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07 Expansion - Alive

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Topic Starter
Nitsuki_Yukikawa
This beatmap was submitted using in-game submission on 2011年6月8日 at 17:26:21

Artist: 07th Expansion
Title: ALIVE
Source: Umineko no Naku Koro ni
Tags: qinche Tonoko
BPM: 99.98
Filesize: 7641kb
Play Time: 02:09
Difficulties Available:
  1. Normal (2.24 stars, 111 notes)
  2. o_Q (4.92 stars, 703 notes)
  3. qinche's Hard (4.22 stars, 200 notes)
  4. Tonoko's Hard (4.39 stars, 507 notes)
Download: 07th Expansion - ALIVE
Information: Scores/Beatmap Listing
---------------
My first map.


qinche's hard
Tonoko's hard

._.
ken710
._.
Asagiri Mai
8-)
subarasikibuta
w
DeadAlready
.___. 就說我不會mod了還不信。

SPOILER
01:43:841 (1) ~ 01:50:742 (1) - 試試看把這段紅線上的音效都去掉.__. 這是我這木耳唯一音效覺得最怪(吵)的地方Orz

音效方面可以看看找比較有研究的人看看,因為我這木耳只要沒有太誇張的音效都能接受所以不成建議。D:

另外 這首是4/4不是3/4吧...記得把所有線都調回去4/4...
還有 綠線儘量可以的話不要放在note或slider頭上,這樣玩家如果搶拍就會聽到前一條綠線的聲音@_@
(不過slider尾和轉盤尾就沒問題0.0)

最後 試試看把原先那條紅線改成bpm100.000 offset330...
另外再加兩條紅線在offset 91553ms和180365ms?(都是100整bpm 記得弄完resnap)
.__.這個你試試看會不會準點,我聽到是覺得這樣感覺會好點,
如果你覺得沒比較好就不要改也沒關係@_@,因為我timing不是很好D:

star :P

.__.有沒有後悔找我看圖了?
Cyril Scarlet
:D
Preiya
鬼畜 :(
hvick225
8-)
AngelHoney
:3
Royal Flare
文姐加油(滚地...
miku
:)
oqoq_old
文姐姐,拿黑丝照来做BG会更好的
Mystica
moemoe 美腿文姐姐~
leada
没啥,好图 :)
eveless
文学姐<(_ _)>
vivicat
ww
totoro24
歌很好聽 也很平易近人

就 送分圖嗎0.0a
koyasu
- -
Rex
8-)
xierbaliti
dNextGen
yay umineko
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • I noticed that you swapped timing sections a lot for the sliderticks. Consider adding the same sound for both soft-sliderslide and normal-sliderslide, it sounds more polished that way.
    If you changed the Backgrounds, remember to full reupload the map.
- Normal:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:12:335 - almost overlapped timing sections.
    01:54:043 (5) - unintuitive, the map has a regular flow and that slider should be 1/4 shorter to respect that.
    01:56:443 (6) - ^ same
    01:58:844 (4,6) - ^ same (is it really intentional? At least try to avoid impossible jumps so that the player won't break the combo uselessly)
    Please check the sliders, i think that's an error due to resnapping.
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    The Background image is not working. Checking the .osu file, i noticed that the filename is wrong, fix it please.
    01:52:543 (1,2,3,4) - the whole map goes on with a regular basic spacing, then you make something like this? Please no, it's just D:
    01:56:443 (6,7,8,9) - ^ same, and really hard to click even for a Hard difficulty
    01:58:844 (4,5) - ^
    Before i go on, why the sudden change of rhythm/patterns/spacing at 01:52:543? This doens't fit a Normal, but a Hard. Please revise it, the flow before this part was good for a Normal. If you want to have the map increasing in difficulty, try to slowly increasing the harshness of the map, it's more fun that way. Don't just suddently use impossible jumps/triplets/sliders, it's only tedious.
    02:27:950 (7,8) - 02:42:053 (7,6) - check these kind of things too, unless you REALLY know what you're doing (there are a LOT of these)
    03:00:356 (1,1,1,1,1,1,1,1) - 1/2 jumps scattered randomly in the playfield (and again, this is a Normal)
What happened? The map started good then it turned into a mess. What did you do? D:
Try to be consistent when you map, that's how most of the maps become fun to play and are appreciated.
You can use some "crazy" things in a map, but you have to "let the mapper know" a reason for that crazy thing, you should avoid making hard things randomly just to make the map hard.
Oh wait. Are you working on Normal Starting from "March!"? If that's why the map suddently changes after 01:52:543, i guess most of the things i said about consistency can be ignored at the moment. But please keep them in mind anyway.

