forum

SENTIVE - Saigo ni Kimi ga Ita

posted
Total Posts
45
Topic Starter
Diasios
This beatmap was submitted using in-game submission on mercoledì 20 febbraio 2013 at 13:19:48

Artist: SENTIVE
Title: Saigo ni Kimi ga Ita
Source: Morenatsu
Tags: summer vacation break project melodious07 free0429 visual novel eroge
BPM: 100
Filesize: 3778kb
Play Time: 02:04
Difficulties Available:
  1. Easy (0,73 stars, 85 notes)
  2. Hard (4,98 stars, 369 notes)
  3. Normal (3,58 stars, 183 notes)
Download: SENTIVE - Saigo ni Kimi ga Ita
Information: Scores/Beatmap Listing
---------------



Track melodious07 from Morenatsu.
Enjoy!
Arnold0
[Easy]
01:07:243 - Add note ?
02:05:293 (2) - Move at 02:05:443 - or remove because blue tick on easy

[Normal]
00:15:643 - Add note ?
00:27:493 - Add note folow music better i think
00:32:293 - ^
00:37:093 - ^
00:42:943 - Add note
00:47:743 - Add note
00:48:043 - Add note
00:50:143 - Add note
00:50:443 - Add note
00:52:543 - Add note
01:30:943 - Add note

[Hard]
01:25:394 (4) - Same end point as now but with a reverse arrow at 01:25:543 - sond better I think
01:30:643 - Add note

I'm sorry my mod is not realy good but you know you have 36 ranked maps already, and I have only 1 so level difference is high *.*
Good luck & starred :)
Topic Starter
Diasios
Sorry Arnold0 but I don't want to change anything.

About the circles in Normal: I'll probably add them if more people will suggest me to, for now I'd like to follow only the piano.
Hinsvar
3/4.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Easy
  1. 00:01:843 (3,1) - Umm, what's with the spacing inconsistency here...
  2. 00:04:243 (3,1,1,1) - ^ (And they seem to be everywhere... Not like it's going to hinder playing a lot, but it can be confusing sometimes, like 01:32:743 (2,1,2) and 01:42:343 (2,1,2). Some of them seems forced to make a particular pattern, from what I've seen.)
>Normal
  1. 00:15:043 (3,1) - Err, the spacing...
  2. 00:27:493 - Add note? Feels really empty here...
  3. 00:32:293 - ^
  4. 00:37:093 - ^
  5. 00:45:043 - ^
  6. 00:47:743 - ^
  7. 00:50:143 - ^
  8. 00:55:093 - ^
  9. 00:55:543 - ^
>Hard
  1. 00:21:643 (2,3,1) - ...The flow is seriously bad around here. Can't give any suggestions for replacement, but I think it's because of the sudden 1/4 jump between 00:21:493 (1,2), and the way 00:21:943 (3,1) is spaced.
  2. 00:25:543 (1,2,3,4,5,1,2,3,1,2) - ^ (The 00:26:293 (5,1) jump broke this part. Also, this kind of pattern made me hit 00:27:493 (2) too quickly sometimes.)
  3. 00:45:343 (1,2,3,4,5,6) - ...I'm not really sure if this anti-jump stream (?) is going to be readable on everyone's first try...
  4. 01:54:793 (1,2,3,4,5) - The flow... The cursor movement on this part made the objects very, very awkward to hit, I swear.
Uh, just a few complaints and suggestions as usual.

Last later.

Good luck on the way 8-)
Topic Starter
Diasios
Thank you, Hinsvar.
Mercurial
Let's try, so much time since my last mod.


General

  1. Tick Rate 2 sounds better with the current BPM (Just look at the star slider in Easy at 01:16:243, don't you feel it?), and the SV changes in Hard will be more noticeable.
    You should add at least, 1 spinner in ALL DIFFS to avoid tie scores.

