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MitiS - untitled guitar

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Topic Starter
Deppyforce
This beatmap was submitted using in-game submission on 2 มีนาคม 2559 at 21:36:18

Artist: MitiS
Title: untitled guitar
Tags: slow house calm relax relaxing chill chillstep
BPM: 128
Filesize: 2007kb
Play Time: 00:59
Difficulties Available:
  1. Easy (0.85 stars, 32 notes)
  2. Normal (1.6 stars, 74 notes)
  3. Tranquility (2.64 stars, 144 notes)
Download: MitiS - untitled guitar
Information: Scores/Beatmap Listing
---------------
great chill song indeed

*bg and mp3 taken from MBomb's mapset




pp
Mods
  1. Electoz
  2. Miss Mandii
  3. Kalibe
  4. fuyuyu-
  5. FCL
  6. Pata-Mon
  7. Lasse
  8. Kibbleru
  9. eeezzzeee
  10. Maybe Gladius
  11. WISPG_G
  12. Lami
  13. 30201102
  14. EvilElvis
  15. Neoskylove
  16. Dono027
  17. Lanturn
  18. -Lemons
  19. xDarxen
  20. Irreversible
  21. ByBy13
  22. Mako Sakata
Electoz
kore wa watashi no 500th post anbafbnabloandbl;jdabnadjl'bn'ljndaf'lbjnalbjanlfbj

[General]

  1. Widescreen support
[Easy]

  1. 00:03:885 (4) - น่าจะทำปากให้มุมกว้างกว่านี้หน่อย จะได้ support องศาของ flow ได้ดีขึ้น
[Normal]

  1. gg
[Tranquility]

  1. not a fan of พวกสไลเดอร์ที่ลงตรง blue tick อะ คือในความรู้สึกแล้ว ¼ ค่อนข้างจับจังหวะยากพอสมควร
  2. 00:13:260 (3,4,2) - Overlap ดูแปลกๆ แล้ว flow ตรงนี้ 00:13:260 (3,4) มันเหมือน forced มากกว่าปกติ รวมๆแล้วมันเหมือนดูแน่นๆด้วย เหมือนที่ไม่พอยังไงอย่างนั้น
  3. 00:25:213 (9,10) - Overlap มันดูคล้ายๆกับพวก ¼ อะ คือผมว่าพวกมือใหม่อาจจะอ่านพลาดได้นะ
  4. 00:38:338 - นึกว่าจังหวะตรงนี้จะเป็นเหมือน 00:36:463 (7,8) ซะอีก
แทบไม่ได้ทำไรเลยเหมือนมาปั๊มโพสต์เฉยๆเลย lmao
speed rank inc so gl in ranking senpai
Topic Starter
Deppyforce

Electoz wrote:

kore wa watashi no 500th post anbafbnabloandbl;jdabnadjl'bn'ljndaf'lbjnalbjanlfbj pro modder มาวุ้ย

[General]

  1. Widescreen support fixed


[Easy]

  1. 00:03:885 (4) - น่าจะทำปากให้มุมกว้างกว่านี้หน่อย จะได้ support องศาของ flow ได้ดีขึ้น น่าจะ ok นะ ไม่ได้เปลี่ยนเพราะขี้เกียจ lololol


[Normal]

  1. gg gg
[Tranquility]

  1. not a fan of พวกสไลเดอร์ที่ลงตรง blue tick อะ คือในความรู้สึกแล้ว ¼ ค่อนข้างจับจังหวะยากพอสมควร จิงๆ ก็ไม่ค่อยชอบหรอก แต่เพลงมันช้าเลยพยายามทำให้ hard นี้มันถึง 2.25* โดยไม่ overmap spacing แล้ว guitar มันก็จบตรง blue tick ด้วยตอนที่ฟังด้วย 25% playback ก้เลยน่าจะ okek
  2. 00:13:260 (3,4,2) - Overlap ดูแปลกๆ แล้ว flow ตรงนี้ 00:13:260 (3,4) มันเหมือน forced มากกว่าปกติ รวมๆแล้วมันเหมือนดูแน่นๆด้วย เหมือนที่ไม่พอยังไงอย่างนั้น ก้ที่ไม่พอไง lol ส่วน overlap ถ้าดูที่ (1) จะเห็นว่ามัน blanket 00:13:963 (4,2) ทั้ง slider กะ circle ยุ (4,2) เลยเสมือนเปนเส้นโค้ง 1 เส้น
  3. 00:25:213 (9,10) - Overlap มันดูคล้ายๆกับพวก ¼ อะ คือผมว่าพวกมือใหม่อาจจะอ่านพลาดได้นะ mmk changed
  4. 00:38:338 - นึกว่าจังหวะตรงนี้จะเป็นเหมือน 00:36:463 (7,8) ซะอีก guitar

แทบไม่ได้ทำไรเลยเหมือนมาปั๊มโพสต์เฉยๆเลย lmao lol
speed rank inc so gl in ranking senpai thanks
Thanks for modding !!
Mandii
Easy: Perfect!

Normal: Perfect!

Tranquility 00:00:603 (3) - I feel this should be extended with 00:01:072 (4) - removed.
The reason i suggest this is due to the beginning getting into the beat too soon, with out easing the player into it.
Example:
00:00:135 (1) - 00:00:369 (2) - 00:00:603 (3) - 00:01:541 (4) - 00:01:775 (5) - 00:02:010 (6) -
Also removing: 00:06:931 (8) - too keep the flow of the beat pattern for the start.
Everything else works perfectly :3

Other than the suggestion for the Tranquility Diff, everything is spot on!

Gl on Ranking :D
Topic Starter
Deppyforce

Miss Mandii wrote:

Easy: Perfect!

Normal: Perfect!

Tranquility 00:00:603 (3) - I feel this should be extended with 00:01:072 (4) - removed. b-b-but 00:01:072 - is strong and should be clickable
The reason i suggest this is due to the beginning getting into the beat too soon, with out easing the player into it.
Example:
00:00:135 (1) - 00:00:369 (2) - 00:00:603 (3) - 00:01:541 (4) - 00:01:775 (5) - 00:02:010 (6) -
Also removing: 00:06:931 (8) - too keep the flow of the beat pattern for the start. ok changed this one
Everything else works perfectly :3

Other than the suggestion for the Tranquility Diff, everything is spot on!

Gl on Ranking :D
thanks for modding :3
Kalibe
Yo, this will be short, because of really short speedrank song.

- Really, only 135 Lead-In? Go to up and increase it somewhat 1000 or sth lol.
- Idk if this spread should be named : Easy -> " Beginner " and Normal -> " Easy " tho.

Eassy :

- 00:31:072 (1,2,3,4) - I would change this pattern a bit, because of weird overlapped (3)'s head.. I'll give you a code what i would change.
le code :
362,31,31072,5,2,0:0:0:0:
317,116,32010,2,0,P|244:143|170:116,1,160,0|2,0:0|0:0,0:0:0:0:
121,32,33885,2,0,P|148:105|121:179,1,160,0|2,0:0|0:0,0:0:0:0:
40,232,35760,2,0,P|113:205|187:232,1,160,0|2,0:0|0:0,0:0:0:0:
- 00:48:885 (1,1) - minor thingy - Remove new combo? They're not nessesary at all imo.
- Same as in Normal and other diffs - 00:45:135 - section like this feels empty and whistles are good idea to put in here imo.

Normal :

- 00:16:072 - Map from this 00:17:010 - not here. Spinner break is enough to map after two ticks.
- 00:17:947 (2,1) - Remove NC, it's not nessesary.
- 00:40:213 (5,1) - Uhh.. try to rearrange (5) to less curve and stack (1) with it. Should be work, i guess.
- 00:45:135 - This section feels empty, without any hitsound.. Whistles will be good answer to fix that. If you can, put it on places like ( 00:47:010 (3) - 00:48:885 (1) - 00:50:760 (4) - ) i mean on sliders heads.

