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DJ S3RL feat. Tamika - Rainbow Girl

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Kryptogram
This beatmap was submitted using in-game submission on viernes, 15 de abril de 2016 at 10:19:15

Artist: DJ S3RL feat. Tamika
Title: Rainbow Girl
Tags: XinCrin Tamika Rave Techno happy hardcore teamo Electro
BPM: 175
Filesize: 15316kb
Play Time: 03:40
Difficulties Available:
  1. Easy (1,47 stars, 174 notes)
  2. Hard (2,81 stars, 436 notes)
  3. Insane (4,13 stars, 536 notes)
  4. Xin's Normal (2,16 stars, 304 notes)
Download: DJ S3RL feat. Tamika - Rainbow Girl
Information: Scores/Beatmap Listing
---------------
Be my Rainbow Girl.

Redownload after 12/04/2016

Special thanks to:

XinCrin (SB files, Spectrum Generator and many things).
All modders!
All supporters!
XinCrin
Star ~ :)
Tur00
Making Diffs~ ()_()
Tur00
Hard Finished D: http://www.mediafire.com/?mawkmpq4c5j3dmm
Normal in progress >w<~
Leewi
I want this to get ranked!
c2303911
Slider tick Change to 2 ticks
c2303911

JuiceBlaster wrote:

I want this to get ranked!
me too!!
XinCrin
Creo que esto va aqui

Xin's Normal
http://puu.sh/24Lze
pimp
hi tea o/
mod as requested

general

offset - 15
no preview point set in the diffs yet
disable countdown its not working since you mapped close to the mp3 start, or use double speed countdown ( but it sounds terrible :P )

easy

please recheck your nc's they are too inconsistent atm

00:21:315 - no hitsounds until here, why? the whisltles in normal sounds good imo, you could give it a try
00:23:372 (1,2,3,4) - add a nc to 3 since all new combos in this part until the next spinner are following that nc pattern
00:34:344 (1,2,3,4) - seriously this placement looks ugly with the previous slider, its overlapping it and the circles are too close
00:42:572 (1) - make spinner end at 00:43:944 since the spinner is suposed to follow the rainbow girl vocal?
00:44:630 - if you follow the previous sugestion you could start mapping from this tick

xin's normal

00:15:144 (1) - ugly slider
00:16:515 (3) - ^
00:17:887 (1) - ^
00:23:715 (2) - add a NC here, since this note follows a spinner.
00:37:087 (3) - you are using nc every 2 main beats, maybe you should add one here too?
00:46:687 (3) - ugly slider
00:56:287 (1) - red curve point in the slider tick to follow music better? you made something like that at 01:04:515 (1) and many other parts
01:48:401 (6) - you are using nc every 2 main beats, maybe you should add one here too?

02:02:115 (1,2,3) - thats the only part in the whole diff that uses this 1/2 pattern, i highly sugest you make it 1/1, if you want to keep it use the same pattern in 02:03:487 (4,5,6) for rhytm consistency and try to add more 1/2 in other parts

03:17:887 (2) - add a NC here, since this note follows a spinner.

tur00's hard

AR looks too high for this hard
please recheck your hitsounds, make it more close to the other diffs

00:50:801 (1) - remove clap at start use finish instead
01:01:087 (1) - remove clap, are you trying to follow vocal with this? sounds weird imo
01:34:687 (1) - remove clap at start use finish instead
01:35:030 (2) - clap
01:35:372 (3) - move clap to slider end
01:36:058 (4) - ^
01:39:144 (4,5,6) - why this strange antijump? the pacing did not changed, its also boring for hard imo

01:53:372 (5) - this 1/2 feels kinda sudden because 01:51:144 (1,2,3,4) - makes us think it will be all 1/1 since its following beats i highly sugest you make a circle in the whitle tick instead of this slider

01:56:630 (1) - remove clap at start
02:01:772 (1) - remove this circle and make spinner end here?
02:10:515 - you should not skip this tick
02:24:744 (2,3,4) - there is no other jumps like that in this diff, not recomended since you mapped this hard to be "easy".
02:40:515 (1,2,3,4,1,2,3) - this 1/4 repeat sliders does not fits imo
03:02:458 (1) - remove clap at start

insane

why is the AR lower than in hard? 0.0

00:52:858 (2,3) - i don't understand this ds break
01:05:887 (3) - x432 y124 ?
03:14:115 (2,3,4,5) - looks a bit difficult to read, try to increase spacing?
03:16:858 (3,4,5,6,7,8) - the volume change starts too low imo, try to start from 40% and increase by 5% each timeline ?

thats all

good job here guys, i'll give a star later
good luck with rank 8-)
Mystyk
Hi! Here's my part from our mod4mod! Sorry for being so late X_X

General:
AiMod said you don't have a preview point and there is an unsnapped object on Normal (01:21:657), so please check it.
I think you shouldn't enable countdown since the beginning is short anyway.

Easy:
00:01:430 (1) - 00:23:372 (1) - this section should use soft sounds imo because they fit a lot better :3
if you use soft sounds as mentioned above, i think you could add some whistle on that part sicne it would sound nice (but maybe with a little bit lower volume) and it's quite empty anyway without hitsounds
00:04:172 (1,2,3) - hmm maybe make a better blanket? I don't really have problems with the patterns itself, it's just not really appealing like this, so maybe you could try something like this? - http://puu.sh/2bU9X
01:03:830 - add hit circle? it feels a bit empty, and she sings "da" or something like that :P
01:32:630 - add hit circle here as well, it would fit to the beat
02:07:258 (4) - put this closer to 02:07:601 (1) - since distance seems to be a bit bigger between them than usual
02:27:487 (4) - add hit circle? again because of "da" <<
02:28:515 (7) - I think this might be unnecessary because she doesn't sing here, even though there is background music
02:28:858 - you could add hit circle here if you do the one above ^
02:31:601 (1) - well maybe you could place this closer to (2)? because I can see the difference, of course while playing it wouldn't really matter, but i got used to the smaller distance so you should follow that, even if you just turn off distance snap and put it one grid down 1,03 distance is still fine and it might look better
03:33:315 (3,1,2) - this would sound better (because of "da" >.<) - http://puu.sh/2bUja

Xin's Normal:
HD +2 or +3 this is Normal not Easy >.<
OD +1
00:23:715 (1) - add NC after spinner
00:41:887 (2) - remove hit circle? it's kind of unnecessary and plays a bit weird
00:41:887 (2,3) - use soft sampleset, because the sound is lower here (or only on (3) if you decide to delete (2))
01:06:572 (2,3) - use soft sampleset on these two hit circles, because the sound is lower here, so soft would sound better
01:07:601 - start the break here, so that it will be same as in the other difficulties
02:13:087 - start the break here, so that it will be same as in the other difficulties
02:34:001 (4) - make this slider a bit more flat? so that the blanket looks nicer :P though it's really a small thing
03:17:887 (1) - add NC after spinner again >.<

It's a pretty nice diff, it's not really a good point that after those short sliders the hit circles come so quickly but oh well, still nice diff.

Tur00's Hard:
AR -1 or -2, I think 8 is too big, 8 is rather insane than hard
00:01:430 (1) - 00:23:372 (1) - same as mentioned on Easy, you should use soft sounds on this section, since the sound here is low and soft
00:29:372 (2) - this would fit better for the rythm - http://puu.sh/2bUKK - and that (3) fits to "with", I think those repeats on (2) are unnecessary
00:30:744 (4) - ^ same as mentioned above, remove repeats and add hit circle
00:33:487 (3) - add an inherited section with 40% volume? I can hear in the background the beats on which you put those repeats but they are very low, and if it's this loud it might not fit so well
01:01:087 (1) - remove clap? it sounds unnecessary and if you want to keep the hitsounds consistent then you should remove it
01:48:744 (1,2,3) - use soft samplesat on these since the sound is lower
01:56:630 (1) - that clap at the beginning of the slider sounds a bit weird, either remove it or use another sound like a finish
02:02:115 (2) - add finish to the beginning of the slider to emphasize new section "when", and it can be also heard that the beat is a bit stronger on that point
02:30:230 (2) - remove whistle from the beginning and end of the slider and leave it in the middle (so it will be the same as 02:31:601 (3) and it will stay consistent)
02:40:515 (1,3,1,2,3) - these really sound weird and out of place, you should replace it with sliders or hit circles (or both) >.<
03:02:458 (1) - I mentioned this before but maybe replace the clap from the beginning of the slider to a finish (or something else)
03:04:344 - add hit circle? because of the melody
03:12:572 (6) - ^ same as above
03:14:115 (2) - ctrl+G so that the flow will be better
03:15:487 (4) - ^ same here
03:39:487 (1) - start this spinner later, on 03:40:001 - and end it at 03:40:858 - and also add hit circle here - 03:39:487 (6) - with finish sound, it emphasizes the bit beat and the end of the lyrics better than the beginning of the spinner

Insane:
HD +1 or +2
AR +1 (the AR on Hard is quite high already, so I would be fine if Insane had AR 7 but then lower the AR on Hard)
00:01:430 (1) - 00:23:372 (1) - same as mentioned before on easy and hard - this section should use soft sounds
00:42:230 (3,1) - use soft sampleset on these because of the soft low sound
00:50:630 (5,1) - put (1) closer to (5)? because you used smaller distance before, so to avoid looking at weird distance change you could change this, but if you meant it as a jump, it doesn't fit and would be too small for jump anyway, plus it looks random
01:35:715 (5) - ctrl+G for better flow?
02:13:087 - start break here as you did on Easy
02:27:830 (4) - ctrl+G for better flow again?

Pretty nice mapset, hope my mod helped. Good Luck!
Tur00
Updated Tur00's Hard :3
Thanks for the mods :3
were useful :D

http://puu.sh/2pJOZ
MathiasXII
Hello there !

Upon mod request, here I am !

I'm quite surprised at the quality of the map for one that did not receive much mod :3. But there are SOME things I want to point out.

I do raise my hat toward your patience to map this song! Fast-ish paced and over 3:30 ? I would have gone crazy ! lol.

[Easy]

Very pretty overall and adapted to easy players. Not many changes needed!

01:26:458 (1) - I may suggest that you drag your spinner here for 4 beats and start the next part properly at 01:29:201 - . Otherwise, it's confusing.
01:44:972 (4) - how about removing that note ? Totally optional though... it just that it follows the "pattern" of that part right before this.
From 02:24:058 - to before 02:35:030 - I don't know... I feel like there would be a better way to arrange this part that seems out of focus. The hitnotes positions on the map are fine, but the placement on the timeline feels random.
03:34:172 - This also feels awkward being an empty space.

[Normal]

Not much to say here either! Very fun.

00:22:001 (1) - Rule of thumb : If you can't fit properly a spinner there without having the next note at least ONE beat after, either use something else or find a different arrangement... but I'm pretty sure this will not be accepted in ranking.

01:26:458 (1) - I suspect this being an accident, but this is clearly a ranking issue. Spinners CANNOT overlap a slider or a note (unless rules have changed? But it remains weird). Same rule of thumb as above.

[Tur00's Hard]

No problems ! Nothing that needs particular attention. Good mapping.

[Insane]

It's the kind of Insane I like playing. Thumbs up on this one!

00:06:572 (4) - Although this cause no problems in your particular case, this is not accepted for the understandable reason that it COULD hide a bouncing slider... it became a ranking issue a couple months ago!

00:34:344 (1) - I would strongly discourage the use of such sliders, but this case seems to be okay as the start and the end of the slider are distinct from each other. It looks cool but can play weird in some cases...especially if someone uses the hard rock mod.

