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Kalafina - Kimi no Gin no Niwa

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Topic Starter
Hollow Wings
This beatmap was submitted using in-game submission on 2014年10月6日 at 8:08:55

Artist: Kalafina
Title: Kimi no Gin no Niwa
Source: 劇場版 魔法少女まどかマギカ[新編]叛逆の物語
Tags: Gekijouban Mahoushoujo Madoka Magica [Shinpen] Hangyaku no Monogatari Minakami Yuki mtbbsben 魔法少女 ed Magica Quartet SHAFT 梶浦由記 Kajiura Yuki 虚淵玄 Urobuchi Gen 新房昭之 Shinbo Akiyuki
BPM: 148
Filesize: 10555kb
Play Time: 04:57
Difficulties Available:
  1. Collab Hard (3.09 stars, 643 notes)
  2. Extra (4.79 stars, 744 notes)
  3. Insane (4.26 stars, 839 notes)
  4. Normal (1.78 stars, 354 notes)
Download: Kalafina - Kimi no Gin no Niwa
Information: Scores/Beatmap Listing
---------------
劇場版 魔法少女まどか☆マギカ[新編]叛逆の物語 ed 君の銀の庭
thx collab from Minakami Yuki
bg by me
sb by me
黑长直,你的爱,我懂
梶浦由记你就是个挂
special thx to Nymph
几乎我做的每张图妮妮大人都很热心地帮忙看了,我还能说什么呢?
虽然有时候做出来的图太蠢也会被她喷的体无完肤,但总归还是会在百忙之中抽空摸图,我还能说什么呢?
在这个充斥着高贵冷艳氤氲的大环境下有这么良心的bat,我还能说什么呢?
妮妮大人我爱你!!!>w<
blablabla
collab hard:
00:00:000 - 00:19:844 Hollow Wings
00:19:844 - 00:39:304 Minakami Yuki
00:39:304 - 01:03:628 Hollow Wings
01:03:628 - 01:27:952 Minakami Yuki
01:27:952 - 01:47:412 Hollow Wings
01:47:412 - 01:55:925 break
01:55:925 - 02:31:196 Minakami Yuki
02:31:196 - 02:55:520 Hollow Wings
02:55:520 - 02:59:979 break
02:59:979 - 03:05:250 Minakami Yuki
03:05:250 - 03:09:304 break
03:09:304 - 03:19:844 Minakami Yuki
03:19:844 - 03:44:168 Hollow Wings
03:44:168 - 04:13:358 Minakami Yuki
04:13:358 - 04:32:817 Hollow Wings
04:32:817 - end Minakami Yuki
.
等了这么多年新篇总算还是没让我失望,结局简直让我一本满足,毁灭世界操纵人心什么的激动得我全身鸟肌,完美结局不多书
高处不胜寒,这已经超出人类可理解的范围了,黑长直那么有魄力真心碉堡
thx modding from
  1. 【CSGA】Ar3sgice
  2. SuperContact
  3. ShallICompareThee
  4. kanon_sayuri
  5. Zweib
  6. 1PSA
  7. Awaken
  8. P A N
  9. Kawaiwkyik
  10. smallboat
  11. Irie Miyuki
  12. rezoons
  13. Meramipop
  14. happy623
  15. Scorpiour
  16. popner
  17. wcx19911123 ------ bubbling
  18. Garven ------ popping for setting issues
  19. Irreversible ------ rebubbling
  20. Lust ------ ranking
  21. TicClick ------ unranking
  22. KSHR
  23. Desperate-kun
  24. Zare
  25. DakeDekaane
  26. Melophobia
  27. EvilElvis
  28. koreapenguin
  29. Frostmourne
thx testing from
  1. ShallICompareThee:“变速滑条略多,注意力都放在移动上所以来不及看,跳的范围还算能接受。”
  2. Yakumo Yukari:“感觉超容易掉滑条,超大间距是怎么回事,居然还有几个反向的点不注意超容易断吧。dt感觉能pass,但是fc我是没希望了。”
  3. SuperContact:“嗯应该不是hw变良心了,只是因为我水平稍微提高了一点而已orz”
  4. onlyforyou:“滑條尾沒聲音,很難分辨到底有沒有打完。wpcap原來這首148。”(p.s.单指fc球球你放过我好吗
  5. Donato Chi-:“就是 歌好聽 可是圖很難打 毁歌對我來說是這樣ww”
  6. Zweib::“滑条比较容易出100,也可能我太弱,要多找些不同层次人试试”
  7. InabaTewi:“没啥能吐槽的,就是间距拉的太开了,有几个地方有点不好打”
  8. Keichii:“very fun to play, not as boring as 90% of new maps here :D
  9. arily::“还能留下90acc真是高兴QAQ”
  10. lkx_Shore:“马马虎虎......音效并没有修饰好overmap带来的违和感”
  11. Lunatic:“好遮挡,没了”
  12. 【Draka】:“I think the sliders are nice but circles are too far to playing, ur map is so fun xD”
  13. Playing:“音效好棒 打起来蛮舒服的XD 没有坑爹地方”
  14. GGBY:“排列缺乏了一些艺术感,那叫什么,布朗移动排列”(p.s.布朗排列我当场笑尿
  15. natsukoOwO:“坑(。♋ฺ‸♋ฺ。 )”
  16. Beckham:“滑条好难拉啊。恶意满满的赶脚23333不过好像莫名的带感。”
  17. Ldd-D:“滑条拉的好难受,有点单调”
  18. Nightcore Princess G:“比起上一张确实善良很多了,不过打一遍还是蛮累的。超级推崇不同速度的滑条。”
  19. Kanon:“能体会到那种让flow跟着歌曲的感觉走,但是实际上玩起来有一点confusing。slider的速度很诡异,不过我觉得这个flow挺有表现力的。”
  20. Prophet:“不太清楚这么大间距的连打是不是适合这歌...不过现在的图都有点..”
  21. power002:“整體還可以,變奏好奇葩阿”
  22. N E K O:“唯一的感受就是我读图弱爆了...音效SB都挺不错的,滑调放的依旧比较意识流”
  23. Liang:“梗有点新颖,还有就是一些坑人梗做的太突然”
  24. Liselsia Cesarini:“ 吐槽:我读不清滑条;w;,打起来感觉不错呀233,还有HR不能玩不能忍QAQ”
  25. Katsura:“为什么觉得滑条好坑~主要还是变速条比较难俄,>.>全程强双混”
  26. wcx19911123:“还挺好,音效比较屌。就觉得EX有几个跳有点蛋疼,然后I的CS有点蛋疼”
[CSGA]Ar3sgice
hi 我来mod


HW''

  1. 改成tick2对有些看滑条点读图的人有些帮助
  2. 00:09:709 (2) - add clap啊
  3. 01:07:479 (3,4,5,6,7,8) - 我觉得没必要跑这么大一圈.. 用小跳在上面跳回去就好了 这样打起来感觉不好 http://osu.ppy.sh/ss/1151825
  4. 01:12:243 (2) - 这里可以在01:12:243 - 加个note 然后把(3)放在01:12:446
  5. 02:16:196 (1) - 往上两格
  6. 02:39:101 (3) - 这个提前到02:39:000 然后在02:39:304 - 加个note, 怎么样
  7. 02:54:000 (3) - 这个可以去掉o.o
  8. 03:49:033 (1,2,1,2) - 这里太不科学了!
做得挺好的, 不过好难啊
gxytcgxytc
前排刘翔
Topic Starter
Hollow Wings

[CSGA]Ar3sgice wrote:

hi 我来mod


HW''

  1. 改成tick2对有些看滑条点读图的人有些帮助 tick2???这。。。这会不会太难了点。。。?容偶三思。。。
  2. 00:09:709 (2) - add clap啊 噗。。。虽然感觉有点吵的说。。。不过改了感觉也还不错,嘛那就改吧OVQ
  3. 01:07:479 (3,4,5,6,7,8) - 我觉得没必要跑这么大一圈.. 用小跳在上面跳回去就好了 这样打起来感觉不好 http://osu.ppy.sh/ss/1151825 主要我想凸显一下781接后面的梗的感觉,不过在实际test的时候这块确实有点难,你那样改也不错,我稍微变了个样子改了
  4. 01:12:243 (2) - 这里可以在01:12:243 - 加个note 然后把(3)放在01:12:446 何屌。。。改了。。。
  5. 02:16:196 (1) - 往上两格 虽然不知道为什么不过还是改了0.0
  6. 02:39:101 (3) - 这个提前到02:39:000 然后在02:39:304 - 加个note, 怎么样 吉安帕!!!!!
  7. 02:54:000 (3) - 这个可以去掉o.o 唔,不太想去掉,不过我把34并成一个1/4滑条吧0.0
  8. 03:49:033 (1,2,1,2) - 这里太不科学了! 不要这样QVQQQQ
做得挺好的, 不过好难啊 哇泪流满面OVQ,难是难了点不过我觉得还算是在能接受的范围里吧?0.0
ar3姥爷好人!
thx for modding~!
Topic Starter
Hollow Wings

gxytcgxytc wrote:

前排刘翔
帮我摸图啊OVQQQ
ShallICompareThee
in game mod and play
insane难度ar感觉稍低
Topic Starter
Hollow Wings

ShallICompareThee wrote:

in game mod and play
insane难度ar感觉稍低
irc mod
2013-12-17 21:06 ShallICompareThee: ===
2013-12-17 21:09 Hollow Wings: 哦草挂壁。。。
2013-12-17 21:09 ShallICompareThee: ===
2013-12-17 21:09 ShallICompareThee: ar几
2013-12-17 21:10 Hollow Wings: ar8
2013-12-17 21:10 ShallICompareThee: hr不到10的感觉
2013-12-17 21:10 Hollow Wings: 说明你进化了
2013-12-17 21:10 ShallICompareThee: 。。。
2013-12-17 21:10 ShallICompareThee: 原来还是读图问题?
2013-12-17 21:10 Hollow Wings: 快回答我之前问的问题
2013-12-17 21:11 ShallICompareThee: 没hr的单点完全没有感觉。。。还会打快
2013-12-17 21:11 ShallICompareThee: 因为太慢了
2013-12-17 21:11 Hollow Wings: 哦草你tm慢图不会打了?
2013-12-17 21:12 Hollow Wings: 148的图用ar8很科学啊
2013-12-17 21:12 ShallICompareThee: 你说的慢是哪个慢
2013-12-17 21:12 Hollow Wings: bpm啊
2013-12-17 21:12 ShallICompareThee: bpm还是ar?
2013-12-17 21:12 Hollow Wings: 高bpm才用高ar啊
2013-12-17 21:12 ShallICompareThee: 148 ar8你说慢不慢
2013-12-17 21:12 Hollow Wings: 慢个蛋啊
2013-12-17 21:12 Hollow Wings: 多年没见挂壁成这样无语了=。=
2013-12-17 21:13 ShallICompareThee: 额,好像有点道理
2013-12-17 21:13 Hollow Wings: NND,F12
2013-12-17 21:13 ShallICompareThee: 不过你这种图不属于bpm慢 吧。。
2013-12-17 21:13 ShallICompareThee: 。。
2013-12-17 21:13 ShallICompareThee: 。。
2013-12-17 21:13 Hollow Wings: 那是啥
2013-12-17 21:13 ShallICompareThee: 参看上个难度
2013-12-17 21:14 ShallICompareThee: 或者把Note调小一格
2013-12-17 21:14 Hollow Wings: 哦草
2013-12-17 21:14 ShallICompareThee: 看看
2013-12-17 21:14 Hollow Wings: 变成cs5??
2013-12-17 21:14 Hollow Wings: 那tm巨难啊
2013-12-17 21:14 Hollow Wings: 真要cs5?
2013-12-17 21:14 Hollow Wings: 那我改了试试
2013-12-17 21:15 ShallICompareThee: cs小了,ar上可能就不会觉得慢了
2013-12-17 21:15 Hollow Wings: 好了
2013-12-17 21:15 Hollow Wings: 再来
2013-12-17 21:20 Hollow Wings: 感觉如何?
2013-12-17 21:21 ShallICompareThee: 我是感觉好多了
2013-12-17 21:21 Hollow Wings: ok啊
2013-12-17 21:21 Hollow Wings: 我也觉得挺好的
2013-12-17 21:21 Hollow Wings: 那就这样好了
2013-12-17 21:21 Hollow Wings: 你可以去骗kd啊
2013-12-17 21:21 Hollow Wings: 你去我这图thread里发个帖
2013-12-17 21:21 ShallICompareThee: 前面的距离上可能调大一点会不会更好呢
2013-12-17 21:21 ShallICompareThee: 感觉移动上压力略小
2013-12-17 21:21 Hollow Wings: 前面?
2013-12-17 21:21 ShallICompareThee: 后面还行
2013-12-17 21:21 Hollow Wings: 就是指前半部分?
2013-12-17 21:21 Hollow Wings: 我知道了
2013-12-17 21:22 ShallICompareThee: 很
2013-12-17 21:22 ShallICompareThee: 嗯
2013-12-17 21:22 Hollow Wings: 我回头去改
thx for modding!
Kamio Misuzu
歌好长。。稍微看一下吧,no kds

[Normal & Hard]

没啥问题好像。。

[Insane]

01:05:452 (8,9,10) - 这种感觉还是比较容易坑到人。。然后加上歌长,玩家兴趣下降可能就不玩了= =要么稍微摆放的远一些,或者可以尝试把9向前移动一格,弄成8-9的二连,打起来倒是也还可以。
01:08:898 (2,3) - 有点远了吧。。
03:33:831 (5,1) - 这种完全重叠的不太好吧
02:11:533 (7,1) - ^

[Extra]

这个曲子这么慢这么长还做Extra。。。这是爱啊。。Orz

AR - 1

倒是感觉也没啥大问题,滑条速度偶尔会疯一下。。

good luck~
Topic Starter
Hollow Wings

kanon_sayuri wrote:

歌好长。。稍微看一下吧,no kds 好吧我一看到有人来mod就点了kd了233

[Normal & Hard]

没啥问题好像。。

[Insane]

01:05:452 (8,9,10) - 这种感觉还是比较容易坑到人。。然后加上歌长,玩家兴趣下降可能就不玩了= =要么稍微摆放的远一些,或者可以尝试把9向前移动一格,弄成8-9的二连,打起来倒是也还可以。二连的建议我十分赞同,其实这么下节奏也是很好玩的,不过我还是想要在这里放单点嗯。不过距离方面做了改变,这整个图这个梗都作出了调整,希望可以有所改观
01:08:898 (2,3) - 有点远了吧。。 确实,2换了个位置
03:33:831 (5,1) - 这种完全重叠的不太好吧 这个没问题
02:11:533 (7,1) - ^ 这个也没问题的,这是insane啦嗯
[Extra]

这个曲子这么慢这么长还做Extra。。。这是爱啊。。Orz orz只不过有点蠢

AR - 1 什么?!AR-1???你确定没打错?我就没差把AR+1了,这图AR8能打?OVQQQ

倒是感觉也没啥大问题,滑条速度偶尔会疯一下。。 这在很多人眼里是个大问题就是了orz

good luck~ 挖居然是送上门的mod,虽然不知道是肿么想到要来摸的不过还是多谢啦OVO
thx for modding!
Zweib
hi~
感觉好像很久没怎么做modding了。。。我实在是有点菜orz
歌词SB赞一个

[Normal]
01:26:736 (4) - AImod里这里有个distance unsnap?(DS x1.20)
03:12:141 (4,1,2,3) - 这几个改成从左往右摆,是不是会舒服些?
03:32:412 (1,2,3,4) - 这一段好像是不是突然变有点难了,这个组合。。(1)(2)换成一个折返滑条怎么样?(对了你好像特别喜欢尾杀啊喂!

