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Envy - Paladin [Taiko|Osu]

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Topic Starter
Aldwych
This beatmap was submitted using in-game submission on dimanche 2 février 2014 at 21:50:48

Artist: Envy
Title: Paladin
Source: Newgrounds
Tags: _Gezo_ dance house electronic EDM
BPM: 130
Filesize: 7469kb
Play Time: 03:36
Difficulties Available:
  1. FutsuuZoda (2,11 stars, 334 notes)
  2. Hard (4,76 stars, 520 notes)
  3. Insane (5 stars, 636 notes)
  4. MuzuZoda (4,44 stars, 667 notes)
  5. Normal (2,88 stars, 243 notes)
  6. OniZoda (4,67 stars, 1000 notes)
Download: Envy - Paladin
Information: Scores/Beatmap Listing
---------------
New long beatmap Here
Hope you'll enjoy to play it! :)
Special Thanks for :
_Gezo_ about his taikozoda diff => http://osu.ppy.sh/u/481582
Frostmourne, TKSalt, Gabe : you saixy BAT.

And of course all modders for impoving my map! :)

Major changes :
19/09/2013 : Taiko BG has been changed.
04/01/2014 : Custom clap hitsoun added.
02/02/2014 : Last update! Enjoy it! :)
Yuzeyun
Essaie en offset 20 +/- 3ms

V'là la première diff : http://puu.sh/3XNCV.osu
Yuzeyun
t'oubles pas d'appliquer les ajouts de source et de tags sur tes diffs std: http://puu.sh/3XZO7.zip

(no kd même si y'a un fix tags et source)
Topic Starter
Aldwych
Done!
Yuzeyun
Je compte faire une Futsuu si tu veux bien o/
Topic Starter
Aldwych
Va pour une futsuuzoda. Mais prends ton temps vu que on peux rien upload.
Yuzeyun
http://puu.sh/49UfE.zip

what is prendre mon temps xd
Remarque un truc au passage, la différence de notes entre chaque diff. #LOL
Topic Starter
Aldwych
Error 502 sur le coup, je vais voir ça plus tard, a moins que y'a une raison logique sur le coup! ¦:<

Edit : 200eme paust!
The-Gabe
Sup.

Here is what I have:

Hard:

00:10:058 - 00:14:653 I recommend adding something here. Or is this supposed to be a break.

Over all this is an awesome map. But sorry that i only mod Standard mode since that is the only mode I play.
woshiguabi
shoot P a l a d i n XXXD
Topic Starter
Aldwych
Thanks for the kudosu! ;)

Sup.

Here is what I have:

Hard:

00:10:058 - 00:14:653 I recommend adding something here. Or is this supposed to be a break. Yes was a mistake to re-pout in on a break.

Over all this is an awesome map. But sorry that i only mod Standard mode since that is the only mode I play. Thanks dude
Sorry for not giving kds, the mod is too short to pretend it. And i think that a b4t would denied it too. : <
[Seraphin]
Hi. #modreqs

[General]
MP3 is wrong bitrate!
Fixed mp3: http://puu.sh/4lm40.mp3 (also removed cover, since it's pointless and just takes up space)

Inconsistent preview times between standard and taiko diffs!

[Normal]
Set all hitsound sections in normal to custom1 and add these 2 files to the directory: http://puu.sh/4lmeJ.wav http://puu.sh/4lmfj.wav

If it's too much work, ignore all the suggestions in orange.

00:09:943 - add note here, seems to match rhythm better
00:25:866 (1,2) - remove and change (3) to a 1/2 tick slider?
00:59:789 (4) - bulge out like VVVV? looks nicer
01:43:404 (1) - add finish?
02:38:096 (3) - start 1/2 earlier and extend by 1/2, then resnap. feels like there's something missing without it
02:41:789 - add note here and remove note at 02:42:712 (4) -
03:20:327 - add inh. timing here and change back to normal non-custom
03:21:250 - add inh. timing here that is normal:custom 1 histoundset


[Hard]

- Object's end is not snapped! 01:40:518
- Object's end is not snapped! 01:40:864
- Object's end is not snapped! 02:22:864
- Kiai'end isn't snapped 01:45:230

01:57:020 (2) - put me in the center!
00:09:943 (4) - space out?

[Insane]
- Kiai'end isn't snapped 01:45:230

00:06:250 - add le note
Great dif ^^

Good luck!
Topic Starter
Aldwych
Hi!

[Seraphin] wrote:

Hi. #modreqs #thanks-to-see-it

[General]
MP3 is wrong bitrate!
Fixed mp3: http://puu.sh/4lm40.mp3 (also removed cover, since it's pointless and just takes up space). Mhh i took it, but i didn't see the difference, and what i have to change with this too. But thanks!

Inconsistent preview times between standard and taiko diffs! I think (and hope) it's fix now.

[Normal]
Set all hitsound sections in normal to custom1 and add these 2 files to the directory: http://puu.sh/4lmeJ.wav http://puu.sh/4lmfj.wav Done, thanks

If it's too much work, ignore all the suggestions in orange.

00:09:943 - add note here, seems to match rhythm better. Prefer add a slider
00:25:866 (1,2) - remove and change (3) to a 1/2 tick slider? I don't really like big voids like this on normal and my cercles follow the rythm so...
00:59:789 (4) - bulge out like VVVV? looks nicer Prefer have positions instead of picture, i tried to do it but it's ugly to play into circle 4 and slider 5.
01:43:404 (1) - add finish? Not a strong sound to pretend a finish hitsound imo.
02:38:096 (3) - start 1/2 earlier and extend by 1/2, then resnap. feels like there's something missing without it. Done
02:41:789 - add note here and remove note at 02:42:712 (4) - Ok i do something better and no.
03:20:327 - add inh. timing here and change back to normal non-custom
03:21:250 - add inh. timing here that is normal:custom 1 histoundset
No, too hard to do it! :< (Done of course)

[Hard]

- Object's end is not snapped! 01:40:518 Dunno why about theses objects but all fix
- Object's end is not snapped! 01:40:864
- Object's end is not snapped! 02:22:864
- Kiai'end isn't snapped 01:45:230

01:57:020 (2) - put me in the center! There's no reason (*Circle : Y U NO LOVE ME?*)
00:09:943 (4) - space out? Yes with a little jump so

[Insane]
- Kiai'end isn't snapped 01:45:230 :<

00:06:250 - add le note So frenchie "le", added with a jump
Great dif ^^ Thanks dude ;P

Good luck!
Thanks to accept by the req. :D
quaternary
From nowhere, just felt like modding today :P

I'm a noob modder so feel free to ignore any or all of these.

Standard
[General]
Your breaktime is pretty wacky :(
00:10:173 - You're only 10 seconds in to the song! No need for a break now.
01:55:404 (1,2,3,4,1,2,3,4,1,2) - Delete this stuff, the previous break seems too short.
02:52:173 - I don't see why this break is here at all, there's no change in the music! I know the guideline is "1 break every minute" but there's really no space for that many breaks.
01:00:943 - ^same

[Insane]
Combos
Before the first kiai and in the softer piano parts the combos are really wacky. Put NC's on large white ticks, nothing more.
01:25:173 (7) - Forgot something? This combo is twice as long as the ones surrounding it.

Hitsounds
00:15:250 (2) - Add a whistle onto each circle individually, not on the whole slider.
00:20:558 (3) - ^

Stuff
00:32:558 (7) - Remove the slider repeat, then add notes to fill the gap to map to the piano better.
00:52:866 (5,6,7,8,9) - Move this left so it's symmetrical.
01:10:173 (1,2) - Add more things here, it feels so hollow :(
03:08:789 (1,2,3,4) - ^
03:39:712 (5,1,2,3) - ^
01:44:789 (3,4,5,6,7) - Move right so #5 aligns with the center line.
02:20:558 (2,3,4) - Form a triangle with these sliders instead of making them move apart like that?

[Hard]
Nice one :D

Stuff
00:08:327 (3) - Delete, then fill the gap with something else please.
01:12:943 (1) - Move the start of this spinner to the large white tick, then fill the space.

That's all :)

[Normal]
omg perfect :D :D :D

Symmetry
02:22:173 (1,2,3,4) - move left b/c symmetry?
03:36:481 (1,2,3,4) - move these so they rotate around the center

Flow?
00:35:096 (3) - ctrl-g then move the circles MAYBE

Taiko
I've never modded Taiko before, so again feel free to ignore any and all. Also if I'm doing this wrong tell me :P

[General]
BEST. NOTELIMITING. EVER. Just sayin. I'll try to mod respecting this.
AIMod says "Letterbox is not allowed in taiko mode" and "Countdown is not allowed in taiko mode". Turn those off.


[Futsuu]
00:17:558 (3,4,5) - (and others) ddk not ddd? This intro is pretty boring (but then again, it's Futsuu)
00:29:558 (22) - big note?
00:52:173 (53,54) - switch these?
02:36:481 (222) - big note?

[Musuhoweveryouspellit]
Change up the beginning? It's just ddd ddd ddd ddd ddd and it gets old fast.
02:11:212 (369,370) - Take these notes...
02:09:827 - and move them here?

[Oni]
Beginning?
That speed change thing sure is awesome, but I'm not sure if it's rankable. I think you need more timing sections too to make the animation smoother: I can sometimes see little jumps in speed.

No real mods here as I can't play Oni to save my life, sorry :(
Topic Starter
Aldwych
Hi!

tuddster wrote:

From nowhere, just felt like modding today :P

I'm a noob modder so feel free to ignore any or all of these.


[Standard][b]Breaks

00:10:173 - You're only 10 seconds in to the song! No need for a break now. Why nat?
01:55:404 (1,2,3,4,1,2,3,4,1,2) - Delete this stuff, the previous break seems too short. 10 secs is a little bit too long.
02:52:173 - I don't see why this break is here at all, there's no change in the music! I know the guideline is "1 break every minute" but there's really no space for that many breaks. Plus this is an Insane, typically there's less breaks in Insanes. There's an long stream before to make the difference and i don't want a 4 min without breaks (or only one big on the middle which coulbe be boring)
01:00:943 - ^same
[/b]
[Insane]


Combos
Before the first kiai and in the softer piano parts the combos are really wacky. Put NC's on large white ticks, nothing more. Thinkin that i did it before
01:25:173 (7) - Forgot something? This combo is twice as long as the ones surrounding it. I think yes. :<

Hitsounds
00:15:250 (2) - Add a whistle onto each circle individually, not on the whole slider. ok.
00:20:558 (3) - ^ ^

Stuff
00:32:558 (7) - Remove the slider repeat, then add notes to fill the gap to map to the piano better. Ok
00:52:866 (5,6,7,8,9) - Move this left so it's symmetrical. Right
01:10:173 (1,2) - Add more things here, it feels so hollow :( No x 3 Sometimes it's nice to have 1/1 on insane
03:08:789 (1,2,3,4) - ^
03:39:712 (5,1,2,3) - ^
01:44:789 (3,4,5,6,7) - Move right so #5 aligns with the center line.Force me to have a jump
02:20:558 (2,3,4) - Form a triangle with these sliders instead of making them move apart like that? Did something better

[Hard]
Nice one :D Thanks dude

Stuff
00:08:327 (3) - Delete, then fill the gap with something else please. Oké
01:12:943 (1) - Move the start of this spinner to the large white tick, then fill the space. Diffent kind of sound in this part so i won't separe it.

That's all :) No one notice my big fail at 01:40 =DD

[Normal]
omg perfect :D :D :D

Symmetry
02:22:173 (1,2,3,4) - move left b/c symmetry?I like it actually! ;)
03:36:481 (1,2,3,4) - move these so they rotate around the center. Oké

Flow?
00:35:096 (3) - ctrl-g then move the circles MAYBE No, MAYBE
THanks for the mod! ;)
quaternary
It's ok, I fixed it now.
woshiguabi
from my mod queue
sorry for so long time and so short mod,i'm too busy in several days,so have no time to finish normal and hard diff ;w;
u can give me no kd
AImod tells me that XD
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbit or VBR ~1.0.

[Insane]
  1. 00:01:635 (4) - move to x356 y132
  2. 00:44:096 (1) - i think insane diff is too same as hard diff >^< maybe should make more difference,u can change the spinner into 1/6 stream
    my idea
    i'm not awesome!!!
  3. 01:15:020 (1) - change this spinner
  4. u can make notes more smooth,such as 00:59:443 (2) -,01:09:596 (5) - ,02:00:712 (6) - ,02:02:443 (5) -
  5. 03:42:250 (4) - feel uncomfortable XD blanket
:P a good map but so kind XD,u must make it more awesome!!!
and i think BG isn't moe enough XXXXXD
Topic Starter
Aldwych

woshiguabi wrote:

from my mod queue
sorry for so long time and so short mod,i'm too busy in several days,so have no time to finish normal and hard diff ;w;
u can give me no kd
AImod tells me that XD
Audio bitrate is higher than 192kbps. Consider recompressing to CBR 192kbit or VBR ~1.0. Hmmm i don't have this on mine. :s

[Insane]
  1. 00:01:635 (4) - move to x356 y132 Oké
  2. 00:44:096 (1) - i think insane diff is too same as hard diff >^< maybe should make more difference,u can change the spinner into 1/6 stream After some tests : 1/3 Is ugly here, 1/6 better, but it too longand i don't want toi use long stream for this and 3 shorts sliders too.But i keep in mind the idea.
    my idea
    i'm not awesome!!!
  3. 01:15:020 (1) - change this spinner I did, i will see how others people will react at this.
  4. u can make notes more smooth,such as 00:59:443 (2) -,01:09:596 (5) - ,02:00:712 (6) - ,02:02:443 (5) - Imo, it's fine like this, but if others people say the same i'll do
  5. 03:42:250 (4) - feel uncomfortable XD blanket Fail image :)
:P a good map but so kind XD,u must make it more awesome!!! I didn't want to make a crazy diff for this, the music didn't feets with this kind of music imo.
and i think BG isn't moe enough XXXXXDCannot change the bg! ;)
Yuzeyun

tuddster wrote:

[General]
BEST. NOTELIMITING. EVER. Just sayin. I'll try to mod respecting this. ALL MY YES. Was 666 and 1111 before was made.
AIMod says "Letterbox is not allowed in taiko mode" and "Countdown is not allowed in taiko mode". Turn those off.

[Futsuu]
00:17:558 (3,4,5) - (and others) ddk not ddd? This intro is pretty boring (but then again, it's Futsuu) Fixed some in the intro, before the roll. However, before 22, the part isn't really calling for kats immediately, I put that as intro.
00:29:558 (22) - big note? Found that one judicious.
00:52:173 (53,54) - switch these? No, the main structure here is k d k, I added dons before and after the kats.
02:36:481 (222) - big note? It's not a good idea imo, the accent in that 3-note is ported on the next note (223), as there's a drastic change in intensity.

[Muzu]
Change up the beginning? It's just ddd ddd ddd ddd ddd and it gets old fast. Same as Futsuu.
02:11:212 (369,370) - Take these notes... and move them here? 02:09:827 - Changed. There's a nicer fitting there than where is used to be.


[Oni]
Beginning? Guess. :v
That speed change thing sure is awesome, but I'm not sure if it's rankable. I think you need more timing sections too to make the animation smoother: I can sometimes see little jumps in speed. Fixed speed jumps. They are rankable, by the way.

No real mods here as I can't play Oni to save my life, sorry :(
http://puu.sh/4mieB.zip YO
woshiguabi
03:42:250 (4) - feel uncomfortable XD blanket Fail image :)
i mean this note and the stream are uncomfortable(about the place

maybe should change some
maybe ppy was watching ero-video,so puush is broken at that time XDXDXD

01:15:020 (1) why not use 6combo stream?i think it's better than 7combo here
Zero__wind
Hi :3 m4m from my queue

General
I can't find your bg file in your map's folder, plz try to re-upload your map to solve it

Insane
00:02:789 (1,3) - try to add NC consistently, like, anNC with every two big white ticks. So I'd just to remove NC at 1 and add NC at 3 and so on
and also why no hitsounds for the first part? I'd prefer some whistles be added, maybe add some at higher pitches, such as at 00:00:481 - , 00:01:404 - and 00:02:327 -
00:10:173 - the break is =.= a little surprising
00:14:789 (1) - why no finish at strong points like this
00:15:712 (3) - why a whistle on its head but no whistle on 00:17:558 (1) - 's ?
00:35:327 (1) - stack it with 00:34:173 (1) - will apply a better flow, or at least move it to the left of 00:35:096 (5) -
00:46:173 - a kiai fountai here may fit nice, and if you want to do so, plz do the same in other 2 standard diffs
00:51:943 (1,2,3) - consider to add some soft whistles to circles following the keyboard, like these
00:53:558 (10,1) - better exchange NC
01:12:943 (1) - maybe a further lower volume for this spinner
01:12:943 (1) - mentioned above, finish for these points
01:18:481 (4,5) - too blank for an Insane diff
01:29:904 - better add a circle and unstack 01:29:789 (3) -
01:55:404 - also prefer some whistles from here
02:14:789 - a kiai fountain here may be nice
02:14:789 (1) - remove the clap may work out better for actually drummers don't actually hit crashes and snares together =.=
02:51:020 (3,4,5,6,7,8,9) - maybe make this stream go in the oposite direction for I think the current flow from 02:50:558 (2) - to 02:51:020 (3) - is not so good
03:08:789 (1,2,3) - too blank rhythm and also 03:08:789 (1) - too close to the former
03:16:404 (2,3) - avoid the overlap may look better
03:34:173 (1) - finish
03:48:943 (1) - a whistle at end may be nice

Hard
same hitsound suggestions, plz check the above
00:08:327 (3) - weird rhythm
00:18:481 (1,2,3) - I must say this is a bit too hard for the Hard
01:00:020 (3,4,5,6) - especially this =.=
02:21:712 (5,1) - suddenly so close
03:26:096 (3,4,5,6,1) - also I'd suggest to reduce distance between streams like this, it's a bit too hard
plz, really, take care of the 1/4 sliders, they've gone too far

Normal
CS3 and OD4 plz, also low AR with high sv feels weird
01:00:020 (5) - finish instead of clap at end
02:00:020 (2) - wrid sudden finish
02:46:404 (5) - short multi-reverse like this is strongly not recommended to be used in E/N diffs, because new players won't have time to react if they need to reverse once more or not as the slider is too short
not much different to say, mostly same issue

that's all
Good luck
Topic Starter
Aldwych
Haïïï!