03:14:115 (2,3,4,5,1) - LOL What's that, a gravity pull ? Not really a fan of cramming notes when everything else is so widely spread on the map but acceptable nevertheless.

That's it ! :)
Andrea
~General~
  1. The files sb\singers.png and sb\sun.png are unused, please delete them.
  2. Preview Time is not consistent between the difficulties, make sure to fix this.
  3. Countdown is not consistent between the difficulties, make sure to fix this.
~Easy~
  1. Decrease OD by 1 tick to make better difficulty settings for this difficulty.
  1. 00:04:172 (1,2,3) - Inconsistent spacing, please make sure to fix this with using distance snap properly.
  2. 00:23:801 - Two timing points at the same time, remove one please.
  3. 01:07:601 - Why did you start the break here? I think it's better if you make it start normally.
  4. 01:25:772 (1) - Remove this new combo from here, it's not necessary to have it.
  5. 01:29:201 - Kiai time is unsnapped here, please make sure to fix it.
  6. 01:40:172 - Same as above, please resnap it correctly.
~Xin's Normal~
  1. Increase OD by 1 tick to make better difficulty settings for this difficulty.
  1. 00:56:287 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song.
  2. 01:07:601 - Why did you start the break here? I think it's better if you make it start normally.
  3. 01:26:801 (1) - This spinner is way too short for a Normal difficulty, try to extend it a bit more.
  4. 01:29:201 - Kiai time is unsnapped here, please make sure to fix it.
  5. 01:40:172 - Same as above, please resnap it correctly.
  6. 01:48:401 (1) - Remove this new combo from here, it's not necessary at all.
  7. 03:08:629 (2,3) - Try avoid stacking these notes together, they might be confusing for beginners to read.
  8. 03:17:887 (1) - This note is way too soon after spinner, try to reduce the spinner or remove this circle.
  9. 03:23:715 (4,5) - Try avoid stacking these notes together, they might be confusing for beginners to read.
  10. 03:37:429 (5) - New combo should go here due to the new stanza and music change.
  11. 03:38:115 (1) - Remove the new combo from here afterwards.
~Tur00's Hard~
  1. 00:20:287 (4,1) - New combo should go on (4) and not on (1), since the music actually changes there.
  2. 00:35:372 (2,4) - I'm sure these circles would flow and play better if placed at the center of the grid.
  3. 00:38:115 (2,4,6) - Same as above, also make sure to respace the whole pattern afterwards.
  4. 00:38:458 (3,5) - Really ugly overlap, try to avoid it if possible.
  5. 01:29:201 - Kiai time is unsnapped here, please make sure to fix it.
  6. 01:40:172 - Same as above, please resnap it correctly.
  7. 01:39:144 (4,5,6,1) - This sudden spacing change doesn't really make sense and feels too random, space them normally instead.
  8. 01:56:630 (1) - Remove the clap from the begin of this slider, it shouldn't be there.
  9. 02:11:372 (6,7,8,9,10) - This stream feels too sudden, since the whole difficulty doesn't have any. Try to make a slider with repeats instead.
  10. 02:38:630 (3) - This circle should go 1 grid to the right to correctly space your pattern.
  11. 03:02:458 (1) - Remove the clap from the begin of this slider, it shouldn't be there.
  12. 03:04:172 (4) - Missing clap on slider begin, please make sure to add it so you follow your current hitsounding pattern.
  13. 03:29:544 (3,4,5,6,1) - This stream feels too sudden, since the whole difficulty doesn't have any. Try to make a slider with repeats instead.
~Insane~
  1. 01:29:201 - Kiai time is unsnapped here, please make sure to fix it.
  2. 01:40:172 - Same as above, please resnap it correctly.
  3. 01:48:401 (1) - Remove this new combo from here, it's not necessary.
  4. 02:11:715 (1) - Same as above, just remove it.
Awesome mapset except Hard that doesn't really seems too good for me.
BounceBabe
Here is your requested SB
- Copy everything from the ZIP folder into your map folder
- Add SB warning and remove letterbox
- Add me to tags

Have fun with it, hope you enjoy it. c(;
MoodyRPG
Perdon por la demora pero aqui estoy.

General
  1. Desabilita el countdown?, solamente la dificultad Easy no la tiene
  2. Agrega un Preview Time a las otras dificultades menos la Easy que ya la tiene
  3. Solo por precausion, deberias habilitar el "Epilepsy Warning" ya que tienes un SB
Easy
  • - 00:53:544 (2) - Aqui deberia ir un new combo segun tu patron y si lo haces remueve el de aqui 00:53:201 y aqui 00:54:230
Xin's Normal
  • - 01:04:515 (1) - Mi sugerencia es mover este slider al centro (x:168 , y:337), se veria muy bien
    - 01:56:287 (6) - Para que no sea tan recto este patron, prefiero que lo hagas como un zig-zag y te quedaria algo asi
    - 03:26:801 (4) - Podrias stackear esta nota debajo del slider (2), seria este 03:25:087
Tur00's Hard
  • - 00:39:830 (5) - Un new combo aqui talvez?
    - 01:49:772 (3) - Yo agregaria un whistle aqui porque el tono es un poco alto
Insane
  • - 00:50:630 (4,5) - No se si es intencional lo que hicistes con el spacing aqui pero mi sugerencia que hagas el spacing consistente con las otras notas
Has mejorado mucho en el mapeo, lo cual me alegra y ojala sea rankeado pronto, buena suerte y te dejo star ~
Tshemmp
[General]
  1. offset 1422 (-8) seems better to me
  2. SB load is sometimes over 5,0. I don't know if this means anything, you can probably just ignore me.
  3. add an epilepsy warning, the SB is pretty flashing ah nvm, MoodyRPG already pointed this out
  4. you need a preview point for all diffs same here ._.
[Insane]
  1. 02:39:658 (1,2) - instead of slider-circle I would swap them in the time line to do circle-slider, fits the music much better imo. Just stack the circle on top of the start of the slider then.
  2. 02:43:944 (2,3,4) - uh, I think there are two notes at 02:43:944 and at 02:44:115 which are connected. Same for 02:44:287 and 02:44:458. So this would fit better:
  3. 03:03:144 (4,5) - it's the same thing here. Just swap them both in the time line so that you get slider-circle.
[Tur00's Hard]
  1. there are a few unsnapped sections
  2. 00:29:372 (2) - I don't like double repeats like used like this, the second repeat usually comes too unexpected. Just remove the last repeat and add a circle under the slider start instead.
  3. 00:30:744 (4) - ^
  4. 00:33:487 (3) - ^
  5. 00:35:372 (2,4) - move them up to 256|196, it looks way better. Yes, the spacing won't be perfect then but this will be barely noticable.
  6. The two beats at 01:04:172 and at 01:04:344 should really get connected with a slider. Same with 01:05:544 and 01:05:715.
  7. 02:02:115 (2) - NC?
  8. 03:29:544 (3,4,5,6,1) - I don't get this stream
[Xin's Normal]
  1. unsnapped section (this one is not necessary to fix, pointing it out anyway)
  2. 00:22:001 (3) - uh, such a heavy beat, I really wouldn't let a slider end here. You want to click here instead of doing nothing.
  3. 03:18:229 (2) - NC?
[Easy]
  1. 00:04:172 (1,2,3) - this doesn't looke good imo. Just stretch these sliders a bit to the left, then you can make an easy perfect blanket.
  2. 00:50:801 - ahh, why you let a slider end on a downbeat. This is beat so important, you need to do a click here. It would already be enough if you replace the slider with 2 circles.
  3. 00:52:858 - this break doesn't fit. Would be better suited 00:52:515.
  4. 00:55:601 - ^
  5. 02:57:658 - ^. Really, the third beat in a measure is more important than the second one.
  6. 03:08:630 - ^
  7. 03:11:372 - ^
Makyu
[Insane]
Solo ideas.
En los kiai time, ya que la canción suena más movida, sería bueno darle mayor espacio a la notas durante estos, así la jugabilidad es muchísimo mejor, o al menos eso sentí al jugarla.
por ejemplo
01:33:315 (1,2,3,4,1,2) - http://puu.sh/2z0Dl unos pequeños jumps sin dañar el flow, mejoran la jugabilidad enormemente en mi opinión, eso para los kiai time.

El resto del mapa es excelente.

[Hard]
Por qué estas trabajando con distancia 0.8 para hard? una pregunta curiosa, 1.0 trabaja muchísimo mejor, todo el mod que estoy haciendo es con distancia cambiada a 1.0
No te dé miedo usar más 1/2 es una hard :D
00:12:058 (4) - Esta nota es algo aburrida donde está posicionada actualmente, qué te parece moverla a x332 y288, hace un espejo perfecto con 00:10:687 (2) - de paso hace un buen simetrismo, un pequeño salto con la nota anterior. Que no se nota jugando y no daña el flow.
00:13:430 (2) - si haces lo de arriba no olvides stackear esta nota y arreglar la distancia con la siguiente nota
00:14:801 (4) - lo mismo, un poco aburrda esa nota, qué te pacere cambiarla aquí x0 y192, hace una buena simetría sin dañar el flow ni la distancia
00:20:287 (4) - lo mismo va para esta nota, qué te parece movela a x256 y288, no rompe el espacio, hace una buena simetria y se vé mejor
00:24:401 (3) - muevela para que el sea más comodo mover el mouse, aquí x212 y148
00:24:744 (4) - si hiciste lo de arriba recuerda arreglar la distancia con esta nota
00:25:772 (7) - ya que el slider 00:23:887 (2) - es un espejo con 00:25:258 (6) - , vuelve esta nota también un espejo de 00:24:401 (3) - si hiciste lo que te dije
00:27:144 (4) - muevela a x136 y264, mejor flow
00:27:487 (1) - arregla el espacio si hiciste lo de arriba
00:28:515 (4) - lo mismo, muevela a x372 y120
00:33:487 (3) - este slider no lo siento muy bien con el ritmo, qué tal esto? http://puu.sh/2z0X8
00:45:829 (4,5) - mueve estas dos notas así, se ve mejor imo http://puu.sh/2z0ZI
01:02:458 (4) - haz esto, 01:01:772 (3) - usa CTRL+C, CTRL+V, CTTL+H y CTRL+J, hace simetría con 01:01:772 (3) - y se ve mejor, no olvides de darle un repeat
01:03:487 (5) - si hiciste lo de arriba no olvides arreglar esta nota
01:19:258 (3,4) - esas dos notas cortan el flow un poco, agrega una nota entre esas dos, aqui 01:19:432 -
01:21:658 (2,3) - en cambio esas dos notas no cortan el flow :3
01:36:572 - una nota aqui no caeria mal, y de hecho imo es hasta mejor
01:46:001 (1) - muevela a x512 y44, el stack en esa nota no se vé bien
01:47:372 (3,4,5,6) - random antijump, luego 1/2 notas, con eso le haces perder el combo a más de uno, te sugierlo cambiar eso, en serio :3
01:49:944 - agrega un break aqui, al menos en mi cabeza mientras se juega se vería muy bien y hace juego con el SB
02:04:515 (6) - mueve esta nota a x472 y244, así el puntero se mueve más fluidamente al jugar, recuerda arreglar la distancia con la siguiente nota si haces esto
02:07:258 (6) - mueve esta nota a x340 y336, la misma razón de arriba, recuerda arreglar la distancia con la siguiente nota si lo haces
02:11:372 (6) - NC
02:55:601 - termina el brake aqui, va mejor con el ritmo y con el SB http://puu.sh/2z1ka
03:29:201 (1,2,3,4,5,6,1) - te sugiero rehacer esta parte, corta el flow, y debido a que el sonido aqui es tan bajo es extremadamente sopresivo y le hará perder el combo a muchos

[Normal]
Size +1, maybe
00:42:229 (2) - x88 y84, nazi, pero mejor imo
01:03:830 (5) - quizá hacer esté sloder totalmente vertical es mejor, no daña nada y visualmente se siente mejor, imo
Nada más que decir, lo siento sino fue muy útil, no tengo ningún talento con dificultades bajas.