[Collab Hard]
好棒的collab w
01:22:682 (3,4) - (3)绕着(4)的头做个blanket怎么样?我看到这图的其他地方常这么用
03:43:763 (3,4,5) - 这里切换mapper的地方是不是没接好,这个跳好像有点突然?
04:46:297 (2) - 如果这个note不NC,那么打图的时候会有一根follow point慢慢拖下来,还蛮有意境的(个人感觉

[Insane]
edit看不太懂。。。想挑nazi和blanket都没法挑。。。无情;w;
04:06:060 (1,2,3) - 打的时候这里感觉扭得太急了,3和1的角度大一点?(滑条3尾巴往上翘些
感觉你有点像是没梗摆了又弄个blanket,想让每个note的摆放都make sense.其实我想不如完全放开来做好些(因为做blanket的话,DS比较小,角度又很大,flow不好)好像有点不知所云orz算是对以后做图的一点建议

[Extra]
嘛。。。。这个就更挑不来了。。。
上次testplay时候我说滑条比较容易出100。后来多打两pc就好了,感觉不是flow的问题,而是因为我辨不清滑条速度,不知道滑条长度是多少拍的原因出的100.。。
确实变速有点频繁了,靠一般的NC已经完全辨别不出什么时候加速什么时候减速了orz。。不妨试试颜色区分的NC方法?深色(红、紫)表示快slider,浅色(灰,白)来NC慢slider?

就这些啦 :o star
Koiyuki

Zweib wrote:

[Collab Hard]
好棒的collab w www
01:22:682 (3,4) - (3)绕着(4)的头做个blanket怎么样?我看到这图的其他地方常这么用 好,交给HW
03:43:763 (3,4,5) - 这里切换mapper的地方是不是没接好,这个跳好像有点突然? 3可以往右边移动一点或者把4,5稍微动一下吧,也交给HW
04:46:297 (2) - 如果这个note不NC,那么打图的时候会有一根follow point慢慢拖下来,还蛮有意境的(个人感觉 交给HW决定
三个小地方就全给HW改吧.-. 我改再找代码太麻烦了
Topic Starter
Hollow Wings

Zweib wrote:

hi~
感觉好像很久没怎么做modding了。。。我实在是有点菜orz 你不是在做图么orz
歌词SB赞一个 噗。。。只是随便做了一下罢了orz

[Normal]
01:26:736 (4) - AImod里这里有个distance unsnap?(DS x1.20)fixed
03:12:141 (4,1,2,3) - 这几个改成从左往右摆,是不是会舒服些? 好啊fixed
03:32:412 (1,2,3,4) - 这一段好像是不是突然变有点难了,这个组合。。(1)(2)换成一个折返滑条怎么样?(对了你好像特别喜欢尾杀啊喂! 噗。。。好吧,改了orz,听说尾杀都会被打一分,蛤蛤=。=|||

[Collab Hard]
好棒的collab w 噗;后面按着yuki说的我直接帮改了
01:22:682 (3,4) - (3)绕着(4)的头做个blanket怎么样?我看到这图的其他地方常这么用 fixed
03:43:763 (3,4,5) - 这里切换mapper的地方是不是没接好,这个跳好像有点突然? 2和3的位置调整了一下
04:46:297 (2) - 如果这个note不NC,那么打图的时候会有一根follow point慢慢拖下来,还蛮有意境的(个人感觉 有道理,我把in和ex的也改过来好了0,0

[Insane]
edit看不太懂。。。想挑nazi和blanket都没法挑。。。无情;w; 强迫症做出来的图没办法orz
04:06:060 (1,2,3) - 打的时候这里感觉扭得太急了,3和1的角度大一点?(滑条3尾巴往上翘些 我把3弄成向上凸了,貌似也能更顺手些
感觉你有点像是没梗摆了又弄个blanket,想让每个note的摆放都make sense.其实我想不如完全放开来做好些(因为做blanket的话,DS比较小,角度又很大,flow不好)好像有点不知所云orz算是对以后做图的一点建议 我看得懂嗯。放blanket只是因为我懒而已,没去想着设置太多的梗,以后我多注意(ex做了7天in只做了3天噗)至于角度很大什么的其实很追求这样的感觉的说,至于flow什么的我觉得只要顺手就行,好不好倒是次要。

[Extra]
嘛。。。。这个就更挑不来了。。。 23333
上次testplay时候我说滑条比较容易出100。后来多打两pc就好了,感觉不是flow的问题,而是因为我辨不清滑条速度,不知道滑条长度是多少拍的原因出的100.。。是的,所以我在之后看别人tester玩的时候,不断修正一些因为变速滑条导致出现的断尾,比如把变速滑条后面那个物件放的离变速滑条尾再近一点之类的,效果确实好了很多(虽然还是有些地方比较难打
确实变速有点频繁了,靠一般的NC已经完全辨别不出什么时候加速什么时候减速了orz。。不妨试试颜色区分的NC方法?深色(红、紫)表示快slider,浅色(灰,白)来NC慢slider?这个我本来也想试试的,但是考虑到其实这么做基本没什么意义,因为包括我自己在内打这个图完全是看收缩圈在打的,nc颜色什么的已经不重要了orz,所以还是就这样吧噗

就这些啦 :o star 多谢starOVO,顺便卧槽的所有mod全部accepted你神modder啊喂OVQ
thx for modding!
1PSA
喵~我来了
好久没摸图了

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?
[Extra]
  1. 01:09:912 (2,5) - 要不要让两个平行http://osu.ppy.sh/ss/1191035像这样?
  2. 01:19:033 (4,1) - 包起来如何?
[Insane]
  1. 01:47:006 (1) - 要不要包住01:46:804 (11) 呢?
  2. 01:55:925 (1) - 做一个对称的怎么样?
  3. 04:19:439 (1,3) - 平行怎么样?
[Hard]
  1. 00:13:763 (4,5,6,7) - 我比较喜欢这样http://osu.ppy.sh/ss/1191071
  2. 02:02:006 (1,2,3) - 这样怎么样?http://osu.ppy.sh/ss/1191080
  3. 02:03:223 (1,2,3) - ^
[Normal]
  1. 00:09:506 (2,1) - 这两个note放在一条线上如何?
  2. 02:38:898 (2) - 我觉得这样显得有些随意。要不要把红点放在slider正中央?
  3. 03:10:114 (3) - 我觉得不好看
  4. 03:53:087 (4,1) - 我觉得这样更好看http://osu.ppy.sh/ss/1191098
  5. 03:56:736 (2,3) - 没包好?
  6. 04:26:736 (2,1) - ^
以上~~
nice storyboard ,good hitsound,and brilliant maps!
渣mod请随意忽略! :)
Topic Starter
Hollow Wings

1PSA wrote:

喵~我来了
好久没摸图了

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
[Extra]
  1. 01:09:912 (2,5) - 要不要让两个平行http://osu.ppy.sh/ss/1191035像这样? 嗯啊,fixed
  2. 01:19:033 (4,1) - 包起来如何?呃,这里是故意没弄blanket的,而且弄了感觉怪怪的,所以就这样吧~
[Insane]
  1. 01:47:006 (1) - 要不要包住01:46:804 (11) 呢? 可以啊fixed(不过那么远的话貌似很难注意到吧orz
  2. 01:55:925 (1) - 做一个对称的怎么样? 我喜欢不对称OVQ
  3. 04:19:439 (1,3) - 平行怎么样?噗,这是我故意这么摆的,柑橘好看(?)一点
[Hard]
  1. 00:13:763 (4,5,6,7) - 我比较喜欢这样http://osu.ppy.sh/ss/1191071 行啊fixed
    [Normal]
    1. 00:09:506 (2,1) - 这两个note放在一条线上如何? 好,稍微调整了一下
    2. 02:38:898 (2) - 我觉得这样显得有些随意。要不要把红点放在slider正中央?啊,我经常那么拉滑条的说。。。不过既然你这么说了,我把02:37:682 (4,1,2) - 做了个中心对称嗯OVO
    3. 03:10:114 (3) - 我觉得不好看 噗哈,这只是即兴拉的滑条,我稍微调整一下好了OVQ
    4. 03:53:087 (4,1) - 我觉得这样更好看http://osu.ppy.sh/ss/1191098 可以,fixed
    5. 03:56:736 (2,3) - 没包好? 本来不想包的不过还是包一下吧orz
    6. 04:26:736 (2,1) - ^ fixed
以上~~
nice storyboard ,good hitsound,and brilliant maps! www
渣mod请随意忽略! :) 挺好啊都很多都accepted了OVO
thx for modding!
tabrislance
The mapping is good, but I found the bass sound effect to be somewhat annoying. Maybe revise it for future updates?
Koiyuki

1PSA wrote:

[Hard]
  1. 02:02:006 (1,2,3) - 这样怎么样?http://osu.ppy.sh/ss/1191080
  2. 02:03:223 (1,2,3) - ^
主要我是为了两个三的平行这么放的,先不改
Topic Starter
Hollow Wings

tabrislance wrote:

The mapping is good, but I found the bass sound effect to be somewhat annoying. Maybe revise it for future updates?
really? i just hear none bass hitsound annoying... my ears can't distinguish bad ones thou... anyway, i'll ask some ones good at it to check, and thx a lot for ur suggestion! OVO
Awaken
Mod From Request

Only Extra Extra就摸这么点我还是摸hard

  • [Extra]
  1. 01:46:804 (7,8) - 这里的节奏我还是推荐这样 不然觉得有点奇怪
  2. 02:06:060 (4) - 放得有点近啊 建议放在3和5之间然后ctrl+g
  3. 03:18:223 (3) - 这我觉得处理跟前面一样慢速拖到蓝线可能更好读啊
  4. 个人风格太浓了啊

    [Hard]
  5. HP+1? spread感觉太大惹塔玛德我没看到还有一个ins
  6. 开头那段怎么没标谁做的阿?
  7. 01:32:006 (4,5,6,1) - 建议分开 在hard里面有点难读
  8. 01:36:060 (3,4) - 直接对称算惹
  9. 03:57:952 (2) - 感觉ctrl+Gflow比现在好
  10. 04:07:682 (2,1) - 包perfect 超明显
  11. 后面比前面难好多啊
  12. 服气 桃冰怎么这么神
That's all.
Good Luck.
P A N
hi, m4m from my queue :3

[Extra]
  1. 00:02:682 (1) - I suggest to move this further from 00:02:209 (2,3) because player will think that its a 1/2 rhythm.
  2. 00:53:493 (1) - im not suggest to make perfect slider stack, its read really hard. what about this its will flow too.
  3. 01:22:174 (5,6) - what about this its will more playable imo.
  4. 01:32:006 (6) - ctrl+g is more flow.
  5. 02:10:317 (3) - remove NC is more readable.
  6. 02:46:601 - I think 2.0x SV should be on 02:45:790 instead for fit the music like you do before.
  7. 02:51:263 (1,1) - remove NC and add NC on 02:50:655 (2) instead is more fit.
[Insane]
  1. 01:57:952 (3) - just curve like the first two slide is already great imo, it will looks pretty and more flow too.
  2. the distance from 02:02:209 (2,3) are too suddenly jump, the player might not realize its a jump because the balance spacing before.
  3. 02:13:965 (7) - what about move to somewhere that further from 02:14:168 (1) because the jump should be on 02:14:168 (1) not 02:13:965 (7)
  4. 02:17:614 (2) - hmm why NC? :X remove, the new vocal still start on this repeat, not on head.
  5. 02:20:047 (1) - ^
  6. 04:11:736 (3) - ctrl+g is better flow.
[Collab Hard]
  1. 00:32:006 (1,2,3) - move further from 00:30:790 (5) would be great, the current one is too close imo, will confuse about rhythm.
  2. 00:40:114 (2) - this slider can make a blanket.
  3. 02:55:114 (7,1) - I think make like thisis more flow.
  4. 03:29:168 (7) - make it perfect stack.
  5. 04:34:439 (7) - what about move tail point to 204|132.
[Normal]
  1. 00:09:506 (2) - I suggest to unstack with (1) because it can confuse beginner, beginner will think that they're 1/1 or 1/2 rhythm.
  2. 01:12:952 (3) - move to 01:12:547 instead? it will fit with vocal, or not move and add circle on 01:12:547 is great too.
  3. 02:40:114 - ^
  4. 03:02:412 (3,1,2,3) - maybe change to this the note move nearer to the spinner would be help beginner to start the spin easily.
  5. 03:12:141 (4,1,2,3) - ^
  6. 03:32:412 (1,2,3) - hmm maybe too hard for the easiest diff?
  7. 04:30:790 (2,3,4,5,6) - I don't know if this is too hard but you also can change to this rhythm too.
that's all, good luck :)
Topic Starter
Hollow Wings

Awaken wrote:

Mod From Request

Only Extra Extra就摸这么点我还是摸hard 233

  • [Extra]
  1. 01:46:804 (7,8) - 这里的节奏我还是推荐这样 不然觉得有点奇怪 nope, 纯个人想着么摆,似乎也无不妥之处0.0
  2. 02:06:060 (4) - 放得有点近啊 建议放在3和5之间然后ctrl+g 这个感觉不错,改了
  3. 03:18:223 (3) - 这我觉得处理跟前面一样慢速拖到蓝线可能更好读啊 因为之后的1和2都是快速1/4滑条所以玩家的定位欲很强烈,很容易提前放开滑条,所以这边还是以红线结束
  4. 个人风格太浓了啊 233

    [Hard]
  5. HP+1? spread感觉太大惹塔玛德我没看到还有一个ins 噗。。。
  6. 开头那段怎么没标谁做的阿? 因为是hard
  7. 01:32:006 (4,5,6,1) - 建议分开 在hard里面有点难读 可以,fixed
  8. 01:36:060 (3,4) - 直接对称算惹 可以,fixed
  9. 后面比前面难好多啊 这也是尾杀?233
  10. 服气 桃冰怎么这么神服气 桃冰怎么这么神
That's all.
Good Luck.
thx for modding!