Zero__wind wrote:

Hi :3 m4m from my queue

General
I can't find your bg file in your map's folder, plz try to re-upload your map to solve it Hmmm i will some test. But i have some problems with bg, maybe it's only with me.

Insane
00:02:789 (1,3) - try to add NC consistently, like, anNC with every two big white ticks. So I'd just to remove NC at 1 and add NC at 3 and so on
and also why no hitsounds for the first part? I'd prefer some whistles be added, maybe add some at higher pitches, such as at 00:00:481 - , 00:01:404 - and 00:02:327 - 1) You made a contradiction, cyan n°3 is not a big white tickn, also i want to follow the big tick and not have a long combo during the whole mapAbout, the whistle hitsound i'll make it. It seems there's a little void without hitsounds.
00:10:173 - the break is =.= a little surprising Oké oké...
00:14:789 (1) - why no finish at strong points like this Done
00:15:712 (3) - why a whistle on its head but no whistle on 00:17:558 (1) - 's ? Mistake lelz (like many others lelz²)
00:35:327 (1) - stack it with 00:34:173 (1) - will apply a better flow, or at least move it to the left of 00:35:096 (5) - Strange error you did, 35:327 is (2), fit this i move it in sort that the reverse stack with the yellow circle before, for the n°1 i won't move it, star pattern.
00:46:173 - a kiai fountai here may fit nice, and if you want to do so, plz do the same in other 2 standard diffs Why not, i'll try it, if guys dislike it, i'll remove!
00:51:943 (1,2,3) - consider to add some soft whistles to circles following the keyboard, like these No. No because soft hitsound in these parts are sooo shy that we cannot hear them, and normal whitsle are too heavy (and mostly because i don't like normal whistles too).
00:53:558 (10,1) - better exchange NC Why not
01:12:943 (1) - maybe a further lower volume for this spinner 20% less
01:12:943 (1) - mentioned above, finish for these points Hahaha, no.
01:18:481 (4,5) - too blank for an Insane diff Roooooh!
01:29:904 - better add a circle and unstack 01:29:789 (3) - Oké
01:55:404 - also prefer some whistles from here You know what i said before
02:14:789 - a kiai fountain here may be nice ^
02:14:789 (1) - remove the clap may work out better for actually drummers don't actually hit crashes and snares together =.= oké
02:51:020 (3,4,5,6,7,8,9) - maybe make this stream go in the oposite direction for I think the current flow from 02:50:558 (2) - to 02:51:020 (3) - is not so good (tl;dr : rotate by 180°? ok)
03:08:789 (1,2,3) - too blank rhythm and also 03:08:789 (1) - too close to the former Oké, trap
03:16:404 (2,3) - avoid the overlap may look better wat?
03:34:173 (1) - finish :<
03:48:943 (1) - a whistle at end may be nice We don't heard this ><

Hard
same hitsound suggestions, plz check the above Hope i din't forgot nothing
00:08:327 (3) - weird rhythm It's you the weird! :<
00:18:481 (1,2,3) - I must say this is a bit too hard for the Hard Better have hard with jumps and high slider velocity instead of keybord skills
01:00:020 (3,4,5,6) - especially this =.= ^
02:21:712 (5,1) - suddenly so close It's a slider, and my patterns are on the middle, i wont change.
03:26:096 (3,4,5,6,1) - also I'd suggest to reduce distance between streams like this, it's a bit too hard 0.8
plz, really, take care of the 1/4 sliders, they've gone too far I tried to make slider steeam and circle stream eaquality, but it could have to many stream (maybe)

Normal
CS3 and OD4 plz, also low AR with high sv feels weird Oké oké
01:00:020 (5) - finish instead of clap at end Right
02:00:020 (2) - wrid sudden finish Better decrease volume to 20% ;)
02:46:404 (5) - short multi-reverse like this is strongly not recommended to be used in E/N diffs, because new players won't have time to react if they need to reverse once more or not as the slider is too short
not much different to say, mostly same issue Changed

that's all
Good luck
Thank you! :D
OzzyOzrock
[Gezoni]
This will be a DT classic for sure.

Everything looks good!
[Gezozu]
Good too!

oh boy i wonder
[Fuutzo]
Of course.

Very solid taiko mapset, no problems to be had. Sorry for no real 'changes' but they'd be silly.
GJ GEZO :3
Topic Starter
Aldwych
Ok, thanks for looking at! ;)
Yuzeyun
Ozzy, NOW YOU'RE THINKING.
hoshisorakiseki
hello
from my queue
general:
remove the countdown in ALL difficulty
diff:normal
01:12:943 (1) - start it on 01:13:866 , and add some notes before it.
02:21:096 - add a note here?
02:42:481 - ^
diff:hard
00:18:481 (1),00:25:866 (1) - remove NC and NC in next note
diff:insane
00:22:404 (2) - end in 00:22:635 and make a circle stream between 00:22:635 and 00:23:096
00:35:096 (1) - remove NC and NC in next note
good luck
Topic Starter
Aldwych
Hi!

hoshisorakiseki wrote:

hello
from my queue
general:
remove the countdown in ALL difficulty no,the music starts too fast for no countdown (but dunnow why sometimes it applies and sometimes not :roll: )
diff:normal
01:12:943 (1) - start it on 01:13:866 , and add some notes before it. Auto spinner gives 2000 points, for a normal diff it's to short and not easy-friendly
02:21:096 - add a note here? What?? It's not on the timing snap.
02:42:481 - ^ It doesn't follow the main sounds for a normal diff
diff:hard
00:18:481 (1),00:25:866 (1) - remove NC and NC in next note Following the main white bar But that makes me seeing that i made an error about the NC after
diff:insane
00:22:404 (2) - end in 00:22:635 and make a circle stream between 00:22:635 and 00:23:096 Why not
00:35:096 (1) - remove NC and NC in next note Same thing as hardSame thing as hard
good luck
Thanks for the kds and the mod ;)
Jinxy
Hello, modding for the Lions' Queue.

[General]
According to AImod, Countdown and Letterbox in Breaks are different in the Taiko and Standard difficulties. I'm not sure if they need to be standardized between modes, but if they do, then please do so.

[Normal]
Personally, I would prefer to use 1.1x or 1.2x spacing so the 1/2 beats aren't as overlapped.
02:27:712 (1,2,3,4) - This sounds really bad imo. The white ticks are where the emphasis on the beats are, so the sliders should start on white ticks so the player clicks with the louder beats. I would say to Reverse Selection on this combo.
03:05:789 (5) - This looks especially bad imo, since it tries to look like a blanket so the overlaps are even more obvious. Using 1.1 or 1.2 snap and adjusting would fix this, but if you want to keep using 1.0, then my suggestion is to make them not attempt to blanket at all, like this: http://puu.sh/4xfJY.jpg

Nothing major found in Hard and Insane.
neonat
Lions' Modding Queue. Just some suggestions for Taiko

FutsuuZoda

00:34:635 (29) - in my opinion, I think the note here should be placed at 00:35:558 - in fact, 00:34:635 sounds like a break in the song, so I don't think there should be anything here
01:03:481 (79) - this makes this portion feel very blank, either move it to 01:03:943 or add a don to 01:03:943 - unlike the other 2 similar patterns, 01:04:173 (80) - doesn't have that drop in music, I feel this part of the song should be more continuous
01:30:020 (129) - I think k suits this better
01:35:096 (138) - a k would seem better for this note
01:40:635 (149,155) - ^ I can't really see how dkd fits here sorry
02:06:481 (177) - make it a k instead?
03:16:173 (291,292) - remove and keep the previous patterns, unlike 03:20:789 (300,301) - there is no lead-in i the music for this part
03:21:712 (303,304) - dk? Upwards tone

MuzuZoda

00:41:096 (56,59) - use d instead? Like a repetitive portion in the song
02:00:481 (335) - use k instead?

OniZoda

00:32:789 (46) - move to 00:32:558 and add a don at 00:33:250
00:36:481 (57) - move to 00:36:250 - maybe use a don
00:47:558 (102) - move to 00:47:443 - these patterns fit more to the song I feel
00:56:673 - add a don
01:10:750 - ^
01:31:058 - add k
02:02:789 (493) - use k instead
02:51:366 - add a don
Yuzeyun

neonat wrote:

Lions' Modding Queue. Just some suggestions for Taiko

FutsuuZoda

00:34:635 (29) - in my opinion, I think the note here should be placed at 00:35:558 - in fact, 00:34:635 sounds like a break in the song, so I don't think there should be anything here sure why not :v
01:03:481 (79) - this makes this portion feel very blank, either move it to 01:03:943 or add a don to 01:03:943 - unlike the other 2 similar patterns, 01:04:173 (80) - doesn't have that drop in music, I feel this part of the song should be more continuous it was done on purpose, it's a 1.5 beat gap, futsuu doesn't need to have constant 1/1.
01:30:020 (129) - I think k suits this better i think not, because the don was mapped to the 1/4 notes.
01:35:096 (138) - a k would seem better for this note put dkd instead, because ↓
01:40:635 (149,155) - ^ I can't really see how dkd fits here sorry maybe because originally the snares are on beats 2,4 of the bar..?
02:06:481 (177) - make it a k instead? it's dkd, because it's the piano here.
03:16:173 (291,292) - remove and keep the previous patterns, unlike 03:20:789 (300,301) - there is no lead-in i the music for this part removed hitsounds, seems a fair one. also "remove and keep" what
03:21:712 (303,304) - dk? Upwards tone preferred the 2-4 snare here. :v

MuzuZoda

00:41:096 (56,59) - use d instead? Like a repetitive portion in the song applied for all until the roll
02:00:481 (335) - use k instead?wops

OniZoda

00:32:789 (46) - move to 00:32:558 and add a don at 00:33:250 ...why?
00:36:481 (57) - move to 00:36:250 - maybe use a don same
00:47:558 (102) - move to 00:47:443 - these patterns fit more to the song I feel you miss an important thing here: the dons. they make a pattern. to themselves.
00:56:673 - add a don
01:10:750 - ^
01:31:058 - add k
02:02:789 (493) - use k instead preferred using don to make a 3-don pattern here.
02:51:366 - add a don


about asking why/adding dons suggestions, this has a long reason behind my rejection: my map has to be balanced with gimmicks and patterns, as well as a good spreading. all the suggestions may be valid, but more notes (maybe your suggestions) were present on my older 1111-note version (which I don't have anymore), and I don't want to make my oni too hard. I'm not one-of-those-who-praise-10*-onis, duh.
http://puu.sh/4xjN7.zip
Topic Starter
Aldwych
I'm so fking lèyzy

Jinxy wrote:

Hello, modding for the Lions' Queue.

[General]
According to AImod, Countdown and Letterbox in Breaks are different in the Taiko and Standard difficulties. I'm not sure if they need to be standardized between modes, but if they do, then please do so. Talked with gezo and there's no need to be, but i will disable letter box on o!std And again i've fking bug on count down on o!std :'(

[Normal]
Personally, I would prefer to use 1.1x or 1.2x spacing so the 1/2 beats aren't as overlapped. Because it's the easiest diff, i have to be friendly player! :<
02:27:712 (1,2,3,4) - This sounds really bad imo. The white ticks are where the emphasis on the beats are, so the sliders should start on white ticks so the player clicks with the louder beats. I would say to Reverse Selection on this combo. #Swag (/run)
03:05:789 (5) - This looks especially bad imo, since it tries to look like a blanket so the overlaps are even more obvious. Using 1.1 or 1.2 snap and adjusting would fix this, but if you want to keep using 1.0, then my suggestion is to make them not attempt to blanket at all, like this: http://puu.sh/4xfJY.jpg
Second one accepted
Nothing major found in Hard and Insane.
Thanks Jinxy & neonat for your mods and gezo for the .zip. ;)
Jaxalotl
Hard
00:28:635 Equidistant spacing, (Not got equal spacing)
01:29:096 (1,2,3,4,5) - Design looks out of shape and the spacing is a little off
Just had design flaws that was all I saw
Topic Starter
Aldwych
Hi!

Thor wrote:

Hard
00:28:635 Equidistant spacing, (Not got equal spacing) Made something different
01:29:096 (1,2,3,4,5) - Design looks out of shape and the spacing is a little off Remade it with composing polygon circle, that will be more equal but that won't resolve the problem of spacing and i don't really care.
Just had design flaws that was all I saw
Thanks for the mod. ;)
Krah
Mod by request

[General]
- T'as les countdown d'activés sur tes diffs std, ca fait juste s'affoler aimod pour rien (et en plus ca existe plus ...). Désactive le ?
- Ya un widescreen storyboard a 0 sur la futsuu et 1 sur les autres diffs (t'as pas de sb donc c'est mineur mais bon)

[Normal]

- 00:04:635 (2) - Ctrl+g ? Le mouvement est plus logique ainsi.
- 00:26:789 (4,5,6) - Je le verrais plus dans l'autre sens ce pattern en fait. http://puu.sh/4KU0v.jpg (ctrl+shift+r =>180° et recentre)
- 00:32:558 (5,6) - *Mineur* Changement de spacing. A toi de voir ce que t'en fais.
- 02:00:020 (2) - Je suis pas fan des notes stacks sur les diffs easy/normal de plus t'as un finish sur celle la donc il serait logique qu'elle soit isolé et non stack ?
- 02:06:481 (4) - ^ Mais moins justifiable donc bon à toi de voir.
- 02:11:558 (1) - Je suis pas du tout un expert en timeline mais essaye plutot de le commencer à 02:11:096 - et allonge le d'1/2 temps ? http://puu.sh/4KUo6.jpg (en fait t'as meme ce slider sur la hard)
- 02:26:789 (3,1) - (1) est caché par (3) c'est super perturbant et on plus tendance à s'entendre à une note simple qu'à un slider. Pour éviter peut être faire tourner les sliders dans le sens inverse ? (anti-horaire)
- 03:00:943 (4) - Le slider est pas fini qu'avec le faible ar (5) est déjà la. Ca peut donc vite être confus dans la tête du pauvre débutant qui va foncer vers (5) sans faire gaffe au stack.
- 03:04:635 (3) - ^


[Hard]

Relativement clean comme diff :s
- 02:50:558 (2) - Ctrl+g ? Le jump 2* est pas trop justifiable ici et le ctrl+g permet "d'arranger" ça.

[Insane]

- 00:29:558 (9,1) - Nc (9) et remove (1) T'as un "zbouaa" sur (9)
- 00:34:404 (8,9) - Redescend les un peu pour un meilleur aspect
- 00:53:557 (1,2) - Remove nc (1) and add (2). Juste le fait d'avoir un triplet avec un nc sur la fin qui me gêne à toi de voir.
- 01:37:173 (3,4,5,6,7,8,9) - J'aime *o*


Et omg la flemme m'envahit je ferais les taikos demain, j'éditerais si t'as pas encore répondu sinon je ferais un autre post.


2ème partie

[General]

- Je suis pas un grand fan des full dons sur de longues parties et donc je suis pas fan des 30secondes d'intro. Vla donc une liste de notes que je passerais en k (sur la futsuu mais ça te donnera une idée pour la muzu aussi). 00:17:558 (5) - 00:21:250 (10) - 00:24:943 (15) - 00:26:789 (18) -
La oni ca serait un peu différent je verrais plus des k à add en 1/2 à certains moment comme 00:15:481 - 00:17:327 - 00:20:558 - ...


