Done, sorry. ;PXinCrin wrote:
Remove Xin from tags since my nickname is XinCrin and not Xin
Done, sorry. ;PXinCrin wrote:
Remove Xin from tags since my nickname is XinCrin and not Xin
Changed to -8ms according to other ppl. Thank you!Nekomata wrote:
Hello, came across your map looking for more S3RL
Your offset is 10ms too late, please move back by 10.
no kds
[ -SK- ] wrote:
!~eueuq ym morf ayiH
3 years ._.never finish then come back to it later#dedicationGeneral
Tbh I hate DJ S3RL but this is such a pretty mapset and SB ;-;
You have multiple instances of using a non-custom finish hitsound and it sounds soooo bad in my skin, just a warning...
It would probably be better to find a universal finish that everyone hears the same way because for me the sound is ugly. I`ll consider that.
Some examples:
Insane - 00:56:279 (1) , and 00:45:307 (1) , and 00:50:793 (1) .
Hard - 00:50:450 (5,1) , and 00:56:279 (1) , and 01:05:879 (3) .Insane
00:50:107 (3,4,5,6) - Make these both doubles or both spaced? I feel like they should both be the same.
01:40:164 (1) - This is really up to you but I think a ctrl + g flows better here :s Nope
02:29:021 (4,5,1,2) - I don't really like how this flows, maybe do this? Nope
with this timing:
Just a suggestion tho ><
02:29:878 (1,2) - Stack these or space them more? Kinda awkward spacing for a 1/1 beat. (i had that in the picture)
02:30:564 (3,1) - This is kinda awkward spacing too.
02:45:135 (2,3,4,5,6,1) - Wooooah nice!
03:38:964 (2,3,4,1) - Imo this would flow better if you switched 3 + 4 and then spaced them more downward. Like:Hard
00:50:450 (5,1) - This has different finish hitsounds than 00:55:936 (3,1) for some reason ._. I don't understand this (?)
01:01:422 (8,1) - Not even one finish here ><
01:30:564 (1,2,3) - Kinda weird spacing? 2 is 1/1 distance from 1 and 3 is 1/2 distance from 2. Not sure if that was intentional but it's kinda misleading...
02:10:335 (1,2,3,4,1) - I like this. A lot.
03:35:364 (1) - Finish here, but not at 03:38:107 (1) .
I have no words, this is soooo beautiful! Get this ranked!Thank you! Really!, just quoted the things i didn't changed.
Tur00 wrote:
[Easy]
00:50:793 (1,2) - Que tal si le cambias de posición "Primero el circle luego el slider". Hecho
00:56:622 (1) - Y si lo mueves a 00:56:964 ?. Hecho
01:04:850 - Un circle no quedaría mal ya que se hace un subidón en la canción. Si, me parece bien
02:04:850 (1,2) - Que tal si alargas el Slider a 02:05:364, con reverse... y mueves el Circle a 02:06:222. (Puedes poner los sonidos en los tick del slider, y sigues mejor la vocal). No, prefiero asi el ritmo.
02:24:050 (1,1) - Cambiar el circle y el reverse, por 2 slider 1/1, sigue la lírica mejor. Hecho
02:29:193 (4) - Pusiste el circle en el "Rainbow" para preceder el "Girl" de la siguiente Nota, 02:23:707 - Puedes intentarlo acá también antes de los 2 slider o del circle y el slider con reverse. No, prefiero asi el ritmo.
[Xin's Normal]
00:08:279 (3,4) - Puedes hacer que este slider haga mejor curva con el circle, si lo haces 00:06:907 (1) acomodar este slider también. Hecho
Es lo único , la diff me pareció muy buena, Bien hecho!.
[Hard]
Me parece que la hard está bien :V
[Insane]
00:41:364 - Circle? No, prefiero asi el ritmo.
01:48:478 (1) - Bajarle el sonido o cambiarselo al finalizar el spin? Hecho
01:51:821 (3,4) - Que tal si cambias el (3) por un slider mas largo (1/1) , y el segundo slider (4) lo cambias por un circle No, prefiero asi el ritmo.
