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Masaaki Endoh - Fellows (TV Size) [Osu|Taiko]

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Wednesday, March 06, 2013 at 7:23:24 PM

Artist: Masaaki Endoh
Title: Fellows (TV Size)
Source: Carnival Phantasm
Tags: ED ending fate stay night hollow ataraxia melty blood tsukihime type moon
BPM: 135
Filesize: 7777kb
Play Time: 01:25
Difficulties Available:
  1. Hard (4.62 stars, 190 notes)
  2. Insane (4.97 stars, 241 notes)
  3. Normal (2.95 stars, 113 notes)
  4. Taiko Muzukashii (4.71 stars, 337 notes)
  5. Taiko Oni (4.89 stars, 415 notes)
Download: Masaaki Endoh - Fellows (TV Size)
Information: Scores/Beatmap Listing
---------------
Performed by: Masaaki Endoh
Source: Carnival Phantasm
Genre: J-Pop
The ED of Carnival Phantasm.
spboxer3
as your request via IRC

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. offset should be 3867 now it's 3867.23779187501 ((It's will cause unsnap greenline errors


Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. nope
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:21:200 (69,70) - switch d/k?
  2. 01:06:756 (249) - sound d is better (pitch)
  3. 01:13:645 (282,283) - switch d/k?
  4. 01:25:645 (1) - remove this spinner and add D at 01:25:645 -

Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. for Oni: HP=6,OD=6?
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:10:533 (24,25,26,27,28) - kdkdd (pitch issue)
  2. 00:27:867 (114,115,116,117,118) - Umm... try to used ddkkd/ddkkk?
  3. 01:03:423 (277,278,279,280,281) - kdddk?
  4. 01:14:089 (340,341,342,343,344) - dkddk/dkkdk?
  5. 01:17:645 (361,362,363,364,365) - kdkdd?
  6. 01:25:645 (1) - remove this spinner and add D at 01:25:645 -

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:

[another]
  1. 00:09:422 (2) - should add NC. (Hard diff)
well~good luck :P
Topic Starter
NoHitter
Done all.
And I'll consider doing that custom combo colors in the future :)

Edit: I'm reconsidering placing the spinners at the end back.
BrokenArrow
[Taiko Muzukashii]

Some suggestions to make the non-kia part a bit more challenging (since this is a Muzukashii = Hard):


00:17:533 - add don

00:20:978 - kkk pattern would fit here

00:21:422 - use a don instead, because the kkk pattern before makes this kat unfitting imo

00:21:644 - ^

00:32:200 - add don

The chorus is fine, maybe try to avoid using the same pattern (kdk) over and over again. Use something like kkd sometimes, which also fits.


[Taiko Oni]

00:24:533 (96,97,98) - kdk pattern fits better

00:32:533 (140,141,142) - kkd

00:41:422 - add kat here

00:41:866 - ^

00:42:089 (186) - kat instead of don

00:48:756 (203,204,205,206,207,208) - make these 6 notes k d k d k d instead of d k d k d k


Rest is fine, nice diffs. :D
wmfchris
- Just to note that there're some deviation between scoring page (no no vid dl link) and thread (only 4 difficulties shown but the osz has 5) so a full submit is preferred
- Also I'll suggest you to compress the bg a bit, they occupies almost half of the song file size.

[Oni]
- Use SV 1.4 by default?
00:07:200 - sliders are not preferred at most cases because they gives 1/4 streams which do not fit here very well
00:28:533 - k here to hold the d k d k beat in this bar?
00:31:200 - ^ similarly k d k d k here

[Muzu]
00:07:200 - same as oni
(Just feel like there're too much k in the last part of the song...)

not much to pick with since it's following the drum qutie well.
Topic Starter
NoHitter
Done everything, but I'm keeping the sliders.
Adding a spinner/notes there doesn't feel correct to me.
DarkDunskin
Just Taiko Mods until now? lol

