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Sharlo - ebb and flow [Osu|OsuMania]

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Sharlo
second >w<)/
KSHR
third (ღ˘⌣˘ღ)

Sharlo my angel
Vhy
fifth yeah :3
Hinsvar
...We'll need to make a Sharlo discography project at this point alright lol
Topic Starter
Xinely
KSHR came here o.o

also thanks 4 star Sharlo and Vhy <3

my standards done :3
waiting rumia
-Neipezi
eh? other artists:o?
Sharlo
www
I np KSHR this map

KSHR is a gay
Pappy
Omg i wanted to map this song by Sharlo ;_;

Sharlo better than Riri Starstarstar ;_;

EDIT: Ohohoh so i want to make gd ;_; I can map standard and taiko plz
Super Creek
take this first , currently working on hd diff xD and hitsounds \o/
possesed by Queen's voice too much make my mapping so slow ;_;
NM
osu file format v12

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[Metadata]
Title:ebb and flow
TitleUnicode:ebb and flow
Artist:Sharlo
ArtistUnicode:Sharlo
Creator:Xinely
Version:Rumi's NM
Source:凪のあすから
Tags:Nagi no Asukara Opening Ray
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256,192,201495,1,0,0:0:0:0:
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109,192,203476,1,0,0:0:0:0:
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256,192,203759,1,0,0:0:0:0:
329,192,203900,1,0,0:0:0:0:
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36,192,204042,1,0,0:0:0:0:
182,192,204325,1,0,0:0:0:0:
475,192,204608,1,0,0:0:0:0:
329,192,204608,128,0,206589:0:0:0:0:
475,192,204891,1,0,0:0:0:0:
109,192,205174,1,0,0:0:0:0:
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475,192,205457,1,0,0:0:0:0:
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109,192,206306,1,0,0:0:0:0:
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256,192,206589,1,0,0:0:0:0:
475,192,206872,1,0,0:0:0:0:
109,192,207155,1,0,0:0:0:0:
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402,192,207438,1,0,0:0:0:0:
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475,192,215363,1,0,0:0:0:0:
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475,192,218759,1,0,0:0:0:0:
109,192,219042,128,0,219608:0:0:0:0:
329,192,219042,1,0,0:0:0:0:
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329,192,219608,1,0,0:0:0:0:
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475,192,219891,1,0,0:0:0:0:
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109,192,221023,1,0,0:0:0:0:
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475,192,221306,1,0,0:0:0:0:
329,192,221589,1,0,0:0:0:0:
182,192,221731,1,0,0:0:0:0:
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256,192,222014,1,0,0:0:0:0:
109,192,222155,1,0,0:0:0:0:
256,192,222438,1,0,0:0:0:0:
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402,192,225551,1,0,0:0:0:0:
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109,192,227249,1,0,0:0:0:0:
36,192,227249,128,0,228098:0:0:0:0:
182,192,227532,1,0,0:0:0:0:
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182,192,235740,1,0,0:0:0:0:
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329,192,236306,1,0,0:0:0:0:
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475,192,236872,1,0,0:0:0:0:
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402,192,237155,1,0,0:0:0:0:
256,192,237721,1,0,0:0:0:0:
182,192,238004,1,0,0:0:0:0:
475,192,238004,1,0,0:0:0:0:
109,192,238287,1,0,0:0:0:0:
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109,192,239136,1,0,0:0:0:0:
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256,192,239419,1,0,0:0:0:0:
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36,192,241400,1,0,0:0:0:0:
402,192,241683,128,0,243098:0:0:0:0:
109,192,241683,1,0,0:0:0:0:
109,192,242249,1,0,0:0:0:0:
182,192,242391,1,0,0:0:0:0:
256,192,242532,1,0,0:0:0:0:
329,192,242532,1,0,0:0:0:0:
109,192,242815,1,0,0:0:0:0:
256,192,243098,128,0,245363:0:0:0:0:
Topic Starter
Xinely

Papcio wrote:

EDIT: Ohohoh so i want to make gd ;_; I can map standard and taiko plz
aa gomene standard was mapped by me
also i hate taiko diffs because so hard to get taiko bat for it >< you can mod it instead /runs
btw thanks 4 star :3
Updated Rumia's diff too
Super Creek
http://puu.sh/8j4x0.zip ely update it. keysound hehe
thanks to Luckman , keysound it.
EDIT: added hd diff inside the zip ww my gd all done .
Luckman
Hi there ^^
Good Luck :D
Sharlo

Xinely wrote:

also i hate taiko diffs because so hard to get taiko bat for it >< you can mod it instead /runs
I think he could req taiko BATs by himself hhh
but still depends on you <3
NaxelCL
i'm can created mania! diff(?aslñskalñksa plz:c love voice of sharlo
captin1
ww
Natsu
I'm a cake

General:

  1. Inconsistency in uninherited (red) timing sections (blame Rumia)
  2. 02:46:207 is this timing point really necessary?
  3. Just two combo colours look a bt bored, maybe add another one:
Hard

  1. 00:01:967 (3) - this slider shape doesn't look nice IMO, try the one you used in 00:06:495 (3) - for consistency and also look better :p
  2. 00:03:382 (1,2,3,4) - use the same distance between them, this will help you to improve the playability
  3. 00:08:052 this sound a bit weird and doesn't work nicely with the melody, I suggest you to reduce the volume of the spinner <: (Spinner body)
  4. 00:10:457 (2,3,4) - In my opinion this pattern is not ok for a hard diff, since the 1/4 jumps have a big spacing difference plus is almost the equal as the 1/2 spacing in 00:11:023 (4,5,6) - , I suggest you to avoid 1/4 jumps in hard diffs even if is low bpm
  5. 00:14:986 (3,4) - same as above, if you don't agree wit changing the 1/4 jumps, atleast make the distance differences between 1/4 and 1/2 more noticeables, since this 00:14:986 (3,4) - is almost the same as 00:14:703 (2,3) - (visualy talking)
  6. 00:16:684 (1,2,3) - try to make the blankets and the symmetry in your pattern a bit better, since doesn't look perfect actually
  7. 00:20:929 (1) - even if you're following the vocals the sound in 00:21:212 - is really important and should be mapped as slider head or a circle
  8. 00:22:203 (4) - nothing in the music here, I suggest you to remove this circle, if it is not in the music doesn't make much sense to add something there, thought
  9. 00:28:571 (3,4,5,6) - probably the best rhythm you can use here is two 1/4 sliders , why even if you're following the vocals them are not accurate with the song tempo, for example the one that's supposed to be in 00:28:995 - doesnt sound in time, it sound like in 1/8 but not in 1/4, then yeah the best rhythm you can archive here is sliders, since the vocals are off :l, do something like this 01:36:494 (2,3) -
  10. 00:32:533 (1,2,3,4) - same problem with 1/4 and 1/2 spacing try to make it more noticeable, since is almost the same and is really hard to notice in game
  11. 00:34:797 (1,2,3) - spacing~ try to keep the same between them, since it doesn't play comfortable IMO
  12. 00:38:193 (3) - this extended slider doesn't fit the music, since there is a clearly sound in 00:38:476 - and I believe 00:38:476 is the best place for ending the slider and fit the song correctly
  13. 00:43:287 (4,5) - use a slider instead? this part is kinda hard to be accurate, since the vocal that should be in 4 sound a bit time before and yup due to the vocal being offbeat hit 4 in time is really hard D:, a slider is the better option here also will be consistent with 00:42:155 (2,3) -
  14. 00:59:419 (4,2) - try to avoid the overlap here, it doesn't look nice
  15. 01:08:476 (1,3) - Xinely-chan so evil desu~
  16. 01:23:476 (3,4,5,6) - since you're trying to do a symmetrical pattern, It will look nice if you rearrange it to the center of the grid
  17. 01:32:108 (3,5) - same as 00:28:571 -, the vocals are offbeat, that mean clicking that circles will be really painfull due that the vocals are offbeat, the best option is doing something like you did in 01:36:494 (2,3) -
  18. 01:39:042 (2,3,4,1) - this flow doesn't really play comfortable, since the cursor movements there are not natural, but forced IMO, my suggestion is to CTRL G 01:39:891 (3,4) - and spacing a bit more 01:40:457 (1) - (also avoid the overlap with 01:39:042 (2) - if posible)
  19. 01:44:702 (6,2) - try to avoid the overlap if posible
  20. 02:20:504 you should add a circle here, since there is a drum sound
  21. 02:21:070 same as above
  22. 02:38:193 (3) - same as 00:38:193 -, here the sound at 02:38:476 is really clearly to be ignored imo
  23. 03:03:665 (1,2,1) - try to make a perfect triangle <:, current one doesn't look nicely
  24. 03:06:353 nothing in the music here, I suggest you to remove this circle, since it doesn't sound nice, also is weird cuz you ignore the beat with sound in 03:06:070 -, but you mapped the one without sound in 03:06:353
  25. 03:18:665 (3,4) - this doesn't place nice, since the cursor movements feel really forced :(, maybe try to rearrange objects to improve the flow in this part IMO
  26. 03:23:476 (4,5,6,7) - add more distance between the triplet and the next circle? actually them look really close and can be confused to play
  27. 03:29:702 (3) - I really don't like this slider, since it doesn't fit the music due to it is finishing in such important beat in the music at 03:29:985 -, 2 circles is the better way to map this section <:
  28. 04:03:098 this should be NC, due to your pattern and music
  29. 04:03:240 add a spinner :(, it really fit the end of the song orz
Topic Starter
Xinely
@Naxel : aa sorry mania taken by rumia. i won't add more diffs here >< , but i appreciating so many mappers want to map Sharlo's song :3

gave kudosu to luckman as Rumia's said that he/she did full time to set the keysound here (will add to creator word asap)

check natsu's mod asap

EDIT : added Rumia's diffs and pending now ~
Mei
hihihi from you PM request

one more edd and flow(all of you guys are making a map of this song
[hard]
  1. 00:11:023 (4,5) - i suggest you to remove those whistle cuz it sounds kind noise for me
  2. 00:12:155 (1) - remove this whistle on the slider's end
  3. 00:14:420 (1) - umm yes remove this... i mean whistle(or use a finish instead
  4. 00:14:703 (2) - remove this note is better for me and if you do so plz change the NC
  5. 00:27:155 (1,2,3,1,2) - if you want it more interesting try this
  6. 00:32:533 (1,2) - remove 2 and stack 00:32:533 (1,3) -
  7. 00:47:250 (3,1) - overlap?
  8. 01:34:230 (3) - move to x 436 y120 for better distance
  9. 01:34:513 (4,5) - fix the blanket there
  10. 01:53:759 (6) - the hitnormal sounds unecpected there , set a green point to fix it to soft-hitnormal
  11. 03:20:080 (1,2,3,4,5) - a better pattern
    Picture
    200,248,200080,5,2,0:0:0:0:
    324,124,200363,1,0,0:0:0:0:
    368,288,200646,1,8,0:0:0:0:
    244,168,200929,1,2,0:0:0:0:
    372,204,201212,1,0,0:0:0:0:
    248,324,201495,2,0,L|156:324,1,90,0|8,0:0|0:0,0:0:0:0:
    16,236,202061,6,0,L|224:236,1,180,2|2,0:0|0:0,0:0:0:0:
    280,168,202910,1,8,0:0:0:0:
  12. 03:32:815 (4) - 1 grid left for better blanket
  13. 03:31:400 (1,6) - stack?


[normal]
  1. 00:11:589 (2) - this note suppose to be on x428 y228 i think

    any way fixed those first
  2. 00:24:608 (2,3,4) - try this
  3. 01:46:117 (2,3,4) - try this
  4. 03:23:476 (6,1) - fix the blanket

thats all , good luck :) :)
Luckman

Xinely wrote:

gave kudosu to luckman as Rumia's said that he/she did full time to set the keysound here

check natsu's mod asap

EDIT : added Rumia's diffs and pending now ~
Xinely...
If you don't mind.., would you credit me as mania keysounder of this map ??
yoshilove
hi~ from mania queue ~~
column : 1 2 3 4 5 6 7

7K
[Rumi's NM]
01:24:042 - add note to 7 *
03:13:853 - add note to 2
03:17:532 ~ 03:19:514 - add note?
03:29:136 - add note to 5
03:46:683 - ^

[Rumi's HD]
00:13:571 - add note to 4?
00:16:118 - add note to 3?
01:24:042 - add note to 7 *
01:25:174 - add note to 1
01:37:343 - add note to 7
01:39:891 (99891|0) - add soft-hitclap3
03:24:608 - add note to 2
ganbatte~ ;)
Super Creek

yoshilove wrote:

hi~ from mania queue ~~
column : 1 2 3 4 5 6 7

[Rumi's NM]
01:24:042 - add note to 7 *
03:13:853 - add note to 2
03:17:532 ~ 03:19:514 - add note?
03:29:136 - add note to 5
03:46:683 - ^
fixed all!

[Rumi's HD]
00:13:571 - add note to 4? added at 3
00:16:118 - add note to 3? added at 4
01:24:042 - add note to 7 * added and added at 6 too
01:25:174 - add note to 1
01:37:343 - add note to 7
01:39:891 (99891|0) - add soft-hitclap3
03:24:608 - add note to 2[
added all above/box]
ganbatte~ ;) arigatou>u<!
great mod!
updated diff : http://puu.sh/8lLqr.rar
EDIT: @Xinely , sharlo requested (via qq) you to put preview time at 02:48:382

Yuutosan wrote:

Mania mod by request in PM
Oh hii rumi..

[General]
Aimod problem:
Too many kiai time that isnt snapped, please fix them..

[Rumi's NM]
Wow such keysound XD

00:01:967 (1967|2,2250|5,2391|1) - im suggest you to ctrl + h these one. as you can hear, there's piano note from low pitch into high pitch.... i know pitching relevancy is important , in this case i purposely ignore pitching ,considering as a normal diff , hand balance should be considered too..
00:07:344 (7344|4,7485|5) - ctrl + J , high pitch to into low pitch. (be wary with the keysounds, maybe you can move them manually without messed the keysound) the second note pitch is obviously higher
00:32:533 ~ 00:33:948 - suggestion : http://osu.ppy.sh/ss/1544886 thanks for the suggestion but i changed to another pattern . still do change
00:39:325 (39325|6) - i think you should have to change this to normal note, its quite hard for NM. right , fixed
00:41:023 (41023|5) - then you can move this to 7 keeping 00:41:023 (41023|1,41023|5,41589|4,41589|0) - in uniform pattern
00:47:250 (47250|2,47816|1) - ctrl + j , low pitch to high pitch. fixed
00:48:382 (48382|3) - change this to hold and lift up to 00:48:382 (48382|3) fixed
00:49:503 (49503|1) - move down this to 00:49:223 and lift up to 00:50:624 better not , it looks cleaner this way
00:57:438 - add note, loud sound, im suggest to add to 1st col. its the same as other basses
00:58:853 (58853|1) - move to 1.. then....
00:59:419 (59419|2) - move this to 2
^ doesnt really change anything , keeping it
01:09:608 (69608|6) - delete, i think quite weird if you follow the vocal. its bass...
01:09:608 (69608|6) - add note to 7, loud sound. dont drunk pls yuuto xD ^ !!
01:13:004 - add note, loud sound. added
01:50:504 (110504|2) - move down this to 01:50:362 place it to 1st coloumn. and add note to 7 for loud sound.. theen.. following the instrument correctly
01:50:645 (110645|4) - delete this. there is an obvious sound there , why should delete it?
01:52:910 (112910|5) - ^ to follow these part 02:03:947 (123947|2,124513|2,124796|0,124796|1) . 02:05:079 (125079|4,125645|2,125928|6,125928|5) . etc no
01:59:419 (119419|5,119419|1) - why two noted? the right side note is bass
02:32:249 (152249|2) - move to 1 bass repeat

[Rumi's HD]
00:55:740 - add note at 2 to follow these part 00:53:476 (53476|4,53476|2,53476|6,54608|4,54608|2,54608|0) added
01:06:353 (66353|3) - move to 3
01:32:815 (92815|5) - move to 5
01:33:098 (93098|5) - move to 7
02:26:023 (146023|5) - move to 7
the bass repeat , and it feel great on same collumn so no changes on above^
03:00:268 (180268|6,180410|5) - ctrl + h . hand balance. re arranged
the rest is cool for me..

Absolutely good voice.. I hope this will be rank mapset soon!
Goodluck ..!!

osu! needs more sharlo! >w<
thanks yuuto!
- Yuuto -
Mania mod by request in PM
Oh hii rumi..

[General]
Aimod problem:
Too many kiai time that isnt snapped, please fix them..

