Tournament Schedule
Note that scheduled matches are always on weekends, replacement matches can be held on the weekdays after that.
Week 1/12th Dec-18th Dec: Group Stage Part 1 (24 matches)
Week 2/19th Dec-25th Dec: Break for Comic Fiesta (No matches)
Week 3/26th Dec-30th Dec: Group Stage Part 2 (24 matches)
Week 4/31st Dec-6th Jan: Winner's Bracket Round 1 (8 matches)
Week 5/7th Jan-13th Jan: Winner's Bracket Round 2 (4 matches), Loser's Bracket Round 1 (4 matches)
Week 6/14th Jan-20th Jan: Winner's Bracket Round 3 (2 matches), Loser's Bracket Round 2 (4 matches), Loser's Bracket Round 3 (2 matches)
Week 7/21th Jan-27th Jan: Winner's Bracket Final (1 match), Loser's Bracket Round 4 (2 matches), Loser's Bracket Round 5 (1 match)
Week 8/28th Jan-3rd Feb: Loser's Bracket Final (1 match), Grand Finals (1 or 2 matches)
Prizes
1st place: 4 months supporter tag sponsored by ClawViper
2nd place: 2 months supporter tag sponsored by ClawViper
3rd place: 1 month supporter tag sponsored by xsrsbsns
Organisation
Tournament Organizer: ClawViper
Administration: ClawViper, ffstar0716
Beatmap Selector: Ex6TenZ
Twitch Streamer: ffstar0716
Referees: ClawViper, ffstar0716, TequilaWolf, SolarFox, Jeffrey. Karuta-, walaowey
Links
Challonge
Match Schedule
Registration Thread
Twitch Stream
Youtube Stream
Beatmap Pool Post
Rules
Tournament Format
1. The osu! Malaysia Tournament is a 1v1 tournament with 32 participants.
2. The matches from Week 1 to Week 3 will be played in a Best-of-7 format. (First to get 4 points win.)
3. The matches from Week 4 to Week 7 will be played in a Best-of-9 format. (First to get 5 points win.)
4. The matches in Week 8 will be played in a Best-of-11 format. (First to get 6 points win)
5. The tournament starts off with a group stage, where the top 2 participants of each group advance to the Bracket Stage, which is a double-elimination bracket. (A player has to lose twice before he/she is out of the tournament)
6. The tournament uses a veto format, where each player has to ban two beatmaps of his choice from the map pool.
7. This tournament uses the normal score system and is played in head-to-head mode.
Tournament Rules
1. The beatmaps for each round will be announced by the beatmap selector in advance one week before the matches. Once it has been announced, only these beatmaps can be used for the respective matches excluding warm-up maps.
2. One beatmap will be given as tiebreaker map. This beatmap will be played when the score is tied at 3-3 in a Best of 7, 4-4 in a Best of 9 and 5-5 in a Best of 11. It will be played under FreeMod setting.
3. Players who failed at the end of the map will have their score nullified. However, if the player revives before the map ends his score is counted as if he passed the map. If both players fail at the end of the map, the player with the higher fail score will be considered to have won.
4. If the beatmap ends in a draw, no points are added to any side and the beatmap is played again.
5. If a player disconnects, the referee will make the decision whether to award the point to the opponent or not depending on the score difference. There can only be one rematch offered, subsequent disconnects will give the point to the opponent.
6. If both players disconnect, it is treated as a draw. (See rule 4)
7. Beatmaps cannot be picked more than once in the same match.
8. Lag is not a valid reason to nullify a beatmap.
9. If a player does not turn up for the match in the group stage, the opponent who turned up will win automatically.
10. If both players do not turn up for the match, both of them forfeit their match and their opponent in the next round will get a bye.
11. Players who do not turn up for their match without prior notice will be permanently banned from all future tournaments which I organise.