Hard :

- 00:13:963 (4,4) - Personally, i don't like overlaps like this uh.. I would change them to avoid it, but it's just me ;w;
- 00:19:588 (3,9,4,3,8,5) - Why you don't use sliderticks on these sliders? You map it on Normal diff, so you know. xd
- 00:50:760 (7) - minor thingy - How about Ctrl J this slider?
- 00:45:135 - Like in other diffs i mention.

Ok, that's all. Cool stuff and song, good luck Derpy o/
Silky
M4M return
General
  1. read-in +1000ms
Easy
  1. 00:33:885 (3) - please avoid overlap like this, you should move to can see atleast 60% sliderhead
  2. 00:35:760 (4) - ^
Normal
  1. 00:05:760 (2) - extend to 00:06:463 - ?
  2. 00:54:510 (4) - 1/1+circle?
Hard
  1. 00:00:603 (3) - curve another way?
  2. 00:01:892 - add note?
  3. 00:09:392 - ^
short songs+DS=kill modder gg
sorry for short mod, I give you NM ticket
gl
Topic Starter
Deppyforce

Kalibe wrote:

Yo, this will be short, because of really short speedrank song. cant speedrank cuz no bn support lmao

- Really, only 135 Lead-In? Go to up and increase it somewhat 1000 or sth lol. ok fixed
- Idk if this spread should be named : Easy -> " Beginner " and Normal -> " Easy " tho. nop the normal is actually N star web icon

Easy :

- 00:31:072 (1,2,3,4) - I would change this pattern a bit, because of weird overlapped (3)'s head.. I'll give you a code what i would change. okek
le code :
362,31,31072,5,2,0:0:0:0:
317,116,32010,2,0,P|244:143|170:116,1,160,0|2,0:0|0:0,0:0:0:0:
121,32,33885,2,0,P|148:105|121:179,1,160,0|2,0:0|0:0,0:0:0:0:
40,232,35760,2,0,P|113:205|187:232,1,160,0|2,0:0|0:0,0:0:0:0:
- 00:48:885 (1,1) - minor thingy - Remove new combo? They're not nessesary at all imo. i think its good to emphasize new rhythm (guitar) may change if more ppl point it tho
- Same as in Normal and other diffs - 00:45:135 - section like this feels empty and whistles are good idea to put in here imo. fine lol added to dem downbeats

Normal :

- 00:16:072 - Map from this 00:17:010 - not here. Spinner break is enough to map after two ticks. ok
- 00:17:947 (2,1) - Remove NC, it's not nessesary. ok
- 00:40:213 (5,1) - Uhh.. try to rearrange (5) to less curve and stack (1) with it. Should be work, i guess. nc that has 1/2 pause behind shoudnt be stacked imo
- 00:45:135 - This section feels empty, without any hitsound.. Whistles will be good answer to fix that. If you can, put it on places like ( 00:47:010 (3) - 00:48:885 (1) - 00:50:760 (4) - ) i mean on sliders heads. same

Hard :

- 00:13:963 (4,4) - Personally, i don't like overlaps like this uh.. I would change them to avoid it, but it's just me ;w; looks fine to me
- 00:19:588 (3,9,4,3,8,5) - Why you don't use sliderticks on these sliders? You map it on Normal diff, so you know. xd there are no ticks there you know
- 00:50:760 (7) - minor thingy - How about Ctrl J this slider? worse to me
- 00:45:135 - Like in other diffs i mention. same

Ok, that's all. Cool stuff and song, good luck Derpy o/ :3

fuyuyu- wrote:

M4M return
General
  1. read-in +1000ms fixed in previous mod
Easy
  1. 00:33:885 (3) - please avoid overlap like this, you should move to can see atleast 60% sliderhead kalibe fixed it for me xd
  2. 00:35:760 (4) - ^ ^
Normal
  1. 00:05:760 (2) - extend to 00:06:463 - ? ok
  2. 00:54:510 (4) - 1/1+circle? ok
Hard
  1. 00:00:603 (3) - curve another way? i prefer it to be this way
  2. 00:01:892 - add note? trying to ease player into the map
  3. 00:09:392 - ^ ^
short songs+DS=kill modder gg lol gg
sorry for short mod, I give you NM ticket
gl
thank you both for modding !!
also yee i got a ticket
FCL
mod for mod
Not sure, but song a little hurry. try offset+ 14
  • [hard]
  1. 00:02:010 (6,7) - things like this: hitsounds at end sounded a bit weird, i recommend to silence sliderends. Why? Because music haven't sounds
  2. 00:11:385 - nice place for spinner, but your chose. Overall i recommend you to gradually increase hs volume up to 30%, would be nice
  3. 00:15:135 - increase spacing a bit in this part? Music here is more filled
  4. 00:30:135 - don't like kial here. Seriously, this sound is too calm, kiai is not so needs
  5. 00:43:260 (4,5,6) - also don't like this rhythm, This model of mapping will looks better http://puu.sh/mCRYe/bc7e92b25d.jpg
  • [normal]
  1. fine
  • [easy]
  1. 00:52:635 (1) - too bored xddxdxd
    312,79,52635,6,0,B|232:72|163:139|163:139|52:128|44:34,1,320,2|2,0:0|0:0,0:0:0:0:
    Try this pls
nice relaxing song
Topic Starter
Deppyforce

FCL wrote:

mod for mod
Not sure, but song a little hurry. try offset+ 14 nah its already correct
  • [hard]
  1. 00:02:010 (6,7) - things like this: hitsounds at end sounded a bit weird, i recommend to silence sliderends. Why? Because music haven't sounds made them 5%, didnt made this on some sliders in the middle part of song bcuz some of them land on the soft triplets that plays in the background music
  2. 00:11:385 - nice place for spinner, but your chose. Overall i recommend you to gradually increase hs volume up to 30%, would be nice making volume constant with other diffs, will change if more ppl point tho
  3. 00:15:135 - increase spacing a bit in this part? Music here is more filled this is actually a ''harder normal'' concept, wanted to make the whole map constant also lazy
  4. 00:30:135 - don't like kial here. Seriously, this sound is too calm, kiai is not so needs map w/o kiai is kinda empty imo
  5. 00:43:260 (4,5,6) - also don't like this rhythm, This model of mapping will looks better http://puu.sh/mCRYe/bc7e92b25d.jpg ok


  • [normal]
  1. fine :3
  • [easy]
  1. 00:52:635 (1) - too bored xddxdxd
    312,79,52635,6,0,B|232:72|163:139|163:139|52:128|44:34,1,320,2|2,0:0|0:0,0:0:0:0:
    Try this pls k lol
nice relaxing song
thanks for modding !
Pata-Mon
M4M from my queue

[General]
  1. I think the combo colours is too close.
[Easy]
  1. Good
[Normal]
  1. 00:21:697 (7) -
[Tranquility]
  1. 00:06:931 (8,1) - use a slider instead
  2. 00:21:931 (9,1) - ^
  3. 00:28:260 (3,4) - they seemed strange
Good map, shoot a star
GL
Topic Starter
Deppyforce

Pata-Mon wrote:

M4M from my queue

[General]
  1. I think the combo colours is too close. fits well imo
[Easy]
  1. Good
[Normal]
  1. 00:21:697 (7) - drum
[Tranquility]
  1. 00:06:931 (8,1) - use a slider instead doesnt fit
  2. 00:21:931 (9,1) - ^ undermap
  3. 00:28:260 (3,4) - they seemed strange moved (4) a little bit, should be symmetry now
Good map, shoot a star
GL
thanks for modding
Lasse
http://i.imgur.com/Ufckm49.jpg
too hard for me :'(




m4m reply from my queue

General

  1. checked hitosunds for delay etc. with editing software, they are all fine
  2. nice bg name, lol

tranquility

  1. 00:15:135 (1) - could use a jump or change in flow or anything as the song compeltely changes heres
  2. 00:17:010 (6,8) - etc. so many ignored 1/4, they offer such a nice chance to make the rhythm more interesting, even if you don't want to focus on the drums
    In general the rhythm of this part seems a bit weird to me as it feels like it randomly switches from drums <=> guitar and sometimes other feint noises
  3. 00:20:760 (6,7,8,9) - would be a good example, the long sldier obviously follow the guitar, completely skipping strong drum on the red tick and then it switches to drums for the square (where the 1/4 are fully ignored).
    00:21:463 (7) - has a guitar strum, but the following don't etc.
  4. 00:25:213 (9) - looks stupid on 4:3, but it is rankable, so up to you if you want to change it 00:25:213 (9) -
  5. 00:28:260 (3,4) - overlapping this much of the sldierbodies looks really weird imo
  6. 00:29:197 - even if this is pretty much covered by what I said about the rhythm, this really should be clickable, or at least make 4 a 1/2 rep. slider
  7. 00:36:463 (7) - now suddenly those 1/4 are mapped, but not all of them and they don't really sound different from all the ones before that you just ignored
patterns are clean and spacing makes sense, but I don't particularly like most choices in rhythm :/