[FutsuuZoda]

- 00:29:096 (21) - k elle a pas grand chose à voir avec (20) je trouve et le k s'y prêterai bien.
- 00:50:558 - Ajoute un d ? La note ici à toute sa place pour être mappée.
- 01:21:250 - Ajoute un k, ca fait un vide pas très justifiable sinon et puis c'est ton kiai quoi :s
- 01:24:943 - ^
- 01:52:635 (163,164,165,166,167,168) - La musique est quand même vachement ressemblante sur ces deux patterns ou en tout cas j'ai rien entendu qui puisse justifier un pattern différent. Harmonise les ?
- 02:04:173 (174,175) - k k, c'est pas vraiment les mêmes que 173.
- 02:14:789 (190) - C'est dommage la tu mappes ce son fort alors que par la suite (durant le décompte) tu le mappes plus du tout (t'en as un par downbeat)
- 03:28:635 (318) - k, Si j'ai bien compris comment t'as mappé tes k juste avant il devrait yen avoir un ici.


[MuzuZoda]

- 00:36:250 (42) - k me semble plus logique que tout comme 43 ça soit un k.
- 01:05:789 (146,147) - kd plutôt que dk ? Me semble que la note "basse" est plus que 146 que 147
- 01:09:481 (160,161) - ^
- 01:17:558 (190) - D
- 01:40:981 - Ajoute un d et 01:41:096 (280) - devient un d aussi car triplet bicolore c'est mal.
- 01:54:020 (318) - k
- 02:39:712 (449) - ^ Plus bas que 448, plus proche de 447.
- 03:04:289 - Devrait pas y avoir un k ici ?


[OniZoda]

- 00:32:327 (45) - k ? Le triplet sonne plus kdk que kdd je trouve.
- 00:49:289 (111) - d ?
- 00:55:750 (147) - ^
- 01:08:327 (219) - D ? Tu t'es déjà permis un D un peu plus tôt en fin de triplet 01:00:943 (176) - et je trouve celui la justifiable.
- 01:27:020 (329,330,331,332,333) - Ca sonne mal j'ai l'impression. Mais j'ai pas vraiment d'autre chose à proposer :s
- 01:30:481 (351) - K ?
- 02:16:635 (557) - 02:18:481 (566) - 02:20:327 (575) - 02:22:173 (584) - 02:24:019 - 02:25:866 (602) - 02:27:712 (611) - big notes, ya ce fameux son fort sur chaque downbeat que tu marques en muzu déjà
- 02:55:059 (758,759) - kd ?
- 03:19:058 (903,904) - ^
- 03:22:635 (924) - k


Et c'est fini '-'
Blablabla good luck pour le rank. '-'
Topic Starter
Aldwych

Krah wrote:

Mod by request

[General]
- T'as les countdown d'activés sur tes diffs std, ca fait juste s'affoler aimod pour rien (et en plus ca existe plus ...). Désactive le ?
- Ya un widescreen storyboard a 0 sur la futsuu et 1 sur les autres diffs (t'as pas de sb donc c'est mineur mais bon) Ouais j'ai fait un fix de tout ca!

[Normal]

- 00:04:635 (2) - Ctrl+g ? Le mouvement est plus logique ainsi. Wéwé
- 00:26:789 (4,5,6) - Je le verrais plus dans l'autre sens ce pattern en fait. http://puu.sh/4KU0v.jpg (ctrl+shift+r =>180° et recentre) Waiw
- 00:32:558 (5,6) - *Mineur* Changement de spacing. A toi de voir ce que t'en fais. Fix, on vera ce que la populace en dira du changement
- 02:00:020 (2) - Je suis pas fan des notes stacks sur les diffs easy/normal de plus t'as un finish sur celle la donc il serait logique qu'elle soit isolé et non stack ? Chuis d'accord c'est pas saix les notes stackés comme ca, mais j'ai pas de bons endroits à le mettre celui-la
- 02:06:481 (4) - ^ Mais moins justifiable donc bon à toi de voir. ^
- 02:11:558 (1) - Je suis pas du tout un expert en timeline mais essaye plutot de le commencer à 02:11:096 - et allonge le d'1/2 temps ? http://puu.sh/4KUo6.jpg (en fait t'as meme ce slider sur la hard) ppff... vendu!
- 02:26:789 (3,1) - (1) est caché par (3) c'est super perturbant et on plus tendance à s'entendre à une note simple qu'à un slider. Pour éviter peut être faire tourner les sliders dans le sens inverse ? (anti-horaire) Avant de voir cette ligne, je l'ai vu et j'ai dit mer**..., sinon non, juste un spin du pattern à suffit
- 03:00:943 (4) - Le slider est pas fini qu'avec le faible ar (5) est déjà la. Ca peut donc vite être confus dans la tête du pauvre débutant qui va foncer vers (5) sans faire gaffe au stack. Ils sont nul ces débutants! :<
- 03:04:635 (3) - ^ J'peux le stacker nulle part ce peace auf sheat! :<


[Hard]

Relativement clean comme diff :s éwé
- 02:50:558 (2) - Ctrl+g ? Le jump 2* est pas trop justifiable ici et le ctrl+g permet "d'arranger" ça. Si et wéménan.png, si c'est pour faire un escalier cheum j'y voi pas l'intéret! :<

[Insane]

- 00:29:558 (9,1) - Nc (9) et remove (1) T'as un "zbouaa" sur (9) Awi et c'toi le ""zbouaaa""! (Je vois ce que tu veux dire mais explique moi l'origine).
- 00:34:404 (8,9) - Redescend les un peu pour un meilleur aspect Oui mais que eux alors (le stream entourant le "number 9"
- 00:53:557 (1,2) - Remove nc (1) and add (2). Juste le fait d'avoir un triplet avec un nc sur la fin qui me gêne à toi de voir. Okay
- 01:37:173 (3,4,5,6,7,8,9) - J'aime *o* Je vois pas ce qu'un "diam's" peut etre aussi kiffant! :v


Et omg la flemme m'envahit je ferais les taikos demain, j'éditerais si t'as pas encore répondu sinon je ferais un autre post. Feignasse! Bon par contre je donnerais pas le kd supp pour le taiko mod, y'aurais de fortes chance que ce soit denied hein!
Merci beaucoup pour le mod, et je laisse ma suite à Gayzo! :D
Yuzeyun

Krah wrote:

[General]

- Je suis pas un grand fan des full dons sur de longues parties et donc je suis pas fan des 30secondes d'intro. Vla donc une liste de notes que je passerais en k (sur la futsuu mais ça te donnera une idée pour la muzu aussi). 00:17:558 (5) - 00:21:250 (10) - 00:24:943 (15) - 00:26:789 (18) -
La oni ca serait un peu différent je verrais plus des k à add en 1/2 à certains moment comme 00:15:481 - 00:17:327 - 00:20:558 - ...
Comme j'ai dit, l'intro est plutôt calme, de plus elle introduit peu à peu les instruments, imagine l'absence de kats comme ça.


[FutsuuZoda]

- 00:29:096 (21) - k elle a pas grand chose à voir avec (20) je trouve et le k s'y prêterai bien. Pourquoi pas ? Ca donne un effet de break que j'aime bien faire.
- 00:50:558 - Ajoute un d ? La note ici à toute sa place pour être mappée. Je préfère garder la map simple, faire kd dk d kd rend le tout plus dur car y'a pas vraiment de 'pause'
- 01:21:250 - Ajoute un k, ca fait un vide pas très justifiable sinon et puis c'est ton kiai quoi :s Ouep.
- 01:24:943 - ^ ^ tant qu'à faire
- 01:52:635 (163,164,165,166,167,168) - La musique est quand même vachement ressemblante sur ces deux patterns ou en tout cas j'ai rien entendu qui puisse justifier un pattern différent. Harmonise les ? Très l'harmonie vu que c'est une partie qui casse un peu le dynamisme j'ai choisi de mettre des 4/1.
- 02:04:173 (174,175) - k k, c'est pas vraiment les mêmes que 173. J'aime pas trop dkk, ça rend bizarre... J'ai opté pour dkd, pour rester consistent au reste.
- 02:14:789 (190) - C'est dommage la tu mappes ce son fort alors que par la suite (durant le décompte) tu le mappes plus du tout (t'en as un par downbeat) Je sais, mais après ça rendra le tout trop long et difficile...
- 03:28:635 (318) - k, Si j'ai bien compris comment t'as mappé tes k juste avant il devrait yen avoir un ici. Je préfère garder cette partie simple car elle est vachement compliquée de base (plus dense que 95% de la map)


[MuzuZoda]

- 00:36:250 (42) - k me semble plus logique que tout comme 43 ça soit un k. Regarde bien la logique du kat dans cette partie. Je suis pas contre, mais je préfère garder une bonne consistence: les kats sont tous les 4, puis 2 jusqu'au don-only.
- 01:05:789 (146,147) - kd plutôt que dk ? Me semble que la note "basse" est plus que 146 que 147 Je suis resté plus fidèle à la percussion qu'à la mélodie ici.
- 01:09:481 (160,161) - ^ ^
- 01:17:558 (190) - D Ca serait abuser des big notes ici. ><
- 01:40:981 - Ajoute un d et 01:41:096 (280) - devient un d aussi car triplet bicolore c'est mal. J'ai tenu compte de cette idée, mais ai mis la note à 01:41:212 (281) - à la place.
- 01:54:020 (318) - k Appliqué, et ai changé la note après.
- 02:39:712 (449) - ^ Plus bas que 448, plus proche de 447. Je vois pas ce que tu veux dire.
- 03:04:289 - Devrait pas y avoir un k ici ? J'vais pas utiliser des 1/4 partout ho


[OniZoda]

- 00:32:327 (45) - k ? Le triplet sonne plus kdk que kdd je trouve. Même commentaire que la Muzu :v
- 00:49:289 (111) - d ? Pourquoi pas ?
- 00:55:750 (147) - ^ ^
- 01:08:327 (219) - D ? Tu t'es déjà permis un D un peu plus tôt en fin de triplet 01:00:943 (176) - et je trouve celui la justifiable. C'est vraiment différent, la mélodie est bien différente à ce passage, c'est pas comparable...
- 01:27:020 (329,330,331,332,333) - Ca sonne mal j'ai l'impression. Mais j'ai pas vraiment d'autre chose à proposer :s Petit écart pour un peu de variété, c'est sur une mélodie pas mappée dans la song.
- 01:30:481 (351) - K ? J'ai changé le pattern car ça appellerait plus pour un D qu'un K.
- 02:16:635 (557) - 02:18:481 (566) - 02:20:327 (575) - 02:22:173 (584) - 02:24:019 - 02:25:866 (602) - 02:27:712 (611) - big notes, ya ce fameux son fort sur chaque downbeat que tu marques en muzu déjà Hahaha, mais ce passage ici y'a un petit clin d'oeil. Regarde juste la syntaxe des notes en tenant compte que d=0 et k=1. Et saute au plafond. C'est pour ça que j'ai préféré garder les bignotes loin de ça car kkk, dkk, kdd, ddd...
- 02:55:059 (758,759) - kd ? Oui! Ca sonne bien mieux comme ça.
- 03:19:058 (903,904) - ^ 03:17:789 (895,896,897,898) - <- le même pattern.
- 03:22:635 (924) - k
http://puu.sh/4LWzs.zip
riffy
Yo!

Sorry about the delay ;_;/

[General]
  1. Hey, Gezo, disable countdown and letterboxes in your Oni. I'm sure that they shouldn't be enabled!
  2. Disable the Widescreen Supporrt, it makes no sense to keep it enabled unless you've got a widescreen storyboard. Don't trust me? Check your .osu file!
  3. How about adding more tags? C'mon, help us to find your map faster. Even adding "techno" to tags will help us!
[Normal]
  1. Don't really like your diff settings. Try to use AR4 and OD/HP 3. It'll fit better and it makes your mapset a bit better balanced.
  2. 00:28:635 (7,8,9,1,2,3,4,5) - such patterns are too hard for the easiest diff. Yes, this is a [Normal] diff, but you should make it a bit easier to make it playable for beginners!
  3. 00:33:481 (1,2,3) - well, (3)'s tail is too close to (1). This is the easiest diff, so I want you to make your flow a bit more intuitive and neat. example
  4. 00:36:250 (5) - I'd consider replacing this circle with an 1/2 slider to keep your rhythm more consistent and intuitive for beginners. That 3/2 gap here is out of your regular rhythm.
  5. 00:38:789 (1) - according to your pattern you should remove this new combo. It doesn't fit with music at all!
  6. 00:46:173 (1,2,3) - well, same thing happens to a few of your patterns. They don't flow good, imo. Flow makes your patterns intuitive and playable for everyone. Want some details, click the box below!
    "the box below"
    Red is what players should do and blue is the way how your flow goes :<


    How about something like this instead. As you can see, it makes flow very simple and cute.


    Note: I don't want you to copy my style or anything, you can improve your flow greately by making it more reaable. This example is just a simple way to explain what's on my mind.
  7. 01:12:943 (1,1) - well, I'm sure that you should leave a bit more space between the spinner and circle. It appears too fast after spinners and beginner probably won't be able to focus on it in time!
    Note: 02:12:943 (1,1) - same here.
  8. 01:36:020 (3,4) - nazi -such sliders are great. You should use shapes like these more! it's pretty boring to see those soft curves all the time!
  9. 02:14:789 (1,2,3) - I find this pattern pretty messy and hardly readable. Try to avoid such overlaps when it's possible to make your flow simple and enjoyable for players.
    Note: 02:24:020 (1,2,3) - same here. it seems like you're doing it on purpose, so you'll probably want to keep it. Just ask some more people for their opinion and decide what to do :)
  10. 02:42:712 (3,4) - previously you didn't use any 1/2 stacks, and they're some 1/1 stacks. So, this pattern will bug beginners, try to unstack (3) to make it a bit more playable.
  11. 02:50:789 (5) - oh, c'mon! Man, your rhythm goes tricky here, so, you could try to emphasize it! Don't be afraid of using 1/2s if it fits with the rhythm! example
    Note: 03:20:327 (5) - same here!
  12. 03:03:943 (2,3) - maybe it's just me, but I wouldn't call this pattern easy-readable. Consult someone else about it, and remember, this is the easiest diff!
  13. 03:44:789 (2,3) - players will hit its tail just because it's TOO close. It looks good, but it is too confusing for that kind of diffs, please avoid such patterns!

    Overall, it's a nice diff. It has nic rhythm but you can improve your patterns. Anyway, it's pretty good already!
[Hard]
  1. 00:32:558 (4,5,1) - nazi - this jump doesn't look playable to me. WEll, it's readable, but it breaks your cute flow! C'mon, you're pretty creative, make something more readable, I believe in you! :)
  2. 00:37:173 (1,2,2) - playerdon't expect more than one repeat here, maybe you should use something more understandable here? For example, you could try to use something more readable!
    Note: 01:30:020 (5) - same :<
  3. 00:44:327 (1,1) - this is TOO fast. Even for a [Hard] diff. Players need some more time to recover after spinner and focus on playing. Try to get some more space here!
    Note: 01:12:943 (1,1) - same as above. Be consistnt and fix'em all!
  4. 00:52:173 (2,3,4) - do you really think that it fits here? Well, it'd be okay for an [Insane] diff, but not for a [Hard]. Try to keep things reasonable and understandable for everyone here!
  5. 01:25:404 (2,3) - too fast, too hard and doesn't fits with music. Please, don't place random jumps, follow rhythm of the music, be consistent!
  6. 01:30:481 (1,2,3,5,6) - you can place them much better, just do it as you did it with 01:39:020 (3,4,5,2,3,4) - it'll look much, much better!
  7. 02:12:250 (2) - I've expected a clap sound here. It'd fit with music better + it sounds more consistent.
  8. 02:16:635 (1) - Please, tell me that this is just a spacing mistake! Such things are unreadable and confusing and even the NC does't make it readable!
    Note: 02:22:173 (1) - same
  9. 02:29:096 (5) - we can clearly hear "one" in music, so place a new combo on this circle to emphasize it! Sometimes it's a good idea to put something "unusal" there.
  10. 02:29:558 (1) - try to replace it with a break? Players don't want to spin for so long, it is boring for them! My hand still hurts a bit after this spinner, tbh. ;_;
  11. 03:02:327 (5,1) - nazi - try to improve this blanket slider even more! example
    Note: it's quite simple, and you're pretty good at mapping. So, i don't think that you need the code for this. Well, if you can't do it - just poke me anytime and I'll give you the code!

    Pretty nice. It could be much more readable and neater. But I swear, it's really, really good for one of your first maps!
[Insane]
  1. 00:34:173 (7) - here and so on you could use NCs to emphasize jumpy patterns. They're readable, but Nc would make them much more enjoyable.noticeable for players. Well, it's still up to you.
  2. 00:50:096 (1) - try to use Ctrl+G on this one, it'd make your flow much more intuitive and smooth. Well, at least I think so :P
  3. 00:58:635 (6,7) - it'll be really hard to hit 1/2 stack right under 1/4 triplet. Try to unstack (&) to make it more playable. As a player, I really hate such things and I'm sure that a lot of players would agree with me!
    Note: 01:31:404 (5,6) - same. I don't need to point all such things, right? You can find and fix them yourself, you are skilled enough to do it :)
    Note: also, it seems very strange that you use different DS for triplets with the same rhythm. Really. It's kinda confusing to play and looks strange to me.
  4. 02:16:635 (1) - please, I'm begging you, don't break your spacing! I quite liked your diff, but such patterns actually break my heart! It seems unreadable and strange to me.
  5. 02:29:558 (1) - same as [Hard]. It actually kinda painful to spin so long spinners on this OD/HP.
  6. 03:08:789 (1,2,3,4,5,6,7) - please, don't! Seriously, it makes no sense, from my point of view. Even for the [Insane] it's just overmapping/overjumping and it looks really, really hard to understand it. The DS changes at least 3 or more tims during the SAME combo ;_;

    Well, diff isn't bad. It needs some work on patterns, but it's not bad.
You did a pretty good job. However, I'd re-work some patterns and try to make theflow a bit better. Keep it up!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Yuzeyun

-Bakari- wrote:

Hey, Gezo, disable countdown and letterboxes in your Oni. I'm sure that they shouldn't be enabled!
I SWEAR TO GOD I DISABLED THEM AT LEAST TWICE
ALDWYCH WHAT ARE YOU DOING TO MY DIFFS
Topic Starter
Aldwych
:'((( I swear it wasn't my intention!