[easy]
00:10:344 (2) - x256 y180 se vé mejor imo no olvides arreglar 00:12:058 (5) - si haces esto
01:32:630 - este hueco no lo siento muy bonito, quizá añadir una nota sería mejor
01:42:230 - lo mismo aqui
Me excuso de la misma forma que me excuse en normal, lo siento u.u
NewRulerNA
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.

[General]
  1. fine
[Easy]
  1. 00:06:915 (1) - (nazi) I suggest to make blanket with 00:05:544 (3).
    ^like this. (don't forget to fix 00:08:287 (3) - )
  2. 00:17:201 (1,3) - exchange these NC.
    I think it would be better to have symmetry.
  3. 01:59:372 (1) - (nazi) I guess you made a mistake second slider section.
    should move to x:420.
[Xin's Normal]
  1. 01:00:744 (4,5,6,1) - (nazi) this rhombus is not perfect.
    01:01:772 (1) move to x168 y260
  2. 01:47:372 (3,4,5,6) - (nazi) like same as above.
    01:48:401 (6) - x208 y228
  3. 01:53:887 (1) - (nazi) suggest to make blanket with 01:52:515 (3) - .
    like this.
  4. 02:29:544 (1,2,3,4) - (nazi) same as 01:47:372 (3,4,5,6).
    02:30:572 (4) - move to x:204.
  5. 03:14:801 (3,4) - (nazi, stupid) not be symmetry.
[Tur00's Hard]
  1. AR+1
    I felt hard to see in some circles. (like 01:47:372 (3,4,5,6,7), 02:10:687 (2,3,4,5,6,7,8,9,10) - )
  2. 01:46:687 - this tick is little loud imo. this volume does not fit around.
    try to change volume to 50%
  3. 02:31:601 (3,4) - placement suggesion.
    I think this jump does not fit here, because this part is little silent. try my suggestion.
[Insane]
  1. good
pretty good maps. and really bad mod....orz
slap me

good luck.

/me runs away while crying.
riffy
You guys are awesome.

[General]
  1. Disable letterboxing during breaks. It hurts your SB and bugs osu.
  2. I guess you need more tags: Techno Rave
  3. There's a sexy female voice, can you put singer's name in tags?
[Easy]
  1. Your patterns are a bit confusing for beginners. Too many notes on playfield. Consider using AR2 here to make diff more balanced and enjoyable for beginners.
  2. 00:15:830 (2,3,4) - here, and many-many-many similar patterns - the flow here may confuse beginners. It is hard to read because of low AR.
    flow
    as you can see there's two possible ways to read your flow here, and after clicking (2) beginners may mistakenly click (4) :< I'm pretty sure you can avoid it to make your diff even better!
  3. 01:02:458 (1,2) - nazi - slider cahnges its direction too suddenly, fow some beginners it is weird and confusing. Try to keep more neat shapes?
  4. 01:05:887 (4) - actually, you should silince that sliderslide sound here or replace slider with two circlew. Both vocals and music stops here, that's why this slider sounds werd.
  5. 02:32:972 (5,3) - that overlap looks a little bit messy. Not a big problem, but if you can avoid this overlap - do it!
  6. 03:36:401 (2,3) - 03:30:230 (3,4) - to be honest, I don't like those circles. I'd replace them with circles to follow vocals closer. It will fit both with music and
[Xin's Normal]
  1. There's no reason to keep AR4 at all! Song is energetic, sliders are quite fast! Try AR5 to make this diff even better, it will fit here, trust me!
  2. 00:04:172 (1,2,3,4) - nazi - you can place this pattern in the middle of a playfield to keep it smmetrical. example
  3. 00:26:115 (4) - I bet you've missed a new combo here! This combo is much longer than other combos, and it doesn't really fit with vocals. So, consider placing NC on (4) or (3).
  4. 00:27:487 (5) - try to end this slider 1/2 later (on a white tick). It'll give you consistent rhythm which is quite important here.
  5. 02:49:429 (2,3,4,5,6,7) - just ssayig, that clicking too many circles in a row may be too boring for players. Try to replace some circles with sliders?

    Actually, I should say that this diff is well mapped and has nice rhythm. But there's one thing that I don't really like. You don't use ANY 1/2 patterns here at all!It makes this diff quite boring for players :< Try to add some 1/2 notes (a specially during kiai).
[Tur00's Hard]
  1. 00:11:030 (3,4) - nazi - why there's a jump between these notes? I don't think that jump fits here, what's more you can have a cute symmetrical pattern here instead. example
  2. 00:29:372 (2,4) - and so on (same for every single 2x reversed slider) - reverse arrows on those sliders appear too fast and players have no time to see 2nd reverse-arrow and miss it. It makes these sliders unplayable and peopl don't like them.
  3. Maaaaaan, your 1/2 patterns looks really mess, imo. 00:47:372 (1,2) - 00:52:858 (1,2,3) - any of them! Circles are overlapped a bit, that's why it looks messy. How to fix it? Try to use x1.0 Distance Spacing for 1/2 patterns! It looks the way better and makes map a bit more challenging for players :) example
  4. 01:27:144 (6) - to make it flow better, you can reduce slider velocity on this slider and put NC on it.It will look like this. 1/4 sliders on current velocity may stress players, you know.
  5. 02:43:944 (1) - I bet you've missed a finish hitsound here! It sounds quite empty without it :<