[Rumi's NM]
Wow such keysound XD

00:01:967 (1967|2,2250|5,2391|1) - im suggest you to ctrl + h these one. as you can hear, there's piano note from low pitch into high pitch....
00:07:344 (7344|4,7485|5) - ctrl + J , high pitch to into low pitch. (be wary with the keysounds, maybe you can move them manually without messed the keysound)
00:32:533 ~ 00:33:948 - suggestion : http://osu.ppy.sh/ss/1544886
00:39:325 (39325|6) - i think you should have to change this to normal note, its quite hard for NM.
00:41:023 (41023|5) - then you can move this to 7
00:47:250 (47250|2,47816|1) - ctrl + j , low pitch to high pitch.
00:48:382 (48382|3) - change this to hold and lift up to 00:48:382 (48382|3)
00:49:503 (49503|1) - move down this to 00:49:223 and lift up to 00:50:624
00:57:438 - add note, loud sound, im suggest to add to 1st col.
00:58:853 (58853|1) - move to 1.. then....
00:59:419 (59419|2) - move this to 2
01:09:608 (69608|6) - delete, i think quite weird if you follow the vocal.
01:09:608 (69608|6) - add note to 7, loud sound.
01:13:004 - add note, loud sound.
01:50:504 (110504|2) - move down this to 01:50:362 place it to 1st coloumn. and add note to 7 for loud sound.. theen..
01:50:645 (110645|4) - delete this.
01:52:910 (112910|5) - ^ to follow these part 02:03:947 (123947|2,124513|2,124796|0,124796|1) . 02:05:079 (125079|4,125645|2,125928|6,125928|5) . etc
01:59:419 (119419|5,119419|1) - why two noted?
02:32:249 (152249|2) - move to 1

[Rumi's HD]
00:55:740 - add note at 2 to follow these part 00:53:476 (53476|4,53476|2,53476|6,54608|4,54608|2,54608|0)
01:06:353 (66353|3) - move to 3
01:32:815 (92815|5) - move to 5
01:33:098 (93098|5) - move to 7
02:26:023 (146023|5) - move to 7
03:00:268 (180268|6,180410|5) - ctrl + h . hand balance.
the rest is cool for me..

Absolutely good voice.. I hope this will be rank mapset soon!
Goodluck ..!!

osu! needs more sharlo! >w<
Topic Starter
Xinely
Updated with Rumia's diffs

sorry natsu mei. i'm lazy to reply because the problem of my connection. i didn't have combo colour because your suggestion about it makes my slider ball hard to read on the new combo colour and some didn't fix because i prefer my flow or my rhythm

thanks ~
richardfeder
mark
mania mod request by Xinely and sharlo's naochanfen huehue
0123456
HD
00:02:816 (2816|1) - move left to distinguish itself from 00:02:391 (2391|1) -

00:18:948 (18948|1) - add (a pizzicato sound note + a slight beat just like 00:18:099 (18099|3,18099|6) - )

00:04:514 (4514|2,4655|6) - move two column left
00:05:221 (5221|0) - move one column right and 00:05:080 (5080|4) - move two column right
pitch \:D/ since they are keysounded piano and you have plenty of space so would better follow pitch carefully

00:06:778 (6778|0,6919|1) - ctrl+H
00:07:344 (7344|4,7485|5) - move three column right

00:33:099 (33099|1,33099|4,33240|3,33382|2,33523|3,33665|1,33665|4) - move one column right

00:35:646 (35646|3) - 1/4 http://puu.sh/8nJlD.jpg

00:38:476 (38476|2,38759|5,39042|1) - a relatively obvious 1/4 part consider add 1/4 note?

00:40:316 (40316|2) - add

00:41:023 (41023|1,41165|2,41306|3,41448|2) - those are too weak to be heard under 100% rate playback, suggest to delete and instead emphasize 1/4 from 00:40:174 (40174|3) - here to 00:40:740 (40740|2) - here which are much more audible

00:54:183 (54183|4) - add?
00:55:032 (55032|6) - ^
since I see you catch hihat sound later so I think maybe just catch them all?

01:01:400 (61400|0) - add or add at 6 (triple like 00:59:136 (59136|0,59136|5,59136|4,60268|4,60268|1,60268|5) - )

01:08:617 (68617|6) - add

01:10:032 (70032|2) - add (suggestion http://puu.sh/8nKd3.jpg&#41;

01:19:230 (79230|2,79372|1) - you can make them double here but your choice >,<

01:20:645 (80645|1,80645|5) - delete and add at 01:20:504 (80504|4) -

01:30:834 - stair not so fit-in at here? http://puu.sh/8nKp0.jpg

01:48:664 - what about using hold here for 1/2 bass?

01:53:334 (113334|3) - and 01:53:476 (113476|5) - add and maybe change the pattern a little bit

Just suggestions /.\ 02:10:740 - http://puu.sh/8nKFO.jpg

02:11:872 (131872|3) - add for guiter or hihat whatever but to keep the consistency I strongly recommend to add here

recommend to rearrange here:02:18:664 (138664|0) - move this long note to space and rearrange other notes in order to avoid 02:20:928 (140928|1,140928|4,141070|5,141070|2,141211|4,141211|6,141211|3) - this kind of pattern. also a LN in space will makes other notes more handy to handle

02:30:268 (150268|6) - and 02:30:268 (150268|0) - add

02:33:806 (153806|4) - add

02:43:287 - add a green line with sv=1.08x
02:43:899 - add a green line with sv=1.00x

03:01:683 (181683|0) - add a note for pizzicato sound

03:12:438 - add three 1/2 hold from here to 03:13:287 - ?

03:29:136 (209136|0) - add

03:29:985 - add finish

03:33:382 (213382|3) - add. a little bit weird to let here empty
nice!

NM
beginning: pitch as I mention above /w\

00:32:108 (32108|1) - add

00:38:901 (38901|3) - add

00:39:325 (39325|6) - delete not necessary to add this note

01:09:042 (69042|1,69042|2,69325|4,69325|5) - ctrl+H

01:09:891 - I think mapping 1/4 here is necessary

01:38:193 - http://puu.sh/8nMqC.jpg

01:41:023 (101023|5) - and 01:42:438 (102438|4) - add you miss pizzicato sounds here >.>

01:59:136 (119136|1,119277|0,119419|1,119560|2,119702|1) - a little bit too nazi for newbie although bpm is really low? hhhhhhhhhnvm there are parts which are much harder

02:11:164 (131164|4) - add

02:42:438 (162438|2) - add

02:43:287 - add a green line with sv=1.08x
02:43:899 - add a green line with sv=1.00x

03:05:504 (185504|3) - delete 03:05:363 (185363|4,185646|2) - is enough

03:14:702 (194702|3,194844|3) - a hold in one hand and a very mini jack...? this is NM but also the easiest mania so I am not very sure about this <.<

03:25:174 (205174|1) - move right and move 03:25:457 (205457|5) - to 1
don't do this 03:24:608 (204608|4,205457|6,205457|5) - T.T
actually I already would like to point out when I see 03:15:551 (195551|6,196117|4,196117|5,197249|4,197249|5) - /.\
there are many place like this in your NM where one hand do double with a LN. most of the newbie will either combo break on LN or simply miss one or two of the double. just don't let one hand do everything

03:46:966 (226966|1,227249|1) - move to space
Good luck /o/
Super Creek

richardfeder wrote:

mark
mania mod request by Xinely and sharlo's naochanfen huehue
0123456
HD
00:02:816 (2816|1) - move left to distinguish itself from 00:02:391 (2391|1) - i moved to right instead

00:18:948 (18948|1) - add (a pizzicato sound note + a slight beat just like 00:18:099 (18099|3,18099|6) - ) didnt add , looks messy

00:04:514 (4514|2,4655|6) - move two column left fixed
00:05:221 (5221|0) - move one column right and 00:05:080 (5080|4) - move two column right
pitch \:D/ since they are keysounded piano and you have plenty of space so would better follow pitch carefully fixed

00:06:778 (6778|0,6919|1) - ctrl+H fixed
00:07:344 (7344|4,7485|5) - move three column right left

00:33:099 (33099|1,33099|4,33240|3,33382|2,33523|3,33665|1,33665|4) - move one column right fixed

00:35:646 (35646|3) - 1/4 http://puu.sh/8nJlD.jpg i dont hear any 1/4 here o.o

00:38:476 (38476|2,38759|5,39042|1) - a relatively obvious 1/4 part consider add 1/4 note? but i really cant hear it /.\

00:40:316 (40316|2) - add i think 1 note is enough

00:41:023 (41023|1,41165|2,41306|3,41448|2) - those are too weak to be heard under 100% rate playback, suggest to delete and instead emphasize 1/4 from 00:40:174 (40174|3) - here to 00:40:740 (40740|2) - here which are much more audible its still audible

00:54:183 (54183|4) - add?
00:55:032 (55032|6) - ^
fixed both ^
since I see you catch hihat sound later so I think maybe just catch them all? yes

01:01:400 (61400|0) - add or add at 6 (triple like 00:59:136 (59136|0,59136|5,59136|4,60268|4,60268|1,60268|5) - fixed~

01:08:617 (68617|6) - add added

01:10:032 (70032|2) - add (suggestion http://puu.sh/8nKd3.jpg&#41; thanks for suggestion , but i re-arranged it differently

01:19:230 (79230|2,79372|1) - you can make them double here but your choice >,< nice suggestion

01:20:645 (80645|1,80645|5) - delete didnt delete and add at 01:20:504 (80504|4) - added

01:30:834 - stair not so fit-in at here? http://puu.sh/8nKp0.jpg fixed thanks

01:48:664 - whathow about using hold here for 1/2 bass? ok

01:53:334 (113334|3) - and 01:53:476 (113476|5) - add and maybe change the pattern a little bit ok i just had a better idea , thanks

Just suggestions /.\ 02:10:740 - http://puu.sh/8nKFO.jpg thanks for suggestion , but i re-arranged it in different way , much simpler and playable

02:11:872 (131872|3) - add for guiter or hihat whatever but to keep the consistency I strongly recommend to add here added~

recommend to rearrange here:02:18:664 (138664|0) - move this long note to space and rearrange other notes in order to avoid 02:20:928 (140928|1,140928|4,141070|5,141070|2,141211|4,141211|6,141211|3) - this kind of pattern. also a LN in space will makes other notes more handy to handle yup , re-arranged

02:30:268 (150268|6) - and 02:30:268 (150268|0) - add yep good! added

02:33:806 (153806|4) - add added~

02:43:287 - add a green line with sv=1.08x
02:43:899 - add a green line with sv=1.00x
fixed
03:01:683 (181683|0) - add a note for pizzicato sound added

03:12:438 - add three 1/2 hold from here to 03:13:287 - ? looks inconsistent and too hard for hard diff lol

03:29:136 (209136|0) - add

03:29:985 - add finish

03:33:382 (213382|3) - add. a little bit weird to let here empty added
nice!

NM
beginning: pitch as I mention above /w\

00:32:108 (32108|1) - add dont want to make a 1/4 stream here

00:38:901 (38901|3) - add no sound?

00:39:325 (39325|6) - delete not necessary to add this note it is strong beat

01:09:042 (69042|1,69042|2,69325|4,69325|5) - ctrl+H fixed

01:09:891 - I think mapping 1/4 here is necessary fixed

01:38:193 - http://puu.sh/8nMqC.jpg good! fixed

01:41:023 (101023|5) - and 01:42:438 (102438|4) - add you miss pizzicato sounds here >.> dont want to make it harder so i only follow the drum

01:59:136 (119136|1,119277|0,119419|1,119560|2,119702|1) - a little bit too nazi for newbie although bpm is really low? hhhhhhhhhnvm there are parts which are much harder 233 i nerf it to 1/2 xD

02:11:164 (131164|4) - add ok lol

02:42:438 (162438|2) - add didnt feel like putting more notes here , the pattern looks clean enough

02:43:287 - add a green line with sv=1.08x
02:43:899 - add a green line with sv=1.00x
fixed!
03:05:504 (185504|3) - delete 03:05:363 (185363|4,185646|2) - is enough i like the snare ;_;

03:14:702 (194702|3,194844|3) - a hold in one hand and a very mini jack...? this is NM but also the easiest mania so I am not very sure about this <.< 233 ok i removed the hold and re-arrange the jack , eventhough its 106 bpm jack all ppl can do T.T

03:25:174 (205174|1) - move right and move 03:25:457 (205457|5) - to 1 i like the current pattern
don't do this 03:24:608 (204608|4,205457|6,205457|5) - T.T lol re-arranged , put the hold on 4th so its balanced
actually I already would like to point out when I see 03:15:551 (195551|6,196117|4,196117|5,197249|4,197249|5) - /.\
there are many place like this in your NM where one hand do double with a LN. most of the newbie will either combo break on LN or simply miss one or two of the double. just don't let one hand do everything , eh? i disobey the pitch just for hand balance though , have you testplayed it before you mod? its actually easy to catch , i asked few average player and they can score it without problems . 03:15:551 (195551|6,196117|4,196117|5,197249|4,197249|5) i just getting it a little intense for the ending part so player would focus more , its a long song , if giving easy things from beginning to 4 mins , they might get bored

03:46:966 (226966|1,227249|1) - move to space fixed!
Good luck /o/
thank you PC <3 u , so long mod
Hinsvar
Oke ``~

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Normal
  1. 00:00:835 (1) - Err, whistle-nya gak ditaruh di ekor? Instrumen di sana suaranya lebih kuat daripada di kepala.
  2. 00:02:391 - Also tambah whistle di sini dan remove yang di 00:02:816? Alasan sama kayak yang di atas.
  3. 00:03:382 (3) - Sama kayak 00:00:835 (1).
  4. 00:04:655 - Sama dengan 00:02:391 (remove whistle di 00:05:080).
  5. 00:06:212 - Tambah whistle (lagi), soalnya instrumen di sini sama kuat dengan 00:05:646?
  6. 00:06:495 (2) - Sama kayak hitsounding 00:01:967 (2,5) kalau ngikut saran kedua sama keempat, deh.
  7. 00:14:985 (2,3,4) - Menurutku sih placement slider di sini terkesan agak acak-acakan, gak ada pola gitu. Seenggaknya, coba bikin 00:16:684 (3) melengkung kayak gini untuk improve flow (dan tampak lebih teratur juga sih)?
  8. 00:43:571 - Again, add whistle buat ngikutin instrumen di sini?
  9. 00:44:702 (5) - ^
  10. 00:46:118 (1) - ^
  11. 00:46:684 - ^ (Whistle everywhere ahue. IMO map ini masih kurang whistle untuk menekankan bunyi instrumen aja sih, jadi terasa kosong. Tambah-tambahin aja ``~)
  12. 00:56:023 (5,6) - Dibikin kayak gini biar lebih rapi?
  13. 01:01:683 - Add finish volume 35%? Ada cymbal yang agak kecil bunyinya di sini.
  14. 01:22:060 - Tambah finish di sini (nemenin whistle-nya)? Pas aja sih sama musik di sini.
  15. 01:26:306 (3) - Gak ada clap? Pas-pas aja kok.
  16. 01:51:211 (3) - IMO clap ini (normal-hitclap) terlalu nyaring. Coba cari yang lebih kecil atau dikecilin sendiri (/plak), gitu?
  17. 02:11:589 (6) - Add finish? Buatku sih pas aja dengan instrumen di sini yang bunyinya... Well susah dijelasin sih, intinya pas aja dah ``
  18. 02:19:513 - Add whistle karena masih ada bunyi instrumen yang sama dengan 02:19:230?
  19. 02:29:702 - Menurutku ini masih perlu clap; finish gak cukup buat ngikutin instrumen di sini.
  20. 02:36:777 - Turunin volume buat finish di sini jadi 50%? Sekarang rasanya terlalu nyaring.
  21. 03:04:231 (1) - Gak ganti dengan slider di 03:03:948 - 03:04:231 aja buat ngikutin cymbal di 03:03:948?
  22. 03:15:268 - Sama kayak 01:01:683.
  23. 03:25:457 - Sama dengan 02:36:777. Lagian cymbal di sini kalah nyaring dengan 03:24:608.
  24. 03:29:985 - ^ (Berlaku buat semua finish yang kasusnya kayak gini.)
  25. 03:53:759 (3) - Ganti ini dengan 1/2 slider dari 03:53:476 buat ngikutin instrumen di sana?
  26. 04:00:551 (1) - Gak di-map pake slider sama circle aja, lalu buat spinner dua stanza dari 04:03:098? Rasanya gimana gitu sih, soalnya bagian ini bisa di-map dengan normal.
>Hard
  1. Semua saran hitsound di Normal berlaku di sini ``b
  2. 00:01:684 - Tambah whistle buat ngikutin instrumen di sini? Rasanya kosong aja kalau gak ada apa-apa.
  3. 00:03:382 (1,2,3) - Hilangin whistle di (1,3), lalu tambah di (2)? Alasannya udah tahu lah lol
  4. 00:15:552 (5) - Pindahin ke (404,196)? Jadi lebih rapi aja kalau ngelihat 00:14:986 (3,4,5) sebagai satu pattern ``
  5. 01:28:853 (5) - Pindahin ke (488,16) biar pattern 01:27:155 (1,2,3,4,5) jadi lebih rapi?
  6. 01:44:702 (6) - Pindahin (hue) ke (256,52)? Flow di sini jadi lebih enak dan design-nya... lebih enak dilihat aja, IMO.
  7. 02:34:513 (6) - Geser ke (64,172) agar... flow lebih enak?
  8. 03:26:306 (3,4,1) - Umm, kalau bisa spacing di sini dibikin konsisten? Gak terlalu masalah sih, tapi lebih bagus aja kalau spacing-nya sama terus.
  9. 03:40:740 (2,3) - Bikin agar spacing-nya 1,3x, biar konsisten (lagi)? Mungkin tarik (2) ke (484,168)?
  10. 03:46:117 (3) - Geser 1 grid ke kiri untuk nyempurnain pattern 03:45:551 (2,3,4)? Somehow tampak lebih rapi.
  11. 04:03:240 - 04:07:627 - Tambahin spinner di sini untuk ngikutin musik?
Itu aja mbak; banyakan hitsound ``~