Forgive me gezo-sama! :'(

Anyway, i just for instance fixed the song setup problem and i hope that will be the last.

I will fix the rest tomorrow/sunday. (Meaning for this for rezoons or someone else).
Topic Starter
Aldwych
Time to correct!

-Bakari- wrote:

Yo!

Sorry about the delay ;_;/ Np np dude!

[General]
  1. Hey, Gezo, disable countdown and letterboxes in your Oni. I'm sure that they shouldn't be enabled! :<
  2. Disable the Widescreen Supporrt, it makes no sense to keep it enabled unless you've got a widescreen storyboard. Don't trust me? Check your .osu file! Oké!
  3. How about adding more tags? C'mon, help us to find your map faster. Even adding "techno" to tags will help us! Added some
[Normal]
  1. Don't really like your diff settings. Try to use AR4 and OD/HP 3. It'll fit better and it makes your mapset a bit better balanced. Ok
  2. 00:28:635 (7,8,9,1,2,3,4,5) - such patterns are too hard for the easiest diff. Yes, this is a [Normal] diff, but you should make it a bit easier to make it playable for beginners! i hate you! :'<
  3. 00:33:481 (1,2,3) - well, (3)'s tail is too close to (1). This is the easiest diff, so I want you to make your flow a bit more intuitive and neat. example Tried
  4. 00:36:250 (5) - I'd consider replacing this circle with an 1/2 slider to keep your rhythm more consistent and intuitive for beginners. That 3/2 gap here is out of your regular rhythm. Why nat
  5. 00:38:789 (1) - according to your pattern you should remove this new combo. It doesn't fit with music at all! Oké
  6. 00:46:173 (1,2,3) - well, same thing happens to a few of your patterns. They don't flow good, imo. Flow makes your patterns intuitive and playable for everyone. Want some details, click the box below! Nice oneNice space shuttle! :D
    "the box below"
    Red is what players should do and blue is the way how your flow goes :<


    How about something like this instead. As you can see, it makes flow very simple and cute.


    Note: I don't want you to copy my style or anything, you can improve your flow greately by making it more reaable. This example is just a simple way to explain what's on my mind.
  7. 01:12:943 (1,1) - well, I'm sure that you should leave a bit more space between the spinner and circle. It appears too fast after spinners and beginner probably won't be able to focus on it in time! 2 white ticks
    Note: 02:12:943 (1,1) - same here. Report beginers player : no balls
  8. 01:36:020 (3,4) - nazi -such sliders are great. You should use shapes like these more! it's pretty boring to see those soft curves all the time! Yes, but i don't think that the people wants! :x
  9. 02:14:789 (1,2,3) - I find this pattern pretty messy and hardly readable. Try to avoid such overlaps when it's possible to make your flow simple and enjoyable for players. Outside the middle.
    Note: 02:24:020 (1,2,3) - same here. it seems like you're doing it on purpose, so you'll probably want to keep it. Just ask some more people for their opinion and decide what to do :) Yes i'll see
  10. 02:42:712 (3,4) - previously you didn't use any 1/2 stacks, and they're some 1/1 stacks. So, this pattern will bug beginners, try to unstack (3) to make it a bit more playable. No, rythm for beginers > stack :<
  11. 02:50:789 (5) - oh, c'mon! Man, your rhythm goes tricky here, so, you could try to emphasize it! Don't be afraid of using 1/2s if it fits with the rhythm! example Oh c'mon baka! It's the same part and it don't needs 1/2! :<
    Note: 03:20:327 (5) - same here!
  12. 03:03:943 (2,3) - maybe it's just me, but I wouldn't call this pattern easy-readable. Consult someone else about it, and remember, this is the easiest diff! Approuved
  13. 03:44:789 (2,3) - players will hit its tail just because it's TOO close. It looks good, but it is too confusing for that kind of diffs, please avoid such patterns! well... ^

    Overall, it's a nice diff. It has nic rhythm but you can improve your patterns. Anyway, it's pretty good already! I love you
[Hard]
  1. 00:32:558 (4,5,1) - nazi - this jump doesn't look playable to me. WEll, it's readable, but it breaks your cute flow! C'mon, you're pretty creative, make something more readable, I believe in you! :) Y U NO LIKE MOM? Kawaii!!
  2. 00:37:173 (1,2,2) - playerdon't expect more than one repeat here, maybe you should use something more understandable here? For example, you could try to use something more readable! What they didn't xpekted d4t? Srsly, it's an hard diff, they won't sucess it everytime on the first try! :x
    Note: 01:30:020 (5) - same :< ^
  3. 00:44:327 (1,1) - this is TOO fast. Even for a [Hard] diff. Players need some more time to recover after spinner and focus on playing. Try to get some more space here! It's a slider, they have more time than a circle! :(
    Note: 01:12:943 (1,1) - same as above. Be consistnt and fix'em all!
  4. 00:52:173 (2,3,4) - do you really think that it fits here? Well, it'd be okay for an [Insane] diff, but not for a [Hard]. Try to keep things reasonable and understandable for everyone here! Yes it is, people on hard diff should know that they have more time than on a streams circle
  5. 01:25:404 (2,3) - too fast, too hard and doesn't fits with music. Please, don't place random jumps, follow rhythm of the music, be consistent! Disabled
  6. 01:30:481 (1,2,3,5,6) - you can place them much better, just do it as you did it with 01:39:020 (3,4,5,2,3,4) - it'll look much, much better! Sorry but i don't know what you mean with this example. :<
  7. 02:12:250 (2) - I've expected a clap sound here. It'd fit with music better + it sounds more consistent. I didn't xpekted that
  8. 02:16:635 (1) - Please, tell me that this is just a spacing mistake! Such things are unreadable and confusing and even the NC does't make it readable!Would like to make a central pattern!! :'(
    Note: 02:22:173 (1) - same
  9. 02:29:096 (5) - we can clearly hear "one" in music, so place a new combo on this circle to emphasize it! Sometimes it's a good idea to put something "unusal" there. I just said wtf are you just saying before i "really" understood what you said, hhmmm i doesn't fit with all combos first, then i don't like one combo / one note, then next time i will put 4 objects on the four count etc..
  10. 02:29:558 (1) - try to replace it with a break? Players don't want to spin for so long, it is boring for them! My hand still hurts a bit after this spinner, tbh. ;_; I've no choice, and a break here will be strange, c'mon bakari, buy a drill!
  11. 03:02:327 (5,1) - nazi - try to improve this blanket slider even more! example
    Note: it's quite simple, and you're pretty good at mapping. So, i don't think that you need the code for this. Well, if you can't do it - just poke me anytime and I'll give you the code! Tried ut nos as pretty as yours but thanks! :D

    Pretty nice. It could be much more readable and neater. But I swear, it's really, really good for one of your first maps! Thank you! <3
[Insane]
  1. 00:34:173 (7) - here and so on you could use NCs to emphasize jumpy patterns. They're readable, but Nc would make them much more enjoyable.noticeable for players. Well, it's still up to you. I want to make regular NC.
  2. 00:50:096 (1) - try to use Ctrl+G on this one, it'd make your flow much more intuitive and smooth. Well, at least I think so :P Why not
  3. 00:58:635 (6,7) - it'll be really hard to hit 1/2 stack right under 1/4 triplet. Try to unstack (&) to make it more playable. As a player, I really hate such things and I'm sure that a lot of players would agree with me! Right
    Note: 01:31:404 (5,6) - same. I don't need to point all such things, right? You can find and fix them yourself, you are skilled enough to do it :)
    Note: also, it seems very strange that you use different DS for triplets with the same rhythm. Really. It's kinda confusing to play and looks strange to me. Tried to fix all
  4. 02:16:635 (1) - please, I'm begging you, don't break your spacing! I quite liked your diff, but such patterns actually break my heart! It seems unreadable and strange to me. Tried to adjust the spacing for having 0.90 DS at the end it should bem ore comprehendible
  5. 02:29:558 (1) - same as [Hard]. It actually kinda painful to spin so long spinners on this OD/HP. Same as hard
  6. 03:08:789 (1,2,3,4,5,6,7) - please, don't! Seriously, it makes no sense, from my point of view. Even for the [Insane] it's just overmapping/overjumping and it looks really, really hard to understand it. The DS changes at least 3 or more tims during the SAME combo ;_; Fixed for 1.8 jump on all the combo

    Well, diff isn't bad. It needs some work on patterns, but it's not bad.
You did a pretty good job. However, I'd re-work some patterns and try to make theflow a bit better. Keep it up!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Finish editing.
rezoons
Salut ^^

Tu sais, quand j'ai ouvert ma queue j'était clear, je n'avais plus rien à modder. Et juste avant que je ne commence j'ai eu 3 demandes de mod par des mutual friends XD Donc dsl du retard. Enfin bon, voilà mon mod:

[Normal]
Cette diff est vraiment bonne. Mais franchement..... Tout s'overlap a peine! Pourquoi t'as pas pris un DS de x1.1 ou x1.2?

Rythm
  1. 01:15:712 - Je pense que tu peux ajouter un note ici. Il y a deja une note "puissante" dans la musique et en plus c'est le début du kiai. Je trouve que ca fait un peu vide sans cette note ici. De plus tu es a 2 beat de la fin du spinner ce qui est largement suffisant.
  2. 02:41:789 (2,3,4) - J'ai vraiment trouvé ce rythme là bizarre. Le rythme correct ne devrait pas plutôt être ça?:

    J'entend une note puissante sur 02:42:481 et pas grand chose sur 02:42:712. A la limite tu peux garder la note là ou elle est mais au moins rajoute quelque chose à 02:42:481, ne le laisse pas vide.
Placement/Aesthetic
  1. 00:58:635 (2,3,4,5) - La map est trop bien faite..... Du coup je vais chercher a petite bête. Je te conseille de changer l'orientation de 3-4-5 car cela donne un flow pas génial génial. Fait un truc qui va plus "dans la direction de 2" comme ça par exemple:
NC
  1. 01:12:020 (5) - Tu met un NC tout les 8 temps dans cette première partie de la chanson donc met un NC ici si je suis ta logique.
  2. 01:59:096 (1,2) - Ce combo est bizarrement court comparé à tes autres combos et j'ai du mal a voir ce qui justifie ça.
Hitsound
  1. 00:14:789 (1) - Il y a un finish ici dans tes autres diffs.
  2. 00:28:635 (7) - Finish à la fin? (Change aussi dans toutes les autres diffs)
  3. 00:46:173 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - Je trouve le spam de claps assez agressif. Tu en as un sur chaque note chaque début de slider et chaque fin de slider et j'ai peur que ce soit unrankable en plus d'être too much. C'est beaucoup trop. Je pense qu'un clap tout les deux beats est sufisant. Si tu écoutes bien au ralenti la musique tu entendras que tu as deux sons qui alternent tout les beats et celui qui, pour moi, ressemble le plus à un clap c'est celui qui commence à 00:46:635 et continue tout les deux beats. De plus je te conseille de prendre un custom hitclap un peu plus proche de ceux de la chanson car les claps de base vont pas très bien je trouve et finalement tu devrais aussi mettre en clap le slider tick à 00:46:635 pour être consistant.
  4. 02:50:096 (4) - Passe en Slider Tick Rate 2 et met un clap sur le slider tick. Ca fait vraiment étrange de ne rien entendre ici en hitsound. Ou sinon tu peux delete le slider et mettre une note à 02:50:327 à la place mais quelque chose me dit que tu ne veux pas.
  5. 02:59:096 (1) - Encore un spam de claps jusqu'à la fin de la chanson :'(
[Hard]
Encore une diff vraiment cool. C'est tellement rare de voir des jumps qui collent a la musique sur une hard de nos jours XD T'abuses peut-être un peu trop de la symétrie quand même.
Rythm
  1. 00:09:943 (2) - Finir sur un red tick c'est vraiment étrange et pas normal. Rajoute une note à 00:10:173. D'ailleurs c'est ce que tu avais fait pour la Easy.
  2. 00:34:058 (4) - Techniquement c'est de l'overmapping car il n'y a aucune note là ou 4 commence. D'ailleurs je trouve ça bizarre que tu aies mis un 3eme slider ici alors qu'une simple note à 00:34:173 suffisait. (Comme au précédant pattern similaire)
    Rajoute une note ici et une autre 1/4 après stackées sur la fin de 00:47:558 (4)? J'entends des notes ici dans la chanson et ce vide fait un peu bizarre. Tu n'as pas de tels vides par la suite.
Placement/Aesthetic
  1. 00:01:866 (1,2) - Refait mieux le stack.
  2. 00:04:635 (3,1) - (nazi) ces deux sliders sont différents alors qu'ils sont censé être symmétriques l'un de l'autre. 3 a une courbe assez régulière alors que 1 a une courbe un peu plus "cabossée" donc je conseillerais de fix 1.
  3. 00:15:712 (4) - Essaye de faire un slider avec une courbe moins "pointu" et plus "douce/sexy"
  4. 00:37:173 (1,1,2,1,2,1,2) - Idée pattern cool. Comme la chanson augmente progressivement en intensité pourquoi pas faire augmenter les jumps en intensité au fur et a mesure?
  5. 01:10:404 (1,2,3) - Pourquoi un jump ici? Dans les précdéants moment similaire dans la chanson (genre 00:55:635 (1,2,3)) tu n'en mettait pas.
  6. 01:19:404 (5,1,2,3,4) - Alors ça, ça détruit le flow. Tu es au début du kiai le moment le plus intense de la chanson, tu as commencé avec des jumps pour bien montré ça tu est dans du x1.4~x1.6 et tout d'un coup tu ne met plus de notes que tout les 1/1 avec un spacing de x1.2 (et x0.8 pour les derniers) ca kill vraiment ton flow et ca ma choqué lorsque je l'ai testé. Tu peux très bien gardé ton pattern mais met des sliders a la plca des notes comme ça please:
  7. 01:33:481 (3,4,5) - Euh.... Tu veux pas plutot faire un truc comme ça, le flow est bien meilleur et sa conserve ton pattern cool:
    P.S. tu l'as bien fait à 03:28:173 (4,5,6).
  8. 02:18:481 (1,2,3,4,5) - Un peu de mal a comprendre les jumps ici. Pourquoi a ses deux endroits précis? Rien dans la musique ne semble privilégier ces endroits en particulier don fait plutôt ça peut-être:
  9. 02:20:327 (1,2,3,4,5) - Je sais que je t'ai dit que tu abusais de la symétrie mais lorsque tout tes patterns sauf 1 sont symétriques ca fait bizarre. Fait plutôt ça:
  10. 02:25:866 (1,2,3) - Pour ce qui est de la difficulté des jumps on frolle de limite ce qui est acceptable pour la hard mais ici WHY? C'est le moment ou la musique ce calme et c'est l'endroit ou tu mets le plus gros jump de ta map. C'est pas logique!
  11. 03:45:250 (1,2) - La blanket est vraiment foirée ici XD Bouge le 2eme slider point à x=240 y=112 et le dernier à x=328 y=160.
NC
  1. 00:28:866 (4) - Lorsque tu as une ma avec peu de jump mieux vaut mettre des NC lorsqu'il y en a pour faciliter la lecture. C'est pour ça que je te recommance un FC ici.
  2. 00:34:058 (4) - ^
  3. 00:42:020 (4,1) - Je pense que le NC iriait plutot sur le slider juste avant (le slider 4)
  4. 01:55:404 (1,2,1,2,3,4,1,2,3,4) - La logique de NC est un peu n'imp' ici imo. Perso j'aurais retirer celui sur 01:56:327 (1) mis sur 01:57:250 (3) retirer celui sur 01:58:173 (1) et mis sur 01:59:096 (3).
  5. 02:44:096 (4,1) - NC sur le 4 a la place du 1?
Hitsound
  1. 01:00:827 (6) - T'as mis le finish sur le blue tick baka! Il est censé être à la fin du slider!
  2. 03:03:020 (1) - Bon maintenant qu'il y a plus de note le spam de clap ce ressent moins et est acceptable (même si je pense quand même que tu pourrais en mettre deux fois moins) par contre met le clap sur le slider tick parce que ce vide dans les claps est vraiment bizarre.
  3. 00:14:789 (1) - Le finish est un peu fort. Réduit le volume sur le début du slider (pareil en Insane)
[Insane]
Bonne diff mais un peu trop d'abus de symmétrie et certains jumps font un peu random. Je la trouve un peu moins bien inspirée que la hard mais je la considère quand même comme une bonne insane.
Placement/Aesthetic
  1. 00:55:866 (1) - CTRL+G pour un flow encore plus cool?
  2. 02:43:173 (3,4,5) - Ce genre de passage de x2 à x1 en distance snapping alors que la musique n'a pas de changement et est toujours aussi intesne ca fait vraiment bizarre à jouer.
  3. 02:43:635 (5,6,7,8,9,10) - Pattern avec un flow assez bof je trouve.
  4. 03:08:096 (4) - Rajoutes un reverse à la fin? L'anti-jump ainsi que le "trou" dans le rythm font bizarre a jouer.
  5. 03:16:404 (2,3) - T'aurais pu éviter l'overlap quand même! Tu as juste a bouger un peu plus 2 en haut a gauche (et 3 par symmétrie)
  6. 03:41:789 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7,1,2,3,1) - Cette partie étant vraiment plus calme je pense que tu aurais pu réduire le sapcing des streams ici.
Hitsound
  1. 00:46:173 (1) - Finish sur la tête? (Pareil dans les autres diffs)
  2. 01:15:712 (7) - Finish?
Ouah, ce mapset est génial! Tu mérite une étoile direct! Non attends.... Tu sais quoi? Avec la recrudéscence de map pourries que je me tappe a mod et qui se font rankée ces temps ci..... J'adore la musique, le mapping est excellent alors tu mérite 2 étoiles! Et des 140 maps que j'ai moddée il n'y avait que deux autres map qui avait eu ce privilège alors ca te prouve a quel point je suis de tout coeur avec toi! RANK MOI CA!