Anyways: Here's your requested Taiko Mod from King's Lair~

[General]
  1. Disable Cutsom Hitsounds in Oni an Muzukashii, no need to have them enabled and makes it easier to mod without. (At least for me)
[Taiko Oni]
  1. Always getting A's on this, maybe OD 6 is a bit too high for 135 BPM? I'd appreciate OD 5 here.
  2. 00:10:867 (27,28) - Delete (27) to be consistent with your Finish pattern.
  3. 00:35:867 (159) - Remove Finish, doesn't fit here.
  4. 00:53:867 (232,234,236) - Remove Finishs from these Notes, D d K k D d K k doesnt feel good to play here imo. EDIT: D K D K D looks good on the other hand look at my Muzukashii mod.
  5. 01:03:423 (277,278,279,280,281,282,283) - At this point you can hear two finish Sounds in the Song: The first at 01:03:867 (281) - and the Second at 01:04:311 (283). This is a nice oppurtunity to map a kdd K D Combo! Just delete (280) and (282) and add a Finish on (281).
    That brings in a nice variation to the 1/4 rythm, I'd like that :3
  6. 01:10:089 (314) - Add Finish.
    01:17:645 (358,359,360,361,362,363,364) - Same Situation like above.
  7. 01:25:644 - Add Note + Finish here, let the Spinner start at 01:25:866 instead and shorten it afterwards to get a more fitting end~
[Taiko Muzukashii]
  1. 00:10:978 (23) - Add Finish.
  2. 00:54:533 (197,198,199,200,201,202,203) - I suggest deleting (198) and (200) and to add Finishs on the Rest. D K D K D would be pretty fun here.
  3. 01:03:644 (232,233,234,235,236) - Do it like I mentioned int Oni here, k d K D would be better though.
  4. 01:10:089 (261) - Add Finish.
  5. 01:17:866 - Same as 01:03:644.
  6. 01:25:644 -Like in Oni~
Alright, thats all I could find.
Good luck and have fun mapping~
Topic Starter
NoHitter

DarkDunskin wrote:

[Taiko Oni]
  1. Always getting A's on this, maybe OD 6 is a bit too high for 135 BPM? I'd appreciate OD 5 here. Done.
  2. 00:10:867 (27,28) - Delete (27) to be consistent with your Finish pattern. It's for variation.
  3. 00:35:867 (159) - Remove Finish, doesn't fit here. Done.
  4. 00:53:867 (232,234,236) - Remove Finishs from these Notes, D d K k D d K k doesnt feel good to play here imo. EDIT: D K D K D looks good on the other hand look at my Muzukashii mod. IMO it's fine.
  5. 01:03:423 (277,278,279,280,281,282,283) - At this point you can hear two finish Sounds in the Song: The first at 01:03:867 (281) - and the Second at 01:04:311 (283). This is a nice oppurtunity to map a kdd K D Combo! Just delete (280) and (282) and add a Finish on (281).
    That brings in a nice variation to the 1/4 rythm, I'd like that :3 I think the current one is fine. I'll take note of a pattern like that in the future though.
  6. 01:10:089 (314) - Add Finish. I'd rather not add finishes when there is a 1/4.
    01:17:645 (358,359,360,361,362,363,364) - Same Situation like above. Same as above
  7. 01:25:644 - Add Note + Finish here, let the Spinner start at 01:25:866 instead and shorten it afterwards to get a more fitting end~ Done
[Taiko Muzukashii]
  1. 00:10:978 (23) - Add Finish. Done.
  2. 00:54:533 (197,198,199,200,201,202,203) - I suggest deleting (198) and (200) and to add Finishs on the Rest. D K D K D would be pretty fun here. I'm following the drums here. You can hear the drums on the 1/2 part.
  3. 01:03:644 (232,233,234,235,236) - Do it like I mentioned int Oni here, k d K D would be better though. Same comment on Oni
  4. 01:10:089 (261) - Add Finish. Sounds kind of loud to me :(
  5. 01:17:866 - Same as 01:03:644. Same comment on Oni
  6. 01:25:644 -Like in Oni~ Done.
Alright, thats all I could find.
Good luck and have fun mapping~
Thanks!
Kawayi Rika
Hi ~ NoHitter ~

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Pls change Standard diff and full submit,because no video download link in Creator's Words.
  2. 01:25:644 - Add a circle(finish) and spinner start on blue tick?

[Insane]


  1. 00:38:089 (5,6) - Change no touch parttern like this?
  2. 01:11:645 (2) - Move 1 grid right looks better.

[Hard]


  1. AR+1 much better with play.
  2. 00:05:866 - Add a circle sound better to here.
  3. 00:29:200 (2,3) - Exchange rhythm,circle should first on 00:29:200 - and slider.
  4. 00:36:311 (2,3) - Same as above.
  5. 01:23:644 (5,1) - ^

That's all i can find ~ nice map and song ~

Good luck with rank ~
;)
Topic Starter
NoHitter
Fixed all except the spinner at the end.

