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marina - Towa yori Towa ni (Short Ver.)

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Topic Starter
Dilectus
This beatmap was submitted using in-game submission on den 3 april 2016 at 20:47:16

Artist: marina
Title: Towa yori Towa ni (Short Ver.)
Source: 少女神域∽少女天獄 -The Garden of Fifth Zoa-
Tags: Shoujo Shin'iki Tengoku ed ending visual novel eroge -Hakurei- lit120
BPM: 200
Filesize: 18310kb
Play Time: 02:27
Difficulties Available:
  1. Easy (1,37 stars, 128 notes)
  2. Extra (5,39 stars, 591 notes)
  3. Extreme (5,67 stars, 619 notes)
  4. Hard (3,39 stars, 411 notes)
  5. Insane (4,77 stars, 532 notes)
  6. lit120's Final (6,27 stars, 666 notes)
  7. Normal (2,24 stars, 255 notes)
Download: marina - Towa yori Towa ni (Short Ver.)
Information: Scores/Beatmap Listing
---------------

  1. Easy: by me
  2. Normal: by me
  3. Hard: by me
  4. Insane: by me
  5. Extra: by me
  6. Extreme: by me
  7. lit120's Final by -Hakurei-
  8. Eternity (scrapped) by me DOWNLOAD
Background Image: http://puu.sh/jLlhd/979d2a4ef2.jpgBackground Source: http://bgm.im/775.ntrLink to full song: https://www.youtube.com/watch?v=yZ4eX1j_YEILink to VN: https://vndb.org/v9208

Lifdrasir

The mapset is yours?

While it has some bugs and minor things spacing, flow and consistency of this mapset is very good, and certainly has a future, if it polishes well do something very good thing. for mapping newbie I accept that I gladly mapset, and the truth,I want to make a GD.

Please authorize me to map or not gd for you Easy and Expert
:)
Lifdrasir
You need a 2.00stars diff
lit120

Gandalfr wrote:

You need a 2.00stars diff
who needs a 2.00 star diff anyway when it comes to Normal diff :P

anyway... i'm quite lazy to mod all diffs, sorry D:

[General]
  1. take a look at your AiMod. it's about the timing points
  2. try to add eroge on tags, since it's related for that
[Extreme]
  1. 00:12:042 (1,2) - at least you can do something like symmetrical
  2. 00:22:392 (4,1) - improve this blanket
  3. 00:47:442 (5) - try to set this one to 318|49 to follow this
  4. 00:50:746 (1) - remove NC
  5. 02:17:446 (1,4,1,4) - i don't think that this one is necessary. use a note instead of making 1/6 slider will fit to the song
  6. 02:22:321 (1) - finish will do
Topic Starter
Dilectus
-HAKUREI-
[General]
take a look at your AiMod. it's about the timing points i know exactly what the deal is. i used 100bpm timing points on the slow parts on my extra and extreme but not on the easier difficulties, not sure how i am gonna fix that though since a bpm change on normal and easy isnt fitting. and i dont know why the insane is so different T^T ill get somebody to help me with this
try to add eroge on tags, since it's related for that added

[Extreme]
00:12:042 (1,2) - at least you can do something like symmetrical
00:22:392 (4,1) - improve this blanket fix
00:47:442 (5) - try to set this one to 318|49 to follow this fix
00:50:746 (1) - remove NC whopps xD
02:17:446 (1,4,1,4) - i don't think that this one is necessary. use a note instead of making 1/6 slider will fit to the song changed to 1/4 instead, i like the way it plays for me.
02:22:321 (1) - finish will do added to all diffs

Thanks for the mod!
shadow_neko
random mod coz i like the song and map :)
i can't spot many problems so ill just say minor stuffs
generally flow is very nice and nice song and bg too <3

extra
00:27:342 (4) - why space it like that?
01:45:346 (3,4) - i would switch these 2 with each other because having two taps on the same place when there was a similarly spaced 1/4 beat double tap right before may mislead people into streaming 01:45:196 (2,3)
01:50:596 (2,3,4,5,6,7) - hmm i dont hear streams in the music but maybe the vocals can allow this
02:12:721 (2,3,4) - overmapped?
02:13:171 (7) - ^
02:15:871 (4) - theres nothing for this to be mapped to?