Oh, et coucou _Gezo_ ^^

P.S. Toi qui voulait tellement une image de phoenix dans ta queue et personne ne te l'a donnée. Je rattrape ça. C'est cadeau:
Topic Starter
Aldwych
Et koukou Chirac!

rezoons wrote:

Salut ^^

Tu sais, quand j'ai ouvert ma queue j'était clear, je n'avais plus rien à modder. Et juste avant que je ne commence j'ai eu 3 demandes de mod par des mutual friends XD Donc dsl du retard. Enfin bon, voilà mon mod: T'inquiète je suis pas préssé, je suis lent aussi donc bon...

[Normal]
Cette diff est vraiment bonne. Mais franchement..... Tout s'overlap a peine! Pourquoi t'as pas pris un DS de x1.1 ou x1.2? Jamais vraiement fait des DS différent de 1, je préfère garder une constance.En tout cas merci! :D

Rythm
  1. 01:15:712 - Je pense que tu peux ajouter un note ici. Il y a deja une note "puissante" dans la musique et en plus c'est le début du kiai. Je trouve que ca fait un peu vide sans cette note ici. De plus tu es a 2 beat de la fin du spinner ce qui est largement suffisant. Je sais pas ce que j'ai merdé ici, cepandant je préfère décaler mon slider et mettre un cercle plus tard, ca fait plus "user-friendly" Sans oublié le finish
  2. 02:41:789 (2,3,4) - J'ai vraiment trouvé ce rythme là bizarre. Le rythme correct ne devrait pas plutôt être ça?:

    J'entend une note puissante sur 02:42:481 et pas grand chose sur 02:42:712. A la limite tu peux garder la note là ou elle est mais au moins rajoute quelque chose à 02:42:481, ne le laisse pas vide. Je me suis calé sur les sons les "plus visibles" maintenant vu que tu n'est pas le seul de mémoire à me l'avoir dit, c'est accepté, j'ai modifié aussi un peu le coin pour que ça sois plus simple d'usage suite à cette modif
Placement/Aesthetic
  1. 00:58:635 (2,3,4,5) - La map est trop bien faite..... Du coup je vais chercher a petite bête. Je te conseille de changer l'orientation de 3-4-5 car cela donne un flow pas génial génial. Fait un truc qui va plus "dans la direction de 2" comme ça par exemple:
    ah wéwéwé
NC
  1. 01:12:020 (5) - Tu met un NC tout les 8 temps dans cette première partie de la chanson donc met un NC ici si je suis ta logique. Ouais, c'est juste que j'aime pas les combo petit! :<
  2. 01:59:096 (1,2) - Ce combo est bizarrement court comparé à tes autres combos et j'ai du mal a voir ce qui justifie ça. Le slider d'avant enpatit sur le NC
Hitsound
  1. 00:14:789 (1) - Il y a un finish ici dans tes autres diffs. Oups
  2. 00:28:635 (7) - Finish à la fin? (Change aussi dans toutes les autres diffs) C'est pas le meme type de finish imo. :x
  3. 00:46:173 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5) - Je trouve le spam de claps assez agressif. Tu en as un sur chaque note chaque début de slider et chaque fin de slider et j'ai peur que ce soit unrankable en plus d'être too much. C'est beaucoup trop. Je pense qu'un clap tout les deux beats est sufisant. Si tu écoutes bien au ralenti la musique tu entendras que tu as deux sons qui alternent tout les beats et celui qui, pour moi, ressemble le plus à un clap c'est celui qui commence à 00:46:635 et continue tout les deux beats. De plus je te conseille de prendre un custom hitclap un peu plus proche de ceux de la chanson car les claps de base vont pas très bien je trouve et finalement tu devrais aussi mettre en clap le slider tick à 00:46:635 pour être consistant.
  4. 02:50:096 (4) - Passe en Slider Tick Rate 2 et met un clap sur le slider tick. Ca fait vraiment étrange de ne rien entendre ici en hitsound. Ou sinon tu peux delete le slider et mettre une note à 02:50:327 à la place mais quelque chose me dit que tu ne veux pas. Les deux, franchement, on entends rien qui ferais allusion a un clap, donc j'en vois pas l'utilitée
  5. 02:59:096 (1) - Encore un spam de claps jusqu'à la fin de la chanson :'( Pikachu lance torgnoles : *5 fois* *C'est très efficace!*
[Hard]
Encore une diff vraiment cool. C'est tellement rare de voir des jumps qui collent a la musique sur une hard de nos jours XD T'abuses peut-être un peu trop de la symétrie quand même. <= Normal c'est la vie! */run*
Rythm
  1. 00:09:943 (2) - Finir sur un red tick c'est vraiment étrange et pas normal. Rajoute une note à 00:10:173. D'ailleurs c'est ce que tu avais fait pour la Easy. Mea culpa
  2. 00:34:058 (4) - Techniquement c'est de l'overmapping car il n'y a aucune note là ou 4 commence. D'ailleurs je trouve ça bizarre que tu aies mis un 3eme slider ici alors qu'une simple note à 00:34:173 suffisait. (Comme au précédant pattern similaire)
    Rajoute une note ici et une autre 1/4 après stackées sur la fin de 00:47:558 (4)? J'entends des notes ici dans la chanson et ce vide fait un peu bizarre. Tu n'as pas de tels vides par la suite.Après hésitation j'ai accepté
Placement/Aesthetic
  1. 00:01:866 (1,2) - Refait mieux le stack.
  2. 00:04:635 (3,1) - (nazi) ces deux sliders sont différents alors qu'ils sont censé être symmétriques l'un de l'autre. 3 a une courbe assez régulière alors que 1 a une courbe un peu plus "cabossée" donc je conseillerais de fix 1. Ah non moi j'connais pas le copy/paste!
  3. 00:15:712 (4) - Essaye de faire un slider avec une courbe moins "pointu" et plus "douce/sexy"
    Je trouve ça pas assez exprimé et pas assez saixy! :<
  4. 00:37:173 (1,1,2,1,2,1,2) - Idée pattern cool. Comme la chanson augmente progressivement en intensité pourquoi pas faire augmenter les jumps en intensité au fur et a mesure? C'est plus une idée d’insane ça, ce ci dit ça reste pas con.
  5. 01:10:404 (1,2,3) - Pourquoi un jump ici? Dans les précdéants moment similaire dans la chanson (genre 00:55:635 (1,2,3)) tu n'en mettait pas. Effectivement
  6. 01:19:404 (5,1,2,3,4) - Alors ça, ça détruit le flow. Tu es au début du kiai le moment le plus intense de la chanson, tu as commencé avec des jumps pour bien montré ça tu est dans du x1.4~x1.6 et tout d'un coup tu ne met plus de notes que tout les 1/1 avec un spacing de x1.2 (et x0.8 pour les derniers) ca kill vraiment ton flow et ca ma choqué lorsque je l'ai testé. Tu peux très bien gardé ton pattern mais met des sliders a la plca des notes comme ça please:
    Jerry, nan plus serieusement, je l'ai rendu plus difficile.
  7. 01:33:481 (3,4,5) - Euh.... Tu veux pas plutot faire un truc comme ça, le flow est bien meilleur et sa conserve ton pattern cool:
    Accepté
    P.S. tu l'as bien fait à 03:28:173 (4,5,6).
  8. 02:18:481 (1,2,3,4,5) - Un peu de mal a comprendre les jumps ici. Pourquoi a ses deux endroits précis? Rien dans la musique ne semble privilégier ces endroits en particulier don fait plutôt ça peut-être: Ok pour une "uniformisation"
  9. 02:20:327 (1,2,3,4,5) - Je sais que je t'ai dit que tu abusais de la symétrie mais lorsque tout tes patterns sauf 1 sont symétriques ca fait bizarre. Fait plutôt ça:
    Ok pour un ajustement etc...
  10. 02:25:866 (1,2,3) - Pour ce qui est de la difficulté des jumps on frolle de limite ce qui est acceptable pour la hard mais ici WHY? C'est le moment ou la musique ce calme et c'est l'endroit ou tu mets le plus gros jump de ta map. C'est pas logique! T'est jamais content tfacon! :< Plus sérieusement, l'idée ici est d’augmenter la difficulté avec le temps ici d'ou le jump un peu haut.
  11. 03:45:250 (1,2) - La blanket est vraiment foirée ici XD Bouge le 2eme slider point à x=240 y=112 et le dernier à x=328 y=160.Lelz
NC
  1. 00:28:866 (4) - Lorsque tu as une ma avec peu de jump mieux vaut mettre des NC lorsqu'il y en a pour faciliter la lecture. C'est pour ça que je te recommance un FC ici. A voir, je verrais si d'autres personnes me le disent, je préfère garder une constance.
  2. 00:34:058 (4) - ^
  3. 00:42:020 (4,1) - Je pense que le NC iriait plutot sur le slider juste avant (le slider 4) No! :<
  4. 01:55:404 (1,2,1,2,3,4,1,2,3,4) - La logique de NC est un peu n'imp' ici imo. Perso j'aurais retirer celui sur 01:56:327 (1) mis sur 01:57:250 (3) retirer celui sur 01:58:173 (1) et mis sur 01:59:096 (3). Les gros ticks blanc!
  5. 02:44:096 (4,1) - NC sur le 4 a la place du 1? Non
Hitsound
  1. 01:00:827 (6) - T'as mis le finish sur le blue tick baka! Il est censé être à la fin du slider! Hahaha, no ¦:<
  2. 03:03:020 (1) - Bon maintenant qu'il y a plus de note le spam de clap ce ressent moins et est acceptable (même si je pense quand même que tu pourrais en mettre deux fois moins) par contre met le clap sur le slider tick parce que ce vide dans les claps est vraiment bizarre. Sur un rouge? meriléfou!
  3. 00:14:789 (1) - Le finish est un peu fort. Réduit le volume sur le début du slider (pareil en Insane)
[Insane]
Bonne diff mais un peu trop d'abus de symmétrie et certains jumps font un peu random. Je la trouve un peu moins bien inspirée que la hard mais je la considère quand même comme une bonne insane.
Placement/Aesthetic
  1. 00:55:866 (1) - CTRL+G pour un flow encore plus cool?
  2. 02:43:173 (3,4,5) - Ce genre de passage de x2 à x1 en distance snapping alors que la musique n'a pas de changement et est toujours aussi intesne ca fait vraiment bizarre à jouer.
  3. 02:43:635 (5,6,7,8,9,10) - Pattern avec un flow assez bof je trouve.
  4. 03:08:096 (4) - Rajoutes un reverse à la fin? L'anti-jump ainsi que le "trou" dans le rythm font bizarre a jouer.
  5. 03:16:404 (2,3) - T'aurais pu éviter l'overlap quand même! Tu as juste a bouger un peu plus 2 en haut a gauche (et 3 par symmétrie)
  6. 03:41:789 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7,1,2,3,1) - Cette partie étant vraiment plus calme je pense que tu aurais pu réduire le sapcing des streams ici.
Hitsound
  1. 00:46:173 (1) - Finish sur la tête? (Pareil dans les autres diffs)
  2. 01:15:712 (7) - Finish?
Ouah, ce mapset est génial! Tu mérite une étoile direct! Non attends.... Tu sais quoi? Avec la recrudéscence de map pourries que je me tappe a mod et qui se font rankée ces temps ci..... J'adore la musique, le mapping est excellent alors tu mérite 2 étoiles! Et des 140 maps que j'ai moddée il n'y avait que deux autres map qui avait eu ce privilège alors ca te prouve a quel point je suis de tout coeur avec toi! RANK MOI CA! Appelez moi le directeur (Kurai)!

Oh, et coucou _Gezo_ ^^

P.S. Toi qui voulait tellement une image de phoenix dans ta queue et personne ne te l'a donnée. Je rattrape ça. C'est cadeau: Hahah Au moins un qui a compris! :D
Edit : La suite taleur!
Edit²: Gros fail sur le postage (je sais pas pourquoi, du coup j'ai un peu la flemme sur le coup de répondre sur ce qui n'a pas été répondu! Désolé rezoons! :<)
rezoons
Petites remarques rapides:

T'est jamais content tfacon! :< Plus sérieusement, l'idée ici est d’augmenter la difficulté avec le temps ici d'ou le jump un peu haut.
On ne crée pas la difficulté au bon vouloir on suit la musique. Si on augmente la difficulté c'est parce que la musique augmente en intensité et vice-versa. Enfin bon c'est ma vision de la chose XD

03:03:020 (1) - Bon maintenant qu'il y a plus de note le spam de clap ce ressent moins et est acceptable (même si je pense quand même que tu pourrais en mettre deux fois moins) par contre met le clap sur le slider tick parce que ce vide dans les claps est vraiment bizarre. Sur un rouge? meriléfou!
Désolé mais j'avais mis slider tick rate 2 pour test et oublié de l'enlevé. XD Je parlais évidemment de celui sur le blanc (qui n'existe pas du coup). Enfin bon.
Yuzeyun
PK PERSON I MOD
Topic Starter
Aldwych
Tu m'as fait croire a un mod, je te déteste§§ :<
Yuzeyun
Je ferais au mieux des changements modless
je me concentre sur le mod taiko
BounceBabe
Hey, from my "non-japanese" Queue.

General

- Check your letterbox setting, they are not the same on every difficultie. Also you have no SB so disable them.

Normal

01:00:943 - Should the slider end here?
01:18:481 (4,1) - Move the curve to the other side so it flows better with the next circle.
03:08:327 (2) - Would flow better if the circle if right of the sliders not between them.

Hard

Reduce your OD by 1. Your rythm is kinda hard and this is not an Insane yet.

00:37:173 (1,1,2,1,2,1,2) - Can you reduce the usage of NC a little? Every 4th element is better. 00:37:866 (1,2) - Remove these.
01:12:596 (3) - I can hear the note in the music, but playingwise i dont find it so good. Remove this note, so it doesnt feel so weird when playing.
02:16:173 (5,1) - , 02:19:866 (5,1) - Spacing is off here. Its not changing even when the normal spacing should be here as well. Actually i think it would emphasize the music if you make stop and go rythm. As in you stack them. Plays better, or make normal spacing.
02:46:866 (3,4,5) - Wouldnt it play better if you have a consistant spacing here.
03:01:173 (1,2) - Dont break your spacing because of symmetry. This looks and plays weird.
03:45:250 (2,3) - Why dont you stack them, if doesnt break your spacing and it plays better.
03:47:096 (1) - this one looks a little excluded from the last 3 sliders which are straight, maybe put it into the pattern so it doesnt seem so cut out.

Insane

00:48:712 (2,3,4) - Why dont you make consistant spacing, it would look and play better.
00:56:789 (4,5) - They are too close to each other. Move them away from each other.
03:39:712 (5,1) - Swap NC, you broke your pattern here.

I didn't like the weird playment sometimes but overall it's a nice mapset.
Topic Starter
Aldwych
Hi!

BounceBabe wrote:

Hey, from my "non-japanese" Queue.

General

- Check your letterbox setting, they are not the same on every difficultie. Also you have no SB so disable them. It's an osu! bug, they're all the same. And i don't how to do it for the second one.