Normal

  1. 00:27:493 (2) - I feel this circle really awkward for 2 reasons. 1- It's under of a slider and 2- It's just following nothing in the song. I suggest you to delete it.
  2. 00:32:293 (2) - Hidden circle under of a slider, messy for beginner players.
  3. 00:37:093 (2) - ^
  4. 01:15:043 - I really love how you did them waterfall sliders ♥.
  5. 01:21:043 (6) - Just a suggestion, seems better at my eyes http://osu.ppy.sh/ss/582472

Hard

  1. 00:21:193 (4) - Sorry if I'm wrong, but I don't find any sense of that kickback-slider there.
  2. 00:57:043 (3) - I suggest something like this... http://osu.ppy.sh/ss/582480 more beauty and not that generic as you're mapping by now.
  3. 01:07:843 (3) - NC for consistency with Easy and Normal.

Nice mapping, looking at all the Copy-Paste you have there. Good Luck.
Topic Starter
Diasios
Thank you, Mercurial.
Mercurial
Coud you post a log, please?

In that way, I can watch which mod you accepted and why, and that just help me a lot to improve my modding.
Topic Starter
Diasios
Sure.


Mercurial wrote:

Let's try, so much time since my last mod.


General

  1. Tick Rate 2 sounds better with the current BPM (Just look at the star slider in Easy at 01:16:243, don't you feel it?), and the SV changes in Hard will be more noticeable. Done.
    You should add at least, 1 spinner in ALL DIFFS to avoid tie scores. I know, but spinners don't fit this song. I could add one at the end (start: 02:03:043 - end: 02:05:293) but I don't like it.

Normal

  1. 00:27:493 (2) - I feel this circle really awkward for 2 reasons. 1- It's under of a slider and 2- It's just following nothing in the song. I suggest you to delete it. I added these circles because people were complaining about too much empty space here. Anyway, 1- this doesn't really matter since this is a Normal and 2- it follows the guitar in the background.
  2. 00:32:293 (2) - Hidden circle under of a slider, messy for beginner players. Same as above
  3. 00:37:093 (2) - ^ ^
  4. 01:15:043 - I really love how you did them waterfall sliders ♥. lol thanks!
  5. 01:21:043 (6) - Just a suggestion, seems better at my eyes http://osu.ppy.sh/ss/582472 I don't like it, sorry. (to be honest, I don't really like this spacing too, if next modders will suggest me something better that doesn't break flow/spacing I'll be happy to change it)

Hard

  1. 00:21:193 (4) - Sorry if I'm wrong, but I don't find any sense of that kickback-slider there. It follows the drums.
  2. 00:57:043 (3) - I suggest something like this... http://osu.ppy.sh/ss/582480 more beauty and not that generic as you're mapping by now. I don't like it, sorry.
  3. 01:07:843 (3) - NC for consistency with Easy and Normal. Hmm... let's see what the next modders think about it, for now I'm not going to add it.

Nice mapping, looking at all the Copy-Paste you have there. Good Luck.
B2IN
o/ hi xxheroxx ~
nice map, just suggestion. no kds

  • [General]
  1. should change slider tick rate to 1 ? better to me.
    [Easy]
  2. gooood
    [Normal]
  3. 00:09:058 (4) - add whistle will better.
  4. 00:22:258 (1) - try this placement to x420 y348 for a more easier ? and respace next notes.
    [Hard]
    :arrow: i think OD8 is a bit hard. could you decrease OD -1 ?
  5. 00:09:058 (5) - add whistle will better.
  6. 01:27:958 (5) - add finish on slider start ?
  7. 01:37:558 (5) - ^

    that's all. nice map ' w '
    gl ~
Topic Starter
Diasios
Thank you, B2IN.
neonat
Hi, just some suggestions.

Normal

00:27:508 (2) - maybe to make it easier to hit for normal, replace with a slider, start at 00:27:358, end at 00:27:508
Maybe do it for the subsequent 00:32:308 (2) and 00:37:108 (2)


Hard

00:29:458 (4) - add a sound at the start
00:39:058 (4) - ^
01:22:708 - add a circle
01:25:258 (3,4) - switch positions
01:27:508 (3) - use a finish sound instead
01:27:958 (5) - finish sound at the start?
01:30:358 (5) - add a clap?
01:31:108 (2) - ^
01:32:758 (5) - sound at the start of the slider
01:37:558 (5) - ^
01:39:958 (5) - add a clap?
01:42:358 (5) - sound at the start of the slider
01:46:858 (3,5) - ^
and sounds for anything similar to those above.
Topic Starter
Diasios
Thank you, neonat.
BounceBabe
Hi, from the Queue!