Good luck ya hue
Topic Starter
Xinely

Hinsvar wrote:

Oke ``~

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Normal
  1. 00:00:835 (1) - Err, whistle-nya gak ditaruh di ekor? Instrumen di sana suaranya lebih kuat daripada di kepala.
  2. 00:02:391 - Also tambah whistle di sini dan remove yang di 00:02:816? Alasan sama kayak yang di atas.
  3. 00:03:382 (3) - Sama kayak 00:00:835 (1).
  4. 00:04:655 - Sama dengan 00:02:391 (remove whistle di 00:05:080).
  5. 00:06:212 - Tambah whistle (lagi), soalnya instrumen di sini sama kuat dengan 00:05:646?
  6. 00:06:495 (2) - Sama kayak hitsounding 00:01:967 (2,5) kalau ngikut saran kedua sama keempat, deh.
  7. 00:14:985 (2,3,4) - Menurutku sih placement slider di sini terkesan agak acak-acakan, gak ada pola gitu. Seenggaknya, coba bikin 00:16:684 (3) melengkung kayak gini untuk improve flow (dan tampak lebih teratur juga sih)? nope, sengaja art slider tanpa node lengkung hehe
  8. 00:43:571 - Again, add whistle buat ngikutin instrumen di sini?
  9. 00:44:702 (5) - ^
  10. 00:46:118 (1) - ^
  11. 00:46:684 - ^ (Whistle everywhere ahue. IMO map ini masih kurang whistle untuk menekankan bunyi instrumen aja sih, jadi terasa kosong. Tambah-tambahin aja ``~)
  12. 00:56:023 (5,6) - Dibikin kayak gini biar lebih rapi? little fix but ngancurin pattern sampe 5 detik. GG Badak
  13. 01:01:683 - Add finish volume 35%? Ada cymbal yang agak kecil bunyinya di sini. 50 instead
  14. 01:22:060 - Tambah finish di sini (nemenin whistle-nya)? Pas aja sih sama musik di sini. nope, bukan sampe cymbal jadi enggak
  15. 01:26:306 (3) - Gak ada clap? Pas-pas aja kok.
  16. 01:51:211 (3) - IMO clap ini (normal-hitclap) terlalu nyaring. Coba cari yang lebih kecil atau dikecilin sendiri (/plak), gitu? perasaan biasa aja o.o
  17. 02:11:589 (6) - Add finish? Buatku sih pas aja dengan instrumen di sini yang bunyinya... Well susah dijelasin sih, intinya pas aja dah `` bukan cymbal jadi no
  18. 02:19:513 - Add whistle karena masih ada bunyi instrumen yang sama dengan 02:19:230?
  19. 02:29:702 - Menurutku ini masih perlu clap; finish gak cukup buat ngikutin instrumen di sini.
  20. 02:36:777 - Turunin volume buat finish di sini jadi 50%? Sekarang rasanya terlalu nyaring. 60 instead
  21. 03:04:231 (1) - Gak ganti dengan slider di 03:03:948 - 03:04:231 aja buat ngikutin cymbal di 03:03:948?
  22. 03:15:268 - Sama kayak 01:01:683. sama
  23. 03:25:457 - Sama dengan 02:36:777. Lagian cymbal di sini kalah nyaring dengan 03:24:608. sama
  24. 03:29:985 - ^ (Berlaku buat semua finish yang kasusnya kayak gini.)
  25. 03:53:759 (3) - Ganti ini dengan 1/2 slider dari 03:53:476 buat ngikutin instrumen di sana?
  26. 04:00:551 (1) - Gak di-map pake slider sama circle aja, lalu buat spinner dua stanza dari 04:03:098? Rasanya gimana gitu sih, soalnya bagian ini bisa di-map dengan normal. tangan kiting
>Hard
  1. Semua saran hitsound di Normal berlaku di sini ``b
  2. 00:01:684 - Tambah whistle buat ngikutin instrumen di sini? Rasanya kosong aja kalau gak ada apa-apa.
  3. 00:03:382 (1,2,3) - Hilangin whistle di (1,3), lalu tambah di (2)? Alasannya udah tahu lah lol
  4. 00:15:552 (5) - Pindahin ke (404,196)? Jadi lebih rapi aja kalau ngelihat 00:14:986 (3,4,5) sebagai satu pattern ``
  5. 01:28:853 (5) - Pindahin ke (488,16) biar pattern 01:27:155 (1,2,3,4,5) jadi lebih rapi?
  6. 01:44:702 (6) - Pindahin (hue) ke (256,52)? Flow di sini jadi lebih enak dan design-nya... lebih enak dilihat aja, IMO.
  7. 02:34:513 (6) - Geser ke (64,172) agar... flow lebih enak?
  8. 03:26:306 (3,4,1) - Umm, kalau bisa spacing di sini dibikin konsisten? Gak terlalu masalah sih, tapi lebih bagus aja kalau spacing-nya sama terus.
  9. 03:40:740 (2,3) - Bikin agar spacing-nya 1,3x, biar konsisten (lagi)? Mungkin tarik (2) ke (484,168)?
  10. 03:46:117 (3) - Geser 1 grid ke kiri untuk nyempurnain pattern 03:45:551 (2,3,4)? Somehow tampak lebih rapi. fixed all
  11. 04:03:240 - 04:07:627 - Tambahin spinner di sini untuk ngikutin musik? tangan player kiting bok
Itu aja mbak; banyakan hitsound ``~

Good luck ya hue
no fix = applied

Thanks 4 mod and updated~
- [ S o r a ] -
mod by your request (mania)
7K Column 1 l 2 l 3 l 4 l 5 l 6 l 7
[General]
I notice something when i played keysound and hitsound not snap with piano sound
- Offset must be -1464 (move -35) and resnap it for Rumi's NM and Rumi's HD
(do this before do as my mod first because i resnap it while i'm modding :3)

[Rumi's NM]
00:00:800 (800|2) - move to 2 or 4 ? cause of keysound is the same or low pitch :3
00:02:781 (2781|1) - move to 1 low pitch
00:05:611 (5611|3) - move to 2 and 00:05:894 (5894|1) - move this to 4 (shift)
00:07:309 (7309|4) - move to 7 :3
00:13:536 (13536|4) - move to 4 same as 00:12:969 (12969|3) cause of the same sound
00:14:385 (14385|2) - umm . . . no sound? I mean no keysound .mp3/.wave file :3
00:22:875 (22875|6) - soft-hitclap3
00:30:800 (30800|1,31083|0) - Ctrl+J
01:09:997 (69997|6,70139|4) - ^
01:10:280 - here the drum sound add note if you want :3
01:10:705 - add note ?
01:10:988 (70988|2) - move to 1
01:11:837 - louder sound here add note?
01:31:365 (91365|4) - move to 7
02:05:610 (125610|2) - move to 5
02:06:176 - add note?
02:07:591 (127591|1) - move to 1
02:14:101 (134101|3) - move to 7
02:14:384 (134384|6) - um. . . I don't heard any sound here suggest to remove it
02:16:648 (136648|1) - move to 6 or 7
02:20:327 (140327|4,140469|5) - Ctrl+J
02:50:045 (170045|5) - move to 4 and 02:50:328 (170328|6) - move to 6
02:50:894 (170894|3,171177|5) - Ctrl+J
02:54:573 (174573|5) - move to 4
03:06:177 (186177|2) - ^
04:03:063 (243063|3) - um. . . this LN not end at this ? 04:13:252

[Rumi's HD]
00:22:875 (22875|6) - soft-hitclap2 :3
01:33:629 - I think only 1 note with LN is enough
02:16:648 (136648|1,136648|4,136648|2) - whoah! remove 2 or 1 of these only not strong enough
02:23:441 - remove one of them
02:27:969 (147969|6) - remove
03:29:950 - lounder add note :3
03:34:479 - why not add note like these? 02:36:742 (156742|4,156742|5,156742|1)
03:48:063 - really loud add note
03:52:592 - the same ^
04:01:365 - remove one of them
04:03:063 (243063|3) - not end at this? 04:13:252

Goodluck then :3
Lust


modding by request
more ebb and flow <3

I feel pretty strongly about this song, so I'll try to leave those thoughts out of this mod and just get to the basics!

General


  1. AIBat tells me there are a lot of unsnapped green lines, might want to go back and fix them, since those mess with mania autoconverts from what I hear. (well you do have mania diffs, so i guess nobody will play the autoconverts anyway lol)
  2. Pick a better preview point closer to the chorus? Seems kind of blah to me.
  3. Really not a fan of the hitsounds, but since I mapped ebb and flow too I guess my feeling towards the song remain the same, so if they fit for you, then that is fine!

Normal


Very clean and calm normal!
  1. 00:36:212 (5) - I don't think its a nice idea to have a strong hitsound on a passive object (the repeat). Its just not satisfying to play, try this rhythm
  2. 01:09:042 (5) - ^
  3. 01:13:853 (5,6) - (Nazi) Blanket can be improved
  4. 01:16:966 (3) - Same weird rhythm thing, try a circle and then a 1/2 in its place
  5. 01:21:494 (3) - ^
  6. 01:34:513 (5) - Maybe have this slider blanket 01:35:928 (1) -
  7. 03:23:476 (6,1) - (Nazi) Blanket can be improved


Hard


Fun hard ;D Loved the triangle patterns, lots of nice flow too~
  1. 00:17:533 (3) - Maybe straighten this slider so that it blankets 00:16:684 (1) - more nicely
  2. 00:59:702 (1,2) - Blanket can be improved
  3. 01:12:721 (3,1) - (Nazi) Blanket can be improved
  4. 01:38:193 (1) - Angle this reverse slider the other way so it slings down in to the next slider more cleanly and nicer
  5. 01:53:476 (5,6) - Weird cursor movement here that I found a bit awkward. Maybe move (6) to 324:184?
  6. 02:13:853 (4,5) - ctrl+G for nicer flow and play
  7. 02:26:589 (3) - I would again lessen the curve here so it would look a bit cleaner
  8. 03:23:476 (4,5,6,7,1) - Now this looks and plays good!

Fun set, good luck with ranking!
-Nanaka-
hihihi :)
from your request

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[Genneral]
  1. Uncheck wide screen support Hard,ManiaDiff
[Nomarl]
  1. 00:13:853 (5) - ~ 00:41:023 (5) - Greenline offset +7
    00:23:476 (1,2) - I felt uncomfortable :(  Greenline CS3 whistle(Head) - Finish(End)、excellent :oops:
    01:44:985 (1,2) - ^
    00:48:382 (1) - Additions Normal or Soft whistle,To your favorite
    01:20:645 (2) - whistle(End)
    02:19:796 (6) - 02:20:362 - I think that was extended to the here and are able to follow the rhythm
    02:20:645 (7,1,2) - ↑Fix? Beautiful Triangle 02:25:740 (1) - umm Soft Finish Too strong :D Additions Normal Finish  Very much :oops:
Sorry Quick Modding :(
Hard Diff、I will post at a later date :)
Topic Starter
Xinely

-Nanaka- wrote:

hihihi :)
from your request

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[Genneral]
  1. Uncheck wide screen support Hard,ManiaDiff ok
[Nomarl]
  1. 00:13:853 (5) - ~ 00:41:023 (5) - Greenline offset +7 thank you, fixed xD
    00:23:476 (1,2) - I felt uncomfortable :(  Greenline CS3 whistle(Head) - Finish(End)、excellent :oops: too strong x.x
    01:44:985 (1,2) - ^ ^
    00:48:382 (1) - Additions Normal or Soft whistle,To your favorite sure
    01:20:645 (2) - whistle(End) yes
    02:19:796 (6) - 02:20:362 - I think that was extended to the here and are able to follow the rhythm aa broken to following music so no
    02:20:645 (7,1,2) - ↑Fix? Beautiful Triangle sure 02:25:740 (1) - umm Soft Finish Too strong :D Additions Normal Finish  Very much :oops: too strong too
Sorry Quick Modding :( don't worry :3
Hard Diff、I will post at a later date :)

Lust wrote:



modding by request
more ebb and flow <3 yeah <3

I feel pretty strongly about this song, so I'll try to leave those thoughts out of this mod and just get to the basics!

General


  1. AIBat tells me there are a lot of unsnapped green lines, might want to go back and fix them, since those mess with mania autoconverts from what I hear. (well you do have mania diffs, so i guess nobody will play the autoconverts anyway lol) aa gomen i just have aimod and aimod can't detect it orz
  2. Pick a better preview point closer to the chorus? Seems kind of blah to me. sorry but sharlo want preview time to do here. since she is an artist here i can't say no :p
  3. Really not a fan of the hitsounds, but since I mapped ebb and flow too I guess my feeling towards the song remain the same, so if they fit for you, then that is fine!

Normal


Very clean and calm normal!
  1. 00:36:212 (5) - I don't think its a nice idea to have a strong hitsound on a passive object (the repeat). Its just not satisfying to play, try this rhythm
    yap
  2. 01:09:042 (5) - ^ nope since the drum isn't really loud
  3. 01:13:853 (5,6) - (Nazi) Blanket can be improved fix
  4. 01:16:966 (3) - Same weird rhythm thing, try a circle and then a 1/2 in its place but repeat still emphasize it with nicely imo so let me keep
  5. 01:21:494 (3) - ^
  6. 01:34:513 (5) - Maybe have this slider blanket 01:35:928 (1) - hard to fix, i did as i can
  7. 03:23:476 (6,1) - (Nazi) Blanket can be improved ok


Hard


Fun hard ;D Loved the triangle patterns, lots of nice flow too~ thank you >3<
  1. 00:17:533 (3) - Maybe straighten this slider so that it blankets 00:16:684 (1) - more nicely ok
  2. 00:59:702 (1,2) - Blanket can be improved
  3. 01:12:721 (3,1) - (Nazi) Blanket can be improved
  4. 01:38:193 (1) - Angle this reverse slider the other way so it slings down in to the next slider more cleanly and nicer
  5. 01:53:476 (5,6) - Weird cursor movement here that I found a bit awkward. Maybe move (6) to 324:184?
  6. 02:13:853 (4,5) - ctrl+G for nicer flow and play
  7. 02:26:589 (3) - I would again lessen the curve here so it would look a bit cleaner fix all
  8. 03:23:476 (4,5,6,7,1) - Now this looks and plays good! <3

Fun set, good luck with ranking!
thanks 4 mod all :oops:
NaxelCL
Mania mod <3
''m4m''

[General]

Disable the widscreen support<3 IN O!M diffs

1-2-3-4-5-6-7

[NM]
01:01:259 - move to 4
01:01:400 - move to 6 and 7 more confortable pattern~
01:19:230 - move to 2
01:19:372 - move to 3
01:19:513 - move to 4 and 6
02:10:740 - move to 1
02:10:881 - move to 2
02:11:023 - move to 5
02:11:164 - move to 4
02:11:306 - move to 7
02:11:447 - move to 6
02:11:589 - move to 2 and 3 , good patern in this part 8-)
02:27:438 - move to 2 and 4
02:27:579 - move to 5
02:27:721 - move to 6
03:06:495 - add LN in 4 , and end at 03:08:759 (i think strong voice)
Fine diff!

