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AVTechNO! - Arpeggio [Taiko|Osu]

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Topic Starter
69653863
This beatmap was submitted using in-game submission on Saturday, November 03, 2012 at 9:17:17 AM

Artist: AVTechNO!
Title: Arpeggio
Tags: vocaloid hatsune miku mapper_31 samiljul techno darkdunskin helloscv
BPM: 120
Filesize: 10427kb
Play Time: 04:04
Difficulties Available:
  1. 31's Skydrums (4.83 stars, 1276 notes)
  2. Breeze (3.31 stars, 196 notes)
  3. Calm (2.01 stars, 169 notes)
  4. Dunskin's Drums (4.74 stars, 774 notes)
  5. SCV's Wind (4.85 stars, 360 notes)
Download: AVTechNO! - Arpeggio
Information: Scores/Beatmap Listing
---------------
Artist change on Wednesday, October 10. Please redownload :)

Bubble-ready ><

-Calm (Beginner) - Completed 100%. Waiting for mods...
-Breeze (Normal) - Completed 100%. Waiting for mods...
-SCV's Wind (Hard diff by HelloSCV) - Completed 100%. Waiting for mods...
-Dunskin's Drums (Taiko Muzukashii diff by DarkDunskin) - Completed 100%. Waiting for mods...
-31's Skydrums (Taiko Oni diff by Mapper 31) - Completed 100%. Waiting for mods...
-Storyboard & Taiko storyboard by me.

My 2nd submitted map ^^ This is a very beautiful song from AVTechNO!, his works are all great (I hope I could map more of his songs :) ), and, thanks for playing!

Changelogs
Tuesday, October 30
- Modded by Teru21. Thanks! :)

Wednesday, October 10
- Artist change to follow new rule.
- Fixed some bugs.

Friday, September 07
- Modded by popner. Thanks! :)

Tuesday, August 14
- Modded by athiota33. Thanks! :)

Saturday, August 11
- Modded by L_P. Thanks! :)
- New skin elements.
- New storyboard scripting.
- Revived from accidental graving.

Wednesday, July 11
- Modded by - t e n n y a -. Thanks! :)

Saturday, July 07
- Modded by Amethyst Wolf. Thanks! :)
- Modded by Loli Cjj. Thanks! :)
- New skin elements.
- New storyboard scripting.
- Standardized all diff's offset.

Saturday, July 07
- Modded by DarkFang. Thanks! :)
- New skin elements.
- New storyboard scripting.
- Fixed Taiko storyboard sprites issue.
- Standardized Dunskin's Drums offset. Will contact Mapper 31 later for his guest diff's offset.

Friday, July 06
- Modded by wmfchris. Thanks! :)

Saturday, June 30
- Added Hard diff by HelloSCV. Thanks! :D
- Added Taiko skin elements (credits to Love).
- New storyboard scripting.
- New Taiko storyboard scripting.

Wednesday, June 27
- Modded by Leorda. Thanks! :)

Tuesday, June 26
- Added Taiko Muzukashii GD by DarkDunskin. Thanks :D
- Modded by HelloSCV. Thanks! :)
- Modded by STBlack. Thanks! :)

Friday, June 22
- Modded by Illumined. Thanks! :)

Tuesday, June 19
- Fixed minor bugs.

Monday, June 18
- Added taiko-specific storyboard for 31's Skydrums.
- Modded by kusano. Thanks! :)

Sunday, June 17
- Redesigned storyboard.
- Breeze diff has been finished.

Saturday, June 16
- Redesigned Wind mapset.
- Added new Beginner diff, Breeze..
- Removed High Sky diff. Insane diff collab is now opened.
- Removed some skin elements.
- Changed combo colours.

Tuesday, May 22
- Added Mapper 31's Taiko guest diff. Thanks very much! :)
- Fixed bugs in Wind diff.

Tuesday, May 15
- Modded by Eremes 111. Thanks! :)

Thursday, May 10
- Added skin elements (credits to Arusha Shuna)

Wednesday, May 09
- Wind diff completed 76%
- Opening mods (for High Sky diff) and Easy, Taiko, CtB, or Insane guest diff. Maximum GD: 4

Tuesday, May 08
- Modded by Kotaro Chii. Thanks! :)
- Wind diff completed 55%
Kotaro
High Sky

- General -

your map has some long combos OwO , need to put new combos on the following =A=d



00:24:500 (9) - new combo >~<

01:15:750 (8) - new combo :3

01:26:750 (7) - new combo =w=

01:29:000 (13) - new combo =w=

01:35:250 (23) - new combo >w<

02:36:250 (6,7) - move them a little like this http://puu.sh/toN5

03:23:750 (18) - new combo here after the streams

03:26:750 (22) - new combo at the start of the other stream = v = d
Topic Starter
69653863
Hi Kotaro Chii ! ;) Thanks for modding!

Kotaro Chii wrote:

High Sky

- General -

your map has some long combos OwO , need to put new combos on the following =A=d

00:24:500 (9) - new combo >~< Okay.

01:15:750 (8) - new combo :3 Okay. ;)

01:26:750 (7) - new combo =w= Done.

01:29:000 (13) - new combo =w= Done

01:35:250 (23) - new combo >w< Ummm... no. Too short. ;)

02:36:250 (6,7) - move them a little like this http://puu.sh/toN5 I don't get it... more details?