General

AudioLeadIn: 1996 should be 2000 on every diff


Easy

00:31:858 (3,1) - This spacing doesnt work, its too close, fix this
00:36:658 (3,1) - ^

00:41:458 (1,2) - Reverse NC, 1 is still part of the other music part
00:48:658 (1) - Remove NC, still part of the preview pattern and music section
01:05:458 (1,1) - Spacing again, move it to x256, y292 or somewhere else where the symmetry pattern is still given then adjust 01:09:658 (3) - 01:12:058 (5) - these circles to the suggestion
02:05:308 (2) - This circle is timewise not good for Easy, i suggest to make a slider from 02:05:158 - to 02:05:308 - , so it also makes a better transition and doesnt end so sudden


Normal

00:15:058 (3,1) - Keep the spacing consistent, its not good to make these tiny spacng changes in Easy or Normal diffs, move the whole pattern below the previous pattern maybe, to match the spacing
00:26:458 (1,2) - Its better to not stack these, the players which just begun to play Normals don't know these
00:31:258 (1,2) - ^ Also its not even stacked properly
00:45:658 (1,1) - Spacing, too close, fix this
00:48:058 (1,1) - ^
00:50:458 (1,1) - ^
00:54:658 (4,1,1) - ^


Hard

00:16:858 (4,1) - Spacing, start the new spacing here 00:17:758 - not between 00:16:858 (4,1) -

GL
Topic Starter
Diasios
Thank you, BounceBabe.
Haya
Hey there ~
Modding for your M4M queue! :3

[General]
Use a custom Tick Sound for some diffs

[Easy]
01:05:458 (1) - Distance Snap
01:12:658 (1,3) - I think both would looks better if the middle would be perfectly on the X-Axis
01:33:658 (1) - Watch the Distance Snap
01:43:258 (1) - ^
02:05:308 (2) - One tick to the right perhaps

[Normal]
00:29:458 (3) - Move it to x424, y100
00:32:308 (2) - Might be confusing
00:36:058 (1) - Make this one more smooth
00:39:058 (3) - Move it to x88, y284
00:42:958 - Add a note
00:45:658 (1) - Distance Snap
00:46:258 (1) - Distance snap
00:55:258 (1) - Distance Snap
01:03:058 (1) - Remove NC
01:21:058 (6) - This overlap doesn't look good :S
01:27:058 (1) - Make this one round
01:41:158 - Add a note
02:02:458 (6,1) - Maybe do it like this http://puu.sh/1XUJz
02:04:858 (5) - Add a finish sounds at the end

[Hard]
00:17:158 (1) - Remove NC
00:17:458 (3) - NC
00:51:058 (1,2) - I find this one quite ugly
01:09:658 (6) - add a clap
01:10:858 (3) - Clap
01:16:258 (1) - Remove NC
01:16:408 (2) - NC
01:30:208 (4) - Remove this one
01:35:008 (8) - ^
01:39:808 (4) - ^
01:44:608 (8) - ^
01:52:558 (6) - Do it like this http://puu.sh/1XUXr


Couldn't find more .__.
Sorry for the short mod and good luck at ranking this!
Topic Starter
Diasios
Thank you, Haya.
ColdTooth
M4M

[Easy]

OD -1?

00:29:458 (2) - Maybe you can make it into a slight curve, but not off the screen to maybe have a pattern with 00:34:258 (2) -
00:36:658 (3) - Finish?
00:48:058 - Add note maybe?

[Normal]

00:29:458 (3) - whistle at slider end?
00:39:058 (3) - ^

[Hard]

AR -1?

01:24:658 (1,2,3,4) - Doesn't look right with a little bit of odd spacing here and there. I mean like it changes and the circles look a bit off from one side and off from another side.


That's all I have (I suck at modding ;c;)
Topic Starter
Diasios
Thank you, VinylDash14.
Bass
Sorry for delay.