[HD]

Fine! diff


Sorry for the late , Xinely love<3
Super Creek
v1a2

vocaloid1anime2 wrote:

mod by your request (mania)
7K Column 1 l 2 l 3 l 4 l 5 l 6 l 7
[General]
I notice something when i played keysound and hitsound not snap with piano sound
- Offset must be -1464 (move -35) and resnap it for Rumi's NM and Rumi's HD
(do this before do as my mod first because i resnap it while i'm modding :3)

[Rumi's NM]
00:00:800 (800|2) - move to 2 or 4 ? cause of keysound is the same or low pitch :3 its for simple pattern , lower diffs
00:02:781 (2781|1) - move to 1 low pitch its nor really low and im not following pitch much here , more to hand balance
00:05:611 (5611|3) - move to 2 and 00:05:894 (5894|1) - move this to 4 (shift) fixed
00:07:309 (7309|4) - move to 7 :3 x
00:13:536 (13536|4) - move to 4 same as 00:12:969 (12969|3) cause of the same sound fixed
00:14:385 (14385|2) - umm . . . no sound? I mean no keysound .mp3/.wave file :3 oh there must be an error , will send to xinely
00:22:875 (22875|6) - soft-hitclap3 fixed~
00:30:800 (30800|1,31083|0) - Ctrl+J x
01:09:997 (69997|6,70139|4) - ^ x
01:10:280 - here the drum sound add note if you want :3 kinda hard for 1/4 stream on normal diff
01:10:705 - add note ? added
01:10:988 (70988|2) - move to 1 already moved?
01:11:837 - louder sound here add note? added
01:31:365 (91365|4) - move to 7 for pattern and handbalance , no
02:05:610 (125610|2) - move to 5 ^
02:06:176 - add note? prefer a single note here , doesnt sound so strong to highlght it~
02:07:591 (127591|1) - move to 1 dont want to mess up the triplet~
02:14:101 (134101|3) - move to 7 x
02:14:384 (134384|6) - um. . . I don't heard any sound here suggest to remove it there is a pizzicato ther
02:16:648 (136648|1) - move to 6 or 7 x
02:20:327 (140327|4,140469|5) - Ctrl+J fixed
02:50:045 (170045|5) - move to 4 and 02:50:328 (170328|6) - move to 6 fixed
02:50:894 (170894|3,171177|5) - Ctrl+J x , pitch
02:54:573 (174573|5) - move to 4 color=#00BF40]fixed[/color]
03:06:177 (186177|2) - ^ color=#00BF40]fixed[/color]
04:03:063 (243063|3) - um. . . this LN not end at this ? 04:13:252 too long!

[Rumi's HD]
00:22:875 (22875|6) - soft-hitclap2 :3 3 xD fixed
01:33:629 - I think only 1 note with LN is enough pizzicato and bass
02:16:648 (136648|1,136648|4,136648|2) - whoah! remove 2 or 1 of these only not strong enough fixed~
02:23:441 - remove one of them pizzicato and bass
02:27:969 (147969|6) - remove pizzicato and bass
03:29:950 - lounder add note :3 added
03:34:479 - why not add note like these? 02:36:742 (156742|4,156742|5,156742|1) fixed!
03:48:063 - really loud add note fixed~
03:52:592 - the same ^ fixed~
04:01:365 - remove one of them for consistency no
04:03:063 (243063|3) - not end at this? 04:13:252 same as NM reason~

Goodluck then :3

NaxelCL

NaxelCL wrote:

Mania mod <3
''m4m''

[General]

Disable the widscreen support<3 IN O!M diffs

1-2-3-4-5-6-7

[NM]
01:01:259 - move to 4
01:01:400 - move to 6 and 7 more confortable pattern~
01:19:230 - move to 2
01:19:372 - move to 3
01:19:513 - move to 4 and 6
02:10:740 - move to 1
02:10:881 - move to 2
02:11:023 - move to 5
02:11:164 - move to 4
02:11:306 - move to 7
02:11:447 - move to 6
for all above ^ nope , i prefer simpler pattern for NM diff
02:11:589 - move to 2 and 3 , good patern in this part 8-) fixed~ moved to 3
02:27:438 - move to 2 and 4 x
02:27:579 - move to 5 fixed
02:27:721 - move to 6 moved to 7
03:06:495 - add LN in 4 , and end at 03:08:759 (i think strong voice) dont want to~
Fine diff!

Sorry for the late , Xinely love<3
thanks~
updated diff~ http://puu.sh/8pbx6.rar
yoshilove
no kudos
please recheck greenline(Inherited points)

-Nanaka- wrote:

Red : Unrankable issue / must fix.
[Nomarl]
00:13:853 (5) - ~ 00:41:023 (5) - Greenline offset +7
(Use current time)
00:13:853 --> 00:13:854
00:14:419 --> 00:14:420

00:41:582 --> 00:41:589
Trust
the flow is real
[General]
  1. Sharlo's voice is beautiful and the skin is so pretty!
  2. Set preview time for Rumi's NM to 168382.
[Normal]
  1. 00:32:533 (1) - Maybe add a whistle? You have one here for Hard.
  2. 00:36:495 (6) - Missing a clap on head and finish on the tail?
  3. 00:41:582 - Unsnapped green line, snap it to 00:41:589.
  4. 01:01:400 (4,1) - The 25% volume increase between the two finishes here is a bit jarring, I think increasing it by 15% is enough. Consider using 75% volume for the green line at 01:01:966 and 60% at 01:02:108
  5. 01:08:193 (3,4) - I would prefer you use a similar rhythm here as you had for your second kiai which fit the music way better. Since the accented hit is on the red tick it would fit the music way better if you mapped the sound there and left the big white tick empty:
  6. 01:31:400 (1) - A little too loud here. I would reduce this finish to 70% volume as you had for Hard.
  7. 01:54:042 (1) - You should add a whistle here to fit the music.
  8. 01:56:306 (3) - Same as above, on the head.
  9. 02:42:721 (5,1,2,3,4) - See if you can make adjustments to get this pattern to be perfectly centered!
  10. 02:43:899 (1) - Not really a big deal but there's a minor spacing inconsistency here.
[Hard]
  1. 00:10:457 (2,3) - The flow in this map is wonderful, however this part (and a later suggestion) are the only times I really felt like the movement was forced. See if you can get the heads of these 1/4 sliders closer together for a more comfortable jump distance similar to 00:28:571 (3,4).
  2. 00:12:155 (1) - You can add a whistle to the tail for consistency with 00:17:250 (2). Alternatively, removing the whistle at 00:17:250 (2) is good.
  3. 00:14:986 (3,4) - Similar case with the flow here. This one in particular doesn't play very well for me because of how sharp the back and forth movements are. Here's a placement that was very comfortable to play when I tested it, try it out:
  4. 00:19:797 (2,3) - These two could form a cleaner blanket. It might take a few adjustments but try to make it look like this:
  5. 00:20:080 (3) - There's both an instrument and vocal sound on the tail here. Perhaps a whistle to compliment them?
  6. 00:22:203 (4) - The spacing in this triplet is uneven. Keeping it consistent would make it look nicer.
  7. 00:24:042 (2,4) - Personally I find the use of whistles on these circles a bit excessive considering how the music plays here and how weak the vocals are. Try removing them and see if that works for you. If you agree maybe have a look at this for this part on Normal.
  8. 00:26:306 (3) - The whistle here isn't emphasizing any easily identifiable sound in the music. I would prefer you use it on 00:26:589 (4) where you can hear the same instrument sound heard on 00:25:740 (1) which you had a whistle for.
  9. 00:41:582 - Unsnapped green line, snap it to 00:41:589. In fact, I would prefer you delete this green line to leave the volume at 50%. The vocals are quite soft-spoken and the BGM isn't noticeably louder here so increasing the volume doesn't feel necessary.
  10. 00:54:891 (4) - A whistle with 50% vol. would fit the sound here very nicely and fit with how you use them for this section.
  11. 01:08:476 (1) - Whistle on the tail sounds so beautiful.
  12. 01:19:372 (6) - Same as 00:22:203 (4).
  13. 01:30:693 (5) - ^
  14. 01:44:985 (1,3) - I feel that these two shapes could fit together better. Right now it doesn't look very good. Maybe you could curve (3) less so it wraps more nicely around the sliderbody? Kinda like 02:38:193 (3,1).
  15. 01:53:759 (6) - This would sound better if it was a soft sampleset.
  16. 01:58:004 (3) - Same as above, for the tail.
  17. 03:15:268 (7) - There's a soft cymbal sound here that can be accentuated with a whistle or low volume finish.

    Wonderful mapset, the flow is really nice.
Manaka best girl! I hope this helps,
Good luck Xinely~
Topic Starter
Xinely
Rumi baka i set your preview time until 3 times x.x

anyway fixed all from trust mod, nice mod trust very helpful :p

updated
R e x 1 0 0
[NM]
00:02:250 - Try to move this note here 00:02:108 -
00:02:391 - Try to move this note here 00:02:250 -
00:08:476 (8476|3) - Make this LN finish here 00:09:750 -
00:09:891 - Move notes 2 and 6 here 00:09:750 -
00:41:589 - Try to add note 3 here
00:42:438 - Try to add note 5 here
00:52:910 (52910|6,52912|0) - Put these notes here 00:52:609 -
01:14:985 - Add note 3 if you want
01:50:504 (110504|2) - Put this note here 01:50:362 -
02:38:334 (158334|3) - This here 02:38:193 -
02:48:382 (168382|5,168382|1) - These here 02:48:110 -

(i'll mod the HD early)
Super Creek

R e x 1 0 0 wrote:

[NM]
00:02:250 - Try to move this note here 00:02:108 - no , doesnt fit with rhythm , piano doesnt need 2 keys
00:02:391 - Try to move this note here 00:02:250 - ^
00:08:476 (8476|3) - Make this LN finish here 00:09:750 - its already finished there?
00:09:891 - Move notes 2 and 6 here 00:09:750 - ^
00:41:589 - Try to add note 3 here i only accent finishes using 2 notes for normal diffs
00:42:438 - Try to add note 5 here looks inconsistent and ugly , so no
00:52:910 (52910|6,52912|0) - Put these notes here 00:52:609 - why????dont even have sound?
01:14:985 - Add note 3 if you want inconsistent =_=
01:50:504 (110504|2) - Put this note here 01:50:362 - following the instrument , its in the correct placement
02:38:334 (158334|3) - This here 02:38:193 - its intentional triplet.. please understand my idea of mapping
02:48:382 (168382|5,168382|1) - These here 02:48:110 - no , its barely audible to be put 2 notes there

(i'll mod the HD early)
thanks for modding~
EDIT: @yuno up to you~ feel free to drop your suggestion , i wont bite ;)
YunoFanatic
Demn rejections by rumi k. Do you still need my mod lololol BAKA!
R e x 1 0 0

- R u m i a - wrote:

R e x 1 0 0 wrote:

[NM]
00:02:250 - Try to move this note here 00:02:108 - no , doesnt fit with rhythm , piano doesnt need 2 keys
00:02:391 - Try to move this note here 00:02:250 - ^
00:08:476 (8476|3) - Make this LN finish here 00:09:750 - its already finished there?
00:09:891 - Move notes 2 and 6 here 00:09:750 - ^
00:41:589 - Try to add note 3 here i only accent finishes using 2 notes for normal diffs
00:42:438 - Try to add note 5 here looks inconsistent and ugly , so no
00:52:910 (52910|6,52912|0) - Put these notes here 00:52:609 - why????dont even have sound?
01:14:985 - Add note 3 if you want inconsistent =_=
01:50:504 (110504|2) - Put this note here 01:50:362 - following the instrument , its in the correct placement
02:38:334 (158334|3) - This here 02:38:193 - its intentional triplet.. please understand my idea of mapping
02:48:382 (168382|5,168382|1) - These here 02:48:110 - no , its barely audible to be put 2 notes there

(i'll mod the HD early)
thanks for modding~
EDIT: @yuno up to you~ feel free to drop your suggestion , i wont bite ;)
In my opinion the notes that i have changed help the rhythm, if you want, don't modify nothing
arcwinolivirus
From Arcwinolivirus' Speed Modding Queue! Req by. Rumia

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[Rumi's NM]
already good for me /o/

SPOILER
01:10:032 (70032|6) - move to 3

01:11:872 (71872|4) - move to 4 so it wont be the same as 01:12:721 (72721|4,72721|5) with different sound.

01:28:570 (88570|6) - suggesting to move to 3 for hand balance

02:10:457 (130457|6) - move to 2 ^

02:16:400 - add note here.

02:16:542 - ^

02:32:532 (152532|6) - what is this long note for? o.o If this is the long vocal sound it changes at 02:33:381

02:58:287 (178287|0,179136|0) - suggesting to move to 3 since different vocal, Ha to "Na"

03:01:400 (181400|6) - move to 1 different pitch.

03:15:268 - add note to 4

03:34:514 - add note to 2 just like 03:33:665 (213665|5,213665|1) with same sound.

03:35:646 - add note to 5 stong sound.

03:38:476 - add note to 4 same snare sound as 03:38:759 (218759|3,218759|6)

04:01:400 (241400|6) - suggesting to remove to avoid 3-noted with LN in NM :3


[Rumi's HD]
SPOILER
00:23:193 - add note since it has beat sounds + hithat like 00:22:627 (22627|2,22627|4)

00:26:589 - ^

01:01:966 - add note since the sound here is so strong and impact. finish sound. like 02:12:155 (132155|6,132155|1,132155|5,132155|0)

02:02:532 - add note for the snare 3-noted.

02:43:287 - ^

02:58:287 (178287|0,179136|0) - move to 3 just like the previous mode. Different pitch and vocal, ha-na

03:05:363 - add note low volume snare, atleast 2 noted.
03:05:646 - ^
03:06:212 - ^
03:35:646 - ^ strong sound.
03:38:476 - ^ snare sound.
03:46:683 - ^

04:03:098 (243098|0,243098|6) - suggesting to make these notes LN same as 04:03:098 (243098|3)

[Overall]
Yey sharlo song~! here's my star~ go go rank >w<)b thank you for requesting~
Samah
From queue.

[Normal]
00:36:495 (6) - Maybe put a clap at the start to make it match 01:48:947 (5).
02:01:400 (4) - Move the clap from this to the repeat of 02:02:249 (6).

[Hard]
01:06:494 (1,2,3) - The huge difference in spacing here plays weird. Personally I'd stack (1) at the START of slider (4) rather than the end.
03:08:193 (3) - Left a bit?

Lovely song, well mapped. Can't really pick on much.
waxman
QQQQQQQQQQQQQQQ I LOVE YOU!♥

[Hard]
00:13:854 (3,4) - too far?
01:59:419 (2) - move to x:152 y:96?
02:13:853 (4,5) - far a bit, isn't it?
02:22:910 (3) - the end of the slider is x:104 y:212
02:25:740 (1) - x:340 y:260 Those spacing of 02:25:740 (1,2,3) will be fine. :D
02:32:249 (1,2,3) - like this one?
212,176,152249,6,0,P|172:252|212:340,1,180,2|2,0:0|0:0,0:0:0:0:
252,252,153098,1,0,0:0:0:0:
104,252,153381,2,0,L|8:252,1,90,2|0,0:0|0:0,0:0:0:0:
03:09:325 (2,3) - too far? I guess yours is not intentional.
03:15:268 (7) - too far? x:372 y:180 those spacing will be fine.


GOOD LUCK!
Super Creek

arcwinolivirus wrote:

From Arcwinolivirus' Speed Modding Queue! Req by. Rumia

Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).


Column:
_ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|

[Rumi's NM]
already good for me /o/

SPOILER
01:10:032 (70032|6) - move to 3 fixed

01:11:872 (71872|4) - move to 4 so it wont be the same as 01:12:721 (72721|4,72721|5) with different sound. thanks for suggestion but i like to keep the consistency in patterning , its easier to read for beginners

01:28:570 (88570|6) - suggesting to move to 3 for hand balance , good suggestion but hand balancing is already good here , and i dont want to repeat note with 01:28:004 (88004|2) -

02:10:457 (130457|6) - move to 2 ^ fixed

02:16:400 - add note here.it sound so dim , i decide not tu put any note here

02:16:542 - ^ ^

02:32:532 (152532|6) - what is this long note for? o.o If this is the long vocal sound it changes at 02:33:381 there is instrument there , not sure if its organ or violin xD

02:58:287 (178287|0,179136|0) - suggesting to move to 3 since different vocal, Ha to "Na" i like the consistent pattern here , its not really hard

03:01:400 (181400|6) - move to 1 different pitch. might be hard while index finger is holding a note

03:15:268 - add note to 4 added

03:34:514 - add note to 2 just like 03:33:665 (213665|5,213665|1) with same sound. added~

03:35:646 - add note to 5 stong sound. not really strong imo , 1 note is fine

03:38:476 - add note to 4 same snare sound as 03:38:759 (218759|3,218759|6) absolutely not

04:01:400 (241400|6) - suggesting to remove to avoid 3-noted with LN in NM :3 removed the hold instead


[Rumi's HD]
SPOILER
00:23:193 - add note since it has beat sounds + hithat like 00:22:627 (22627|2,22627|4) dont want to make it too crowded here, the pattern looks nice already

00:26:589 - ^ ^

01:01:966 - add note since the sound here is so strong and impact. finish sound. like 02:12:155 (132155|6,132155|1,132155|5,132155|0) its already 3 noted o.o

02:02:532 - add note for the snare 3-noted. added

02:43:287 - ^^

02:58:287 (178287|0,179136|0) - move to 3 just like the previous mode. Different pitch and vocal, ha-na no too~

03:05:363 - add note low volume snare, atleast 2 noted. dont want to make it very hard , i think its good already , 2 noted looks messy
03:05:646 - ^ ^
03:06:212 - ^ ok i moved the previous snare to here so it have consistent 2 note
03:35:646 - ^ strong sound. no matter how strong its still hi hat , putting 2 notes rips the feeling.
03:38:476 - ^ snare sound. added
03:46:683 - ^ ^

04:03:098 (243098|0,243098|6) - suggesting to make these notes LN same as 04:03:098 (243098|3) got it!