P A N wrote:

hi, m4m from my queue :3

[Extra]
  1. 00:02:682 (1) - I suggest to move this further from 00:02:209 (2,3) because player will think that its a 1/2 rhythm. ok, fixed
  2. 00:53:493 (1) - im not suggest to make perfect slider stack, its read really hard. what about this its will flow too. really good ur suggestion is, but i think we can just regard this as a "hard pattern" in extra diff, and won't be that too diffcult to players playing this diff imo. i think keep this pattern is ok, yes 0.0
  3. 01:22:174 (5,6) - what about this its will more playable imo. haha, same words i wanna say as above here. still thx 0.0
  4. 01:32:006 (6) - ctrl+g is more flow. hmm, what i want is not good flow but is fun-to-play composing, and this won't be that diffcult imo 0.0
  5. 02:10:317 (3) - remove NC is more readable. excellent! fixed! :3
  6. 02:46:601 - I think 2.0x SV should be on 02:45:790 instead for fit the music like you do before. alright yes i do want to do like u said before, but i just want to make some tiny difference when playing. and these two 2.0 SV silders don't seem bad when playing even fits the song's blank as well :3
  7. 02:51:263 (1,1) - remove NC and add NC on 02:50:655 (2) instead is more fit. yeah good, but i just removed nc, while nc start from 02:50:554 (1) - is also fine enough :3
wooowww P A N u really good modder!! i just reject ur mod coz my taste strike, but every suggestion u mentioned r all made sense, really thx! >w<

[Insane]
  1. 01:57:952 (3) - just curve like the first two slide is already great imo, it will looks pretty and more flow too. well... this is just my personnal taste ><
  2. the distance from 02:02:209 (2,3) are too suddenly jump, the player might not realize its a jump because the balance spacing before. oh, i think this is not a big problem here, u can also see a big jump at 02:03:223 (1,2) -, sudden jump has no large ds so i think this is just fine :3
  3. 02:13:965 (7) - what about move to somewhere that further from 02:14:168 (1) because the jump should be on 02:14:168 (1) not 02:13:965 (7) yeahhh, why not? i changed both 6 and 7's position to make sense as u said :3
  4. 02:17:614 (2) - hmm why NC? :X remove, the new vocal still start on this repeat, not on head. my mistake, fixed!
  5. 02:20:047 (1) - ^ ^
  6. 04:11:736 (3) - ctrl+g is better flow. thou it's not my original idea, still ok~ why not? fixed
[Collab Hard]
  1. 00:40:114 (2) - this slider can make a blanket. fixed
  2. 02:55:114 (7,1) - I think make like thisis more flow. haha, another original pattern made... but ok i'll still fix this :3
  3. 03:29:168 (7) - make it perfect stack. oh nope... i think this is not necessary 0.0
[Normal]
  1. 00:09:506 (2) - I suggest to unstack with (1) because it can confuse beginner, beginner will think that they're 1/1 or 1/2 rhythm. fixed
  2. 01:12:952 (3) - move to 01:12:547 instead? it will fit with vocal, or not move and add circle on 01:12:547 is great too. hmmm, i always do some different rhythm work in every diff and this is one of them, i think it can be more fun to play while just miss a vocal beat 0.0
  3. 02:40:114 - ^ ^
  4. 03:02:412 (3,1,2,3) - maybe change to this the note move nearer to the spinner would be help beginner to start the spin easily. farking awesome suggestion... fixed! D:
  5. 03:12:141 (4,1,2,3) - ^ ^
  6. 03:32:412 (1,2,3) - hmm maybe too hard for the easiest diff? hmmm... however easy this diff like even it's the easiest one in mapset... it's still Normal diff... so imo this is ok 0.0
  7. 04:30:790 (2,3,4,5,6) - I don't know if this is too hard but you also can change to this rhythm too. uh... as i said above so i'll keep this pattern as well, but ur suggestion is still really good to me. if it really need to be changed for mapset or some other reason, i'll consider urs :3
that's all, good luck :) wwwwwwwttttttfffffffff P A N u really godlike modder to me!!! thank u very much for ur help!!! OVQ
thx for modding!
Koiyuki

Awaken wrote:

[Hard]
  1. 开头那段怎么没标谁做的阿? HW做的233
  2. 03:57:952 (2) - 感觉ctrl+Gflow比现在好 1,2变动了下233
  3. 04:07:682 (2,1) - 包perfect 超明显 包不好所以不包了
  4. 服气 桃冰怎么这么神 我就是这么神

P A N wrote:

[Collab Hard]
  1. 00:32:006 (1,2,3) - move further from 00:30:790 (5) would be great, the current one is too close imo, will confuse about rhythm. I don't think so because the rhythm is just same as before.-.
  2. 04:34:439 (7) - what about move tail point to 204|132. I perfer what it is now
The only code
110,135,237344,1,2,0:1:0:0:
179,56,237547,6,0,P|177:91|191:123,1,70,8|4,0:3|0:3,0:0:0:0:
44,84,237952,2,0,P|74:67|96:40,1,70,8|2,0:1|0:0,0:0:0:0:
Rizia
[Insane]
00:29:979 (2) - Ctrl+g
01:19:946 (6) - 感覺上不太合適 , 或者可以移後去01:20:047 -

[Normal]
00:04:033 (2) - 拆開
00:13:763 (3) - ^
03:28:358 (2) -
03:33:223 (3) -
04:25:925 (1) -
04:35:655 (2) -

找不到錯處呢 :3
圖太神了
sorry for late
Topic Starter
Hollow Wings

Kawaiwkyik wrote:

[Insane]
00:29:979 (2) - Ctrl+g 其实差不多,不过感觉还行,就改了吧0.0
01:19:946 (6) - 感覺上不太合適 , 或者可以移後去01:20:047 - 节奏没动,不过姑且反向一下,稍微简单一点0.0

[Normal]
00:04:033 (2) - 拆開 拆开???是说不要折返那么多下吗?我觉得因为ds和sv很小所以这些应该都木有问题吧0.0
00:13:763 (3) - ^
03:28:358 (2) -
03:33:223 (3) -
04:25:925 (1) -
04:35:655 (2) -

找不到錯處呢 :3 2333333
圖太神了 orzzzzz
sorry for late wwwwwww
thx for modding!
smallboat
Hi,HW,In-game PM req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

良好。

[Normal]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358

03:32:412 (1) - 稍微挑個間距。
03:34:439 (1) - ^

[Collab Hard]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358
物件未對齊: 03:53:432 (把這個note在上面時間點移動下,再save就ok了)


臥巢挑不出來東西了!

[Insane]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358

00:02:006 (2) - 這邊感覺少了一個note,加了比較適合音樂吧?
00:21:060 (1) - 前面這三個note跟人聲看看,換成1/1長條? (中間紅線沒音)
00:27:952 (3) - 這放的位置有點突出,放在(208|288)不是更好? (可能還需要調上面一點)
00:40:925 (3,4,5) - 換成1/1長條試試?
02:29:168 (2) - 我覺得放在02:29:371 (3) 比較合理。
04:19:439 (1,2,3) - 2的間距有點大,感覺會誤讀不是連打。
04:26:736 (4,5,6) - ^
04:29:168 (4,5,6) - ^
04:31:601 (5,6,7) - ^

[Extra]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358
物件未對齊: 00:30:621 和 00:33:054 (我覺得應該是歪掉了,因為都沒在1/3 1/4 1/6 1/8上)



00:02:006 (2) - 加個note放在(191,200)試試。
00:06:871 (3) - 這邊也有音呢,加個note放在(268|281)?
00:09:506 (1,2) - 強拍可放遠,移到(197|225),也可以順便跟00:10:114 (1) 做 blanket。
01:09:303 (4,5) - 容易miss的感覺。
01:14:371 (3,4) - 這兩個節奏互換一下比較符合人聲?
01:31:196 (4) - Ctrl+g不是更好?超順。
01:32:310 (7) - Ctrl+g?
03:07:682 (1) - 加個note,然後音效跟前面的1用一樣試試?

N和H蠻好所以給一顆star。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
Hollow Wings

smallboat wrote:

Hi,HW,In-game PM req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

良好。

[Normal]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358 这么给力?aibat?全都改了0.0

03:32:412 (1) - 稍微挑個間距。 fixed
03:34:439 (1) - ^ ^

[Collab Hard]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358 fixed
物件未對齊: 03:53:432 (把這個note在上面時間點移動下,再save就ok了) 啥?这个时间点上啥玩意都木有0.0

臥巢挑不出來東西了! 卧槽!

[Insane]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358 fixed

00:02:006 (2) - 這邊感覺少了一個note,加了比較適合音樂吧? 不好,不加
00:21:060 (1) - 前面這三個note跟人聲看看,換成1/1長條? (中間紅線沒音) 改了不过不是这么改
00:27:952 (3) - 這放的位置有點突出,放在(208|288)不是更好? (可能還需要調上面一點) 这个还好
00:40:925 (3,4,5) - 換成1/1長條試試? nope
02:29:168 (2) - 我覺得放在02:29:371 (3) 比較合理。 没这么改,不过我把3的方向换了一下,更顺手些
04:19:439 (1,2,3) - 2的間距有點大,感覺會誤讀不是連打。 不会的,应该没问题-。-
04:26:736 (4,5,6) - ^
04:29:168 (4,5,6) - ^
04:31:601 (5,6,7) - ^

[Extra]

kiai time未對齊的有: 01:13:358 和 02:31:195 和 04:13:358 fixed
物件未對齊: 00:30:621 和 00:33:054 (我覺得應該是歪掉了,因為都沒在1/3 1/4 1/6 1/8上) 其实本来是想完美对准vocal的,不过还是算了,7/12什么的也确实挺蛋疼


00:02:006 (2) - 加個note放在(191,200)試試。 nope
00:06:871 (3) - 這邊也有音呢,加個note放在(268|281)? nope,这铃声太轻了,加了不好
00:09:506 (1,2) - 強拍可放遠,移到(197|225),也可以順便跟00:10:114 (1) 做 blanket。 移到那边不是更近了么。。。而且现在这样也挺好,一开始那么安静,不需要跳太大
01:09:303 (4,5) - 容易miss的感覺。 那要看玩家水平如何。。。印象中tester里这个梗miss的一个也没有。。。0.0
01:14:371 (3,4) - 這兩個節奏互換一下比較符合人聲?
01:31:196 (4) - Ctrl+g不是更好?超順。 我觉得现在这样更好,反向以后总有种没拖爽的感觉,还突然接大跳,我在这里后面接跳的本意是跳的ds从小到大,所以这里就不改了
01:32:310 (7) - Ctrl+g? 好,又一个叫我反向的orz,,,好吧我改orz
03:07:682 (1) - 加個note,然後音效跟前面的1用一樣試試? 不,总之这边就想什么都没,该空的地方就空着吧0,0

N和H蠻好所以給一顆star。 果然又是认真做的被狂喷,随便做的被点赞,柑橘美酒orz

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
thx for modding!
Irie Miyuki
m4m from q

图没打 所以只是看看 以后打了再找你irc说(?)