Normal

01:00:943 - Should the slider end here? Shit happends
01:18:481 (4,1) - Move the curve to the other side so it flows better with the next circle. Right
03:08:327 (2) - Would flow better if the circle if right of the sliders not between them. (Meaning ctrl + h? ok)

Hard

Reduce your OD by 1. Your rythm is kinda hard and this is not an Insane yet. Ok

00:37:173 (1,1,2,1,2,1,2) - Can you reduce the usage of NC a little? Every 4th element is better. 00:37:866 (1,2) - Remove these. Removed 2 NC.
01:12:596 (3) - I can hear the note in the music, but playingwise i dont find it so good. Remove this note, so it doesnt feel so weird when playing. I take not of this but i won't change until someone said that too.
02:16:173 (5,1) - , 02:19:866 (5,1) - Spacing is off here. Its not changing even when the normal spacing should be here as well. Actually i think it would emphasize the music if you make stop and go rythm. As in you stack them. Plays better, or make normal spacing. Well moved the 5th, but DS is 0.9 so here it won't matter. For the second one, i consider they know the music here and what will be happen so i won't change.
02:46:866 (3,4,5) - Wouldnt it play better if you have a consistant spacing here. Why not.
03:01:173 (1,2) - Dont break your spacing because of symmetry. This looks and plays weird. Move on the bottom for having better regular jumps.
03:45:250 (2,3) - Why dont you stack them, if doesnt break your spacing and it plays better. Why not, but it makes a jump.
03:47:096 (1) - this one looks a little excluded from the last 3 sliders which are straight, maybe put it into the pattern so it doesnt seem so cut out. Yea i think it'll be better.

Insane

00:48:712 (2,3,4) - Why dont you make consistant spacing, it would look and play better. Why not.
00:56:789 (4,5) - They are too close to each other. Move them away from each other. I don't feel the necessity, but i take note of it.
03:39:712 (5,1) - Swap NC, you broke your pattern here. Oup mistake! :<

I didn't like the weird playment sometimes but overall it's a nice mapset. THanks! :)
I also made few corrections about hitsounds or placement. Anyway, thanks for the mod! :D
smallbeans
Hi. From Cat and Frog's Modding team.

[General]

Hitclap is all around the map and sounds a little not fit with this song.
Hitsound can be more abundant with the part where you use hitclap.

[Normal]
Good! Nothing I can find here.

[Hard]
01:42:712(3) Blanket it with 01:43:404(4) looks better.
02:16:635(1,3,4) These three slider's bottom is a bit closer to the note, make it more blanket.

[Insane]
00:02:789(3) I perfer a curve slider here to blanket with 00:03:481(4).
00:46:750(2,3) Instead of put the 1/4 notes there, put the 1/4 notes at 00:47:43 will be better.
02:16:635(2,3,4) These three slider's bottom is a bit farther to the note, make it more blanket.
02:27:712(2,3,4) the same as 02:16:635.

This map is so symmetrical, sorry that I can't find more.
Good map and good luck. :)
Silverboxer
from my modding queue

Normal

The one thing that I noticed is 1/2 notes being so close together. Use distance snap 1.2x?

00:27:481 (5) - not centered at x:256
00:30:020 (1) - ^
01:08:327 (1,2,3) - notes are too close together for the slider blankets to look very nice. It's best to open this combo up, especially since it's Normal
02:14:789 (1,2,3) - ^
02:18:481 (1,2,3) - ^
02:24:020 (1,2,3) - ^
02:27:712 (1,2,3,4) - ^ although with distance snap 1.2x, this combo should look fine
02:39:250 (4) - move left one unit, move middle anchor to x:256
03:03:250 (1) - overlap with previous slider
03:43:866 (1,2,3) - this might be a bit confusing to players
Hard

OD +1

00:02:558 (2) - move to x:304,y:128
00:21:020 (2,3) - move to x:188,y:316
00:50:096 (1,2,3) - endpoint of slider and circles to x:296,y:224
01:08:789 (3,4,5) - ctrl + h on the two sliders
01:12:250 (1) - move to y:38
01:18:943 (4) - move to x:256,y:192
02:10:866 (5) - x:256?
02:20:558 (2,3) - overlap
Insane

AR +1

00:06:481 (3,4,5,1,2,3,1,2,3,4,1,2,3,4,1) - all of these combos are symmetrical, but not centered around x:256. Was this intentional?
00:31:635 (1,2,3,4,5) - doesn't blanket circle 6 properly
01:37:173 (3,4,5,6,7,8,9) - this stream is really awkward to play imo
03:24:020 (4) - middle anchor to x:256,y:261 and endpoint to x:304,y:240
03:25:173 (1) - middle anchor to x:256,y:29 and endpoint to x:208,y:50

I really like some of the combos in this difficulty :)
Topic Starter
Aldwych
Hi!

smallbeans wrote:

Hi. From Cat and Frog's Modding team.

[General]

Hitclap is all around the map and sounds a little not fit with this song. I'll make a complete rework about claps.
Hitsound can be more abundant with the part where you use hitclap. Well, i don't want to use whistles, becauseit's too loud. :<

[Normal]
Good! Nothing I can find here. Ok

[Hard]
01:42:712(3) Blanket it with 01:43:404(4) looks better. Why not.
02:16:635(1,3,4) These three slider's bottom is a bit closer to the note, make it more blanket. No, it doesn't need.

[Insane]
00:02:789(3) I perfer a curve slider here to blanket with 00:03:481(4). Too much "curves around". Let's try somethin' a bit different.
00:46:750(2,3) Instead of put the 1/4 notes there, put the 1/4 notes at 00:47:43 will be better. I don't find the reason why to delete. But i added 2 notes like you said => 900 combo awa.
02:16:635(2,3,4) These three slider's bottom is a bit farther (further plz ;) ) to the note, make it more blanket. This is normal.
02:27:712(2,3,4) the same as 02:16:635. Wat?

This map is so symmetrical, sorry that I can't find more.
Good map and good luck. :)
Thanks for mod! ;)

silverboxer wrote:

from my modding queue

Normal

The one thing that I noticed is 1/2 notes being so close together. Use distance snap 1.2x? Well, that's too late, the music is too long to make a rework about it.

00:27:481 (5) - not centered at x:256 Opliz
00:30:020 (1) - ^ Idc here.
01:08:327 (1,2,3) - notes are too close together for the slider blankets to look very nice. It's best to open this combo up, especially since it's Normal Well here i take note, the player is focus on the note and i think he can see where to tap.
02:14:789 (1,2,3) - ^ It's void around so that's not so important here.
02:18:481 (1,2,3) - ^ Accepted for more clarity
02:24:020 (1,2,3) - ^ Void around.
02:27:712 (1,2,3,4) - ^ although with distance snap 1.2x, this combo should look fine I won't change DS for one thing, new player should be surprise, also i consider that because it's same patterns, peoples should recognize when to tap.
02:39:250 (4) - move left one unit, move middle anchor to x:256 Ok
03:03:250 (1) - overlap with previous slider So few.
03:43:866 (1,2,3) - this might be a bit confusing to players rotated by 180°
Hard

OD +1 mmhhh.. no that won't fit with the OD increase (N = 3 H = 5 I = 7).

00:02:558 (2) - move to x:304,y:128 Oups.
00:21:020 (2,3) - move to x:188,y:316 Well stacked
00:50:096 (1,2,3) - endpoint of slider and circles to x:296,y:224 There's no reason for that, people won't see the difference on play.
01:08:789 (3,4,5) - ctrl + h on the two sliders +1
01:12:250 (1) - move to y:38 Wat, it's already this, maybe not in your version , maybe i changed before you post i don't know.
01:18:943 (4) - move to x:256,y:192 Prefer stack and people won't see the difference.
02:10:866 (5) - x:256? Symetry.
02:20:558 (2,3) - overlap So few again.
Insane

AR +1 Ah? Lol No.

00:06:481 (3,4,5,1,2,3,1,2,3,4,1,2,3,4,1) - all of these combos are symmetrical, but not centered around x:256. Was this intentional? I didn't took care a bout the center.
00:31:635 (1,2,3,4,5) - doesn't blanket circle 6 properly I think it's better now.
01:37:173 (3,4,5,6,7,8,9) - this stream is really awkward to play imo. Well i take note about it, i'll wait if someone else say it too.
03:24:020 (4) - middle anchor to x:256,y:261 and endpoint to x:304,y:240 Ok
03:25:173 (1) - middle anchor to x:256,y:29 and endpoint to x:208,y:50 Ok

I really like some of the combos in this difficulty :) Thanks ;)
Thanks for the mod too! :D
DakeDekaane
Hi~

First of all, I apologize for modding until now, but here I am~

[General]
I'm pretty sure you can't put Newgrounds as source, move it to tags :P

[Insane]
Maybe increase HP +1?
00:05:558 (1,2,3) - This jump breaks the consistency in this part, I'd suggest you reduce it or changing your structure of the other parts with the same rhythm,
00:28:173 (3,4,5) - I'd prefer to keep this part with a consistent spacing, an easy way to achieve that is moving the triple (1,2,3) a bit if you don't want to ruin your pentagon shape.
00:40:866 (1,2,3,4,1,2,3,4) - I'd suggest to begin this in a white tick (delete (6) in previous combo and move the whole part here), the beat is quite stronger there and would fit better, if you do, add a circle in 00:44:327 to fill the new empty beat. Also add whistles in the beginning of the sliders and the circle if you move them.
01:12:943 (1) - This spinner felt a bit weird for me
01:15:943 - Adding a circle here would be nice, this beat feels a bit empty.
01:18:827 - A circle here for a triple would fit nicely too.
01:37:173 (3,4,5,6,7,8,9) - Not too needed, but a smoothie stream could be better here in my opinion.
02:03:712 (3) - You're covering some piano hits with this slider, which breaks a bit your rhythm structure, keep following the piano here :P
02:05:558 (3) - ^
02:07:866 (4) - ^
02:24:250 (2,3,4) - How about reversing (Ctrl+G) each slider? The jumps here are quite excessive in comparison whit the rest of this part, by applying this suggestion you'll keep your jumpy pattern, but it won't be too excessive, and will be somehow similar to the next pattern.

[Hard]
00:10:173 - Map this break, the sudden stop feels a bit ankward :c
00:20:327 (1) - This part could be better being a circle and a 1/4 beat slider with one repeat, this allows to keep your rhythm based on the piano.
00:29:096 (5,6) - Move (5) around x:164 y:48 and (6) around x:276 y:88, to make a kind of regular shape, which would look better imo.
00:40:635 (1,2,3,4,1,2,3,4,5,6) - Add whistles in each white tick, this part sounds a bit quiet.
01:00:366 (4,5,6) - This part would play better if you begin it at 01:00:481, it'd feel more natural imo. also replace the last slider with a circle if you do.
01:11:443 (5) - You could move this around x:400 y:152 to make it look straight and nicer.
01:12:943 (1) - How about keeping this spinner consistent in all diffs and ending it in 01:12:943 (1).
:!: 01:17:673 (5) - Fix this placement D:
01:18:481 (3,4) - Swapping the placement of this would create a nice flow, this is, just swith (3) for (4) and viceversa.
02:06:134 (3) - Remove this slider and put a circle in 02:06:250, follows better the piano
03:38:096 (1,2,3,4,5,6,1) - I'd suggest you to make this part a bit cleaner, actually that looks very squeezed.

[Normal]
00:00:943 (2) - How about making this a 2/1 beat slider and keep the repeat, I think it'd fit better with the piano in the downbeat. Delete the note in 00:02:789 if you do.
00:08:327 (2) - ^
00:11:096 - As in Hard, map this tiny break :c
00:36:943 (1,2,3,4) - Try shortening this sliders to 1/1 beat, 3/2 sounds a bit weird as the background is being constant.
01:57:250 (4) - As in first suggestions for this diff, make it a 2/1 beat slider.
03:16:404 (4,5) - Move (4) around x:80 y:104 and (5) around x:72 y:172, this makes a smoother flow here, you may need to adjust a little the next note or the curve of (5) to keep spacing consistent.
03:17:558 (1) - Try to open the curve in the opposite side, in a way this leads better to (2) ,like this

That'd be all from my part, good luck o/
Topic Starter
Aldwych
Hi!!

DakeDekaane wrote:

Hi~

First of all, I apologize for modding until now, but here I am~

[General]
I'm pretty sure you can't put Newgrounds as source, move it to tags :P Well i found it on Newgrounds, so i'll see for that, if someone else say it too, I'll change.

[Insane]
Maybe increase HP +1? Yep
00:05:558 (1,2,3) - This jump breaks the consistency in this part, I'd suggest you reduce it or changing your structure of the other parts with the same rhythm, I deleted the jump and make a smilar pattern before.
00:28:173 (3,4,5) - I'd prefer to keep this part with a consistent spacing, an easy way to achieve that is moving the triple (1,2,3) a bit if you don't want to ruin your pentagon shape. Nice idea
00:40:866 (1,2,3,4,1,2,3,4) - I'd suggest to begin this in a white tick (delete (6) in previous combo and move the whole part here), the beat is quite stronger there and would fit better, if you do, add a circle in 00:44:327 to fill the new empty beat. Also add whistles in the beginning of the sliders and the circle if you move them. Accepted the whole part exept the last circle, i dunno need it. Wait wat, my combo 900! :'(
01:12:943 (1) - This spinner felt a bit weird for me The music is a bit different, so i prefer to keep it.
01:15:943 - Adding a circle here would be nice, this beat feels a bit empty. Yep your right (combo =D)
01:18:827 - A circle here for a triple would fit nicely too. With a consistent spacing why not.
01:37:173 (3,4,5,6,7,8,9) - Not too needed, but a smoothie stream could be better here in my opinion. Why we cannot see somethin' different? :'<
02:03:712 (3) - You're covering some piano hits with this slider, which breaks a bit your rhythm structure, keep following the piano here :P Yep
02:05:558 (3) - ^ ^
02:07:866 (4) - ^ Here, i don't really want to follow, the clap hide the piano, and i want to prepare for the star pattern.
02:24:250 (2,3,4) - How about reversing (Ctrl+G) each slider? The jumps here are quite excessive in comparison whit the rest of this part, by applying this suggestion you'll keep your jumpy pattern, but it won't be too excessive, and will be somehow similar to the next pattern. Why not.

[Hard]
00:10:173 - Map this break, the sudden stop feels a bit ankward :c I'll se.
00:20:327 (1) - This part could be better being a circle and a 1/4 beat slider with one repeat, this allows to keep your rhythm based on the piano. Yep, but it's an hard diff, so i won't map all 1/4 piano.
00:29:096 (5,6) - Move (5) around x:164 y:48 and (6) around x:276 y:88, to make a kind of regular shape, which would look better imo. Why not.
00:40:635 (1,2,3,4,1,2,3,4,5,6) - Add whistles in each white tick, this part sounds a bit quiet. Like in insane.
01:00:366 (4,5,6) - This part would play better if you begin it at 01:00:481, it'd feel more natural imo. also replace the last slider with a circle if you do. I would like to be agree with you but if i do this that'll make this part a bit confused and complicated about the object and i don't want to finish a long slider on an 1/4 tick.
01:11:443 (5) - You could move this around x:400 y:152 to make it look straight and nicer. Well i don't want to make a direct line and instead have something irregular. I'll keep in mindif someone told it.
01:12:943 (1) - How about keeping this spinner consistent in all diffs and ending it in 01:12:943 (1). Wait a spinner with 0 secs? lelz. I love the idea! Anyway, on an normal => +1 slider, on hard => Short slider with multiple reverse, i don't find the utility of this. :x
:!: 01:17:673 (5) - Fix this placement D: Wait wat? I didn't do this§§§
01:18:481 (3,4) - Swapping the placement of this would create a nice flow, this is, just swith (3) for (4) and viceversa. Why not, but i've 0.75 spacing after! :<
02:06:134 (3) - Remove thi s slider and put a circle in 02:06:250, follows better the piano Ok.
03:38:096 (1,2,3,4,5,6,1) - I'd suggest you to make this part a bit cleaner, actually that looks very squeezed. Well i don't really know what combo are you talking about, but in this part i made something a bit cleaner.

[Normal]
00:00:943 (2) - How about making this a 2/1 beat slider and keep the repeat, I think it'd fit better with the piano in the downbeat. Delete the note in 00:02:789 if you do.Yea i think it's better.
00:08:327 (2) - ^ ^
00:11:096 - As in Hard, map this tiny break :c i'll see! :>
00:36:943 (1,2,3,4) - Try shortening this sliders to 1/1 beat, 3/2 sounds a bit weird as the background is being constant. Well 'ill see to. because it fits the main sound.
01:57:250 (4) - As in first suggestions for this diff, make it a 2/1 beat slider. Ok.
03:16:404 (4,5) - Move (4) around x:80 y:104 and (5) around x:72 y:172, this makes a smoother flow here, you may need to adjust a little the next note or the curve of (5) to keep spacing consistent. Yep
03:17:558 (1) - Try to open the curve in the opposite side, in a way this leads better to (2) ,like this ^

That'd be all from my part, good luck o/
Thanks for the mod! \o/
Oracle
I like this song!! Just some suggestions,

The claps in the map is kind of noisy :o Can you try reducing the volume of N:C1 part? Also try making the countdown beats silent woule be great imo(02:16:173 - ,02:18:020 - ,02:19:866 - ,02:21:712 - ,02:23:558 - ,02:25:404 - ,02:27:250 - )


This song has more potential than the Insane diff gives. Should add more jumps and different patterns. The current one is a little bit boring.
:) good luck!!
mingmichael
taiko mods as request~

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Futsuu]

General
delete 00:46:145 - timing point. taiko diffs aren't allowed short kiai, like you used at there

☞ change the HP to be 4. 3 is too low for this map


Notes
• add a note (don) at 01:15:250 - . just make a same pattern like at 01:00:481 (71,72,73) - .