[Overall]
Yey sharlo song~! here's my star~ go go rank >w<)b thank you for requesting~
thanks arcwin~
updated~! : http://puu.sh/8s5nE.rar
Topic Starter
Xinely

Samah wrote:

From queue.

[Normal]
00:36:495 (6) - Maybe put a clap at the start to make it match 01:48:947 (5). yeah, i forgot. bakanely
02:01:400 (4) - Move the clap from this to the repeat of 02:02:249 (6). added instead

[Hard]
01:06:494 (1,2,3) - The huge difference in spacing here plays weird. Personally I'd stack (1) at the START of slider (4) rather than the end. actually it played with well but reduced spacing of 1,2,3 instead
03:08:193 (3) - Left a bit? yap for consistent of spacing

Lovely song, well mapped. Can't really pick on much. thanks <3

waxman wrote:

QQQQQQQQQQQQQQQ I LOVE YOU!♥ arigatou lol

[Hard]
00:13:854 (3,4) - too far? not really, just emphasize the music
01:59:419 (2) - move to x:152 y:96? for blanket so no
02:13:853 (4,5) - far a bit, isn't it? yes, stacked
02:22:910 (3) - the end of the slider is x:104 y:212 little bit changed
02:25:740 (1) - x:340 y:260 Those spacing of 02:25:740 (1,2,3) will be fine. :D sure
02:32:249 (1,2,3) - like this one? that overlap is my mapping style
212,176,152249,6,0,P|172:252|212:340,1,180,2|2,0:0|0:0,0:0:0:0:
252,252,153098,1,0,0:0:0:0:
104,252,153381,2,0,L|8:252,1,90,2|0,0:0|0:0,0:0:0:0:
03:09:325 (2,3) - too far? I guess yours is not intentional.really? i just emphasize the vocal
03:15:268 (7) - too far? x:372 y:180 those spacing will be fine. nope but reduced the spacing a little


GOOD LUCK!
thanks 4 mod all, updated

@captin : thanks again for timing i thought you came here with bring a mod

Gave captin kudo for his timing
captin1
by the way you're welcome for the timing lol
DakeDekaane
Hi Xinely, modding as requested~

Damn, this song is good as a lullaby ;_; (not offense, but I felt sleepy many times, hence I took some time to finish modding this >w<)

[General]
:!: Edited: There are some unsnapped timing points in Rumi's diffs.

Consider changing the combo colors, actual ones blends a bit with the BG and the spinner
Combo1 : 32,148,255
Combo2 : 144,255,255

[Normal]
00:14:985 (2) - The flow from this to (3) is a bit spiky, the song calls for a smoothie flow imo, so maybe something like this?
00:41:589 - Maybe use a rhythm like this? Ignoring the beat in 00:42:438 is a bit weird given you followed it in 00:44:702 (6).

00:57:438 (1) - This would improve the flow a bit, I know it's there for a blanket but the returning motion doesn't feel too nice. Remember adjust properly 00:59:419 (2) if you do.
02:16:683 (1,2) - This looks very bad considering you use a smooth flow in almost all the map, maybe something like this?
03:03:948 (1) - Extend this by 1/2 beat, it'd fit better the song.
03:31:400 (4,5) - Move both 1/2 beat backwards? They'd go along with vocals there.

[Hard]
00:16:118 (6) - Stack in the end of 00:16:684 (1)?
00:22:203 (4) - Remove this note, the triple feels overmapped there.
00:28:287 (2) - Maybe remove this one so it somehow helps to emphasize 00:28:004 (1).
00:48:382 (1) - Remove NC?
00:55:032 (5) - Remove this note, the triple feels overmapped there.
01:04:230 (1) - Maybe remove this one to emphasize vocals better.
01:17:815 (1) - ^
01:33:664 (1,2,3,4) - Consistent spacing would look nicer.
01:54:608 (2,3,4,5) - Use sliders here, like you did in previous part, this one stands out a bit but the tone is pretty much similar.
02:13:004 (3) - Ctrl+G would improve the flow here.
02:32:249 (1) - ^
02:37:060 (1) - Make this slider 1/2, it'd compliment better the song.
02:38:193 (3) - ^
03:03:665 (1,2,1) - Remove the (1) notes, this would emphasize (2) better and it'd be nicer to play.
03:05:929 (5,6,7) - Remove (6) and move (7) around x:380 y:244, a jumpy pattern would feel nicer to build up for the kiai, imo.
03:08:617 (5) - Remove this note, the triple feels overmapped there.
03:17:815 (1) - Maybe remove this one to emphasize vocals better.
03:20:929 (4,5,6) - Use first the slider and then the two circles, the hold feeling feels better in 03:20:929.
03:40:457 (1) - Remove this so the main beats are emphasized better.
04:03:098 - Add a spinner?

That'd be all from my part, overall a good mapset, good luck \o/
Nice song Sharlo :)
Akasha-
Sharlo - ebb and flow [Osu!Mania Mod]


===o0o===


Mod by request of Xinely


[Generals]
BPM: Okay
Offset: Okay (Suggest in the begin is -1456 but nevermind)
AiMod:
03:24:601 - kiai time not snap
Nice song, I like it, more Sharlo >w<!
Preview Time: Okay
02:03:098 - 02:07:626 - so high >w<
Column:
7K = | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[ Rumi's NM]
00:04:514 (4514|2) - didn't has sound but you added hitsound it, so maybe it can accepted!
00:07:344 (7344|4,7485|5) - suggest to move → 1 column
00:15:835 (15835|4) - move to 6
00:16:401 (16401|4) - move to 7
00:21:778 (21778|5) - ^ for patterns in 00:22:627 (22627|2,22910|6) -
00:46:684 (46684|5) - suggest move to 1 and 00:46:118 (46118|0) - move to 3
00:52:910 - suggest and a note in 4
01:01:117 - 01:01:966 - suggest http://osu.ppy.sh/ss/1566041
01:03:947 (63947|5) - strong beat in here, add a note in 7
02:14:136 (134136|3) - move to 5, distance of 02:13:853 (133853|1,133853|5) - is 3 column, can 02:14:136 (134136|0,134136|3) - ? also make a pattern too
02:15:268 (135268|0) - add a note at 3, it strong beat
02:25:457 (145457|1) - suggest to move to 3
02:55:457 - 02:57:438 - suggest http://osu.ppy.sh/ss/1566049
03:01:966 (181966|1) - move to 3, for patterns
03:06:495 - add a note in 4?
03:13:004 (193004|5) - strong beat, add a note at 7
03:14:985 (194985|1,194985|5) - move to 1 and 7
03:37:061 (217061|3,217202|4,217344|5,217627|2) - move → 1 column
04:03:098 (243098|3) - add a note?
Nice!

[ Rumi's HD]
00:05:221 (5221|1) - move to 1?
00:07:344 (7344|1,7486|2) - move ← 1 column
00:09:891 - add a note in 4?
01:03:947 - add a note
01:11:023 (71023|6) - move to 5?
01:15:410 (75410|3) - move to 6
01:17:532 - add a note
01:22:060 - add 2 notes
01:33:381 (93381|3) - move to 5
01:46:966 (106966|4) - move to 4
01:55:032 (115032|3) - move to 3
01:57:438 (117438|4) - move to 4
02:05:079 - add a note at 7, strong beat
02:09:608 - add a note
02:14:136 (134136|3) - add 2 notes
02:15:834 (135834|1) - move to 1
02:55:598 (175598|4) - no sound here
02:56:872 - 02:57:438 - suggest http://osu.ppy.sh/ss/1566088
03:11:306 (191306|4) - move to 6
03:13:004 - add a note
03:17:532 - ^
03:35:646 - add 2 notes
That all! Nice map and lovely song! Here is a
Go rank :3
Sorarei
Sorry my late mods, from my queue

[General]

nothing problem here

[NM]

I could say this diff have simple placement, so it will be more simple mods

01:50:362 - i just recommend you to place note on 5th column, it does have beat. but what i thinking about. it's for dynamic placement like you did mostly on this difficult.

02:00:834 (120834|2) - if you follow cymbal/crash sound, this hold note should start from 01:59:702 -

03:23:759 (203759|3,203900|4,204042|5) - different pitch

02:43:287 - i wonder with this SV change, you should make it as normal speed. according your overall song

04:03:098 (243098|3) - and i would recommend you to extend this until 04:12:155 -


[HD]

OD 7

00:05:363 (5363|2) - is this conflict with your other hold note ? and this 00:04:231 (4231|5) - have full volume. and it would be good if you make hold note volume low than keysound volume.

00:05:787 (5787|5) - this should be keysounded. ask Luckman back !

00:09:644 - this note are unsnapped but don't noticed on AImods. it's affected to beat ofc. fix it and add note 00:09:608 - because the beat start from here http://puu.sh/8vVES.png

Again 00:13:854 - when i checked some note they're slightly not snapped. you could see which is not snapped properly (1st column) and which is snapped properly (2nd column) http://puu.sh/8vVKn.png

00:13:854 - if you adding different note volume on some sound like "Clap" e.x : single note = normal - double note = normal and for clap. and continue double note = normal - triple note = "Clap" . 00:22:910 (22910|5,22910|1,22910|6) - see this and see previous sound section. and you will know what will you do.

00:29:702 (29702|0,29702|2) - and 00:29:985 (29985|3,29985|5) - should be single note. it doesn't have any drum sound like 00:28:853 (28853|4,28853|6) - 00:29:419 (29419|4,29419|6) -

02:29:419 - adding note or delete one note :arrow: 02:29:560 (149560|4,149560|2) - just for make it consistency

02:43:287 - i wonder with this SV change, you should make it as normal speed. according your overall song

02:43:440 (163440|4) - you make sound that actually not have sound from the song itself. recommend to delete

04:03:098 - this may like previous issue on previous difficult.

Hope this help
Super Creek
my replies~

Kuo Kyoka wrote:

Sharlo - ebb and flow [Osu!Mania Mod]


===o0o===


Mod by request of Xinely


[Generals]
BPM: Okay
Offset: Okay (Suggest in the begin is -1456 but nevermind)
AiMod:
03:24:601 - kiai time not snap
Nice song, I like it, more Sharlo >w<!
Preview Time: Okay
02:03:098 - 02:07:626 - so high >w<
Column:
7K = | 1 | 2 | 3 | 4 | 5 | 6 | 7 |

[ Rumi's NM]
00:04:514 (4514|2) - didn't has sound but you added hitsound it, so maybe it can accepted! x.x have sound lol
00:07:344 (7344|4,7485|5) - suggest to move → 1 column no , hand balance for normal diff
00:15:835 (15835|4) - move to 6 same as previous bass , so no change
00:16:401 (16401|4) - move to 7 moved to 6 instead
00:21:778 (21778|5) - ^ for patterns in 00:22:627 (22627|2,22910|6) - fixed~
00:46:684 (46684|5) - suggest move to 1 and 00:46:118 (46118|0) - move to 3 current one is fine
00:52:910 - suggest and a note in 4 not putting 3 notes in nm diff~
01:01:117 - 01:01:966 - suggest http://osu.ppy.sh/ss/1566041 good suggestion , but i re-arranged a little , thanks
01:03:947 (63947|5) - strong beat in here, add a note in 7 not really strong imo~
02:14:136 (134136|3) - move to 5, distance of 02:13:853 (133853|1,133853|5) - is 3 column, can 02:14:136 (134136|0,134136|3) - ? also make a pattern too fixed~
02:15:268 (135268|0) - add a note at 3, it strong beat not really
02:25:457 (145457|1) - suggest to move to 3 fixed~
02:55:457 - 02:57:438 - suggest http://osu.ppy.sh/ss/1566049 fixed!
03:01:966 (181966|1) - move to 3, for patterns fixed~
03:06:495 - add a note in 4? no , not making 3 notes
03:13:004 (193004|5) - strong beat, add a note at 7 not really
03:14:985 (194985|1,194985|5) - move to 1 and 7 fixed~
03:37:061 (217061|3,217202|4,217344|5,217627|2) - move → 1 column fixed~
04:03:098 (243098|3) - add a note? i feel like single ln is fine
Nice!

[ Rumi's HD]
00:05:221 (5221|1) - move to 1?
00:07:344 (7344|1,7486|2) - move ← 1 column
fixed both ^
00:09:891 - add a note in 4? dont want to make it harder with 1/16 divisor~
01:03:947 - add a note already 2 noted
01:11:023 (71023|6) - move to 5? 7 more balance imo~
01:15:410 (75410|3) - move to 6 to 5
01:17:532 - add a note too crowded x.x
01:22:060 - add 2 notes i guess its fine , not making 4 noted orz
01:33:381 (93381|3) - move to 5 fixed~
01:46:966 (106966|4) - move to 4 same sound as 01:46:117 (106117|4,106400|4) - so no changes
01:55:032 (115032|3) - move to 3 consistent 2 duplets ;w; 01:54:749 (114749|1,114891|0,115032|3,115174|4,115457|2,115598|1,115740|4,115881|3) -
01:57:438 (117438|4) - move to 4 fixed~
02:05:079 - add a note at 7, strong beat added at 1~
02:09:608 - add a note too crowded , messy , i prefer to keep it clean
02:14:136 (134136|3) - add 2 notes added 1 only~
02:15:834 (135834|1) - move to 1 i prefer the current pattern~
02:55:598 (175598|4) - no sound here there is
02:56:872 - 02:57:438 - suggest http://osu.ppy.sh/ss/1566088 fixed! good suggestion!
03:11:306 (191306|4) - move to 6 fixed~
03:13:004 - add a note dont feel like 3 noting here~
03:17:532 - ^ ^
03:35:646 - add 2 notes added 1
That all! Nice map and lovely song! Here is a
Go rank :3
thanks for mod KK-san!~

Reikosaka wrote:

Sorry my late mods, from my queue

[General]

nothing problem here

[NM]

I could say this diff have simple placement, so it will be more simple mods

01:50:362 - i just recommend you to place note on 5th column, it does have beat. but what i thinking about. it's for dynamic placement like you did mostly on this difficult. fixed!

