы в плане читабельности/играбельности. Можно [http://puu.sh/g7Hbo.jpg упростить]
15:52 -Bakari-: 02:49:012 (5,1,2) - cпейсинг куда-то убежал. :c
15:53 -Bakari-: 03:00:175 (3,6) - а еще, по возможности, старайся избегать пересечений
15:54 physx1: да
15:54 -Bakari-: 03:07:151 (5) - и сюда можно новое комбо. По музыке и по логике должно вписаться
15:54 physx1: угу
15:54 -Bakari-: АР лучше выставить на 3. БПМ не очень большой, а скорость низкая.
15:55 -Bakari-: Тогда ОД и ХП можно будет поставить на 2
15:55 physx1: хорошо
15:55 -Bakari-: А еще, давай общую скорость слайдеров поставим на 0,6
15:55 -Bakari-: А все множители на 1.0
15:56 physx1: ахх
15:56 physx1: не придется ли все слайдеры переделывать?
15:56 -Bakari-: Нет, 0,5х1.2=0,6
15:57 physx1: да ты прав
15:57 physx1: я не помню какая скорость стояла
15:57 -Bakari-: 0,5 стояла. \ Множители были на 1,2 были
15:57 physx1: дада
15:59 -Bakari-: Я тут цвета подобрал
15:59 -Bakari-: http://osu.ppy.sh/ss/2809179
15:59 -Bakari-: Если понравится, могу скинуть код.
15:59 physx1: давай
16:00 -Bakari-: [http://puu.sh/g7HwJ.txt код]
16:00 -Bakari-: Применять умеешь, да?
16:00 physx1: ну
16:00 physx1: да
16:00 -Bakari-: Пока применяешь, по изе скажу
16:01 -Bakari-: В общем, в плане ритма все хорошо. Визуально разве что ее поработать над ней можно
16:02 physx1: фыв
16:02 physx1: инет падает время от времени
16:02 physx1: на 30-40 секунд
16:02 -Bakari-: В общем, в плане ритма все хорошо. Визуально разве что ее поработать над ней можно [2]
16:03 physx1: ок
16:03 *-Bakari- is editing [http://osu.ppy.sh/b/647256 Feint - Times Like These (Original Mix) [Normal]]
16:03 -Bakari-: 1.2 скорость, множители на 1.0
16:04 physx1: да
16:05 -Bakari-: Я бы подумал над использованием множителя 0,8 для медленных частей трека. т.к. слайдеры кажутся очень быстрыми.
16:05 -Bakari-: А еще, можно использовать размер нот 3,5
16:06 -Bakari-: Приятный переход с изи, на что-то сложнее + аккуратно выглядит \w/
16:06 physx1: ты про размер нот?
16:07 -Bakari-: Ага
16:07 physx1: ок
16:07 -Bakari-: 00:20:407 (3,4) - если это стак, то его обычно делают или [http://puu.sh/g7HQc.jpg как-то так] или просто пихают идеально под слайдер
16:07 -Bakari-: Во втором случае игра сама позаботится о читабельности.
16:08 -Bakari-: 00:23:895 (3,4) - лично мне не очень приятно, когда хвосты близко к объектам. Довай добавим немного [http://puu.sh/g7HTM.jpg красоты]?
16:08 physx1: стакать прям под слайдер не хотелось а как это делать правильно иначе я не знал
16:10 physx1: ок
16:10 -Bakari-: Если ты прямо под слайдер стакнешь, то в игре получишь [https://osu.ppy.sh/ss/2809212 1]
16:10 -Bakari-: Давай*
16:12 -Bakari-: 00:25:988 (6) - вот у него на хвосте 00:26:686 - очень сильный бит
16:12 -Bakari-: Его бы сделать кликабельным
16:13 -Bakari-: а новое комбо передвинуть с 00:27:035 (1) - на 00:24:942 (5) -
16:13 physx1: я придумаю что-нибудь
16:14 -Bakari-: 00:34:709 (2,4) - а можно их немного раздвинуть? :c
16:17 -Bakari-: 00:50:407 (1) - а тут новое комбо опять ненужное \w/
16:18 -Bakari-: Не увлекайся ими, старайся их держать ровно
16:19 -Bakari-: 01:26:337 (4) - в предыщий раз ты замапал это как кружок + слайдер с красного тика. (01:15:175 (2,3) - )
16:19 -Bakari-: 01:28:779 (2,1) - дистанция. (обводку можно исправить)
16:19 -Bakari-: 01:30:523 (2,3) -
16:20 -Bakari-: В принципе, это не так важно.
16:20 -Bakari-: 02:07:151 (1) - комбо \w/
16:21 -Bakari-: 02:16:919 (3,4) - хвосты слишком уж близко. Читается как слайдер с двумя повторами. [http://puu.sh/g7It2.jpg может так]?
16:23 -Bakari-: 02:25:291 - не игнорируй начало киаи. И не забывай, что на нормале надо оставлять два белых тика между спиннером и последущими объектами
16:23 -Bakari-: По звуздам его бы дотянуть до 2,1 или около того путем добавления нот на красных тиках
16:24 -Bakari-: Там, где это подходит, разумеется. Тогда мапсет убалансируется и будет вполне ранкабилен.
16:24 physx1: я снова тут
16:24 -Bakari-: Еще, осторожнее с комбо. И можно чуть-чуть поаккуратнее
16:24 -Bakari-: Я уже с нормалом закончил :D
16:25 -Bakari-: Мне отойти надо, я вброшу лог потом и допроверю хард/инсейн.

[Hard]
  1. 00:01:570 (3,5) - мелочь - неаккуратное пересечение. Старайся избегать такого.
  2. 00:05:407 (3,1) - музыка идет относительно спокойно, а джамп в три раза больше обычного спейсинга. Может убавить дистанцию?
  3. 00:08:547 (4,5) - Я ьольше не буду цепляться за спейсинг. Проверь самостоятельно, тут достаточно заметные ошибки.
  4. 01:26:686 - давай выделим большой белый тик? Картинка
  5. 01:29:477 (1,5) - одинаковое же звучание, слайдеры было бы логично сделать одинаковыми. А еще, мне кажется, что на (5) нужно новое комбо.
  6. 01:32:268 (1,3) - мелочь - я считаю, что это неаккуратно и такого желательно избегать. Ты можешь согласиться, или оставить, если тебе больше нравится как есть.
  7. 01:54:593 - Я бы не стал игнорить сильный бит и вокалы. К тому же, сюда бы новое комбо пригодилось. Иначе цепочка получается слишкм длинной.

    ЗАмечания в основном к спейсингу или неаккуратным паттернам. Ритм вполне вменяемый, молодец.
[Insane]
  1. Cпейсинг. Опять же. Я не против джампов, они нужны. Аналогчно с антиджампами. Но у тебя бывают очевидные ошибки, которые затрудняют чтение карты. 00:04:361 (1,2,3) - например. Само начало очень дерганое в этом плане, попробуй поработать над этим.
  2. 01:00:175 (1,2) - после больших джампов резкое сжатие спейсинга выглядит немного неприятно и играется тяжело. Давай увеличим тут дистанцию
  3. 01:10:204 (3) - а еще, вот тут вот нет бита. В песне много куда можно пихать 1/4, но не стоит добавлять еще и лишние ноты, не звучит. Перепроверь вообще все, что на синих стоит, следуй музыке.