    The rhythm here is quite ok, but your patterns are messy, imo. Little overlaps and strange flow make map a bit messy. i'd recommend you to think it over and maybe change spacing on the whole diff, or at least change spacing for 1/2 patterns :<
[Insane]
<3
  1. Try OD-1 to keep diff settings more balanced. Even for an [Insane] diff we should keep diff settings balanced to ake a nice diff.
  2. 02:45:830 (1,2) - swap combos here? I guess you should do it to follow vocals/music closer. What's more it will make your pattern look better
~~~~~~~~~~~~~~~~~
Nice map. As good as always! Good luck with that map! ♥
Topic Starter
Kryptogram
Thanks to all who have modded the map, Also -Bakari- Done almost everything ! ♥
Mashley
The storyboard at the start is really distracting and uncomfortable, obviously not a desirable effect on players. I'm not at all epileptic but it was really too extreme, tone it down a bit. Also some parts of the SB are really messed up playing at a widescreen resolution, see what you can do to sort that out.
I feel like the hitsounds should be maybe 10% louder, they're barely audible and players do need that feedback with their hits.

Easy
00:58:687 (6,1,2,3) - The sudden change of rhythm here feels a little jarring and harms the flow of the map. Readjust this and see if you can improve it.

Xin's Normal
All fine

Tur00's Hard
Preview point is missing, and countdown is enabled while on others it is disabled.
Make sure your spacing is more consistent, for example why are these further apart than usual? 00:45:829 (4,5) -

Insane
There's a lot of combos that seem too short to me. I'm not going to point out all the individual issues but comboes that are only 3 objects long are generally less than ideal.
00:15:144 (1) - Damn that's an ugly slider... can you not find a prettier shape? :P
01:27:144 (3,4,5,6,7) - This might just be personal but I really dislike patterns like this; it's too difficult to tell how many circles there are before the reverse while playing and it can lead to frustrating combobreaks.
00:55:430 (1,2,3,4,5) - The spacing here isn't exactly unreadable, but it just looks ugly that 5 is closer to the others.

Seems to me that most problems that were there have been modded out by new, probably ready to rank now.
jetkai
Good map :)

Hope it gets ranked!
phaZ
Where is da "ranked" :( ?
Makyu
Animo para darle rank a la cancion =D


SPOILER
2015-07-05 22:02 [Te][Amo]: ACTION is editing [http://osu.ppy.sh/b/218456 DJ S3RL feat. Tamika - Rainbow Girl [Hard]]
2015-07-05 22:03 Makyu: La Insane esta bien entonces?
2015-07-05 22:04 [Te][Amo]: Si la insane no la cambie y ya esta con mods
2015-07-05 22:04 [Te][Amo]: la hard y la easy
2015-07-05 22:04 [Te][Amo]: son las que necesitan
2015-07-05 22:04 [Te][Amo]: aunque si quieres ver la insane
2015-07-05 22:04 Makyu: ok hare un playtest del mapa primero
2015-07-05 22:05 [Te][Amo]: vale
2015-07-05 22:05 Makyu: ACTION is playing [http://osu.ppy.sh/b/218456 DJ S3RL feat. Tamika - Rainbow Girl [Hard]] +DoubleTime
2015-07-05 22:06 [Te][Amo]: lol
2015-07-05 22:07 Makyu: oh esta bueno
2015-07-05 22:08 [Te][Amo]: Gracias :D
2015-07-05 22:09 Makyu: basicamente
2015-07-05 22:09 Makyu: son meras sugerencias
2015-07-05 22:09 Makyu: principalmente por estetica
2015-07-05 22:09 Makyu: casi nada de flow ni detalles
2015-07-05 22:09 [Te][Amo]: dale dale
2015-07-05 22:10 Makyu: 00:05:544 (3) - mueve este slider a 138 130 para que se vea mejor el patron 00:04:172 (1,2,3)
2015-07-05 22:10 Makyu: si lo haces recuerda mover tambien 00:06:572 (4) -
2015-07-05 22:10 Makyu: para que sea mas vistoso que se ve raro
2015-07-05 22:12 [Te][Amo]: dale
2015-07-05 22:12 [Te][Amo]: listo
2015-07-05 22:13 Makyu: 00:11:030 (3) - este slider bajalo -25° (ctrl+shift+r) y haces que la cola toque la cola de (1), asi el patron reluce mas -> 00:10:687 (2) - lo mueves a 111 310, un pqueño salto con la anterior nota pero el patron queda mucho mejor y el flow no se daña al mover el slider siguiente, queda algo asi
2015-07-05 22:13 Makyu: http://puu.sh/iODG1/4ce244ab77.jpg
2015-07-05 22:13 Makyu: 00:12:058 (4) - recuerda mover esa si me haces caso
2015-07-05 22:13 Makyu: te aconsejaria moverla a la cabeza del siguiente slider
2015-07-05 22:14 Makyu: 00:20:287 (4) - se ve mal posicionada, muvela mas al centro del blanket, se que rompe el spacing pero no es algo notorio ni afecta el juego >.<
2015-07-05 22:15 Makyu: 00:34:687 (1,2,3) - que te parece mover este patron entero para que se vea asi? http://puu.sh/iODNg/78e88e8791.jpg
2015-07-05 22:16 Makyu: lo que hice fue seleccionarlo todo y hacer que la cola del tercer slider toque el repeat de 00:31:601 (1) -
2015-07-05 22:17 Makyu: 00:57:315 (4) - un ctrl+g a esa nota no vendria mal
2015-07-05 22:18 Makyu: 01:21:830 (2,3) - cuando estaba jugando espere que esa parte tambien fuera singletap, aunque creo que subiria como loco el star rating
2015-07-05 22:18 Makyu: 01:35:715 (4) - a esa nota tampoco le vendria mal un ctrl+g, lo note mientras jugaba
2015-07-05 22:20 Makyu: 01:44:972 (2,3,4) - no me gusta como se ve, quiza algo como esto? http://puu.sh/iODZ9/1b8b2ec4be.jpg
2015-07-05 22:21 Makyu: que te parece un blanket a esta nota algo asi? 01:59:372 (1) - http://puu.sh/iOE49/321d00e204.jpg
2015-07-05 22:23 Makyu: 02:24:744 (2) - si le haces ctrl+g a esa nota, imo, el mouse va a moverse con muchisima mal fluidez, no estoy diciendo que como esta no se mueva bien >.<
2015-07-05 22:23 Makyu: 02:26:458 (3) - igual esta nota
2015-07-05 22:24 Makyu: 02:43:258 (1) - mueve esta nota un poco mas arriba, para que se vea mejor
2015-07-05 22:25 Makyu: de resto no vi mas con la hard, esta muy bien hecha
2015-07-05 22:25 Makyu: me gusto mucho
2015-07-05 22:25 [Te][Amo]: Gracias :D
2015-07-05 22:26 Makyu: ACTION is editing [http://osu.ppy.sh/b/195266 DJ S3RL feat. Tamika - Rainbow Girl [Easy]]
2015-07-05 22:26 [Te][Amo]: arregle casi todo
2015-07-05 22:26 Makyu: 00:04:172 (1,2,3,4) - sino estoy mal alguien me dijo que poner tantos circles seguidos en una easy es malo
2015-07-05 22:27 [Te][Amo]: oh gracias
2015-07-05 22:27 Makyu: quiza estoy equivocado
2015-07-05 22:28 Makyu: 00:24:744 (2,3,4) - yo cambiaria ese patron, lo veo muy dificil para ser easy, recordemos que en easy el jugador es muy inexperto y puede equivocarse al undir tres notas 1/1, mejor algo como esto?
2015-07-05 22:28 Makyu: http://puu.sh/iOEoB/abcbef45fe.jpg
2015-07-05 22:29 Makyu: ya lo haces a tu gusto y siguiendo el spacing correcto si me haces caso
2015-07-05 22:30 Makyu: 00:42:572 - agrega una nota aqui y mueve 1/4 el spinner
2015-07-05 22:30 Makyu: es un high beat, y un jugador, especialmente uno nuevo se sentira vacio al no poder darle a a un high beat, aunque no entienda de musica, es algo que se lleva en la sangre xD
2015-07-05 22:31 Makyu: 00:42:572 (1,1) - entre este spinner y el slider siguiente hay muy poco tiempo de recuperacion
2015-07-05 22:31 Makyu: 00:42:572 (1) - te suguero que lo termines hai
2015-07-05 22:31 Makyu: 00:44:287 -
2015-07-05 22:31 Makyu: ahi
2015-07-05 22:33 Makyu: 00:56:630 - 01:05:887 - en esa zona, se siente vacio que no pongas notas en los beats donde deberian haber claps, te sugiero que uses mejor sliders con alguna simetria
2015-07-05 22:33 Makyu: 01:07:258 - se te paso arrastrar el break point a este punto
2015-07-05 22:34 Makyu: por consistencia con la Insane
2015-07-05 22:34 Makyu: con la Hard digo
2015-07-05 22:34 Makyu: 01:06:572 - ese punto verde borralo
2015-07-05 22:36 Makyu: 02:13:001 - mueve el break hasta aqui, queda mucho mejor >.<
2015-07-05 22:38 Makyu: 03:08:630 - 03:10:687 - esa pequeña zona mejor cambiala ya que no pones notas donde hay beats que puedes poner con claps
2015-07-05 22:38 Makyu: usa mejor sliders >.<
2015-07-05 22:39 Makyu: de resto no veo nada mas
bannersean
very impressive pls get it rank :)
phaZ
its happening !?
Topic Starter
Kryptogram

phaZ wrote:

its happening !?
It is happening :D
Dailycare
[Insane]
00:50:458 (5) - Move to (316, 128)
01:35:887 (4,1) - hmm.. How about increasing the distance?
01:38:801 (1) - Fix blanket
01:39:315 (2,3) - it's too far imo. I think the distance should be same as 01:35:715 (3,4) -
01:41:201 (5,6) - How about ctrl+G for better flow?
01:47:715 (3,4,1) - Change these to streams plz. I heard the strong drum sounds here. 03:16:687 (4,5,6,7,8,9,10,11,1) - also check this
02:26:458 (4) - How about ctrl+G for the distance? 02:25:087 (3,1) - 02:28:001 (4,1) - Check these

[Hard]

Recheck the preview point please D:

00:50:115 (3,4,5) - This rhythm is a little awkward to me. it's better imo
00:58:001 (6,1,2) - ^
00:54:230 (3) - Add NC instead of 00:53:544 (1) -
00:55:601 (2) - I think it's better to change it to circles. this 3/2 slider can't express rhythm enough

[Xin's Normal]
How about CS 3.5? Just suggestion.

00:47:715 (4) - 02:03:144 (2) - 03:37:429 (1) - DS
00:02:801 (3) - Blanket
01:25:087 (1) - uh.. did you intend this NC?
02:08:972 (4) - Make this bezier slider tidy
03:16:172 (1,1) - It's too close. please make the interval between these notes

[Easy]
How about OD2, HP2?
01:47:030 (2) - DS
02:55:601 (1,1) - It's too close imo..


All diffs were fine, and nice song with charming SB, GL~
Topic Starter
Kryptogram

Dailycare wrote:

[Insane]
00:50:458 (5) - Move to (316, 128) Done
01:35:887 (4,1) - hmm.. How about increasing the distance? No, i like that
01:38:801 (1) - Fix blanket Done
01:39:315 (2,3) - it's too far imo. I think the distance should be same as 01:35:715 (3,4) - Done
01:41:201 (5,6) - How about ctrl+G for better flow? Yes, changed
01:47:715 (3,4,1) - Change these to streams plz. I heard the strong drum sounds here. 03:16:687 (4,5,6,7,8,9,10,11,1) - also check this Yes, changed
02:26:458 (4) - How about ctrl+G for the distance? 02:25:087 (3,1) - 02:28:001 (4,1) - Check these No, i think its fine

[Hard]

Recheck the preview point please D: Done, thank you!

00:50:115 (3,4,5) - This rhythm is a little awkward to me. it's better imo Changed
00:58:001 (6,1,2) - ^ Changed
00:54:230 (3) - Add NC instead of 00:53:544 (1) - Changed
00:55:601 (2) - I think it's better to change it to circles. this 3/2 slider can't express rhythm enough You're right, changed

[Xin's Normal]
How about CS 3.5? Just suggestion.

00:47:715 (4) - 02:03:144 (2) - 03:37:429 (1) - DS Fixed
00:02:801 (3) - Blanket Fixed
01:25:087 (1) - uh.. did you intend this NC? Yes
02:08:972 (4) - Make this bezier slider tidy Fixed
03:16:172 (1,1) - It's too close. please make the interval between these notes Fixed

[Easy]
How about OD2, HP2? Okay
01:47:030 (2) - DS Fixed
02:55:601 (1,1) - It's too close imo.. Fixed


All diffs were fine, and nice song with charming SB, GL~ Thank you!, really helpful mod
WazZzaA123
File size exceeds 10MB without video http://i.imgur.com/ptqIWxs.png

AIBat v3.1 wrote:

Folder Size
This folder's size is 12,7 MB, which is greater than the allowed size of 10.0 MB without video.

AIBat v3.1 wrote:

SB Elements Not .png
bg.jpg
sb\bg3.jpg
sb\bg5.jpg
sb\blur 2.jpg
sb\white.jpg
sb\bg2.jpg
sb\blur 3.jpg
sb\blur.jpg
sb\bg4.jpg

AIBat v3.1 wrote:

Tags
- Consider adding "Xin" to all of your tags
----Guest difficulty


[Insane]

00:23:372 (1) - I suggest doing something like this http://i.imgur.com/hX1g48Z.png because 00:23:372 (1,2) - Are already overlapping (In a way that I dislike)
00:28:001 (2,3) - Fix blanket
01:47:715 (3,4) - Maybe instead of doing those make a long stream like you did here 01:27:144 (1,2,3,4,5,6,7,8,9) -
01:54:401 (2,3) - I feel like if you CTRL+G here it would make the flow better (?)