Normal

  1. 00:03:885 (1) - removing the repeat and adding a circle there would fit way better with the guitar, same for 00:18:885 (5) - and 00:32:010 (4) - and some more
  2. 00:24:510 (4) - 00:35:760 (5) - here it is fine as the sound on the end is way weaker
  3. 00:07:635 (1) - this is so strong, why stack? ususal 1x ds would fit better I think, same here 00:22:400 (8,1) -
  4. 00:52:400 (5,1) - same here, bpm is not on a level that forces you to stack those on this diff and it fits better+ better to read otherwise

Easy

  1. 00:26:385 (4) - lower part of the shape could use a little bit more polishing. normally this wouldn't matter, but this sldier is nearly 4 seconds long and pretty slow, so it is actually very noticeable that the curve is off
  2. 00:43:260 (5,1) - those would be a bit nicer to read if they overlapped way less, consider that this is like .8* and meant for completely new players
  3. 00:45:135 (1) - could throw those players ^off with the way it moves, lol sth like http://i.imgur.com/QmfQyiG.jpg would be safer

gl
Topic Starter
Deppyforce

Lasse wrote:

http://i.imgur.com/Ufckm49.jpg
too hard for me :'( dude pls




m4m reply from my queue

General

  1. checked hitosunds for delay etc. with editing software, they are all fine
  2. nice bg name, lol this aint an issue right

tranquility

  1. 00:15:135 (1) - could use a jump or change in flow or anything as the song compeltely changes heres imo that thing should be used in 3* hard diffs
  2. 00:17:010 (6,8) - etc. so many ignored 1/4, they offer such a nice chance to make the rhythm more interesting, even if you don't want to focus on the drums 1/4 in this songs are feint and not that strong cuz guitar covers it imo this is easier to follow, and this song is about guitar u know
    In general the rhythm of this part seems a bit weird to me as it feels like it randomly switches from drums <=> guitar and sometimes other feint noises trying to make it covers alot of sounds while map the guitar as top priority sound lol
  3. 00:20:760 (6,7,8,9) - would be a good example, the long sldier obviously follow the guitar, completely skipping strong drum on the red tick and then it switches to drums for the square (where the 1/4 are fully ignored). i dont hear any drums wat
    00:21:463 (7) - has a guitar strum, but the following don't etc. made it a 1/4 slider kk
  4. 00:25:213 (9) - looks stupid on 4:3, but it is rankable, so up to you if you want to change it 00:25:213 (9) - i think its normal
  5. 00:28:260 (3,4) - overlapping this much of the sldierbodies looks really weird imo fixed
  6. 00:29:197 - even if this is pretty much covered by what I said about the rhythm, this really should be clickable, or at least make 4 a 1/2 rep. slider fine
  7. 00:36:463 (7) - now suddenly those 1/4 are mapped, but not all of them and they don't really sound different from all the ones before that you just ignored highlight kiai
patterns are clean and spacing makes sense, but I don't particularly like most choices in rhythm :/

Normal

  1. 00:03:885 (1) - removing the repeat and adding a circle there would fit way better with the guitar, same for 00:18:885 (5) - and 00:32:010 (4) - and some more making dat thing different from hard diff and this is actually 1.5* so dont wanna use much 1/2s if dont have to
  2. 00:24:510 (4) - 00:35:760 (5) - here it is fine as the sound on the end is way weaker
  3. 00:07:635 (1) - this is so strong, why stack? ususal 1x ds would fit better I think, same here 00:22:400 (8,1) - ok
  4. 00:52:400 (5,1) - same here, bpm is not on a level that forces you to stack those on this diff and it fits better+ better to read otherwise that part is weaker and it fits well there imo

Easy

  1. 00:26:385 (4) - lower part of the shape could use a little bit more polishing. normally this wouldn't matter, but this sldier is nearly 4 seconds long and pretty slow, so it is actually very noticeable that the curve is off dude really ? watever, i nudged it a bit
  2. 00:43:260 (5,1) - those would be a bit nicer to read if they overlapped way less, consider that this is like .8* and meant for completely new players over 50% of sliderhead area is visible should be just fine since these sliders are long and the shape is pretty common zz
  3. 00:45:135 (1) - could throw those players ^off with the way it moves, lol sth like http://i.imgur.com/QmfQyiG.jpg would be safer nothing is wrong with that ples and dun wanna rotate it that way cuz imo this way flows better like the 3 sliders keep going upwards

gl
thanks for modding :3
Kibbleru
offset -10 to -15 ish imo
why dont u put ur preview time at the chorus instead? more engaging imo this way

tranq
00:31:306 (5,6,7) - motion for this triple is kinda bad it would be much better if u lead the slider into the triplet similar to 00:39:041 (5,6,7) -

normal
00:00:135 (1,2,3) - this is kinda just a random difficulty spike imo. you don't use this kind of rhythm anywhere else

easy
ok well i wont force u but i think this is structured really weirdly. your SV is relatively high but ur DS is soo low. this just makes it really awkward to play honestly cuz players will litterally need to stop their movement after every slider lol. u need to balance them out a bit more. (at least 0.8 ish ds relative to the slider velocity)

well.. short mod but ur map is good and i cant really find anything wrong with it lol
Topic Starter
Deppyforce

Kibbleru wrote:

offset -10 to -15 ish imo b-but my offset fits when test with 25% playback
why dont u put ur preview time at the chorus instead? more engaging imo this way imo its too short if put it there also the whoosh and the soft triplets in the background starts there

tranq
00:31:306 (5,6,7) - motion for this triple is kinda bad it would be much better if u lead the slider into the triplet i have no space ; ;similar to 00:39:041 (5,6,7) - ok fixed the curve a bit here

normal
00:00:135 (1,2,3) - this is kinda just a random difficulty spike imo. you don't use this kind of rhythm anywhere else lol that was for emphasizing the beginning of the map w/ circle also theres more 1/2 triplet rhythm in a map like 00:33:885 (1,2,3) - so it should be fine ?

easy
ok well i wont force u but i think this is structured really weirdly. your SV is relatively high but ur DS is soo low. this just makes it really awkward to play honestly cuz players will litterally need to stop their movement after every slider lol. u need to balance them out a bit more. (at least 0.8 ish ds relative to the slider velocity) idk but i think while this is awkward to play to normal people i think it gives beginners more time to adjust their aim (also lazy so didnt fix lol

well.. short mod but ur map is good and i cant really find anything wrong with it lol
thanks for modding :3
Kibbleru
i think my offset fits better with the drums. they seem to start earlier than the instruments for some reason.
since usually drums are the basis of the trmpo, the timing should be based on them.
Topic Starter
Deppyforce

Kibbleru wrote:

i think my offset fits better with the drums. they seem to start earlier than the instruments for some reason.
since usually drums are the basis of the trmpo, the timing should be based on them.
well then ok i changed offset to 125, thanks for checking again lol
Momojean
hi from #modreq

Easy :

00:16:062 (1) - You should put a note here ? w/o it seems wierd
00:17:000 (1) - ^ Remove new combo so

Hard :