    Основная проблема в том. что многие джампы/изменения спейсинга у тебя основаны на симметрии, а не на музыке. Из-за этого иногда выходит так, что карта сама по себе, музыка сама по себе и играть очень неудобно. Потести, поработай имено над этим.
Есть куда идти, есть и хорошие моменты. Неплохо, приведи все в порядок и будет еще лучше.

~~~~~~~~~~~~~~~~~~~~~~~~~

Удачи!
Topic Starter
Sgord1

-Bakari- wrote:

So, we've had an IRC mod with the mapper. Only E and N were checked as I suddenly recalled som stuff to do.

Changes:
  1. Rhythm changes (mostly minor ones
  2. A couple of general issues
  3. Metadata
  4. SV changes
  5. Unrankabple after-spinner gaps
IRC log
15:23 physx1: привет
15:23 -Bakari-: привет
15:23 physx1: можно попросить тебя замодить мне карту?
15:23 -Bakari-: Кидай ссылку
15:23 *physx1 is listening to [http://osu.ppy.sh/b/617665 Feint - Times Like These (Original Mix)]
15:24 -Bakari-: Сейчас посмотрю.
15:26 -Bakari-: Никуда не торопишься?
15:26 physx1: никуда
15:27 -Bakari-: Отлично, сейчас пробежимся по карте прямо в чате
15:27 physx1: ок
15:28 -Bakari-: У тебя опечатка в тегах на изе
15:28 -Bakari-: http://puu.sh/g7Ggc.png
15:29 physx1: ах да
15:29 physx1: поправлю
15:30 -Bakari-: Я пока проверю исполнителя/тайтл
15:30 physx1: ладно
15:32 -Bakari-: http://www.youtube.com/watch?v=rMOQO-5QE2w если я все правильно понял, то это официальный канал музыканта
15:33 physx1: ну вроде
15:33 -Bakari-: Я пыта
15:33 -Bakari-: пытаюсь понять
15:34 -Bakari-: Откуда возник (Original Mix)
15:34 physx1: аа
15:34 physx1: ну так ниоткуда
15:34 physx1: если надо поменять я уберу
15:34 physx1: хотя на самом деле надо
15:34 -Bakari-: Да, давай уберем.
15:36 *-Bakari- is editing [http://osu.ppy.sh/b/617665 Feint - Times Like These (Original Mix) [Easy]]
15:37 -Bakari-: 00:51:802 (2,3) - не самое удачное расположение, но в принципе читается.
15:37 physx1: хмм
15:37 physx1: а как можно по-другому?
15:37 -Bakari-: Если бы мапал я, то [http://puu.sh/g7GB5.jpg это выглядело бы как-то так]
15:38 -Bakari-: 00:53:198 (3,1) - и вот от этого оверлапа было бы неплохо избавиться
15:38 physx1: ок
15:40 -Bakari-: 01:03:663 (4,6) - как-то они очень тесно тут расположились, плюс прижато к пятерке и выглядит неаккуратно. Я понимаю, что тебе будет сложно переделать что-то тут, но [http://puu.sh/g7GGP.jpg все-таки попробуй]
15:41 physx1: постараюсь что-нибудь придумать
15:41 -Bakari-: 01:11:337 (1) - раз уж через всю карту идут длинные комбо, то держи их примерно одинаковыми. вот тут можно убрать новое комбо, я полагаю
15:42 physx1: ок.
15:42 -Bakari-: 01:17:268 (2,3,1) - опять очень сжато получатеся. Не очень большая проблема, но почему бы не попробовать сделать чуть посвободнее?
15:43 -Bakari-: 01:29:477 (2) - цепляюсь к мелочам, но зачем тут красный пойнт?
15:44 physx1: для разнообразия
15:44 -Bakari-: Если гнуть слайдеры, то лучше под музыку.
15:44 -Bakari-: А то я вслушивался, ждал, что там какой-то удар или что-то такое
15:45 -Bakari-: Зацепился глаз, в общем.
15:45 physx1: ладно я поменяю на слайдер+ноту
15:45 physx1: тогда вроде получается что на последний
15:45 physx1: слог слова
15:46 physx1: выпадает нота+клэп
15:46 -Bakari-: нормально же
15:46 -Bakari-: 01:40:552 - а вот тут зеленую линию можно убрать, если она никакой функции не выполняет
15:46 physx1: ага
15:47 -Bakari-: 01:59:826 (4) - передвинь начало на большой белый тик, там и нота и вокалы
15:48 -Bakari-: 02:02:965 (1,2,3,4,5,1,2,3) - пробелы между слайдерами читаются как 1/1 из-за низкого спейсинга
15:48 physx1: да
15:48 -Bakari-: Может стоит его увеличить, чтоб новички не путались из-за прыгающих значений?
15:48 physx1: изначально был ar+1
15:49 physx1: вот поэтому был виден лишь один слайдер
15:49 physx1: потому и не было проблем с читаемостью
15:49 physx1: я поменяю
15:49 -Bakari-: АР это отдельная тема, я ее на потом оставил :P
15:50 -Bakari-: 02:22:500 (1,1) - а вот тут очень важный момент, на изях нужно оставлять примерно 1500мс после спиннера
15:50 -Bakari-: если понятнее, то это 4 белых тика.
15:50 physx1: хорошо
15:50 -Bakari-: как-то [http://puu.sh/g7H7s.jpg так]
15:51 -Bakari-: или http://puu.sh/g7H8K.jpg
15:51 physx1: второй вариант мне нравится больше
15:52 -Bakari-: 02:33:663 (1) - не самое удачное положение еденицы в плане читабельности/играбельности. Можно [http://puu.sh/g7Hbo.jpg упростить]
15:52 -Bakari-: 02:49:012 (5,1,2) - cпейсинг куда-то убежал. :c
15:53 -Bakari-: 03:00:175 (3,6) - а еще, по возможности, старайся избегать пересечений
15:54 physx1: да
15:54 -Bakari-: 03:07:151 (5) - и сюда можно новое комбо. По музыке и по логике должно вписаться
15:54 physx1: угу
15:54 -Bakari-: АР лучше выставить на 3. БПМ не очень большой, а скорость низкая.
15:55 -Bakari-: Тогда ОД и ХП можно будет поставить на 2
15:55 physx1: хорошо
15:55 -Bakari-: А еще, давай общую скорость слайдеров поставим на 0,6
15:55 -Bakari-: А все множители на 1.0
15:56 physx1: ахх
15:56 physx1: не придется ли все слайдеры переделывать?
15:56 -Bakari-: Нет, 0,5х1.2=0,6
15:57 physx1: да ты прав
15:57 physx1: я не помню какая скорость стояла
15:57 -Bakari-: 0,5 стояла. \ Множители были на 1,2 были
15:57 physx1: дада
15:59 -Bakari-: Я тут цвета подобрал
15:59 -Bakari-: http://osu.ppy.sh/ss/2809179
15:59 -Bakari-: Если понравится, могу скинуть код.