Thanks!
Kin
From my mod queue ~

It's only some suggest except red

general :

Keep volume at a constant level (Taiko mapset only)
Don't forget Sp3 suggest about color ~ (My taiko mod is really much better with custom color)

Normal :

hit sound
01:00:089 (5,6) - maybe only clap to 2nd circle ? I think it's better to hear
01:03:644 (5,6) - ^
01:07:200 (6,7) - ^
01:14:311 (5,6) - ^
01:17:644 (4) - arrow ^

Hard :

hitsound : Same as normal

Taiko muzukashii :

00:40:533 (154,155,156) - I think k k D follow better vocal

Taiko Oni :

00:13:866 (43) - Kat sound better for me
00:26:978 (109,110,111,112) - kd dk


Insane :

00:16:533 (1) - why single combo ?

Good luck ~
Shiro
As per your request. I haven't modded in a while, but I'll do my best.

General
  1. Offset sounds better to me with -7ms (3860). If you decide to change this, don't forget to resnap the kiai sections, and to double-check your hitsounding changing sections to make sure they are correctly placed (and don't typically forget the beat they were placed on).
Normal
  1. I suggest to keep your comboing consistent through the diff and use one new combo every second big white tick like during the kiai (the beginning current has one new combo every big white tick). You don't have to though, your current comboing makes sense (apart from one error listed below).
  2. 00:07:415 (1) - I'm not exactly sure what this spinner follows. There was no change in the song that I noticed that could ask for a spinner. Also, the fact that there are a few beats right before it makes it even odder: why not use it as an introduction to the map, starting maybe here 00:00:304 - until 00:02:971 - (with a clap) and map within the current spinner ? That would make more sense and feel less weird.
  3. 00:18:526 (2) - and 00:20:304 (2) - and 00:25:193 (1) - break your hitsounding by introducing unexpected holes in the clap pattern. That creates a flaw in your rhythm and feels weird. (for the record, 00:35:859 (1) - is legit because the long sliders were introduced by 00:29:193 (2,2) - and it doesn't feel weird)
  4. 00:37:637 (1,2,3,4) - This part felt weird to me. Not the red tick rhythm, which makes sense, but the way it is introduced: a rhythm like 00:35:859 (1) - sounds more intuitive to me for 00:37:637 (1) - with a note 1/2 after (with a new combo preferably) to mark the change from white ticks to red ticks without it feeling awkward.
  5. 00:42:082 (2) - Comboing-breaking slider (you know the drill).
  6. 00:58:971 (4) - and 01:02:526 (4) - and 01:19:415 (2) - same remark as 00:18 and so on sliders.
Hard
  1. 00:07:422 (1) - Same remark as Normal for the spinner.
  2. Combo mod incoming:
    1. 00:05:644 (4,1) - Exchange these new combos to stay consistent with the drums.
    2. 00:12:756 (1) - Remove this new combo and add one on 00:13:645 (2) - to mark the difference between drums and vocals better ? 00:12:756 (1) - is still following the drums, while 00:13:645 (2) - is the first beat to follow the vocals.
    3. 00:20:311 (1,2) - If you do the one right above, exchange these new combos to keep your comboing consistent. Also, I don't think anything really justifies a new combo for 00:20:311 (1) - as it is just a filler to keep the clap pattern and avoid having a hole in the rhythm, and shouldn't be emphasized through the new combo.
    4. 00:22:978 (1) - This shouldn't have a new combo, to stay consistent with 00:15:866 (3) - and because the sentence in the vocals isn't over yet.
    5. 00:24:533 (2) - Comboing-breaking slider (you know the drill). I'd say to exchange 00:24:311 (1,2) - these two (ie use repeat slider-circle, with a new combo on the circle) to stay consistent in your rhythm representation (isolation those three notes) and comboing.
    6. 00:27:422 (1) - I don't think this should have a new combo either, here again because there's nothing that justifies it in the song in my opinion, and because this note is a filler.
    7. 00:32:089 (2) - New combo to stay consistent in your comboing (like 00:13:645 (2,3,4,1) - )
    8. 00:34:533 (1,2) - Exchange new combos here again if you changed 00:12:756 (1) - to stay consistent in your comboing.
    9. 00:41:644 (1,2) - Exchange new combos as well, because (1) is a filler etc etc
    10. 00:42:755 (4) - and 00:46:311 (4) - Would be nice to have a new combo here, to stay consistent here again. I know the pace of the song changes, but the idea you had behind the comboing of 00:13:645 (2,3,4,1) - is still valid and I think it would work well.
    11. 00:52:533 (1,2) - Exchange the new combos to stay consistent in your comboing ?
Insane
  1. Too many added 1/4 to my taste, but most kinda fit. The only two ones I have a problem with is 00:22:756 (7,8,9) - and 00:29:867 (7,8,9) - because they are a triple in the middle of vocals, and it just doesn't play right to add a beat at that point that isn't in the vocals.
  2. 00:07:422 (1) - Same as Hard and Normal.
  3. 00:13:422 (1,2) - Exchange new combos to mark the switch between drums and vocals better.
  4. 00:32:089 (1) - Remove the new combo here to stay consistent in your comboing (eg 00:27:867 (1,2,3) - )
  5. 00:40:533 (7,8,9) - Why not make a shape like 00:38:756 (1,2,3) - for symmetry ? =(
  6. 00:41:645 (1,2) - Exchange the new combos here (same as Hard)
  7. 00:49:645 (3) - This clap is introduced too early and kind of ruins the effect of re-adding claps right after. Remove it ?
Taiko Muzukashii
  1. This is a bit too dense to my taste: too many 1/2s and the end is overloaded with 1/4s. Removing some notes would make this tremendously better, I think.
  2. 00:07:200 (14,15) - I'm not sure this is a good idea. The note comes in quite soon after the slider, I'm not sure players who struggle at a Muzu level would be able to hit it properly.
Taiko Oni
  1. 00:34:756 (153) - Expected this to be k, because that's how the pattern usually goes (dk kd k), and you did that previously in the map, so it's more intuitive.
  2. 00:40:978 (184) - I expected this to be a D, because the vocals go down instead of going up at this point.
This map didn't want me to check its comboing. I've typo'd every single "combo" I wrote except the ones for these two last sentences. Also, I am the naziest.
Topic Starter
NoHitter
Kin:
Added the notes at the end of the spinners.
Did your Taiko Muzu mod and

