Hi! Just a random mod here

First I have to say that I really like S3RL and I find it depressing
that there are only a few ranked maps with his music ...
But our mapset is awesome and the storyboard absolutely beautiful.
Therefore I think this must be ranked!

K... Let's go ^^
Generaladd "happy" and "hardcore" to tags
@storyboard: 01:18:222 - 01:27:822 - it would be nice if the
light in the center would follow the position of the hitobjects
Normal, Hard and Insane are great but I think Easy is
lack of consistencyIt's easier for new players to follow similar patterns I'll give some exaples in the following section
be careful if you place a
slider on an offbeat (2nd and 4th white tick) or
a red tick sometimes this will fit to the rhythm but
often it is really confusing destroys the flow of the map
The hitsounding is nice, I won't change it in any way
EasyAs I said this map has a lot of things you have to fix in my opinion!
I won't mention all but I'll give you some exaples
00:04:164 (1,2,3) - You started the map with two sliders and now there are 3 circles which are
really hard for new players you could use this 00:01:422 (1,2) - or 00:06:907 (1,2) - instead, but not these circles...
00:14:450 (3) - I can't find any reason in the song to put this slider on an offbeat use this pattern here:
00:18:564 (4) - same problem
00:37:079 (3,4) - not sure if they fit to the rhythm I would make both 1 tick smaller
01:29:879 (2) - in this case I would accept using the offbeat
01:38:450 (2) - but not here remove the repeating slider and use 1 cicle and a 1/1 slider
01:35:364 (2,3) - I suggest to replace them with a slider
01:43:593 (1,2) - same
02:01:764 (2) - if u follow the onbeat (1st and 3rd white tick) here 01:56:622 (1,2,1) -
I would move the circle to the previous tick 02:01:422 -
02:04:850 (1,2,3,4) - this part destroys the flow as well
I'll give you an exaple of a pattern that works fine for this rhythm (also for other songs), it's a kind of universial pattern xD
You can often use this for easy and normal maps
02:31:936 (3) - move it to the previous tick
02:39:822 (2,3) - convert to slider
03:02:450 (1,2,3,4) - same problem as here 02:04:850 (1,2,3,4)
03:10:336 (3,1,2,3,4) - and again ... don't use primarily the offbeats
Xin's NormalThis map is generally fine.. there are just some small things
00:10:679 (2,3,4) - this doesn't fit here, continue the previous patterns
00:42:222 (4) - I think this circle is hard to hit for new players because it's on an
offbeat and a out of the rhythm but it fits to the song, I would make this more predictable by using the
following constellation:
01:26:107 (3) - using offbeat as slider start is not recommended here
you could use this as one possibility
01:54:907 (3) - same problem
02:33:993 (4,5) - don't use the offbeat here
HardI'm not sure about the comboing but I'm not not experienced when it comes to combos so I can't give any advice
01:21:822 (2,3) - don't use the red ticks, I recommend circle - 1/2 slider - circle
02:11:707 (1) - of coure you can add a jump here but it's your decision ^^
And one thing: I like how the sliders are overlapping in this map, it looks elegant and not messy xD
InsaneI think HP 8 is too hard for this map because there are also some slower parts with bigger breaks like here
01:18:222 (1,2,3,4,5,1,2,3,4,5) -
I recommend HP 7 or max. 7.5
00:02:450 (2,3) - I would rather place a jump when a new combo begins like here 00:03:822 (4,1)
00:12:050 (4,1) - yes this is what I mean

00:29:536 (3,4) - there isn't a jump it is here 00:29:364 (2,3) -
00:30:736 (2,3) - I won't use the red ticks for starting a slider
00:33:136 (2,3,4) - overmapping, i don't hear any triplett
00:46:507 (5,1) - this has a strange flow
00:50:450 (5,6) - try out this, it's a nice jump, the way how they overlapping before is a bit hard to read
00:54:564 (3,4,5) - this has a strange flow as well add a jump between 2 and 3 and move 3 and 4 a bit down
00:58:164 (2,3) - I think you now whats my advice here xD
01:05:536 (5,6) - keep the same DS (1,0) but you can add a jump between 4 and 5 and PLS! add a jump here

01:05:707 (6,1) -
01:31:079 (2,3) - not at the red ticks
01:47:364 (2,3) - starting a stream after this slider is absolutely not good because the slider velocity is really high but the stream is just
half as fast as the slider
I would remove the slider 2 and start the stream there
01:54:393 (2,3) - first circle then slider
02:11:364 (4) - oh noo pls! not a repeating slider... delete the repeat and add a circle at the big white tick instead of course with a nice jump

02:27:650 (2,3,4) - make them like this, I's better for the flow between 4 and 1 and also a nice jump
02:29:022 (4,5) - ...
02:33:307 (4) - same as 02:11:364 (4)
03:00:564 (2,3) - this jump feels strange
03:04:336 (2,3) - be careful using the red ticks as slider start!
03:12:736 (4,5) - this feels strange as well, dont stack or overlap them, use a suitable DS
03:15:307 (4,5) - thats a dangerous constellation because in this case it pushes me out of the rythm while playing
better use this:
03:16:679 (4,5) - a bad idea as well, delete circle 3 and put a 1/2 slider there, then start the stream 03:16:850 here
03:22:164 (2,3,4) - not at the red ticks ^^
Ok, that's it

Hopefully this map will be ranked soon

Good Luck!