02:10:344 (1,2,3,4) - Look into making maybe a jump version of this pattern instead of sliders (?)
Check timing in between those parts 02:24:058 -- 02:33:658 (Perhaps it's just me being paranoid about timing)

Your map looks really good :)

[Hard]
Nothing to see here

[Easy]
00:25:430 (3) - Delete and make the 00:24:744 (2,3) - Slider longer http://i.imgur.com/mlvUqH4.png
01:18:230 (1,2) - Maybe try to slider blanket them ? ----RAINBOWS
03:04:858 (4) - Overlapping 03:05:201 (1) - Consider moving the 4 somewhere else
03:32:630 (5) - Keep the same color so it fits together ? http://i.imgur.com/EcZQS11.png

[Xin's Normal]
03:06:229 (1) - NC

All of your beatmaps are really good I think you're ready :)
Topic Starter
Kryptogram

WazZzaA123 wrote:

File size exceeds 10MB without video http://i.imgur.com/ptqIWxs.png

AIBat v3.1 wrote:

Folder Size
This folder's size is 12,7 MB, which is greater than the allowed size of 10.0 MB without video.

AIBat v3.1 wrote:

SB Elements Not .png
bg.jpg
sb\bg3.jpg
sb\bg5.jpg
sb\blur 2.jpg
sb\white.jpg
sb\bg2.jpg
sb\blur 3.jpg
sb\blur.jpg
sb\bg4.jpg

AIBat v3.1 wrote:

Tags
- Consider adding "Xin" to all of your tags
Done ----Guest difficulty


[Insane]

00:23:372 (1) - I suggest doing something like this http://i.imgur.com/hX1g48Z.png because 00:23:372 (1,2) - Are already overlapping (In a way that I dislike) Done, in another way
00:28:001 (2,3) - Fix blanket Done
01:47:715 (3,4) - Maybe instead of doing those make a long stream like you did here 01:27:144 (1,2,3,4,5,6,7,8,9) Done
01:54:401 (2,3) - I feel like if you CTRL+G here it would make the flow better (?) Done
02:10:344 (1,2,3,4) - Look into making maybe a jump version of this pattern instead of sliders (?) Nope
Check timing in between those parts 02:24:058 -- 02:33:658 (Perhaps it's just me being paranoid about timing) I¡ll ask someone

Your map looks really good :)

[Hard]
Nothing to see here

[Easy]
00:25:430 (3) - Delete and make the 00:24:744 (2,3) - Slider longer http://i.imgur.com/mlvUqH4.png Done
01:18:230 (1,2) - Maybe try to slider blanket them ? ----RAINBOWS Mmmm, no
03:04:858 (4) - Overlapping 03:05:201 (1) - Consider moving the 4 somewhere else Done
03:32:630 (5) - Keep the same color so it fits together ? http://i.imgur.com/EcZQS11.png Done

[Xin's Normal]
03:06:229 (1) - NC Nope
All of your beatmaps are really good I think you're ready :) Thank you!
XinCrin
Remove Xin from tags since my nickname is XinCrin and not Xin
Topic Starter
Kryptogram

XinCrin wrote:

Remove Xin from tags since my nickname is XinCrin and not Xin
Done, sorry. ;P
Nekomata
Hello, came across your map looking for more S3RL :P

Your offset is 10ms too late, please move back by 10.

no kds
Topic Starter
Kryptogram

Nekomata wrote:

Hello, came across your map looking for more S3RL :P

Your offset is 10ms too late, please move back by 10.

no kds
Changed to -8ms according to other ppl. Thank you!

Going to upload tongiht after changing timesections and i think i have to re-do the SB.
Frost
!~eueuq ym morf ayiH

3 years ._. never finish then come back to it later #dedication


General

Tbh I hate DJ S3RL but this is such a pretty mapset and SB ;-;
You have multiple instances of using a non-custom finish hitsound and it sounds soooo bad in my skin, just a warning...
It would probably be better to find a universal finish that everyone hears the same way because for me the sound is ugly :? .
Some examples:
Insane - 00:56:279 (1) , and 00:45:307 (1) , and 00:50:793 (1) .
Hard - 00:50:450 (5,1) , and 00:56:279 (1) , and 01:05:879 (3) .

Insane

00:50:107 (3,4,5,6) - Make these both doubles or both spaced? I feel like they should both be the same.
01:40:164 (1) - This is really up to you but I think a ctrl + g flows better here :s
02:29:021 (4,5,1,2) - I don't really like how this flows, maybe do this?

with this timing:

Just a suggestion tho ><

02:29:878 (1,2) - Stack these or space them more? Kinda awkward spacing for a 1/1 beat. (i had that in the picture)
02:30:564 (3,1) - This is kinda awkward spacing too.
02:45:135 (2,3,4,5,6,1) - Wooooah nice!
03:38:964 (2,3,4,1) - Imo this would flow better if you switched 3 + 4 and then spaced them more downward. Like:


Hard

00:50:450 (5,1) - This has different finish hitsounds than 00:55:936 (3,1) for some reason ._.
01:01:422 (8,1) - Not even one finish here ><
01:30:564 (1,2,3) - Kinda weird spacing? 2 is 1/1 distance from 1 and 3 is 1/2 distance from 2. Not sure if that was intentional but it's kinda misleading...
02:10:335 (1,2,3,4,1) - I like this. A lot.
03:35:364 (1) - Finish here, but not at 03:38:107 (1) .


I have no words, this is soooo beautiful! Get this ranked! :D
Topic Starter
Kryptogram

[ -SK- ] wrote:

!~eueuq ym morf ayiH

3 years ._. never finish then come back to it later #dedication


General

Tbh I hate DJ S3RL but this is such a pretty mapset and SB ;-;
You have multiple instances of using a non-custom finish hitsound and it sounds soooo bad in my skin, just a warning...
It would probably be better to find a universal finish that everyone hears the same way because for me the sound is ugly :? . I`ll consider that.
Some examples:

Insane - 00:56:279 (1) , and 00:45:307 (1) , and 00:50:793 (1) .
Hard - 00:50:450 (5,1) , and 00:56:279 (1) , and 01:05:879 (3) .

Insane

00:50:107 (3,4,5,6) - Make these both doubles or both spaced? I feel like they should both be the same.
01:40:164 (1) - This is really up to you but I think a ctrl + g flows better here :s Nope
02:29:021 (4,5,1,2) - I don't really like how this flows, maybe do this? Nope


with this timing:

Just a suggestion tho ><

02:29:878 (1,2) - Stack these or space them more? Kinda awkward spacing for a 1/1 beat. (i had that in the picture)
02:30:564 (3,1) - This is kinda awkward spacing too.
02:45:135 (2,3,4,5,6,1) - Wooooah nice!
03:38:964 (2,3,4,1) - Imo this would flow better if you switched 3 + 4 and then spaced them more downward. Like:


Hard

00:50:450 (5,1) - This has different finish hitsounds than 00:55:936 (3,1) for some reason ._. I don't understand this (?)

01:01:422 (8,1) - Not even one finish here ><
01:30:564 (1,2,3) - Kinda weird spacing? 2 is 1/1 distance from 1 and 3 is 1/2 distance from 2. Not sure if that was intentional but it's kinda misleading...
02:10:335 (1,2,3,4,1) - I like this. A lot.
03:35:364 (1) - Finish here, but not at 03:38:107 (1) .


I have no words, this is soooo beautiful! Get this ranked! :D Thank you! Really!, just quoted the things i didn't changed.
Tur00
[Easy]

00:50:793 (1,2) - Que tal si le cambias de posición "Primero el circle luego el slider".
00:56:622 (1) - Y si lo mueves a 00:56:964 ?.
01:04:850 - Un circle no quedaría mal ya que se hace un subidón en la canción.
02:04:850 (1,2) - Que tal si alargas el Slider a 02:05:364, con reverse... y mueves el Circle a 02:06:222. (Puedes poner los sonidos en los tick del slider, y sigues mejor la vocal).
02:24:050 (1,1) - Cambiar el circle y el reverse, por 2 slider 1/1, sigue la lírica mejor.
02:29:193 (4) - Pusiste el circle en el "Rainbow" para preceder el "Girl" de la siguiente Nota, 02:23:707 - Puedes intentarlo acá también antes de los 2 slider o del circle y el slider con reverse.

[Xin's Normal]

00:08:279 (3,4) - Puedes hacer que este slider haga mejor curva con el circle, si lo haces 00:06:907 (1) acomodar este slider también.

Es lo único , la diff me pareció muy buena, Bien hecho!.

[Hard]

Me parece que la hard está bien :V

[Insane]

00:41:364 - Circle?
01:48:478 (1) - Bajarle el sonido o cambiarselo al finalizar el spin?
01:51:821 (3,4) - Que tal si cambias el (3) por un slider mas largo (1/1) , y el segundo slider (4) lo cambias por un circle
02:06:735 (2,3) - Borrar el (3) y agregarle reverse al slider?
02:11:364 (4) - Volverlo un slider 1/4 con reverse hasta 02:11:622, Parece un subidón antes del spinner (Y agregarle clap en todos los 4 tiempos)
03:22:850 (4) - Agregarle reverse?

Mucha suerte con el mapa :v
Está bonito :v jaja
Topic Starter
Kryptogram

Tur00 wrote:

[Easy]

00:50:793 (1,2) - Que tal si le cambias de posición "Primero el circle luego el slider". Hecho
00:56:622 (1) - Y si lo mueves a 00:56:964 ?. Hecho
01:04:850 - Un circle no quedaría mal ya que se hace un subidón en la canción. Si, me parece bien
02:04:850 (1,2) - Que tal si alargas el Slider a 02:05:364, con reverse... y mueves el Circle a 02:06:222. (Puedes poner los sonidos en los tick del slider, y sigues mejor la vocal). No, prefiero asi el ritmo.
02:24:050 (1,1) - Cambiar el circle y el reverse, por 2 slider 1/1, sigue la lírica mejor. Hecho
02:29:193 (4) - Pusiste el circle en el "Rainbow" para preceder el "Girl" de la siguiente Nota, 02:23:707 - Puedes intentarlo acá también antes de los 2 slider o del circle y el slider con reverse. No, prefiero asi el ritmo.

[Xin's Normal]

00:08:279 (3,4) - Puedes hacer que este slider haga mejor curva con el circle, si lo haces 00:06:907 (1) acomodar este slider también. Hecho

Es lo único , la diff me pareció muy buena, Bien hecho!.

[Hard]

Me parece que la hard está bien :V

[Insane]

00:41:364 - Circle? No, prefiero asi el ritmo.
01:48:478 (1) - Bajarle el sonido o cambiarselo al finalizar el spin? Hecho
01:51:821 (3,4) - Que tal si cambias el (3) por un slider mas largo (1/1) , y el segundo slider (4) lo cambias por un circle No, prefiero asi el ritmo.
02:06:735 (2,3) - Borrar el (3) y agregarle reverse al slider? Hecho
02:11:364 (4) - Volverlo un slider 1/4 con reverse hasta 02:11:622, Parece un subidón antes del spinner (Y agregarle clap en todos los 4 tiempos) No entendi muy bien pero agregue un reverse con finish al final, se oye mejor.
03:22:850 (4) - Agregarle reverse? Nope

Mucha suerte con el mapa :v Gracias tur00 :D
Está bonito :v jaja
BoatKrab
Hi! from my queue ~


[AiMod]
  1. Audio preview time conflicts with Insane diff
[Easy]
  1. AiMod
  2. 03:25:764 (2,1) - Blanket
  3. 03:30:564 (2) - Move to x:104 y:116
[Xin's Normal]
  1. Is CS too small? try 3.5
  2. 00:16:507 (3) - Move to x:84 y:260
  3. 00:17:879 (5) - Move to x:291 y:211
  4. 00:17:879 (5) - Move to x:16 y:284
  5. 00:53:536 (1,2,3) - Blanket? : o
  6. 01:18:222 (1,2) - Blanket
  7. 01:20:964 (1,2) - ^
  8. 01:40:850 (3,4,5) - ^
  9. 02:56:964 (1,2,3,4) - ^
  10. 03:09:993 (5,6) - Move to x:276 y:244
[Hard]
  1. 02:40:507 (4) - Clap?
  2. no more problem for me xD
[Insane]
  1. 00:54:907 (5) - Why it's too far from previous circle?
  2. 01:07:593 - Remove a time before break time (Sorry idk what it's calling)
  3. 02:11:793 (1) - Spinner should end at 02:13:079 -
  4. 03:21:307 (5,1) - Blanket
Done modding!
It's looking good for me.
Sorry for spamming about Blanket issue
GL :D
Topic Starter
Kryptogram

BoatKrab wrote:

Hi! from my queue ~


[AiMod]
  1. Fixed
  2. Audio preview time conflicts with Insane diff
Fixed
[Easy]
  1. AiMod
  2. 03:25:764 (2,1) - Blanket Fixed
  3. 03:30:564 (2) - Move to x:104 y:116
Nope

[Xin's Normal]
  1. Is CS too small? try 3.5 Nope
  2. 00:16:507 (3) - Move to x:84 y:260 Nope
  3. 00:17:879 (5) - Move to x:291 y:211 Nope
  4. 00:17:879 (5) - Move to x:16 y:284 Nope
  5. 00:53:536 (1,2,3) - Blanket? : o Nope
  6. 01:18:222 (1,2) - Blanket Fixed
  7. 01:20:964 (1,2) - ^ Fixed
  8. 01:40:850 (3,4,5) - ^ Fixed
  9. 02:56:964 (1,2,3,4) - ^ Fixed
  10. 03:09:993 (5,6) - Move to x:276 y:244 Fixed


[Hard]
  1. 02:40:507 (4) - Clap? Fixed
  2. no more problem for me xD
[Insane]
  1. 00:54:907 (5) - Why it's too far from previous circle? It is intentional