Black=Normal suggestions
Blue=Try to consider a bit more
Red=Unrankable issues
Black=nazi

  • Extra

  1. 00:05:047 (4,1) - 按照你前面nc法应该在4nc 后00:07:479 (4,1) - 同
  2. 00:07:884 (2,3,1) - 三角形没对好
  3. 00:10:114 (1,2,1,2) - 一样的旋律 但是ds差太多了吧
  4. 00:29:979 (2,4,2) - 这里的话觉得连着几个whistle有点不太舒服 把2 4 换成clap 然后在滑条2的头上下个whistle? 个人觉得听着舒服点 后同
  5. 00:42:952 (3) - 感觉和2的blanket不太一致 移到x292,y292? 然后尾巴上的whitle去掉 听着有点乱
  6. 00:43:358 (5) - 尾巴静音
  7. 00:43:966 (1) - 还是觉得whitle有点乱
  8. 00:45:182 (3) - 个人是觉得换成circle+白线起滑条 红线上开始总有节奏感不强的感觉
  9. 00:48:425 (3,4) - 同上的感觉 换成这样试试? 还有这里的音效也是跟上面提到的一样 有点乱的感觉
  10. 00:49:033 (1) - 建议尾巴上whitle
  11. 00:50:250 (1,1,1) - 柑橘nc没必要啊 后同
  12. 00:51:466 (1,3) - 1的尾巴whistle 然后把3的whistle去掉?
  13. 00:53:493 (1) - ctrl+G?
  14. 01:09:303 (4) - 柑橘这滑条来的太奇怪 换成个circle吧 还有蓝线whistle真是要了我的老命啊
  15. 01:07:074 (1,2,3,4,5,6) - 试试这个顺序嘛?
  16. 01:11:330 (2,3,4,5) - 白线三连不合适啊 换成红线起的三连试试听?
  17. 01:27:141 (2,3,1) - 2和3明明节奏这么紧却离得这么远 相比之下3和1是不是太近了
  18. 01:19:439 (1,2,3,4) - 蓝线whitle啊 而且太密集了听着真是=。= 也可能是我自己跟自己过不去吧
  19. 01:31:196 (4) - ctrl+G试试?
  20. 01:44:777 (1) - ctrl+G
  21. 02:09:709 (2) - ctrl+G了吧 后面circle也跟着挪一下
  22. 02:16:196 (1,1) - 勉强是能读啦 觉得位置不太好 这样试试?
  23. 02:26:736 (1,1) - 这两个nc意味不明啊
  24. 02:55:317 (5) - ctrl+g?
  25. 03:12:952 (2) - ^
  26. 03:33:628 (7,1,1) - 这里感觉处理的不好 不管是节奏还是vocal音高都处在一个比较偏高的位置哎我语文真差 不知道你能不能看懂=。= 感觉还是跟着前面速度走 这样一下子停了还不如来个跳给的痛快
  27. 03:59:574 (1) - ctrl+g
  28. 04:00:385 (1) - 移到x298 y108试试? 再把04:00:182 (2) - ctrl+g了看看
  29. 04:03:324 (2) - 把这个circle删了试试
  30. 04:19:236 (3,4,1) - 这怎么打啊 最起码也把3和4 ctrl+g了吧;w;
  31. 04:20:452 (2,3,1) - 原来是故意的啊- -。
  32. 04:31:196 (1,1) - 这两个nc去掉吧
  33. 04:34:236 (1,1,1) - nc都可以去掉
  34. 04:35:655 (1,1,1,1) - ^ 后面就不说了
  35. 图后面太过意识流 跟前面反差太大了 而且这个意识流我觉得做的不是非常出色 没有给人很流畅的感觉。。嗯我还是test一下再说吧

  • Insane

  1. CS=4
  2. 00:08:493 (1) - 位置不太好啊 要不拉远一点 要不就stack了试试?
  3. 00:13:763 (1,2,3,4,5) - 柑橘没对好
  4. 00:21:466 (2,3,4,5) - 没必要这么紧啊 后面同 就不再提了
  5. 00:24:304 (3) - x420 y184
  6. 00:26:331 (3,4,5,1) - 节奏不一样结构一样有点怪怪的 建议5 1 stack
  7. 00:35:655 (1) - 和其他比有点畸形 中间的锚点放下来点吧
  8. 00:40:317 - 加个circle
  9. 01:07:276 (5) - ctrl+g
  10. 01:16:803 (4) - 这个是不是有点略远了啊 从旋律上来讲感觉不合适啊
  11. 01:27:750 (7) - 移到296,24附近试试看?
  12. 02:36:061 (1) - ctrl+g?
  13. 02:42:142 (5) - ^
  14. 02:45:588 (10) - 332,164?
  15. 02:49:034 (3,4) - 不好看啊
  16. 这一段总感觉有点问题 暂时有点书不上来 等我明天再仔细看看
  17. 03:12:547 (1,1) - 去掉nc
  18. 03:30:790 (1,1) - ^ 后同 就不书了
  19. 03:43:560 (1,2) - 有点近了
  20. 03:48:627 (9,10,1) - 9和10ctrl+g 滑条再ctrl+g看看?
  21. 04:27:547 (1,1) - 可以把circle拉远一点然后和后面滑条stack 应该感觉不错
  22. 04:27:952 (1,2) - 这个节奏问题啊 把1拉成1/1 然后再从红线起滑条比较合适啊
  23. 04:35:250 (1) - 这个nc感觉不合适 嗯怎么改还没想好=。=
  24. 音效问题我就不再书什么了 还是觉得蓝线whistle不太合适 放的太密集也不太好听 总的来说这个diff看上去比Extra好很多(

  • Collab Hard

  1. 00:11:736 (5) - ctrl+J 再拉回来看看
  2. 01:28:966 - 从这里开始到 01:41:331 - 这一段问题比较大 首先从一开始 可以基本认定你是在跟着小提琴的轨 但是在后面你放弃了01:30:993 - 这个鼓却跟了01:31:399 (2) - 这个, 再往后01:42:547 - 开始所有音都有 确实有点那什么 建议换成一样的节奏
  3. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
  4. 02:05:047 (2) - reverse处加个whistle
  5. 02:27:547 - 怎么不像ex里音效渐强了=。=
  6. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
  7. 02:50:351 (7) - 同上
  8. 03:29:168 (7) - 没stack好
  9. 03:43:966 (4,5,1) - 比较喜欢这种三连的用法
  10. 03:57:547 (1,2,3) - 形状对的有点歪 既然3是3/4滑条 就让1和2轴对称然后3的两半轴对称就好了
  11. 04:13:155 (2,3,1) - 不在一条线上 故意的?
  12. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。=
  13. 04:42:547 (1) - 滑条头上whistle
  14. 04:43:763 (2) - 折返的whistle去掉?
  15. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=

Normal不会看 就不看了=。=(懒
把本子带到学校来摸了结果一直连不上CMCC 没update就这么摸了(。 手机也不好改post 就先这样啦 GL with ranking
rezoons
Hi :),

Here is my mod as you requested ^^

[Normal]
Rhythm
  1. 01:55:925 (1,3,1) - Hear the music at 01:57:141, 01:59:574 and 02:02:006. It's the same. So you should have similar rhythm which isn't the case. So, either turn 01:59:574 (3) into a 1/2 beat slider with a reverse and a nc. Or, turn 02:02:006 (1) into a single note and remove the NC.
  2. 02:19:844 (2) - Maybe just use one note here? You don't use 1/2 gap a lot in this diff so when you use it it's for place when there is a very important note which isn't the case here. The 1/2 gap surprised me because of that so i'd reccomand to remove it by turning the slider into a single note on the white tick.
  3. 02:59:979 (1,2,3,1,2,3,1) - The rhythm you used here sounds weird while playing. I listened to it a lot and have trouble finding what logic did you follow. I'd suggest to use this rhythm instead:

    I think it fits better and is more simple. (We need simple rhythm in easy/normal diff)
  4. 03:33:223 (3) - I would suggest to change the rhyhtm like this:

    It fits better the song imo. Besides, this way 03:32:412 (1) and 03:33:223 (3) have the same number of reverse because otherwise it would fool beginner player (especially with the low AR)
  5. 03:37:277 (1,2,3,4) - I would suggest to use a similar rhythm to 03:32:412 (1,2,3) because this one fits really good the song but is quite hard for a Normal diff. Especially relatively to the other pattern in your map, this one is way more difficult.
  6. 03:49:033 (1,2) - Make them finish 1/2 beat earlier. It's more Normal-friendly, besides that's what you did at 01:08:493 (1,2) and 01:18:223 (1,2) where the music is similar.
  7. 04:30:790 (2,3,4,5,6) - Same as 03:37:277.
  8. 04:44:979 (1) - Finish it 1/4 beat later like in your other diff.
Placement/Aesthetic
  1. 01:25:520 (3,4) - Wrong spacing (x1.2 instead of x1.0)
  2. 00:11:736 (4,1,2) - The position of 1 gives a weird flow from 4 to 1. Besides, the awkward angle between 4 and 1 and the overlap of 2 by 4 make this not really beautiful. Try fixing it. One way of doing it (for example) is this:
    (00:11:736 (4) is at x=296 y=168, 00:12:547 (1) is at x=432 y=56 and 00:13:358 (2) is at x=504 and y=128 in the example)
  3. 01:03:628 (1) - Maybe move it to x=432 y=104? Because of the overlap with 01:02:817 (4). (Then fix the spacing of 01:05:250 (2))
  4. 03:55:520 (3) - (nazi) 2nd slider point at x=144 y=312 for better blanket.
  5. 04:42:952 (2) - this blanket is way off. I'd say 2nd slider point x=316 y=148 and end point at x=272 y=164.
The normal is okay. I don't have much to say about it. The only thing that bothered me was the orientation of your 1/2 beat long slider with a reverse which is always weird to me. But i think that's because i usually map them diffrently so don't bother with it.

[Hard]
Rhythm
  1. 00:05:047 (4,5,1) - Why a triplet here? Because if you hear the music there is also one at 00:00:182, 00:01:398, 00:06:263 etc... So it looks weird to see you put a triplet one time and ignoring the others.
  2. 00:49:844 - Add a note? Like you did at 00:52:277 (1).
Placement/Aesthetic
  1. 00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why?
  2. 04:27:040 (5) - (nazi) move it to x=248 y=156? It looks better this way imo.
NC
  1. 03:39:304 (1,2,1,2,1,2,1,2) - I think you can remove half of the NC here because nothing in the mapping or the music really justify all these NC.
Whoah. Very good hard. I like it :D. But here too there was one thing that bothered me and it's the sliders that finished on a blue tick. I don't understand the logic you used with them. There aren't any one before 40% of the map, then sometimes you have one i don't know why and other times you havn't any when it looks like you should use one so idk.... I guess i didn't manage to hear the rhyhtm of the song the same way as you. (But the fact that you didn't use one before 40% of the map is still weird because the music repeat itself)

[Insane]
Rhythm
  1. 00:08:696 - Add a note (stack it on 00:08:898 (1)) and add a note at 00:08:797 too!
  2. 01:33:020 (2) - Maybe use this rhythm instead?
  3. Because it's closer to what you did at 01:30:385 (1,2) and 01:27:952 (1,2) and the instrumental is the same. If you choose to not play 01:28:560 and
  4. 01:30:993 you might as well do the same for 01:33:425.
  5. 01:42:750 (2) - ^
Placement/Aesthetic
  1. 00:43:966 (8) - CTRL+G? Flow better imo.
  2. 02:06:668 (6) - CTRL+G? Flow beter imo too. (And bigger jump ^^)
  3. 02:26:330 (1,2,3,1,2,3) - (nazi) You used a spacing of x0.6 and x0.7 at 00:58:763 (1,2,3,1,2,3) so why using x0.2 and x0.3 here?
  4. 02:31:601 (2) - Move it to x=472 y=280 for a better overlap with 02:32:412 (5).
  5. 02:41:331 (2,4) - Maybe stack 4 on the end of 2? But at least try avoiding the overlap.
  6. 02:49:439 (4) - Why not putting the note somewhere around x=184 y=252 instead?
  7. 03:03:223 (2) - CTRL+G?
  8. 03:24:709 (1) - I don't really liek the position of this slider. It overlap with 03:23:898 (4) and doesn't flow well with 4 either. Maybe move it somewhere like this?
  9. 03:26:939 (2) - Move it more to the right for avoiding the overlap? Besides, the note is so close to the slider, even your 1/4 you usually put them further! And it's a 1/2!
  10. 03:43:560 (1,2) - Why are these two this close? It might be confusing. I would suggest to move 2 further away from 1.
  11. 03:45:993 (8,9,10,1,2) - First of all, stack 8 better on the head of 2. Secondly, the music is quite intene here and it feels weird playin jump/no jump/jump/no jump because 8-9 and 10-1 are close to each other. So i would suggest to swap 9 and 10 making jump/jump/jump/jump which fits better the music imo. Finally, if you do that i would also suggest to move 03:45:993 (8,10,2) closer to 03:46:196 (9,1) because you would have 4 really big jumps in a row which would be a little too hard. In the end it gives something like:
  12. 03:53:290 (6,1) - stack this one better too.
  13. 04:29:168 (4) - Move it to x=208 y=312 for better overlap?
NC
  1. 00:10:925 (1) - Remove NC? Doesn't make much sense and you didn't put any at 00:13:358 (3).
  2. 00:53:493 (4) - Point the slider in the other direction? Flow better imo.
  3. 01:16:803 (4,8) - Don't you think these 2 jumps are a little bit exagerated? I mean there aren't a lot of big jump like this in your map so when you use one it's better if it means something in the music. Here nothing in the music suggest such big jumps. In comparaison, 01:22:885 (9,1) which is completly justified by the strong notes in the music is a smaller jump.
  4. 03:12:547 (1,1,1) - Why all these NC? Doesn't make much sense and you didn't use them in your other diff at the same place.
  5. 03:32:006 (1,1) - Remove the NC? You have a lot of anti-jump in your map and it's the first time i see you put NC on all the note. Usually you just put a NC on the first one.
  6. 03:36:871 (1,1) - ^
As you know, i don't really like when 1/4 are so far away from the slider so i can't really juge this diff.

[Extra]
Rhythm
  1. 00:58:763 (1) - Maybe put it at the same place as 00:57:141 (2). Looks better imo.
I'm sorry but i can't mod it. It's a mapping style i don't understand. I don't say it's bad, no no, don't get me wrong but it's not one i'm used to see so it's very hard for me to mod it. Remember when i tried modding your other Extra diff, that didn't worked well xD

Anyway, here is your 2 stars as i said. Good luck for the rank ^^
Topic Starter
Hollow Wings

rezoons wrote:

Hi :),

Here is my mod as you requested ^^ lol

[Normal]
Rhythm
  1. 01:55:925 (1,3,1) - Hear the music at 01:57:141, 01:59:574 and 02:02:006. It's the same. So you should have similar rhythm which isn't the case. So, either turn 01:59:574 (3) into a 1/2 beat slider with a reverse and a nc. Or, turn 02:02:006 (1) into a single note and remove the NC. oh nonono... they're note the same if u look this whole part, i agree 01:57:141 and 01:59:574 r same but not 02:02:006, and that's exactly why i set different patterns here. as for the same ones, i just want to add a spinner ;w;
  2. 02:19:844 (2) - Maybe just use one note here? You don't use 1/2 gap a lot in this diff so when you use it it's for place when there is a very important note which isn't the case here. The 1/2 gap surprised me because of that so i'd reccomand to remove it by turning the slider into a single note on the white tick. great idea and acceptable, why not? fixed!
  3. 02:59:979 (1,2,3,1,2,3,1) - The rhythm you used here sounds weird while playing. I listened to it a lot and have trouble finding what logic did you follow. I'd suggest to use this rhythm instead:

    I think it fits better and is more simple. (We need simple rhythm in easy/normal diff) u r right, here comes the blank and maybe hard to the newbie, already fixed this, but a bit different from urs
  4. 03:33:223 (3) - I would suggest to change the rhyhtm like this: oh yeahhhhhhhhhhhh, why i didn't mention this rhythm before? fixed!