02:06:735 (2,3) - Borrar el (3) y agregarle reverse al slider? Hecho
02:11:364 (4) - Volverlo un slider 1/4 con reverse hasta 02:11:622, Parece un subidón antes del spinner (Y agregarle clap en todos los 4 tiempos) No entendi muy bien pero agregue un reverse con finish al final, se oye mejor.
03:22:850 (4) - Agregarle reverse? Nope
Mucha suerte con el mapa :v Gracias tur00
Está bonito :v jaja
BoatKrab wrote:
Hi! from my queue ~
[AiMod]Fixed
Fixed
- Audio preview time conflicts with Insane diff
[Easy]Nope
- AiMod
- 03:25:764 (2,1) - Blanket Fixed
- 03:30:564 (2) - Move to x:104 y:116
[Xin's Normal]
- Is CS too small? try 3.5 Nope
- 00:16:507 (3) - Move to x:84 y:260 Nope
- 00:17:879 (5) - Move to x:291 y:211 Nope
- 00:17:879 (5) - Move to x:16 y:284 Nope
- 00:53:536 (1,2,3) - Blanket? : o Nope
- 01:18:222 (1,2) - Blanket Fixed
- 01:20:964 (1,2) - ^ Fixed
- 01:40:850 (3,4,5) - ^ Fixed
- 02:56:964 (1,2,3,4) - ^ Fixed
- 03:09:993 (5,6) - Move to x:276 y:244 Fixed
[Hard][Insane]
- 02:40:507 (4) - Clap? Fixed
- no more problem for me xD
Done modding!
- 00:54:907 (5) - Why it's too far from previous circle? It is intentional
- 01:07:593 - Remove a time before break time (Sorry idk what it's calling) Fixed
- 02:11:793 (1) - Spinner should end at 02:13:079 - Fixed
- 03:21:307 (5,1) - Blanket Fixed
It's looking good for me.
Sorry for spamming about Blanket issue
GLThank you !!!
Tony wrote:
Hi, modding time! You didn't request a mod, but still I wanna help haha ♥♥♥
RED TEXT means you should really fix that XD
[General][Insane]
- Make sure you set the same preview point in all diffs!. Currently Hard and Normal difficulties have different preview points than Insane and Easy! Already fixed
[Hard]
- 00:09:307 (4) - I think it improve the flow of that part if you move this so slider (3) will blanket it. Ok, improved a little
- 00:32:622 (5,1) - Switch the NC between them to have a consistency in combos. Fixed
- 00:40:850 (1) - Maybe it would be a better idea to increase the spacing from the previous circle. Like here 00:32:622 - Fixed DS in these notes 00:40:507 (3,4) and increased DS in the next slider
- 00:46:679 (1,2) - very very weird angle. Maybe it would improve the flow if you would do ctrl+g to these 00:47:193 (2,3) - Fixed
- 00:47:707 (5,6,1) - feels weird this antijump. moving 6 where 5 is would be better (stacking them I mean) Fixed
- 01:05:536 (5,6) - the jump doesn't make sense to me... xD maybe it would make more sense if you would move this 01:05:879 (1) - so it will be vertical symmetry with (4). or if the spacing between (6) and (1) would be equal to the one between (5) and (6)... Guess you're right, fixed in another way
- 01:47:622 - I think there should be a circle here like you did 03:16:936 - here Fixed
- 02:33:650 - I think you should start the spinner on the next red tick and add a circle here. It feels really empty without a circle there.. Started on the blue tick and added a reverse arrow on the slider
- 03:01:936 (4,5) - What do you say about doing ctrl+g on these? I think it plays better :3 [/color] You're right, done
- 03:34:507 (2,3) - same as above. ^.