15:59 physx1: давай
16:00 -Bakari-: [http://puu.sh/g7HwJ.txt код]
16:00 -Bakari-: Применять умеешь, да?
16:00 physx1: ну
16:00 physx1: да
16:00 -Bakari-: Пока применяешь, по изе скажу
16:01 -Bakari-: В общем, в плане ритма все хорошо. Визуально разве что ее поработать над ней можно
16:02 physx1: фыв
16:02 physx1: инет падает время от времени
16:02 physx1: на 30-40 секунд
16:02 -Bakari-: В общем, в плане ритма все хорошо. Визуально разве что ее поработать над ней можно [2]
16:03 physx1: ок
16:03 *-Bakari- is editing [http://osu.ppy.sh/b/647256 Feint - Times Like These (Original Mix) [Normal]]
16:03 -Bakari-: 1.2 скорость, множители на 1.0
16:04 physx1: да
16:05 -Bakari-: Я бы подумал над использованием множителя 0,8 для медленных частей трека. т.к. слайдеры кажутся очень быстрыми.
16:05 -Bakari-: А еще, можно использовать размер нот 3,5
16:06 -Bakari-: Приятный переход с изи, на что-то сложнее + аккуратно выглядит \w/
16:06 physx1: ты про размер нот?
16:07 -Bakari-: Ага
16:07 physx1: ок
16:07 -Bakari-: 00:20:407 (3,4) - если это стак, то его обычно делают или [http://puu.sh/g7HQc.jpg как-то так] или просто пихают идеально под слайдер
16:07 -Bakari-: Во втором случае игра сама позаботится о читабельности.
16:08 -Bakari-: 00:23:895 (3,4) - лично мне не очень приятно, когда хвосты близко к объектам. Довай добавим немного [http://puu.sh/g7HTM.jpg красоты]?
16:08 physx1: стакать прям под слайдер не хотелось а как это делать правильно иначе я не знал
16:10 physx1: ок
16:10 -Bakari-: Если ты прямо под слайдер стакнешь, то в игре получишь [https://osu.ppy.sh/ss/2809212 1]
16:10 -Bakari-: Давай*
16:12 -Bakari-: 00:25:988 (6) - вот у него на хвосте 00:26:686 - очень сильный бит
16:12 -Bakari-: Его бы сделать кликабельным
16:13 -Bakari-: а новое комбо передвинуть с 00:27:035 (1) - на 00:24:942 (5) -
16:13 physx1: я придумаю что-нибудь
16:14 -Bakari-: 00:34:709 (2,4) - а можно их немного раздвинуть? :c
16:17 -Bakari-: 00:50:407 (1) - а тут новое комбо опять ненужное \w/
16:18 -Bakari-: Не увлекайся ими, старайся их держать ровно
16:19 -Bakari-: 01:26:337 (4) - в предыщий раз ты замапал это как кружок + слайдер с красного тика. (01:15:175 (2,3) - )
16:19 -Bakari-: 01:28:779 (2,1) - дистанция. (обводку можно исправить)
16:19 -Bakari-: 01:30:523 (2,3) -
16:20 -Bakari-: В принципе, это не так важно.
16:20 -Bakari-: 02:07:151 (1) - комбо \w/
16:21 -Bakari-: 02:16:919 (3,4) - хвосты слишком уж близко. Читается как слайдер с двумя повторами. [http://puu.sh/g7It2.jpg может так]?
16:23 -Bakari-: 02:25:291 - не игнорируй начало киаи. И не забывай, что на нормале надо оставлять два белых тика между спиннером и последущими объектами
16:23 -Bakari-: По звуздам его бы дотянуть до 2,1 или около того путем добавления нот на красных тиках
16:24 -Bakari-: Там, где это подходит, разумеется. Тогда мапсет убалансируется и будет вполне ранкабилен.
16:24 physx1: я снова тут
16:24 -Bakari-: Еще, осторожнее с комбо. И можно чуть-чуть поаккуратнее
16:24 -Bakari-: Я уже с нормалом закончил :D
16:25 -Bakari-: Мне отойти надо, я вброшу лог потом и допроверю хард/инсейн.
Проклятый интернет. Ты не прочитал и половины моих сообщений. Хотя большая часть их не имела особого смысла.
[Hard]
  1. 00:01:570 (3,5) - мелочь - неаккуратное пересечение. Старайся избегать такого. Поменял, но немного по-другому
  2. 00:05:407 (3,1) - музыка идет относительно спокойно, а джамп в три раза больше обычного спейсинга. Может убавить дистанцию?Да.
  3. 00:08:547 (4,5) - Я ьольше не буду цепляться за спейсинг. Проверь самостоятельно, тут достаточно заметные ошибки. Выше
  4. 01:26:686 - давай выделим большой белый тик? Картинка а давай
  5. 01:29:477 (1,5) - одинаковое же звучание, слайдеры было бы логично сделать одинаковыми. А еще, мне кажется, что на (5) нужно новое комбо. Комбо поставлю, а ритм менять не хочу: так играется хорошо
  6. 01:32:268 (1,3) - мелочь - я считаю, что это неаккуратно и такого желательно избегать. Ты можешь согласиться, или оставить, если тебе больше нравится как есть.Не.
  7. 01:54:593 - Я бы не стал игнорить сильный бит и вокалы. К тому же, сюда бы новое комбо пригодилось. Иначе цепочка получается слишкм длинной. Почему бы и нет

    ЗАмечания в основном к спейсингу или неаккуратным паттернам. Ритм вполне вменяемый, молодец.
[Insane]
  1. Cпейсинг. Опять же. Я не против джампов, они нужны. Аналогчно с антиджампами. Но у тебя бывают очевидные ошибки, которые затрудняют чтение карты. 00:04:361 (1,2,3) - например. Само начало очень дерганое в этом плане, попробуй поработать над этим.
  2. 01:00:175 (1,2) - после больших джампов резкое сжатие спейсинга выглядит немного неприятно и играется тяжело. Давай увеличим тут дистанцию
  3. 01:10:204 (3) - а еще, вот тут вот нет бита. В песне много куда можно пихать 1/4, но не стоит добавлять еще и лишние ноты, не звучит. Перепроверь вообще все, что на синих стоит, следуй музыке.

    Основная проблема в том. что многие джампы/изменения спейсинга у тебя основаны на симметрии, а не на музыке. Из-за этого иногда выходит так, что карта сама по себе, музыка сама по себе и играть очень неудобно. Потести, поработай имено над этим.
Есть куда идти, есть и хорошие моменты. Неплохо, приведи все в порядок и будет еще лучше.
Все, что связано с инсейном, я поменяю
~~~~~~~~~~~~~~~~~~~~~~~~~