    It fits better the song imo. Besides, this way 03:32:412 (1) and 03:33:223 (3) have the same number of reverse because otherwise it would fool beginner player (especially with the low AR) i understand, woww i know nearly nothing about low diff lol, seems like i need lots of learn :3
  5. 03:37:277 (1,2,3,4) - I would suggest to use a similar rhythm to 03:32:412 (1,2,3) because this one fits really good the song but is quite hard for a Normal diff. Especially relatively to the other pattern in your map, this one is way more difficult. hmm... there's another same pattern at the end of the map, and i think this is just ok. if it confused people and crash the mapset, i'll take ur advice 0.0
  6. 03:49:033 (1,2) - Make them finish 1/2 beat earlier. It's more Normal-friendly, besides that's what you did at 01:08:493 (1,2) and 01:18:223 (1,2) where the music is similar. alright i just want to make some different thou... maybe that do is too hard, fixed D:
  7. 04:30:790 (2,3,4,5,6) - Same as 03:37:277. fixed as well
  8. 04:44:979 (1) - Finish it 1/4 beat later like in your other diff. ok~~ omg how did u notice this? that really amazed me D:
Placement/Aesthetic
  1. 01:25:520 (3,4) - Wrong spacing (x1.2 instead of x1.0) fixed
  2. 00:11:736 (4,1,2) - The position of 1 gives a weird flow from 4 to 1. Besides, the awkward angle between 4 and 1 and the overlap of 2 by 4 make this not really beautiful. Try fixing it. One way of doing it (for example) is this: farrrrrrrkinggg great, i also confused about the composing here, good job! fixed!!
    (00:11:736 (4) is at x=296 y=168, 00:12:547 (1) is at x=432 y=56 and 00:13:358 (2) is at x=504 and y=128 in the example)
  3. 01:03:628 (1) - Maybe move it to x=432 y=104? Because of the overlap with 01:02:817 (4). (Then fix the spacing of 01:05:250 (2)) oh... this overlap can be ok imo, just coz low sv and ar is low as well, it won't confuse player to read this pattern even they r noob imo 0.0
  4. 03:55:520 (3) - (nazi) 2nd slider point at x=144 y=312 for better blanket. haha it's still not perfect after done as u said, but it will be fixed into a perfect blanket :3
  5. 04:42:952 (2) - this blanket is way off. I'd say 2nd slider point x=316 y=148 and end point at x=272 y=164. well, i didn't supposed to blanket here, but anyway i'll fix this
The normal is okay. I don't have much to say about it. The only thing that bothered me was the orientation of your 1/2 beat long slider with a reverse which is always weird to me. But i think that's because i usually map them diffrently so don't bother with it. i personally think that 1/2 beat long slider will not confuse noobs playing normal, so diffcult is ok imo. as for the rhythm... alright i'm still not good at it, especially in low diff OVQ

[Hard]
Rhythm
  1. 00:05:047 (4,5,1) - Why a triplet here? Because if you hear the music there is also one at 00:00:182, 00:01:398, 00:06:263 etc... So it looks weird to see you put a triplet one time and ignoring the others. ok, i just deleted 4 and 5
  2. 00:49:844 - Add a note? Like you did at 00:52:277 (1). hmm... i decide to delete 00:52:277 (1) to make them same 0.0
Placement/Aesthetic
  1. 04:27:040 (5) - (nazi) move it to x=248 y=156? It looks better this way imo. ok, fixed
NC
  1. 03:39:304 (1,2,1,2,1,2,1,2) - I think you can remove half of the NC here because nothing in the mapping or the music really justify all these NC. alright, i just came from insane diff when i made this lol, fixed
Whoah. Very good hard. I like it :D. But here too there was one thing that bothered me and it's the sliders that finished on a blue tick. I don't understand the logic you used with them. There aren't any one before 40% of the map, then sometimes you have one i don't know why and other times you havn't any when it looks like you should use one so idk.... I guess i didn't manage to hear the rhyhtm of the song the same way as you. (But the fact that you didn't use one before 40% of the map is still weird because the music repeat itself) lolololol. well, at first, i must say this is a collab hard and we do this diff just by turns, not just give a work done just by one and put them together. so i noticed a lot of my partner's objs and set mine carefully, which's what u've seen. those sliders ends at blue line were set in different minds, that's the point. hmm, and they just may have less effect when playing, thou idk which pattern cause u feeling "why not a slider ends at blue line here" :3

[Insane]
Rhythm
  1. 00:08:696 - Add a note (stack it on 00:08:898 (1)) and add a note at 00:08:797 too! hmmm nooooooo~~ this is a quiet part in song and i wanna quiet pattern in map ;w;
  2. 01:33:020 (2) - Maybe use this rhythm instead? well... u mean same as that before? hmm i just set these rhythm different from those before on purpose, that will be fun yep, so nope D:
  3. Because it's closer to what you did at 01:30:385 (1,2) and 01:27:952 (1,2) and the instrumental is the same. If you choose to not play 01:28:560 and
  4. 01:30:993 you might as well do the same for 01:33:425.
  5. 01:42:750 (2) - ^
Placement/Aesthetic
  1. 00:43:966 (8) - CTRL+G? Flow better imo. lol what? i think the flow now is better ;w;
  2. 02:06:668 (6) - CTRL+G? Flow beter imo too. (And bigger jump ^^) this is good, fixed :3
  3. 02:26:330 (1,2,3,1,2,3) - (nazi) You used a spacing of x0.6 and x0.7 at 00:58:763 (1,2,3,1,2,3) so why using x0.2 and x0.3 here? make some different? lol, whatever, quiet song part here, so the spacing can be free to set as anything, and won't confusing playing :3
  4. 02:31:601 (2) - Move it to x=472 y=280 for a better overlap with 02:32:412 (5). i moved to 474,280
  5. 02:41:331 (2,4) - Maybe stack 4 on the end of 2? But at least try avoiding the overlap. i rorated 2 to avoid the overlap while keeping the blanket 0.0
  6. 02:49:439 (4) - Why not putting the note somewhere around x=184 y=252 instead? hmm, coz i wanna keep 467 in a line... well, this is ok imo 0.0
  7. 03:03:223 (2) - CTRL+G? hmmm ok~, i also change this shape to blanket 1 and fixed some flow issue a bit
  8. 03:24:709 (1) - I don't really liek the position of this slider. It overlap with 03:23:898 (4) and doesn't flow well with 4 either. Maybe move it somewhere like this? yeahhhhhhhhhhhhhhhhhhhh, fixed!!
  9. 03:26:939 (2) - Move it more to the right for avoiding the overlap? Besides, the note is so close to the slider, even your 1/4 you usually put them further! And it's a 1/2! yeah, i fixed all patterns here to make a better composing 0,0
  10. 03:43:560 (1,2) - Why are these two this close? It might be confusing. I would suggest to move 2 further away from 1. fixed
  11. 03:45:993 (8,9,10,1,2) - First of all, stack 8 better on the head of 2. Secondly, the music is quite intene here and it feels weird playin jump/no jump/jump/no jump because 8-9 and 10-1 are close to each other. So i would suggest to swap 9 and 10 making jump/jump/jump/jump which fits better the music imo. Finally, if you do that i would also suggest to move 03:45:993 (8,10,2) closer to 03:46:196 (9,1) because you would have 4 really big jumps in a row which would be a little too hard. In the end it gives something like: i know this jump is a hard pattern, even i may miss notes when playing. but i don't suppose to se big jump here even as ur pic showed me, so i just swap 8 and 9's position to make this pattern changed and easier to play 0.0
  12. 03:53:290 (6,1) - stack this one better too. fixed
  13. 04:29:168 (4) - Move it to x=208 y=312 for better overlap? hmm, i think this overlap is just fine 0.0
NC
  1. 00:10:925 (1) - Remove NC? Doesn't make much sense and you didn't put any at 00:13:358 (3). yep, fixed
  2. 00:53:493 (4) - Point the slider in the other direction? Flow better imo. ok, fixed
  3. 01:16:803 (4,8) - Don't you think these 2 jumps are a little bit exagerated? I mean there aren't a lot of big jump like this in your map so when you use one it's better if it means something in the music. Here nothing in the music suggest such big jumps. In comparaison, 01:22:885 (9,1) which is completly justified by the strong notes in the music is a smaller jump. lol my bad, some tester just told me that the preview part of this map were just too easy to play so i set these jumps in a rush, i'm sorry to make them no sense and I REALLY NEED MOD LIKE THIS BADLY! THANKS A LOT!!! LOLOL
  4. 03:12:547 (1,1,1) - Why all these NC? Doesn't make much sense and you didn't use them in your other diff at the same place. uhh... this is just for pattern, nothing else 0.0
  5. 03:32:006 (1,1) - Remove the NC? You have a lot of anti-jump in your map and it's the first time i see you put NC on all the note. Usually you just put a NC on the first one. well, this nc is just my personal taste... and didn't confuse playing so just let it be like that 0.0
  6. 03:36:871 (1,1) - ^ ^
As you know, i don't really like when 1/4 are so far away from the slider so i can't really juge this diff. haha i really want to set stream without overlapping them, it's just some kind of insist :3

[Extra]
Rhythm
  1. 00:58:763 (1) - Maybe put it at the same place as 00:57:141 (2). Looks better imo. i just put these notes in a line so this is still ok imo :3
I'm sorry but i can't mod it. It's a mapping style i don't understand. I don't say it's bad, no no, don't get me wrong but it's not one i'm used to see so it's very hard for me to mod it. Remember when i tried modding your other Extra diff, that didn't worked well xD lol, strange mapping style always crashed and get in lots of trouble. whatever, i like to map like this and i'll keep it. it's sad that u can't understand this mapping style lol coz i can't get mods from u OVQ

Anyway, here is your 2 stars as i said. Good luck for the rank ^^ thx for stars and i'll try my best to rank this, yes :3
yeahhhhhhhhh i'll always waiting ur mod before asking bubbling~~ and ur mods always really helped to me!! big thanks!!
thx for modding!
Topic Starter
Hollow Wings

Irie Miyuki wrote:

m4m from q

图没打 所以只是看看 以后打了再找你irc说(?) 好啊

Black=Normal suggestions
Blue=Try to consider a bit more
Red=Unrankable issues
Black=nazi

  • Extra

  1. 00:05:047 (4,1) - 按照你前面nc法应该在4nc 后00:07:479 (4,1) - 同 哦不。。。我只是在有滑条的时候nc在前面而已,如果重音开打的话还是会直接nc在重音上0.0
  2. 00:07:884 (2,3,1) - 三角形没对好 其实本来是想故意这样的,不过感觉确实也挺蛋疼的,所以换了个位置嗯
  3. 00:10:114 (1,2,1,2) - 一样的旋律 但是ds差太多了吧 对定位来说其实打起来差不多,一个是大跳一个是反flow小跳
  4. 00:29:979 (2,4,2) - 这里的话觉得连着几个whistle有点不太舒服 把2 4 换成clap 然后在滑条2的头上下个whistle? 个人觉得听着舒服点 后同 不,音效方面应该不会有太大改动,除非特别影响到打图的
  5. 00:42:952 (3) - 感觉和2的blanket不太一致 移到x292,y292? 然后尾巴上的whitle去掉 听着有点乱 调整了blanket 音效没动
  6. 00:43:358 (5) - 尾巴静音 fixed
  7. 00:43:966 (1) - 还是觉得whitle有点乱 不乱
  8. 00:45:182 (3) - 个人是觉得换成circle+白线起滑条 红线上开始总有节奏感不强的感觉 嗯。。。因为是大跳所以对定位要求很高,感觉倒是没节奏感什么事,毕竟后面那个音更强一些,不过可以考虑,虽然现在这样我觉得也挺好,我再观摩一下0.0
  9. 00:48:425 (3,4) - 同上的感觉 换成这样试试? 还有这里的音效也是跟上面提到的一样 有点乱的感觉 节奏没动,音效也没动
  10. 00:49:033 (1) - 建议尾巴上whitle 不了,前面那个音比这里强太多
  11. 00:50:250 (1,1,1) - 柑橘nc没必要啊 后同 方便读图,如果一定要去掉我会改
  12. 00:51:466 (1,3) - 1的尾巴whistle 然后把3的whistle去掉? 不。顺便我觉得你没理解我怎么下音效的orz
  13. 00:53:493 (1) - ctrl+G? nope
  14. 01:09:303 (4) - 柑橘这滑条来的太奇怪 换成个circle吧 还有蓝线whistle真是要了我的老命啊 还好。蓝线whistle感觉还好。
  15. 01:07:074 (1,2,3,4,5,6) - 试试这个顺序嘛? 本来我是跟你摆的差不多,后来经ar3姥爷建议还是摆成这样了所以就这样吧,感觉更好些
  16. 01:11:330 (2,3,4,5) - 白线三连不合适啊 换成红线起的三连试试听? 因为全图都是overmap所以我节奏全都掐死了,这边感觉红线白线都差不多,所以就这样吧0.0
  17. 01:27:141 (2,3,1) - 2和3明明节奏这么紧却离得这么远 相比之下3和1是不是太近了 23ds大是因为这其实就是个大跳罢了,31的ds小是因为ts很大所以没问题
  18. 01:19:439 (1,2,3,4) - 蓝线whitle啊 而且太密集了听着真是=。= 也可能是我自己跟自己过不去吧 蓝线whistle怎么了?很吵吗?我听着还行,而且也是音效组成的一部分
  19. 01:31:196 (4) - ctrl+G试试? nope,现在这样更好
  20. 01:44:777 (1) - ctrl+G nope
  21. 02:09:709 (2) - ctrl+G了吧 后面circle也跟着挪一下 nope,就是想这么摆0.0
  22. 02:16:196 (1,1) - 勉强是能读啦 觉得位置不太好 这样试试? 想保留之后的小跳所以不这样放,而且似乎也不是那么难读。不过好像确实可以改,但现在这样其实已经ok了,如果实在不行那就改了好了0.0
  23. 02:26:736 (1,1) - 这两个nc意味不明啊 你可以理解成个人恶趣味噗
  24. 02:55:317 (5) - ctrl+g? nope,反向鬼畜都爆好吗orz,现在这样不是挺好的orz
  25. 03:12:952 (2) - ^ 额,其实这里倒没啥的,就这样好了
  26. 03:33:628 (7,1,1) - 这里感觉处理的不好 不管是节奏还是vocal音高都处在一个比较偏高的位置哎我语文真差 不知道你能不能看懂=。= 感觉还是跟着前面速度走 这样一下子停了还不如来个跳给的痛快 我认为现在这样是最好的,不会改
  27. 03:59:574 (1) - ctrl+g nope,定位感会下降的,还是现在这样简单点
  28. 04:00:385 (1) - 移到x298 y108试试? 再把04:00:182 (2) - ctrl+g了看看 nope,定位感下降,不改。这么高sv的滑条已经不能只考虑flow的问题了,谱面要容易读才好,不管ds多大flow多坏,以打的感觉为先。你那么改了以后,两个2.0*的滑条刚跳那么大打完突然又缩在滑条尾不远的地方打一个1/4滑条,然后再大跳出去,似乎这样才是毫无理由的鬼畜
  29. 04:03:324 (2) - 把这个circle删了试试 不,这个梗就是打算这样放的
  30. 04:19:236 (3,4,1) - 这怎么打啊 最起码也把3和4 ctrl+g了吧;w; 这当然能打,不改
  31. 04:20:452 (2,3,1) - 原来是故意的啊- -。 是啊
  32. 04:31:196 (1,1) - 这两个nc去掉吧 nope,大跳nc可以辅助读图
  33. 04:34:236 (1,1,1) - nc都可以去掉 nope,辅助读图
  34. 04:35:655 (1,1,1,1) - ^ 后面就不说了 ^
  35. 图后面太过意识流 跟前面反差太大了 而且这个意识流我觉得做的不是非常出色 没有给人很流畅的感觉。。嗯我还是test一下再说吧 是的你还是test一下再说吧。至于意识流云云,这么主观的词没人能理解啦orz,更何谈谁是否出色?是否可以理解成就像觉得什么东西好吃一样吗?那不是各有所爱各取所需的嘛,多的也不说了