00:43:953 (6,7) - Theses sliders are weird, and the 7 doesn't seem to be on a "beat", i recommand like this : http://puu.sh/mOdy1/561a6dfdbb.jpg

Good map
Topic Starter
Deppyforce

Momojean wrote:

hi from #modreq

Easy :

00:16:062 (1) - You should put a note here ? w/o it seems wierd im following the 4 beat to recover after spinner rule thing for easy diff
00:17:000 (1) - ^ Remove new combo so ^

Hard :

00:43:953 (6,7) - Theses sliders are weird, and the 7 doesn't seem to be on a "beat", i recommand like this : http://puu.sh/mOdy1/561a6dfdbb.jpg i dont see how is that weird o.o also 7 fits with the guitar made my own change btw changed (6) to 1/4 and 1 circle to map drum there, making it constant with 00:28:953 (4,5) -

Good map
welp
thanks for checking, didnt give kudosu cuz i fixed nothing according to your mod, pls understand
eeezzzeee
u shud give me a mod once in a while
jk i dont have any pending maps

From my queue

[Tranquility]
00:11:375 (1,2,3) - move 2 to x141y83 to make perfect triangle

[Normal]
00:00:125 (1,2,3) - not a good idea to start the map with this, triples like that are basically the hardest thing in a normal diff lol. How about a 1/2 reverse slider?
00:35:750 (5) - rotate a little more like this http://puu.sh/mP3mN/fba09b08f4.jpg so it looks better with 00:35:281 (4) - imo
00:40:203 (5,1) - Ok this one is actually important. the flow here might be too confusing to read. Also since its overlapping some might get confused to timing that. Idk how to make an ez fix so I suggest just change the shape of 4,5
00:53:796 (3) - try using a rhythm like this http://puu.sh/mP4jQ/d42ecb1552.jpg i think the sound at 00:54:031 - is very important

[Easy]
Good!

Not much to say lol.
That's all, good luck :D
Topic Starter
Deppyforce

eeezzzeee wrote:

u shud give me a mod once in a while
jk i dont have any pending maps lol k

From my queue

[Tranquility]
00:11:375 (1,2,3) - move 2 to x141y83 to make perfect triangle ok

[Normal]
00:00:125 (1,2,3) - not a good idea to start the map with this, triples like that are basically the hardest thing in a normal diff lol. How about a 1/2 reverse slider? fine i made a circle and a 1/2 slider cuz want to emphasize the beginning of map with circle
00:35:750 (5) - rotate a little more like this http://puu.sh/mP3mN/fba09b08f4.jpg so it looks better with 00:35:281 (4) - imo k fine
00:40:203 (5,1) - Ok this one is actually important. the flow here might be too confusing to read. Also since its overlapping some might get confused to timing that. Idk how to make an ez fix so I suggest just change the shape of 4,5 over 50% of sliderhead is visible it should be fine
00:53:796 (3) - try using a rhythm like this http://puu.sh/mP4jQ/d42ecb1552.jpg i think the sound at 00:54:031 - is very important ok

[Easy]
Good!

Not much to say lol.
That's all, good luck :D
xd
thanks for modding ;3
Albatro
M4M From your queue,


General
  1. Please use a blank hitsound for the end of the spinner. Even at 5% volume there is still a hitsound at the end of the spinner that can be heard without any music to accompany it.


Easy
  1. 00:38:562 (2) - Move this to somewhere around (346, 264) so that the circles’ motion flows better into the slider
  2. consider adding a circle at 00:47:937, 00:51:687 and maybe even 00:55:437. I feel like the music present in those sections is strong enough - thus the void space doesn’t feel justified imo.


Normal
  1. 00:02:937 (5) - This note is slightly touching the HP drain bar, I think you can definitely move this a bit southwest while maintaining a smooth flow
  2. 00:48:875 (1) - change this to a circle + ½ slider? The held note on the red tick could be represented better with this - and have it emphasized with a tap (sliderstart) rather than a hold (sliderend)
  3. 00:55:203 (6,7) - blanket is slightly off


Tranquility
  1. 00:01:062 (4) - I think you should either reposition this slider or curve it a bit so that there is more overlap - currently it looks awkward by being barely overlapping
  2. 00:01:765 (5,6) - This blanket is almost perfect, but does seem a little off to me
  3. 00:02:000 (6) - I think you could use a blank hitsound for the sliderends like these as well, although it may be better to keep sliderends audible. Check with others on this one as well.
  4. 00:07:390 (1,2,3,4) and 00:22:390 (1,2,3,4) - The square implies that the 4 notes share the same emphasis, but the 2 and 3 seem like stronger notes in the song than 1 and 4 in these sections. Consider changing this.
  5. 00:13:953 (4) - I’m not sure if this fits… A longer 2/1 slider may be more appropriate for the long note (Though I do hear a very small echo to justify this after listening to it a bunch of times)
  6. 00:13:953 (4,1) - blanket slightly off
  7. 00:26:375 (1,2) - blanket off, I suggest making the 2 less curvy

Good Luck, nice song :D
KappaPraise
hi \o, M4M ༼ つ ◕_◕ ༽つ

General
Nothing here :)

Easy
Perfect

Normal
00:07:625 (1), 00:37:625 (1), 00:52:625 (1) - may be end this slider on red tick and make it reverse?

Tranquility
00:04:578 (3) - add to slidertick hitclap?
00:10:203 (9) - ^
00:19:578 (3) - ^ ... other same sliders
00:13:953 (4,2) - overlap?

Nice map, sry cant write more for this map, did very nice, good luck
Lami
[Easy]

00:41:375 (4,5,1) - this overlapped partten.. i didn't see overlapped partten in eaiset diff...
but im not sure just notice to you.

[Hard]

00:15:359 (2) - bit weird overlapped.. if try x176 y384, it make clear this partten

00:36:921 (9,10) - hmm... change 1/2 slider?
because 00:36:687 (8,9,10,11,1,2) - so hard singletap, compare with other partten.
also 00:37:156 (10) - don't have major rhythm.. like 00:36:921 (9,11) -

00:49:109 (2) - too many 3/4 slider in this map.. x_x.
try to change 1/2 slider this. cuz 00:49:343 - have rhythm obviously.
00:49:578 (3) - ^
00:44:421 (8) - reduce 1/4 length cuz 00:44:890 - more major than 00:45:007 -

no where major thing. just suggestion. ;)
30201102
Tranquility
00:04:109 (2) - I would shorten this slider by 1/4 (to the previous white tick) in order to emphasize the syncopated beat on the following slider
00:19:109 (2) - ^
00:34:109 (2) - ^

00:13:250 (3) - The end of this slider isn't really mapped to anything, I would shorten it to the previous white tick
00:44:421 (8) - ^

00:28:250 (3) - I think shortening this slider so that the pattern plays like 00:20:750 (6) is more comfortable
00:43:484 (5) - ^

00:32:000 (7) - This slider could be shortened to the previous red tick so that it and the following slider follow the drum beat

Just because it's a hard difficulty doesn't mean all slider ends have to be mapped to blue ticks! Only do so when the music indicates it.