- 03:37:764 (4,1) - The jump feels a bit too big and the flow is awkward I must say. Ctrl+G on slider (1) would do the trick. Note: if you do that you need to fix spacing between that slider and next circles. Maybe you could do something like http://puu.sh/nrfMs/5a95084a25.jpg You're right, done
I think that the main problem with this difficulty is the use of the jumps/antijumps that feel sudden. And also it seems that the patterns look and feel better starting from the first kiai section. Did you map the first part of the difficulty earlier than the rest? Personally I think it's fine anyway, but reworking the first part would be a good idea! Yes i did, like 4 months later, i'll consider abour remap the first part.[Xin's Normal]
- 00:21:650 (2) - It would look better if (1) would blanket this. And also flow better imo http://puu.sh/nrgDH/d551730158.jpg Done.
- 00:57:650 (4,5) - very weird angle from 4 to 5. I think you should move the 5 in the, let's say, continuation of 4. like here http://puu.sh/nrgQ0/8bf6e25572.jpg Done.
- 01:00:907 (6) - NC here to follow your combo system. 02:28:678 (4) - here aswell Done.
- 02:05:707 - Feels empty without a circle here imo :3 Added.
- 03:28:507 (1) - remove NC and add it to 03:29:021 (2) -. Same to 03:33:993 (1,2) - Fixed
Really nice Hard. I liked it :3 Thank you! ♥[Easy]
- 00:09:650 (1) - the blanket slider can be improved if you move the last waypoint up just a little bit (try x:95 y:249) Done
- 00:34:336 (1) - NAZI: maybe move this down just one grid, feels like the end circle of this almost touches the slider border of 00:31:593 (1) - Fixed[/b]
- 01:31:764 (6) - I think it would be better if you'd remove this. It feels a bit too hard for a normal imo. Would also make the difficulty spread better, since there's only half a star difference between hard and normal.. lso would be cool if you'd remove these too : 01:42:735 (6) Fixed - 01:45:479 (7) Fixed - 02:39:135 (3) No - 03:11:878 (3) Fixed - 03:24:221 (6) Fixed -
- 01:34:335 (6,7) - make a slider out of it. same here too 01:48:050 (5,6) Removed (6) -03:06:221 (4,5) - 03:29:535 (5,6) -
Fixed- 02:50:107 (4,5,6) - I think in this area the rhythm feels a little bit too constant. Maybe instead have a slider that starts on 4 and ends on 6 instead? No, i like it like that.
I like the patterns, they are pretty good. Difficulty overall is nicethat's all I have for you, good luck <3 OMG, i love you big big thanks ♥
- 00:04:164 (1,2) - fix the spacing between them
same here 01:18:222 (1,1) - Fixed
- 01:26:450 (1,2,3) - maybe make a spinner that starts on 1 and ends on 3? beginners like spinners haha lol, i totally agree
- 01:39:479 (3) - I think the blanket can be improved if you rotate this 3 degrees clockwise using selection centre Fixed
- 02:04:850 (1,2,3,4) - I really think that the rhythm here does not fit the song that well. maybe you should try something like this http://puu.sh/ntBTN/f31a4709d3.jpg ? Nope, i like this rhythm
- 03:39:479 - I think you should add a circle here. It is a strong beat and it really needs attention haha. And start spinner later Done
Pretty solid easy! Good job ♥ Thank you!
PS: Can't wait to see for your new awesome SB
Done all, thanks.MadaoX wrote:
from NM queue
i'll mod 2 diff heremod[normal]
00:13:764 (3) fix blanket
00:37:079 (1) move it into x:160 y:228
01:31:936 (1) i don't really like the slider's shape here
[hard]
HP must be 5 or 5,5 , 6 is for insane diff
00:17:536 (4,1) i don't really like this part
well... not much problem at your map
GL~
Lumin wrote:
Nm here from queue (yeah I know I'm late) but SP is so high here so don't expect big/helpful mod
[Insane]I didn't find problems in Hard and I'm bad at modding less than three star maps so I didn't mod them sorry
- Hp8 on 4.17 star map? Ehhh.. Atleast drop it to 7
- Check your aimod (File missing:highlight.jpg)
- That SB is too flashy imo
- 01:26:622 (2,3) - Inconsistent spacing
- 01:27:822 (9) - NC?