[General]
I am afraid there might be some gap between Easy and Normal

[Easy]
Nothing to complain about. I am amazed. Haven't seen so well made easy diff in ages

[Normal]
  1. 00:09:058 (4,1) - that's reallly a big jump there, this is normal diff so it shouldn't even appear there, decrease spacing
  2. 00:27:508 (2) - that note is hidden right now, it's really hard to read it, especially when it's on 1/4. moving it further from slider will resolve problem
  3. 00:32:308 (2) - same here
  4. 00:37:108 (2) - ^
  5. 00:45:658 (1,1,2,3) - making new combo doesn't resolve problem, it's still hard to read it with constant spacing, especially on Normal
  6. 00:48:058 (1,1,2) - again... really antijumps are things which shouldn't exist in Normal at all
  7. 00:55:258 (1,1) - uh again antijump...
  8. 01:04:858 (1) - I wouldn't recommend jump for Normal like I said...
  9. 01:21:058 (6) - this slider is overlapping (5), which shouldn't happen at all, move it so it won't touch previous slider, right now it looks ugly anyway
Diff looks fine but... there are some issues with spacing like I've mentioned before.

[Hard]
Please raise stack leniency, because right now some notes aren't stacking properly which makes them unrankable.
  1. 00:21:658 (2) - better it would be to keep consistent spacing with 00:21:508 (1) then it won't look so confusing, and player will have idea what's going on.
  2. 00:26:308 (5,1) - despite that piano sound, spacing should stay consistent here, right now it's not pleasure to click it
  3. 00:38:158 (1,2) - it caught my eye in editor, fix that stacking
  4. 01:12:058 (2) - spacing should be consistent with (1) for the sake of readability
  5. 01:21:658 (2) - same there
  6. 01:31:258 (3) - ^
  7. 01:40:858 (3) - ^
  8. 01:50:458 (2) - ^
  9. 02:00:058 (2) - ^
Part between 00:27:058 (1) and 01:05:158 (4) should use more whistles for piano.

That's all I could find. Hope it helped. Good luck!
Topic Starter
Diasios
Thank you, Bass.
Strawberry
Hey~ From my queue. :>
and happy chinese new year.~~

[ General]
 
  1. Clear!
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:19:858 (3) - personally, i'd like to make a curve upward for artistic.~ since you used lots of straight line slider, maybe you can try a change here~ seems it's really suit the pattern. yea you can also do the same thing on 00:24:658 (4)~ my example~
    2. 01:10:258 (4) - (highly recommended) umm.. since the refrain part has began, why not try a bit more complex rhythm to make the rhythm fit the song better?~ there has a beat on 01:10:708 and you can shorten the repeat slider to let it repeat at blue tick, after that adding a 1/1 slider to fill the rhythm~ just like.
    3. 01:46:258 (1) - (emphasis) yea it indeed is a creative and beautiful star~ and also suitable for the music. but the overlapped of the repeat slider is also confused for beginners atm. the repeat icon is similar with the sign of combo(1).. try trimming the shape of the slider to avoid the overlap?~ would be looked better.
      ---
    4. 02:03:058 (1) - since the circle here is set on the blue tick, people (beginners mostly) may confused for that, how about remove the repeat of that slider and adding a 3/4 slider which is start at 02:04:858 ?~ my example~
     
    [ Normal]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:27:508 (2) - (emphasis) i'd prefer to aviod the stack under the tail of the provious slider like here, the combo burst of the previous is really confused for who is using the defult skin.. yea since the circle is on the blue tick, it's accord with the rhythm of the song but also a bit hard to read as in normal diff.~ and also the same problem i think you should fix on the following pattern such like 00:32:308 (2) etc.
        ---
      2. 00:45:658 (4) - removing the nc here, it's useless and the beat here also sounds like on the same bar with the previous notes~. (the same problem is also appeared at 00:48:058 (1) and 00:50:458 (1) etc.
        ---
      3. 01:06:658 (5) - it's very suitable to put a 1/1 slider so why not convert the circle here to that slider?~ maybe you can try the arrange and the shape of slider like this. :>
      4. 01:22:558 (2,3) - yea also the rhythm suggestion~. i can heard a sound from piano though it's a bit weak at 01:23:308.. but it can be a pretty variation to make the rhythm much more abundant and funnier to play.. try this rhythm? and also enclosed here with my position example~
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 01:34:258 (1) - since the tail of the slider is on the fourth white tick of this bar. it would be really suitable for a clap on that slider's ending~. try it?
        ---
      2. 02:04:858 (5) - also set a clap on that second repeat?~ it's here 02:05:158 . sounds pretty and suitable for the song from my heard.~
     