extreme
01:30:346 (4) - quite hard to read this when playing
02:12:646 (1,2,3,4,5,6,7) - no streams in the background
Topic Starter
Dilectus
SHADOW_NEKO
extra
00:27:342 (4) - why space it like that? cause it plays better rather than having it stacked on the slider end
01:45:346 (3,4) - i would switch these 2 with each other because having two taps on the same place when there was a similarly spaced 1/4 beat double tap right before may mislead people into streaming 01:45:196 (2,3) i changed some things here
01:50:596 (2,3,4,5,6,7) - hmm i dont hear streams in the music but maybe the vocals can allow this you can hear a stream in the song, and i think that it fits (maybe its concidered overmapping but i think that it does fit
02:12:721 (2,3,4) - overmapped? you can hear the drum roll in the song
02:13:171 (7) - ^ ^
02:15:871 (4) - theres nothing for this to be mapped to? mapping only 1/4 sliders would be boring, and i think it fits

extreme
01:30:346 (4) - quite hard to read this when playing ill concider doing something with this
02:12:646 (1,2,3,4,5,6,7) - no streams in the background already answered in your extra mod

Thank you for the mod!
lemountain
hi from queue!

Everything seems perfect to me, difficulty settings need to change

normal
Approach rate is too high for normal difficulty, decrease it to 5

hard
HP Drain has to be at least 6 for hard

and finally, a star.
Topic Starter
Dilectus
LittlePigRMX
normal
Approach rate is too high for normal difficulty, decrease it to 5 fix

hard
HP Drain has to be at least 6 for hard fixed, and also changed ar=7.5

Appreciate the check on diff settings ^^
NlHIL
[Easy]
02:07:696 (1) - start from 02:07:846 - ?
02:11:896 (3) - change to slider and end at 02:12:646 -
02:12:646 (1) - start from 02:12:946 -
[Normal]
00:12:642 (2) -00:13:842 (4) -and... - change to 2 circles?
00:22:242 (2) - end at 00:22:392 - ?
00:23:442 (4) - same
00:50:442 (1) - change to a circle and start slider from 00:50:742 - and... ?
00:52:842 (1) - end at 00:53:292 -
00:53:442 (2) - same
00:55:242 (1) - why not a circle...
[Hard]
00:25:767 - 00:28:467 and... - add a circle?
Topic Starter
Dilectus
NlHIL
[Easy]
02:07:696 (1) - start from 02:07:846 - ? fix
02:11:896 (3) - change to slider and end at 02:12:646 - fix
02:12:646 (1) - start from 02:12:946 - ----
[Normal]
00:12:642 (2) -00:13:842 (4) -and... - change to 2 circles?
00:22:242 (2) - end at 00:22:392 - ?
00:23:442 (4) - same
00:50:442 (1) - change to a circle and start slider from 00:50:742 - and... ?
00:52:842 (1) - end at 00:53:292 -
00:53:442 (2) - same

00:55:242 (1) - why not a circle... fix

I like it as it is atm, but ill maybe consider making such changes

[Hard]
00:25:767 - 00:28:467 and... - add a circle? fix

Thanks for the mod!

____________________________________________


Also added new difficulty: Another extra at about 5.7 stars. So dont mod it yet.
riktoi


As requested in my mod queue

[Extreme]

01:37:846 (1,2,3,4,5) - you shouldn't follow the same pattern here, map it more based on the vocals
01:40:246 (1) - don't stack this on 01:39:496 (3) - but keep the star pattern, make it more "mobile" (01:39:946 (6) - stacking it on this should be fine)
01:57:046 (1,2,3,4,5) - ctrl shift r and maybe rotate it 37 degrees

[DONOTMODYET]

lol

[Extra]

00:53:596 (6,7,8,1,2) - you could increase the spacing a bit so the star isn't right on top of the other star (the drum gets more intense)

[Insane]

01:38:742 - whyyy break

01:53:217 - add hitcircle here?