Odaril:
Followed all suggestions except the 1/4's on the vocals on Insane, and the Taiko Muzukashii part xD
FTR, some people are telling me that Taiko Muzu actually needs to be harder.

Thanks!
Xgor
[Normal]
I can't help to think that this difficulity is really really stale. The verse is just 1/1 slider or beats with some 2/1 sliders added in and the main differece in the chorus is that there is a few 1/2. I'm not even sure what exactly they follow (I guess the drums?) but a normal can undoubtly be more variated than so. Only the bridge was fun for me.

[Hard]
I really dislike the 1/1 short combos like 00:13:637 (1,2,3) - these. Considering how the song sounds it would make much more sense if you remove the NC after those ones.
The only expection to that is 00:23:415 (1) - becase it would make more sense to remove the NC on those.

The chorus is kinda dull and feels kinda like Normal even if it's more variated. It's just 1/1 with 1/2 beats inbeween some of the 1/1s and I'm not sure what it follows. Try to make the rythms a bit more like in the verse on this diff. It had a much better mix between lyric and percussion following.

00:43:859 (5) - I really dosn't like how this sounds. It would make much more sense if the rythm was something like this because you mostly map on the lyrics in this difficulity.
00:47:415 (5) - Same here.

[Insane]
Same thing with the 1/1 short combos here... they really bug me.

Otherwise this is clearly the best difficulity, the rythm didn't get too stale/unfitting at any point in the map.


Well I feel like the mapset could be much exiting. There is close to nothing that stands out and the rythms in the lower diffculitys is for the most part extremly bland..
Star Stream
[Normal]
00:06:971 (2) - i'd make symmetry with 00:05:193 (3) -
00:37:637 (1) - removing NC would be easier to read the next 1/2 imo
00:44:748 (2) - start from 00:44:526 - ? a bit weird for me now
00:48:304 (2) - move to 00:48:082 - if you follow ^

[Hard]
00:47:193 (5) - 2grid left, 1grid down looks better for me

[Oni]
00:15:415 (2,3,1,1) - d ddk
00:21:415 (1,2,1) - kkd
00:24:971 (1) - k?
00:32:082 (2,1) - k d
00:46:304 - d
00:49:859 (1) - k
00:55:193 (2,1) - d K
00:59:859 (2,3,1,1,1) - dkddk

[Insane]
00:04:526 (2,3,4) - stack?