    [ Hard]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:21:658 (2,3) - the arrange between these two sliders looks not as well as the other places you did.. i think you can fix it better easily by the way of adjusting the shape and spacing of the slider (3)~ how about to try this? also flows better imo.
      2. 01:30:508 (6) - umm.. how about changing the circle to a 1/4 slider for rhythm filling?~ would be sounds better imo.~ and also make the directing of the slider toward the same direction as the slider (1) of the following combo. just like this~(yea also the same thing at 01:40:108 (6)
      3. 02:00:058 (2) - ctrl+g? would be much funnier during play imo~
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:31:858 (5) - the clap fit the tail of the slider also~ (yea also the same thing at 00:36:658 (5) and slider 00:41:458 (4)'s repeat which on the blue tick etc.
        ---
      2. 00:33:658 (2) - sounds like you also missed a clap here~ consistent with the clap you already set at 00:36:058 (2) and 00:38:458 (2) etc. ~
 
-----------------------------------------
that's all.

really beautiful song and map. GL with ranking~! ;)
Topic Starter
Diasios

Strawberry wrote:

Hey~ From my queue. :>
and happy chinese new year.~~ Happy chinese new year to you, too!

[ General]
 
  1. Clear!
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:19:858 (3) - personally, i'd like to make a curve upward for artistic.~ since you used lots of straight line slider, maybe you can try a change here~ seems it's really suit the pattern. yea you can also do the same thing on 00:24:658 (4)~ my example~ Done.
    2. 01:10:258 (4) - (highly recommended) umm.. since the refrain part has began, why not try a bit more complex rhythm to make the rhythm fit the song better?~ there has a beat on 01:10:708 and you can shorten the repeat slider to let it repeat at blue tick, after that adding a 1/1 slider to fill the rhythm~ just like. Looks nice, but I want to keep a very simple rhythm.
    3. 01:46:258 (1) - (emphasis) yea it indeed is a creative and beautiful star~ and also suitable for the music. but the overlapped of the repeat slider is also confused for beginners atm. the repeat icon is similar with the sign of combo(1).. try trimming the shape of the slider to avoid the overlap?~ would be looked better. I already tried doing this but then the star looks horrible lol
      ---
    4. 02:03:058 (1) - since the circle here is set on the blue tick, people (beginners mostly) may confused for that, how about remove the repeat of that slider and adding a 3/4 slider which is start at 02:04:858 ?~ my example~ Done.
     
    [ Normal]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:27:508 (2) - (emphasis) i'd prefer to aviod the stack under the tail of the provious slider like here, the combo burst of the previous is really confused for who is using the defult skin.. yea since the circle is on the blue tick, it's accord with the rhythm of the song but also a bit hard to read as in normal diff.~ and also the same problem i think you should fix on the following pattern such like 00:32:308 (2) etc. I want to keep these stacks, it's not that hard to see/read these circles.
        ---
      2. 00:45:658 (4) - removing the nc here, it's useless and the beat here also sounds like on the same bar with the previous notes~. (the same problem is also appeared at 00:48:058 (1) and 00:50:458 (1) etc. There's an antijump here that's why I added these new combos.
        ---
      3. 01:06:658 (5) - it's very suitable to put a 1/1 slider so why not convert the circle here to that slider?~ maybe you can try the arrange and the shape of slider like this. :> I want to keep this part empty to emphasize the chorus.
      4. 01:22:558 (2,3) - yea also the rhythm suggestion~. i can heard a sound from piano though it's a bit weak at 01:23:308.. but it can be a pretty variation to make the rhythm much more abundant and funnier to play.. try this rhythm? and also enclosed here with my position example~ Looks nice but sounds a bit weird to me.
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 01:34:258 (1) - since the tail of the slider is on the fourth white tick of this bar. it would be really suitable for a clap on that slider's ending~. try it? Added.
        ---
      2. 02:04:858 (5) - also set a clap on that second repeat?~ it's here 02:05:158 . sounds pretty and suitable for the song from my heard.~ You're right, added.
     