[Hard]

01:21:042 (3,3) - I don't think these should be stacked/below the other sliders
there's a few of them after this one too, keep them or change them

[Normal]

nothing

[Easy]

00:54:042 (1) - this feels weird but I can't find a pattern that fits better

01:38:896 (3) - is this on the red tick on purpose
01:58:096 (1) - I see, mapped to vocals? ^

02:11:896 (3) - make this as long as 02:10:696 (2) - and move the spinner

good luck with your map!
Topic Starter
Dilectus
RIKTOI
[Extreme]
01:37:846 (1,2,3,4,5) - you shouldn't follow the same pattern here, map it more based on the vocals
01:40:246 (1) - don't stack this on 01:39:496 (3) - but keep the star pattern, make it more "mobile" (01:39:946 (6) - stacking it on this should be fine)
01:57:046 (1,2,3,4,5) - ctrl shift r and maybe rotate it 37 degrees fix

[DONOTMODYET]
lol

[Extra]
00:53:596 (6,7,8,1,2) - you could increase the spacing a bit so the star isn't right on top of the other star (the drum gets more intense) concidered

[Insane]
01:38:742 - whyyy break added note
01:53:217 - add hitcircle here? theres no beat to be mapped there

[Hard]
01:21:042 (3,3) - I don't think these should be stacked/below the other sliders
there's a few of them after this one too, keep them or change them its not so bad

[Normal]
nothing

[Easy]
00:54:042 (1) - this feels weird but I can't find a pattern that fits better
01:38:896 (3) - is this on the red tick on purpose mapped according to vocals but ill prob change
01:58:096 (1) - I see, mapped to vocals? ^ ^
02:11:896 (3) - make this as long as 02:10:696 (2) - and move the spinner fix

Thank you for your mod!
FCL
NM from my queue

  • [General]
  1. Widescreen support off
  2. Nee more combi colours. What about this?
  3. nah? xD

  • [Easy]
  1. 00:28:092 (1) - move on 00:27:942, so more suitable to music

  • [Normal]
  1. 01:02:442 (1) - make the tail parallel to the head

  • [Hard]
  1. 00:09:642 - what about the spinner here (in after diff too)
  2. 00:37:842 (4) - looks ugly
  3. 00:45:642 (1,4) - can stack, but not necessarily
  4. 00:49:842 (3) - move on 296;44 for better strainght line
  5. 00:49:392 (2,2) - stack end
  6. 02:00:646 (1) - make the tail parallel to the head

  • [Insane]
  1. 01:25:842 (1) - looks ugly, make curved slider

  • [Extra]
  1. 01:45:046 (1,2,3,4) - too smooth, better a little rotate

  • [Extreme]
  1. 00:11:742 (1) - make straight slider for symmetry

  • [Challenge]
  1. 00:10:842 (1,2,3,4,1) - absolutely the same principle, as in the previous diff. Use imagination and come up with something else xD
  2. 00:19:542 (2) - this slider don't parallel 00:19:092 (1) -

Easy - you frequently use straight flows (like 00:14:292 (2,3) - , 00:19:092 (4) - , 00:36:642 (2,3) - etc) that do not look very good. I think it is necessary to get rid of them
Normal - you need Normal difficulty under star rating, otherwise you never get ranked
Challenge and Extra - You often use the star-jumps on Kiai time, it becomes a little boring. No need to remove all of them, just replace some of them
Other it's fine for me. Good Luck!
Topic Starter
Dilectus
FCL
Widescreen support off fix
Nee more combi colours. What about this? added

[Easy]
00:28:092 (1) - move on 00:27:942, so more suitable to music to what? im following the drums there

[Normal]
01:02:442 (1) - make the tail parallel to the head fix

[Hard]
00:09:642 - what about the spinner here (in after diff too) just feels like a ninja spinner to me but ill consider putting a spinner in the beginning
00:37:842 (4) - looks ugly was meant to blanket a note, but i bended the other part of the slider so it looks good
00:45:642 (1,4) - can stack, but not necessarily
00:49:842 (3) - move on 296;44 for better strainght line fix
00:49:392 (2,2) - stack end fix
02:00:646 (1) - make the tail parallel to the head fix

[Insane]
01:25:842 (1) - looks ugly, make curved slider something like that... yeah

[Extra]
01:45:046 (1,2,3,4) - too smooth, better a little rotate ehm?