Удачи!
Спасибо за мод. С праздником!
Shadren
Итак, поехали
Можешь игнорить всё, что захочешь. Я просто нахожу то, что я бы хотел исправить. А делать это, или нет — дело твоё.

[Insane]
00:11:337 (1) - слайдер кажется кривым. Попробуй его воссоздать заново. Такое случается, когда ставишь 2 или более точек, после удаляешь их
00:26:337 (2) - этот кружок можно стакнуть на конце слайдера
00:33:314 - съехала зелёная тайм зона с тайминга. поправь
01:51:454 - ^
02:13:692 - ^
00:38:895 (6) - Стакни с началом 00:37:500 (4) -
00:47:965 (1,2) - тут тоже корректнее стак сделай
00:50:233 (1) - если бы я играл, я бы скорее миссанул этот кружок. Думаю, убрать его
01:01:221 (6) - попробуй ctrl-g, может понравится
01:08:547 (1) - тут можно заменить кружок на слайдер (1/2), тем самым подчеркнуть вокал. Получиться что-то такое http://puu.sh/gqx3q/6ef0034d5c.jpg
01:11:686 (3) - этот слайдер можно заменить на два кружка, тем самым тоже следовать вокалу, а ещё джампы на них
01:16:919 (1,2) - попробуй заменить эти два круга на два слайдера (1/2). Так лучше подходит к треку, имо
01:34:361 (5,6) - ^
01:20:233 (2,3,4,5,6) - при игре этот паттерн съезжает на предыдущий объект. Попробуй подвинуть его немного правве и выше
01:39:768 - Можно сделать этот стрим загнутым
02:04:361 (3,4) - если ты хотел сделать тут ровный переход по вертикали, то у (4) сделай X: 252, как и у (3)
02:44:651 - сюда можно кружок впихнуть
02:46:221 (4,1) - тут бланкет по-ровнее

[Hard]
00:31:570 - Я бы начинал спиннер от сюда, потому что у тебя он очень короткий, как мне кажется
01:06:802 (4) - поднять бы повыше, а то стакается с предыдущим объектом
01:32:965 (3) - И этот куда-нибудь бы подвинуть, потому как ^
02:06:802 (3) - удали на нём точку, слайдер же всё равно прямой
Ну тут вроде бы как лучше, только я бы посоветовал вставить в некоторые места триплеты из нот, просто у тебя по дифф сприду получается плохо

[Normal]
00:19:012 (1,2) - blanket
00:54:593 - cпиннер начинай с белого тика
02:24:593 - я бы предложил тут закончить спиннер, а уже с 02:25:291 - начинать мапать

[Easy]
AImod ругается на дистанцию
Так, тут одна проблемка. Киай не должен быть пустым. Так что, Начинай спиннер от сюда 02:22:500 - а заканчивай тут 02:23:895 -
И уже замапай начало киая

Ну, вроде как всё. Посмотри все зелёные тайм поинты на всех диффах, просто некоторые у тебя съехали.
Topic Starter
Sgord1

Shadren wrote:

Итак, поехали
Можешь игнорить всё, что захочешь. Я просто нахожу то, что я бы хотел исправить. А делать это, или нет — дело твоё.

[Insane]
00:11:337 (1) - слайдер кажется кривым. Попробуй его воссоздать заново. Такое случается, когда ставишь 2 или более точек, после удаляешь ихне понял в чем проблема, но слайдер и правда выглядит не очень. Исправил, но по-другому
00:26:337 (2) - этот кружок можно стакнуть на конце слайдера не хочу. И так норм
00:33:314 - съехала зелёная тайм зона с тайминга. поправь
01:51:454 - ^
02:13:692 - ^ок
00:38:895 (6) - Стакни с началом 00:37:500 (4) - ну ладно
00:47:965 (1,2) - тут тоже корректнее стак сделай ок
00:50:233 (1) - если бы я играл, я бы скорее миссанул этот кружок. Думаю, убрать егонет
01:01:221 (6) - попробуй ctrl-g, может понравится ок
01:08:547 (1) - тут можно заменить кружок на слайдер (1/2), тем самым подчеркнуть вокал. Получиться что-то такое http://puu.sh/gqx3q/6ef0034d5c.jpg да
01:11:686 (3) - этот слайдер можно заменить на два кружка, тем самым тоже следовать вокалу, а ещё джампы на нихизначально задумка была совсем другой. Не помню зачем я тут поменял
01:16:919 (1,2) - попробуй заменить эти два круга на два слайдера (1/2). Так лучше подходит к треку, имо нет
01:34:361 (5,6) - ^ нет. Просто я думаю, что, играя 1\2 слайдеры до этого может конкретно надоесть игроку, когда я тестил, мне не понравилось. Вот я и поменял их так
01:20:233 (2,3,4,5,6) - при игре этот паттерн съезжает на предыдущий объект. Попробуй подвинуть его немного правве и выше играется норм
01:39:768 - Можно сделать этот стрим загнутым нет
02:04:361 (3,4) - если ты хотел сделать тут ровный переход по вертикали, то у (4) сделай X: 252, как и у (3) визуально и не отличишь
02:44:651 - сюда можно кружок впихнуть нет
02:46:221 (4,1) - тут бланкет по-ровнее хмм...

[Hard]
00:31:570 - Я бы начинал спиннер от сюда, потому что у тебя он очень короткий, как мне кажется хорошая идея
01:06:802 (4) - поднять бы повыше, а то стакается с предыдущим объектом ок. Здесь кстати и спейсинг неправильный
01:32:965 (3) - И этот куда-нибудь бы подвинуть, потому как ^ да
02:06:802 (3) - удали на нём точку, слайдер же всё равно прямой ок
Ну тут вроде бы как лучше, только я бы посоветовал вставить в некоторые места триплеты из нот, просто у тебя по дифф сприду получается плохо

[Normal]
00:19:012 (1,2) - blanket что-нибудь придумаю
00:54:593 - cпиннер начинай с белого тика чутка съехал
02:24:593 - я бы предложил тут закончить спиннер, а уже с 02:25:291 - начинать мапать не-а

[Easy]
AImod ругается на дистанцию
Так, тут одна проблемка. Киай не должен быть пустым. Так что, Начинай спиннер от сюда 02:22:500 - а заканчивай тут 02:23:895 -
И уже замапай начало киая ок

Ну, вроде как всё. Посмотри все зелёные тайм поинты на всех диффах, просто некоторые у тебя съехали.
Спасибо за мод :)
HabiHolic
IRC Modding~