- 01:48:050 (8) - ^
- 01:47:622 (3,4,5,6,7,1,2,3,4,1) - lot of spacing inconsistency, I'd make slider and ctrl + f it so it will becomu pure
- 03:08:622 (3,4,5,6) - ehh.. pretty lame imo
- 03:16:936 (5,6,7,8,9,10,11,1) - same spacing inconsistency as in earlier stream
But for this being so short mod, I'll shoot a kudosu for yaThank you, fixed almost everything, sorry i didn't reply all but i didn't have internet
NazuSan wrote:
Hi! Just a random mod here
First I have to say that I really like S3RL and I find it depressing
that there are only a few ranked maps with his music ...
But our mapset is awesome and the storyboard absolutely beautiful.
Therefore I think this must be ranked!Thank youuuu ♥!
K... Let's go ^^
General
add "happy" and "hardcore" to tags Done
@storyboard: 01:18:222 - 01:27:822 - it would be nice if the
light in the center would follow the position of the hitobjects I was going to do that, but i can't
Normal, Hard and Insane are great but I think Easy is lack of consistency
It's easier for new players to follow similar patterns I'll give some exaples in the following section
be careful if you place a slider on an offbeat (2nd and 4th white tick) or a red tick sometimes this will fit to the rhythm but
often it is really confusing destroys the flow of the map
The hitsounding is nice, I won't change it in any way Ok thanks
Easy
As I said this map has a lot of things you have to fix in my opinion!
I won't mention all but I'll give you some exaples
00:04:164 (1,2,3) - You started the map with two sliders and now there are 3 circles which are
really hard for new players you could use this 00:01:422 (1,2) - or 00:06:907 (1,2) - instead, but not these circles... Done
00:14:450 (3) - I can't find any reason in the song to put this slider on an offbeat use this pattern here I don't get this part (?):
00:18:564 (4) - same problem Same
00:37:079 (3,4) - not sure if they fit to the rhythm I would make both 1 tick smaller Done
01:29:879 (2) - in this case I would accept using the offbeat Done
01:38:450 (2) - but not here remove the repeating slider and use 1 cicle and a 1/1 slider Mmmm i think i fixed it
01:35:364 (2,3) - I suggest to replace them with a slider Done
01:43:593 (1,2) - same Done
02:01:764 (2) - if u follow the onbeat (1st and 3rd white tick) here 01:56:622 (1,2,1) -
I would move the circle to the previous tick 02:01:422 - Yes, fixed
02:04:850 (1,2,3,4) - this part destroys the flow as well Done
I'll give you an exaple of a pattern that works fine for this rhythm (also for other songs), it's a kind of universial pattern xD
You can often use this for easy and normal maps
02:31:936 (3) - move it to the previous tick Done
02:39:822 (2,3) - convert to slider Done
03:02:450 (1,2,3,4) - same problem as here 02:04:850 (1,2,3,4) Done
03:10:336 (3,1,2,3,4) - and again ... don't use primarily the offbeats Done
Xin's Normal
This map is generally fine.. there are just some small things
00:10:679 (2,3,4) - this doesn't fit here, continue the previous patterns Fixed
00:42:222 (4) - I think this circle is hard to hit for new players because it's on an
offbeat and a out of the rhythm but it fits to the song, I would make this more predictable by using the Moved one tick back, i like it like that
following constellation: 01:26:107 (3) - using offbeat as slider start is not recommended here Nope, i like it that way
you could use this as one possibility 01:54:907 (3) - same problem Same
02:33:993 (4,5) - don't use the offbeat here Added 2 circles instead
Hard
I'm not sure about the comboing but I'm not not experienced when it comes to combos so I can't give any advice