Well made map.. <.<
Topic Starter
NoHitter

Star Stream wrote:

[Normal]
00:06:971 (2) - i'd make symmetry with 00:05:193 (3) - Done.
00:37:637 (1) - removing NC would be easier to read the next 1/2 imo Not sure about this. I'm following a combo pattern :(
00:44:748 (2) - start from 00:44:526 - ? a bit weird for me now It follows the beat instead of the vocals.
00:48:304 (2) - move to 00:48:082 - if you follow ^ Keeping the above.

[Hard]
00:47:193 (5) - 2grid left, 1grid down looks better for me I tried to avoid overlapping with 00:46:082 (3).

[Oni]
00:15:415 (2,3,1,1) - d ddk I think the current one is fine.
00:21:415 (1,2,1) - kkd I'm following a hitsounding pattern here. A k is placed like if it was a clap.
00:24:971 (1) - k? ^
00:32:082 (2,1) - k d Fixed.
00:46:304 - d Done.
00:49:859 (1) - k I think it's fine.
00:55:193 (2,1) - d K I think it's fine.
00:59:859 (2,3,1,1,1) - dkddk I think it's fine.

[Insane]
00:04:526 (2,3,4) - stack? Yeah. I manually stacked them.

Well made map.. <.<
Thanks!
Sallad4ever
Sorry for the late reply

[General]
  1. I'd say search for higher quality BG but the current on is decent enough (and looks cute too) so it's ok~
  2. The lead in times for every diff are different, please fix this.
  3. Change the video into this one. The current video is too large but with bad quality. If you use the video it's offset should be -600
[Normal]
  1. Hmm I'm not sure about the combo in this diff. I'm guessing that you use NC for each 5th beat then change to each 9th beat for the kiai. If it's true then 00:09:193 (3) & 00:51:859 (3) should be NC'ed
  2. 00:08:304 (2) - Based on your previous pattern, there should be a whistle on the start of this slider
  3. 00:39:193 (1) - It's difficult to know that this is a 1/2 because of the slider end stack. The music doesn't really help because most of the rhythm you use before this are 1/1 beat so it's easy for Normal player to assume 00:39:193 (1) as 1/1 beat too
  4. 00:42:971 - Somehow the volume of this section is very low and compare to the previous section the change is too drastic. Try increasing the volume for 10% or 20% more
[Hard]
  1. 00:23:415 (1) - It seems that you use NC for each line of the lyric so, remove the NC on this object
  2. 00:28:526 (4) - Turn the curve upside down? It'll give a good flow from the previous objects
  3. 00:42:971 - Same as Normal, but probably because this diff has more object, it's sounds even lower than Normal
  4. 00:49:193 (1,2,3) - Please at least add hit sounds to these objects. Because of the low volume, these three are almost inaudible.
[Insane]
  1. IMO I don't think normal hit whistle goes well with this song. The whistle sounds too loud and combine with the normal hit sound & the custom clap, the sounds of the objects are way over the top. I suggest to not use whistle to tone the hit sound down a bit or even better, use soft hit sample just like on the other std diffs.
  2. 00:07:415 (1) - Spinner doesn't fit in here. The rhythm is not so simple that a spinner can be used. Try mapping to the guitar or maybe the drum ( I suggest to just follow the guitar like what you did on the previous objects)
  3. 00:10:971 (1,2) - I suggest to make these 2 into jumps. Something like this, it's up to you ofc
  4. 00:11:860 (3) & 00:12:748 (8) - Remove whistles? it's to give emphasis the drum
  5. 00:12:526 (7,8) - IMO CTRL+G for these 2 give better flow and rhythm
  6. 00:27:859 (4,5) - Changing these 2 spacing into jumps will give good emphasize on the vocal. I suggest these placement with 1.5 spacing. (6 are curved down so it'll continue the downward flow from the previous objects)
  7. 00:34:971 (1) - Maybe turn the curve down for this one too?
  8. 00:42:971 - Why not use soft hit sample just like on the other diff? It'll gives more variation to the hit sound on the Insane diff
  9. 00:45:859 (2,3) - Swap the position of these two object? This is so the zig-zag motion from the previous objects will continue till the direction of the slider body of 4. Below is the picture :3
That's all I can suggest, it's a nice map~
Good Luck ;)
Topic Starter
NoHitter

Sallad4ever wrote:

Sorry for the late reply

[General]
  1. I'd say search for higher quality BG but the current on is decent enough (and looks cute too) so it's ok~
  2. The lead in times for every diff are different, please fix this. Fixed.
  3. Change the video into this one. The current video is too large but with bad quality. If you use the video it's offset should be -600 Fixed.
[Normal]
  1. Hmm I'm not sure about the combo in this diff. I'm guessing that you use NC for each 5th beat then change to each 9th beat for the kiai. If it's true then 00:09:193 (3) & 00:51:859 (3) should be NC'ed Fixed.
  2. 00:08:304 (2) - Based on your previous pattern, there should be a whistle on the start of this slider Fixed.
  3. 00:39:193 (1) - It's difficult to know that this is a 1/2 because of the slider end stack. The music doesn't really help because most of the rhythm you use before this are 1/1 beat so it's easy for Normal player to assume 00:39:193 (1) as 1/1 beat too Unstacked the note.
  4. 00:42:971 - Somehow the volume of this section is very low and compare to the previous section the change is too drastic. Try increasing the volume for 10% or 20% more Increased by 10%
[Hard]
  1. 00:23:415 (1) - It seems that you use NC for each line of the lyric so, remove the NC on this object Arrgh a 10-combo. Fixed.
  2. 00:28:526 (4) - Turn the curve upside down? It'll give a good flow from the previous objects Done.
  3. 00:42:971 - Same as Normal, but probably because this diff has more object, it's sounds even lower than Normal Fixed similar to Easy
  4. 00:49:193 (1,2,3) - Please at least add hit sounds to these objects. Because of the low volume, these three are almost inaudible. Added a whistle on 00:49:193 (1).
[Insane]
  1. IMO I don't think normal hit whistle goes well with this song. The whistle sounds too loud and combine with the normal hit sound & the custom clap, the sounds of the objects are way over the top. I suggest to not use whistle to tone the hit sound down a bit or even better, use soft hit sample just like on the other std diffs. See below xD
  2. 00:07:415 (1) - Spinner doesn't fit in here. The rhythm is not so simple that a spinner can be used. Try mapping to the guitar or maybe the drum ( I suggest to just follow the guitar like what you did on the previous objects) Done.
  3. 00:10:971 (1,2) - I suggest to make these 2 into jumps. Something like this, it's up to you ofc Reworked the combo.
  4. 00:11:860 (3) & 00:12:748 (8) - Remove whistles? it's to give emphasis the drum Done.
  5. 00:12:526 (7,8) - IMO CTRL+G for these 2 give better flow and rhythm Part of the combo I reworked.
  6. 00:27:859 (4,5) - Changing these 2 spacing into jumps will give good emphasize on the vocal. I suggest these placement with 1.5 spacing. (6 are curved down so it'll continue the downward flow from the previous objects) I added a jump at 00:27:859 (4) but kept the spacing consistent after that. About the slider curving down, the vocals at that point rise, so I used an upwards slider to match it.
  7. 00:34:971 (1) - Maybe turn the curve down for this one too? I don't exactly get what you mean. It's curved down atm.
  8. 00:42:971 - Why not use soft hit sample just like on the other diff? It'll gives more variation to the hit sound on the Insane diff Looks like something borked when I submitted the difficulty. The timing sections of the Taiko diffs got applied to Insane.
  9. 00:45:859 (2,3) - Swap the position of these two object? This is so the zig-zag motion from the previous objects will continue till the direction of the slider body of 4. Below is the picture :3 Done
That's all I can suggest, it's a nice map~
Good Luck ;)
Thanks!
Sallad4ever
Ah I forgot to mention about, for the taiko diffs I think it's still not in it's full potential and it can be improved with more mod. I'm not the best in modding taiko so I highly suggest that you ask help from taiko modder.

I can recheck it after that
mintong89
Taiko Mod req from PM

[Taiko General]
yeah it just different hitsound at edit, but next time use default hitsound please. it easier for modder and you.

[Taiko Muzu]
use all 70% hitsound, it too loud or too quiet.
and next time please use combo colour, it easier for modder and mapper.

00:07:637 - i think d k d d is better.
00:08:748 - d
00:10:637 - in muzu, it ok if use kkk, if k k i think it not fits.
00:14:082 - d
00:17:859 - i think if remove is better.
00:20:748 - d
00:24:971 - remove
00:30:748 - d, if you accept, 00:30:971 - change to k. if you no accept, 00:31:415 - this change to k
01:23:193 - d
01:23:637 - k

[Taiko Oni]
use all 70% hitsound, it too loud or too quiet.

00:10:193 - k
00:20:971 - this is weird if you didn't put anything. try put d or if you don't want 00:20:748 - d.
00:28:526 - put a d, you can hear drum sound at here.

ok that all. anyway i can't say much cuz these diff is too hard for me.
Topic Starter
NoHitter

mintong89 wrote:

Taiko Mod req from PM

[Taiko General]
yeah it just different hitsound at edit, but next time use default hitsound please. it easier for modder and you. I don't really see a problem with this...