12. Referees are not allowed to judge their own matches.
13. Unexpected incidents are handled by the referee.
Match Instructions
1. A referee will create a multiplayer room 10 minutes before the scheduled time. Both players must be online and ready. If a player is not online when the room is created, the referee will wait until 10 minutes past the scheduled start time. After that, the player who turns up will win by default.
2. As soon as both players enter the room, each player is free to select a warm-up beatmap.
3. The warm-up beatmap must be under 5 minutes. The referee has the right to reject a warm-up beatmap that is deemed to be inappropriate.
4. After warm-up, both players can ban two beatmaps each from the mappool. Both bans must be used, and the same beatmap cannot be banned twice, and the tiebreaker cannot be banned.
5. After the ban phase, beatmap selection will alternate between each player selecting a beatmap out of the map pool. Banned beatmaps and the tiebreaker beatmap cannot be selected. A single beatmap cannot be picked twice.
6. To determine which player ban and picks first, both players must use "!roll" once in #multiplayer. The player with the higher points will go first in both picks and bans.
7. Players should have all the maps in the map pool for the match. If the player does not have a map, he has to download it within 3 minutes or he will automatically lose the point.
8. Unexpected incidents are handled by the referee.
Match Scheduling
1. The match schedule will be determined by the tournament administration. All matches scheduled by the tournament management are held on the weekends.
2. If a player cannot make it at the time of the match, the player has to take the initiative to contact his opponent to rearrange the time or day of the match.
3. The day of the match can only be changed from the Thursday before the scheduled match weekend to the Wednesday after the scheduled match weekend.
4. Rule 3 does not apply to Week 1 and 3 matches, where all matches can be rescheduled as long as it is within Week 1 - Wednesday of Week 3.
5. If your match time has changed, please send a PM to the tournament administration. Both players should PM the change in time.
6. If the other player cannot make it on any time but the scheduled time, there will be no change in the match schedule.
7. If there is clear evidence that the other player ignores your request (not reject) and refuses to communicate, that player will be disqualified.
Questions
Please post any questions you have regarding the tournament as a reply to the thread, which I will be checking regularly.
Note that scheduled matches are always on weekends, replacement matches can be held on the weekdays after that.
Week 1/12th Dec-18th Dec: Group Stage Part 1 (24 matches)
Week 2/19th Dec-25th Dec: Break for Comic Fiesta (No matches)
Week 3/26th Dec-30th Dec: Group Stage Part 2 (24 matches)
Week 4/31st Dec-6th Jan: Winner's Bracket Round 1 (8 matches)
Week 5/7th Jan-13th Jan: Winner's Bracket Round 2 (4 matches), Loser's Bracket Round 1 (4 matches)
Week 6/14th Jan-20th Jan: Winner's Bracket Round 3 (2 matches), Loser's Bracket Round 2 (4 matches), Loser's Bracket Round 3 (2 matches)
Week 7/21th Jan-27th Jan: Winner's Bracket Final (1 match), Loser's Bracket Round 4 (2 matches), Loser's Bracket Round 5 (1 match)
Week 8/28th Jan-3rd Feb: Loser's Bracket Final (1 match), Grand Finals (1 or 2 matches)
Prizes
1st place: 4 months supporter tag sponsored by ClawViper
2nd place: 2 months supporter tag sponsored by ClawViper
3rd place: 1 month supporter tag sponsored by xsrsbsns
Organisation
Tournament Organizer: ClawViper
Administration: ClawViper, ffstar0716
Beatmap Selector: Ex6TenZ
Twitch Streamer: ffstar0716
Referees: ClawViper, ffstar0716, TequilaWolf, SolarFox, Jeffrey. Karuta-, walaowey