01:21:822 (2,3) - don't use the red ticks, I recommend circle - 1/2 slider - circle Done
02:11:707 (1) - of coure you can add a jump here but it's your decision ^^ Nope
And one thing: I like how the sliders are overlapping in this map, it looks elegant and not messy xD Thanks
Insane
I think HP 8 is too hard for this map because there are also some slower parts with bigger breaks like here
01:18:222 (1,2,3,4,5,1,2,3,4,5) -
I recommend HP 7 or max. 7.5 Fixed
00:02:450 (2,3) - I would rather place a jump when a new combo begins like here 00:03:822 (4,1) Fixed
00:12:050 (4,1) - yes this is what I mean
00:29:536 (3,4) - there isn't a jump it is here 00:29:364 (2,3) - Removed the jump
00:30:736 (2,3) - I won't use the red ticks for starting a slider i think its fine
00:33:136 (2,3,4) - overmapping, i don't hear any triplett you can hear the bass line
00:46:507 (5,1) - this has a strange flow Fixed
00:50:450 (5,6) - try out this, it's a nice jump, the way how they overlapping before is a bit hard to read
00:54:564 (3,4,5) - this has a strange flow as well add a jump between 2 and 3 and move 3 and 4 a bit down
00:58:164 (2,3) - I think you now whats my advice here xD Fixed
01:05:536 (5,6) - keep the same DS (1,0) but you can add a jump between 4 and 5 and PLS! add a jump here01:05:707 (6,1) - Added a nice star jumps thing
01:31:079 (2,3) - not at the red ticks Fixed
01:47:364 (2,3) - starting a stream after this slider is absolutely not good because the slider velocity is really high but the stream is just
half as fast as the slider Just removed this note 01:47:622 (3) -
I would remove the slider 2 and start the stream there
01:54:393 (2,3) - first circle then slider Fixed
02:11:364 (4) - oh noo pls! not a repeating slider... delete the repeat and add a circle at the big white tick instead of course with a nice jumpFixed
02:27:650 (2,3,4) - make them like this, I's better for the flow between 4 and 1 and also a nice jump Done
02:29:022 (4,5) - ... Done
02:33:307 (4) - same as 02:11:364 (4) Done
03:00:564 (2,3) - this jump feels strange Fixed
03:04:336 (2,3) - be careful using the red ticks as slider start! Fixed
03:12:736 (4,5) - this feels strange as well, dont stack or overlap them, use a suitable DS Fixed
03:15:307 (4,5) - thats a dangerous constellation because in this case it pushes me out of the rythm while playing Fixed
better use this: 03:16:679 (4,5) - a bad idea as well, delete circle 3 and put a 1/2 slider there, then start the stream 03:16:850 here Fixed
03:22:164 (2,3,4) - not at the red ticks ^^ Fixed
Ok, that's it
Hopefully this map will be ranked soon
Good Luck! Thanks very helpful mods
Bestrin wrote:
Okay, I'm super new to mapping/modding so take my words with a grain of salt. I've been playing Hard and Insane difficulties.
Good song, GREAT storyboard, really fun maps. I hope they make it to ranked soon.
I really like the way this is mapped, and I'm definitely gonna check out your other maps because of this one. Everything feels really smooth in the two difficulties I've been playing. Only thing that stood out to me is this slider about 1/4 into the Insane map. Just looks and feels out of place, probably because it's longer than the rest of the sliders in this sequence? I think you're refering to the shape of the slider? Because it is a 1/1 slider and it fits well with the vocals. Anyway i'm realllllllly glad you like the map and thank you for the reply
Best of luck ^^
Tony wrote:
Love the new SB! Everything fits now haha
Have a~ Glad you like it dear ♥ and thank you for the star :*
Pereira006 wrote:
hey, good to see you Hello!