  2. 01:07:593 - Remove a time before break time (Sorry idk what it's calling) Fixed
  3. 02:11:793 (1) - Spinner should end at 02:13:079 - Fixed
  4. 03:21:307 (5,1) - Blanket Fixed
Done modding!
It's looking good for me.
Sorry for spamming about Blanket issue
GL :D Thank you !!!
Tony
Hi, modding time! You didn't request a mod, but still I wanna help haha

RED TEXT means you should really fix that XD

[General]
  1. Make sure you set the same preview point in all diffs!. Currently Hard and Normal difficulties have different preview points than Insane and Easy!
[Insane]
  1. 00:09:307 (4) - I think it improve the flow of that part if you move this so slider (3) will blanket it.
  2. 00:32:622 (5,1) - Switch the NC between them to have a consistency in combos.
  3. 00:40:850 (1) - Maybe it would be a better idea to increase the spacing from the previous circle. Like here 00:32:622 -
  4. 00:46:679 (1,2) - very very weird angle. Maybe it would improve the flow if you would do ctrl+g to these 00:47:193 (2,3) -
  5. 00:47:707 (5,6,1) - feels weird this antijump. moving 6 where 5 is would be better (stacking them I mean)
  6. 01:05:536 (5,6) - the jump doesn't make sense to me... xD maybe it would make more sense if you would move this 01:05:879 (1) - so it will be vertical symmetry with (4). or if the spacing between (6) and (1) would be equal to the one between (5) and (6)...
  7. 01:47:622 - I think there should be a circle here like you did 03:16:936 - here
  8. 02:33:650 - I think you should start the spinner on the next red tick and add a circle here. It feels really empty without a circle there..
  9. 03:01:936 (4,5) - What do you say about doing ctrl+g on these? I think it plays better :3
  10. 03:34:507 (2,3) - same as above.
  11. 03:37:764 (4,1) - The jump feels a bit too big and the flow is awkward I must say. Ctrl+G on slider (1) would do the trick. Note: if you do that you need to fix spacing between that slider and next circles. Maybe you could do something like http://puu.sh/nrfMs/5a95084a25.jpg

    I think that the main problem with this difficulty is the use of the jumps/antijumps that feel sudden. And also it seems that the patterns look and feel better starting from the first kiai section. Did you map the first part of the difficulty earlier than the rest? Personally I think it's fine anyway, but reworking the first part would be a good idea!
[Hard]
  1. 00:21:650 (2) - It would look better if (1) would blanket this. And also flow better imo http://puu.sh/nrgDH/d551730158.jpg
  2. 00:57:650 (4,5) - very weird angle from 4 to 5. I think you should move the 5 in the, let's say, continuation of 4. like here http://puu.sh/nrgQ0/8bf6e25572.jpg
  3. 01:00:907 (6) - NC here to follow your combo system. 02:28:678 (4) - here aswell
  4. 02:05:707 - Feels empty without a circle here imo :3
  5. 03:28:507 (1) - remove NC and add it to 03:29:021 (2) -. Same to 03:33:993 (1,2) -

    Really nice Hard. I liked it :3
[Xin's Normal]
  1. 00:09:650 (1) - the blanket slider can be improved if you move the last waypoint up just a little bit (try x:95 y:249)
  2. 00:34:336 (1) - NAZI: maybe move this down just one grid, feels like the end circle of this almost touches the slider border of 00:31:593 (1) -
  3. 01:31:764 (6) - I think it would be better if you'd remove this. It feels a bit too hard for a normal imo. Would also make the difficulty spread better, since there's only half a star difference between hard and normal.. lso would be cool if you'd remove these too: 01:42:735 (6) - 01:45:479 (7) - 02:39:135 (3) - 03:11:878 (3) - 03:24:221 (6) -
  4. 01:34:335 (6,7) - make a slider out of it. same here too 01:48:050 (5,6) -03:06:221 (4,5) - 03:29:535 (5,6) -
  5. 02:50:107 (4,5,6) - I think in this area the rhythm feels a little bit too constant. Maybe instead have a slider that starts on 4 and ends on 6 instead?

    I like the patterns, they are pretty good. Difficulty overall is nice :)
[Easy]
  1. 00:04:164 (1,2) - fix the spacing between them :o same here 01:18:222 (1,1) -
  2. 01:26:450 (1,2,3) - maybe make a spinner that starts on 1 and ends on 3? beginners like spinners haha
  3. 01:39:479 (3) - I think the blanket can be improved if you rotate this 3 degrees clockwise using selection centre
  4. 02:04:850 (1,2,3,4) - I really think that the rhythm here does not fit the song that well. maybe you should try something like this http://puu.sh/ntBTN/f31a4709d3.jpg ?
  5. 03:39:479 - I think you should add a circle here. It is a strong beat and it really needs attention haha. And start spinner later

    Pretty solid easy! Good job ♥
that's all I have for you, good luck <3
PS: Can't wait to see for your new awesome SB :D
Topic Starter
Kryptogram

Tony wrote:

Hi, modding time! You didn't request a mod, but still I wanna help haha ♥♥♥

RED TEXT means you should really fix that XD

[General]
  1. Make sure you set the same preview point in all diffs!. Currently Hard and Normal difficulties have different preview points than Insane and Easy! Already fixed
[Insane]
  1. 00:09:307 (4) - I think it improve the flow of that part if you move this so slider (3) will blanket it. Ok, improved a little
  2. 00:32:622 (5,1) - Switch the NC between them to have a consistency in combos. Fixed
  3. 00:40:850 (1) - Maybe it would be a better idea to increase the spacing from the previous circle. Like here 00:32:622 - Fixed DS in these notes 00:40:507 (3,4) and increased DS in the next slider
  4. 00:46:679 (1,2) - very very weird angle. Maybe it would improve the flow if you would do ctrl+g to these 00:47:193 (2,3) - Fixed
  5. 00:47:707 (5,6,1) - feels weird this antijump. moving 6 where 5 is would be better (stacking them I mean) Fixed
  6. 01:05:536 (5,6) - the jump doesn't make sense to me... xD maybe it would make more sense if you would move this 01:05:879 (1) - so it will be vertical symmetry with (4). or if the spacing between (6) and (1) would be equal to the one between (5) and (6)... Guess you're right, fixed in another way
  7. 01:47:622 - I think there should be a circle here like you did 03:16:936 - here Fixed
  8. 02:33:650 - I think you should start the spinner on the next red tick and add a circle here. It feels really empty without a circle there.. Started on the blue tick and added a reverse arrow on the slider
  9. 03:01:936 (4,5) - What do you say about doing ctrl+g on these? I think it plays better :3 [/color] You're right, done
  10. 03:34:507 (2,3) - same as above. ^.
  11. 03:37:764 (4,1) - The jump feels a bit too big and the flow is awkward I must say. Ctrl+G on slider (1) would do the trick. Note: if you do that you need to fix spacing between that slider and next circles. Maybe you could do something like http://puu.sh/nrfMs/5a95084a25.jpg You're right, done

    I think that the main problem with this difficulty is the use of the jumps/antijumps that feel sudden. And also it seems that the patterns look and feel better starting from the first kiai section. Did you map the first part of the difficulty earlier than the rest? Personally I think it's fine anyway, but reworking the first part would be a good idea! Yes i did, like 4 months later, i'll consider abour remap the first part.
[Hard]
  1. 00:21:650 (2) - It would look better if (1) would blanket this. And also flow better imo http://puu.sh/nrgDH/d551730158.jpg Done.
  2. 00:57:650 (4,5) - very weird angle from 4 to 5. I think you should move the 5 in the, let's say, continuation of 4. like here http://puu.sh/nrgQ0/8bf6e25572.jpg Done.
  3. 01:00:907 (6) - NC here to follow your combo system. 02:28:678 (4) - here aswell Done.
  4. 02:05:707 - Feels empty without a circle here imo :3 Added.
  5. 03:28:507 (1) - remove NC and add it to 03:29:021 (2) -. Same to 03:33:993 (1,2) - Fixed

    Really nice Hard. I liked it :3 Thank you! ♥
[Xin's Normal]
  1. 00:09:650 (1) - the blanket slider can be improved if you move the last waypoint up just a little bit (try x:95 y:249) Done
  2. 00:34:336 (1) - NAZI: maybe move this down just one grid, feels like the end circle of this almost touches the slider border of 00:31:593 (1) - Fixed[/b]
  3. 01:31:764 (6) - I think it would be better if you'd remove this. It feels a bit too hard for a normal imo. Would also make the difficulty spread better, since there's only half a star difference between hard and normal.. lso would be cool if you'd remove these too : 01:42:735 (6) Fixed - 01:45:479 (7) Fixed - 02:39:135 (3) No - 03:11:878 (3) Fixed - 03:24:221 (6) Fixed -
  4. 01:34:335 (6,7) - make a slider out of it. same here too 01:48:050 (5,6) Removed (6) -03:06:221 (4,5) - 03:29:535 (5,6) -
    Fixed
  5. 02:50:107 (4,5,6) - I think in this area the rhythm feels a little bit too constant. Maybe instead have a slider that starts on 4 and ends on 6 instead? No, i like it like that.

    I like the patterns, they are pretty good. Difficulty overall is nice :)
[Easy]
  1. 00:04:164 (1,2) - fix the spacing between them :o same here 01:18:222 (1,1) - Fixed
  2. 01:26:450 (1,2,3) - maybe make a spinner that starts on 1 and ends on 3? beginners like spinners haha lol, i totally agree
  3. 01:39:479 (3) - I think the blanket can be improved if you rotate this 3 degrees clockwise using selection centre Fixed
  4. 02:04:850 (1,2,3,4) - I really think that the rhythm here does not fit the song that well. maybe you should try something like this http://puu.sh/ntBTN/f31a4709d3.jpg ? Nope, i like this rhythm
  5. 03:39:479 - I think you should add a circle here. It is a strong beat and it really needs attention haha. And start spinner later Done

    Pretty solid easy! Good job ♥ Thank you!
that's all I have for you, good luck <3 OMG, i love you big big thanks ♥
PS: Can't wait to see for your new awesome SB :D
Lefia
from NM queue

i'll mod 2 diff here
mod
[normal]

00:13:764 (3) fix blanket
00:37:079 (1) move it into x:160 y:228
01:31:936 (1) i don't really like the slider's shape here

[hard]

HP must be 5 or 5,5 , 6 is for insane diff

00:17:536 (4,1) i don't really like this part

well... not much problem at your map

GL~
Topic Starter
Kryptogram

MadaoX wrote:

from NM queue

i'll mod 2 diff here
mod
[normal]

00:13:764 (3) fix blanket
00:37:079 (1) move it into x:160 y:228
01:31:936 (1) i don't really like the slider's shape here

[hard]

HP must be 5 or 5,5 , 6 is for insane diff

00:17:536 (4,1) i don't really like this part

well... not much problem at your map

GL~
Done all, thanks.
Lumin
Nm here from queue (yeah I know I'm late) but SP is so high here so don't expect big/helpful mod

[Insane]
  1. Hp8 on 4.17 star map? Ehhh.. Atleast drop it to 7
  2. Check your aimod (File missing:highlight.jpg)
  3. That SB is too flashy imo :o
  4. 01:26:622 (2,3) - Inconsistent spacing
  5. 01:27:822 (9) - NC?
  6. 01:48:050 (8) - ^
  7. 01:47:622 (3,4,5,6,7,1,2,3,4,1) - lot of spacing inconsistency, I'd make slider and ctrl + f it so it will becomu pure
  8. 03:08:622 (3,4,5,6) - ehh.. pretty lame imo
  9. 03:16:936 (5,6,7,8,9,10,11,1) - same spacing inconsistency as in earlier stream
I didn't find problems in Hard and I'm bad at modding less than three star maps so I didn't mod them sorry
But for this being so short mod, I'll shoot a kudosu for ya :)
Topic Starter
Kryptogram

Lumin wrote:

Nm here from queue (yeah I know I'm late) but SP is so high here so don't expect big/helpful mod

[Insane]
  1. Hp8 on 4.17 star map? Ehhh.. Atleast drop it to 7
  2. Check your aimod (File missing:highlight.jpg)
  3. That SB is too flashy imo :o