log
22:48 Sgord1: Hi mate(: Can I request a mod?
22:49 HabiHolic: link?
22:49 *Sgord1 is listening to [http://osu.ppy.sh/b/652005 Feint - Times Like These]
22:52 HabiHolic: sure. can your irc mod now?
22:52 Sgord1: yep I can
22:52 HabiHolic: Ok
22:52 HabiHolic: Easy diff Open please
22:52 Sgord1: did it
22:54 HabiHolic: good diff
22:54 HabiHolic: 01:04:361 (5) -
22:54 HabiHolic: here NC please
22:54 HabiHolic: Star new vocal part imo]
22:55 HabiHolic: Start*
22:55 Sgord1: good idea
22:55 Sgord1: ok fixed
22:56 HabiHolic: 01:11:686 (5) - not sure this slider shape
22:57 HabiHolic: batter shape [https://osu.ppy.sh/ss/2868652 here]
22:57 Sgord1: ok. Nice idea
22:58 HabiHolic: 01:35:058 (4,1) - Change NC please. (4) slider star NC flow batter
22:59 Sgord1: ok
23:00 HabiHolic: 01:37:849 (3) - [http://osu.ppy.sh/ss/2868667 Suggust]
23:01 Sgord1: yeah. Better flow direction is this one
23:01 Sgord1: fixed
23:01 HabiHolic: ok :3
23:01 HabiHolic: 01:40:552 - this move grren line 01:40:640 - here?
23:02 HabiHolic: 01:55:988 (1) - Delete NC 01:57:384 (2) - NC here
23:03 Sgord1: about green line: I will propably delete it. IT is not used
23:03 Sgord1: About NC's: yeah fixed :D
23:03 HabiHolic: ok
23:04 HabiHolic: btw why green line unsnap
23:04 HabiHolic: Fixed please this unrankeble
23:04 Sgord1: mm.. ok
23:06 HabiHolic: 03:09:942 (1) - can you cahnge soft sound?
23:07 HabiHolic: soft sound batter imo
23:07 Sgord1: ok
23:07 HabiHolic: Fixed unsnap?
23:07 Sgord1: yes.
23:07 HabiHolic: all diff?
23:08 Sgord1: not yet. But I will
23:08 HabiHolic: ok!
23:08 HabiHolic: Normal
23:08 HabiHolic: 00:04:361 (1) - Delete NC
23:08 HabiHolic: 00:03:314 (5) - NC
23:09 HabiHolic: 00:14:477 (6,1) - swap NC
23:09 HabiHolic: and 00:15:175 (7,1) - check spacing
23:10 Sgord1: ok
23:10 HabiHolic: 00:25:988 (7,1) - swap NC
23:10 HabiHolic: 00:30:175 (1) - Delete NC
23:11 HabiHolic: 01:00:000 (4) - Don't need this note imo
23:11 HabiHolic: delete?
23:11 HabiHolic: 01:11:163 (4) - same (^)
23:12 Sgord1: I think these circles follow the rhythm of the song
23:12 HabiHolic: sure
23:12 Sgord1: And btw if I remove them
23:12 HabiHolic: ok :3
23:12 Sgord1: The mapset comes unrankable because of diffspread
23:13 Sgord1: I'll take your suggestion into account
23:13 Sgord1: if someone else point on this - I will fix it
23:13 HabiHolic: ok
23:14 HabiHolic: 02:22:500 (1) - Fixed spiner Finish
23:14 HabiHolic: 02:23:895 - here
23:15 HabiHolic: 03:01:570 (5,1) - Swap NC
23:15 Sgord1: ok
23:15 HabiHolic: 03:04:709 (4,1) - same (^)
23:16 HabiHolic: 03:08:721 (5,6) - Check spacing
23:16 Sgord1: exactly pointed
23:16 Sgord1: fixed
23:16 HabiHolic: ok
23:16 HabiHolic: Hard
23:17 Sgord1: opened
23:17 HabiHolic: 00:30:523 (2) - this note stack (1) slider?
23:19 Sgord1: ok. You are not the first one to point it. I fix it
23:19 HabiHolic: :3
23:20 Sgord1: :З
23:20 HabiHolic: 01:25:814 (3,4) - patten swap?
23:20 HabiHolic: maybe change is flow batter
23:21 Sgord1: I'll think about it
23:21 Sgord1: But I don't understand how to change it
23:23 HabiHolic: http://osu.ppy.sh/ss/2868753
23:23 HabiHolic: phot here~
23:24 Sgord1: nice idea
23:24 HabiHolic: 01:36:977 (2,3) - same :3
23:28 Sgord1: ok
23:37 HabiHolic: sorry late
23:37 Sgord1: np
23:37 HabiHolic: 03:02:093 - add note!
23:37 Sgord1: good idea.
23:38 HabiHolic: Ok Insane
23:38 Sgord1: ok.
23:39 HabiHolic: 00:13:430 (4) - Ctrl+G?
23:39 HabiHolic: 00:26:337 (2) - stack please~
23:40 Sgord1: About stack: ok. You are not the first one to point it.
23:40 Sgord1: About ctrl+g: I disagre
23:40 Sgord1: disagree*
23:40 HabiHolic: :3 ok
23:41 HabiHolic: 01:05:581 (6) - this spacing this batter [http://osu.ppy.sh/ss/2868805 >w<]
23:42 Sgord1: exactly.
23:43 HabiHolic: ok that all
23:44 Sgord1: ok.
23:44 HabiHolic: all diff Fixed green line resnap after update please~
23:44 Sgord1: ok. What do you think whether it is ready to be bubbled?
23:45 Sgord1: after my fixes of course
23:45 HabiHolic: yes
23:45 HabiHolic: update?
23:45 Sgord1: yep several minutes
23:46 Sgord1: for green line fixes

Nice job. Good Luck your 1st Ranked!

Bubbled

Topic Starter
Sgord1

HabiHolic wrote:

IRC Modding~

log
22:48 Sgord1: Hi mate(: Can I request a mod?
22:49 HabiHolic: link?
22:49 *Sgord1 is listening to [http://osu.ppy.sh/b/652005 Feint - Times Like These]
22:52 HabiHolic: sure. can your irc mod now?
22:52 Sgord1: yep I can
22:52 HabiHolic: Ok
22:52 HabiHolic: Easy diff Open please
22:52 Sgord1: did it
22:54 HabiHolic: good diff
22:54 HabiHolic: 01:04:361 (5) -
22:54 HabiHolic: here NC please
22:54 HabiHolic: Star new vocal part imo]
22:55 HabiHolic: Start*
22:55 Sgord1: good idea
22:55 Sgord1: ok fixed
22:56 HabiHolic: 01:11:686 (5) - not sure this slider shape
22:57 HabiHolic: batter shape [https://osu.ppy.sh/ss/2868652 here]
22:57 Sgord1: ok. Nice idea
22:58 HabiHolic: 01:35:058 (4,1) - Change NC please. (4) slider star NC flow batter
22:59 Sgord1: ok
23:00 HabiHolic: 01:37:849 (3) - [http://osu.ppy.sh/ss/2868667 Suggust]
23:01 Sgord1: yeah. Better flow direction is this one
23:01 Sgord1: fixed
23:01 HabiHolic: ok :3
23:01 HabiHolic: 01:40:552 - this move grren line 01:40:640 - here?
23:02 HabiHolic: 01:55:988 (1) - Delete NC 01:57:384 (2) - NC here
23:03 Sgord1: about green line: I will propably delete it. IT is not used
23:03 Sgord1: About NC's: yeah fixed :D
23:03 HabiHolic: ok
23:04 HabiHolic: btw why green line unsnap
23:04 HabiHolic: Fixed please this unrankeble
23:04 Sgord1: mm.. ok
23:06 HabiHolic: 03:09:942 (1) - can you cahnge soft sound?
23:07 HabiHolic: soft sound batter imo
23:07 Sgord1: ok
23:07 HabiHolic: Fixed unsnap?
23:07 Sgord1: yes.
23:07 HabiHolic: all diff?
23:08 Sgord1: not yet. But I will
23:08 HabiHolic: ok!
23:08 HabiHolic: Normal
23:08 HabiHolic: 00:04:361 (1) - Delete NC
23:08 HabiHolic: 00:03:314 (5) - NC
23:09 HabiHolic: 00:14:477 (6,1) - swap NC
23:09 HabiHolic: and 00:15:175 (7,1) - check spacing
23:10 Sgord1: ok
23:10 HabiHolic: 00:25:988 (7,1) - swap NC
23:10 HabiHolic: 00:30:175 (1) - Delete NC
23:11 HabiHolic: 01:00:000 (4) - Don't need this note imo
23:11 HabiHolic: delete?
23:11 HabiHolic: 01:11:163 (4) - same (^)
23:12 Sgord1: I think these circles follow the rhythm of the song
23:12 HabiHolic: sure
23:12 Sgord1: And btw if I remove them
23:12 HabiHolic: ok :3
23:12 Sgord1: The mapset comes unrankable because of diffspread
23:13 Sgord1: I'll take your suggestion into account
23:13 Sgord1: if someone else point on this - I will fix it
23:13 HabiHolic: ok
23:14 HabiHolic: 02:22:500 (1) - Fixed spiner Finish
23:14 HabiHolic: 02:23:895 - here
23:15 HabiHolic: 03:01:570 (5,1) - Swap NC
23:15 Sgord1: ok
23:15 HabiHolic: 03:04:709 (4,1) - same (^)
23:16 HabiHolic: 03:08:721 (5,6) - Check spacing
23:16 Sgord1: exactly pointed
23:16 Sgord1: fixed
23:16 HabiHolic: ok
23:16 HabiHolic: Hard
23:17 Sgord1: opened
23:17 HabiHolic: 00:30:523 (2) - this note stack (1) slider?
23:19 Sgord1: ok. You are not the first one to point it. I fix it
23:19 HabiHolic: :3
23:20 Sgord1: :З
23:20 HabiHolic: 01:25:814 (3,4) - patten swap?
23:20 HabiHolic: maybe change is flow batter
23:21 Sgord1: I'll think about it
23:21 Sgord1: But I don't understand how to change it
23:23 HabiHolic: http://osu.ppy.sh/ss/2868753
23:23 HabiHolic: phot here~
23:24 Sgord1: nice idea
23:24 HabiHolic: 01:36:977 (2,3) - same :3
23:28 Sgord1: ok
23:37 HabiHolic: sorry late
23:37 Sgord1: np
23:37 HabiHolic: 03:02:093 - add note!
23:37 Sgord1: good idea.
23:38 HabiHolic: Ok Insane
23:38 Sgord1: ok.
23:39 HabiHolic: 00:13:430 (4) - Ctrl+G?
23:39 HabiHolic: 00:26:337 (2) - stack please~
23:40 Sgord1: About stack: ok. You are not the first one to point it.
23:40 Sgord1: About ctrl+g: I disagre
23:40 Sgord1: disagree*
23:40 HabiHolic: :3 ok
23:41 HabiHolic: 01:05:581 (6) - this spacing this batter [http://osu.ppy.sh/ss/2868805 >w<]
23:42 Sgord1: exactly.
23:43 HabiHolic: ok that all
23:44 Sgord1: ok.
23:44 HabiHolic: all diff Fixed green line resnap after update please~
23:44 Sgord1: ok. What do you think whether it is ready to be bubbled?
23:45 Sgord1: after my fixes of course
23:45 HabiHolic: yes
23:45 HabiHolic: update?
23:45 Sgord1: yep several minutes
23:46 Sgord1: for green line fixes

Nice job. Good Luck your 1st Ranked!

Bubbled

Thanks once again! ^.^
ego_17
я так на будущее замечание оставлю ( сыграл изихардинс)
на инсе всё в порядке, но вот на сложностях попроще сразу бросается в глаза круговерть )
особенно хард - в быстрой части это просто круги влево и вправо в центре экрана - как-то надо с этим бороться - паттернов добавлять чтоли.
просто не мог не сказать )
Topic Starter
Sgord1

ego_17 wrote:

я так на будущее замечание оставлю ( сыграл изихардинс)
на инсе всё в порядке, но вот на сложностях попроще сразу бросается в глаза круговерть )
особенно хард - в быстрой части это просто круги влево и вправо в центре экрана - как-то надо с этим бороться - паттернов добавлять чтоли.
просто не мог не сказать )
я учту это в будущем. Спасибо
Zhu Yuan
I'll check this as soon as possible.
Topic Starter
Sgord1
Miss you, Inyuschan
Zhu Yuan
As requested.

Probably you expected a mod and then a heart here, but I consider this isn't ready yet. Moreover, I have to point out important stuff.

A couple of notes before starting:

o3o - It must be fixed.
o3o - Not a big problem but still need to be considered, especially for future maps.
o3o - Simple suggestion.

  1. General: Are you sure about using this mp3? Kbps are fine but it doesn't sound very well imo, couldn't you find a better quality?

    The preview point is unsnapped if you look it better, fix it.
  1. Easy: it has some inconsistent spacings, and very important if you ask me. 00:30:872 (3,1) - why is (1) so close from the previous note? The rhythm is totally different as the previous one you've been using; in other words, you've been adding notes each white line (more or less) while between these notes there are two white lines - the rhythm is different and it should be noticed.

    I'd say the same for this 00:44:826 (1) - but well, still acceptable.

    I'd also try to avoid overlaps like this one 00:44:826 (1,4) - it's almost unnoticeable for an Easy.

    The main problem is that you could've used a higher SV and lower DS, or at least a consistent spacing. 00:50:407 (1,2) - here the spacing seems to be 1,4x but here 00:51:802 (2,3) - it's 1,0x.

    01:17:268 (2,3,1) - These overlaps look a bit untidy even when the distance is fine, but it doesn't look like that.

    02:02:965 (1) - Should be further as well.

    02:08:547 (1,2,3,4) - more or less fine but then 02:14:128 (1,2,3,4) - why is this different? You should consider this can be confusing, especially when the music is basically the same.

    02:25:291 (1,2,1) - Good spacing but 02:27:035 (2) - WHY IS THIS EVEN FAR WHEN THE RHYTHM IS THE SAME. Seriously, was this intentional? Consider fixing it.
  1. Normal: inconsistent spacing as well. 00:15:175 (2,3) - why is (3) further if you used 1,0x DS? This inconsistency is pretty noticeable, uh?

    Apparently the same happens here: 00:47:616 (5,1) - the rhythm is different but you used the same spacing - did you even think this could be more confusing?

    The same would go for this: 02:04:361 (2,1) -
I'd say even more things but those were the most important which made me decide popping this.

Once you fix these, poke me and I'll mod it properly. I might rebubble after my mod, it depends of how you apply changes. Good luck!
riffy
Let me know if you feel like it needs another check before we can push it forward!
Topic Starter
Sgord1

-Bakari- wrote:

Let me know if you feel like it needs another check before we can push it forward!
А ты четкий(-ая)
Topic Starter
Sgord1

Inyuschan wrote:

As requested.

Probably you expected a mod and then a heart here, but I consider this isn't ready yet. Moreover, I have to point out important stuff. Yeah. That bubble given surprised me

A couple of notes before starting:

o3o - It must be fixed.
o3o - Not a big problem but still need to be considered, especially for future maps.
o3o - Simple suggestion.

  1. General: Are you sure about using this mp3? Kbps are fine but it doesn't sound very well imo, couldn't you find a better quality?

