bold text is paraphrased from an audio recording of the live-mod and normal text is in-game chat log
text here will focus on hobbes' advice and only bring up magicdragon's responses when they're directly relavent to something in the chat log. magicdragon, who is the one writing up this summary, will post a response with a more detailed summary of what he said and did in response to hobbes' mod 22:04 MagicDragon: why tf does blackpink pretend to be a KPop group when they're an American hiphop group that sometimes sings in korean
22:04 Hobbes2: LUL
22:11 MagicDragon: wanna do a thing
22:13 Hobbes2: ya in a few minutes
22:13 MagicDragon: i also wanna finish watching the next episode of Hero Aca so yeah maybe 10-ish minutes/
22:14 Hobbes2: mmk
22:24 MagicDragon: aight I'm back
22:25 Hobbes2: mk
call starts, hobbes fails to plug in microphone22:28 MagicDragon: i dont know if ur talking or not but i cant hear anything
22:28 Hobbes2: gg
hobbes plugs in mic, call resumes with a testplay22:31 Hobbes2: 00:02:192 (5) -
22:31 Hobbes2: 00:05:829 (5) -
22:31 Hobbes2: 00:03:101 -
h: the intention here (with the linked sliders) was clear, but the slider should be held longer to reflect the longer held soundChanged this, rearranged some stuff to do it.22:31 Hobbes2: `00:03:556 (1,2,3,4,1) -
h: the increased spacing with increased pitch is cool here. i'll bring this up latermd: cool thx22:32 Hobbes2: 00:08:101 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
h: i like how when the music changes from repeating the same note to changing notes, you go from back and forth to a different jump layoutmd: cool thx22:32 Hobbes2: 00:14:465 (5,6) -
22:33 Hobbes2: 00:13:783 (2,3,4) -
h: this I don't like because you're mapping the (less important) drum sounds with circles and the (more important) melody with sliders, which contradicts how you mapped things earlier.
md: I had wanted to map the drums but the thing you pointed out makes more sense, i should prioritize clicking the instrumental melody like I did earlier in the section 22:33 Hobbes2: 00:14:919 (6) -
22:34 Hobbes2: 00:14:919 -
h: this particular slider covers a 1/4 drum rhythm, if you want to do some fun stuff with drums while clicking melody you could make that a 1/4 slideri did that. i also implemented the increasing spacing thing mentioned a couple times in the mod.22:35 Hobbes2: 00:15:374 (1,2,3,4,5,6,7,8,9) -
22:35 Hobbes2: 00:15:374 (1) -
h: this section feels like it is too intense. it feels similarly intense to the previous section, but it is a really calm part of the music.22:36 Hobbes2: 00:16:965 (6,7) -
22:37 Hobbes2: 00:15:374 (1,2) -
22:37 Hobbes2: 00:17:874 (9) -
h: for example, these jumps in particular feel very intense for no reason whatsoeverreduced the spacing in the verse section22:38 Hobbes2: 00:21:738 (8) -
22:38 Hobbes2: 00:03:556 (1,2,3,4) -
h: the instrumental part here has something similar to the increased-pitch theme in the second link I mentioned earlier. you could consider having a callback to that part, with apropriately changed intensityyes22:38 Hobbes2: 00:23:329 (2,3,4,5) -
h: maybe too many circles in a row - in the previous section you only had a couple of circles in a row and having this star jump pattern for something with the same intensity feels out of placesimplified two of the 5 circles into a slider and placed things more apropriately22:39 Hobbes2: 00:24:238 (6,2) -
22:39 Hobbes2: 00:19:010 (1,2,4) -
h: the first linked overlap is different from the overlaps you've used in the rest of the map. you should make it like the overlaps you used in the rest of the map, such as the second linked overlapthat was unintentional, fixed22:40 Hobbes2: 00:26:738 (1) -
h: incorrect NC yeah you're right fixed22:41 Hobbes2: 00:28:101 (1,2,3,4) -
h: again, you could use a callback to that "building spacing to go with increasing instrumental pitch" thing earlieri decided to use this in a number of places, some i have mentioned in the replys, others i have not.22:42 Hobbes2: 00:29:919 -
h: the section here feels like it's a buildup, but the intensity in terms of gameplay drops off at the beginning, which contradicts the music added filler rhythm, rearranged objects to better fit flow and aesthetic concepts used in other parts of the map. md: i drastically changed the rhythm choice in the verse section from an earlier version. the original verse rhythm for the insane was more like this part of the hard difficulty:22:43 MagicDragon: 00:08:101 (1,2,3,4,5,6) -
md: i did want to build up the intensity through the bridge, as I did in this section. that said the base intensity from where i build up is a bit too low, so i should increase intensity22:44 MagicDragon: 00:37:192 (1,2,3,1,2,3,4) -