03:23:750 (18) - new combo here after the streams <- I prefer it on 03:22:875

03:26:750 (22) - new combo at the start of the other stream = v = d Ok, done.
Eremes 111
hooi inverness OwO
some random mod \:D/

High Sky
  • 00:32:000 - hmm... useless inherited point
    01:31:750 (1) - maybe like this :d
    02:32:500 (1,2,3) - just suggestion, maybe you can use jumps here.
    02:40:500 (1,2,3) - ^
    02:44:500 (7) - please add more circle or slider here. this part is appealing so i hope more ^w^
    02:48:500 (1,2,3) - same as 02:40:500 (1,2,3)
    03:12:500 - Useless inherited point
    03:20:500 - ^.
    192500,-100,4,1,0,90,0,1
    200500,-100,4,1,0,90,0,1
    212000,-100,4,1,0,90,0,1
    for now, i start thinking something. are you want to make a kiai fountain? \:D/
    03:24:750 (10) - try make something like this. slider shape and circles is up to you
    03:32:000 - drag that break like this. it's better and suit your SB ;)
yosh. good luck ;)
Topic Starter
69653863

Eremes 111 wrote:

hooi inverness OwO Hi Eremes 111... ;)
some random mod \:D/

High Sky
  • 00:32:000 - hmm... useless inherited point Fixed.
    01:31:750 (1) - maybe like this :d Umm... nope, they (the notes & the sliders) are currently straight here.
    02:32:500 (1,2,3) - just suggestion, maybe you can use jumps here. Okay!
    02:40:500 (1,2,3) - ^ Okay! ;)
    02:44:500 (7) - please add more circle or slider here. this part is appealing so i hope more ^w^ You'll like the new one... 8-)
    02:48:500 (1,2,3) - same as 02:40:500 (1,2,3) Yup, I've add extreme jump here :D
    03:12:500 - Useless inherited point <- This one's not...
    03:20:500 - ^. ...but this one was. Fix'd.
    192500,-100,4,1,0,90,0,1
    200500,-100,4,1,0,90,0,1
    212000,-100,4,1,0,90,0,1
    for now, i start thinking something. are you want to make a kiai fountain? \:D/ <- That's right. :) Uh... can you explain me what the code does? I'm sucks at coding (timing coding)
    03:24:750 (10) - try make something like this. slider shape and circles is up to you <- Yup, I've "emphasized" this section. ;)
    03:32:000 - drag that break like this. it's better and suit your SB ;) Okay ;)
yosh. good luck ;) Thanks very much for your mod, Eremes 111, I really appreciate it! ;)
Mapper 31
Topic Starter
69653863
Thank you, Mapper 31! :)
I've just add your taiko diff and currently updating the beatmap now.

If there's any mod for this diff I'll let you know (PM?)
Decipher
Nice song, I want to make the taiko diff but too late :o

On High Sky diff, how about if
- HP7/HP8
- CS5
- AR8
I hope you can make sliders' shape symmetrical, better and more creative :lol:

This reminds me to beatmaps that created around 2009/2010
Topic Starter
69653863

Light Usagi wrote:

Nice song, I want to make the taiko diff but too late :o

On High Sky diff, how about if
- HP7/HP8
- CS5
- AR8
I hope you can make sliders' shape symmetrical, better and more creative :lol:

This reminds me to beatmaps that created around 2009/2010
NOOOO You're not late :!:

If you want to create taiko diff you are welcomed :)
Do you know how to make Easy taiko diff? Or Normal? If you do, then, go for it! I'll be glad :)

All difficulty settings on High Sky have been updated.
and... i'm sucks at making cool sliders in insane diffs...

and actually I hesitates in making Insane or Hard diffs now... they are just... too hard to make orz
Akemi_Homura
Please~ Full-Submit.
File is wrong.. orz
Topic Starter
69653863

Akemi_Homura wrote:

Please~ Full-Submit.
File is wrong.. orz
What?

I've already full submit it~

What file is wrong o.o)a
Akemi_Homura
When I downloaded Kotaro's Wind diff appear additionally :?
Topic Starter
69653863

Akemi_Homura wrote:

When I downloaded Kotaro's Wind diff appear additionally :?
O.o I forgot to move Kotaro's diff before i fullsubmit :|

okay, fixed :)
Naichatta
From my queue.

[Breeze]
HP, AR, OD+1 it's better imo.

01:05:000 (1) - remove NC
01:08:500 (2,1) - spacing
01:53:000 (1) - remove NC
03:23:250 (2) - This 'Easy' diff? ...I'm worried
03:27:250 (4) - ^

[Wind]

00:33:500 (1) - remove NC
00:37:000 (1) - ^
00:41:000 (1) - ^
00:44:000 (3) - 1grid up the 2nd waypoint, in this way the blanket are good for each slider
01:20:500 (3) - remove whistle, and add finish?
01:55:000 (1,2) - switch NC
01:57:000 (1) - remove NC
01:59:000 (1,2) - switch NC
02:01:000 (1) - remove NC
02:03:000 (1,2) - switch NC
02:05:000 (1) - remove NC
02:22:500 (1) - end time at 02:24:000 () it's better imo.
03:02:500 (3) - add NC
03:12:500 (1) - add finish at slider head?

That's all
nice song~ good luck :)
Topic Starter
69653863

kusano wrote:

From my queue.

[Breeze]
HP, AR, OD+1 it's better imo. OK.

01:05:000 (1) - remove NC Nope, I'm consistencing.
01:08:500 (2,1) - spacing Fixed.
01:53:000 (1) - remove NC Nope, consistencing
03:23:250 (2) - This 'Easy' diff? ...I'm worried It's okay, imo.
03:27:250 (4) - ^ ^

[Wind]

00:33:500 (1) - remove NC Done.
00:37:000 (1) - ^ Done.
00:41:000 (1) - ^ done
00:44:000 (3) - 1grid up the 2nd waypoint, in this way the blanket are good for each slider Ok.
01:20:500 (3) - remove whistle, and add finish? Umm... no, consistencing
01:55:000 (1,2) - switch NC Done.
01:57:000 (1) - remove NC Done.
01:59:000 (1,2) - switch NC Done.
02:01:000 (1) - remove NC Done.
02:03:000 (1,2) - switch NC Done.
02:05:000 (1) - remove NC Done.
02:22:500 (1) - end time at 02:24:000 () it's better imo. Umm... no. it's fine imo
03:02:500 (3) - add NC Fixed.
03:12:500 (1) - add finish at slider head? Yup, done.