    The preview point is unsnapped if you look it better, fix it.
I did it specially. Preview sound better. If it's really unrankable, I will fix it. Mp3 ok imo. You are the first point this

  1. Easy: it has some inconsistent spacings, and very important if you ask me. 00:30:872 (3,1) - why is (1) so close from the previous note? The rhythm is totally different as the previous one you've been using; in other words, you've been adding notes each white line (more or less) while between these notes there are two white lines - the rhythm is different and it should be noticed.Ok. I replaced (1) and several notes after it. So now the spacing is fine and there are no overlaps.

    I'd say the same for this 00:44:826 (1) - but well, still acceptable.I replaced it as far as I could

    I'd also try to avoid overlaps like this one 00:44:826 (1,4) - it's almost unnoticeable for an Easy.ok

    The main problem is that you could've used a higher SV and lower DS, or at least a consistent spacing. 00:50:407 (1,2) - here the spacing seems to be 1,4x but here 00:51:802 (2,3) - it's 1,0x. ok

    01:17:268 (2,3,1) - These overlaps look a bit untidy even when the distance is fine, but it doesn't look like that.Fixed

    02:02:965 (1) - Should be further as well. Fixed

    02:08:547 (1,2,3,4) - more or less fine but then 02:14:128 (1,2,3,4) - why is this different? You should consider this can be confusing, especially when the music is basically the same. Ok. Fixed

    02:25:291 (1,2,1) - Good spacing but 02:27:035 (2) - WHY IS THIS EVEN FAR WHEN THE RHYTHM IS THE SAME. Seriously, was this intentional? Consider fixing it.
Exactly pointed

  1. Normal: inconsistent spacing as well. 00:15:175 (2,3) - why is (3) further if you used 1,0x DS? This inconsistency is pretty noticeable, uh?

    Apparently the same happens here: 00:47:616 (5,1) - the rhythm is different but you used the same spacing - did you even think this could be more confusing?

    The same would go for this: 02:04:361 (2,1) -
Fixed all in bold

I'd say even more things but those were the most important which made me decide popping this.

Once you fix these, poke me and I'll mod it properly. I might rebubble after my mod, it depends of how you apply changes. Good luck!
Alarido
Not a mod, just sayings:

  1. Rhythms: Some of them feel a bit odd/off along the diffs. Example from Hard: 00:15:523 (4,5) - this note and slider feel not good here. It could be, e.g., a pair of 1/2 sliders.
  2. The SV would be a bit lower in Normal diff.
  3. The maps has almost (or it seems to have) no hitsounds. Hitsounding in a beatmap is not optional if you aims ranking it.
  4. Some spacing in Hard don't fit. In general, it's too close as in Hard 01:35:058 (1,2) - and 02:07:500 (4,1) - (where it clearly needs a note) - and 02:19:709 (1,2) - and even 02:39:942 (2,1) -
In truth, would be good to review and fix some rhythms and rearrange objects better, making the spacing match the feelings of the song (at the Hard and Insane), making spacing equal and adequate to SV (for the Easy and Normal) and also more consistent (every diff).

Get more mods from people, and let's watch the mapset betterment.

Att.
Topic Starter
Sgord1
Everything in bold blue will be used in further beatmaps (as soon as I reach 2000pp the next map will be released. This one was submitted on my 1500pp goal)

Alarido wrote:

Not a mod, just sayings:

  1. Rhythms: Some of them feel a bit odd/off along the diffs. Example from Hard: 00:15:523 (4,5) - this note and slider feel not good here. It could be, e.g., a pair of 1/2 sliders. Ok
  2. The SV would be a bit lower in Normal diff.Ok
  3. The maps has almost (or it seems to have) no hitsounds. Hitsounding in a beatmap is not optional if you aims ranking it.You are the first to point on this. Hitsounding seems to be fine
  4. Some spacing in Hard don't fit. In general, it's too close as in Hard 01:35:058 (1,2) - and 02:07:500 (4,1) - (where it clearly needs a note) - and 02:19:709 (1,2) - and even 02:39:942 (2,1) - Hmm... I thought using lower spacing on faster parts is ok to hold distance the same (since SV is bigger)
In truth, would be good to review and fix some rhythms and rearrange objects better, making the spacing match the feelings of the song (at the Hard and Insane), making spacing equal and adequate to SV (for the Easy and Normal) and also more consistent (every diff).

Get more mods from people, and let's watch the mapset betterment.

Att.
Zhu Yuan
[General]

  1. tbh I don't think electro / funk fit with the tags, at least the song doesn't seem like that for me o.o
  2. Add something like "short" or "cut" in tags since this is a cut mp3, I think.
[Easy]

  1. There are a lot of NC inconsistencies especially in kiai so please I highly suggest to add NC each two stanzas for example.
  2. 00:19:709 (4) - Missing NC.
  3. 00:22:500 (1,2,3,4,1) - Not a big problem but looks really weird, you can try to curve this 00:22:500 (1) - then you'll probably have more space to modify these 00:23:895 (3,4) -
  4. 00:28:081 (4,1) - Swap NCs.
  5. 00:35:058 (3,4) - wtf I'm sure you can do it better, this overlap looks a bit untidy if you ask me.
  6. 00:36:105 (4) - Missing NC.
  7. 00:37:849 (1,3) - Swap NCs.
  8. 00:40:640 (4) - Missing NC.
  9. 00:47:616 (4) - Missing NC.
  10. 00:58:779 (3) - Same, and the same about overlapping.
  11. 01:09:942 (3) - Missing NC.
  12. 01:17:268 (2) - I'm sure this can look better by curving it a bit (why not blanking with 01:18:314 (1) - o3o) also 01:17:965 (3) - it's overlapping (1) a bit as well.
  13. 01:21:105 (3) - Well, I think you've got the idea about NCs. Check them please...
  14. 01:32:268 (1,2) - I'm also sure you can move (1) like this http://puu.sh/gMgh3/759832fc6a.jpg to avoid the overlap, it doesn't look very clean indeed...
  15. 01:40:640 - You should add a note here, I'm really missing it...
  16. 02:00:175 (3) - It's more important finishing the slider in 02:01:570 - imo, fits better starting with the pause there.
[Normal]

  1. Keep in mind the same about NCs here, just in case.
  2. 01:40:640 (1) - Remove the spinner, you added a break in Easy, why not here? I mean the spinner doesn't fit here.
[Hard]

  1. Keep in mind the same about NCs here, just in case.
  2. 00:09:942 (6,7,8,9) - Personally I wouldn't recommend stacking more than two notes all the time. I'm sure you can add something like a star pattern, for example, it's important to be creative and make your map having a better look imo :3 Look at this for example 00:14:477 (1,2,3,4) - you did something great here~
  3. 00:43:430 (1,2,3,4) - Same as before, check it if there are more cases ;w;
  4. 01:10:640 (3) - The different spacing/jump doesn't fit here if you ask me. What about stacking with 01:09:419 (4) - ><
  5. 01:40:727 (1) - Same about the spinner, just remove it.
  6. 02:19:709 (1,2) - wtf is this weird sudden and totally wrong inconsistent spacing. (2) should be even really further considering the current rhythm. 02:21:105 (3,4) - the rhythm is the same and they're more spacing between them orz
  7. 02:21:802 (4,1) - Same here ;w; It's very confusing...
  8. 02:39:942 (2,1) - Same here T_T
  9. 02:51:802 (1,2,3) - T_T
  10. 02:56:686 (3,1) - Same as before, the spacing is THE SAME when you add notes each white and red line... And this can be confusing unless the music changes and it turns more calm and slowly, seriously...
  11. 03:09:593 (1) - Unnecessary NC.
[Insane]