22:46 Hobbes2: 00:33:329 (1,2,3) -
22:46 Hobbes2: 00:35:147 (1,2,3) -
h: the spacing between these two rhythms is different even though the intensity is the same. you should change that.22:47 Hobbes2: 00:42:647 (1,2,3,4) -
22:48 Hobbes2: 00:40:829 (1,2,3,4) -
h: you clearly wanted this to be the peak of the buildup here but it isn't spaced quite enough to give that oomf that it needsincreased spacing22:48 Hobbes2: 00:42:419 (8,3) -
h: this overlap looks bad and is inconsistent with your previous design choices22:49 Hobbes2: 00:43:783 (1,2,1) -
h: i'm curious if you could explain the logic behind your placement here with the different spacing for the 1/4 gapi wanted the gap from the slow slider to the circle to the fast slider to be increasing so as to accelerate through the triple onto the fast slider. I toned it down just a bit so the effect is more subtle 22:51 Hobbes2: 00:43:101 (3,1) -
h: again, this is an inconsistent overlapfixed so that they don't overlap. h: kiai time? kiai time.h: general note about kiai is that sometimes there are 1/4 rhythms in the drum that you could use. there's nothing *wrong* with mapping to the vocals only, but it would add a bit of variety22:54 Hobbes2: 00:44:465 (1,3) -
22:54 Hobbes2: 00:44:919 (2,4) -
h: the shapes of the sliders, compared between the two links, is visually inconsistent. you should make the shape of those two sets of sliders, as well as the visual spacing between (1,2) and (3,4) to be the sameReworked the visuals and structure of this entire section.22:54 Hobbes2: 00:45:829 (4,1) -
h: another specific example where the blanket is off and the visual spacing is inconsistentReworked the visuals and structure of this entire section.22:55 Hobbes2: 9055624
22:55 Hobbes2:
https://osu.ppy.sh/ss/9055624h: multiple amounts of curve in sliders in the same section looks bad, even in sliders that are of different lengths. sliders should have the same amount of curve in similar sections22:55 Hobbes2: 00:45:829 (4,1) -
22:56 Hobbes2:
https://osu.ppy.sh/ss/9055630this is one example of having different curve when you shouldn't. also the short slider blanket is off. basically make the long slider like it's blanketing an invisible objectReworked the visuals and structure of this entire section.22:57 Hobbes2: 00:46:965 (2,3) -
22:57 Hobbes2: 00:50:601 (2,3) -
22:57 Hobbes2: 00:54:238 (2,3) -
h: these are incorrectly stacked, you look like you're trying to do a perfect stack but they're slightly off.Removed some of those to replace them with the "increasing pitch, increasing spacing" meme, and fixed the others22:58 Hobbes2: 00:50:829 (3,4,5) -
h: this could be a callback to that "increasing pitch" thing mentioned a couple times earlier"replaced that and the other part of the chorus with the same sounds, with that theme.22:58 Hobbes2: 00:56:056 (3,5) -
22:58 Hobbes2: 00:55:374 (1,3) -
h: blankets are off herereworked the object placement in this entire section22:59 Hobbes2: 00:55:374 (1,2,3,4,5,6,1,2) -
h: this pattern, in general, is pretty messy and doesn't follow your other visual design choicesreworked the object placement so it's more consistent22:59 Hobbes2: 00:57:931 (1) -
23:00 Hobbes2: 00:58:329 (1) -
h: snapping is just offfixed snapping23:00 Hobbes2: 00:58:329 (1,2,3) -
h: this looks like it's supposed to be a triangle, but it's unevenmade it back into a triangle23:00 Hobbes2: 00:59:010 (1,2,3,4) -
23:01 Hobbes2: 00:59:010 (1,3) -
23:03 Hobbes2:
https://osu.ppy.sh/ss/905565823:03 Hobbes2:
https://osu.ppy.sh/ss/9055660h: the visual spacing here is uneven. first screenshot is my fix, second screenshot is what's mapped. to get this right, i blanketed 1 and 3 at a 30 degree angle, then copy-pasted 2 and 4, flipped it vertically, changed the rotation and lined it up so it looked like "the same pattern but prettier and more consistent."i believe it should be fixed now. i used the same spacing for all instances of that rhythm in the kiai (4 total)23:04 Hobbes2: 00:44:465 (1,2,3,4) -
h: another place earlier in the kiai where you can improve visuals23:05 Hobbes2: 01:12:419 (1,2) -
h: this really should be spaced out more, it feels underwhelmingincreased spacing for that part23:06 Hobbes2: 01:13:556 (1,2,3) -
23:06 Hobbes2: 01:14:465 (2,3) -
23:06 Hobbes2:
http://osu.ppy.sh/ss/9055668h: this set of sliders looks meh. you should change the slider designs so that they're more like this. i would do a symmetry thing but that doesn't fit with what you've done with the rest of the mapi rearranged all 3 of them so they have more visually similar spacing23:07 Hobbes2: 01:16:851 -