Links
Challonge
Match Schedule
Registration Thread
Twitch Stream
Youtube Stream
Beatmap Pool Post
Rules
Tournament Format
1. The osu! Malaysia Tournament is a 1v1 tournament with 32 participants.
2. The matches from Week 1 to Week 3 will be played in a Best-of-7 format. (First to get 4 points win.)
3. The matches from Week 4 to Week 7 will be played in a Best-of-9 format. (First to get 5 points win.)
4. The matches in Week 8 will be played in a Best-of-11 format. (First to get 6 points win)
5. The tournament starts off with a group stage, where the top 2 participants of each group advance to the Bracket Stage, which is a double-elimination bracket. (A player has to lose twice before he/she is out of the tournament)
6. The tournament uses a veto format, where each player has to ban two beatmaps of his choice from the map pool.
7. This tournament uses the normal score system and is played in head-to-head mode.
Tournament Rules
1. The beatmaps for each round will be announced by the beatmap selector in advance one week before the matches. Once it has been announced, only these beatmaps can be used for the respective matches excluding warm-up maps.
2. One beatmap will be given as tiebreaker map. This beatmap will be played when the score is tied at 3-3 in a Best of 7, 4-4 in a Best of 9 and 5-5 in a Best of 11. It will be played under FreeMod setting.
3. Players who failed at the end of the map will have their score nullified. However, if the player revives before the map ends his score is counted as if he passed the map. If both players fail at the end of the map, the player with the higher fail score will be considered to have won.
4. If the beatmap ends in a draw, no points are added to any side and the beatmap is played again.
5. If a player disconnects, the referee will make the decision whether to award the point to the opponent or not depending on the score difference. There can only be one rematch offered, subsequent disconnects will give the point to the opponent.
6. If both players disconnect, it is treated as a draw. (See rule 4)
7. Beatmaps cannot be picked more than once in the same match.
8. Lag is not a valid reason to nullify a beatmap.
9. If a player does not turn up for the match in the group stage, the opponent who turned up will win automatically.
10. If both players do not turn up for the match, both of them forfeit their match and their opponent in the next round will get a bye.
11. Players who do not turn up for their match without prior notice will be permanently banned from all future tournaments which I organise.
12. Referees are not allowed to judge their own matches.
13. Unexpected incidents are handled by the referee.
Match Instructions
1. A referee will create a multiplayer room 10 minutes before the scheduled time. Both players must be online and ready. If a player is not online when the room is created, the referee will wait until 10 minutes past the scheduled start time. After that, the player who turns up will win by default.
2. As soon as both players enter the room, each player is free to select a warm-up beatmap.
3. The warm-up beatmap must be under 5 minutes. The referee has the right to reject a warm-up beatmap that is deemed to be inappropriate.
4. After warm-up, both players can ban two beatmaps each from the mappool. Both bans must be used, and the same beatmap cannot be banned twice, and the tiebreaker cannot be banned.
5. After the ban phase, beatmap selection will alternate between each player selecting a beatmap out of the map pool. Banned beatmaps and the tiebreaker beatmap cannot be selected. A single beatmap cannot be picked twice.
6. To determine which player ban and picks first, both players must use "!roll" once in #multiplayer. The player with the higher points will go first in both picks and bans.
7. Players should have all the maps in the map pool for the match. If the player does not have a map, he has to download it within 3 minutes or he will automatically lose the point.
8. Unexpected incidents are handled by the referee.
Match Scheduling
1. The match schedule will be determined by the tournament administration. All matches scheduled by the tournament management are held on the weekends.
2. If a player cannot make it at the time of the match, the player has to take the initiative to contact his opponent to rearrange the time or day of the match.
3. The day of the match can only be changed from the Thursday before the scheduled match weekend to the Wednesday after the scheduled match weekend.
4. Rule 3 does not apply to Week 1 and 3 matches, where all matches can be rescheduled as long as it is within Week 1 - Wednesday of Week 3.
5. If your match time has changed, please send a PM to the tournament administration. Both players should PM the change in time.
6. If the other player cannot make it on any time but the scheduled time, there will be no change in the match schedule.
7. If there is clear evidence that the other player ignores your request (not reject) and refuses to communicate, that player will be disqualified.
Questions
Please post any questions you have regarding the tournament as a reply to the thread, which I will be checking regularly.