00:04:578 (3) - Add a clap here to follow the clap pattern
00:10:203 (9) - You could use green timing sections to add a clap to the middle of this slider so that it matches the rest of this section (like in the normal difficulty at 00:03:875 (1))
00:15:125 (1) - In the section starting from here until 00:30:125 (1) you could add whistles on the large white ticks

Normal
00:15:593 (1) - Since the end of the spinner lands on the first note of a new phrase, I would add a note here so that there isn't an awkward pause
00:21:453 (7) - I would add a note here to follow the guitar line since it's quite strong

Easy
00:16:062 (1) - Add a note here to follow the 2/1 rhythm that's going on in this section, otherwise, half of this phrase isn't mapped to anything

Good flow!
Topic Starter
Deppyforce
mod rain lmao

Maybe Gladius wrote:

M4M From your queue,


[General]
  1. Please use a blank hitsound for the end of the spinner. Even at 5% volume there is still a hitsound at the end of the spinner that can be heard without any music to accompany it. not necessary // also it made players know that they actually hit da fkin note like in the ranking criteria : hitsound must be audible

[Easy]
  1. 00:38:562 (2) - Move this to somewhere around (346, 264) so that the circles’ motion flows better into the slider making these symmetry lol 00:35:750 (4,1,2)
  2. consider adding a circle at 00:47:937, 00:51:687 and maybe even 00:55:437. I feel like the music present in those sections is strong enough - thus the void space doesn’t feel justified imo.they'll be mapped on nothing if do that cuz the sounds are actually on red ticks and dun wanna use red tick in easy diff

[Normal]
  1. 00:02:937 (5) - This note is slightly touching the HP drain bar, I think you can definitely move this a bit southwest while maintaining a smooth flow moved the whole part before the spinner down, lol
  2. 00:48:875 (1) - change this to a circle + ½ slider? The held note on the red tick could be represented better with this - and have it emphasized with a tap (sliderstart) rather than a hold (sliderend) ok
  3. 00:55:203 (6,7) - blanket is slightly off fixed (i think)

[Tranquility]
  1. 00:01:062 (4) - I think you should either reposition this slider or curve it a bit so that there is more overlap - currently it looks awkward by being barely overlapping looks fine to me
  2. 00:01:765 (5,6) - This blanket is almost perfect, but does seem a little off to me moved a bit
  3. 00:02:000 (6) - I think you could use a blank hitsound for the sliderends like these as well, although it may be better to keep sliderends audible. Check with others on this one as well. keeping them audible is better yep
  4. 00:07:390 (1,2,3,4) and 00:22:390 (1,2,3,4) - The square implies that the 4 notes share the same emphasis, but the 2 and 3 seem like stronger notes in the song than 1 and 4 in these sections. Consider changing this. its same rhythm anyway, should be fine.
  5. 00:13:953 (4) - I’m not sure if this fits… A longer 2/1 slider may be more appropriate for the long note (Though I do hear a very small echo to justify this after listening to it a bunch of times) its not VERY small echo, ur skins hitsound is too loud
  6. 00:13:953 (4,1) - blanket slightly off k
  7. 00:26:375 (1,2) - blanket off, I suggest making the 2 less curvy k lol
Good Luck, nice song :D

WISPG_G wrote:

hi \o, M4M ༼ つ ◕_◕ ༽つ

[General]Nothing here :)

[Easy]
Perfect

[Normal]00:07:625 (1), 00:37:625 (1), 00:52:625 (1) - may be end this slider on red tick and make it reverse? 2 much for a 1.5 star diff imo

[Tranquility]00:04:578 (3) - add to slidertick hitclap? there are no sliderticks there with tick rate 1 lol
00:10:203 (9) - ^ same
00:19:578 (3) - ^ ... other same sliders same
00:13:953 (4,2) - overlap? rotated a bit kk (like 2 degrees lol)

Nice map, sry cant write more for this map, did very nice, good luck

Lami wrote:

[Easy]

00:41:375 (4,5,1) - this overlapped partten.. i didn't see overlapped partten in eaiset diff...
but im not sure just notice to you. the slider head and some of the path is still visible should be fine yas

[Hard]

00:15:359 (2) - bit weird overlapped.. if try x176 y384, it make clear this partten no change bcuz rip ds lol also half of the circle is visible so should be fine

00:36:921 (9,10) - hmm... change 1/2 slider?
because 00:36:687 (8,9,10,11,1,2) - so hard singletap, compare with other partten.
also 00:37:156 (10) - don't have major rhythm.. like 00:36:921 (9,11) - ok

00:49:109 (2) - too many 3/4 slider in this map.. x_x. fixed
try to change 1/2 slider this. cuz 00:49:343 - have rhythm obviously.
00:49:578 (3) - ^ ok
00:44:421 (8) - reduce 1/4 length cuz 00:44:890 - more major than 00:45:007 - yea ok

no where major thing. just suggestion. ;)

30201102 wrote:

[Tranquility]

Just because it's a hard difficulty doesn't mean all slider ends have to be mapped to blue ticks! Only do so when the music indicates it. if you ever look at my other mod replys you'll know why i map them like that. also if you listen with 25% playback youll see that the guitar actually end at blue ticks, and you know this song is about guitar > drum, from the title

00:04:578 (3) - Add a clap here to follow the clap pattern no drums there
00:10:203 (9) - You could use green timing sections to add a clap to the middle of this slider so that it matches the rest of this section (like in the normal difficulty at 00:03:875 (1)) there are no slidertick there, cant do that
00:15:125 (1) - In the section starting from here until 00:30:125 (1) you could add whistles on the large white ticks dont have to, i use whistle as hitclap2 to make it less complex to hitsound, whistle is actually another drum sound lol, may change if more ppl ask to

[Normal]
00:15:593 (1) - Since the end of the spinner lands on the first note of a new phrase, I would add a note here so that there isn't an awkward pause 2 fast for a normal diff after spinner lol
00:21:453 (7) - I would add a note here to follow the guitar line since it's quite strong ok

[Easy]
00:16:062 (1) - Add a note here to follow the 2/1 rhythm that's going on in this section, otherwise, half of this phrase isn't mapped to anything need 4 beats after spinner zz

Good flow!
thank you all for modding !
4 mods in one day makes me a bit exhausted lol
Natteke desu
[Tranquility]
00:01:765 (5) - moving it to 00:01:882- on time line, will be awesome because with this you'll emphasise both guitar and beat, 1/2 is possible option too, but to be honest it's lame to not map this kind of beat :(
00:05:750 (6,7) - try this instead, works way better in terms of rhythm because you'll make storng beat clickable
00:08:796 (6) - same thing about blue tick (there is more, i guess you can fix them without my mentoining if you'll agree so i stop mentoining them from this point)
00:13:250 (3) - replacing it by simple 1/2 slider will help with emphasising guitar
00:24:031 (6,7) - i don't think that adding circle at the blue tick will hurt anybody, with this you can emphasise strong beats in the music while giving more variety to the rhythm
00:56:375 (1) - mind doing something like this.E L V I S B E I N G A N A L A B O U T D O W N B E A T S
idk other two diffs was pretty much fine
good luck!
Topic Starter
Deppyforce

EvilElvis wrote:

[Tranquility]
00:01:765 (5) - moving it to 00:01:882- on time line, will be awesome because with this you'll emphasise both guitar and beat, 1/2 is possible option too, but to be honest it's lame to not map this kind of beat :( tbh imo the downbeat is more important so it should be clickable instead and guitar starts at downbeat i think it'll fit more cuz im focusing on guitar here, added a circle at the blue tick instead of making the slider starts there
00:05:750 (6,7) - try this instead, works way better in terms of rhythm because you'll make storng beat clickable ok
00:08:796 (6) - same thing about blue tick (there is more, i guess you can fix them without my mentoining if you'll agree so i stop mentoining them from this point) ok
00:13:250 (3) - replacing it by simple 1/2 slider will help with emphasising guitar changed to a circle + 3/4 instead, fits better with guitar imo
00:24:031 (6,7) - i don't think that adding circle at the blue tick will hurt anybody, with this you can emphasise strong beats in the music while giving more variety to the rhythm ye lol did that to every slider like that as said above
00:56:375 (1) - mind doing something like this.E L V I S B E I N G A N A L A B O U T D O W N B E A T S song is fading out at that point, no need cuz the song actually start to fade at white, not the blue so it'd look like mapped on nothing imo
idk other two diffs was pretty much fine
good luck!
thanks :3
DeltaLeeds
Hey! From the modding queue! ;)

MitiS ftw! This is one relaxing beatmap. A great map to take a break from all that competitive and fast beatmaps these days! XD
Now onto the modding...

Easy:


SPOILER
Just aesthetics...
00:33:875 (2,3): The overlapping makes it a bit sloppy and hard to read for Easy imo
Try to flip (3) like so...:


Or flip both 2 and 3 to be made blanketed ... Like this:

(I just learnt blanketing, so I hope I'm not wrong!)