  4. 01:26:622 (2,3) - Inconsistent spacing
  5. 01:27:822 (9) - NC?
  6. 01:48:050 (8) - ^
  7. 01:47:622 (3,4,5,6,7,1,2,3,4,1) - lot of spacing inconsistency, I'd make slider and ctrl + f it so it will becomu pure
  8. 03:08:622 (3,4,5,6) - ehh.. pretty lame imo
  9. 03:16:936 (5,6,7,8,9,10,11,1) - same spacing inconsistency as in earlier stream
I didn't find problems in Hard and I'm bad at modding less than three star maps so I didn't mod them sorry
But for this being so short mod, I'll shoot a kudosu for ya :) Thank you, fixed almost everything, sorry i didn't reply all but i didn't have internet
NazuSan
Hi! Just a random mod here ;)

First I have to say that I really like S3RL and I find it depressing
that there are only a few ranked maps with his music ...

But our mapset is awesome and the storyboard absolutely beautiful.
Therefore I think this must be ranked! :D

K... Let's go ^^


General

add "happy" and "hardcore" to tags

@storyboard: 01:18:222 - 01:27:822 - it would be nice if the
light in the center would follow the position of the hitobjects

Normal, Hard and Insane are great but I think Easy is lack of consistency
It's easier for new players to follow similar patterns I'll give some exaples in the following section

be careful if you place a slider on an offbeat (2nd and 4th white tick) or a red tick sometimes this will fit to the rhythm but
often it is really confusing destroys the flow of the map

The hitsounding is nice, I won't change it in any way

Easy

As I said this map has a lot of things you have to fix in my opinion!
I won't mention all but I'll give you some exaples

00:04:164 (1,2,3) - You started the map with two sliders and now there are 3 circles which are
really hard for new players you could use this 00:01:422 (1,2) - or 00:06:907 (1,2) - instead, but not these circles...
00:14:450 (3) - I can't find any reason in the song to put this slider on an offbeat use this pattern here:
00:18:564 (4) - same problem
00:37:079 (3,4) - not sure if they fit to the rhythm I would make both 1 tick smaller
01:29:879 (2) - in this case I would accept using the offbeat
01:38:450 (2) - but not here remove the repeating slider and use 1 cicle and a 1/1 slider
01:35:364 (2,3) - I suggest to replace them with a slider
01:43:593 (1,2) - same
02:01:764 (2) - if u follow the onbeat (1st and 3rd white tick) here 01:56:622 (1,2,1) -
I would move the circle to the previous tick 02:01:422 -
02:04:850 (1,2,3,4) - this part destroys the flow as well
I'll give you an exaple of a pattern that works fine for this rhythm (also for other songs), it's a kind of universial pattern xD
You can often use this for easy and normal maps
02:31:936 (3) - move it to the previous tick
02:39:822 (2,3) - convert to slider
03:02:450 (1,2,3,4) - same problem as here 02:04:850 (1,2,3,4)
03:10:336 (3,1,2,3,4) - and again ... don't use primarily the offbeats


Xin's Normal


This map is generally fine.. there are just some small things
00:10:679 (2,3,4) - this doesn't fit here, continue the previous patterns
00:42:222 (4) - I think this circle is hard to hit for new players because it's on an
offbeat and a out of the rhythm but it fits to the song, I would make this more predictable by using the
following constellation:
01:26:107 (3) - using offbeat as slider start is not recommended here
you could use this as one possibility 01:54:907 (3) - same problem
02:33:993 (4,5) - don't use the offbeat here


Hard


I'm not sure about the comboing but I'm not not experienced when it comes to combos so I can't give any advice
01:21:822 (2,3) - don't use the red ticks, I recommend circle - 1/2 slider - circle
02:11:707 (1) - of coure you can add a jump here but it's your decision ^^
And one thing: I like how the sliders are overlapping in this map, it looks elegant and not messy xD

Insane

I think HP 8 is too hard for this map because there are also some slower parts with bigger breaks like here
01:18:222 (1,2,3,4,5,1,2,3,4,5) -
I recommend HP 7 or max. 7.5

00:02:450 (2,3) - I would rather place a jump when a new combo begins like here 00:03:822 (4,1)
00:12:050 (4,1) - yes this is what I mean ;)
00:29:536 (3,4) - there isn't a jump it is here 00:29:364 (2,3) -
00:30:736 (2,3) - I won't use the red ticks for starting a slider
00:33:136 (2,3,4) - overmapping, i don't hear any triplett
00:46:507 (5,1) - this has a strange flow
00:50:450 (5,6) - try out this, it's a nice jump, the way how they overlapping before is a bit hard to read
00:54:564 (3,4,5) - this has a strange flow as well add a jump between 2 and 3 and move 3 and 4 a bit down
00:58:164 (2,3) - I think you now whats my advice here xD
01:05:536 (5,6) - keep the same DS (1,0) but you can add a jump between 4 and 5 and PLS! add a jump here :D 01:05:707 (6,1) -
01:31:079 (2,3) - not at the red ticks
01:47:364 (2,3) - starting a stream after this slider is absolutely not good because the slider velocity is really high but the stream is just
half as fast as the slider
I would remove the slider 2 and start the stream there
01:54:393 (2,3) - first circle then slider
02:11:364 (4) - oh noo pls! not a repeating slider... delete the repeat and add a circle at the big white tick instead of course with a nice jump :D
02:27:650 (2,3,4) - make them like this, I's better for the flow between 4 and 1 and also a nice jump
02:29:022 (4,5) - ...
02:33:307 (4) - same as 02:11:364 (4)
03:00:564 (2,3) - this jump feels strange
03:04:336 (2,3) - be careful using the red ticks as slider start!
03:12:736 (4,5) - this feels strange as well, dont stack or overlap them, use a suitable DS
03:15:307 (4,5) - thats a dangerous constellation because in this case it pushes me out of the rythm while playing
better use this:
03:16:679 (4,5) - a bad idea as well, delete circle 3 and put a 1/2 slider there, then start the stream 03:16:850 here
03:22:164 (2,3,4) - not at the red ticks ^^

Ok, that's it :)
Hopefully this map will be ranked soon :)
Good Luck!
Topic Starter
Kryptogram

NazuSan wrote:

Hi! Just a random mod here ;)

First I have to say that I really like S3RL and I find it depressing
that there are only a few ranked maps with his music ...

But our mapset is awesome and the storyboard absolutely beautiful.
Therefore I think this must be ranked! :D Thank youuuu ♥!

K... Let's go ^^


General

add "happy" and "hardcore" to tags Done

@storyboard: 01:18:222 - 01:27:822 - it would be nice if the
light in the center would follow the position of the hitobjects I was going to do that, but i can't :(

Normal, Hard and Insane are great but I think Easy is lack of consistency
It's easier for new players to follow similar patterns I'll give some exaples in the following section

be careful if you place a slider on an offbeat (2nd and 4th white tick) or a red tick sometimes this will fit to the rhythm but
often it is really confusing destroys the flow of the map

The hitsounding is nice, I won't change it in any way Ok thanks

Easy

As I said this map has a lot of things you have to fix in my opinion!
I won't mention all but I'll give you some exaples

00:04:164 (1,2,3) - You started the map with two sliders and now there are 3 circles which are
really hard for new players you could use this 00:01:422 (1,2) - or 00:06:907 (1,2) - instead, but not these circles... Done
00:14:450 (3) - I can't find any reason in the song to put this slider on an offbeat use this pattern here I don't get this part (?):
00:18:564 (4) - same problem Same
00:37:079 (3,4) - not sure if they fit to the rhythm I would make both 1 tick smaller Done
01:29:879 (2) - in this case I would accept using the offbeat Done
01:38:450 (2) - but not here remove the repeating slider and use 1 cicle and a 1/1 slider Mmmm i think i fixed it
01:35:364 (2,3) - I suggest to replace them with a slider Done
01:43:593 (1,2) - same Done
02:01:764 (2) - if u follow the onbeat (1st and 3rd white tick) here 01:56:622 (1,2,1) -
I would move the circle to the previous tick 02:01:422 - Yes, fixed
02:04:850 (1,2,3,4) - this part destroys the flow as well Done
I'll give you an exaple of a pattern that works fine for this rhythm (also for other songs), it's a kind of universial pattern xD
You can often use this for easy and normal maps
02:31:936 (3) - move it to the previous tick Done
02:39:822 (2,3) - convert to slider Done
03:02:450 (1,2,3,4) - same problem as here 02:04:850 (1,2,3,4) Done
03:10:336 (3,1,2,3,4) - and again ... don't use primarily the offbeats Done


Xin's Normal


This map is generally fine.. there are just some small things
00:10:679 (2,3,4) - this doesn't fit here, continue the previous patterns Fixed
00:42:222 (4) - I think this circle is hard to hit for new players because it's on an
offbeat and a out of the rhythm but it fits to the song, I would make this more predictable by using the Moved one tick back, i like it like that
following constellation:
01:26:107 (3) - using offbeat as slider start is not recommended here Nope, i like it that way
you could use this as one possibility 01:54:907 (3) - same problem Same
02:33:993 (4,5) - don't use the offbeat here Added 2 circles instead


Hard


I'm not sure about the comboing but I'm not not experienced when it comes to combos so I can't give any advice
01:21:822 (2,3) - don't use the red ticks, I recommend circle - 1/2 slider - circle Done
02:11:707 (1) - of coure you can add a jump here but it's your decision ^^ Nope
And one thing: I like how the sliders are overlapping in this map, it looks elegant and not messy xD Thanks :D

Insane

I think HP 8 is too hard for this map because there are also some slower parts with bigger breaks like here
01:18:222 (1,2,3,4,5,1,2,3,4,5) -
I recommend HP 7 or max. 7.5 Fixed

00:02:450 (2,3) - I would rather place a jump when a new combo begins like here 00:03:822 (4,1) Fixed
00:12:050 (4,1) - yes this is what I mean ;)
00:29:536 (3,4) - there isn't a jump it is here 00:29:364 (2,3) - Removed the jump
00:30:736 (2,3) - I won't use the red ticks for starting a slider i think its fine
00:33:136 (2,3,4) - overmapping, i don't hear any triplett you can hear the bass line
00:46:507 (5,1) - this has a strange flow Fixed
00:50:450 (5,6) - try out this, it's a nice jump, the way how they overlapping before is a bit hard to read
00:54:564 (3,4,5) - this has a strange flow as well add a jump between 2 and 3 and move 3 and 4 a bit down
00:58:164 (2,3) - I think you now whats my advice here xD Fixed
01:05:536 (5,6) - keep the same DS (1,0) but you can add a jump between 4 and 5 and PLS! add a jump here :D 01:05:707 (6,1) - Added a nice star jumps thing
01:31:079 (2,3) - not at the red ticks Fixed
01:47:364 (2,3) - starting a stream after this slider is absolutely not good because the slider velocity is really high but the stream is just
half as fast as the slider Just removed this note 01:47:622 (3) -
I would remove the slider 2 and start the stream there
01:54:393 (2,3) - first circle then slider Fixed
02:11:364 (4) - oh noo pls! not a repeating slider... delete the repeat and add a circle at the big white tick instead of course with a nice jump :D Fixed
02:27:650 (2,3,4) - make them like this, I's better for the flow between 4 and 1 and also a nice jump Done
02:29:022 (4,5) - ... Done
02:33:307 (4) - same as 02:11:364 (4) Done
03:00:564 (2,3) - this jump feels strange Fixed
03:04:336 (2,3) - be careful using the red ticks as slider start! Fixed
03:12:736 (4,5) - this feels strange as well, dont stack or overlap them, use a suitable DS Fixed