  • Insane

  1. CS=4 nope
  2. 00:08:493 (1) - 位置不太好啊 要不拉远一点 要不就stack了试试? nope,就是这样的
  3. 00:13:763 (1,2,3,4,5) - 柑橘没对好 什么没对好?
  4. 00:21:466 (2,3,4,5) - 没必要这么紧啊 后面同 就不再提了 故意的
  5. 00:24:304 (3) - x420 y184 虽然不知道什么意思不过姑且改了0.0
  6. 00:26:331 (3,4,5,1) - 节奏不一样结构一样有点怪怪的 建议5 1 stack nope,这就是梗
  7. 00:35:655 (1) - 和其他比有点畸形 中间的锚点放下来点吧 稍微调整了一下blanket
  8. 00:40:317 - 加个circle 后面都没加所以这里就这样好了
  9. 01:07:276 (5) - ctrl+g nope,这样挺好的
  10. 01:16:803 (4) - 这个是不是有点略远了啊 从旋律上来讲感觉不合适啊 不远啊,这跳很平常吧
  11. 01:27:750 (7) - 移到296,24附近试试看? 放到了499,39
  12. 02:36:061 (1) - ctrl+g? nope,跟后面2距离忒近了
  13. 02:42:142 (5) - ^ 这个可以,fixed
  14. 02:45:588 (10) - 332,164? nope,想保持这个梗
  15. 02:49:034 (3,4) - 不好看啊 还行吧
  16. 这一段总感觉有点问题 暂时有点书不上来 等我明天再仔细看看 哪段
  17. 03:12:547 (1,1) - 去掉nc nope
  18. 03:30:790 (1,1) - ^ 后同 就不书了 all nope
  19. 03:43:560 (1,2) - 有点近了 还行
  20. 03:48:627 (9,10,1) - 9和10ctrl+g 滑条再ctrl+g看看? 我原来就像你说的这么摆,嘛不过我觉得后面还是加点难度比较好,所以设置了一个钝角的定位跳,这里就这样好了
  21. 04:27:547 (1,1) - 可以把circle拉远一点然后和后面滑条stack 应该感觉不错 其实差不多,都是定位,所以就这样吧
  22. 04:27:952 (1,2) - 这个节奏问题啊 把1拉成1/1 然后再从红线起滑条比较合适啊 nope,为何一定要跟vocal。。。
  23. 04:35:250 (1) - 这个nc感觉不合适 嗯怎么改还没想好=。= 我觉得还好
  24. 音效问题我就不再书什么了 还是觉得蓝线whistle不太合适 放的太密集也不太好听 总的来说这个diff看上去比Extra好很多 我觉得蓝线whistle很好听,以及我觉得Extra比这个diff好很多 (

  • Collab Hard

  1. 00:11:736 (5) - ctrl+J 再拉回来看看 nope,现在这样更好
  2. 01:28:966 - 从这里开始到 01:41:331 - 这一段问题比较大 首先从一开始 可以基本认定你是在跟着小提琴的轨 但是在后面你放弃了01:30:993 - 这个鼓却跟了01:31:399 (2) - 这个, 再往后01:42:547 - 开始所有音都有 确实有点那什么 建议换成一样的节奏 nope, 我的本意就是放不一样的节奏,为何要放一样的节奏?
  3. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
  4. 02:05:047 (2) - reverse处加个whistle to yuki:音效全是我加的所以只要是音效我就直接check了 nope,总之很系统地下了whistle所以这边没必要再多加一个
  5. 02:27:547 - 怎么不像ex里音效渐强了=。= 因为是hard
  6. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊 嗯,改了节奏
  7. 02:50:351 (7) - 同上 ^
  8. 03:29:168 (7) - 没stack好 already fixed
  9. 03:43:966 (4,5,1) - 比较喜欢这种三连的用法 红线开打和白线开打而已,看情况罢了。
  10. 04:13:155 (2,3,1) - 不在一条线上 故意的? nazi issue而已,fixed
  11. 04:42:547 (1) - 滑条头上whistle 本来就有
  12. 04:43:763 (2) - 折返的whistle去掉? nope
  13. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。= all nope

Normal不会看 就不看了=。=(懒
把本子带到学校来摸了结果一直连不上CMCC 没update就这么摸了(。 手机也不好改post 就先这样啦 GL with ranking 一篇论文吓尿
thx for modding!
MeraMiPoP_old
hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc

insane:
00:11:635 (2,3) - 这个位置两边空一样大, 一个是1/2一个是1/4的好矛盾。。
00:16:500 (2) - ^
01:08:493 (1) - 减速然后用3/4拍接上去是不是好一点。。
02:37:074 (5) - x:440 y:144好一点吧
04:13:966 (4,5) - 感觉不太好。。。
circle5间距又挺大, 感觉滑条有些单薄

extra:
00:32:817 (4) - 感觉这个note近一点比较好
00:53:493 (1) - 这个ctrl+G转过去再怎么样
02:39:304 (4,5) - 容易看成4分拍的, 增大点距离或者换滑条?
04:44:966 (1) - 好像摆错位了

lss的mod好长。。
Topic Starter
Hollow Wings

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 尾杀专业户orz

insane:
00:11:635 (2,3) - 这个位置两边空一样大, 一个是1/2一个是1/4的好矛盾。。我觉得你图打的太少
00:16:500 (2) - ^ ^
01:08:493 (1) - 减速然后用3/4拍接上去是不是好一点。。这里倒是无所谓,因为2离1很近,只是想保持节奏而已
02:37:074 (5) - x:440 y:144好一点吧 换了位置,不过是放在其他地方
04:13:966 (4,5) - 感觉不太好。。。 还行
circle5间距又挺大, 感觉滑条有些单薄 cs5是后面改的,bpm太低了ar也低,总之就是这样

extra:
00:32:817 (4) - 感觉这个note近一点比较好 这个没关系,远点能让后面的滑条节奏定位更简单些
00:53:493 (1) - 这个ctrl+G转过去再怎么样 不,我坚持这么放
02:39:304 (4,5) - 容易看成4分拍的, 增大点距离或者换滑条? 是指5吧?我把5再拖开了一点
04:44:966 (1) - 好像摆错位了 没有摆错

lss的mod好长。。 请基友来摸图当然得长,神级论文做图必球
thx for modding!
happy623
嗚啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊

好, M4M來看看~

General

  1. 廢怯少女的日文也加入Tags吧
  2. 建議AudioLeadIn 放500

Normal

  • 基本都是nazi的
  1. 01:26:736 (4,1) - 雖然影響不大, 但想有更好的flow的話我建議把 01:26:736 (4) - 往下調一點
  2. 02:10:520 (2) - nazi, 想blanket的話把最後的點上移1格, 這樣可以同時把 02:11:736 (1) - 也blanket了
  3. 02:29:979 (3) - 聽音樂的話這裡也可以加finish
  4. 03:45:790 (4) - 尾巴的點左移1-2格做blanket

Collab Hard

  1. 03:27:750 (2,7) - 完全stack住怎麼樣0 0
  2. 04:26:736 (4) - 往左移1格? 怕難讀;w;

Insane

  1. 如果EX用CS4的話 不如這裡也CS4, 這樣反面覺得這裡像EX
  2. 01:00:385 (2,3) - 這2個插綠線漸大音樂如何?
  3. 02:29:371 (3) - 個人覺得這個滑條的形狀用圓圓的就好了, 起角感覺怪怪的
  4. 04:10:013 (5,6) - 這2個比起之前的感覺大了點點感覺太難;w; 往右移一些?

Extra

  • 沒什麼好說的;w; 如常一樣好鬼畜
  1. 02:52:277 (5) - 個人建議你這裡換成紅白條4個note, 感覺不會太單調;w; (也就是按到 02:52:885 完結啦w)

orz 找的好少, 上星
good luck o/
Topic Starter
Hollow Wings

happy623 wrote:

嗚啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊啊 唔啊啊啊啊啊啊啊啊啊(咦!肿么了!OVQ

好, M4M來看看~

General

  1. 廢怯少女的日文也加入Tags吧 好的0.0
  2. 建議AudioLeadIn 放500 问了一下,似乎说rank后会自动调整(?)所以这个似乎不是什么问题0.0

Normal

  • 基本都是nazi的
  1. 01:26:736 (4,1) - 雖然影響不大, 但想有更好的flow的話我建議把 01:26:736 (4) - 往下調一點 可以啊,稍微调整了一下
  2. 02:10:520 (2) - nazi, 想blanket的話把最後的點上移1格, 這樣可以同時把 02:11:736 (1) - 也blanket了 fixed,仔细调整了一下
  3. 02:29:979 (3) - 聽音樂的話這裡也可以加finish 噗,这里finish太吵啦!不加OVQ
  4. 03:45:790 (4) - 尾巴的點左移1-2格做blanket 噗orz比我还仔细捏。。。fixed

Collab Hard

  1. 03:27:750 (2,7) - 完全stack住怎麼樣0 0 噗其实都看不见了不过fixed
  2. 04:26:736 (4) - 往左移1格? 怕難讀;w; 这里不会的,因为ar很低的啦,而且这里本来就想放stack的说,不stack有点不伦不类0.0

Insane

  1. 如果EX用CS4的話 不如這裡也CS4, 這樣反面覺得這裡像EX 哦不。。。这图就算是cs6也比ex要简单。。。orz
  2. 01:00:385 (2,3) - 這2個插綠線漸大音樂如何? 额,一方面是太懒了,另一方面是加了好像也突出不了什么。另外我觉得曲子这个部分并没有非常明显的渐进感,带来的高潮也没有那么有冲击力,所以这里音效音量就这样感觉也挺好的0.0
  3. 02:29:371 (3) - 個人覺得這個滑條的形狀用圓圓的就好了, 起角感覺怪怪的 唔,这里是为了和01:01:601 (2) - 呼应一下,而且有个架子鼓的音感觉比较尖锐,所以用了折线的滑条0.0
  4. 04:10:013 (5,6) - 這2個比起之前的感覺大了點點感覺太難;w; 往右移一些? 你说得对,我把这整片梗全部都调了一下位置

Extra

  • 沒什麼好說的;w; 如常一樣好鬼畜 噗。。。ex不鬼畜就不应该叫ex噗
  1. 02:52:277 (5) - 個人建議你這裡換成紅白條4個note, 感覺不會太單調;w; (也就是按到 02:52:885 完結啦w) 233,这里我是纯跟鼓点,而且如果变成4个note的话会变得很难。。。全图节奏应该是各种切指感觉已经够了orz,而且这里我觉得这样摆没啥问题,所以就这样吧OVO

orz 找的好少, 上星 没事,多谢星OVO
good luck o/
thx for modding!
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
[list][*]00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
[list][*]00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
Koiyuki

Irie Miyuki wrote:


  • [list:1337]

    Collab Hard

    1. 02:02:614 (3) - 和02:03:831 (3) - 的尾巴换成whistle试试听
    2. 02:05:047 (2) - reverse处加个whistle
    3. 02:27:547 - 怎么不像ex里音效渐强了=。=
    4. 02:40:621 (6) - 背景音乐里没这个音的 而且白线三连很影响感觉啊
    5. 04:13:155 (2,3,1) - 不在一条线上 故意的? 这里正好mapper交换出的状况,不过我觉得不改也无所谓
    6. 04:40:114 (1,2,1,2) - 这里怎么ds突然折半了啊 比原来小点就好了 别搞这么突然呗=。= 最后的“善良”
    7. 04:42:547 (1) - 滑条头上whistle
    8. 04:43:763 (2) - 折返的whistle去掉?
    9. 04:44:878 (1,2) - 其实想让你在每个滑条尾加个whistle =。=
音效全交给HW你来看了(甩手状

rezoons wrote:

[Hard]
Placement/Aesthetic
  1. 00:32:006 (1) - Why the anti-jump? It's the only time you use one in this section of the map and there is nothing special in the music at that peculiar point so why? In fact, it's after a downbeat and not a jump anymore.