[Extreme]
00:11:742 (1) - make straight slider for symmetry its ok, but ill concider

[Challenge]
00:10:842 (1,2,3,4,1) - absolutely the same principle, as in the previous diff. Use imagination and come up with something else xD i mapped the challenge diff first though but i may change if any other suggestions come through
00:19:542 (2) - this slider don't parallel 00:19:092 (1) - now it does ^^

Easy - you frequently use straight flows (like 00:14:292 (2,3) - , 00:19:092 (4) - , 00:36:642 (2,3) - etc) that do not look very good. I think it is necessary to get rid of them
Normal - you need Normal difficulty under star rating, otherwise you never get ranked fix
Challenge and Extra - You often use the star-jumps on Kiai time, it becomes a little boring. No need to remove all of them, just replace some of them kinda fixed?

Thanks for the mod!

Kudo earned
Kyle Y
#modding queue
[Gerenal]
I think offset should plus 1/16 beats, which mean 10860ms

[Easy]
00:10:842 (1) - I think it is not good to reverse it. becasue 00:12:042 - this is the new part of the song, therefore clickable things is preferred. and nc here. Try this:


[]
00:13:092 - I know you are following the big tick here, but then, if you hear at 25%, you will find there is a beat at 00:13:092 - but not 00:13:242 - . 00:13:242 - Only have the vocal sound. Therefore will it better to start the slider at 00:13:092 -
Like this:


For this part, maybe this rhythm is better, because it follow most of the strong beats
You may argue that it is not good to place notes on red in easy diff
but then, a lot of ranked easy diff use red line also.
maybe you can think of it:


In fact same case on 00:19:092 - and so on.

[]

00:24:042 (4) - nc, lower diff mainly use 8 beats one nc.
00:31:242 (1) - unrankable issue, not enough recovery time (1500ms, about 4 beats empty). 2 solutions: replace spinner with slider, or delete 00:34:242 (1) -
00:39:642 - this beat seems follow nothing, if you can point out what it is followed by, then just ignore this. I suggest you can try this:


00:45:942 (1) - I don't know what following also, and I heard that you ignore the piano sound at 00:46:683 - I think you can extent this slider to 00:46:683 - (with reverse) just try.
00:49:242 (3) - quite weird, becasue vocal start at 00:48:942 - . Maybe you can start the slider at 00:48:942 - in order to follow the vocal. (end at 00:49:842 - )
00:51:642 (3) - I suggest you can map like this:

Reason:
1)00:52:842 - 00:55:242 - you can hear it should be the new part of the song, therefore new combo here.
2)00:53:292 - it is easier to follow as it is the vocal sound. 00:54:492 - easier also as there is strong downbeat.


I just want to ask if you can following beginning standard or Easy diff. it is totally different as Easy diff you can map more denser than beginner. (beginner is much more easy than Easy diff)

If you want to map a Easy diff, then lets continue.


00:55:242 - for the following part, you can directly use lots of 1/1 beat slider. becasue you seems that you missed 2nd and 4th beats sound.
until 01:02:892 - , becasue there is a strong downbeat, then just use reverse 3/2 beat slider, it looks better to follow strong beats.
if you didn't hear strong downbeat, basically you can just use 1/1 slider.

01:04:842 - the mood of this part seems more calm than before, then you can use longer slider and seems the hitting pace is lower.
just like:


01:13:242 (1) - spinner is too short, when the newplayer notice there is a spinner, they rarely can spinner for 300.
01:31:846 (4) - nc, basically 8 beats (or 2 big ticks) one nc. just keep it constant.

I think thats all, becasue the following is totally the same. If you still not sure about it, please feel free to find in either in game or forum pm.
GH40z
sorry i can't modding this map because too busy on irl

+1 stars
Topic Starter
Dilectus
KYLE Y

Kyle Y wrote:

[Gerenal]
I think offset should plus 1/16 beats, which mean 10860ms changed but will look further into the offset as my playstyle is that i play with -20 offset and that may affect people that dont use offset in their gameplay

I think thats all, becasue the following is totally the same. If you still not sure about it, please feel free to find in either in game or forum pm.

