Welcome To SS Tournament 2019
- The tournament is Double Elimination with a group stage (round robin format)
- The Tournament is 3v3
- Badge weighting system is in effect (an explanation of this can be found at the bottom of the post)
- Failed scores will count to your teams total
- Teams may consist of 4 players but must contain 3
- Group Stages Will Be BO7 [first to 3, wins]
- Round of 16 will be BO9 [first to 4, wins]
- Quarter finals will be BO11 [first to 5, wins]
- Semi-Finals will be BO11 [First to 5, wins]
- Finals will be BO13 [First to 6, wins]
- Grand Finals will be BO13 [First to 7, wins]
- Rank priority for sign ups (Higher pp average teams will make the cut off not first come first serve)
- There is a team limit of 4
- There is no rank Limit
- Tournament is Score v2
- Free Mod: Each team must have at least two mods total. Meaning a sole player can ‘mod tank’, Mods allowed are: Hard rock, Hidden, Easy and Flashlight.
- Tie breaker is Freemod
- In case of a tie in Group Stage, team advancement will be based off a team's [map wins - map losses = Points] where higher points advance.
If the score is equal, the score of Team A Vs Team B will be taken into account, i.e. Team A and Team B both have 6 wins and 6 losses, but Team A beat Team B 3-2 Team A will advance.
If there is still a tie it will be average score difference gathered by the formula [Team A's scores of all played maps - All opposing teams scores / maps played].
If there is still a tie after this, it will be based off seeding. - More information is available here : Google Doc or on the discord
Match Process
- Warmups will be allowed in bracket stage, chosen in no particular order with maps under 5:00 drain time.
- Both teams will !roll, the higher number rolled will be the team who will ban first and pick second.
- Both teams will alternate banning maps until both teams have banned out 2 maps
- Once a map has been picked and everyone is ready, the map will start after 5 seconds using !mp start 5.
If a player dc’s within the first 15 seconds of a map, the referee will abort the match and the map will be restarted. Anyone found abusing this will be disqualified from the tournament. This may only happen once per team, per match. After the first dc the referee is not to abort.
Registration
Dates
Registration: 2019-06-29 - 2019-07-26
Group Stage Mappool Release(Repeats every Monday before a stage begins): 2019-08-05
Groups Announcement: 2019-08-05
Group Stage: 2019-08-9
Ro16: 2019-08-16
Quarterfinals/LB1: 2019-08-23
Semi's/LB2/LB3: 2019-09-6
Finals/LB4/LB5: 2019-09-13
Losers Finals/Grand Finals: 2019-09-15
LBx = Losersbracket round x
Group Stage Mappool Release(Repeats every Monday before a stage begins): 2019-08-05
Groups Announcement: 2019-08-05
Group Stage: 2019-08-9
Ro16: 2019-08-16
Quarterfinals/LB1: 2019-08-23
Semi's/LB2/LB3: 2019-09-6
Finals/LB4/LB5: 2019-09-13
Losers Finals/Grand Finals: 2019-09-15
LBx = Losersbracket round x
Tiebreakers
Staff
Head Staff: _P0ke_, tigereyes144, Nightlys
Mappool Team: _p0ke_, Anopob, Dada, Nega
Mappers dj lucky, Mordred, Mun, Shanipika, Dada, Deca
Commentators:
Referees:
Streamers:
Ghamur: Ghamur
Ailv: Ailv
Want to help out with SST 2019? join the discord and ping a headstaff/organizer! (Please note you may not participate in the tournament if you are staff excluding streamers and commentators)
Prizes
TBD[CAD]
1st 50% of total prize pool
2nd 30% of total prize pool
3rd 20% of total prize pool
1st 50% of total prize pool
2nd 30% of total prize pool
3rd 20% of total prize pool
Map Pools
Brackets
DISCLAIMER
At the time of posting this some images links and information may be missing it will be updated and added to as time goes on
Badge Weighting System
Badge Weighted Seeding, BWS is a tournament-minded seeding method intended to more accurately seed players and enforce rank restrictions based on the player's tournament badges.
In short,
More specifically, the formula is as follows:
rank^(0.9937^(badges^2))
In short,
- BWS artificially "ranks up" players based on the amount of badges they have.
- In terms of how much a player ranks up per badge, each badge is worth more than the one before it.
More specifically, the formula is as follows:
- The formula caps at rank 1. That is, a player can't go past rank 1.00 BWS (even if you were rank 2 it'd take like 30 badges to actually get rank 1.00 BWS).
- Remember, BWS is not intended to reflect solo play skill. Read the first bullet point again.