That's all
nice song~ good luck :)
Thanks kusano! :)
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
Storyboarding:
  1. Position of movingBG.jpg isn't correct. 00:16:375 - http://puu.sh/CHI7 00:16:500 - http://puu.sh/CHIe , Use WASD moving it to correct place on design tab.
  2. Add a cursortrail too? Looks strange with my own cursortrail lol.

  3. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png)
  4. Disable countdowns? Doesn't feel good with it.
  5. Taiko's offset is 16530, others' are 16500. Keep it consistency.
  6. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it.

Breeze
Try bigger circle size?
New combo feels too much :(

02:53:000 (2) - Missing clap?
03:00:500 (1) - Touched HP bar. Move a bit lower.
03:22:500 (1,2) - Seems it's not allowed to use such overlaps on easiest diff.
03:26:500 (3,4) - ^

Wind
00:00:000 - Delete this red line.

02:16:000 (3) - Seems too close to previous note.


Nice!
Topic Starter
69653863

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
Storyboarding:
  1. Position of movingBG.jpg isn't correct. 00:16:375 - http://puu.sh/CHI7 00:16:500 - http://puu.sh/CHIe , Use WASD moving it to correct place on design tab. OK, fixed.
  2. Add a cursortrail too? Looks strange with my own cursortrail lol. :lol: OK, fixed.

  3. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png) I've deleted INT AV.psd and Intro Beatmapper 31 on SB folder. Not for the hit50k.png since it is a skin element
  4. Disable countdowns? Doesn't feel good with it. Ok.
  5. Taiko's offset is 16530, others' are 16500. Keep it consistency. I don't know about this... for me offset 16500 is fine, maybe I'll contact 31 to find out about this
  6. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it. I feel the hitsounds I've used is fine and it blends with the song perfectly.

Breeze
Try bigger circle size? Ok.
New combo feels too much :( ...I don't get it. Could you be more specific?

02:53:000 (2) - Missing clap? Nope, I'm consisting the hitsounds.
03:00:500 (1) - Touched HP bar. Move a bit lower. hard to fix though... but okay. Fixed.
03:22:500 (1,2) - Seems it's not allowed to use such overlaps on easiest diff. Fixed.
03:26:500 (3,4) - ^ Fixed


Wind
00:00:000 - Delete this red line. Done.

02:16:000 (3) - Seems too close to previous note. Nope, it's not.


Nice!
Illumined

inverness wrote:

Illumined wrote:

  1. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png) I've deleted INT AV.psd and Intro Beatmapper 31 on SB folder. Not for the hit50k.png since it is a skin element

    Check the template skin. 50k.png won't be used for anywhere. http://puu.sh/CLAT 

  2. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it. I feel the hitsounds I've used is fine and it blends with the song perfectly.
     
    Yes it does. Just sayin' the slidertick could be more better with hitnormal based. I tried to make one for you, sounds better than whistle only. http://puu.sh/CLGF (Just replace the old one, including your original tick sound in)
 

Breeze
New combo feels too much :( ...I don't get it. Could you be more specific?

I saw you're setting nc with 2~3 notes in a group, it's pretty nonsense for easiest diff. At least keep 4 in a group.
Leaving star here. Like this song.
Topic Starter
69653863

inverness wrote:

Illumined wrote:

  1. hit50k.png, \SB\INT AV.psd, \SB\Intro Beatmapper 31.png are unused. (There are duplicated 31.png) I've deleted INT AV.psd and Intro Beatmapper 31 on SB folder. Not for the hit50k.png since it is a skin element

    Check the template skin. 50k.png won't be used for anywhere. http://puu.sh/CLAT Ok then, fixed.

  2. I acutally suggest to use a slidertick with a base sound. Mix whistle and hitnormal together and you get it. I feel the hitsounds I've used is fine and it blends with the song perfectly.
     
    Yes it does. Just sayin' the slidertick could be more better with hitnormal based. I tried to make one for you, sounds better than whistle only. http://puu.sh/CLGF (Just replace the old one, including your original tick sound in) Ok then.
 

Breeze
New combo feels too much :( ...I don't get it. Could you be more specific?

I saw you're setting nc with 2~3 notes in a group, it's pretty nonsense for easiest diff. At least keep 4 in a group.Hmm... okay.


Leaving star here. Like this song. \:D/
STBlack_old
From ♪~♫≈♫ Fluffy Modding Queue :3

General
Some notes about skin and SB
There some tiny pixels on "Back to Menu" button
pic
Here a clean version DL
And a little suggestion about SB
Maybe better to place this warning image more in center?
like this (just my opinion)
From 02:56:500 BG i getting crazy (random movements: left & right, up & down, zoom)this will be disturbing for player.