Remapped Easy, but you don't have to look back into it. I used some of your tips.

Thanks for the help!
transcendental
From my queue

Fix your red points, they should be the same in all diffs.

Easy

This diff is kinda boring, it's all the same 2 beat rhythm. Try switching it up more.

00:34:256 (1) - Leave more space after the spinner.

There's nothing technically wrong with this diff. I'd try to add some more interesting rhythms, following the guitar more (especially towards the end), and just overall making the map more fun to play. Your normal has some really nice rhythms that you could probably incorporate here.

Normal

I'd lower the SV a bit, the jump from Easy to this is a big difference. That might require a lot of remapping, though, so I understand if you don't want to.

00:36:656 (2) - NC here, a new phrase starts here.

Other than the SV change, though, I really like this Normal. The map is interesting and the rhythm is cool.

Hard

Oh man, SV on this again is really really fast. According to DS and such the map's not too hard, but the amount of cursor movement and control required to move around the screen this fast is probably more than you want to require at this difficulty level.

00:36:056 (1) - I'd reduce SV even more on this quiet part, to maybe like 0.5x (in the timing setup panel).
00:50:456 (1,2,3,4,1,2,3,4,1,2,3,4) - Slowly increasing SV here would be cool.
00:59:456 (3,4,5) - You already have a really fast rhythm going on, I think this triple is too much for a Hard diff.
01:01:856 (3,4,5) - See above (there are more of these but I won't point them all out).
01:03:356 (5) - Flow is awkward here, move to 464,112?
01:56:306 (2,3,4) - These flow weirdly, maybe this?
01:57:806 (4) - Curve the other way for better flow
02:05:906 (2,3) - This flow is awkward. This?
02:12:656 (1,2,3,1,2) - It's hard to tell how long these kicksliders are. I'd just do one slider and accent with hitsounds.

Insane

01:37:856 (1,2,3,4,5,6) - This is a cool pattern but it's kinda hard to read. Try manually stacking this a bit.
02:06:356 (4) - Weird flow. Rotate 45 degreees clockwise.


Absolutely adored the back and forth sliders on this diff.

Extra

Streams on this were fantastic and lots of fun.

Couldn't really play anything harder than this. Nice map!
Topic Starter
Dilectus
BIGJOE97
Fix your red points, they should be the same in all diffs. I could fix everyone except for the insane. I have no idea what it could be.

Easy
This diff is kinda boring, it's all the same 2 beat rhythm. Try switching it up more. Meh, I think I got all the major beats in there. BUT I'll concider making some changes if I could come up with some
00:34:256 (1) - Leave more space after the spinner. should be enough room to keep up
There's nothing technically wrong with this diff. I'd try to add some more interesting rhythms, following the guitar more (especially towards the end), and just overall making the map more fun to play. Your normal has some really nice rhythms that you could probably incorporate here.

Normal
I'd lower the SV a bit, the jump from Easy to this is a big difference. That might require a lot of remapping, though, so I understand if you don't want to. Already fixed
00:36:656 (2) - NC here, a new phrase starts here. Meeeeh, cant really decide here, so I'll keep it the way it is now.
Other than the SV change, though, I really like this Normal. The map is interesting and the rhythm is cool.

Hard
Oh man, SV on this again is really really fast. According to DS and such the map's not too hard, but the amount of cursor movement and control required to move around the screen this fast is probably more than you want to require at this difficulty level. I will fix this later so I will apply these suggestions once I've done that.
00:36:056 (1) - I'd reduce SV even more on this quiet part, to maybe like 0.5x (in the timing setup panel).
00:50:456 (1,2,3,4,1,2,3,4,1,2,3,4) - Slowly increasing SV here would be cool.
00:59:456 (3,4,5) - You already have a really fast rhythm going on, I think this triple is too much for a Hard diff.
01:01:856 (3,4,5) - See above (there are more of these but I won't point them all out).
01:03:356 (5) - Flow is awkward here, move to 464,112?
01:56:306 (2,3,4) - These flow weirdly, maybe this?
01:57:806 (4) - Curve the other way for better flow
02:05:906 (2,3) - This flow is awkward. This?
02:12:656 (1,2,3,1,2) - It's hard to tell how long these kicksliders are. I'd just do one slider and accent with hitsounds.