03:15:307 (4,5) - thats a dangerous constellation because in this case it pushes me out of the rythm while playing Fixed
better use this:
03:16:679 (4,5) - a bad idea as well, delete circle 3 and put a 1/2 slider there, then start the stream 03:16:850 here Fixed
03:22:164 (2,3,4) - not at the red ticks ^^ Fixed

Ok, that's it :)
Hopefully this map will be ranked soon :)
Good Luck! Thanks very helpful mods
Bestrin
Okay, I'm super new to mapping/modding so take my words with a grain of salt. I've been playing Hard and Insane difficulties.

Good song, GREAT storyboard, really fun maps. I hope they make it to ranked soon. :)

I really like the way this is mapped, and I'm definitely gonna check out your other maps because of this one. Everything feels really smooth in the two difficulties I've been playing. Only thing that stood out to me is this slider about 1/4 into the Insane map. Just looks and feels out of place, probably because it's longer than the rest of the sliders in this sequence?

Best of luck ^^
Tony
Love the new SB! Everything fits now haha
Have a ~
Topic Starter
Kryptogram

Bestrin wrote:

Okay, I'm super new to mapping/modding so take my words with a grain of salt. I've been playing Hard and Insane difficulties.

Good song, GREAT storyboard, really fun maps. I hope they make it to ranked soon. :)

I really like the way this is mapped, and I'm definitely gonna check out your other maps because of this one. Everything feels really smooth in the two difficulties I've been playing. Only thing that stood out to me is this slider about 1/4 into the Insane map. Just looks and feels out of place, probably because it's longer than the rest of the sliders in this sequence? I think you're refering to the shape of the slider? Because it is a 1/1 slider and it fits well with the vocals. Anyway i'm realllllllly glad you like the map and thank you for the reply

Best of luck ^^


Tony wrote:

Love the new SB! Everything fits now haha
Have a ~ Glad you like it dear ♥ and thank you for the star :*
Pereira006
hey, good to see you

[Easy]

Hitsound:

  1. 02:06:907 (4) - missing clap on end
  2. 02:06:907 (4) - missing clap on begin and end

Gameplay:

  1. 00:04:164 (3) - Missing NC
  2. 00:06:907 (1) - (Nazi), you can see the end, isn't align with begin, look like is off, try more syementric ? the first point and last point need same place then second point, try down little
  3. 00:42:564 (5) - delete this note and put start spinner here
  4. 01:01:079 (3,1) - put on (3) and remove nc on (1)
  5. 01:25:079 (1) - i don't think this need NC, remove
  6. 01:56:622 (1) - this still show overlap on 01:53:879 (3). I would like this part 01:56:622 (1,2) - need change place

[Xin's Normal]

Gameplay:

  1. 00:27:479 (2) - the end point could little move to up ? to improve flow with 00:28:164 (3) http://puu.sh/nHW7f/c3f6b70453.jpg
  2. 00:53:536 (1,2,3) - the blanket is off, could improve blanket here like this http://puu.sh/nHWcJ/fbe44befe9.jpg this part all spacing is 1.00x
  3. 01:25:079 (1) - I don't think this need NC, remove, the number big is not matter, you have lot pattern over number 7, anyway as you style, you put NC every is 8/1, so this no need NC
  4. 01:26:793 (1) - the spinner could reduce, and object is too much near for this leve, you did pattern on 02:54:221 (1), the rhythm is same
  5. 01:57:307 (2,3) - could be make blanket then next object on 01:59:021 (4) fix spacing

[Hard]

Hitsound:

  1. 03:29:535 (3) - missing clap on begin

Gameplay:

  1. 00:30:222 (3) - This is hard level, imo NC here, the vocal start high
  2. 00:41:193 (3) - ^ same
  3. 00:45:307 at 01:05:879 - you combo style is sooo weird, there random NC that no make sense with this song, I like more you style consistency is 03:18:907 at 03:39:479 this part is more better than that intro, because that intro is inconsistency and random, try be more consistency
  4. 01:52:850 (4) - NC pls, missing here, you did NC on this pattern 00:24:736 (1)
  5. 01:55:250 (4) - ^ same
  6. 02:03:478 (4) - ^ same
  7. 02:06:221 (5) - ^ same
  8. 02:06:221 (5) at 02:45:993 - same happen like 00:30:222 (3)
  9. 03:28:507 (4) - NC, and remove NC on 03:29:021 (1)

[Insane]

Song Difficulty:

  1. HP 8 I don't think is worth this level, there lot slider long 1/1 and 1/2, little stream, the hp going down faster, drop to 7 or 6 is better

Hitsound:

  1. 00:29:707 (4,5) - wrong place clap
  2. 03:35:364 (1) - missing finish on begin

Gameplay:

  1. 00:01:422 (1,2,3) - I don't know why is increassing spacing, should keep 1.00x like other pattern
  2. 00:06:907 (1,2,3) - ^ same
  3. 00:54:907 (5,1) - wrong place NC
  4. 01:30:393 (4,1) - you could keep 1.00x, I mean is make sense jump but you style jump are inconsistency look example on 01:31:593 (4,1) - this rhythm song is similiar before pattern so why no jump ? if you don't wanna jump that, then fix spacing on 01:30:393 (4,1)
  5. 02:28:679 (2,3,4,5) - is don't make sense increassing spacing here, better keep normal spacing

the diff, the play look good but my problem is jump, there some jump need and you style jump is inconsistency, let's look example 00:46:507 (5,1) - no jump but on 00:51:822 (3,1) - have jump, that rhythm and vocal are same i mean repetive, another example on 01:21:650 (3,4) - jump but 01:24:393 (3,4) - no jump, not only this part, there more parts. If you don't have idea how to fix or make jump consistency. pm me in-game, I will help you.
[]
look good, classic old style, I know is old beatmap but my only problem is insane.
call me in-game, I will help you on Insane
Topic Starter
Kryptogram

Pereira006 wrote:

hey, good to see you Hello!

[Easy]

Hitsound:

  1. 02:06:907 (4) - missing clap on end Added
  2. 02:06:907 (4) - missing clap on begin and end I guess its just at the end because its the same note above

Gameplay:

  1. 00:04:164 (3) - Missing NC Fixed
  2. 00:06:907 (1) - (Nazi), you can see the end, isn't align with begin, look like is off, try more syementric ? the first point and last point need same place then second point, try down littleFixed
  3. 00:42:564 (5) - delete this note and put start spinner here Done
  4. 01:01:079 (3,1) - put on (3) and remove nc on (1) Done
  5. 01:25:079 (1) - i don't think this need NC, remove Its to match whit the SB but removed
  6. 01:56:622 (1) - this still show overlap on 01:53:879 (3). I would like this part 01:56:622 (1,2) - need change place Ok fixed

[Xin's Normal]

Gameplay:

  1. 00:27:479 (2) - the end point could little move to up ? to improve flow with 00:28:164 (3) Done http://puu.sh/nHW7f/c3f6b70453.jpg
  2. 00:53:536 (1,2,3) - the blanket is off, could improve blanket here like this http://puu.sh/nHWcJ/fbe44befe9.jpg this part all spacing is 1.00x Done
  3. 01:25:079 (1) - I don't think this need NC, remove, the number big is not matter, you have lot pattern over number 7, anyway as you style, you put NC every is 8/1, so this no need NC Same as easy, but removed
  4. 01:26:793 (1) - the spinner could reduce, and object is too much near for this leve, you did pattern on 02:54:221 (1), the rhythm is same Fixed
  5. 01:57:307 (2,3) - could be make blanket then next object on 01:59:021 (4) fix spacing Done

[Hard]

Hitsound:

  1. 03:29:535 (3) - missing clap on begin Added

Gameplay:

  1. 00:30:222 (3) - This is hard level, imo NC here, the vocal start high Ok
  2. 00:41:193 (3) - ^ same Done
  3. 00:45:307 at 01:05:879 - you combo style is sooo weird, there random NC that no make sense with this song, I like more you style consistency is 03:18:907 at 03:39:479 this part is more better than that intro, because that intro is inconsistency and random, try be more consistency Totally agree, really don't know why i used those NC but fixed
  4. 01:52:850 (4) - NC pls, missing here, you did NC on this pattern 00:24:736 (1) Fixed
  5. 01:55:250 (4) - ^ same Fixed
  6. 02:03:478 (4) - ^ same Fixed
  7. 02:06:221 (5) - ^ same Fixed
  8. 02:06:221 (5) at 02:45:993 - same happen like 00:30:222 (3) Don't get this part
  9. 03:28:507 (4) - NC, and remove NC on 03:29:021 (1) Fixed

[Insane]

Song Difficulty:

  1. HP 8 I don't think is worth this level, there lot slider long 1/1 and 1/2, little stream, the hp going down faster, drop to 7 or 6 is better Its already 7

Hitsound:

  1. 00:29:707 (4,5) - wrong place clap Lol, fixed
  2. 03:35:364 (1) - missing finish on begin Added

Gameplay:

  1. 00:01:422 (1,2,3) - I don't know why is increassing spacing, should keep 1.00x like other pattern Fixed
  2. 00:06:907 (1,2,3) - ^ same Fixed
  3. 00:54:907 (5,1) - wrong place NC Fixed
  4. 01:30:393 (4,1) - you could keep 1.00x, I mean is make sense jump but you style jump are inconsistency look example on 01:31:593 (4,1) - this rhythm song is similiar before pattern so why no jump ? if you don't wanna jump that, then fix spacing on 01:30:393 (4,1) Fixed space :D
  5. 02:28:679 (2,3,4,5) - is don't make sense increassing spacing here, better keep normal spacing Fixed but added a little jump here 02:29:536 (1) -

the diff, the play look good but my problem is jump, there some jump need and you style jump is inconsistency, let's look example 00:46:507 (5,1) - no jump but on 00:51:822 (3,1) - have jump, that rhythm and vocal are same i mean repetive, another example on 01:21:650 (3,4) - jump but 01:24:393 (3,4) - no jump, not only this part, there more parts. If you don't have idea how to fix or make jump consistency. pm me in-game, I will help you.
[]
look good, classic old style, I know is old beatmap but my only problem is insane.
call me in-game, I will help you on Insane Thank you, really ! :D
Pereira006
Hey sorry i didnt talk you ingame, were dinner, recheck

[Insane]

Hitsound:

  1. 01:26:450 (1) - add finish is better
  2. 01:45:650 (1) - add finish, sound better, like first kiai and other kiai (All diff's need)
  3. 02:41:879 (1) - missing clap begin and end
  4. 03:13:421 (1) - ^ same (all diff's need)
Gameplay

  1. 01:47:364 (2) - the end could stack with 01:46:850 (6), would be nice
  2. 01:52:164 (4,1) - missing jump
[Hard]

Gameplay:

  1. 02:25:421 (4,1) - put NC on (4) and remove nc on (1)
  2. 02:26:793 (4,5,1) - NC (4) remove nc (1)
  3. 02:28:164 (3,1) - same happen 02:25:421 (4,1)
  4. 02:39:135 (4,1) - ^
  5. 02:40:507 (4,1) - ^ same
  6. 02:42:221 (4) - NC
[Easy]

Hitsound:

  1. 03:35:364 (1) - Missing finish on begin
Topic Starter
Kryptogram

Pereira006 wrote:

Hey sorry i didnt talk you ingame, were dinner, recheck

[Insane]

Hitsound:

  1. 01:26:450 (1) - add finish is better
  2. 01:45:650 (1) - add finish, sound better, like first kiai and other kiai (All diff's need)
  3. 02:41:879 (1) - missing clap begin and end
  4. 03:13:421 (1) - ^ same (all diff's need)
Gameplay

  1. 01:47:364 (2) - the end could stack with 01:46:850 (6), would be nice
  2. 01:52:164 (4,1) - missing jump
[Hard]

Gameplay:

  1. 02:25:421 (4,1) - put NC on (4) and remove nc on (1)
  2. 02:26:793 (4,5,1) - NC (4) remove nc (1)
  3. 02:28:164 (3,1) - same happen 02:25:421 (4,1)
  4. 02:39:135 (4,1) - ^
  5. 02:40:507 (4,1) - ^ same
  6. 02:42:221 (4) - NC
[Easy]

Hitsound:

  1. 03:35:364 (1) - Missing finish on begin
Fixed all, thanks! :D
Pereira006
In ingame, we change huge and remap on Insane about jump, for now all look good.

bubble

good luck
Topic Starter
Kryptogram

Pereira006 wrote:

In ingame, we change huge and remap on Insane about jump, for now all look good.

bubble

good luck
Thank you Pereira!!!! ;)
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