Greetings everyone.
Skill, on most arcade-rhythmic games, comes almost solely with practice, perseverance, determination and self-control.
osu! - and osu!mania specifically, in this case - is not an exception.
Improving at this type of games has been controversial, quite much so. I believe, anyhow, that there might be a quicker, cheesier way to improve and achieve better results.
All beatmaps rely on patterns: gallops, swings, stepjumps, pentuplets, [...].
These are, however, likely scattered around the beatmap, and not easily accessible to practice directly; wasteful, as per the purpose of training as efficiently as possible. Also, osu! has potentially an infinite amount of ever-evolving patterns, that cannot be entirely categorised and documented.
For this very reason, I wonder: is it possible to extract specific sections of a beatmap, to practice it specifically at different playback speeds?
I thought about cutting the MP3 track and copy the section of interest to create a new beatmap, benefiting from half and double speed mods.
It requires, however, a lot of time, and I have never edited a beatmap before.
What do you think could be the best approach?
"Practice makes perfect".I could not agree more.
Skill, on most arcade-rhythmic games, comes almost solely with practice, perseverance, determination and self-control.
osu! - and osu!mania specifically, in this case - is not an exception.
Improving at this type of games has been controversial, quite much so. I believe, anyhow, that there might be a quicker, cheesier way to improve and achieve better results.
All beatmaps rely on patterns: gallops, swings, stepjumps, pentuplets, [...].
These are, however, likely scattered around the beatmap, and not easily accessible to practice directly; wasteful, as per the purpose of training as efficiently as possible. Also, osu! has potentially an infinite amount of ever-evolving patterns, that cannot be entirely categorised and documented.
For this very reason, I wonder: is it possible to extract specific sections of a beatmap, to practice it specifically at different playback speeds?
I thought about cutting the MP3 track and copy the section of interest to create a new beatmap, benefiting from half and double speed mods.
It requires, however, a lot of time, and I have never edited a beatmap before.
What do you think could be the best approach?