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Auto Mod on Spinners

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Topic Starter
K2J
This isn't really a bug so much as it's a mechanic oversight. In most maps, you would assume that during a spinner, there's not going to be any other beats. However, on the more complex maps, beats that fall after the spinner ends still appear. This is fine, but the Auto Mod always spins in the same way, no matter what the circumstances, so if the upcoming beats are close enough to the center (but not in the "eye of the storm", so to speak), they'll wiggle (as if you were clicking on a beat while it was dimmed) and then fail (or, if it's a slider, end up giving you a 100).

I know this isn't a huge problem, but perhaps the algorithm could check to see if new beats are going to be in the path of the spinner's spin zone, and increase the radius appropriately.
Cillion
Are the Spinners very short
mattyu007
Don't bump old topics, please
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