02:00:834 (120834|2) - if you follow cymbal/crash sound, this hold note should start from 01:59:702 - just want to make it simple its quite confusing if i put it there

03:23:759 (203759|3,203900|4,204042|5) - different pitch ok fixed

02:43:287 - i wonder with this SV change, you should make it as normal speed. according your overall song there is a slight bpm drop , just to make the scroll feel the same

04:03:098 (243098|3) - and i would recommend you to extend this until 04:12:155 - too long . i think until here is fine~


[HD]

OD 7 not really necessary imo~ od 8 for calm song not really threating

00:05:363 (5363|2) - is this conflict with your other hold note ? and this 00:04:231 (4231|5) - have full volume. and it would be good if you make hold note volume low than keysound volume. yea fixed

00:05:787 (5787|5) - this should be keysounded. ask Luckman back ! no need to fully keysound . just frequently heard is enough , dont want to extend the file size too

00:09:644 - this note are unsnapped but don't noticed on AImods. it's affected to beat ofc. fix it and add note 00:09:608 - because the beat start from here http://puu.sh/8vVES.png ok

Again 00:13:854 - when i checked some note they're slightly not snapped. you could see which is not snapped properly (1st column) and which is snapped properly (2nd column) http://puu.sh/8vVKn.png fixed~

00:13:854 - if you adding different note volume on some sound like "Clap" e.x : single note = normal - double note = normal and for clap. and continue double note = normal - triple note = "Clap" . 00:22:910 (22910|5,22910|1,22910|6) - see this and see previous sound section. and you will know what will you do. it is slightly stronger than the other single notes , you should have noticed it single noting here would be so boring

00:29:702 (29702|0,29702|2) - and 00:29:985 (29985|3,29985|5) - should be single note. it doesn't have any drum sound like 00:28:853 (28853|4,28853|6) - 00:29:419 (29419|4,29419|6) - should i make it hold then? no

02:29:419 - adding note or delete one note :arrow: 02:29:560 (149560|4,149560|2) - just for make it consistency added~

02:43:287 - i wonder with this SV change, you should make it as normal speed. according your overall song same answer as nm diff~

02:43:440 (163440|4) - you make sound that actually not have sound from the song itself. recommend to delete ok misplaced xd

04:03:098 - this may like previous issue on previous difficult. same too~

Hope this help
thanks kak reika! mod
Updated diff~
neonat
Normal

01:06:494 (1) - finish on the start of the slider?
01:11:872 (2) - ^
01:19:513 (6) - sounds like a hi-hat hit or a muffled cymbal crash, maybe you could find a sound similar to that, or the closest sound to this with default would be drum whistle
01:33:098 (3) - for the music that fall on these objects, like this one for instance, it could be nicer if the deep bass sound was highlighted, using the drum hitsound finish. Another eg. is the end part of 01:36:494 (2) and 02:00:551 (3)
03:14:985 (4) - there is that light cymbal sound at the end of the slider, maybe have a hitsound for it
03:33:098 (6) - again that cut-ff cymbal/hi-hat
03:50:080 (5) - ^ end of slider

Hard

00:03:382 (1,1) - can't really see why the overlaps, but at least if so, use similar overlaps? 00:03:382 (1) gets overlapped by other note more than 00:05:646 (1)
01:01:683 (7) - similarly with Normal, those hi-hat/cut-off cymbals
01:09:325 (2) - ^
01:11:872 (2,3) - so not going to blanket nicely?
01:13:570 (2,3) - ^
02:48:382 - why not have the break line be here?
03:42:580 - note here for better build-up
Hitsound suggestion from Normal can always be used for Hard

Good Luck~
Topic Starter
Xinely

DakeDekaane wrote:

Hi Xinely, modding as requested~

Damn, this song is good as a lullaby ;_; (not offense, but I felt sleepy many times, hence I took some time to finish modding this >w<)

[General]
:!: Edited: There are some unsnapped timing points in Rumi's diffs. rumi baka

Consider changing the combo colors, actual ones blends a bit with the BG and the spinner imo the light blue of spin and light purple are able to read with easily, with your suggestion light blue colour, my slider ball will be hard to read/see because the similar colour, i prefer to keep this one
Combo1 : 32,148,255
Combo2 : 144,255,255

[Normal]
00:14:985 (2) - The flow from this to (3) is a bit spiky, the song calls for a smoothie flow imo, so maybe something like this? just move the flow a little bit
00:41:589 - Maybe use a rhythm like this? Ignoring the beat in 00:42:438 is a bit weird given you followed it in 00:44:702 (6). ok

00:57:438 (1) - This would improve the flow a bit, I know it's there for a blanket but the returning motion doesn't feel too nice. Remember adjust properly 00:59:419 (2) if you do. aaa imo no blanket will break a neat pattern, i prefer to do this one
02:16:683 (1,2) - This looks very bad considering you use a smooth flow in almost all the map, maybe something like this? sure
03:03:948 (1) - Extend this by 1/2 beat, it'd fit better the song. add note instead
03:31:400 (4,5) - Move both 1/2 beat backwards? They'd go along with vocals there. sure

[Hard]
00:16:118 (6) - Stack in the end of 00:16:684 (1)? don't want use small spacing
00:22:203 (4) - Remove this note, the triple feels overmapped there. no, feel the melody
00:28:287 (2) - Maybe remove this one so it somehow helps to emphasize 00:28:004 (1). consider to do this if someone say about this again
00:48:382 (1) - Remove NC? no, consistency
00:55:032 (5) - Remove this note, the triple feels overmapped there. no, has a sound here
01:04:230 (1) - Maybe remove this one to emphasize vocals better. still has a drum sound, i want to keep. i changed the hitsound instead
01:17:815 (1) - ^ ^
01:33:664 (1,2,3,4) - Consistent spacing would look nicer. how to do lol
01:54:608 (2,3,4,5) - Use sliders here, like you did in previous part, this one stands out a bit but the tone is pretty much similar. yap
02:13:004 (3) - Ctrl+G would improve the flow here. nope, i did a natural flow based i feel at testplay here
02:32:249 (1) - ^ for this one, yes fixed
02:37:060 (1) - Make this slider 1/2, it'd compliment better the song.
02:38:193 (3) - ^ no for both, fits a lot here
03:03:665 (1,2,1) - Remove the (1) notes, this would emphasize (2) better and it'd be nicer to play. i did the drum sound to make it still emphasize the music
03:05:929 (5,6,7) - Remove (6) and move (7) around x:380 y:244, a jumpy pattern would feel nicer to build up for the kiai, imo. the music of (6) is quite loud imo, no reason to remove since not overmap
03:08:617 (5) - Remove this note, the triple feels overmapped there. no, piano
03:17:815 (1) - Maybe remove this one to emphasize vocals better. same as previous
03:20:929 (4,5,6) - Use first the slider and then the two circles, the hold feeling feels better in 03:20:929. it was a nice idea but break my moe pattern so i want to keep mine xP
03:40:457 (1) - Remove this so the main beats are emphasized better.consider for this one
04:03:098 - Add a spinner? no, too long. blame the music

That'd be all from my part, overall a good mapset, good luck \o/
Nice song Sharlo :)

neonat wrote:

Normal

01:06:494 (1) - finish on the start of the slider? yes
01:11:872 (2) - ^ whistle enough
01:19:513 (6) - sounds like a hi-hat hit or a muffled cymbal crash, maybe you could find a sound similar to that, or the closest sound to this with default would be drum whistle yeah but drum whistle doesn't fit here so i prefer use clap
01:33:098 (3) - for the music that fall on these objects, like this one for instance, it could be nicer if the deep bass sound was highlighted, using the drum hitsound finish. Another eg. is the end part of 01:36:494 (2) and 02:00:551 (3) i don't want to use drum sounds here, just custom sounds are fine imo
03:14:985 (4) - there is that light cymbal sound at the end of the slider, maybe have a hitsound for it yap
03:33:098 (6) - again that cut-ff cymbal/hi-hat for this, clap is fine
03:50:080 (5) - ^ end of slider ^

Hard

00:03:382 (1,1) - can't really see why the overlaps, but at least if so, use similar overlaps? 00:03:382 (1) gets overlapped by other note more than 00:05:646 (1) that overlap was my style to map
01:01:683 (7) - similarly with Normal, those hi-hat/cut-off cymbals yap
01:09:325 (2) - ^ clap enough
01:11:872 (2,3) - so not going to blanket nicely? wth, fixed
01:13:570 (2,3) - ^ fix
02:48:382 - why not have the break line be here? what do you mean? i don't understand o.o
03:42:580 - note here for better build-up sure
Hitsound suggestion from Normal can always be used for Hard

Good Luck~
Thanks 4 mods and updated with Rumi's diffs
RandF
From my queue~

[General]
  1. reversearrow.png: it looks not center position as height derection, imo
[Normal]
  1. 01:51:777 (4) - x:319 y:72 (blanket correctly)
  2. 02:06:211 (4,5) - it is better to align in a straight line
  3. 02:42:721 (5,1) - ^
  4. 04:00:551 (1) - start at 04:00:834
[Hard]
  1. 00:25:740 (1,2,3,4) - conform DS
  2. 03:17:249 (3) - 03:15:551 (1) - stack slider's head of 03:15:551 (1) - ?
cute voice, Sharlo<3
nice skinning ;)
~Good Luck~
Flask
ni hao o/ sorry for huge delay ;_;
I heard Xinely can understand some Chinese (or mostly?), so if some points that's hard to use English to explain, I'd rather to use Chinese to do it. :p

[General]
  1. Is sliderb0/b2/b4/b6.png and sliderb1/b3/b5/b7.png the same one? If yes, probably you'll just need to add sliderb0.png and sliderb1.png, it will still be loopable. (But I'm not a skinning pro, perhaps you'll need to ask someone for this)
  2. Add op2 to tags since it's the second opening of this anime.
  3. Your preview time sucks. I'd suggest the beginning of the kiai lol
  4. folder裡面那一串鋼琴音是做什麼用的呀 好奇好奇
[Hard]
  1. 00:00:835 - ~ 00:07:910 - The music here is quiet imo, so why not reduce the volume about 20%~25%?
  2. 00:05:646 - Personally think the pitch of the piano sound at 00:05:929 - is higher than the pitch of the piano sound at here. I'd suggest you to remove whistle from here, and add it to 00:05:929 -.
  3. 00:11:589 (5,6,1) - Kind of nazi, but the spacing between (5,6) and (6,1) should be the same (imo) but they aren't. Try to replace (1) with 1.6x spacing might be great.
  4. 00:23:759 - / 00:24:042 - / 00:24:608 - / 00:24:891 - I can clearly hear the guitar sound (or something else blalala), perhaps add whistles on them to emphasize the sound? If you think it's too noisy, you can remove the whistle from both 00:23:476 - and 00:24:325 -. (Also to 01:44:985 (1,2,3,4) - )
  5. 01:03:664 (3,4,1) - Spacinnngnigninggningi ;_; I bet you're not on purpose right
  6. 02:38:759 (4,1) - The sound of "Hi"kari here is strong enough that you should use a jump to emphasize it. Try to increase the spacing between these two objects
  7. 03:45:551 (2,3,4) - 這邊有點難解釋我就直接用中文了. 如果你想玩這種pattern的話請注意兩個object之間轉彎的角度一定要一樣, 看上去才有美感 (當然如果你不追求美感的話那就算了=A=). 我這邊看上去角度不太一樣, 你可能要自己重轉一遍 03:50:080 (3,4,5) - 也是同理
  8. 03:54:608 (2,3,4) - Seems really boring and nonsense (看不太懂排的梗). Try this!
[Normal]
  1. 00:23:476 (1,2) - Same thing as hard (also to 01:44:985 (1,2) - )
  2. 00:52:910 (1) - The curve of this slider can be more curve imo. Try to put the third node at x:84, y:136
  3. 02:09:042 - Remove whistle from here, it sounds really loudly and I can't hear any sound in the music :C (or it's not strong enough that needs a whistle to emphasize it)
Nice music and map \o\ Good luck! 是說夏蘿為啥不給這圖做個SB或啥的呀
Topic Starter
Xinely

RandomEffect wrote:

From my queue~

[General]
  1. reversearrow.png: it looks not center position as height derection, imo blame Sharlo/runs, but this skin is taken from her ranked mapset
[Normal]
  1. 01:51:777 (4) - x:319 y:72 (blanket correctly) ok
  2. 02:06:211 (4,5) - it is better to align in a straight line dunno how to fix
  3. 02:42:721 (5,1) - ^ fix
  4. 04:00:551 (1) - start at 04:00:834 following crystal sound
[Hard]
  1. 00:25:740 (1,2,3,4) - conform DS not a huge deal since i prefer flow here but fixed a little bit
  2. 03:17:249 (3) - 03:15:551 (1) - stack slider's head of 03:15:551 (1) - ? yap
cute voice, Sharlo<3
nice skinning ;)
~Good Luck~

Flask wrote:

ni hao o/ sorry for huge delay ;_;
I heard Xinely can understand some Chinese (or mostly?), so if some points that's hard to use English to explain, I'd rather to use Chinese to do it. :p 对,但是在大学还学习汉语。我的汉语不太好 D:

[General]
  1. Is sliderb0/b2/b4/b6.png and sliderb1/b3/b5/b7.png the same one? If yes, probably you'll just need to add sliderb0.png and sliderb1.png, it will still be loopable. (But I'm not a skinning pro, perhaps you'll need to ask someone for this) 对了,removed skin.不给效果
  2. Add op2 to tags since it's the second opening of this anime. yap
  3. Your preview time sucks. I'd suggest the beginning of the kiai lol blame Sharlo, she wants to do in here
  4. folder裡面那一串鋼琴音是做什麼用的呀 好奇好奇 hitsound for mania diffs :3
[Hard]
  1. 00:00:835 - ~ 00:07:910 - The music here is quiet imo, so why not reduce the volume about 20%~25%? 30% instead
  2. 00:05:646 - Personally think the pitch of the piano sound at 00:05:929 - is higher than the pitch of the piano sound at here. I'd suggest you to remove whistle from here, and add it to 00:05:929 -.
  3. 00:11:589 (5,6,1) - Kind of nazi, but the spacing between (5,6) and (6,1) should be the same (imo) but they aren't. Try to replace (1) with 1.6x spacing might be great. sure
  4. 00:23:759 - / 00:24:042 - / 00:24:608 - / 00:24:891 - I can clearly hear the guitar sound (or something else blalala), perhaps add whistles on them to emphasize the sound? If you think it's too noisy, you can remove the whistle from both 00:23:476 - and 00:24:325 -. (Also to 01:44:985 (1,2,3,4) - ) fix for00:23:476 - only, 00:24:042 - this sound is strong and i think need whistle to emphasize
  5. 01:03:664 (3,4,1) - Spacinnngnigninggningi ;_; I bet you're not on purpose right hue fixed
  6. 02:38:759 (4,1) - The sound of "Hi"kari here is strong enough that you should use a jump to emphasize it. Try to increase the spacing between these two objects sure, tried as it feel nicely for Hard
  7. 03:45:551 (2,3,4) - 這邊有點難解釋我就直接用中文了. 如果你想玩這種pattern的話請注意兩個object之間轉彎的角度一定要一樣, 看上去才有美感 (當然如果你不追求美感的話那就算了=A=). 我這邊看上去角度不太一樣, 你可能要自己重轉一遍 03:50:080 (3,4,5) - 也是同理 明白了,好我fixed the degree flow of sliders
  8. 03:54:608 (2,3,4) - Seems really boring and nonsense (看不太懂排的梗). Try this! 我明白了你的意思但是我感到flow on 03:56:306 (1) - 不太好,a little bit different, so i prefer keep first ><
[Normal]
  1. 00:23:476 (1,2) - Same thing as hard (also to 01:44:985 (1,2) - ) added
  2. 00:52:910 (1) - The curve of this slider can be more curve imo. Try to put the third node at x:84, y:136 fixed
  3. 02:09:042 - Remove whistle from here, it sounds really loudly and I can't hear any sound in the music :C (or it's not strong enough that needs a whistle to emphasize it) aa yeah but same as 02:08:476 - , let me keep first :3
Nice music and map \o\ Good luck! 是說夏蘿為啥不給這圖做個SB或啥的呀 blame my laziness to do SB and nobody want to do SB here :'(
Mod 谢谢大家!

Updated with Rumi's diffs
Zero__wind
why I feel a bit dizzy looking at the sliderball lol
Topic Starter
Xinely

Zero__wind wrote:

why I feel a bit dizzy looking at the sliderball lol
omg really? o.o
should i change the sliderball?
Hinsvar

Zero__wind wrote:

why I feel a bit dizzy looking at the sliderball lol
Since the butterfly being used as the sliderball is flapping its wings quite fast, it won't be much of a wonder if some people get kinda dizzy lol
Sharlo

Xinely wrote:

Flask wrote:

Your preview time sucks. I'd suggest the beginning of the kiai lol blame Sharlo, she wants to do in here

blame Lan wings, 他说kiai那里做preview不好听

是說夏蘿為啥不給這圖做個SB或啥的呀 blame my laziness to do SB and nobody want to do SB here :'(

Xinely没让我做呀!【我本来热情地表示要做来着【
不过皮肤里除了那只蝴蝶之外都是直接拿我图里的lol
Hinsvar
Well that sure was a great load to release, Natsu...