It doesn't look really good to have sliders 2 and 3 overlap each other, but maybe that's just me.

00:35:750 (4): Same goes for this slider, blanket or flip, that's up to you.
00:39:500 (3,4): Consider this pattern by flipping (3) and moving 4 slightly to the left.

If you did this, move the other sliders that follow so that it won't overlap! ;)

Normal

SPOILER
00:07:390 (4): NC
00:07:625 (1): Disable NC
00:22:390 (9): NC
00:22:625 (1): Disable NC
00:37:390 (6): NC
00:37:625 (1): Disable NC
00:48:875 (6): NC
00:49:109 (1): Disable NC
00:52:390 (6): NC
00:52:625 (1): Disable NC
I can't spot anything else. Even the combo changing is up to you, just seems more suitable for my taste! :D

Tranquility

SPOILER
00:01:882 (6): Maybe delete this note? I know a little ad-lib is good for a hard difficulty but I don't think it suits this slow relaxing song, but maybe that's just me.
00:09:382 (7): ^
00:16:882 (6): ^
00:31:882 (6): ^

00:06:453 (7): Delete this note for the same reason as above, but extend the previous slider at 00:05:750 until this point.
00:09:968 (8): ^
00:24:968 (9): ^

Sorry if my mods weren't useful or actually made your already amazing beatmap worse, but I hope it at least helped a bit! Good luck to this relaxing beatmap! Can't wait for it to get ranked, because MitiS ftw. 8-)
Topic Starter
Deppyforce

DeltaLeeds wrote:

Hey! From the modding queue! ;)

MitiS ftw! This is one relaxing beatmap. A great map to take a break from all that competitive and fast beatmaps these days! XD
Now onto the modding...

Easy:


SPOILER
Just aesthetics...
00:33:875 (2,3): The overlapping makes it a bit sloppy and hard to read for Easy imo
Try to flip (3) like so...:


Or flip both 2 and 3 to be made blanketed ... Like this:

(I just learnt blanketing, so I hope I'm not wrong!)

It doesn't look really good to have sliders 2 and 3 overlap each other, but maybe that's just me.

00:35:750 (4): Same goes for this slider, blanket or flip, that's up to you.
00:39:500 (3,4): Consider this pattern by flipping (3) and moving 4 slightly to the left.

If you did this, move the other sliders that follow so that it won't overlap! ;)

why not, theyre just jumps, and the sliders are pointing to the next slider's slidertick, which means its actually reverse blanketed (or not idk, but theyre poining to the middle of next slider, and the sliderheads are fully visible. and the overlap is rotating 90 degrees each time, beginner should still be able to read the sliders movement cuz the consistency of rotations, should be fine

Normal

SPOILER
00:07:390 (4): NC
00:07:625 (1): Disable NC
00:22:390 (9): NC
00:22:625 (1): Disable NC
00:37:390 (6): NC
00:37:625 (1): Disable NC
00:48:875 (6): NC
00:49:109 (1): Disable NC
00:52:390 (6): NC
00:52:625 (1): Disable NC
I can't spot anything else. Even the combo changing is up to you, just seems more suitable for my taste! :D

i add ncs every 2 downbeats, which is constant throughout the map. no change

Tranquility

SPOILER
00:01:882 (6): Maybe delete this note? I know a little ad-lib is good for a hard difficulty but I don't think it suits this slow relaxing song, but maybe that's just me.
00:09:382 (7): ^
00:16:882 (6): ^
00:31:882 (6): ^

00:06:453 (7): Delete this note for the same reason as above, but extend the previous slider at 00:05:750 until this point.
00:09:968 (8): ^
00:24:968 (9): ^
no change, you can read my previous mod reply (elvis's mod) if you care about reason why

Sorry if my mods weren't useful or actually made your already amazing beatmap worse, but I hope it at least helped a bit! Good luck to this relaxing beatmap! Can't wait for it to get ranked, because MitiS ftw. 8-)
thanks for checking anyway, even though i didnt changed anything

so no kds
Affirmation
m4m

[Easy]
00:02:000 (3,4) - a little flowbreak.
00:03:875 (4) - I think you attended symmetry. but it's not a perfect symmetry.
00:41:375 (4) - I prefet this slider is more soft. http://puu.sh/mTZ9b/6414060d54.jpg

[Normal]
00:05:750 (2,3,4) - This Flow can be hard for beginners.

[hard?]
00:12:546 (2,3) - This flow is a little awkward.

Good map
Topic Starter
Deppyforce

Neoskylove wrote:

m4m

[Easy]
00:02:000 (3,4) - a little flowbreak. should be fine fine because its symmetry? lol
00:03:875 (4) - I think you attended symmetry. but it's not a perfect symmetry. its as perfect as a man can make, i even used math to make this, may change later if its really not symmetry for some reason tho
00:41:375 (4) - I prefet this slider is more soft. http://puu.sh/mTZ9b/6414060d54.jpg oki

[Normal]
00:05:750 (2,3,4) - This Flow can be hard for beginners. changed ds there lol its about 1.05x, and the flow should be fine cuz its fully visible

[hard?]
00:12:546 (2,3) - This flow is a little awkward. looks fine to me o.o may change if more ppl ask tho

Good map
:3
jukkaduei
Easy
แมพสวยใช้ได้ครับ
Normal
แมพสวยครับ
Tranquility
00:45:593 - ย้ายโน้ตมาไว้ที่ X:432 Y:176
00:45:828 - ย้ายโน้ตมาไว้ที่ X:352 Y:208
Topic Starter
Deppyforce

jukkaduei wrote:

Easy
แมพสวยใช้ได้ครับ
Normal
แมพสวยครับ
Tranquility
00:45:593 - ย้ายโน้ตมาไว้ที่ X:432 Y:176 มันเป็นรูปครึ่งของ 5 เหลี่ยม ไม่ได้จะให้เป็น 4 เหลี่ยมอยู่แล้ว
00:45:828 - ย้ายโน้ตมาไว้ที่ X:352 Y:208 ^
ทำตามกฎคิว ด้วยทีหลัง ก็เห็นอยู่ว่าเขียนว่าปิด ยังจะมาเพิ่มงานให้อีก ทำไม่ทันเฟ้ย
ละก้ม็อดกลับให้ไม่ได้หรอก เพราะม็อนี้ไม่ได้ให้แมพเปลี่ยนไปเลย

gave kd by accident omg
deny pls
Vovan
From my queue :D

[Easy]

00:07:625 (1) - Ctrl H & Replace the slider & the next circle with DS

00:32:000 (2,3,4) - I know this kind of overlaps are authorized, but the better is to don't make overlaps in easy diffs, and you can make cool patterns without overlaps ;)

[Normal]

00:07:390 (4) - NC

00:07:625 (1) - Delete NC

00:48:875 (6) - NC

00:49:109 (1) - Delete NC

[Tranquility]

00:02:234 - End of the slider (7)

00:06:218 - End of the slider (6)

Omg the song is short . The mod too ._. x)
That's all for my mod, if you want an other mod, go in my queue !
Topic Starter
Deppyforce

Dono027 wrote:

From my queue :D

[Easy]

00:07:625 (1) - Ctrl H & Replace the slider & the next circle with DS the fact that 5 is curving to 1 is good imo

00:32:000 (2,3,4) - I know this kind of overlaps are authorized, but the better is to don't make overlaps in easy diffs, and you can make cool patterns without overlaps ;) will fix if more people pointed but it should be fine lol

[Normal]

00:07:390 (4) - NC makin ncs constant, i start new ncs on downbeats

00:07:625 (1) - Delete NC ^

00:48:875 (6) - NC oh this one is wrong o.o didnt see, fixed.

00:49:109 (1) - Delete NC ^

[Tranquility]

00:02:234 - End of the slider (7) guitar ends there, checked with 25% playback

00:06:218 - End of the slider (6) ^

Omg the song is short . The mod too ._. x)
That's all for my mod, if you want an other mod, go in my queue !
thanks for modding!
Lanturn
well short song, all simple diffs.. might as well give this a try before I sleep in an hour >_<

I would add one more green color and have them alternate in the combos. The two blues are very similar otherwise.