    [ Hard]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:21:658 (2,3) - the arrange between these two sliders looks not as well as the other places you did.. i think you can fix it better easily by the way of adjusting the shape and spacing of the slider (3)~ how about to try this? also flows better imo. I don't like it, sorry.
      2. 01:30:508 (6) - umm.. how about changing the circle to a 1/4 slider for rhythm filling?~ would be sounds better imo.~ and also make the directing of the slider toward the same direction as the slider (1) of the following combo. just like this~(yea also the same thing at 01:40:108 (6) Looks nice, but I want to keep these little parts empty.
      3. 02:00:058 (2) - ctrl+g? would be much funnier during play imo~ I don't want to make spacing larger than 1,46x.
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:31:858 (5) - the clap fit the tail of the slider also~ (yea also the same thing at 00:36:658 (5) and slider 00:41:458 (4)'s repeat which on the blue tick etc. Sounds a bit weird to me, but let's see what the next modder thinks about it.
        ---
      2. 00:33:658 (2) - sounds like you also missed a clap here~ consistent with the clap you already set at 00:36:058 (2) and 00:38:458 (2) etc. ~ Ops, you're right, added.
 
-----------------------------------------
that's all.

really beautiful song and map. GL with ranking~! ;)

Thank you.
Yuki-kun
Hi~ :D

From my queue xD

> General <

Nothing ATM.

> My Mod <

Your mapset is good and i have nothing to complain. I just don't like 2 thing.
- In hard diff, note is too small.
- In normal diff, hitsound is too quiet. You should increase it a bit.

Star~
Topic Starter
Diasios
About normal diff: the volume is the same on every diff, if you mean that I should add more hitsounds then I have to disagree with you, I think hitsounds are fine here.

About hard diff: It's fine imo, but let's see what the next modders thinks about it.


Thanks. :)
Yuki-kun

xxheroxx wrote:

About normal diff: the volume is the same on every diff, if you mean that I should add more hitsounds then I have to disagree with you, I think hitsounds are fine here.

About hard diff: It's fine imo, but let's see what the next modders thinks about it.


Thanks. :)
No xD
Hitsound quiet mean the volume is a bit low. You just need to raise it up a bit ,no need to add any more hitsound :3
Anw, good luck for ranking :3
Mercurial
If the hitsound volume is not lower than 5%, then it is still rankable.

Just sayin'.
Topic Starter
Diasios

xxheroxx wrote:

volume is the same on every diff
I'll increase it a bit if more people will complain about it, I actually think it's fine.
Birdy
[General]
As you others discussed about volume before, it's fine for me. Don't change it please.

[Easy]
01:32:758 (2,1) - Spacing difference.
01:42:358 (2,1) - ^
Those two mentioned above should not be allowed in an Easy diff.

[Normal]
00:17:158 - Add a circle.
00:32:308 (2) - As it is on blue tick and stacked, it might be very tough to detect, so recommending to move it somewhere else.
00:37:108 (2) - ^
00:45:658 (1,1,2,3) - NO. Distance betwixt keeps same, but the clicking time isn't consistent. Very, very confusing.
00:48:058 (1,1,2) - ^
01:04:258 (3,1) - Jump in a Normal diff? Not sure if that's allowed either.
01:19:858 (5,6) - Ugly overlaps.

[Hard]
00:48:658 (1,2) - Blanket could be more beautiful.
01:20:758 (4) - This could be a bit higher. It slightly touches (3) now.

Well, I guess that's all. Good mapset, especially Hard! Good luck~
Lucyii
M4m~

[General]
Uh, solo una cosa. 01:16:858 - Qui toglierei il kiai per farlo ripartire a 01:17:458

[Easy]
00:07:858 (1) - Secondo me ci sta male la new combo qui, è inutile
00:17:458 (1,2) - Così vanno meglio: http://osu.ppy.sh/ss/615426
00:33:658 (1,2,3) - Ctrl+j e poi sposti il pattern più in alto, scusa ma non so spiegarmi meglio, se non capisci mi contatti in game :v
01:46:258 (1) - Wtf, non mi piace per niente lol. Io non metterei uno slider così lungo, mapperei il pezzo normalmente, ma è solo un consiglio asd.