• kat at 02:29:096 - . to follow the vocal sound, like at 02:25:404 - and 02:27:250 - which you put at there

• kat at 03:12:481 - and don at 03:12:943 - ?


====================


[ Muzukashii]

General
delete 00:46:145 - timing point. taiko diffs aren't allowed short kiai, like you used at there

☞ HP can be changed to be 5 at this map

Notes Structure
☞ well~ kats use well

Notes
• change the slider to be spinner at 00:44:327 - . it's better than a slider at there to follow the background sound as well too

• delete 00:47:212 - , to make a better pattern like at 00:49:866 - until 00:50:789 - , it's same like from 00:47:096 - until 00:48:020 - right? and i saw you put all the triplet from the red strikes too

• don at 01:35:789 - . to follow the previous part's pattern. i changed it to be don because it should be same like 01:28:404 - . it will make a consistent pattern too

you forgot kat at 01:54:943 - :c to follow the kat patterns at the white strikes. same like the previous and next notes that you put

• big kat at 02:36:481 - . to follow like the previous notes which are kats too


====================


[ Oni]

General
delete 00:46:145 - timing point. taiko diffs aren't allowed short kiai, like you used at there

well, too many SV changes. i don't think if taiko diffs can use many SV changes like that. but well, just see from the Taiko BAT later

Notes Structure
kats use well at here too, but some incosistent pattern with kats. just see some suggestions at the Notes box

Notes
• move 00:25:173 - to 00:25:173 - . to make a consistent 1/2 notes like 00:18:020 (8,9,10) - and 00:21:712 (17,18,19) -

• same as muzu. change the slider to be spinner at 00:44:327 - . much better to follow the background sound

• change 00:55:173 - and 00:56:096 - to follow the kat patterns at the red strikes which you put

• kat too at 00:59:789 - . same reason like above

• kat too at 01:07:173 - , same reason like above

• change 01:29:558 - to be don, because at there, don appears there if you follow the kat patterns at the red strikes (but i saw that you used it). and then, change 01:29:789 - to be kat, because at here the kat should appear. and then delete 01:29:904 - if you have changed the previous mods, because it isn't fit well with the song by using 7-plets

• kat at 02:41:327 - and don at 02:41:558 - . the reason is same like the previous mods

• change 03:29:904 - to be kat and 03:30:135 - don. so, the 5-plets are ooooo. it's much better than ooooo which you put before


====================


okay that's all
goodluck :P
Yuzeyun
Kiai time will remain unchanged, I don't want to have much more kiai than nonkiai in the song. (The chart ends at the end of kiai). The short flash is done to highlight that part as something that is supposed to be kiai, but haven't done it for kiai-time proportions purposes.

Don't forget here I'm doing a 333 note structure lelz

Futsuu

01:15:250 - The music behind feels different (modulation ?) so I preferred change over consistency. Also, it makes it feel less stressed.
02:29:096 - Done
03:12:481 - The structure here is mainly a 2/1 kat'ing a bit like in Kantan diffs. However, I changed 03:13:866 (287,288,289) - to your previous suggestion, since I changed structures on the next.

Muzukashii

00:44:327 - (Will apply to Oni too) : I would rather leave the slider as it is, since the note held is the same as the previous ones.
00:47:212 - Mind if you illustrate what you mean ? I don't really get it... Anyway, I would use variety since.. welp that's the same thing all over again.
01:35:789 - The piano came in after 01:28:404, and that part of the kiai adds in the piano.
01:54:943 - Fixed without hesitation.
02:36:481 - But the noise is different. It's much deeper here than numbers said before.

Oni

Those SV changes are made to make the main speedups and slowdowns appear smoother. These speedups are referencing Heaven [MM's Taiko].

00:25:173 - You're basically telling me to move a note where it is actually :U
00:55:173 - I am making a don pattern inside the whole thing. Here, it's a 1/2 don thing.
00:56:096 - Same thing here.
00:59:789 - ^
01:07:173 - ^
01:29:558 - I changed the pattern along those lines, d applied but the next then became dddkdkD.
02:41:327 - Dats another don pattern that may be weird if you don't see it, but it's like if you changed structures in the middle of an Oni. I'm focusing on how dons and kats are, when I make a main don pattern.
03:29:904 - Same here, I'm focusing on dons mainly. I changed to kddkd instead, since it gets followed by two dons 1/2.


Thanks for modding ! I didn't directly quote your post as there wasn't much to fix, but I took them all. Glad you found my map nicely structured.

http://puu.sh/5mn5n.zip
Aldwych, y'a beaucoup de notes dans ma OniZoda. Y'en a 1000.
Topic Starter
Aldwych
I'll update and make fix soon. Thanks all for your mods! ;)
tutuhaha
Hi~ o(* ̄▽ ̄*)ブ
sorry for my slow mod....

[Insane]
00:28:866 (6) - delete whistle
00:57:827 (2) - delete then make a jump between 1 and 3
01:08:904 (2) - delete
01:09:943 (x) - add note
01:12:596 (2) - delete
01:18:250 (x) - add note
01:31:981 (x) - add note
03:08:789 (1,2,3,4,5,6,7) - those jump are too far in this map I think.
This differen is too inflexible, well I know this music has many same rhythm but ._. ..........................
try to use some 【slider-note-slider】or【1/4slider-slider】

[Hard]
00:09:250 (1) - ctrl+g
00:21:943 (x) - add note
00:31:635 (1,2,3) - some rhythm like this I think you can use in Insane too
01:18:943 (4,1) - too close
I try to play this diff but I feel so weird because some space too far and some space too close
I need say it not work very well in this diff ._. may be try to change some part to the normal space
02:24:020 (1,2,3) - too far

[Normal]
good
Totoro le Pacha
Yoooooo Totoro le Pacha venant de ma queue.
Oui, cette queue là : Ma queue
Commençons. ♫

[FutsuuZoda]
00:37:404 (33) - Supprime celle là, ça fait pas franchement fondu, et ça fait bizarre
01:15:250 - d ?
01:30:020 (133) - k, y'a un TUGUTUGU aigu par là.
02:12:943 (186) - d, un k rend mal ici
02:48:481 (241) - Plutôt un k, pour suivre le ton
02:50:327 (244) - d
02:50:789 (245) - k

[MuzuZoda]
00:31:866 - d
00:32:096 - k
00:32:327 - d
Les trois du dessus rendent mieux et suivent plus le piano.
01:30:135 - Ajoute un k
01:54:943 (319) - k , ça suit pas. Et là j'en suis sur. (J'AI TROUVE UN TRUC)
02:54:712 - k , t'avais fait une stream similaire avant
03:09:943 (568) - k maybe ?

[OniZoda]
00:55:173 (144) - k , le don coupe l'élan
02:02:789 (493) - k car ici : 02:06:481 (509) t'as foutu un k

Et bien sûr de 02:29:789 à 02:36:943 c'est QUOI ces SV changes de MALADE ? C'est joli, mais surtout zarb à lire.

Sinon la Oni est bien !

Très bonne musique, elle envoie.
Topic Starter
Aldwych
Hi TuHa²

tutuhaha wrote:

Hi~ o(* ̄▽ ̄*)ブ
sorry for my slow mod....

[Insane]
00:28:866 (6) - delete whistle Ok
00:57:827 (2) - delete then make a jump between 1 and 3 Ok for the delete and still 1.
01:08:904 (2) - delete ^
01:09:943 (x) - add note ^
01:12:596 (2) - delete ^
01:18:250 (x) - add note ^
01:31:981 (x) - add note Because there's a little jump and it'll make it a bit confuse, no.
03:08:789 (1,2,3,4,5,6,7) - those jump are too far in this map I think. Well it's an insane, i've to create some hard parts.
This differen is too inflexible, well I know this music has many same rhythm but ._. ..........................
try to use some 【slider-note-slider】or【1/4slider-slider】 That was my first diff in this music, many people said it's niot the best and i'm sorry for that. :<

[Hard]
00:09:250 (1) - ctrl+g Yeah, why not, but it won't be intuitive you know. :x
00:21:943 (x) - add note Ok
00:31:635 (1,2,3) - some rhythm like this I think you can use in Insane too Because insane were my first diff on this music i didn't thinked about it. :<
01:18:943 (4,1) - too close I take not about it, i won't change now because people on playing won't see the difference i think, make the good DS here will enlarge the next jump so it won't works well. :x
I try to play this diff but I feel so weird because some space too far and some space too close
I need say it not work very well in this diff ._. may be try to change some part to the normal space Well i think that the hardest point of the diff is the sliders streams, people are not really used to play it on an hard diff (but you noticed some high jump that i consider too), i wanted to make something different, i see on the most hard diff that the circle size is too small, the SV too high, and i prefer focus the diff on the keybord skill with some jump for having something different.
02:24:020 (1,2,3) - too far Reduced it by a rotation.

[Normal]
good

Thanks for the mod TuHa²

@OkAvatar => J'attands la réponse de taiko-sensei pour te donner les kds
Ps: Note que j'ai pas encore mis la dernière diff de _Gezo_ saurry. :<
Totoro le Pacha
Le connaissant, il va sûrement en prendre compte qu'un ou deux, venant de moi. x'] Mais on y croit.
Yuzeyun

Totoro le Pacha wrote:

Yoooooo Totoro le Pacha venant de ma queue.
Oui, cette queue là : Ma queue
Commençons. ♫

[FutsuuZoda]
00:37:404 (33) - Supprime celle là, ça fait pas franchement fondu, et ça fait bizarre j'ai bougé la note au beat avant le slider.
01:15:250 - d ? cf. ma réponse ci-dessus.
01:30:020 (133) - k, y'a un TUGUTUGU aigu par là. Je préfère garder d histoire de pas rendre le tout trop compliqué: le pattern est d D d k.
02:12:943 (186) - d, un k rend mal ici Fixed
02:48:481 (241) - Plutôt un k, pour suivre le ton Je préfère garder des patterns monochromes de temps en temps.
02:50:327 (244) - d
02:50:789 (245) - k

^ ces deux je garde tel quel, car le pattern actuel est plus intuitif à jouer.

[MuzuZoda]
00:31:866 - d
00:32:096 - k
00:32:327 - d
Les trois du dessus rendent mieux et suivent plus le piano. Je suis pas vraiment le piano ici, je fais un rythme un peu basé sur le piano mais sans plus. Néanmoins j'ai pris en compte, mais mis en rapport avec le rythme d/k que j'ai fait.
01:30:135 - Ajoute un k J'ai mis pas mal de 1/4, mais après faut aussi savoir ne pas en mettre.
01:54:943 (319) - k , ça suit pas. Et là j'en suis sur. (J'AI TROUVE UN TRUC) J'AURAIS JURÉ AVOIR CORRIGÉ ÇA BORDEL
02:54:712 - k , t'avais fait une stream similaire avant ... Où ça
03:09:943 (568) - k maybe ? Inversé avec 03:09:481 (564) -

[OniZoda]
00:55:173 (144) - k , le don coupe l'élan okokok avant je voulais la garder mais vu que là c'était assez optionnel je change
02:02:789 (493) - k car ici : 02:06:481 (509) t'as foutu un k C'est assez différent ici, la musique devient de plus en plus intense.

Et bien sûr de 02:29:789 à 02:36:943 c'est QUOI ces SV changes de MALADE ? C'est joli, mais surtout zarb à lire. Changé.

Sinon la Oni est bien !

Très bonne musique, elle envoie.
http://puu.sh/5u7sG.zip
Topic Starter
Aldwych
Coin it!

Edit: Mapped the first break.
Evening
From lZenxl's Mod Quehue

d = don
k = kat
D = Big don
K = Big kat


Timing Check

Offset

No Problems!

BPM

No Problems!

OniZoda
I liked the hit-sound patterns, nicely mapped!
- Abrupt ending in my opinion, try to use Volume Fade out if you want to end it

Hit-Sound Check/Addition of Notes

00:56:096 (149) - d > k ( This should be kat for the pattern to be consistent )
01:07:173 (212) - d > k ( Same reason )
01:40:058 (407) - d > k ( Feels like there's a kat missing for quite a long time )
01:48:250 (447,448) - How about changing to a 1/4 pattern that goes kat kat - kat kat, starting from 01:48:250
- Repeat for 01:51:712 and 01:55:404 - if you applied this pattern
02:06:135 + k ( Seems like a nice add-on to the pattern )
02:51:366 + d ( The music sounds like there should be a lower pitch here )
03:04:866 (817,818) - d > k ( Lacks kats here )
03:22:866 - I don't get the pause here, if you want the pause here, you should be doing it subsequently when the rhythm loops
03:28:520 + k ( Music "hammer"s here )

SV Check

That's some sick SV changes, No Problems here

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

MuzuZoda
Hit-Sound Check/Addition of Notes

Can't really find any obvious problems here I'll just give some suggestions
02:25:173 (412) - Add 2 dons behind this to make a triplet?
03:13:173 (576,577,578) - d,d,d > k,k,k

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

Suitable Title for this difficulty :3

Can't mod too much, I've got more people in my queue, I'll just give an overall feedback:

Great usage of kat patterns in the chorus of the song, however, I didn't actually see any doubles, I only saw singles and triplets in Muzu.
Try to make use of doubles so as to make the song more entertaining to play, got a bit bored of using playing with triplets in the song(Muzu), try to add some variation to muzu diff :3
Yuzeyun

lZenxl wrote:

From lZenxl's Mod Quehue

d = don
k = kat
D = Big don
K = Big kat


Timing Check

Offset

No Problems!

BPM

No Problems!

OniZoda
I liked the hit-sound patterns, nicely mapped!
- Abrupt ending in my opinion, try to use Volume Fade out if you want to end it

Hit-Sound Check/Addition of Notes

00:56:096 (149) - d > k ( This should be kat for the pattern to be consistent ) as replied numerous times before, this part of the song focuses more on don patterns. If I leave dons to quarter notes (that is, 1/1), it would feel a little too boring.
01:07:173 (212) - d > k ( Same reason ) ^ (plus it would go along with the background sounds)
01:40:058 (407) - d > k ( Feels like there's a kat missing for quite a long time ) applied an inversion with 408
01:48:250 (447,448) - How about changing to a 1/4 pattern that goes kat kat - kat kat, starting from 01:48:250 very bad idea. the song is calming down for a long time so there's no point in putting sixteenth notes. consider this as 70 bpm
- Repeat for 01:51:712 and 01:55:404 - if you applied this pattern denied for same reasons.
02:06:135 + k ( Seems like a nice add-on to the pattern ) piano only, it would end up overmapping it.
02:51:366 + d ( The music sounds like there should be a lower pitch here ) applied.
03:04:866 (817,818) - d > k ( Lacks kats here ) same thing as in the beginning, don focusing.
03:22:866 - I don't get the pause here, if you want the pause here, you should be doing it subsequently when the rhythm loops ... HMMMM
03:28:520 + k ( Music "hammer"s here ) applied

SV Check

That's some sick SV changes, No Problems here YEAAAAAAAAAAH.

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

MuzuZoda
Hit-Sound Check/Addition of Notes

Can't really find any obvious problems here I'll just give some suggestions
02:25:173 (412) - Add 2 dons behind this to make a triplet? I would rather leave that diplet as it is, it shouldn't cause too much incidence.
03:13:173 (576,577,578) - d,d,d > k,k,k Behind that pattern here : 03:13:173 (576,577,578,579,580) - should actually be ddddkkd D if it were Oni, but for the sake of simplicity I left ddd k d D.