Insane
01:37:856 (1,2,3,4,5,6) - This is a cool pattern but it's kinda hard to read. Try manually stacking this a bit. done
02:06:356 (4) - Weird flow. Rotate 45 degreees clockwise. added 2 circles
Absolutely adored the back and forth sliders on this diff.

Extra
Streams on this were fantastic and lots of fun.

Appreciate the mod man! Take your kudosu.
Skubi
Hey, You've posted in my modding queue:

Hello ^^

Here's all my maps if you want to take a look beforehand?
https://osu.ppy.sh/p/beatmaplist?q=davi ... 4&g=0&la=0

The genre is Rock/Metal
200bpm

Hope I passed your requierments xD

https://osu.ppy.sh/s/348479
Thanks!
[Challenge]
[General]

nah

[Mapping and NCs]

00:36:356 - NC, you're starting vocal here so it's prefered to start the new combo
00:40:856 - Delete NC
00:41:156 - NC, ^
00:45:656 - Delete NC
00:45:956 - NC, ^
01:11:156 (2) - Ctrl+G, keep the pattern from 01:09:656 -
01:36:656 - no!, NC, because of vocals starting here
01:55:856 - see? you kept the NC thing here...
02:11:456 - maybe put this higher, like this. It looks more natural.

[Extreme]
[General]

nah

[Mapping and NCs]

00:12:056 - NC... Starting a new music rhythm
00:13:106 - see? You keep the NC thing here, and 00:14:306 - here
[ 00:21:506 - there is NC here...
[ 00:22:706 - and here...
[ 00:23:906 - but not here?
01:36:656 - according to Challenge diff - here is the NC and in Challenge isn't. see?

I can't see any mapping errors here
It even looks like easier remap of Challenge >w<

[Extra]
[General]

nah

[Mapping and NCs]

00:36:356 - NC, vocals..
00:41:156 - eh vocals..
well.. just go like that in the rest..
btw. If i didn't mention that in Extreme diff, then apply the same thing in Extreme diff. Or no, do whatever you do
[ 00:51:356 - you used here two separate circles
[ 00:52:556 - but here they are stacked? nonsense for me
01:19:256 - NC, start of the drummy part
01:19:556 - Delete NC

Easier remap of Extreme xD

There ya go :3 Good luck <3
Topic Starter
Dilectus
CPTSQBANY
I use new combos where the entierty of the song shifts, not where the vocals do.

Fixed few mistakes found throughout the diffs.

Thanks for the mod.
Senko-san
Heyo. From my queue.

Note: If I say something you disagree with, let me know ingame.