Breeze
Easy diff

Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line
01:04:500 ^
01:44:500 ^
03:32:500 .(2 points at one place)

01:13:000 (1) don't really like when slider is out of grid
01:15:000 (3) ^
01:17:000 (1) ^
From 01:52:500 to 02:08:000 note, slider, note, slider ,note ,slider.... kinda boring a little :roll:
From 02:08:500 to 02:21:125 ^ 2 notes , slider, 2 notes, slider..... more originality, less copy paste :P

Wind
Normal diff
Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line
01:04:500 ^
02:27:500 ^
03:20:500 ^
03:32:500 ^

00:23:250 (2) slider must have a clear start point
02:18:500 (1) don't really like when slider is out of grid
From 02:40:500 to 02:52:000 slider, note, slider... awww again copy paste D: (ok, no more about this trouble)

Well good maps... More diffs and originality!
Good luck.
DarkDunskin
Hi~
Since you requested a Normal Taiko, I made a Muzukashii for you.
I hope you are fine with that :3

http://puu.sh/DjVw

I love that SB here, it's quite simple but really fits to the song!
Don't forget to add "darkdunskin" to the Tags please~
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
General
00:48:500 end kiai here or add note 00:49:000 (4) - here
03:32:000 end kiai here or add note 03:32:500 (2) - here
how about add more notes or sliders? 03:32:500 after this time? or cut mp3 file
you need to use 80% of mp3 file

Breeze
03:05:500 (2,3,4) - how about unstack this? i think beginners can confuse this
03:07:500 (2,3,4) - ^
03:09:500 (2,3,4) - ^
03:11:500 (2,3,4) - ^


Wind
02:41:500 (3) - Ctrl R
02:51:500 (3) - ^
how about add more notes or sliders?

Nice song and beatmap xD
good luck for rank! star~
and.. if you don't mind can i make a Insane diff? (or hard diff) this song looks nice O.o
If i can just pm to me :)
Topic Starter
69653863

STBlack wrote:

From ♪~♫≈♫ Fluffy Modding Queue :3

General
Some notes about skin and SB
There some tiny pixels on "Back to Menu" button
pic
Here a clean version DL Wow, thanks, I'll use this!
And a little suggestion about SB
Maybe better to place this warning image more in center?
like this (just my opinion) Ok, it's fixed.
From 02:56:500 BG i getting crazy (random movements: left & right, up & down, zoom)this will be disturbing for player.

Breeze
Easy diff

Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line Fixed.
01:04:500 ^ Fixed.
01:44:500 ^ Fixed.
03:32:500 .(2 points at one place) Nope, this is intended to finish the kiai burst, so it doesn't go further to the end.

01:13:000 (1) don't really like when slider is out of grid On standard testing mode, these are fine
01:15:000 (3) ^ ^
01:17:000 (1) ^ ^
From 01:52:500 to 02:08:000 note, slider, note, slider ,note ,slider.... kinda boring a little :roll: I'm consisting the patterns here, and easy & repeating patterns might be boring for advanced players, not for beginners. While I've tried adding some reverses, removed some circles, etc.
From 02:08:500 to 02:21:125 ^ 2 notes , slider, 2 notes, slider..... more originality, less copy paste :P I'm not copypasting... i'm flowing the whole part =='

Wind
Normal diff
Unused green lines (It's not effect to player. but I suggest you should to remove them)
00:32:000 remove green line Fixed.
01:04:500 ^ Fixed.
02:27:500 ^ No, this green-line is re-standardizing the slider tick sound to soft (default)
03:20:500 ^ Nope, for kiai burst.
03:32:500 ^ Nope, this is intended to finish the kiai burst, so it doesn't go further to the end

00:23:250 (2) slider must have a clear start point Fixed
02:18:500 (1) don't really like when slider is out of grid It's okay :<
From 02:40:500 to 02:52:000 slider, note, slider... awww again copy paste D: (ok, no more about this trouble) Nooo this is not copypasta this is consistency! I'm repeating the same pattern but with different shapes and placements to ensure perfect gameflow (;

Well good maps... More diffs and originality!
Good luck.
Thanks, STBlack! :)
Topic Starter
69653863

DarkDunskin wrote:

Hi~
Since you requested a Normal Taiko, I made a Muzukashii for you.
I hope you are fine with that :3

http://puu.sh/DjVw

I love that SB here, it's quite simple but really fits to the song!
Don't forget to add "darkdunskin" to the Tags please~
Thanks DarkDunskin! I'll add your GD! :)
Topic Starter
69653863

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
General
00:48:500 end kiai here or add note 00:49:000 (4) - here Fixed, kiai moved.
03:32:000 end kiai here or add note 03:32:500 (2) - here Nope, this is intended for kiai burst.
how about add more notes or sliders? 03:32:500 after this time? or cut mp3 file
you need to use 80% of mp3 file I believe this is okay, I don't want to cut it, it's gonna be bad

Breeze
03:05:500 (2,3,4) - how about unstack this? i think beginners can confuse this Stacked notes does fine
03:07:500 (2,3,4) - ^ ^
03:09:500 (2,3,4) - ^ ^
03:11:500 (2,3,4) - ^ ^


Wind
02:41:500 (3) - Ctrl R This is fine, it is intended for better flowing: http://puu.sh/DGs9 is better than http://puu.sh/DGsr
02:51:500 (3) - ^ ^
how about add more notes or sliders? Huh? Do you mean after 03:32:000? Nope I guess...

Nice song and beatmap xD
good luck for rank! star~ \:D/
and.. if you don't mind can i make a Insane diff? (or hard diff) this song looks nice O.o
If i can just pm to me :) let's talk on PM 8-)
Leorda
Hiii

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v2.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [31's Skydrums - Taiko Oni]
Red timing sections at:
00:16:530, BPM of 120.000

- [Breeze]
Red timing sections at:
00:16:500, BPM of 120.000

- [Dunskin's Drums - Taiko Muzukashii]
Red timing sections at:
00:16:530, BPM of 120.000

- [Wind]
Red timing sections at:
00:16:500, BPM of 120.000
* This is the skin files that you must have in your mapset for completing skin set

AIBat v2.0 wrote:

Missing Skin Files
hitcircle.png
approachcircle.png
reversearrow.png
spinner-background.png
spinner-circle.png
spinner-approachcircle.png
spinner-metre.png
hit0.png
* All diff needs to map at ending part, since the SB is continuing until end


[Breeze]
* AR +1?