[Easy]
Hitsound:
- 02:06:907 (4) - missing clap on end Added
- 02:06:907 (4) - missing clap on begin and end I guess its just at the end because its the same note above
Gameplay:
- 00:04:164 (3) - Missing NC Fixed
- 00:06:907 (1) - (Nazi), you can see the end, isn't align with begin, look like is off, try more syementric ? the first point and last point need same place then second point, try down littleFixed
- 00:42:564 (5) - delete this note and put start spinner here Done
- 01:01:079 (3,1) - put on (3) and remove nc on (1) Done
- 01:25:079 (1) - i don't think this need NC, remove Its to match whit the SB but removed
- 01:56:622 (1) - this still show overlap on 01:53:879 (3). I would like this part 01:56:622 (1,2) - need change place Ok fixed
[Xin's Normal]
Gameplay:
- 00:27:479 (2) - the end point could little move to up ? to improve flow with 00:28:164 (3) Done http://puu.sh/nHW7f/c3f6b70453.jpg
- 00:53:536 (1,2,3) - the blanket is off, could improve blanket here like this http://puu.sh/nHWcJ/fbe44befe9.jpg this part all spacing is 1.00x Done
- 01:25:079 (1) - I don't think this need NC, remove, the number big is not matter, you have lot pattern over number 7, anyway as you style, you put NC every is 8/1, so this no need NC Same as easy, but removed
- 01:26:793 (1) - the spinner could reduce, and object is too much near for this leve, you did pattern on 02:54:221 (1), the rhythm is same Fixed
- 01:57:307 (2,3) - could be make blanket then next object on 01:59:021 (4) fix spacing Done
[Hard]
Hitsound:
- 03:29:535 (3) - missing clap on begin Added
Gameplay:
- 00:30:222 (3) - This is hard level, imo NC here, the vocal start high Ok
- 00:41:193 (3) - ^ same Done
- 00:45:307 at 01:05:879 - you combo style is sooo weird, there random NC that no make sense with this song, I like more you style consistency is 03:18:907 at 03:39:479 this part is more better than that intro, because that intro is inconsistency and random, try be more consistency Totally agree, really don't know why i used those NC but fixed
- 01:52:850 (4) - NC pls, missing here, you did NC on this pattern 00:24:736 (1) Fixed
- 01:55:250 (4) - ^ same Fixed
- 02:03:478 (4) - ^ same Fixed
- 02:06:221 (5) - ^ same Fixed
- 02:06:221 (5) at 02:45:993 - same happen like 00:30:222 (3) Don't get this part
- 03:28:507 (4) - NC, and remove NC on 03:29:021 (1) Fixed
[Insane]
Song Difficulty:
- HP 8 I don't think is worth this level, there lot slider long 1/1 and 1/2, little stream, the hp going down faster, drop to 7 or 6 is better Its already 7
Hitsound:
- 00:29:707 (4,5) - wrong place clap Lol, fixed
- 03:35:364 (1) - missing finish on begin Added
Gameplay:
- 00:01:422 (1,2,3) - I don't know why is increassing spacing, should keep 1.00x like other pattern Fixed
- 00:06:907 (1,2,3) - ^ same Fixed
- 00:54:907 (5,1) - wrong place NC Fixed
- 01:30:393 (4,1) - you could keep 1.00x, I mean is make sense jump but you style jump are inconsistency look example on 01:31:593 (4,1) - this rhythm song is similiar before pattern so why no jump ? if you don't wanna jump that, then fix spacing on 01:30:393 (4,1) Fixed space
- 02:28:679 (2,3,4,5) - is don't make sense increassing spacing here, better keep normal spacing Fixed but added a little jump here 02:29:536 (1) -
the diff, the play look good but my problem is jump, there some jump need and you style jump is inconsistency, let's look example 00:46:507 (5,1) - no jump but on 00:51:822 (3,1) - have jump, that rhythm and vocal are same i mean repetive, another example on 01:21:650 (3,4) - jump but 01:24:393 (3,4) - no jump, not only this part, there more parts. If you don't have idea how to fix or make jump consistency. pm me in-game, I will help you.
[]
look good, classic old style, I know is old beatmap but my only problem is insane.
call me in-game, I will help you on Insane Thank you, really !