[Taiko Muzu]
use all 70% hitsound, it too loud or too quiet. Done
and next time please use combo colour, it easier for modder and mapper. Next time... I did it on Oni though

00:07:637 - i think d k d d is better. Agreed. Changed it.
00:08:748 - d Done.
00:10:637 - in muzu, it ok if use kkk, if k k i think it not fits. Could you explain why kk doesn't it? It sounds fine to me.
00:14:082 - d For the past patterns I've always added a k at white line before the downbeat.
00:17:859 - i think if remove is better. I'm still in the limit of 4 measures before adding a 1/1 break.
00:20:748 - d I'm using k's on the white lines here.
00:24:971 - remove I'm still in the limit of 4 measures before adding a 1/1 break.
00:30:748 - d, if you accept, 00:30:971 - change to k. if you no accept, 00:31:415 - this change to k I'll get a second opinion on this. As of now, it stays.
01:23:193 - d Done.
01:23:637 - k Done.

[Taiko Oni]
use all 70% hitsound, it too loud or too quiet. Done.

00:10:193 - k d sounds better IMO
00:20:971 - this is weird if you didn't put anything. try put d or if you don't want 00:20:748 - d. Reworked the pattern here.
00:28:526 - put a d, you can hear drum sound at here. I agree, but sadly I need a 1/1 break there for rankability.

ok that all. anyway i can't say much cuz these diff is too hard for me.
Thanks!
kanpakyin
A Taiko mod here as requested.

[Taiko Muzukashii]
  1. 00:14:082 (43) - I think don is much appropriate here because the drum sound is not that strong as 00:13:637 - and also, since this is the end of this long 1/2, less variation at the end of the 1/2 pattern would help the newbie a lot for muzukashii purpose.
  2. 00:27:193 (100) - Remove the kat here and change it back to don, after it, add a kat at 00:27:415 (101) - to follow the pattern and fit the drum sound.
  3. 00:28:082 (104,105) - Probably back to don? I think it can fit the music much better in this way.
  4. 00:54:526 (199) - I highly recommend to remove this finish because there is no any accent, so a finish sounds quite strange there.
  5. 01:00:082 (219,220,221) - kdk pattern is too difficult for muzu diff, especially this triplet is in a long 1/2 pattern. Removing is highly recommended.
  6. 01:03:637 (236,237,238) - ^, ddk would be nice here.
  7. 01:07:193 (252,253,254) - ^, kkk here?
  8. 01:10:748 (269,270,271) - How about removing the triplet here? After that, adding a triplet at 01:11:193 - with ddd?
  9. 01:14:304 (286,287,288) - Same as 01:00:082 (219,220,221) -
  10. 01:17:859 (303,304,305) - ^, simple 1/2 should be fine here.
  11. 01:20:526 (315,316,317) - ^
  12. 01:21:415 (320,321,322) - ^
  13. 01:24:082 (333,334,335) - kkk here?
  14. 01:24:971 (338,339,340,341) - Probably adding a note at 01:25:304 - and then change the entire 5-plet to kkkkd?
[Taiko Oni]
  1. 00:02:971 (1) - I would change this note to big kat to fit the drum sound if I were you. And also add a don at 00:03:193 - .
  2. 00:10:526 (1,1,1,1,2) - I think that kdddk fits the music better but let you decide which is the best way to represent the music. :p
  3. 00:14:082 (1) - kat doesn't fit the music here, I would say a don is much better here.
  4. 00:26:971 (2,1,2,1,1) - This pattern sounds weird to me, probably is because of the rhythm. I would remove the diplets and use some simple 1/2 instead of it, but if you want to keep the rhythm, I would suggest dd dk d
  5. 00:27:859 (1,2,1,2,1) - kkddd here?
  6. 00:30:526 (2,1,2,1,1) - Same as 00:26:971 (2,1,2,1,1) -
  7. 00:34:082 (2,1,2,1,1) - ^
  8. 00:54:082 (1) - Remove the big note here please because there are no accents.
  9. 01:23:637 (1,1,2) - 1/2 is enough here because I can't find a reason to use 1/4 here, there are no 1/4 drum point, vocal and feelings.
Topic Starter
NoHitter
Fixed all.
Thanks!
UnderminE
Dude I love you. ;_; Always mapping my favourite OP/EDs, our tastes are pretty similar huh~
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. fine

Normal


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:44:748 (2,3) - [minor] yes, I saw you make the blanket here, but it's a unbalanced blanket to 00:45:637 (3) - if you think it's fine, just ignore it. if you want make it prettier. you can used the code ↓
    348,244,44748,2,0,B|412:228|452:276,1,112,2|0,0:0|0:0,0:0:0:0:

Hard


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:21:193 (3,4,5,6,7) - [suggestion] make parallel for 00:21:193 (3,4) - it can make your pattern related.