EDIT: me cri ;-;
Topic Starter
Xinely
Alright i will change the preview time when go home.. also lazy to do sb.. no sb is fine imo www Fixed, back to first preview time

Wtf thanks 4 stars natsu.. gws

wow set the genre of song. thanks anonymous BAT :D

Edit : thanks 4 mod mao. I will check it tomorrow since time to sleep for me :3
Mao


PM Request ^-^


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion / Comment

General
  1. Why is the offset negative? I don't see any reason here o: I'd set it to 00:00:835 -

Normal
  1. I would either lower or enlarge the spacing. Having just the white borders of the circles touch looks a bit wrong to me. But well, as long as it's your preference, I think it's okay! Just wanted to note :b
  2. 00:11:589 (2,3) - You could make a circle with these and the previous slider. It looks a bit messy to me how you have it, since there's potential to do more with the flipped slider instead of just placing it there. (You actually did that some times in the map e.g. at 03:27:438 (5,6,1) - so I think it could fit your structure very nice! C: )
  3. 00:29:136 (2,3,4) - Placing these a bit more like the slider and the curve create one big curve could make the transition better. It plays way smoother to have the slider kinda follow the curve of the previous circles.
  4. 00:45:268 (6) - Placing this a bit upper right would make the feeling a bit better. As it is at the moment, it feels wrong due to the "slope" being a bit low so that the transition into the straight, right pointing slider felt a bit bad. If you place it as shown in the Screenshot the movement to the object already gives space to make the cursor point in the sliders direction!
  5. 01:08:193 (3,4) - These could follow the curve of the previous slider's track to make the movement a bit smoother. I also don't like the look here, they look just smashed together due to that spacing. Just my opinion though
  6. 01:13:853 (5) - Move this a little more left to follow the curve better. If you want to keep the position, adjust the slider a bit for a smoother movement. Rotating it a bit could help.
  7. 02:06:211 (4,5) - This looks like you've tried to get a line here but didn't have enough space for the circle on the grid ><
  8. 02:21:211 (1) - I know, the spacing variation is just +-0,03 but I wish this to have equal gaps between it due to it's look as a triangle. Triangles look always better with constant distances since they are geometric shapes!
  9. 02:48:382 - Dragging the break to this point would be cooler since the part the break is for actually starts here C:
  10. 03:05:080 (4) - This needs to be mapped imo since it is part of the vocals you've mapped with 03:04:514 (2,3) - . Map all of them or none of them. Like this it feels weird to me :c
  11. 03:05:080 - Maybe it's just me but unstacking these two would fit the music better since these notes aren't conncted to each other in the music. The stack you used before was so nice since the two notes just belong together :/
  12. Very nice diff! Just spotted some transition issues in the first half. The maps quality increases over the map imo. Nice work ^^

Hard
  1. 00:05:646 (1) - The gap in the music is the same as at 00:03:382 (1) - . Why don't you use the same spacing?
  2. 00:12:155 (1,2) - The transition feels a bit odd here. How about placing the slider a bit more right for a circular movement? Both sliders could create a smooth circular movement! I'd suggest you to place it somewhere around 120|176.
  3. 00:27:155 (1,2,3,1,2) - A star pattern could be neat here.
  4. 00:48:522 (1) - The spinner starting on the blue tick isn't that nice since it doesn't make sense there. Place it at the red tick after the blue one. (Also in other game modes the spinner start has a sound)
  5. 00:59:419 (4) - This note has a pretty strong sound of the background instrument. Don't you think so? I think it would be cooler to have a bigger spacing to this note and a smaller to the next one. Instead of how you have it now C:
  6. 01:01:259 (5) - If you look at the spacing you can see that there's a variation from 0,08 between the next and previous object. I'd suggest you to keep the spacing of triplets constant :c
  7. 01:22:910 (2,3) - The rhythm here feels a bit weird to me. First of all the note 01:22:910 (2) - ends on is pretty strong in terms of vocals. From here on she actually starts holding the vocals a bit. So I think the vocals are a bit better to map, also because the note at 01:23:476 - is so quiet and soft that this circle just didn't feel right to me. It feels as it needs to more of a passive instead of a clickable action. So, I've got two examples for you! C:
  8. 01:24:608 (1) - Maybe it's just me but I personally feel ignoring the strong vocals on the red tick feels a bit weird. I'd change it to 1/2 Slider, followed by a circle!
  9. 01:26:589 (1) - How about placing this somewhere about 245|67 for an equal triangle?
  10. 01:31:966 (2,3,4) - Maybe you could keep your spacing here constant. It made the transition feel a bit weird.
  11. 01:36:494 (2,3,4) - Same goes for here. Make the gaps between the tails of 2 and 3 the same as the gap from 3's tail to 4. So use 1,80 from 01:36:777 (3) - to 01:37:060 (4) - .
  12. 01:48:098 (3) - How about CTRL+G here? It would create a better flow to the next objects due to a curved movement! :D
  13. 02:01:683 (3) - This touches 02:00:551 (1) - 's head a bit weird. I didn't see this due to it overlapping xD Maybe you could do a triangular pattern! :DD
  14. 02:27:721 (5) - How about placing this at 190|224. It would create a line with the previous objects. It would make it look a bit tidier! :D
  15. 02:38:193 (3) - This felt a bit unnatural. From the white tick this starts on is a 1/4 triplet until the red one but on the blue tick it ends on is nothing. Maybe reducing it to a 1/2 Slider could be better. I think the red tick just needs the feeling of the slider end a bit more than the blue tick.
  16. 02:48:382 - Dragging the break to this point would be cooler since the part the break is for actually starts here C:
  17. 03:13:287 (1,2) - The transition here would feel better if you go to the right, not letting the player make a snaky movement here. Instead a curve would play smoother especially because you do that most of the time. I actually expected it like this. Reusing 03:12:721 (3) - 's position could be neat :3
  18. 03:39:042 (2) - Move this a bit to the upper right for a better circurlar shape with the previous one.
  19. 03:50:080 (3) - This has potential to be a geometric shape! Place it at 100|170 to get a parallelogram (:
  20. Nice flow! The whole map looks a bit untidied to me, but I think thats just a personal opinion! Some spacing could be more consistent I think. Killed some patters for me >< Otherwise pretty nice diff! ^-^

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Xinely

Mao wrote:



PM Request ^-^


  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion
  4. Just my own opinion / Comment

General
  1. Why is the offset negative? I don't see any reason here o: I'd set it to 00:00:835 - because bug, if set on that time, i can't use slow SV 0,75x at the same time too

Normal
  1. I would either lower or enlarge the spacing. Having just the white borders of the circles touch looks a bit wrong to me. But well, as long as it's your preference, I think it's okay! Just wanted to note :b aa i don't want to use large spacing because this is Normal under 3 star after all. don't want use small spacing because the overlaps are ugly for me
  2. 00:11:589 (2,3) - You could make a circle with these and the previous slider. It looks a bit messy to me how you have it, since there's potential to do more with the flipped slider instead of just placing it there. (You actually did that some times in the map e.g. at 03:27:438 (5,6,1) - so I think it could fit your structure very nice! C: ) ok
  3. 00:29:136 (2,3,4) - Placing these a bit more like the slider and the curve create one big curve could make the transition better. It plays way smoother to have the slider kinda follow the curve of the previous circles. ok
  4. 00:45:268 (6) - Placing this a bit upper right would make the feeling a bit better. As it is at the moment, it feels wrong due to the "slope" being a bit low so that the transition into the straight, right pointing slider felt a bit bad. If you place it as shown in the Screenshot the movement to the object already gives space to make the cursor point in the sliders direction! ok, smoother flow then
  5. 01:08:193 (3,4) - These could follow the curve of the previous slider's track to make the movement a bit smoother. I also don't like the look here, they look just smashed together due to that spacing. Just my opinion though sure
  6. 01:13:853 (5) - Move this a little more left to follow the curve better. If you want to keep the position, adjust the slider a bit for a smoother movement. Rotating it a bit could help. nope, i do a blanket pattern 01:13:853 (5,6,1) - here
  7. 02:06:211 (4,5) - This looks like you've tried to get a line here but didn't have enough space for the circle on the grid >< sure
  8. 02:21:211 (1) - I know, the spacing variation is just +-0,03 but I wish this to have equal gaps between it due to it's look as a triangle. Triangles look always better with constant distances since they are geometric shapes! ok 1 grid left
  9. 02:48:382 - Dragging the break to this point would be cooler since the part the break is for actually starts here C: wtf i drag it already
  10. 03:05:080 (4) - This needs to be mapped imo since it is part of the vocals you've mapped with 03:04:514 (2,3) - . Map all of them or none of them. Like this it feels weird to me :c btw when the time that need to mapped?
  11. 03:05:080 - Maybe it's just me but unstacking these two would fit the music better since these notes aren't conncted to each other in the music. The stack you used before was so nice since the two notes just belong together :/ btw no circle here, also i prefer skip because feel too hard for Normal
  12. Very nice diff! Just spotted some transition issues in the first half. The maps quality increases over the map imo. Nice work ^^

Hard
  1. 00:05:646 (1) - The gap in the music is the same as at 00:03:382 (1) - . Why don't you use the same spacing? ok
  2. 00:12:155 (1,2) - The transition feels a bit odd here. How about placing the slider a bit more right for a circular movement? Both sliders could create a smooth circular movement! I'd suggest you to place it somewhere around 120|176. already 120,176 here, also i prefer this way is fine :3
  3. 00:27:155 (1,2,3,1,2) - A star pattern could be neat here. ok, fixed
  4. 00:48:522 (1) - The spinner starting on the blue tick isn't that nice since it doesn't make sense there. Place it at the red tick after the blue one. (Also in other game modes the spinner start has a sound) following the crystal sound here, also add hitsound
  5. 00:59:419 (4) - This note has a pretty strong sound of the background instrument. Don't you think so? I think it would be cooler to have a bigger spacing to this note and a smaller to the next one. Instead of how you have it now C: yes i know but if i try change something, flow would be broken and worst than i do it now
  6. 01:01:259 (5) - If you look at the spacing you can see that there's a variation from 0,08 between the next and previous object. I'd suggest you to keep the spacing of triplets constant :c actually as long on 0,50x category is fine but fixed, no reason to deny lol
  7. 01:22:910 (2,3) - The rhythm here feels a bit weird to me. First of all the note 01:22:910 (2) - ends on is pretty strong in terms of vocals. From here on she actually starts holding the vocals a bit. So I think the vocals are a bit better to map, also because the note at 01:23:476 - is so quiet and soft that this circle just didn't feel right to me. It feels as it needs to more of a passive instead of a clickable action. So, I've got two examples for you! C: your explanation makes sense but imo the sound is enough fine for tail, also this pattern is well made to play. i love this one so let me keep first ><
  8. 01:24:608 (1) - Maybe it's just me but I personally feel ignoring the strong vocals on the red tick feels a bit weird. I'd change it to 1/2 Slider, followed by a circle! 01:24:608 (1) - stonger vocal so that's why i skip this one. also following music instead vocal
  9. 01:26:589 (1) - How about placing this somewhere about 245|67 for an equal triangle? sorry but no, 01:25:457 (2,3,4) - this is my mapping style
  10. 01:31:966 (2,3,4) - Maybe you could keep your spacing here constant. It made the transition feel a bit weird. ok
  11. 01:36:494 (2,3,4) - Same goes for here. Make the gaps between the tails of 2 and 3 the same as the gap from 3's tail to 4. So use 1,80 from 01:36:777 (3) - to 01:37:060 (4) - . ok
  12. 01:48:098 (3) - How about CTRL+G here? It would create a better flow to the next objects due to a curved movement! :D do a jump to emphasize the music btw
  13. 02:01:683 (3) - This touches 02:00:551 (1) - 's head a bit weird. I didn't see this due to it overlapping xD Maybe you could do a triangular pattern! :DD nice, fixed
  14. 02:27:721 (5) - How about placing this at 190|224. It would create a line with the previous objects. It would make it look a bit tidier! :D sure
  15. 02:38:193 (3) - This felt a bit unnatural. From the white tick this starts on is a 1/4 triplet until the red one but on the blue tick it ends on is nothing. Maybe reducing it to a 1/2 Slider could be better. I think the red tick just needs the feeling of the slider end a bit more than the blue tick.
  16. 02:48:382 - Dragging the break to this point would be cooler since the part the break is for actually starts here C: considering now, it's my mapping style after all to follow vocal on the music that in bridge
  17. 03:13:287 (1,2) - The transition here would feel better if you go to the right, not letting the player make a snaky movement here. Instead a curve would play smoother especially because you do that most of the time. I actually expected it like this. Reusing 03:12:721 (3) - 's position could be neat :3
  18. 03:39:042 (2) - Move this a bit to the upper right for a better circurlar shape with the previous one. sure
  19. 03:50:080 (3) - This has potential to be a geometric shape! Place it at 100|170 to get a parallelogram (: sure
  20. Nice flow! The whole map looks a bit untidied to me, but I think thats just a personal opinion! Some spacing could be more consistent I think. Killed some patters for me >< Otherwise pretty nice diff! ^-^

Please reply! I hope it was helpful and good luck! :3
Thanks 4 mod >3<

Updated~

@Zero__Wind : i feel the sliderball still readable here i would to keep first >3<
Zero__wind

Xinely wrote:

Zero__wind wrote:

why I feel a bit dizzy looking at the sliderball lol
omg really? o.o
should i change the sliderball?
well idk, it's up to you
I'm not against that
Mao

Mao wrote:

Normal
  1. 03:05:080 (4) - This needs to be mapped imo since it is part of the vocals you've mapped with 03:04:514 (2,3) - . Map all of them or none of them. Like this it feels weird to me :c
  2. 03:05:080 - Maybe it's just me but unstacking these two would fit the music better since these notes aren't conncted to each other in the music. The stack you used before was so nice since the two notes just belong together :/
Waaah I'm baka.
Well, I wanted you to add a note at 03:05:080 - . The unstack is for 03:08:759 (4,5) - .
I hope I remember correctly >< Sorry for that ;w;
Super Creek
Sharlo
OMG could you set on 52910 TAT
pl~~ea~~se~~
like this map owo http://osu.ppy.sh/b/352880
Topic Starter
Xinely
since sharlo wants it. fixed
and fixed mao's explanation except the stack. imo it's easy to read. also lazy to replacement again lol

thanks >3<
Raose
HAHAHHA i will mod this soon i am gomen

in case you forgot, you requested a mod from my userpage (probably) about a month ago

[Hard]
  1. 00:02:957 - consider placing a note here to match the piano
  2. 00:05:221 - ^
  3. 00:16:118 (6,1) - kinda nazi, but to make the pattern neater, put 6 right in the middle of 1?
  4. 00:26:023 (2) - make the pattern neater by moving this up and left more? maybe x:280 y:296
  5. 00:45:552 (3) - pull the 2nd & 3rd slider anchors a bit right more to better blanket 2
  6. 00:48:522 (1,1,2,3) - maybe lower the volume here to about 20% to fit the quiet music?
  7. 01:01:683 (7) - not sure the finish is necessary here :/ i don't hear any cymbals or finish sound in the music, also you already have a finish on the next slider, so having 2 finishes in a row might sound a bit overkill
  8. 01:02:815 (2) - after listening carefully, i can hear a triplet between 01:03:098 and 01:03:381. Since this is only a hard, you don't have to map it if you don't want to, but i think it'd be nice to have a triplet or maybe a 1/4 repeat slider here, since you have some triplets already :P
  9. 01:05:079 (3) - similar here, i won't point out the others :P
  10. 01:29:985 (3) - add whistle on the tail to match the sound in the music?
  11. 01:29:985 (3) - i think ctrl+G makes the whole pattern & transition to the next pattern flow a bit better :P if you want a jump there, try this: http://puu.sh/8Lkj5.jpg
  12. 01:54:183 - there's a pretty audible sound here, add a note here to make a triplet?
  13. 01:54:325 (2) - add whistle to match music
  14. 02:11:447 - add a note here to match the drums in the music?
  15. 02:12:155 (1) - move this so it overlaps 02:13:004 (3) right in the middle for neater pattern
  16. 02:13:853 (4,5) - try ctrl+G for a circular pattern leading into an X-jump (5->1) ?
  17. 02:25:174 (4) - move up and left a bit to make a better triangle and for better cursor flow
  18. 02:22:910 (3) - personally i think your soft-hitclap2 would be more powerful than drum finish
  19. 02:26:306 (2) - add clap here? (remember must be custom 2 clap)
  20. 02:27:721 (5) - move this a bit farther than 4, the spacing seems close compared to the rest of your map LOL
  21. 02:31:966 (4) - maybe add soft whistle to match sharlo's moe high pitch voice here? :D
  22. 02:37:060 (1,2) - ehh i don't think the 3/4 rhythm matches the music or vocals well here D: try just a 1/1 slider and 1/2 circle?
  23. 03:13:287 (1) - adjust the slider to avoid overlap with 03:11:872 (2) ? http://puu.sh/8LlmJ.jpg
  24. 03:15:268 (7) - consider removing finish, doesn't really match the music and seems overkill having 2 finishes in a row haha
  25. 03:29:136 (1,2) - make the pattern neater like this? http://puu.sh/8Llx4.jpg
Nice map! =w= cute singing~

[Normal]
  1. 01:13:853 (5) - angle this slider so it flows a bit better from 4? http://puu.sh/8LlKW.jpg
  2. 01:26:023 (2,3,4) - hmm 3 1/2 circles might be a small difficulty spike for beginners, consider a 1/2 slider then circle
  3. 02:07:626 (1) - raise volume of finish to 60% for more impact?
that's all, goodluck~~~~!
DakeDekaane
Recheck as requested some days ago.

I'm going to repeat myself in some parts, but explaining better.