Fixed all, thanks!Pereira006 wrote:
Hey sorry i didnt talk you ingame, were dinner, recheck
[Insane]
Hitsound:Gameplay
- 01:26:450 (1) - add finish is better
- 01:45:650 (1) - add finish, sound better, like first kiai and other kiai (All diff's need)
- 02:41:879 (1) - missing clap begin and end
- 03:13:421 (1) - ^ same (all diff's need)
[Hard]
- 01:47:364 (2) - the end could stack with 01:46:850 (6), would be nice
- 01:52:164 (4,1) - missing jump
Gameplay:[Easy]
- 02:25:421 (4,1) - put NC on (4) and remove nc on (1)
- 02:26:793 (4,5,1) - NC (4) remove nc (1)
- 02:28:164 (3,1) - same happen 02:25:421 (4,1)
- 02:39:135 (4,1) - ^
- 02:40:507 (4,1) - ^ same
- 02:42:221 (4) - NC
Hitsound:
- 03:35:364 (1) - Missing finish on begin
Thank you Pereira!!!!Pereira006 wrote:
In ingame, we change huge and remap on Insane about jump, for now all look good.
bubble
good luck
♥.♥ I will, thank you!Bakari wrote:
If Gero doesn't do it, summon me.
Sonnyc wrote:
[General][Easy]
- Remove unused files. Done except p1 because i fixed some SB issues.
Unused Files[67105 DJ S3RL feat Tamika - Rainbow Girl]
• Files unused:
11t-fonts\0.png
11t-fonts\1.png
11t-fonts\2.png
11t-fonts\3.png
11t-fonts\4.png
11t-fonts\5.png
11t-fonts\6.png
11t-fonts\7.png
11t-fonts\8.png
11t-fonts\9.png
11t-fonts\b1.png
11t-fonts\c1.png
11t-fonts\d1.png
11t-fonts\da.png
11t-fonts\e1.png
11t-fonts\f1.png
11t-fonts\h1.png
11t-fonts\j.png
11t-fonts\j1.png
11t-fonts\k1.png
11t-fonts\m1.png
11t-fonts\n1.png
11t-fonts\nm.png
11t-fonts\p1.png
11t-fonts\q.png
11t-fonts\q1.png
11t-fonts\s1.png
11t-fonts\u1.png
11t-fonts\v.png
11t-fonts\v1.png
11t-fonts\x.png
11t-fonts\x1.png
11t-fonts\z.png
11t-fonts\z1.png
sb\girl.png[Xin's Normal]
- 00:42:564 (1) - Ending at 00:43:936 is recommended for a healthy recovery time. Yeah, done
- 00:58:336 (1) - 01:25:079 (1) - Remove NC? Combo felt quite short. Removed
- 01:52:164 (1) - Removing is recommended for a healthy recovery time. Yes, removed
- 02:31:593 (3) - Remove Clap. Feels a bit much for the song. Didn't noticed that, removed
- 03:39:564 (1) - Consider starting from 03:39:650 to give beginners time to reflect for the spinner. Done
[Hard]
- 02:40:507 - Is this Finish intended? Guess not, removed
- 03:02:107 (7,8) - This is the only 1/2 notes in this difficulty. You'll want to double think about this rhythm usage. Does this part of the song really demands such rhythm which is the only appearance of this difficulty? Removed the (8) note
[Insane]
- 00:29:879 (2) - Since 00:28:850 (1,1) are vertically, and horizontally a symmetry, I think you can place this note at the center for the sake of patterning while sacrificing distance snap. Okay, done
Popped for unused files. Great map. Thank you!
- Wouldn't HP8 be too high..? (Fyi, it's not 7 currently.) nvm changed to 7
- Imo considering how this map is designed, ar9 felt a little bit high. Honestly ar8 could even work, but anyways considering lowering by a little. Lowered to 8
- 00:40:679 (4,1) - 00:41:879 (3,1) - Not sure if (1) was strong enough in the song to demand a jump. I think you're right, fixed
- It was a little disappointing that this difficulty had a weaker structure than other difficulties. T.T Sorry for that :'(