[Normal]
Uh, stats troppo alte per una normal. Metti drain 4, od4 e ar5.
00:45:658 (1) - Delete new combo
00:48:058 (1) - ^
00:50:458 (1) - ^
00:55:258 (1) - Mi sembra troppo vicino, difficile da leggere. Allontanalo e togli la new combo.
01:04:858 (1) - Delete new combo
01:07:258 - Mettici uno slider, così: http://osu.ppy.sh/ss/615444

[Hard]
omfg od7 su una hard, metti 6. E poi un consiglio, io personalmente odio gli hitcircles piccoli, li ingrandirei, ma fai come vuoi lol.
00:17:458 (3) - Una new combo qui?
00:26:308 (5,1) - Jump difficile per una hard, mettili più vicini
00:28:558 (1) - Boh, mi sembra messo "nel vuoto", non c'è nessun suono in questo punto, meglio toglierlo~
00:30:958 (1) - ^
00:33:358 (1) - ^
00:35:758 (1) - ^
00:38:158 (1) - ^
00:42:958 (1) - ^
00:52:558 (1) - ^
01:02:158 (1) - ^
01:43:858 (5) - New combo?
HelloSCV
From your queue

M4M reuqest

[Easy]

  • - Nothing to say sorry D:
[Normal]

  • - 00:34:258 (3) - add whistle on end ( just like you did 00:29:458 (3) - here )
    - 00:41:458 (4) - ^
    - 00:43:858 (3) - ^ ( if you did above )
    - 01:21:058 (6) - looks little bit ugly http://puu.sh/23wci try this?
    - 02:04:858 (5) - delete clap on 3rd and add clap on 2nd is better ( as you did on Hard )
[Hard]
  1. hmm why didn't you add clap on 2nd 4th short white tick? ( i mean like 01:08:458 (3) - this slider's start ) it feels really empty :/
    - 00:17:008 (5) - add note here with clap would be great
    - 00:26:908 (3) - why not clap here? i can clealy here drum sound here
    - 00:36:658 (5) - add finish on start and whistle on repeat
    - 01:10:708 (3) - how about add note here it will fits better for song imo
    - 01:27:808 (4) - delete this clap and 01:27:958 (5) - add clap on start fits better
    - 01:36:358 (4) - i'm expect to use ctrl G when i'm playing this part
    - 01:32:608 (4,5) - you may know this xD
    - 01:34:708 (7) - delete clap
    - 01:37:408 (4,5) - know this, right?
    - 01:42:358 (5) - ^
    - 01:44:308 (7) - and delete here
    - 01:51:508 (2,3,4,5,6,7) - looks like little bit crowded try other pattern?
    - 02:05:008 (2) - missed clap?
just some HS issues :/ hope you like this Good luck!
LunarSakuya
hia bit late for m4m lovely song so i mod =v=

General
01:46:258 (1) - I think starting another kiai time here until around the end would be nice

Easy
01:04:258 (4) - Whistle to emphasize piano
01:32:758 (2) - Finish, I hear something like it in the bg music
01:35:158 (3) - ^
01:42:358 (2) - ^
01:44:758 (3) - ^
02:03:058 (1) - Finish at end

Normal
00:41:458 (4) - Whistle might work better than clap at the beginning, also i don't see a clap on similar sliders
02:03:058 (1,2,3,4) - put some finishes?

Hard
00:18:508 (5) - Clap, hear bg music
00:22:258 (1) - Finish at beginning?
00:23:308 (4) - Clap, hear bg music
01:04:258 (3) - whistle to emphasize piano
01:10:858 (3) - Start this slider at the blue tick instead to follow the main rhythm http://osu.ppy.sh/ss/615522 (ignore note placement)

Nice map, sry for a bunch of hitsounds lol, good luck!! :lol:
Topic Starter
Diasios
Thanks everyone!
Pokie
Request from Forum PM

 General

  1. Romanised Title should be Saigo ni Kimi ga Ita. The reason why I asked to, is that we use spaces to separate if Japanese particals exist.
  2. Pluse.jpg isn't perfectly fit with 640x480, is it intentional?