Easy
  1. Mostly just Minor things. Mapping easy diifs kinda suck cause you need to dumb down so much that its difficult to follow the song.
  2. Overeall - It sounds good, just a bit concerned with the 3/4 spacing. The wiki reccomends mapping on 1/1 (as painful as it is.)
  3. 00:27:956 (1) - I'd say shorten this slider a bit and make it end on a red tic, then have 2 at 00:29:156 and 3 from 00:29:906 - 00:30:356
  4. 00:37:106 (2) - Shorten slider a bit, move start to white tic. With mostly 1/1s it feels a little out of place in the verse
  5. 00:41:906 (2) , 00:46:706 (2) , 00:56:306 (3) , 00:58:706 (2), 01:01:106 (3) , 01:38:906 (1) , 01:58:106 (1), 2:07:706 (1), ^
  6. 02:17:456 (1,2,3,4) - I'd replace these with 2 sliders (1-2, 3-4)
  7. 02:22:256 (1) - I'd personally do a single note to finish the song instead of a spinner.
Normal
  1. 00:24:956 (3) - Not quite sure how i feel about this stacking on the start of the next slider. On default skin it might be a bit hard to read. (This applies to all the times notes are stacked on the start of the slider)
  2. 01:20:306 (1) - I'd replace this with a single circle where the slider ends, but personal preference.
  3. 01:43:856 (1,2) - I'd replace these sliders with single circles where the sliders start.
  4. 02:05:306 (1) - The note/hitsound sounds odd. I would delete it.
  5. 02:22:406 (1) - I'd personally do a single note to finish the song instead of a spinner.
Hard
  1. 00:59:681 (4) - Don't think this note really fits well. I'd remove it.
  2. 01:02:081 (7) - Same as above
  3. 01:18:881 (4) - Fits better than the above two, but I'd still personally remove it.
  4. 01:41:081 (4) - You probably put this here so the repeat slider could end on a downwards motion, but it sounds fine without it.
  5. 02:02:981 (5) - Still sounds fine without, but Im starting to think I just really hate single circles in 1/4 snap between two sliders.
  6. 02:22:481 (1) - I'd personally do a single note to finish the song instead of a spinner.
Topic Starter
Dilectus
:)
HIICANTPK
Easy
Mostly just Minor things. Mapping easy diifs kinda suck cause you need to dumb down so much that its difficult to follow the song.
Overeall - It sounds good, just a bit concerned with the 3/4 spacing. The wiki reccomends mapping on 1/1 (as painful as it is.) Maybe it's just outdated information??
00:27:956 (1) - I'd say shorten this slider a bit and make it end on a red tic, then have 2 at 00:29:156 and 3 from 00:29:906 - 00:30:356 i feel like if i shorten it, it will confuse players. so ill just keep it on the white tick
00:37:106 (2) - Shorten slider a bit, move start to white tic. With mostly 1/1s it feels a little out of place in the verse wrong timestamp, but i see what you meant. no change
00:41:906 (2) , 00:46:706 (2) , 00:56:306 (3) , 00:58:706 (2), 01:01:106 (3) , 01:38:906 (1) , 01:58:106 (1), 2:07:706 (1), ^
02:17:456 (1,2,3,4) - I'd replace these with 2 sliders (1-2, 3-4) those are pretty intense beats, so i will keep it as it is.
02:22:256 (1) - I'd personally do a single note to finish the song instead of a spinner. added note to the end but wont delete the spinner.

Normal
00:24:956 (3) - Not quite sure how i feel about this stacking on the start of the next slider. On default skin it might be a bit hard to read. (This applies to all the times notes are stacked on the start of the slider) i like it as it is now, but ill concider changing it if its annoying to others.
01:20:306 (1) - I'd replace this with a single circle where the slider ends, but personal preference. cant figure out a way to make it play better. but ill prob concider just putting 2 notes there.
01:43:856 (1,2) - I'd replace these sliders with single circles where the sliders start.
02:05:306 (1) - The note/hitsound sounds odd. I would delete it. change into something better
02:22:406 (1) - I'd personally do a single note to finish the song instead of a spinner. no change

Hard
00:59:681 (4) - Don't think this note really fits well. I'd remove it. i like mapping triple basses, so will keep.
01:41:081 (4) - You probably put this here so the repeat slider could end on a downwards motion, but it sounds fine without it.
02:02:981 (5) - Still sounds fine without, but Im starting to think I just really hate single circles in 1/4 snap between two sliders. one of my favorite patterns to use.
02:22:481 (1) - I'd personally do a single note to finish the song instead of a spinner.

Ty for your mod ^^
Prismetical
Heya! :3

Easy
01:49:406 (2) - circle?
02:22:556 (1) - spinenr here?

Normal
01:38:306 (5) - circle?
02:10:106 (1) - maybe start the slider here
02:19:106 - fille the space here
02:22:556 (1) - spinner here?

Well mapped!
Good luck on getting ranked! :D
Topic Starter
Dilectus
PRISMETICAL
easy
01:49:406 (2) - circle? maybe
02:22:556 (1) - spinenr here? fix

normal
01:38:306 (5) - circle? fix
02:10:106 (1) - maybe start the slider here
02:19:106 - fille the space here i have to keep the ds consistensy, but i tried my best
02:22:556 (1) - spinner here? fix

Thanks for the mod :)
Zectro
Yo! M4M :3

Suggestion
Highly reccommend changing
Visual stuff/technical things that you missed
No color = Other