- Meow:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    What's the difficulty name supposed to mean? O.o
    Now, this is what i was talking about: this map is really well balanced, there are good patterns that are fun to play and there's consistency.
    It seems incomplete since it lacks hitsounds and it ends in a weird spot, but it's flawless for the moment.
- 3:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    What's the difficulty name supposed to mean? O.o
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    The Background image is not working. Checking the .osu file, i noticed that the filename is wrong, fix it please.
- March!:
  • .Opinions: (Just some thoughts, I'd personally like if you follow them)
    What's the difficulty name supposed to mean? ç_ç
    .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This map works better than normal. It's playable, but i strongly recommend to give it a more polished look: most of the patterns are just a punch in the eye because most of the beats just seem to be randomly scattered across the screen. Also, some spacing inconsistencies are quite bad (look below)
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:09:041 (7,8) - non consistent spacing
    01:51:650 (5,6,7,8) - ^
    02:03:052 (2,3,4,5) - ^
    02:09:353 (6,1) - ^
    And so on...
Did you make all 4 difficulties? They were really different from each other and this makes me thing that some of them (Meow and 3) were made by someone else.
If that's the case, please give them credit by writing in the description who made each diff.
Tonoko

xierbaliti wrote:

这个太神了。不解释啊。 :oops:

删掉3吧>< 记得连那些音效文件full一次.

Download: 07th Expansion - ALIVE (ven4369) [Tonoko's hard].osu
naptime
:oops:
Ballance
star
NanaDesu
:)
y u c a
ganbare >A</
qinche
alrite time to do this

1st add source, source would be Umineko no Naku Koro ni

and tags, tags should have Tonoko and me in it, u can also add EP6, dai(...im talking about the composer), shanon, kanon, and other tags that u think are necessary

remember to delete osb file since its not needed

then full upload to get rid of meow and blah blah blah

no kudos plz


oh and star~



PS:...Q_Qno i dun wanna map the whole thing (unless everyone tells me to) cuz my diff is kinda easy, it would be too long and lost the fun to play

Download: 07th Expansion - ALIVE (ven4369) [qinche's Hard].osu
kiddly
. :?
Lunetori
:!: 不太懂的说~
elai_old
8-)
HentaiTei
:O
Kochiya Sanae
star >:(
Saten ruiko
文姐也再做神MAP了麼;-; star
SH_yuri
:P
royathrun
>.<~star~
Heatherfield
>~<美腿文
Deye
迅速铲过加星~
lkjl23
Best map ever!
Al-Azif
About the offset , I prefer 328 for all difficulty

Normal
some hitsounds mod

00:23:125 (5) - soft clap
00:28:826 (2) - soft clap
01:12:335 (7) - bug, check green lines
01:18:336 (3) - soft clap
01:23:137 (3) - normal, no clap

edit:
star.
I have fun with insane, good try to map without DS
LunaticSHIKI
nice work
Crazy Jay
[Insane]
00:33:634 (8) - 换一个排列,往右上移一点比较好看
00:36:035 (3) - 同右上,会好看
00:49:837 (1) - jump有点大
01:07:541 (1,2,3,4) - 这几个clap太突兀
01:17:743 (2) - 绿线音量降低
01:40:848 (1) - dis
03:07:565 (5) - 往上移动一格tiny grid

音效可以nazi很多>_>大都是音量,有的地方太响了,自己努力听一下吧

[tonoko's hard]
00:30:634 (6) - 重新下note,叠在slide下

[qinche]
呆呆的好可怕lol

star
_lolipop
> <
eveless
建议丢个sliderslide进去

[Insane]
绿线都没对齐到线上:o
00:27:333 (3) - 可以拉更好看一点0.0?
00:29:733 (4) - ^
00:31:534 (6) - new combo 而且这个和7都属于比较硬的slider...觉得不太适合这里这么柔软的音乐?
01:09:641 (8) - new combo
01:21:644 (1,2) - 没叠好0.0
01:43:398 (5) - 去掉?
02:27:957 (8) - new combo? 跟前面形成对比0.0
02:28:257 (1) - 取消new combo
02:29:157 (6) - new combo 突出重音?
02:32:458 (6,7,8) - 这三个可以利用复制粘贴旋转角度摆更好看一点0.0
02:38:159 (2) - 没叠好0.0?
02:42:060 (6) - new combo
03:07:565 (5) - ^
03:14:166 (1) - 取消new combo
03:14:766 (4) - new combo
03:17:167 (11) - new combo
03:18:367 (1) - 取消new combo
03:37:071 (6) - 建议new combo因为降速
03:40:479 (1) - 觉得结尾需要压下音0.0

虽然可能我挑的都是一些combo问题可能你会觉得我比较无聊0.0 可是combo也算图的整体性的一部分吧>.> 觉得还是比较规律一点最好:D
节奏和音效都不错...排版方面感觉还没形成体系...没有一个整体感0.0

[殿子's Hard]
00:02:728 (6) - 感觉这里应该new combo?
00:05:879 (5) - spacing
00:17:131 (1,2,3,4,5,6,7,8) - 喜欢这边0.0
01:06:941 (7) - 感觉还可以更圆滑一点
02:30:508 (3,4) - 可以离12再远一点点?