BPM is technically doubled but whatever.

End the final spinner at 00:58:953 - ?

[Easy]
  1. 00:00:125 (1,2,3) - I would heavily recommend you start this song with a slider, especially since there is no lead-in to the music. This helps new players out a lot! Try swapping (3) with (1,2) rhythm wise.
  2. 00:11:375 (1) - It's such a shame that the spinner takes over here. This makes it so you don't actually map 00:15:125 - onwards. Try replacing a spinner with similar sliders to 00:41:375 (4,5,1) - and continue gameplay at 00:15:125 - Example:
[Normal]
  1. Since this is a normal. Try ending 00:11:375 (1) - at 00:13:953 - and resume play at 00:15:125 -
  2. 00:28:250 (3) - shorten by 1/2 and add a circle at the end?
  3. This ending is pretty 1/2 heavy. If you take one look at your Easy and compare it to this, you'll realize there's a HUGE gap in difficulty. I heavily suggest nerfing it. Examples below. You don't have to do all of them, but consider them at least!
  4. 00:45:125 (1,2,3,4) -
  5. 00:48:875 (1,2,3) - simplify if you want.
  6. 00:52:390 (6) - could remove this without consequence because lead-in.
  7. 00:54:031 (4) - works fine as a single circle on the head.
[Tranquility]
GOnna try to get to this one later. I have some things I want to test out by actually playing it. I personally believe you're overusing extended sliders here. No access to my main computer at the moment so it'll have to be later.
Topic Starter
Deppyforce

Lanturn wrote:

well short song, all simple diffs.. might as well give this a try before I sleep in an hour >_<

I would add one more green color and have them alternate in the combos. The two blues are very similar otherwise. k fine lol

BPM is technically doubled but whatever. xd i dun like 1/8 mapping lol maybe will change to 64 if more ppl asked to

End the final spinner at 00:58:953 - ? nah pretty sure the faint sound ends at 00:59:890

[Easy]
  1. 00:00:125 (1,2,3) - I would heavily recommend you start this song with a slider, especially since there is no lead-in to the music. This helps new players out a lot! Try swapping (3) with (1,2) rhythm wise. b-b-but theres guitar at 00:01:062 that thing should be clickable cuz guitar + drum is stronger than drum only
  2. 00:11:375 (1) - It's such a shame that the spinner takes over here. This makes it so you don't actually map 00:15:125 - onwards. Try replacing a spinner with similar sliders to 00:41:375 (4,5,1) - and continue gameplay at 00:15:125 - Example:
mkaing spinner constant with the end, this song is pretty much looped so i think this'll fit. might change if more ppl ask to

[Normal]
  1. Since this is a normal. Try ending 00:11:375 (1) - at 00:13:953 - and resume play at 00:15:125 - ok
  2. 00:28:250 (3) - shorten by 1/2 and add a circle at the end? sure
  3. This ending is pretty 1/2 heavy. If you take one look at your Easy and compare it to this, you'll realize there's a HUGE gap in difficulty. I heavily suggest nerfing it. Examples below. You don't have to do all of them, but consider them at least! the sr drops below 1.5 and thats bad for the spread (like diff sr spread :c, i think it already fits too so no change
  4. 00:45:125 (1,2,3,4) -
  5. 00:48:875 (1,2,3) - simplify if you want.
  6. 00:52:390 (6) - could remove this without consequence because lead-in.
  7. 00:54:031 (4) - works fine as a single circle on the head.
[Tranquility]
GOnna try to get to this one later. I have some things I want to test out by actually playing it. I personally believe you're overusing extended sliders here. No access to my main computer at the moment so it'll have to be later. im pretty sure im not overusing them cuz it fits when i checked with 25 playback, guitar actually ends on blue tick lol
thanks for modding!
Lanturn
I really still believe you need to nerf the ending of normal some. The density is just too big compared side by side:
[Tranquility]
  1. 00:05:750 (6) - The sound you hear at 00:06:218 - takes priority above extending it. You should reduce it by 1/4
  2. 00:12:546 (2) - would definitely be more appealing played as two circles and then a 1/1 gap after it. 00:12:781 - deserves to be its own clickable note for obvious guitar reasons.
  3. 00:21:453 (7,8) - A triplet would make the most sense here, as 00:21:570 - is definitely strong enough to be its own circle.
  4. 00:28:250 (3) - 00:28:484 - and 00:28:718 - are both strong notes, and at least one of them should be mapped to.
  5. 00:28:953 (4,5) - triple fits here as well.
  6. 00:36:453 (7,8) - ^ and more so on this one because the chime sound plays here as well.
  7. 00:43:484 (5) - Another strong echo sound at 00:43:718 - from the guitar. You can also convert 00:43:953 (6) - to a triple if you want as well for the same reasonings above.
Anyways, sorry I cut it off short earlier, I was able to get a better understanding of your map after playing it myself! I really suggest you check over your 3/4 and 5/4 sliders as you skip some important notes in them. Good luck! Shouldn't need too much more before it's ready.
Topic Starter
Deppyforce

Lanturn wrote:

I really still believe you need to nerf the ending of normal some. The density is just too big compared side by side: will still keep bcuz the sr reasons ;w;

[Tranquility]
  1. 00:05:750 (6) - The sound you hear at 00:06:218 - takes priority above extending it. You should reduce it by 1/4 i can barely hear the sound there
  2. 00:12:546 (2) - would definitely be more appealing played as two circles and then a 1/1 gap after it. 00:12:781 - deserves to be its own clickable note for obvious guitar reasons. made this a slider instead bcuz of obv guitar reasons
  3. 00:21:453 (7,8) - A triplet would make the most sense here, as 00:21:570 - is definitely strong enough to be its own circle. ok
  4. 00:28:250 (3) - 00:28:484 - and 00:28:718 - are both strong notes, and at least one of them should be mapped to. mapped both
  5. 00:28:953 (4,5) - triple fits here as well. ok
  6. 00:36:453 (7,8) - ^ and more so on this one because the chime sound plays here as well. yea
  7. 00:43:484 (5) - Another strong echo sound at 00:43:718 - from the guitar. You can also convert 00:43:953 (6) - to a triple if you want as well for the same reasonings above. i want to map the guitar at that part and i think the way i mapped there fits more xd
Anyways, sorry I cut it off short earlier, I was able to get a better understanding of your map after playing it myself! I really suggest you check over your 3/4 and 5/4 sliders as you skip some important notes in them. Good luck! Shouldn't need too much more before it's ready.
thanks lanturn again! :3
blooming tea
hey #modreqs (we can go m4m if you want)





  • Easy
  1. 00:19:812 (2) - remove whistle, add clap
  2. 00:23:562 (2) - ^
  3. 00:31:062 (1) - ^
  4. 00:38:562 (2) - ^
  5. 00:48:875 (1) - add clap
  6. 00:52:625 (1) - ^

  • Normal
  1. 00:17:937 (4) - remove whistle, add clap
  2. 00:21:687 (9) - add clap
  3. 00:23:562 (2) - ^
  4. 00:26:375 (1) - ^
  5. 00:29:187 (4) - remove whistle, add clap
  6. 00:32:812 (3) - ^
  7. 00:38:562 (2) - ^