Insane


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:748 (8,1) - switch the newcombo and add newcombo at 00:14:304 (5) - , I saw your newcombo is a kinda mess in this diff. I try arrange it to make it more logic.
  2. 00:16:526 (1) - based on the above reasons, remove newcombo and add it at 00:17:860 (5) -

  3. 00:21:415 (7) - ,00:28:526 (6) - ,00:35:637 (3) - , ^ NC

  4. 00:34:304 (1) - ,00:36:971 (1) - remove NC

Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove video code for Taiko diff please ><
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none

Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove video code for Taiko diff please ><
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:07:415 (2,1,1,1,1,1,1,1) - d k k d d k d k? sound 00:07:637 (1,1) - is a similar pitch for music, make it different is a bit odd for sound and play feel.

  2. 00:28:526 - it's too empty here, suggest add note here (expect use k). you can clearly hear this way have a stress point (vocal) but you didn't make a hit point to express it.

  3. 00:35:637 - ^

  4. 00:48:748 (1) - I saw you make a postpone for previous part, so... I rather remove this note to make pattern identical.

  5. 00:52:304 (1,1,2,1,1,2,1,1,2) - those 3 plat pattern is stiff and unsuitable, it's neither follow the drum nor vocal. try to used rhythm like xxx x xxx x?

Contact me to get recheck your map, but please (T_T) you should used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Topic Starter
NoHitter

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. fine

Normal


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:44:748 (2,3) - [minor] yes, I saw you make the blanket here, but it's a unbalanced blanket to 00:45:637 (3) - if you think it's fine, just ignore it. if you want make it prettier. you can used the code ↓ Fixed.
    348,244,44748,2,0,B|412:228|452:276,1,112,2|0,0:0|0:0,0:0:0:0:

Hard


  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:21:193 (3,4,5,6,7) - [suggestion] make parallel for 00:21:193 (3,4) - it can make your pattern related. Fixed.

Insane


  • mapping
    Fixed all of the new combos.
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:12:748 (8,1) - switch the newcombo and add newcombo at 00:14:304 (5) - , I saw your newcombo is a kinda mess in this diff. I try arrange it to make it more logic.
  2. 00:16:526 (1) - based on the above reasons, remove newcombo and add it at 00:17:860 (5) -

  3. 00:21:415 (7) - ,00:28:526 (6) - ,00:35:637 (3) - , ^ NC

  4. 00:34:304 (1) - ,00:36:971 (1) - remove NC

Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove video code for Taiko diff please >< [/color]
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. none

Taiko Oni


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove video code for Taiko diff please >< [/color]
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:07:415 (2,1,1,1,1,1,1,1) - d k k d d k d k? sound 00:07:637 (1,1) - is a similar pitch for music, make it different is a bit odd for sound and play feel. Done.

  2. 00:28:526 - it's too empty here, suggest add note here (expect use k). you can clearly hear this way have a stress point (vocal) but you didn't make a hit point to express it. I added a note here before but was told to add a 1/1 rest here. I'll place it back.

  3. 00:35:637 - ^ Same as above, except I placed a d instead of a k, since the next combos are filled with k and it sounded odd to me.

  4. 00:48:748 (1) - I saw you make a postpone for previous part, so... I rather remove this note to make pattern identical. Done.

  5. 00:52:304 (1,1,2,1,1,2,1,1,2) - those 3 plat pattern is stiff and unsuitable, it's neither follow the drum nor vocal. try to used rhythm like xxx x xxx x? Done. Made it kdd k ddk k

Contact me to get recheck your map, but please (T_T) you should used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Thanks!
spboxer3
recheck~
Taiko Oni still should remove video code
ok~ fixed
Kawayi Rika
Checked map and nothing to say ~ Nice job ~

Here you go <3


alacat
congrats :3

Endo~~~ :o :o :o
Topic Starter
NoHitter
Thanks Rika! :D
Xgor
Well that took a while to get ranked. Well gratz :P
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