Meramipop wrote:

hard:
还好吧, 就是最后部分滑条+两个圈的梗有点多, 不好控acc 233

happy623 wrote:

Collab Hard

咦 没有我的部分

thanks for modding no fix~
1PSA

Hollow Wings wrote:

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
打开.osu文件,会有以下一些代码
【General】
AudioFilename: kimi no gin no niwa.mp3
AudioLeadIn: 0把他改为正数就好了,输入的数值为leadin的毫秒数
PreviewTime: 63389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1
Topic Starter
Hollow Wings

1PSA wrote:

Hollow Wings wrote:

[General]
  1. 刚开始进入的有些快吧?要不要加一点AudioLeadIn?哎,我也想加来着,但是song setup里没这项了的说?
打开.osu文件,会有以下一些代码
【General】
AudioFilename: kimi no gin no niwa.mp3
AudioLeadIn: 0把他改为正数就好了,输入的数值为leadin的毫秒数
PreviewTime: 63389
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1 好吧其实后来问了人之后已经知道了这个了,以及似乎rank后会自动添加lead in所以就先放着吧0.0
DeathXHunter
Loving the map,very well done!
Topic Starter
Hollow Wings

DeathXHunter wrote:

Loving the map,very well done!
i'm glad u love it, and thx for playing OVO
AngelHoney
TuT
Topic Starter
Hollow Wings

AngelHoney wrote:

TuT
OVQ
No_Gu
大体看了眼感觉你应该不缺mod。。。。
I的话满有趣的 不过像00:11:331 (1,2,3,4) - 这样的其实挺坑人的
E的话反正我AR9完全没法读 AR8还能打
射颗星滚蛋
Topic Starter
Hollow Wings

No_Gu wrote:

大体看了眼感觉你应该不缺mod。。。。 orz找不到泡
I的话满有趣的 不过像00:11:331 (1,2,3,4) - 这样的其实挺坑人的 噗,其实打着还好
E的话反正我AR9完全没法读 AR8还能打 虾米?!?!我就差没改ar10了,居然还觉得ar9好打,啥情况OVQ
射颗星滚蛋 噗噗多谢233
Scorpiour
100kds reward~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Extra]
  1. 00:17:817 (2) - suppose to be a slider due to the music is still
  2. 00:43:256 (4) - without additional effect this note may be neglected while playing, and also i can't find a strong reason to place a note here.
  3. 00:53:493 (1) - i suppose the slider stack here is not a good choice, you can make it like this if you need some better flow:
  4. 01:20:351 (5) - i just wondered...why you put a slider here...for beat a triplet is much better, for flow it is pretty odd. I recommend to delete it and put a triplet stack to 01:20:655 (1) -

  5. 02:32:006 (3) - the beat here is pretty odd, it ought to be something like this
  6. 03:49:236 (2,1) - the spacing here is too mad
[Insane]
  1. 00:50:047 - add a note here, the blank is not appropriate
  2. 00:52:479 - ^, and other similar cases
  3. 01:00:385 (2,3) - 1/2 beat is better than 1/1 around here imo
  4. 01:55:925 (1) - looks boring a bit, split it into multiple sliders?
说下这个图整体的问题吧:
我不知道Nymph是否有和你说过类似的情况,但是在我看来一个图的难度首先应该是基于其曲子。在你想要做很难很难的图,满世界乱扔1/4节奏把SV弄的特别高之前你是否有仔细的想过——这首歌是不是真的值得,或者说适合于做成这个样子。

不管是NR也好0108也好,还是Nold或者Skystar这些高难度的图,其最基本的一点就是其选曲本身就适合往高难度去做。但是你这个曲子从骨子里就不应该是一个这样的难度,所以对于Extra的难度唯一的描述就只能是“为了难而难”了。

Insane的难度在我看来是一个很合适刚刚好的位置,如果没有Extra的话我想我会很乐于帮你泡了这张图,但是Extra这个样子对我而言无法认同。

大概就是这样了。
Topic Starter
Hollow Wings

Scorpiour wrote:

100kds reward~ 撒花~~

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Extra]
  1. 00:17:817 (2) - suppose to be a slider due to the music is still changed to a repeat slider here
  2. 00:43:256 (4) - without additional effect this note may be neglected while playing, and also i can't find a strong reason to place a note here. removed, thou i overmap in this whole map, some beat r just set by feeling, not that make sense to people maybe.
  3. 00:53:493 (1) - i suppose the slider stack here is not a good choice, you can make it like this if you need some better flow:ok, changed. (just refering some other maps include patterns like this can be ranked, i set it for some kind of trying
  4. 01:20:351 (5) - i just wondered...why you put a slider here...for beat a triplet is much better, for flow it is pretty odd. I recommend to delete it and put a triplet stack to 01:20:655 (1) - actually the flow here is not that bad in playing if the player's reading skill can follow this diff. i set a slider here maybe just because it's a same rhythm to 01:10:520 (4,5) - and looks a bit odd in composing. triplet stack stream is the common and good choice any time in this map, i just skip using it anywhere to see if it's acceptable or interesting. here i choose keep this pattern, but if it's block the ranking way, i'll consider to change it, thou i really love this.

  5. 02:32:006 (3) - the beat here is pretty odd, it ought to be something like this the disagree here is which timing point reagards stronger here. it ought to be 02:31:804 and make pattern like u said, but i just chose 02:32:006 to set a repeating slider and let players get ready in rhythm to the sudden stream after it with high ds, i think it's fine in playing.
  6. 03:49:236 (2,1) - the spacing here is too mad u missed crasier ones like 03:43:763 (1,1) - ? if this is ok (it's ok to pros in testing), i think all of them r ok as well 0.0
[Insane]
  1. 00:50:047 - add a note here, the blank is not appropriate ok~
  2. 00:52:479 - ^, and other similar cases ^
  3. 01:00:385 (2,3) - 1/2 beat is better than 1/1 around here imo good, changed, and 02:25:114 (2) - as well
  4. 01:55:925 (1) - looks boring a bit, split it into multiple sliders? ok~~
说下这个图整体的问题吧:
我不知道Nymph是否有和你说过类似的情况,但是在我看来一个图的难度首先应该是基于其曲子。在你想要做很难很难的图,满世界乱扔1/4节奏把SV弄的特别高之前你是否有仔细的想过——这首歌是不是真的值得,或者说适合于做成这个样子。妮妮大人没说过,蓝龙跟我说过类似的。对于难度我想说的是,其实现在的玩家水平真的很高,即使是很鬼畜的图也能打,或者可以说,看上去很鬼畜的梗其实也并没有想象中的那么难。那么其实这首歌即使很柔和,配上了看似鬼畜的谱面,对于玩家来说这图依旧不是属于那种“很难很难的图”,只是“一种图”而已。另一个方面就是满世界乱扔1/4其实也只是梗而已,就像一些图明明放了全屏跳人们觉得很正常一样,大间距连打也只是一种梗,很难,但也没那么难。今天看上去很鬼畜的梗,明天或许就只是让人路人断的困难part而已了,如果说这是时代所不允许的东西的话,那我也只能认了

不管是NR也好0108也好,还是Nold或者Skystar这些高难度的图,其最基本的一点就是其选曲本身就适合往高难度去做。但是你这个曲子从骨子里就不应该是一个这样的难度,所以对于Extra的难度唯一的描述就只能是“为了难而难”了。蓝龙说他不提倡为难而难,我想说的是。。。难也是相对的,“今天看上去很鬼畜的梗,明天或许就只是让人路人断的困难part而已了,如果说这是时代所不允许的东西的话,那我也只能认了”

Insane的难度在我看来是一个很合适刚刚好的位置,如果没有Extra的话我想我会很乐于帮你泡了这张图,但是Extra这个样子对我而言无法认同。我的图ex diff一般都是从我对图的第一感觉衍生出来的谱面,或许没有很好的mapping基础来支撑导致这个diff看上去并不怎么样,但我真的很喜欢这个diff,所以也不打算删掉。insane或者lunatic一般都是向一般mapping style或者rank rules妥协的产物,只是随便做做凑个mapset的东西。虽然不能让sco大大泡这张图很遗憾,但是还是希望这张图最终能rank 0.0

大概就是这样了。明明没几条mod,check的时间超过了一个小时,真是非常夫妻orz
thx for modding!召唤sco大大用了快一个月,以后要早点叫你噗OVQ
Autumn
我记得你好像跟我要过这张图的mod来着..
其实老早就看过几遍,写了点mod存着,不过后来觉得不重要都删了

现在只对Extra印象比较深了..我打了几遍的感觉都是谱面“太散”,不知道你能不能体会到
硬要分析的话就是较低BPM用特别高的SV和间距,然后应用了大量四分拍短滑条之类的,但因为曲子本身节奏稀疏,overmap又不够,所以他们没法有机的联系起来造成的,回到整体的效果就是局部特别紧张,整体却没有跟上。就像在地面撒了几粒米,走起来硌得难受,要么就铺满,要么就不要

至于怎么提升我也不会,取消一些四分拍多用长滑条衔接可能行,不过那就是另一张图了。
希望能有所帮助
Sorry, no kd

Edit: 还有什么图要看可以PM我,开学之前我还有点空 :D
HanzeR
this extra is so good
popner
首先,如果你的标准是有音乐,有图,两者能对上就行了,那么以下就当我没说。

我和Sco观点基本一样,而且我觉得你没有理解Sco陈述的理由。Sco用了“难”这个字可能导致你理解的偏差。这个难不是说相对于现在玩家水平的“玩起来难”,而是对于这个曲子这张图“过分解释”或者“过分渲染”了。一首歌的BPM并不是随便定的,BPM是决定歌曲基调的重要因素。假如你把一个70多BPM的做成一般动漫Insane那种难度,它的难度难不?不难,好多人随便FC甚至DT。 过分不?过分,因为毁歌了,意境没了,作曲家想要表达的情感被曲解了。Extra打个比方来说,就是把一首像Rose那样的钢琴曲用Demetori的方法remix,附加的节奏已经大幅改变了歌曲的BPM和节奏,完完全全破坏了音乐原有的感情,更不用说滑条速度在表现歌曲上起的作用也被无视了。这张图本质上就变得和那些unrank的跑道图或者csk的AR10图一样了——除了用来练习打图技术以外没有更多的意义。甚至还有可能不如那些图,因为那些图的选曲是符合作图的目的的。

再举个例子。最近的冬奥会,说说花样滑冰这个项目。这个项目和osu有类似之处:既包含体育的竞技成分,又包含音乐和舞蹈的艺术成分。现在短道速滑的速度肯定是越来越快,那么显然花样滑冰也可以提高滑行速度,为什么不把滑行速度作为成绩考量的重要因素?滑行速度难道不能体现技术吗?问题就在于,滑行速度会破坏花样滑冰舞蹈的美感。如果用短道速滑的方式去参加花样滑冰,结果就是除了快什么都没有,一定会得到很低的分数。

诚然,天下武功唯快不破,但osu特别是作图这里,和武功不一样。想想如果DT这个mod没有乘分会怎样——事实上没有乘分才是合理的,因为这是音乐游戏,而不是音乐游戏
Topic Starter
Hollow Wings

popner wrote:

过分不?过分,因为毁歌了,意境没了,作曲家想要表达的情感被曲解了。Extra打个比方来说,就是把一首像Rose那样的钢琴曲用Demetori的方法remix,附加的节奏已经大幅改变了歌曲的BPM和节奏,完完全全破坏了音乐原有的感情,更不用说滑条速度在表现歌曲上起的作用也被无视了。
也就是说我曲解了曲子里作者想要表达的情感?为什么我所理解的这个曲子就如ex这个难度一样呢。。。这个ex完全是按着我对曲子的理解做出来的的说。。。

再举个例子。最近的冬奥会,说说花样滑冰这个项目。这个项目和osu有类似之处:既包含体育的竞技成分,又包含音乐和舞蹈的艺术成分。现在短道速滑的速度肯定是越来越快,那么显然花样滑冰也可以提高滑行速度,为什么不把滑行速度作为成绩考量的重要因素?滑行速度难道不能体现技术吗?问题就在于,滑行速度会破坏花样滑冰舞蹈的美感。如果用短道速滑的方式去参加花样滑冰,结果就是除了快什么都没有,一定会得到很低的分数。
我不是为了鬼畜而鬼畜的。。。或许只是因为我表现的能力不够?但我依旧觉得现在这样很好啊。。。

诚然,天下武功唯快不破,但osu特别是作图这里,和武功不一样。想想如果DT这个mod没有乘分会怎样——事实上没有乘分才是合理的,因为这是音乐游戏,而不是音乐游戏
是别人没法理解我想要表达的东西吗。。。也就是说mapper应该是去直接表达曲子而不是表达mapper所理解的曲子咯。。。?好吧。。。或许只是没法接受单单一个我而已。。。那也只能无奈了。。。

多谢看图!OVQ
Selisi
nice~ love it~☆
加油> < 不要放弃哦~
gxytcgxytc
wcx19911123
[Collab Hard]
01:27:344 (2,3) - this jump is a bit huge for this diff imo

[Insane]
OD+1, it's too low imo
加了的话似乎Extra要OD8才行。。

[Extra]
00:02:682 (1) - 这个不repeat么
03:49:439 (1,2,3,4,5) - 03:50:655 (1,2,3,4,5) - 04:31:601 (1,2,1,2,1) - 这几个地方能不能善良点啊orz

图没啥好说的
不过我在思考能不能泡
Topic Starter
Hollow Wings

wcx19911123 wrote:

[Insane]
OD+1, it's too low imo
加了的话似乎Extra要OD8才行。。 好,我都改

[Extra]
00:02:682 (1) - 这个不repeat么 这个不是均匀的音,做repeat感觉很违和,所以就一个滑条过去了
03:49:439 (1,2,3,4,5) - 03:50:655 (1,2,3,4,5) - 04:31:601 (1,2,1,2,1) - 这几个地方能不能善良点啊orz 这个不是那么难的。。。

图没啥好说的
不过我在思考能不能泡 先等yuki回复,再联系你
thx for modding!
Koiyuki
@HW
01:27:344 (2) - 移到286,5

还有tag里面那个mtbbsbe……后面的那个n呢。。。。

thanks for modding~
Playing
在诠释原曲意蕴方面,我认为ex做的非常棒,完胜in。

下面是成绩截图和rep

我是把ex当作单点图去玩的,03:45:790 (3,4,5,6,1) - 像这样的梗都在可预期范围内。但是如果把这里当作移动连打,那这个梗的难度就直接上升到了‘没法玩’、‘纯看运气’的程度了。

以上就是我的感受

PS:有些东西放到以后或许大家都会接受,没有必要因为现在被否定而放弃麻婆的道路~加油w
wcx19911123
rechecked and bubbled
我只能帮你到这了
Awaken

wcx19911123 wrote:

我只能帮你到这了
Zero__wind

Awaken wrote:

wcx19911123 wrote:

我只能帮你到这了
HanzeR

wcx19911123 wrote:

rechecked and bubbled
我只能帮你到这了
omggggg yes
Irreversible
the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
Sieg
wow, great map

I've noticed 1 little technical issue.