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

Suitable Title for this difficulty :3

Can't mod too much, I've got more people in my queue, I'll just give an overall feedback:

Great usage of kat patterns in the chorus of the song, however, I didn't actually see any doubles, I only saw singles and triplets in Muzu.
Try to make use of doubles so as to make the song more entertaining to play, got a bit bored of using playing with triplets in the song(Muzu), try to add some variation to muzu diff :3
y'know the song itself is pretty the same in its whole. thanks a lot for modding.

http://puu.sh/5z37V.zip

STILL 333-666-999 YO
Topic Starter
Aldwych
Updated + Rework of clap hitsound. Done.
AruOtta
Maintenant place à mon mod ^w^ (from my queue ~)

Normal

  1. 00:11:096 (1) - CTRL + G
  2. 00:14:327 (3) - Essaye de le centrer par rapport à 00:12:020 (2)
  3. 00:22:635 (2) - Symétrie par rapport à 00:20:789 (3)
  4. 00:26:789 (4) - Essaye quelque chose de moins arrondi pour blanket 00:26:327 (3)
  5. 00:27:712 (6) - ^
  6. 00:30:020 (1) - Essaye de le centrer par rapport à 00:30:481 (2)
  7. 00:31:635 (3) - Essaye de faire dans la continuité du (2) :
  8. 00:50:327 (1,2) - Dommage qu'il n'y aille pas de blanket =/
  9. 00:58:635 (2) - Essaye plus quelque chose comme ça :
  10. 01:09:250 (3) - Il est trop rapproché du cercle. Essaye un autre paterne sinon =3
  11. 01:17:558 (3) - Ce slider fait trop copier/coller du 01:15:712 (1)
  12. 01:23:558 (1) - Peut être baisser le point de construction central de 1 pour faire un meilleur blanket ?
  13. 01:26:789 (1,3) - Overlapping =/
  14. 01:28:635 (3,5) - CTRL + G l'un des deux, ça fait un meilleur paterne avec le cercle central
  15. 01:34:173 (1) - Décale aussi le point de construction central de 1 vers la gauche pour un meilleur blanket
  16. 01:40:173 (3) - Ce slider est bizarre. Son arrondi est peu prononcé
  17. 01:42:020 (5) - ^
  18. 02:05:558 (3,4) - Les stacker peut rendre confus le joueur (comme moi xD)
  19. 02:08:327 (2) - Ce slider est pas "symétrique à lui même"
  20. 02:45:481 (3) - Le décaler un peu peut être plus judicieux :
  21. 03:00:943 (4,5,6) - Essaye de former un triangle équilatéral
  22. 03:01:866 (6,1) - Petit pverlapping
  23. 03:03:250 (1,3) - Blanket ?
  24. 03:10:635 (2) - Essaye de le placer au (2) du combo précedent
  25. 03:14:789 (2,3) - Meilleur blanket ?

Hard

  1. 00:00:712 (2) - Stack-le sur (3)
  2. 00:02:558 (2) - ^
  3. 00:04:404 (2) - ^
  4. 00:14:558 (4) - ^
  5. 00:21:712 (4,5,1) - Essaye ça : (en stackant (5) sur la fin du slider (4))
  6. 00:40:635 (1,2,3,4,1,2) - Retravaille les blankets =3
  7. 00:46:866 (3,4) - ^
  8. 00:54:827 (6) - Décale-le un peu vers la gauche
  9. 01:11:443 (5) - Par contre ici il est mieux de ne pas le décaler xD
  10. 01:12:250 (1) - Place-le autre part
  11. 01:25:173 (1,2,3,4,5,6,7) - Essaye une forme d'étoile plus régulière xD
  12. 01:57:020 (2) - Stack-le sur (3)
  13. 02:08:096 (3) - Lève un peu le point de construction du centre
  14. 02:09:481 (1,4) - Overlapping =/
  15. 02:17:327 (3) - Place-le plus au milieu
  16. 02:19:866 (5,1) - Distance Snap ?
  17. 02:28:173 (3,4) - Meilleur blanket
  18. 03:09:481 (4,1) - ^
Une diff. un peu plus difficile qu'une hard normale, mais le bas BPM compense.

Insane

  1. 00:01:635 (4,1) - Essaye ça :
  2. 00:05:327 (4,1) - ^
  3. 00:12:020 (3,1) - CTRL + G sur l'un des deux
  4. 00:32:558 (7) - Meilleur Blanket
  5. 00:40:635 (1,2,3,4,1,2,3,4) - Peut-être faire ces sliders moins arrondis
  6. 01:00:596 (4) - Remonte-le d'un pour faire une forme plus arrondi
  7. 03:46:866 (5) - ^ (déplace-le à droite)

Hope it'll be helpful =3
Topic Starter
Aldwych
Kikoo

Kenterz9 wrote:

Maintenant place à mon mod ^w^ (from my queue ~)

Normal

  1. 00:11:096 (1) - CTRL + G Je comprends pas pourquoi. :<
  2. 00:14:327 (3) - Essaye de le centrer par rapport à 00:12:020 (2) Je vois pas ce que tu veux dire. :x
  3. 00:22:635 (2) - Symétrie par rapport à 00:20:789 (3) Par rapport à quel axe? C'est pas du tout précis pourque je fasse quelque chose de concis.
  4. 00:26:789 (4) - Essaye quelque chose de moins arrondi pour blanket 00:26:327 (3) Y'a pas vraiement d'intéret, ca s'overlapp pas et moins courber les slider mènerai à un overlapp.
  5. 00:27:712 (6) - ^
  6. 00:30:020 (1) - Essaye de le centrer par rapport à 00:30:481 (2) Pas vraiment un intéret.
  7. 00:31:635 (3) - Essaye de faire dans la continuité du (2) : Non car ca casse ma future symetrie (problème de DS).
  8. 00:50:327 (1,2) - Dommage qu'il n'y aille pas de blanket =/ Ca rends le slider plus intuitif, puis bon faut bien des choses différentes dans une map, sinon c'est plus ennuyant;
  9. 00:58:635 (2) - Essaye plus quelque chose comme ça : J'ai pas trouvé pourquoi un changement ici, mais t'ant qu'a faire autant que je prenne le précédent slider + copy/paste.
  10. 01:09:250 (3) - Il est trop rapproché du cercle. Essaye un autre paterne sinon =3 Ouais petit changement, ici.
  11. 01:17:558 (3) - Ce slider fait trop copier/coller du 01:15:712 (1) imo, je trouve pas. :<
  12. 01:23:558 (1) - Peut être baisser le point de construction central de 1 pour faire un meilleur blanket ? Allez
  13. 01:26:789 (1,3) - Overlapping =/ Faut pas exagérer sur ce stack, c'est 3 wTicks plus loin WWWWW.
  14. 01:28:635 (3,5) - CTRL + G l'un des deux, ça fait un meilleur paterne avec le cercle central Le premier pour le coté intuitif sur le précédent slider.
  15. 01:34:173 (1) - Décale aussi le point de construction central de 1 vers la gauche pour un meilleur blanket Ok
  16. 01:40:173 (3) - Ce slider est bizarre. Son arrondi est peu prononcé Blanket sur cercle.
  17. 01:42:020 (5) - ^
  18. 02:05:558 (3,4) - Les stacker peut rendre confus le joueur (comme moi xD) Ouais je suis d'accord sur le coup.
  19. 02:08:327 (2) - Ce slider est pas "symétrique à lui même" Ça semble être mieux.
  20. 02:45:481 (3) - Le décaler un peu peut être plus judicieux : Ouais.
  21. 03:00:943 (4,5,6) - Essaye de former un triangle équilatéral Done.
  22. 03:01:866 (6,1) - Petit pverlapping De rien du tout. :<
  23. 03:03:250 (1,3) - Blanket ? En fait j'ai fait une petite refonte ici.
  24. 03:10:635 (2) - Essaye de le placer au (2) du combo précedent Ok.
  25. 03:14:789 (2,3) - Meilleur blanket ? Non sur ce genre de slider j'en voit pas l'utilitée

Hard

  1. 00:00:712 (2) - Stack-le sur (3) Non, La note de musique est presque la même, un stack sur (1) reste donc plus logique.
  2. 00:02:558 (2) - ^ ^
  3. 00:04:404 (2) - ^ ^
  4. 00:14:558 (4) - ^ ^
  5. 00:21:712 (4,5,1) - Essaye ça : (en stackant (5) sur la fin du slider (4)) Ok mais soit plus précis sur le 4 (dis le combo jaune par exemple. :w)
  6. 00:40:635 (1,2,3,4,1,2) - Retravaille les blankets =3 Limite osef mais bon.
  7. 00:46:866 (3,4) - ^
  8. 00:54:827 (6) - Décale-le un peu vers la gauche Pourquoi? la DS est la même.
  9. 01:11:443 (5) - Par contre ici il est mieux de ne pas le décaler xD Pourquoi ne pas faire des patterns un peu "picasso"? Je garde en note mais j'ai envie d'un brin de folie. :>
  10. 01:12:250 (1) - Place-le autre part BOn ok j'ai changé aussi pour faire plaisir à monsieur blanket de veau.
  11. 01:25:173 (1,2,3,4,5,6,7) - Essaye une forme d'étoile plus régulière xD C'était pas à but étoilée.
  12. 01:57:020 (2) - Stack-le sur (3) Idem que au début.
  13. 02:08:096 (3) - Lève un peu le point de construction du centre Raison?
  14. 02:09:481 (1,4) - Overlapping =/ Oké.
  15. 02:17:327 (3) - Place-le plus au milieu Ok.
  16. 02:19:866 (5,1) - Distance Snap ? 0.65.
  17. 02:28:173 (3,4) - Meilleur blanket Ilé très bien.
  18. 03:09:481 (4,1) - ^
Une diff. un peu plus difficile qu'une hard normale, mais le bas BPM compense. J'ai voulu faire une hard différente ou le joueur devra se concentrer pas mal sur son keyboard skill. Avec un peu d'entrainement il passera certains points d'une touche

Insane

  1. 00:01:635 (4,1) - Essaye ça : C'est l'intro, je vais pas tenter de compliquer le jump qui suivra.
  2. 00:05:327 (4,1) - ^ Non puisqu'au final le trajet est continu et intuitif, de plus je serais bloqué par la suite sur le positionnement des objets.
  3. 00:12:020 (3,1) - CTRL + G sur l'un des deux Je préfère un déplacement intuitif avec la souris que le visuel.
  4. 00:32:558 (7) - Meilleur Blanket Ok.
  5. 00:40:635 (1,2,3,4,1,2,3,4) - Peut-être faire ces sliders moins arrondis Ca permet un jeu plus simple vu l'angle de sortie (ou du moins la trajectoire sera plus simple). :lol:
  6. 01:00:596 (4) - Remonte-le d'un pour faire une forme plus arrondi Allez
  7. 03:46:866 (5) - ^ (déplace-le à droite) Ok.

Hope it'll be helpful =3
La swite plus tard. ;)

Edit : Fini, merci du mod! :D
Frostmourne
General
looks good

Normal
01:08:327 (1,2) - stacking here could be confusing. Try this way
01:59:558 (1) - This new combo may be unnecessary. Remove it?
02:12:943 (1) - please change this spinner to something else (circles or sliders). A note after this spinner comes too soon for this Normal for being the easiest diff in the mapset.

Hard
a bit too hard for Hard diff. Mostly on stream sliders, for example, 03:44:558 (3,4,5) -
You don't need to map on everything in music for Hard diff. You can leave them blank somewhere to give a time for repositioning for players.
Hope you will improve in your future maps.
01:20:327 (1) - remove this new combo
01:56:327 (1) - ^
01:57:250 (5) - new combo here
01:58:173 (1) - remove new combo
02:36:943 (1) - better add a finish here to make more impact

Insane
03:21:250 (8) - finish

call me back for a recheck and I will give you an osu! icon :) (to be ready to get a bubble by Taiko BATs)
Topic Starter
Aldwych
Awa! :D

Frostmourne wrote:

General
looks good

Normal
01:08:327 (1,2) - stacking here could be confusing. Try this way. I agree with this way, but i won't change the slider (3), i think that yours may confuse the new player, plus, mine is more intuitive for the next slider.
01:59:558 (1) - This new combo may be unnecessary. Remove it? Yeah, dunno why.
02:12:943 (1) - please change this spinner to something else (circles or sliders). A note after this spinner comes too soon for this Normal for being the easiest diff in the mapset. Why not, the music make it easy to plan.

Hard
a bit too hard for Hard diff. Mostly on stream sliders, for example, 03:44:558 (3,4,5) -
You don't need to map on everything in music for Hard diff. You can leave them blank somewhere to give a time for repositioning for players. Yeah, i think the problem is here, like i said, i would make a different hard diff with slider stream to improve players on their keybord skills, but decrease the number of object would be the best way to make it easier.
Hope you will improve in your future maps.
01:20:327 (1) - remove this new combo what did i do? Oo
01:56:327 (1) - ^ Why not for all, it feets also with the patterns too.
01:57:250 (5) - new combo here
01:58:173 (1) - remove new combo
02:36:943 (1) - better add a finish here to make more impact Yep, you right.

Insane
03:21:250 (8) - finish +1

call me back for a recheck and I will give you an osu! icon :) (to be ready to get a bubble by Taiko BATs)
Hey i just met you! (/run)
Thanks to you.

Ps : If i no replay after this, that may be normal, i'll go on holiday tomorow. :<
Frostmourne
Checked and it looks good
osu! icon here :D, good luck for ranking !

If you even want to fix things in your osu! standard diff, feel free to ask me for a recheck (in case it's already bubbled).
Avena
maybe add "EDM" to tags? (Electronic Dance Music)
Topic Starter
Aldwych
Updated, sorry for late. Was a little bit busy for this minor update. :x
Kin
Bonsoir

only suggest D:

Pour toutes les taiko :

00:46:173 - je sais plus si c'est autoriser les flash kiai time, mais il me semblais que c'était interdit (à moins que je suis plus d'actualité orz)

FutsuuZoda :

00:52:173 (53,54) - perso je moverais plutot ça la 00:51:943 - pour la melody
01:06:943 (87,88) - ^
01:00:481 (71,72) - c'est peut être juste moi, mais je trouve que k k ça passe plutot bien, quoi que le pattern de base aussi

MuzuZoda :

00:52:866 (94) - si tu veux suivre un peu la melody le changer en k est pas si mal
01:30:135 - add un k pour en faire un triplet ? j'trouve que ça passe super bien avec la melody
01:44:904 - ^
02:21:481 (401) - je pense que c'est intentionnel mais je trouve qu'il sonne vraiment mieux içi 02:21:250 -

OniZoda :
Jolie travail sur les SV change \o

00:47:212 (100,101) - niveau de la melody, je pense que ça passe mieux si tu déplace ça la 00:47:327 -
01:00:020 (170) - change celui la en k ? j'trouve qu'il passe bien avec le doublet juste parès
01:45:020 (436) - change le en d pour la melody ?
03:35:789 (998) - ^

Sinon j'ai pas grand chose à dire, la map est déjà très bonne \o
good luck \o
Yuzeyun

Kin wrote:

melody
Ce que j'en fais de ta melody. :3

(J'répondrai plus tard à ce mod, j'ai le cerveau en compote là.)
Avena
The default normal claps don't really fit, try one of these samples, I'd say 1, 3 or 5 will fit this song the best.
https://www.dropbox.com/s/kwhij9xok7yk8 ... aeryun.rar
no kd
Topic Starter
Aldwych

_Gezo_ wrote:

Kin wrote:

melody
Ce que j'en fais de ta melody. :3

(J'répondrai plus tard à ce mod, j'ai le cerveau en compote là.)
Ok kd recieve, par contre passe moi le link avant dimanche soir de préférence. Merci
Edit : Custom clap hitsound added, Thanks priti! :D
Yuzeyun

Kin wrote:

Bonsoir

only suggest D:

Pour toutes les taiko :

00:46:173 - je sais plus si c'est autoriser les flash kiai time, mais il me semblais que c'était interdit (à moins que je suis plus d'actualité orz)
répété 42 fois, c'est juste histoire de highlight la part en kiai histoire de pas avoir les 2/3 de la song en kiai

FutsuuZoda :

00:52:173 (53,54) - perso je moverais plutot ça la 00:51:943 - pour la melody imagine qu'il y ait une note à 00:52:866 - , c'est histoire de suivre un pattern sans pour autant forcément mettre toutes les notes. et en plus, ça va créer un trou dégueulasse qui est pas amené alors que le 1.5 est plus amené.
01:06:943 (87,88) - ^ ^
01:00:481 (71,72) - c'est peut être juste moi, mais je trouve que k k ça passe plutot bien, quoi que le pattern de base aussi je préfère garder ddd pour la simplicité à frapper. kkd pourrait fonctionner mais ici c'est pas le but recherché, dans la song on a plus matière à faire un ddd qu'un kkd si tu vois un peu

MuzuZoda :

00:52:866 (94) - si tu veux suivre un peu la melody le changer en k est pas si mal pas vraiment, les k de base suivent des snares 2/1 sur ce morceau.
01:30:135 - add un k pour en faire un triplet ? j'trouve que ça passe super bien avec la melody le noting suit la song, les kats suivent du 2/1 avec quelques libertés par endroits. j'ai un doute quand à la conservation de k k seul, mais à voir (attends tu t'imagines pas que tu vas casser mon 666 combo)
01:44:904 - ^ ici je préfère amener la partie calme.
02:21:481 (401) - je pense que c'est intentionnel mais je trouve qu'il sonne vraiment mieux içi 02:21:250 - c'est intentionnel.

OniZoda :
Jolie travail sur les SV change \o

00:47:212 (100,101) - niveau de la melody, je pense que ça passe mieux si tu déplace ça la 00:47:327 - Bien trouvé !
01:00:020 (170) - change celui la en k ? j'trouve qu'il passe bien avec le doublet juste parès Le doublet que tu vois est le résultat de la découpe d'un dkkdkkD, ce qui fait que le d passe mieux d'un point de vue don (qui est le pattern au cœur de la partie)
01:45:020 (436) - change le en d pour la melody ? Je préfère garder un pattern simple ici et puis le pirch change pas trop
03:35:789 (998) - ^ ^

Sinon j'ai pas grand chose à dire, la map est déjà très bonne \o
good luck \o
banane dans un réfrigérateur.zip
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