02:03:000 (3) - Better to not stack with tail slider
02:07:000 (3) - The tail slider is touch the HP Bar
02:32:500 (1) - There is a slider that touch the HP Bar http://osu.ppy.sh/ss/353970
02:46:500 (4) - Arrange the slider like this for blanket combo http://osu.ppy.sh/ss/353971
02:56:500 (1) - THe head slider is overlapped by spinner-osu....


[Wind]
* AR +1?

02:18:500 (1) - The head slider is touch the HP Bar


Good luck~
Topic Starter
69653863

Leorda wrote:

Hiii

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v2.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [31's Skydrums - Taiko Oni]
Red timing sections at:
00:16:530, BPM of 120.000

- [Breeze]
Red timing sections at:
00:16:500, BPM of 120.000

- [Dunskin's Drums - Taiko Muzukashii]
Red timing sections at:
00:16:530, BPM of 120.000

- [Wind]
Red timing sections at:
00:16:500, BPM of 120.000
I'll contact DarkDunskin and 31 about this offset problem since I think offset 16500 is fine for me.

* This is the skin files that you must have in your mapset for completing skin set

AIBat v2.0 wrote:

Missing Skin Files
hitcircle.png
approachcircle.png
reversearrow.png
spinner-background.png
spinner-circle.png
spinner-approachcircle.png
spinner-metre.png
hit0.png
Re-added some skin elements

* All diff needs to map at ending part, since the SB is continuing until end
For Normal and Easy, I'm not mapping this more than 3:45.

[Breeze]
* AR +1? OK.

02:03:000 (3) - Better to not stack with tail slider Nope, it's fine.
02:07:000 (3) - The tail slider is touch the HP Bar Fixed
02:32:500 (1) - There is a slider that touch the HP Bar http://osu.ppy.sh/ss/353970 Fixed.
02:46:500 (4) - Arrange the slider like this for blanket combo http://osu.ppy.sh/ss/353971 Okay.
02:56:500 (1) - THe head slider is overlapped by spinner-osu.... Fixed.


[Wind]
* AR +1? Ok.

02:18:500 (1) - The head slider is touch the HP Bar Fixed


Good luck~
Thanks Leorda! :)
HelloSCV
Hi~
I come again for Guest diff
I think this is Hard diff
I hope you like it :D

http://puu.sh/EzvA
wmfchris
mods here.

[Skin]
approach circle should present as a pair with reverse arrow. (in the song folder)
the 0/50/100/300 picture should be 256x256 exactly.

[SB]
The picture used in .osb is useless for taiko diff, so merge them into solo diff .osu?

[General]
- Some used offset 16530 while the rest is 16500. imo 16530 is more accurate.
- if you're still waiting guest diff make it WIP...
- the word "high sky" don't really fit with "wind" and "breeze"...take Beaufort scale as reference, calm - breeze - windy is a pretty good set name.
- maybe you'll want to use kiai fountain at 03:32:000 -

[High Sky]
00:35:500 - I don't see the reason why the spacing suddenly change (comparing with last combo), and (4,5) is a bit confusing.
00:40:000 (3) - just whistle on both end to emphasize the higher pitch in the melody.
00:48:000 (3) - ^
01:10:000 (1,1,1) - whistle at the ending only?
01:36:875 - in fact, the vocal doesn't change exactly here, so starting the break natrually might be better.
02:24:000 (1,1) - remove new combo on the second (1) since it's the same sentence; remove finish on the second (1) as well because it doesn't really sound like a finish, but allowing the music to add an accent is good enough.
02:56:500 (1) - remove new combo here like ^

hmmm
- I feel like whisltes are spammed into the map. Sometimes put the whistles in the highest tone in a certain sentence, or following the beat of drums in the music to put the whistles is a more reasonable way for it.
- Closely followed the song, but due to the nature of the song the diff become lack of variation in rhythm and sometimes disconnected between different sentences.

[Wind]
02:22:500 (1) - this is too short for a normal diff.
02:24:500 - for all of these long sliders, try to remove whistle at the end to enlarge the contrast between the slidertick whistle and the coming clap?
02:55:000 (1) - the spinner is too short

[Breeze]
02:56:500 (1) - put a new combo here since it sounds like a new sentence.

[31's]
01:36:030 - consider the drum actually stops here, and you can't use 2-2 pattern since finish note is coming, the current one is pretty odd. xxxxxxx x X would be better

Taiko diff looks fine, and for solo diffs some good idea but it can still be improved~
Topic Starter
69653863

wmfchris wrote:

mods here.

I'll fix the skin and the SB later since they require fullsubmit and it's late in the night here orz

[General]
- Some used offset 16530 while the rest is 16500. imo 16530 is more accurate. No, 16530 is pretty off for the standard diffs, I don't know for taiko diffs, but seriously, 16500 work very fine for me.
- if you're still waiting guest diff make it WIP... Closing slots.
- the word "high sky" don't really fit with "wind" and "breeze"...take Beaufort scale as reference, calm - breeze - windy is a pretty good set name. OK I'm following your advice (:
- maybe you'll want to use kiai fountain at 03:32:000 - Ok.

[Wind]
02:22:500 (1) - this is too short for a normal diff. Ok, fixed.
02:24:500 - for all of these long sliders, try to remove whistle at the end to enlarge the contrast between the slidertick whistle and the coming clap? Ok.
02:55:000 (1) - the spinner is too short Fixed.

[Breeze]
02:56:500 (1) - put a new combo here since it sounds like a new sentence. I've already had? It's already NC there.