Your tick sound lands late by ~15ms and this is can be clearly heard.
audacity confirms
soft-hitclap.wav
also we have rule: Every .wav file must be at least 100ms long


good luck with rank (:
Topic Starter
Hollow Wings

Playing wrote:

在诠释原曲意蕴方面,我认为ex做的非常棒,完胜in。

下面是成绩截图和rep

我是把ex当作单点图去玩的,03:45:790 (3,4,5,6,1) - 像这样的梗都在可预期范围内。但是如果把这里当作移动连打,那这个梗的难度就直接上升到了‘没法玩’、‘纯看运气’的程度了。

以上就是我的感受

PS:有些东西放到以后或许大家都会接受,没有必要因为现在被否定而放弃麻婆的道路~加油w 多谢playing大大啦!还特意到这来发那么多OVQQQ

wcx19911123 wrote:

rechecked and bubbled
我只能帮你到这了 多谢长喜大大!! OVQ

Awaken wrote:

wcx19911123 wrote:

我只能帮你到这了 咦你怎么会在这OVQ

Zero__wind wrote:

wcx19911123 wrote:

我只能帮你到这了 挖零风,稀客OVQ


Irreversible wrote:

the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
i know that and i've give some of patterns like this changed already after some bats' mods, maybe we can regard the version of extra diff as a nearly-finished completed diff on dealing all of these... well, the part u've pointed out is also one of them... thou i think it's ok right now, i'll still consider if it can be changed to fit more when next bat check this. thx irr! for taking care of this map ;w;

Sieg wrote:

wow, great map

I've noticed 1 little technical issue.

Your tick sound lands late by ~15ms and this is can be clearly heard.
audacity confirms
soft-hitclap.wav as for this, i must say that this hitsound is just like what u've heard and see in ur sound-effect softwares. the wave of this is just give a fake impression that those higher part should be the start, thou it's not. so i won't silent the part at the head for keeping the hitsound soft and original.
also we have rule: Every .wav file must be at least 100ms long thx for this tip, i'll edit this file to 100ms long and update it next time. and thx for reminding this sieg! ;w;


good luck with rank (: ok www
Dark Fang
have no idea why bubbled this. the Extra and Insane diff were really overmapped on beat with ignore song.
it seems like something specific favoritism for particular mappers.
pw384

Dark Fang wrote:

have no idea why bubbled this. the Extra and Insane diff were really overmapped on beat with ignore song.
it seems like something specific favoritism for particular mappers.
Well I think that this map deserves a rank bcz it shows us another reasonable and cool way to map a song. By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly. And also it gives us a chance to experience the music like a musician but not a game player, that means people will enjoy both the map and the music in an active way.

Always following the music without adding the mapper's own ideas towards the music will be frustrated and tasteless, isn't it?

So I think that the map is not so-called "overmapped" :D
Dark Fang

384059043 wrote:

By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly.
then compose the song instead hitsounding.
Beatmaps have to based on their original songs. but that part of the map is irrelevant to the song srsly.
Frobe
...
Star Stream

384059043 wrote:

way to map a song. By creating a new sound track with hitsounds and circles and sliders
You said, then you should know what's 'overmapping' now. Because you said

384059043 wrote:

And also it gives us a chance to experience the music like a musician but not a game player
Still we both mappers and players can enjoy by creating sounds/playing with the created sounds when it's pending.

No offense. just playing with the nonsense
DeletedUser_3044645
no comment

I should have a heavy metal drummer drum for 50 bpm song next time and make it 200 bpm

It would fit so well because

384059043 wrote:

it gives us a chance to experience the music like a musician but not a game player, that means people will enjoy both the map and the music in an active way.
and

384059043 wrote:

By creating a new sound track with hitsounds and circles and sliders, the map shows the music perfectly.

384059043 wrote:

So I think that the map is not so-called "overmapped" :D
I think someone is mind fucked

384059043 wrote:

Always following the music without adding the mapper's own ideas towards the music will be frustrated and tasteless, isn't it?
adding the mapper's own ideas?

mapping isn't enough of ideas?
Bearizm

Irreversible wrote:

the map is really cool but the additive mapping doesn't really fit sometimes ._. 02:47:006 (1,2,3,4) - this is just too much :o
Oh, confirmed. Now, there's no such things as overmapping \o/ there's now.... ADDITIVE MAPPING.

Well.... I like the hitsounds.... :/

But it's just really sad to see my favorite song mapped this way. It shouldn't be like this.

And No Dap couldn't have explained things any better. Well said.
Kibbleru
well i have no comments for this but it's not really unrankable i don't think since this one got ranked;

https://osu.ppy.sh/s/37716

all the drums and stuff were added via hitsounds
pw384
Well why you guys are so serious? That's just different attitude towards mapping lol
Garven
Just took a quick glance at the Extra since it's causing a stir.

You can't silence the ends of sliders like that. Looking at the custom drum-hitnormal.wav
So much new combo spam all over the map... That breaks the HP drain ya know. It also doesn't fit with the song at all and is geared more towards the patterns which is the worst way to utilize new combos.
As for the overmapping, I find some of it okay, but a large majority to be pretty bad against the song. Most of the ones that just sound really bad are the extra whistles everywhere. They put an emphasis on the wrong parts of the stanza and leaves the listener in an unbalanced state.
The speed changes looked pretty unreasonable too. Get tick rate 2 in here if you want to pull that kind of stuff off, though I don't recommend it for this song.
Topic Starter
Hollow Wings
i've been thinking about how to reply u guys for a long time, and here's this:

well, this map's song, what do u feel from it? not my map's type? and it may not the type in your mind to me as well

then i set stuffs in that way, that's all. as for what purpose i did this, i can only say it's the way i express the music.

to irre: hmm????? uh... i don't see any wrong here... 0.0

to Garven: hmm, just say that silence end is ok, additive stuff r set in same way and i set all nc, ds and sv in logic of the music itself. maybe there're some of them need to be checked, i'll waiting for next bat's mod. as for tick 2... i'll consider that after testing a bit if possible.
Garven
[General]
As I said before, you can't have a completely silent sound like you used at the ends of sliders in the hardest difficulty.
I only recommend tick rate 2 for the hardest difficulty if you do change it. This is only because of the weird speed changes. Otherwise, keep it at 1.
The font used in the SB feels kind of unfitting considering the style of song despite the lyrics. It'd be neat if you could find a font that was less scratchy and more solid lines like what you drew in the BG.
Considering how ridiculously unbalanced the difficulty spread is on this mapset, you really should consider adding an Easy.

[Normal]
00:13:763 (3,1) - Don't use consecutive short repeat sliders with different repetitions of repeats in a Normal please.
01:55:925 (1) - This spinner... doesn't really need needed at all. It's not following anything in the song and feels like filler.
03:29:574 (1) - You should simplify the rhythms used here. You don't need to hit every single sound - especially in a Normal.
04:25:925 (1) - I wouldn't have a short repeating slider with an even amount of repeats.
04:35:655 (2) - ^

[Hard]
00:04:439 (3,1) - Spacing
00:48:628 (5) - The end of this is snapped incorrectly.

Sorry, too many distractions yesterday. I'll edit the rest in and let you know. Just want to get this out there now in case someone else is also working on this map set.

Edit:
Continuing on the Hard:

00:56:331 (1) - Missing the finish
01:25:114 (3) - Slider end is unsnapped
01:42:446 (5) - Is this really necessary? This is a Hard, you know.
02:08:087 (1,1) - More unsnapped sliderends. Not going to point anymore out. These don't belong in any map really, but especially not in Hard difficulties.
02:28:662 (4) - Same as 1:42.
There's a lot more. They don't really fit this song at all, nor the pacing of the map.
04:13:155 (2,3,1) - Suddenly the map got a lot harder for no apparent reason. Remember, this is a Hard, not an Insane.

[Insane]
00:03:831 (1,2,3,4,5) - I don't like the way these flow. Most of your patterns up to here follow a pretty distinct curve, but this progression just cuts straight down and breaks what you've set up.
00:08:493 (1) - Please don't do this with new combos. If you must use one to make a pattern readable, your pattern is in question.
00:11:331 (1,2) - This spacing, no please. Not right after having 00:10:520 (2,3) -
00:29:168 (6) - Please no. Snap the end correctly and make the end audible.
There's a lot more incorrectly snapped silent slider ends. Get rid of them. They don't fit the music at all.
01:12:952 (1) - More lone combos with zero correlation towards the music.
01:18:223 (1,2,3,4,5,6,7,8) - You really need to figure out what you're doing spacing-wise. This combo is a mess.
01:33:628 (5,6,7,8) - More 1/2 and 1/4 same spacing shenanigans. Please don't. It reads poorly and turns the map into a guessing game instead of something to enjoy.
03:12:547 (1,1,1) - New combo spammmm
03:19:439 (8,9) - It's best if you have the slider after the circle. It plays much more naturally.
Overall, it was kind of fun to play, but completely unfitting for this song. If you had a much more upbeat song that actually could support all these extra rhythms and crazy jumps, I'd give it a big thumbs up. For this song, it really is major overkill.

[Extra]
You're pretty much going to get the same sentiment and mods as from the Insane, only I'd be picking apart a lot of the overmapping. The hitsounds feel placed on incorrect beats, so accents are unbalanced within the stanzas, and it mostly just leaves me wondering what song you originally mapped to before moving the map to this calmer song. Let's get the easier maps fixed up first to give this map a better context.
Topic Starter
Hollow Wings
sry for late reply, i also got some other thing to do yesterday, and i check mod in a really low speed, so i check them today now orzzz. hope it's not that offense to u ;w;

Garven wrote:

[General]
As I said before, you can't have a completely silent sound like you used at the ends of sliders in the hardest difficulty. why... i think silent end is fine coz so many ranked maps do that as well 0.0
I only recommend tick rate 2 for the hardest difficulty if you do change it. This is only because of the weird speed changes. Otherwise, keep it at 1. i wanna keep it at 1
The font used in the SB feels kind of unfitting considering the style of song despite the lyrics. It'd be neat if you could find a font that was less scratchy and more solid lines like what you drew in the BG. if u have watched this anime u'll find this is really a horrible anime rather than beautiful one like the song express, i use this font for express the lyrics' meaning in darkness and fear
Considering how ridiculously unbalanced the difficulty spread is on this mapset, you really should consider adding an Easy. the normal is really easy enough to all players... ;w;

[Normal]
00:13:763 (3,1) - Don't use consecutive short repeat sliders with different repetitions of repeats in a Normal please. changed rhythm
01:55:925 (1) - This spinner... doesn't really need needed at all. It's not following anything in the song and feels like filler. hmm, the song told me set spinner here... just feeling
03:29:574 (1) - You should simplify the rhythms used here. You don't need to hit every single sound - especially in a Normal. simplified rhythm with all patterns like these
04:25:925 (1) - I wouldn't have a short repeating slider with an even amount of repeats. changed
04:35:655 (2) - ^ changed

[Hard]
00:04:439 (3,1) - Spacing fixed
00:48:628 (5) - The end of this is snapped incorrectly. uhh? it's just a 3/4 slider here...

Sorry, too many distractions yesterday. I'll edit the rest in and let you know. Just want to get this out there now in case someone else is also working on this map set. orzzz, sry for i didn't catch this mod at that time ;w;

Edit:
Continuing on the Hard:

00:56:331 (1) - Missing the finish no finish hs here indeed, i set hs in a way of system, really
01:25:114 (3) - Slider end is unsnapped well, here seems the 1/2 one is better, changed
01:42:446 (5) - Is this really necessary? This is a Hard, you know. yeah, and in that arousing part, the stream here's good and also still easy to play imo 0.0
02:08:087 (1,1) - More unsnapped sliderends. Not going to point anymore out. These don't belong in any map really, but especially not in Hard difficulties.
02:28:662 (4) - Same as 1:42. ^
There's a lot more. They don't really fit this song at all, nor the pacing of the map.
04:13:155 (2,3,1) - Suddenly the map got a lot harder for no apparent reason. Remember, this is a Hard, not an Insane. uhh... as a hard diff, this is really easy enough...

[Insane]
00:03:831 (1,2,3,4,5) - I don't like the way these flow. Most of your patterns up to here follow a pretty distinct curve, but this progression just cuts straight down and breaks what you've set up. uhh... patterns like this r also set in ranked maps very much... plays still good thou 0.0
00:08:493 (1) - Please don't do this with new combos. If you must use one to make a pattern readable, your pattern is in question. uhhh??? this is just a pattern imo... u can see lots of patterns like this in ranked maps as well
00:11:331 (1,2) - This spacing, no please. Not right after having 00:10:520 (2,3) - but it's really fun to play and still not that hard to read lol
00:29:168 (6) - Please no. Snap the end correctly and make the end audible. why...
There's a lot more incorrectly snapped silent slider ends. Get rid of them. They don't fit the music at all. they r really fit the song imo
01:12:952 (1) - More lone combos with zero correlation towards the music. just sv changing here
01:18:223 (1,2,3,4,5,6,7,8) - You really need to figure out what you're doing spacing-wise. This combo is a mess. i see nothing wrong thou...;w;
01:33:628 (5,6,7,8) - More 1/2 and 1/4 same spacing shenanigans. Please don't. It reads poorly and turns the map into a guessing game instead of something to enjoy. i really think patterns like this r not that questionable for it's really easy to read and play...
03:12:547 (1,1,1) - New combo spammmm changed
03:19:439 (8,9) - It's best if you have the slider after the circle. It plays much more naturally. i think this is another kind of pattern
Overall, it was kind of fun to play, but completely unfitting for this song. If you had a much more upbeat song that actually could support all these extra rhythms and crazy jumps, I'd give it a big thumbs up. For this song, it really is major overkill. it fits the song imo... not an excellent map but express the song indeed

[Extra]
You're pretty much going to get the same sentiment and mods as from the Insane, only I'd be picking apart a lot of the overmapping. The hitsounds feel placed on incorrect beats, so accents are unbalanced within the stanzas, and it mostly just leaves me wondering what song you originally mapped to before moving the map to this calmer song. Let's get the easier maps fixed up first to give this map a better context. idk what to say... i think this diff is the best of all these four to express this song...
thx for modding! ;w;
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