[General]
Add Rumia- to tags. So many Rumia in tags
I still think the combo colors can be changed to improve readability, read your last reply and gonna suggest this, I forgot about the sliderball last time but this would fit nicely too.
Combo1 : 32,148,255
Combo2 : 32,0,255

[Hard]
00:16:118 (6) - You can stack this in the end of 00:16:684 (1) and move 00:14:986 (3,4,5) in a way the spacing doesn't change too much.
00:42:155 (2,3) - I know this is following the vocals in background but doing a rhythm like this would help to have consistency with 00:43:854 (1,2).

01:33:664 (1,2,3,4) - Here goes my suggestion about constant spacing here, use 1.6x
02:37:060 (1,3) - The thing with this sliders is that you're skipping more important beats in the song, so this would fit better as 1/2 sliders :P
03:04:231 (1) - You could remove this note to create a pause so the vocals plays better, imo. Don't forget to put the NC if you do.
03:29:702 (3,4,5,1,2) - flooowowowowow
SPOILER

340,192,209702,2,0,P|365:151|376:96,1,90,8|4,0:0|0:0,0:0:0:0:
260,124,210268,2,0,P|261:76|243:22,1,90,2|0,0:0|0:0,0:0:0:0:
160,132,210834,2,0,P|137:89|94:52,1,90,8|0,0:0|0:0,0:0:0:0:
116,212,211400,5,0,0:0:0:0:
260,124,211683,1,2,0:0:0:0:
03:50:080 (3,4,5) - Something like here, maybe not exactly like this but you'd get the idea why I suggest this from previous suggestion.
03:54:608 (2,3,4) - A similar pattern as the previous would fit here too.

[Normal]
00:16:684 (3) - You could curve this a bit to improve how this looks.
02:16:683 (1,2) - Try this code for this part, it's the same pattern but neater.
460,200,136683,6,0,P|416:256|416:328,1,140,4|8,0:0|0:0,0:0:0:0:
480,348,137532,2,0,L|340:360,1,140,2|0,0:0|0:0,0:0:0:0:
02:39:608 - You could add a note here for vocals, you followed in previous combo so the change from vocals to beats here feels a bit weird.
03:03:948 (1) - Well, my previous post had something here but I don't remember what you had orz, but a single circle would fit nicer than the slider, same reason as in Hard.
04:00:551 (1) - Begin this spinner in the red tick instead so it goes along with that sound that I don't know what it is.

That'd be all, be sure to check Raose's mod and call me when you're ready.
Topic Starter
Xinely
Okay i will check tomorrow. Since still holiday. Will come back asap
Super Creek
elychan update pls http://puu.sh/8MWjJ.rar

irc discussed with shi-ra about problems and solved.
Leorda
Hi there.... sorry for delay

[Skin]
* Looks like the repeating slider arrow is doesn't seems centered... Consider to center it?
* It is just me or the sliderball is animated too fast. Animated too fast can cause lag for low-end and ancient PCs
* Your spinner is kinda bit invisible so the player are unable to see the spinner clearly. Consider to make readable for players

[Normal]
01:36:494 (2) - Whistle at start seems doesn't fit here. Remove whistle at head slider
01:46:117 (2) - Remove repeating slider for better rhythm or to match the rhythm in music itself? But, that's just me btw
02:05:079 (3,4) - How about use this rhythm? Your current one seems not fit to music to match it, but it's just my thought http://osu.ppy.sh/ss/1609043
02:43:899 (1) - This note is touch the HP Bar. Move down a bit? (nazi)

[Hard]
00:26:306 (3,4) - Move to X:208 and Y:240 for make a perfect 4-way pattern? (nazi)
01:04:230 (1) - Why drum-sampleset? It doesn't belongs here
01:10:174 (6) - Move 1 grid right for make a straight? (nazi)
01:17:815 (1) - Why drum-sampleset? It doesn't belongs here
01:34:230 (3) - To make a jump that having a consistent spacing on each other, use 1.8x distance spacing and move this to X:428 and Y:132. The player will understand and comfortable while seeing this pattern... but that just opinion btw
02:02:249 (5) - Add clap at end slider? You seems forgot
02:05:928 (2,3) - This triplets feels unnecessary here because it has no match with music and no sense with rhythm... Consider to replace with another pattern?
02:27:721 (5) - This placement of object seems anti-jump pattern that makes few players feels confusing. Is this intentional?
02:37:060 (1,3) - Why you snap the tail slider at blue tick? Any reason?
03:42:438 (6,7,1) - Not stack correctly with head slider (03:41:589 (4)). Move down a bit?

Good luck~
Topic Starter
Xinely
i will check these tomorrow
and now can't update rumi's diffs. always stuck to update this map orz

Raose wrote:

HAHAHHA i will mod this soon i am gomen

in case you forgot, you requested a mod from my userpage (probably) about a month ago

[Hard]
  1. 00:02:957 - consider placing a note here to match the piano
  2. 00:05:221 - ^ both added
  3. 00:16:118 (6,1) - kinda nazi, but to make the pattern neater, put 6 right in the middle of 1?
  4. 00:26:023 (2) - make the pattern neater by moving this up and left more? maybe x:280 y:296 304,312 instead
  5. 00:45:552 (3) - pull the 2nd & 3rd slider anchors a bit right more to better blanket 2
  6. 00:48:522 (1,1,2,3) - maybe lower the volume here to about 20% to fit the quiet music?
  7. 01:01:683 (7) - not sure the finish is necessary here :/ i don't hear any cymbals or finish sound in the music, also you already have a finish on the next slider, so having 2 finishes in a row might sound a bit overkill i heard it, so low but cymbal here. blame music ww
  8. 01:02:815 (2) - after listening carefully, i can hear a triplet between 01:03:098 and 01:03:381. Since this is only a hard, you don't have to map it if you don't want to, but i think it'd be nice to have a triplet or maybe a 1/4 repeat slider here, since you have some triplets already :P yes i appreciate you found this one, nice ears but i can't find a nice flow if do triplet here so i prefer keep mine first to keep my flows ><
  9. 01:05:079 (3) - similar here, i won't point out the others :P same sorry ><
  10. 01:29:985 (3) - add whistle on the tail to match the sound in the music?
  11. 01:29:985 (3) - i think ctrl+G makes the whole pattern & transition to the next pattern flow a bit better :P if you want a jump there, try this: http://puu.sh/8Lkj5.jpg but no 1/1 rhythm, also i prefer this jump because flow ww
  12. 01:54:183 - there's a pretty audible sound here, add a note here to make a triplet?
  13. 01:54:325 (2) - add whistle to match music
  14. 02:11:447 - add a note here to match the drums in the music?
  15. 02:12:155 (1) - move this so it overlaps 02:13:004 (3) right in the middle for neater pattern can't find neater pattern with nice flow
  16. 02:13:853 (4,5) - try ctrl+G for a circular pattern leading into an X-jump (5->1) ? etto, i can't explain why i refuse ><
  17. 02:25:174 (4) - move up and left a bit to make a better triangle and for better cursor flow
  18. 02:22:910 (3) - personally i think your soft-hitclap2 would be more powerful than drum finish just consider first since i want to use variation hitsounds too
  19. 02:26:306 (2) - add clap here? (remember must be custom 2 clap) the sound is low and not a clap sound so i prefer hitnormal here
  20. 02:27:721 (5) - move this a bit farther than 4, the spacing seems close compared to the rest of your map LOL
  21. 02:31:966 (4) - maybe add soft whistle to match sharlo's moe high pitch voice here? :D i can't use drum finish with whistle at the same time ;3;
  22. 02:37:060 (1,2) - ehh i don't think the 3/4 rhythm matches the music or vocals well here D: try just a 1/1 slider and 1/2 circle? etto, imo this is nice to play ><
  23. 03:13:287 (1) - adjust the slider to avoid overlap with 03:11:872 (2) ? http://puu.sh/8LlmJ.jpg
  24. 03:15:268 (7) - consider removing finish, doesn't really match the music and seems overkill having 2 finishes in a row haha same as before ;3;
  25. 03:29:136 (1,2) - make the pattern neater like this? http://puu.sh/8Llx4.jpg
Nice map! =w= cute singing~

[Normal]
  1. 01:13:853 (5) - angle this slider so it flows a bit better from 4? http://puu.sh/8LlKW.jpg sure
  2. 01:26:023 (2,3,4) - hmm 3 1/2 circles might be a small difficulty spike for beginners, consider a 1/2 slider then circle hmm let me keep first, this diff is Normal altho just under 3. imo since bpm is low, triple circle still can catchable with easy
  3. 02:07:626 (1) - raise volume of finish to 60% for more impact? too loud, 50% instead
that's all, goodluck~~~~!

Leorda wrote:

Hi there.... sorry for delay

[Skin]
* Looks like the repeating slider arrow is doesn't seems centered... Consider to center it? i taken from sharlo's ranked mapset
* It is just me or the sliderball is animated too fast. Animated too fast can cause lag for low-end and ancient PCs lol i can't find how to solve, as long can readable, it's fine for me
* Your spinner is kinda bit invisible so the player are unable to see the spinner clearly. Consider to make readable for players i taken from sharlo's ranked mapset

[Normal]
01:36:494 (2) - Whistle at start seems doesn't fit here. Remove whistle at head slider emphasize the guitar sound
01:46:117 (2) - Remove repeating slider for better rhythm or to match the rhythm in music itself? But, that's just me btwetto consider first
02:05:079 (3,4) - How about use this rhythm? Your current one seems not fit to music to match it, but it's just my thought http://osu.ppy.sh/ss/1609043 let me consider first since the music on whitetick same as the redtick
02:43:899 (1) - This note is touch the HP Bar. Move down a bit? (nazi) fixed

[Hard]
00:26:306 (3,4) - Move to X:208 and Y:240 for make a perfect 4-way pattern? (nazi)
01:04:230 (1) - Why drum-sampleset? It doesn't belongs here
01:10:174 (6) - Move 1 grid right for make a straight? (nazi)
01:17:815 (1) - Why drum-sampleset? It doesn't belongs here
01:34:230 (3) - To make a jump that having a consistent spacing on each other, use 1.8x distance spacing and move this to X:428 and Y:132. The player will understand and comfortable while seeing this pattern... but that just opinion btw
02:02:249 (5) - Add clap at end slider? You seems forgot
02:05:928 (2,3) - This triplets feels unnecessary here because it has no match with music and no sense with rhythm... Consider to replace with another pattern? it's epic ;3;
02:27:721 (5) - This placement of object seems anti-jump pattern that makes few players feels confusing. Is this intentional?
02:37:060 (1,3) - Why you snap the tail slider at blue tick? Any reason? same as before on raose
03:42:438 (6,7,1) - Not stack correctly with head slider (03:41:589 (4)). Move down a bit?

Good luck~

DakeDekaane wrote:

Recheck as requested some days ago.

I'm going to repeat myself in some parts, but explaining better.

[General]
Add Rumia- to tags. So many Rumia in tags
I still think the combo colors can be changed to improve readability, read your last reply and gonna suggest this, I forgot about the sliderball last time but this would fit nicely too. sure but i edited a little bit to match with my taste too
Combo1 : 32,148,255
Combo2 : 32,0,255

[Hard]
00:16:118 (6) - You can stack this in the end of 00:16:684 (1) and move 00:14:986 (3,4,5) in a way the spacing doesn't change too much. taken raose's suggestion to stack on (1)'s body instead :3
00:42:155 (2,3) - I know this is following the vocals in background but doing a rhythm like this would help to have consistency with 00:43:854 (1,2).

01:33:664 (1,2,3,4) - Here goes my suggestion about constant spacing here, use 1.6x sorry but i prefer my flow here, more smoothly
02:37:060 (1,3) - The thing with this sliders is that you're skipping more important beats in the song, so this would fit better as 1/2 sliders :P
03:04:231 (1) - You could remove this note to create a pause so the vocals plays better, imo. Don't forget to put the NC if you do. follow vocal's breathe here ><
03:29:702 (3,4,5,1,2) - flooowowowowow
SPOILER

340,192,209702,2,0,P|365:151|376:96,1,90,8|4,0:0|0:0,0:0:0:0:
260,124,210268,2,0,P|261:76|243:22,1,90,2|0,0:0|0:0,0:0:0:0:
160,132,210834,2,0,P|137:89|94:52,1,90,8|0,0:0|0:0,0:0:0:0:
116,212,211400,5,0,0:0:0:0:
260,124,211683,1,2,0:0:0:0:
03:50:080 (3,4,5) - Something like here, maybe not exactly like this but you'd get the idea why I suggest this from previous suggestion. i prefer mine because not really like with simple flow
03:54:608 (2,3,4) - A similar pattern as the previous would fit here too.

[Normal]
00:16:684 (3) - You could curve this a bit to improve how this looks. prefer to keep first since it's my mapping style. sorry i always do a weird pattern ww
02:16:683 (1,2) - Try this code for this part, it's the same pattern but neater.
460,200,136683,6,0,P|416:256|416:328,1,140,4|8,0:0|0:0,0:0:0:0:
480,348,137532,2,0,L|340:360,1,140,2|0,0:0|0:0,0:0:0:0:
02:39:608 - You could add a note here for vocals, you followed in previous combo so the change from vocals to beats here feels a bit weird.
03:03:948 (1) - Well, my previous post had something here but I don't remember what you had orz, but a single circle would fit nicer than the slider, same reason as in Hard. well actually i prefer to keep because fits with music but okay circle only to make a simple rhythm
04:00:551 (1) - Begin this spinner in the red tick instead so it goes along with that sound that I don't know what it is.

That'd be all, be sure to check Raose's mod and call me when you're ready.
no reply = fixed

thanks all ><

still can't update yet orz
Scorpiour
Hi there~~ 300kds award ~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. New spinner layout is recommended since...
The biggest issue of your mapping is shown in this screenshot, the part between first & second kiai


The top-left is nearly the empty which cause your mapping "imbalance".

there's no big issue with each single note or pattern, however, you lose the sense of the whole.
Topic Starter
Xinely
hi sco ~

about first, i dunno bug or not but it's totally fine in my osu https://osu.ppy.sh/ss/1611092

the second about imbalance, yes i realized it but i can't find way to fix it since imo flow could be broken and not good as i did before here ><
[Shi-Ra]
After fixing some problems, mania chart looks fine. Mania'd ^w^
Scorpiour

Xinely wrote:

hi sco ~

about first, i dunno bug or not but it's totally fine in my osu https://osu.ppy.sh/ss/1611092

the second about imbalance, yes i realized it but i can't find way to fix it since imo flow could be broken and not good as i did before here ><
the first issue because of the different skin setting .. hmm.. i suppose it should be reported to tech support orz
Hinsvar
Umm, what different skin setting are you talking about? Care to elaborate? :D

Xinely said she was confused with that lol
Topic Starter
Xinely

Scorpiour wrote:

Xinely wrote:

hi sco ~

about first, i dunno bug or not but it's totally fine in my osu https://osu.ppy.sh/ss/1611092

the second about imbalance, yes i realized it but i can't find way to fix it since imo flow could be broken and not good as i did before here ><
the first issue because of the different skin setting .. hmm.. i suppose it should be reported to tech support orz
yeah i guess it's a bug orz

EDIT : thank you Dekaane <3
DakeDekaane
Confirmed it's a bug related with user's skin and not with map skin, so no worries about it, I think.

With that, I can feel safe of giving this a bubble:
(ノ・ω・)ノ

by [Shi-Ra]: p/3086344

Have in mind Scorpiour's feedback for future maps :P
(don't need to overcare tho, it may come naturally, I guess)
Pappy
Oh congratz on bubble owo

Rank this >.< XD
KSHR
Suggested minor things on IRC, and they were fixed correctly. Sharlolololololololololo
Gimme some color see see


HappyBirthday, Xinely! ;)
Lust
wooooooo Congrats!
Topic Starter
Xinely


you made my day <3

thank you very much :oops:
captin1
congrats! and happy birthday!
BeatofIke
Happy Birthday moe Xinely <3
KinkiN
congratz on ranking this map on your bday! \:D/
HabiHolic
Gratz~~~
Akasha-
Grats Xinely and Rumia >w<
Fycho
生日快乐, 黄美丽:>!!!
Natsu

BeatofIke wrote:

Happy Birthday moe Xinely <3
Sharlo

HAPPY BIRTHDAY !!!! ♥

and, thank you so much dear >3<

gratz www
ritsu-tanaika
Xinely-chan, 恭喜恭喜!

生日快乐!
Trust
Congrats Xinely! Have a wonderful birthday.
Zero__wind
yo~ Sharlo songs everywhere
Xinely生日快乐~

btw, Sharlo threatened KSHR again? xD
yoshilove
おめでとう~ gratz !!
Super Creek

Sharlo wrote:

HAPPY BIRTHDAY !!!! ♥

and, thank you so much dear >3<

gratz www
!!!
Gero
Grats ^^
DakeDekaane
Looks like it's someone's birthday, congratulations Xinely :)
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