[呆呆's Hard]

/me slaps daidai with ice cream

同绿线没对齐
02:00:952 (3) - 感觉可以放开一点?

[Normal]
这个normal太多故意的降spacing了...对于新玩家来说太难认了 建议那些部分重新排或者改用slider
最后的那些绿线可以删掉

00:27:333 (3) - 尾部的finish去掉
00:32:734 (7) - 结束在前面那根白线上?
00:36:335 (4) - 尾部的finish0.0
00:47:137 (2) - 建议改成1/2的折返
00:53:138 (4) - ^
01:12:342 (7) - new combo
01:21:644 (x) - 加一个note

我是渣mapper所以我的意见肯定有很多是不对的0.0
如果有说错的地方请不要笑我<(_ _)>
Crazy Jay
占位
晚上只顾着看动画了>_>明天继续
Topic Starter
Nitsuki_Yukikawa

eveless wrote:

建议丢个sliderslide进去

[Insane]
绿线都没对齐到线上:o
00:27:333 (3) - 可以拉更好看一点0.0?
00:29:733 (4) - ^
00:31:534 (6) - new combo 而且这个和7都属于比较硬的slider...觉得不太适合这里这么柔软的音乐?
01:09:641 (8) - new combo
01:21:644 (1,2) - 没叠好0.0
01:43:398 (5) - 去掉?
02:27:957 (8) - new combo? 跟前面形成对比0.0
02:28:257 (1) - 取消new combo
02:29:157 (6) - new combo 突出重音?
02:32:458 (6,7,8) - 这三个可以利用复制粘贴旋转角度摆更好看一点0.0
02:38:159 (2) - 没叠好0.0?
02:42:060 (6) - new combo
03:07:565 (5) - ^
03:14:166 (1) - 取消new combo
03:14:766 (4) - new combo
03:17:167 (11) - new combo
03:18:367 (1) - 取消new combo
03:37:071 (6) - 建议new combo因为降速
03:40:479 (1) - 觉得结尾需要压下音0.0

虽然可能我挑的都是一些combo问题可能你会觉得我比较无聊0.0 可是combo也算图的整体性的一部分吧>.> 觉得还是比较规律一点最好:D
节奏和音效都不错...排版方面感觉还没形成体系...没有一个整体感0.0

[殿子's Hard]
00:02:728 (6) - 感觉这里应该new combo?
00:05:879 (5) - spacing
00:17:131 (1,2,3,4,5,6,7,8) - 喜欢这边0.0
01:06:941 (7) - 感觉还可以更圆滑一点
02:30:508 (3,4) - 可以离12再远一点点?

[呆呆's Hard]

/me slaps daidai with ice cream

同绿线没对齐
02:00:952 (3) - 感觉可以放开一点?

[Normal]
这个normal太多故意的降spacing了...对于新玩家来说太难认了 建议那些部分重新排或者改用slider
最后的那些绿线可以删掉

00:27:333 (3) - 尾部的finish去掉
00:32:734 (7) - 结束在前面那根白线上?
00:36:335 (4) - 尾部的finish0.0
00:47:137 (2) - 建议改成1/2的折返
00:53:138 (4) - ^
01:12:342 (7) - new combo
01:21:644 (x) - 加一个note

我是渣mapper所以我的意见肯定有很多是不对的0.0
如果有说错的地方请不要笑我<(_ _)>




i choosed to change most of things u mentioned but not all.

我选择性的改了大部分你提到的
Tonoko
mod 一下吧

海猫神曲 yeah

细小的地方应该没啥地方要说了 那个绿线的问题 还是调一下吧 不要压note放在note前一小格就行。

normal用音效声音重的话 或许吧滚球的时候的声音消掉会好些。

呆呆没把MP3做完挺可惜的。。。毕竟看起来不需要担心3I这个问题。

最重要的问题来了:

bg图竟然是1074 x 768 /摔瓶
qinche
[呆呆's Hard]

/me slaps daidai with ice cream

同绿线没对齐
02:00:952 (3) - 感觉可以放开一点?
你竟然拿ice cream打我!no kudosu for u!!

绿线不是应该比note稍微往前一点所以打得时候如果打早了不会听到奇怪的声音吗……
Crazy Jay

定闹钟早起做map
先发这点吧:p
抱歉

Download: 07th Expansion - ALIVE (ven4369) [Crazy Jay].osu
Topic Starter
Nitsuki_Yukikawa
你这有点…………太野了吧……我感觉我的难度要没人打了 q.q……如果太野了 我能退货么(><很对不起)
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