  1. Keep in mind the same about NCs here, just in case.
  2. 01:19:709 (1,2) - ... that inconsistent spacing. I think I've already explained A LOT of this, so you'll understand.
  3. 01:40:291 (8) - Stream should start here only. It's kinda overmapped the rest of circles :/
  4. 01:51:802 (1,2) - Good spacing according to the rhythm, and suddenly 01:52:500 (2,3) - here the same rhythm with different spacing without no reason. Seriously?
  5. 02:22:500 (5) - Missing NC.
  6. 02:38:721 (5,6,1) - Kinda like a broken flow, imo, I'd prefer having (6) more to the right.
Personally I don't think this is ready yet. Sorry, but still need more improvements, I'd say.

Anyways, try to fix the most important things I've pointed out. Maybe you'll need even more mods for a rebubble, it depends of how apply changes, because I'm not really interested of rebubbling this map at this moment.

You can try to make me change of idea, or whatever :/
Topic Starter
Sgord1

Inyuschan wrote:

[General]

  1. tbh I don't think electro / funk fit with the tags, at least the song doesn't seem like that for me o.o luquid funk is a subgenre of drum & bass. With electro tag it's easier to find this song
  2. Add something like "short" or "cut" in tags since this is a cut mp3, I think. mm.. Ok
[Easy]

  1. There are a lot of NC inconsistencies especially in kiai so please I highly suggest to add NC each two stanzas for example.
  2. 00:19:709 (4) - Missing NC.
  3. 00:22:500 (1,2,3,4,1) - Not a big problem but looks really weird, you can try to curve this 00:22:500 (1) - then you'll probably have more space to modify these 00:23:895 (3,4) - If I do so, an ugly overlap appears.
  4. 00:28:081 (4,1) - Swap NCs.
  5. 00:35:058 (3,4) - wtf I'm sure you can do it better, this overlap looks a bit untidy if you ask me. Ok
  6. 00:36:105 (4) - Missing NC.
  7. 00:37:849 (1,3) - Swap NCs.
  8. 00:40:640 (4) - Missing NC.
  9. 00:47:616 (4) - Missing NC.
  10. 00:58:779 (3) - Same, and the same about overlapping ok
  11. 01:09:942 (3) - Missing NC.
  12. 01:17:268 (2) - I'm sure this can look better by curving it a bit (why not blanking with 01:18:314 (1) - o3o) also 01:17:965 (3) - it's overlapping (1) a bit as well. I agree, this looks weird, but I fixed it in another way
  13. 01:21:105 (3) - Well, I think you've got the idea about NCs. Check them please...
  14. 01:32:268 (1,2) - I'm also sure you can move (1) like this http://puu.sh/gMgh3/759832fc6a.jpg to avoid the overlap, it doesn't look very clean indeed...
  15. 01:40:640 - You should add a note here, I'm really missing it... agree
  16. 02:00:175 (3) - It's more important finishing the slider in 02:01:570 - imo, fits better starting with the pause there.
If it seems like combos are not consistent, I'll try to change all of them
[Normal]

  1. Keep in mind the same about NCs here, just in case.
  2. 01:40:640 (1) - Remove the spinner, you added a break in Easy, why not here? I mean the spinner doesn't fit here.
ok

[Hard]

  1. Keep in mind the same about NCs here, just in case.
  2. 00:09:942 (6,7,8,9) - Personally I wouldn't recommend stacking more than two notes all the time. I'm sure you can add something like a star pattern, for example, it's important to be creative and make your map having a better look imo :3 Look at this for example 00:14:477 (1,2,3,4) - you did something great here~I'll try to reconsider this whole rhythm
  3. 00:43:430 (1,2,3,4) - Same as before, check it if there are more cases ;w;same as above
  4. 01:10:640 (3) - The different spacing/jump doesn't fit here if you ask me. What about stacking with 01:09:419 (4) - >< OK
  5. 01:40:727 (1) - Same about the spinner, just remove it.OK
  6. 02:19:709 (1,2) - wtf is this weird sudden and totally wrong inconsistent spacing. (2) should be even really further considering the current rhythm. 02:21:105 (3,4) - the rhythm is the same and they're more spacing between them orz
  7. 02:21:802 (4,1) - Same here ;w; It's very confusing...
  8. 02:39:942 (2,1) - Same here T_T
  9. 02:51:802 (1,2,3) - T_T
  10. 02:56:686 (3,1) - Same as before, the spacing is THE SAME when you add notes each white and red line... And this can be confusing unless the music changes and it turns more calm and slowly, seriously... For all bold lines: those spacing problems are random and are not supposed to there. Fixed them all
  11. 03:09:593 (1) - Unnecessary NC.ugh.. ok
[Insane]

  1. Keep in mind the same about NCs here, just in case.
  2. 01:19:709 (1,2) - ... that inconsistent spacing. I think I've already explained A LOT of this, so you'll understand.yes.
  3. 01:40:291 (8) - Stream should start here only. It's kinda overmapped the rest of circles :/it's fine imo
  4. 01:51:802 (1,2) - Good spacing according to the rhythm, and suddenly 01:52:500 (2,3) - here the same rhythm with different spacing without no reason. Seriously? yes.
  5. 02:22:500 (5) - Missing NC. okay
  6. 02:38:721 (5,6,1) - Kinda like a broken flow, imo, I'd prefer having (6) more to the right.plays fine imo
Personally I don't think this is ready yet. Sorry, but still need more improvements, I'd say.

Anyways, try to fix the most important things I've pointed out. Maybe you'll need even more mods for a rebubble, it depends of how apply changes, because I'm not really interested of rebubbling this map at this moment.

You can try to make me change of idea, or whatever :/
ilikecatsalot
Hey! just doing a little modding to get some experince, i saw your song and wanted to help! I'll do my best :)
Insane

01:04:884 (2,3) - I feel that to avoid confusion you should move these so they stack on top of 01:05:058 (4)
02:02:965 (1) - This should be symetrical with 02:03:663 (2) if you do this it would be moved to x:148 y:108





I'll update this more later!
Topic Starter
Sgord1

TheFishOnCrack wrote:

Hey! just doing a little modding to get some experince, i saw your song and wanted to help! I'll do my best :)
Insane

01:04:884 (2,3) - I feel that to avoid confusion you should move these so they stack on top of 01:05:058 (4) Already fixed before you point on it
02:02:965 (1) - This should be symetrical with 02:03:663 (2) if you do this it would be moved to x:148 y:108 Originally, symmetry was not supposed to be here





I'll update this more later!
Ok. I k'ded in advance, hoping your mod will be useful
Topic Starter
Sgord1
w8ing
Kuma-san
Chat mod
SPOILER
http://puu.sh/hb895/7c9c8bdfec.txt
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