Taiko diff looks fine, and for solo diffs some good idea but it can still be improved~
Thanks wmf!
HelloSCV
[High Sky]
00:35:500 - I don't see the reason why the spacing suddenly change (comparing with last combo), and (4,5) is a bit confusing. - Fixed
00:40:000 (3) - just whistle on both end to emphasize the higher pitch in the melody. - Fixed
00:48:000 (3) - ^ - Fixed
01:10:000 (1,1,1) - whistle at the ending only? - sorry I think current whistle is better
01:36:875 - in fact, the vocal doesn't change exactly here, so starting the break natrually might be better.Fixed
02:24:000 (1,1) - remove new combo on the second (1) since it's the same sentence; remove finish on the second (1) as well because it doesn't really sound like a finish, but allowing the music to add an accent is good enough.Fixed
02:56:500 (1) - remove new combo here like ^ Fixed
hmmm
- I feel like whisltes are spammed into the map. Sometimes put the whistles in the highest tone in a certain sentence, or following the beat of drums in the music to put the whistles is a more reasonable way for it. reduce whisltes~
- Closely followed the song, but due to the nature of the song the diff become lack of variation in rhythm and sometimes disconnected between different sentences.oh.. I think i need more mapping skill thank you for advice!
Nice modding xD
Dark Fang
Hi~
request by HelloSCV
Let's go

[General]

offset +15 (16,515)
unify all diff's offset
Can you adjust SV at all diff's .osu file? like SliderMultiplier:1.20000000596046 this
you use SB by .osu file. can you remove .osb file?

[Calm]

I think overuse in first KIAI Time. can you reduse several Finish? like second KIAI Time.
03:29:000 (1) - why don't you change end point to 03:32:500 this?
Fine

-Timing Points-
SPOILER
00:16:500 - unused inherited point
00:32:000 - ^
03:20:500 - ^

[Breeze]

KIAI Time's hitsound same as above
Good

-Timing Points-
SPOILER
02:27:500 - unused inherited point
03:20:500 - ^

[SCV's High Sky]

Fine '^'d

-Timing Points-
SPOILER
00:16:500 - unused inherited point
03:20:500 - ^

I can't find problem at notes
GL

Have a good time :D
HelloSCV

Dark Fang wrote:

[SCV's High Sky]

Fine '^'d

-Timing Points-
SPOILER
00:16:500 - unused inherited point Fixed
03:20:500 - ^ Fixed

Have a good time :D xD
thanks~~~

http://puu.sh/GwsY and this is my diff
Topic Starter
69653863

Dark Fang wrote:

Hi~
request by HelloSCV
Let's go

[General]

offset +15 (16,515) offset 16500 sounds better to me
unify all diff's offset I'll ask DarkDunskin and 31 about this
Can you adjust SV at all diff's .osu file? like SliderMultiplier:1.20000000596046 this Fixed.
you use SB by .osu file. can you remove .osb file? There's a script on .osb that disables the song background (so I could use another bg for storyboard and saving sb load)

[Calm]

I think overuse in first KIAI Time. can you reduse several Finish? like second KIAI Time. I don't get it. What do you mean?
03:29:000 (1) - why don't you change end point to 03:32:500 this? Umm nope. Mine matched with the song, imo
Fine

-Timing Points-
SPOILER
00:16:500 - unused inherited point Fixed
00:32:000 - ^ Fixed
03:20:500 - ^ Nope, for kiai burst

[Breeze]

KIAI Time's hitsound same as above Huh?
Good

-Timing Points-
SPOILER
02:27:500 - unused inherited point No, it's not, it's for changing slidertick sound
03:20:500 - ^ Nope, for kiai burst

Have a good time :D
Thanks DarkFang!
Frobe
16515 is the correct offset.
[Ryu]
호옹이
Saturnalize


I'M GOING TO MOD THIS BUT IT'S ALREADY LATE HERE SO YEAH YOU KNOW WHAT I MEAN

LET'S PARTY HARD

=Storyboard=
1. It's way boring. Only picture slides from right to left. Really. Pile up some bling to make this more beautiful. You may want to check S i R i R u 's userpage. I remember that he/she post some stuffs for sb there (most of theme are touhou-theme but some of blings inside are great)

=Skin=
You may want to use template's default-x for this, imo it's fit (and moe ofc!)

=Calm=
These slider, I think I've seen that. From val0108's Scarlet Rose.
1. 00:28:500 (1) - Using small grid, snap 2 last dot up. This to make a neater curve.
2. 00:32:500 (1,3) - Using ONLY 3 dots, you can create short, soft, neat, and lovely curve like this. http://puu.sh/GEi1
3. 01:05:000 (1) - Slight mistake, fix so it'll looks like this. http://puu.sh/GEjp
4. 01:13:000 (1) - Again, fix this slight mistake, but this one is quite visible. http://puu.sh/GElF
5. 01:18:500 (2) - Can you move it a bit lower left? So it will looks like blanketed (ohlol) by 01:17:000 (1) - http://puu.sh/GEn0
6. 01:29:000 (1) - Clearly visible. Fix this. http://puu.sh/GEo6
7. 01:53:000 (1) - End (108,192), looks better. Really.
8. 02:05:000 (1,3) - Similar to n2.
9. 02:20:500 (1) - Again, visible, not neat slider. Fixed stuff should be something like this. http://puu.sh/GEqx
10. 02:22:500 (3) - Consider reduce usage of 4 dot slider for short stuff like this, because 3 will work the best. http://puu.sh/GEs8
11. 02:28:500 (3) - Curve on the beginning, so eeeeeeeeeeeeeeeeew. By putting hitcircle you can use it's approach circle to help you create a neat curve. http://puu.sh/GEtF

=Breeze=
1. 00:44:000 (3) - Okay, time to fix stuffs. End down 1 grid small.

Oh wait, this one is neater imo. WHY NOT ON CALM (wTTATT)w

=SCV's Wind=
1. 00:38:250 (4) - You may want to make this more audible.
2. 00:46:250 (4) - ^
3. 01:04:500 (1) - ^
4. 02:56:250 (1) - ^
6. 03:32:000 (1) - ^
Yeah, only about audible hitsounds, but you may want to fix some slider, I think I miss some.