  • Tranquility
  1. 00:08:532 (5) - what about NC here?
  2. 00:16:062 (4) - remove whistle, add clap
  3. 00:17:937 (9) - ^
  4. 00:20:515 (5) - NC maybe
  5. 00:21:687 (9) - add clap
  6. 00:29:187 (7) - add clap
  7. 00:31:062 (4) - remove whistle, add clap
  8. 00:31:882 (6) - NC maybe
  9. 00:32:937 (9) - remove whistle, add clap
  10. 00:35:515 (5) - NC maybe
  11. 00:36:687 (9) - remove whistle, add clap
  12. 00:38:093 (3) - add clap
  13. 00:41:375 (1) - add clap
  14. 00:44:187 (7) - remove whistle, add clap
  15. 00:48:406 (10) - add clap
  16. 00:47:000 (6) - NC maybe
  17. 00:50:515 (6) - ^
  18. 00:54:500 (6) - ^
  19. 00:55:203 (9) - add clap
  20. 00:55:671 (10) - ^
  21. 00:56:140 (11) - ^
Good luck! ;)
-Lemons
deppy pls

easy

00:07:625 (1) - this repeat bugs me because it's such a weird rhythm it ignores all the notes that you could be clicking on the white ticks also it ends on a downbeat and that triggers me

00:17:000 (1) - ending on a downbeat again has sent me into a fit of rage. pls just use non-repeat sliders so there is something to click on the downbeat especially since it's like the strongest sound in the song

00:48:875 (1) - I'm linking this because you always yell at me for things being out of grid and then I yell at you back

btw use 2 measure combos pls large numbers are jarring for newbies

normal

00:37:625 (1) - make this into a 1/2 slider with a single note on the white tick fits better

/lanterns right tho this end needs to be nerfed a bit

/combo stuff like that the guy who modded before me mentioned just use 2 measure since it's not super dense but yeah

hard/diffnamehere


wtf there did this green come from

that's all I didn't even wanna format this because i knew it would take like 5 minutes
Topic Starter
Deppyforce
@dentek - not sure if u realized but my whistle and claps are 2 different drum sounds lol the clap is for the start of song, the whistle is for the rest of the map's drum sounds (yea this song have 2 different drum sounds
also keeping nc cuz making it constant with the whole map

-Lemons wrote:

deppy pls

easy

00:07:625 (1) - this repeat bugs me because it's such a weird rhythm it ignores all the notes that you could be clicking on the white ticks also it ends on a downbeat and that triggers me lol i just makin more variable/diverse rhythm so its not kinda boring for easy diff (it would be slider spam lol

00:17:000 (1) - ending on a downbeat again has sent me into a fit of rage. pls just use non-repeat sliders so there is something to click on the downbeat especially since it's like the strongest sound in the song same reason above lol

00:48:875 (1) - I'm linking this because you always yell at me for things being out of grid and then I yell at you back l e m o n s p l s

btw use 2 measure combos pls large numbers are jarring for newbies how is 4 a large number but watever changed

normal

00:37:625 (1) - make this into a 1/2 slider with a single note on the white tick fits better oki

/lanterns right tho this end needs to be nerfed a bit fine used the first 2 things that lanturn pointed to nerf dat wtf it became 1.6* after nerfing

/combo stuff like that the guy who modded before me mentioned just use 2 measure since it's not super dense but yeah

hard/diffnamehere


wtf there did this green come from fixed combo color thing

that's all I didn't even wanna format this because i knew it would take like 5 minutes lmao
thanks for modding xdxdxd
xDarxen
o/


  • General

  1. Yea, about the BG. I have seen this in like 4 beatmaps already, so it would be better to change it.
  2. Maybe increase Audio lead-in from 1000 to 2000 just to be safe.


  • Easy

  1. 00:37:625 (1,2,3) - This would have better flow if you move 00:38:562 (2) downwards like this:

  2. 00:56:375 (1) - Either end the spinner on the upbeat or the downbeat (one tick less or one more), because ending it on red tick looks wierd.



  • Normal

  1. 00:05:515 - Feels empty without a note. Plus since it's a normal diff, it's nice to have some more 1/2 taps to prepare the player for hard diff.
  2. 00:20:515 - Same ^


  • Hard

  1. 00:00:593 (3) - Cntrl + J (and some adjustments) flows better, because it goes towards the head of the next slider and not the tail.
  2. 00:21:687 (9) - Forgot whistle?
  3. 00:29:187 (7) - ^


Well, that's it :D It's too short but there is not much to point out. I think you should start looking for BNs. Good luck!
Topic Starter
Deppyforce

xDarxen wrote:

o/


  • General

  1. Yea, about the BG. I have seen this in like 4 beatmaps already, so it would be better to change it. ;w; cant find better pic
  2. Maybe increase Audio lead-in from 1000 to 2000 just to be safe. 1000 is fine


  • Easy

  1. 00:37:625 (1,2,3) - This would have better flow if you move 00:38:562 (2) downwards like this: wil keep bcuz aesthetic reasons

  2. 00:56:375 (1) - Either end the spinner on the upbeat or the downbeat (one tick less or one more), because ending it on red tick looks wierd. its the last obj, it doesnt matter if it ends on red lol. also this fits with the music most



  • Normal

  1. 00:05:515 - Feels empty without a note. Plus since it's a normal diff, it's nice to have some more 1/2 taps to prepare the player for hard diff. ok added
  2. 00:20:515 - Same ^ ok


  • Hard

  1. 00:00:593 (3) - Cntrl + J (and some adjustments) flows better, because it goes towards the head of the next slider and not the tail. ok
  2. 00:21:687 (9) - Forgot whistle? o yea
  3. 00:29:187 (7) - ^ added


Well, that's it :D It's too short but there is not much to point out. I think you should start looking for BNs. Good luck!
:3 thanks for modding!
Irreversible
hello, m4m!

[General]

Can you show a proof of the metadata?

[Easy]

00:43:250 (5,1) - I suppose these two sliders don't compliment each other pretty good. Reason for that is probably that they are almost touching. Maybe try something with a blanket or so?

[Normal]

00:37:390 (6,1,2,3,4) - This pattern is pretty complex already, I'd advise that you get rid off the stack and space it normally.
00:40:203 (6,1) - This overlap is slightly unfortunate as well. I think it is really misleading for normal players.. I hope you can rearrange that - maybe change 00:40:203 (6) - to something that points to the left, this will cause less troubles.

[Hard]

00:05:750 (6) - This extension doesn't fit. The slider gets too long and it ends on something which doesn't deserve to be an extended (unlike the others ,they are cool) Just make an 1/1 slider.

Good map otherwise! If you happen to fix stuff, this map is pretty much ready.
Topic Starter
Deppyforce

Irreversible wrote:

hello, m4m!

[General]

Can you show a proof of the metadata?
well i got this from MitiS' soundcloud profile, hope its ok as a reference https://soundcloud.com/mitis/untitled-guitar

[Easy]

00:43:250 (5,1) - I suppose these two sliders don't compliment each other pretty good. Reason for that is probably that they are almost touching. Maybe try something with a blanket or so? i think this flows nice bcuz (5) is pointing to (1). also i tried blanket thing, it looks super weird because the slider head's position is there, and cant move it bcuz of ds reasons. will keep it

[Normal]

00:37:390 (6,1,2,3,4) - This pattern is pretty complex already, I'd advise that you get rid off the stack and space it normally. yeah ok
00:40:203 (6,1) - This overlap is slightly unfortunate as well. I think it is really misleading for normal players.. I hope you can rearrange that - maybe change 00:40:203 (6) - to something that points to the left, this will cause less troubles. didnt make that slider point to the left, but its not overlapping now

[Hard]

00:05:750 (6) - This extension doesn't fit. The slider gets too long and it ends on something which doesn't deserve to be an extended (unlike the others ,they are cool) Just make an 1/1 slider. ok fixed

Good map otherwise! If you happen to fix stuff, this map is pretty much ready.
thanks for modding!
meii18
Hello! M4M

[General]
  1. Regarding hitsounds,I'm worried about soft-hitclap and soft-slidertick2 because they're not audible enough and they're blending with the song too much in my point of view.I suggest to find other soft-hitclap hitsound or increasing their volumes
[Easy]
  1. 00:48:875(1)- In my opinion,this NC looks useless to me so I suggest to remove the NC since it doesn't make sense in my point of view.It's up to you :/
I have no words about this mapset.It is more than ready honestly.Call me back for bubble! (:
Topic Starter
Deppyforce
fixed both, thanks!

(increased the soft-hitclap and soft-slidertick2's volume, but still using the same sound
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