 Easy

  1. Rhythms are quite easy, plus it's a song with super low BPM. How about increasing OAD by 1?
  2. Well, I wonder if a reverse slider exists for 4 stanzas could be used here...
    01:59:458 (3) - Drums started from this point, consider adding a clap on?


 Normal

  • 00:27:508 (2) - hmm..It's kind of hard for sight-reading by recognizing this single circle on 1/4 beats, plus it's now stacking under a slider. I'd suggest to use a slider instead, for example:

    [list:42b0a]- For the reason why I chose 00:27:958 - for ending point: You can sightly hear that there's a soft drum sound from the music, should be a suitable place for ending this slider.
00:32:308 (2) - 00:37:108 (2) - ^, same here.
01:19:858 (5,6) - oh wow, overlapping slider tracks by each other wasn't an good idea here. It'll be great if you can consider some different pattern like these: (needs spacing changes for following notes afterward)

 Hard

  • 00:26:458 (1,2,3,1) - This pattern gives a better flow for my own, it'll be appreciate if you have the same thought too >_<


    01:35:608 (1) - Probably missing claps for the whole slider?
    02:02:458 (7) - (slider's head) ^, missing a clap here.

Awesome.
Sorry for taking it so long, I'm kinda stressed by too much requests orz.
And yes, please call me back when you've done changes!
Topic Starter
Diasios

Pokie wrote:

Request from Forum PM

 General

  1. Romanised Title should be Saigo ni Kimi ga Ita. The reason why I asked to, is that we use spaces to separate if Japanese particals exist. Are you sure? I mean, look. Anyway I guess I'm wrong, fixed.
  2. Pluse.jpg isn't perfectly fit with 640x480, is it intentional? Yup, this is the reason.

 Easy

  1. Rhythms are quite easy, plus it's a song with super low BPM. How about increasing OAD by 1? Ok
  2. Well, I wonder if a reverse slider exists for 4 stanzas could be used here...
    01:59:458 (3) - Drums started from this point, consider adding a clap on? Ok


 Normal

  • 00:27:508 (2) - hmm..It's kind of hard for sight-reading by recognizing this single circle on 1/4 beats, plus it's now stacking under a slider. I'd suggest to use a slider instead, for example:

    [list:11231]- For the reason why I chose 00:27:958 - for ending point: You can sightly hear that there's a soft drum sound from the music, should be a suitable place for ending this slider. Hmm... I actually don't want to have a slider here, I don't really like how it sounds.
00:32:308 (2) - 00:37:108 (2) - ^, same here. ^
01:19:858 (5,6) - oh wow, overlapping slider tracks by each other wasn't an good idea here. It'll be great if you can consider some different pattern like these: (needs spacing changes for following notes afterward)
Fixed in another way :P

 Hard

  • 00:26:458 (1,2,3,1) - This pattern gives a better flow for my own, it'll be appreciate if you have the same thought too >_<
    I'm sorry but I want to keep my pattern D:

    01:35:608 (1) - Probably missing claps for the whole slider? Ops, you're right.
    02:02:458 (7) - (slider's head) ^, missing a clap here. No, you're wrong, claps are following a specific scheme here. (01:46:258 ~ 02:03:058)

Awesome.
Sorry for taking it so long, I'm kinda stressed by too much requests orz.
And yes, please call me back when you've done changes!

Thanks Pokie! :)
Pokie
Recheck, no kds for this post!

 General

  1. Offset: 652 (-6) Should be better than the current one xD
  2. Remove the duplicated osb file.

 Hard

  • 00:45:502 (2) - Uneven spacing during streams. (Use 0.25x as usual)

;)
Topic Starter
Diasios
All fixed, thanks again!
Pokie
Checked again. Everything is fine now! :oops:


Bubbled!
Topic Starter
Diasios
Thanks~ <3
Pokie
I'm sorry...but popped due to the file format issue, .ogg files shouldn't be used at present.

Please use a mp3 instead and call me to repair it >_<



Edit: Rebubbled!
Topic Starter
Diasios
Ok, fixed.
Andrea
~Hard~

Increase HP Drain by 1 tick.


This map is perfect <3

EDIT: Ranked~
ColdTooth
Congratz xxheroxx!
Topic Starter
Diasios
Thanks! \:D/
Strawberry
cool man~ xDDD
Please sign in to reply.

New reply

/