=TAIKO SB=
First, you know that it's not that visible to notice that the taiko-slider is clearly moving.
Second, SB Load sometimes reach above 5.0x . Consider fix this or else it may disturb taiko player.

=Dunskin's Drums=
So, this is like muzukashii? okay.
No problem.

=31's Skydrums=
Awesome :D

This + Nightcore mod = OH GOD IS THIS HEAVEN
One thing. When creating a slider, try to make the end of the slider ends fits perfectly on the center. I mean, like this http://puu.sh/GEZ7 instead of this http://puu.sh/GEV1 (NOTICE THE LAST DOT OKAY)
I mod this map half conscious... I should sleep soon.
Star & Good Luck.
Amethyst Wolf
From my modding queue

[Thing before I mod]
First of all, my english is poor.
I'm not a great modder, so my modding may not help you so much.
I'm modding in grid level 4.
If I put a ?, feel free to ignore it.
If I put a ., please face it.
If I put a (ff), that means "remember to Fix Following notes."

[Calm]
00:18:500 (3) - move 2 grid left and one grid down?
00:20:500 (1) - move 6 grid right? (ff)
00:22:000 (1) - why the prev note distance is 0.76x and the next note is 0.9x?
00:26:000 (2) - move 2 grid right 1 grid down?
00:30:000 (2) - move 1 grid down?
00:44:000 (6) - 1 grid down and left?
00:46:000 (3) - 2 grid left 1 grid up?

[inverness]
01:12:000 (2) - the beat changed a little bit...suddenly. Try move it to 01:11:750 and add a hit circle at 01:12:500?
01:28:000 (2) - just like above
02:59:250 (2) - move 1 grid right?

[SCV's Wind]
00:30:875 - delete whistle?
00:31:750 - add a note here?
HelloSCV

Loli Cjj wrote:

=SCV's Wind=
1. 00:38:250 (4) - You may want to make this more audible. Fixed
2. 00:46:250 (4) - ^ Fixed
3. 01:04:500 (1) - ^ Fixed
4. 02:56:250 (1) - ^ sorry not Fixed
6. 03:32:000 (1) - ^ Fixed
Yeah, only about audible hitsounds, but you may want to fix some slider, I think I miss some. I think I need more think about it :) thank you for advice!
Thanks~~~

Amethyst Wolf wrote:

[SCV's Wind]
00:30:875 - delete whistle? Not Fixed
00:31:750 - add a note here? Not Fixed
Sorry.. Not fixed but thank you for modding! :D

and my diff xD http://puu.sh/GIAq
Topic Starter
69653863

Loli Cjj wrote:

=Storyboard=
1. It's way boring. Only picture slides from right to left. Really. Pile up some bling to make this more beautiful. You may want to check S i R i R u 's userpage. I remember that he/she post some stuffs for sb there (most of theme are touhou-theme but some of blings inside are great)
I'm still composing the lyrics (yeah, the only source available for the lyric is from Arpeggio's official music video, thus, it's on romaji and no raw sources available, I need an assistance to do this) and after the lyrics done, I'll spice up some niceties on the SB.

=Skin=
You may want to use template's default-x for this, imo it's fit (and moe ofc!)
I'm also making the scorefont set for this, using the same font as SB sprites, it's half done now

=Calm=
These slider, I think I've seen that. From val0108's Scarlet Rose.
1. 00:28:500 (1) - Using small grid, snap 2 last dot up. This to make a neater curve. Done.
2. 00:32:500 (1,3) - Using ONLY 3 dots, you can create short, soft, neat, and lovely curve like this. http://puu.sh/GEi1 Done.
3. 01:05:000 (1) - Slight mistake, fix so it'll looks like this. http://puu.sh/GEjp Done.
4. 01:13:000 (1) - Again, fix this slight mistake, but this one is quite visible. http://puu.sh/GElF Done.
5. 01:18:500 (2) - Can you move it a bit lower left? So it will looks like blanketed (ohlol) by 01:17:000 (1) - http://puu.sh/GEn0 Done, although i'm using different solution here
6. 01:29:000 (1) - Clearly visible. Fix this. http://puu.sh/GEo6 Done.
7. 01:53:000 (1) - End (108,192), looks better. Really. I hope I made it right... http://puu.sh/GIyl
8. 02:05:000 (1,3) - Similar to n2. I didn't get what's this ==' Could you be more specific?
9. 02:20:500 (1) - Again, visible, not neat slider. Fixed stuff should be something like this. http://puu.sh/GEqx Done.
10. 02:22:500 (3) - Consider reduce usage of 4 dot slider for short stuff like this, because 3 will work the best. http://puu.sh/GEs8 I'm following your suggestion here, although it's still 'less blanket' lol
11. 02:28:500 (3) - Curve on the beginning, so eeeeeeeeeeeeeeeeew. By putting hitcircle you can use it's approach circle to help you create a neat curve. http://puu.sh/GEtF Done.

=Breeze=
1. 00:44:000 (3) - Okay, time to fix stuffs. End down 1 grid small. Done.

Oh wait, this one is neater imo. WHY NOT ON CALM (wTTATT)w while I thought the sliders at Calm were neater lol

=TAIKO SB=
First, you know that it's not that visible to notice that the taiko-slider is clearly moving. Ok. I'll fix this
Second, SB Load sometimes reach above 5.0x . Consider fix this or else it may disturb taiko player.