23:07 Hobbes2: 01:21:397 (3) -
23:07 Hobbes2: 01:22:079 (5) -
h: snapping errors again. also there's a nc missing somewhere in the last measure or twomd: snapping fixed and NC added.23:08 Hobbes2: 00:14:465 (5,6) -
23:08 Hobbes2: 01:20:715 -
h:you contradict on how you map these things at the beginning and endupdated how i do things so the melody is clickable and the drums are mapped passively through slider tails in both sections. h: moving on to the easy23:13 Hobbes2: 00:18:101 (1,2,3,4,5) -
h: rhythm choice here is... interesting because you use circles to map a bunch of the vocals and then a long slider to map a bunch of vocals togetherchanged the rhythm so that it better reflects where the held sounds are in this and a few other places, also I added a few extra circles to make clickable rhythms more clear. rearranged a bunch of objects in the beginning section to accomidate these changes. 23:14 Hobbes2: 00:31:738 (4,5,6,1) -
23:14 Hobbes2:
http://puu.sh/xvWU5/6bf6ceb81a.jpgh: the use of 1/2 rhythms here is kind of sketchy here because sliders that are half a beat long on Easies can be kind of iffy. you can use beat-and-a-half sliders though because those are readable.i changed this part and 1 or 2 more 1/2 beat sliders in the bridge section. since this is lower-ish bpm, i think newer players can still somewhat read 1/2 beat sliders when it's fairly obvious they're meant to be really short sliders - the guideline for easy the specifies a cutoff of no lower than 1/2 at 180bpm. i only will use them for the kiai, and only when i can't find a way of simplifying the rhythm that satisfies me outside of using non-repeated half-beat sliders surrounded by other easier-to-read rhythms.h: here is an example of how to use red tick rhythms while still keeping away from 1/2 sliders23:15 *Hobbes2 is editing [https://osu.ppy.sh/b/1247290 NICO Touches the Walls - Hologram [Easy]]
23:16 Hobbes2: 00:24:612 (1) -
23:16 Hobbes2: 00:27:376 (1,2) -
23:16 Hobbes2: 01:05:899 (1,2,3) -
23:17 Hobbes2: 01:07:190 (3,4,1,2,3) -
h: this is one of my easies, it uses red ticks but doesn't use 1/2 sliders. follow that idea. side note, i sometimes use 3/2 rhythm gaps in this which is kind of bad, but it's not a huge huge issuemd:cool examplesh: moving on to the normal23:18 Hobbes2: 00:13:101 (4,5,6,7,1,2,3,4,5) -
h:your chains of rhythm (with half-beat gaps) are kind of long, you should aim to have more whole-beat gaps in between objects to give newer players a chance to "recover," as it weremd: the reason i initially did this was because it reflects what i like playing when i play normals with +HDDTHR, but i see why this would be a problem now that you point it out i changed 5 into a circle so there's a whole beat gap after it. there's technically a drum where the tail would go but it's a weak sound so i'm willing to ignore it in the map.23:18 Hobbes2: 00:16:283 (2,3) -
h: putting a circle under a slider tail with only a half-beat gap is not rankable in a normal difficultymd: i should probably change that then. i' stacked them on the head of the next slider rather than the tail of the previous slider the same as how i did in other places23:18 Hobbes2: 00:16:283 (2,4) -
h: be careful about putting sliders with different amount of curve close to each other as it often ends up looking sillymd: changing that sounds like a good idea yes23:19 Hobbes2: 00:23:556 (2,3) -
h: again the unrankable slider body circle thingmd: i did the same thing as the previous one23:19 Hobbes2: 00:33:329 (1,2) -
h: this is a good example of sliders with different curve because the volume of the vocals is differentmd:thanks23:19 Hobbes2: 00:48:101 (1,2,3,4,5,6,7,8,9) -
h: another example of too many objects placed close together\
i changed a slider into 2 circles in order to give clicking emphasis and break up the patternthere are other places where there are long chains of rhythm that I decided to break up. I decided to leave some of the longer chains of rhythm in the kiai (only changed one there) to keep relative intensity consistent. i reorganized objects a bit to fit this remapping.23:21 *Hobbes2 is listening to [https://osu.ppy.sh/b/1252031 Junpei Fujita - Deadlock]
h: this is a map demonstrating how to not chain too many objects together in a rowmd:wow you are right there are a bunch of rhythm gaps there23:22 *Hobbes2 is listening to [https://osu.ppy.sh/b/1270443 samfree - Chicken's Theme]
h: this is another example of an easy GD I was involved in making with my roommate
md:that certainly is a beatmap