This + Nightcore mod = OH GOD IS THIS HEAVEN
One thing. When creating a slider, try to make the end of the slider ends fits perfectly on the center. I mean, like this http://puu.sh/GEZ7 instead of this http://puu.sh/GEV1 (NOTICE THE LAST DOT OKAY)
I mod this map half conscious... I should sleep soon.
Star & Good Luck.

uh, I don't see the star :roll: lololol

btw Thanks Loli Cjj!
Topic Starter
69653863

Amethyst Wolf wrote:

From my modding queue

[Thing before I mod]
First of all, my english is poor.
I'm not a great modder, so my modding may not help you so much.
I'm modding in grid level 4.
If I put a ?, feel free to ignore it.
If I put a ., please face it.
If I put a (ff), that means "remember to Fix Following notes."

[Calm]
00:18:500 (3) - move 2 grid left and one grid down? Done.
00:20:500 (1) - move 6 grid right? (ff) Umm... nope, mine is fine imo
00:22:000 (1) - why the prev note distance is 0.76x and the next note is 0.9x? Fixed
00:26:000 (2) - move 2 grid right 1 grid down? Umm.. nope. Mine is fine
00:30:000 (2) - move 1 grid down? Done.
00:44:000 (6) - 1 grid down and left? Done.
00:46:000 (3) - 2 grid left 1 grid up? Done.

[inverness] You mean Breeze right :P
01:12:000 (2) - the beat changed a little bit...suddenly. Try move it to 01:11:750 and add a hit circle at 01:12:500? Nope, following vocal
01:28:000 (2) - just like above ^
02:59:250 (2) - move 1 grid right? Done.
Thanks Amethyst Wolf! :)
Mapper 31
Saturnalize

inverness wrote:

8. 02:05:000 (1,3) - Similar to n2. I didn't get what's this ==' Could you be more specific?

THIS IS THE ANSWER.

2. 00:32:500 (1,3) - Using ONLY 3 dots, you can create short, soft, neat, and lovely curve like this. http://puu.sh/GEi1 Done.
Again, creating blanket using short slider will work the best if only using 3 dots instead of 4. This to make sure the end point of the slider fits perfectly on the center. http://puu.sh/GMJ8 Not so far different to number 2, isn't it?

Oh, I almost forget. Maybe you want to use custom sliderborder. White would work the best.

NO KD
10nya
Star for mod from n y a -'s queue
Black means suggestion, sorry about my lateness

[General]
no lyrics? :<
make the combo 4 color brighter?
sliderfollowcircle.png ? to complete the set

[Calm]
- 00:26:515 : make the slider tail right behind combo 1 00:24:515 ?
- 00:32:015 : finish?
- 02:03:015 : make the slider head right behind combo 1 02:01:015 ?

[Breeze]
nothing

[SCV's Wind]
- 00:18:015 : clap?
- 00:22:015 : ^
- 00:30:015 : ^
- 01:44:515 : unused inherit section
- 02:59:515 : make this behind combo 1 slider tail 02:58:515 ?

thats all I can find, rank good luck c:
-
Topic Starter
69653863

- t e n n y a - wrote:

Star for mod from n y a -'s queue
Black means suggestion, sorry about my lateness

[General]
no lyrics? :< No sources for the lyrics available :(
make the combo 4 color brighter? OK.
sliderfollowcircle.png ? to complete the set Umm no, maybe later (if there's any major update on skin/SB)

[Calm]
- 00:26:515 : make the slider tail right behind combo 1 00:24:515 ? Done.
- 00:32:015 : finish? I put the finish on the downbeat (on the next slider), and I think clap is better here.
- 02:03:015 : make the slider head right behind combo 1 02:01:015 ? Done.

thats all I can find, rank good luck c:
-
Thanks nya~!
HelloSCV

- t e n n y a - wrote:

[SCV's Wind]
- 00:18:015 : clap? Fixed
- 00:22:015 : ^ Fixed
- 00:30:015 : ^ Fixed
- 01:44:515 : unused inherit section Fixed
- 02:59:515 : make this behind combo 1 slider tail 02:58:515 ? x

Thx~~

http://puu.sh/HDst

-
Meru
srsly, this beatmap really has great improvement since the first time you submitted it, from the skin, the SB and your mapping style

just give it more mod and I'm sure your beatmap would be bubbled ;)

perhatikan apa yang berubah /me runs
Topic Starter
69653863

Matoryoshika wrote:

srsly, this beatmap really has great improvement since the first time you submitted it, from the skin, the SB and your mapping style

just give it more mod and I'm sure your beatmap would be bubbled ;)

perhatikan apa yang berubah /me runs
/o/ Thanks for the star!

Hmm... bubble... let me check
L_P
my queue :D

General: I think spinner circle hit approach shouldnt be green, i think blue is better ...
remove 31 from tags, users cant search nothing with 2 letters

SCVwind

01:11:015 (1,1) - seems you already making the volume decreasing, but not that obvious, try 65% > 50%
And, try using 0.75 velocity and 0.5 velocity. making it interesting :D

01:26:765 (1,1) - ^ (and the volume as well...

01:32:765 (1) - move it further away plz..

01:59:015 (2) - forgot your whistle

02:08:015 - move this inherit point to 02:08:515 - (so the volume rise at 02:08:515 - )

02:56:265 (1) - for me i think it is too far away from circle center...

Breeze

00:29:515 (2) - shorten and add a repeat?

00:39:015 (1) - last head change clap to whistle?

00:48:515 - end kiai here... (no break in kiai time, it is unrankable)
Topic Starter
69653863

L_P wrote:

my queue :D

General: I think spinner circle hit approach shouldnt be green, i think blue is better ... I'll fix this later, if there's any another major update which needs full submit
remove 31 from tags, users cant search nothing with 2 letters Changed into mapper_31

Breeze

00:29:515 (2) - shorten and add a repeat? Umm nope, current one is better imo

00:39:015 (1) - last head change clap to whistle? Nope, following the rhythm~

00:48:515 - end kiai here... (no break in kiai time, it is unrankable) Fixed.
Thanks L_P! :)
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