  • [Extra]
  1. 00:20:306 (1) - Looks kinda bad
  2. 00:33:656 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - This whole pattern felt kinda weird to me, since the hitsounds are so loud you barely hear the sound it's mapped to so it feels pretty overmapped
  3. 00:38:456 (1) - A bit too curved imo, doesn't look good bc of it
  4. 01:23:456 (6,7,8,9,10) - This could look better
  5. 01:35:756 (1,1,1) - Feels very anticlimactic
  6. 01:45:506 (4) - To 01:45:656 (5,6,7,8,9,10,11,12) - doesn't flow all that well at all! I'd suggest changing it
  7. 02:02:456 (3,4) - This double right here kinda murders the flow. Js
  8. 02:12:656 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't like this whole part, but that's probably just personal opinion. I find things like 02:12:656 (1,2,3,4,5) - always kinda cool, but it feels overdone very quickly to me, so if you put 02:13:106 (6,7,8,9,10) - right after it isn't cool to me anymore, and then I just kinda like how this stream 02:13:556 (11,12,13,14) - transisions
  9. 02:18:356 (1,2,3,4,5) - The doubles of this combo become kinda weird to me, it just doesn't feel that good

    This diff is pretty polished visual and gameplay wise. Sometimes the star patterns make it a little repetitive but it's a nice diff overall.


    [Extreme]
  10. 00:10:856 (1,3) - These look a bit too curved for their length
  11. 00:33:656 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Same thing as previous diff
  12. 00:52:856 (1,2,3,4,5,6,7,8,1) - nononnonononononoo overmapped across the screen jumps outta nowhere noononono
  13. 01:05:756 (4,5) - 2 notes on right side, perfectly normal, 01:06:956 (4,5) - again 2 notes on the right side, okay, 01:08:156 (4,5) - eh, it's getting a little repetitive now, 2 notes on the right side for the 3rd time 01:09:056 (3,4,5,6) - oh, pfew, something else. 01:10:556 (4,5) - ehhh.. 01:11:756 (3,4) - my ocd is triggeriiiiing
  14. 01:35:756 (1,1,1) - Just like last diff, as I said, anticlimactic. Specially with the loud sound that starts at 01:36:056 -
  15. 02:05:456 (1) - Doesn't look good!
  16. 02:12:656 (1,2,3,4,5,6,7,8,9,10) - Same thing about these that I said in last diff
  17. 02:17:456 (1,2,3,4,5,6,1,2,3,4,5) - I think these are exactly the same as the previous diff, I think they need at least a bit more spacing since these jumps are nothing compared to the others in this diff

    Nice diff!


    [Challenge]
  18. 00:17:906 (1) - You can probably tell by now that I hate sliders like this that are too fat
    00:33:656 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - For this diff this is actually perfect, but it's too similar to the Extra diff for sure!
  19. 00:56:306 (1) - Still don't really like this one
  20. 01:23:756 (10) - Don't you need to nc this?
  21. 01:35:756 (1,1,1) - Same as previous diffs
  22. 01:36:656 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Too much jumps in a row. Consider changing it up a bit more


    That's basically it! This last diff is great :3
Good luck with the map
Topic Starter
Dilectus
Only listing things i didnt change
Zectro
Extra
00:33:656 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,1) - This whole pattern felt kinda weird to me, since the hitsounds are so loud you barely hear the sound it's mapped to so it feels pretty overmapped ill keep this, but ill change the hitsounds to soft so you can hear what i mapped there
01:35:756 (1,1,1) - Feels very anticlimactic spacing this out makes the upcoming combo confusing

Challenge
01:36:656 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Too much jumps in a row. Consider changing it up a bit more notice how i put challenge as the difficulty name? but ill prob consider putting a slider in there if people start to complain. that is my challenge
01:23:756 (10) - Don't you need to nc this? i dont know, but i fixed anyways

Appreciate the m4m ^^
_handholding
[easy]
00:38:456 (1) - shorten it maybe like in the image? this way it feels less boring to play
incoming image
[img]http://puu.sh/lo7Hx/b91054a281.jpg[/img
00:43:256 (1) - ^
01:02:456 (1) - I shouldnt impose too many of my ideas but what do you think of this? The beat just seems too strong to ingore

[normal]
01:13:256 (3) - add a finish? and maybe a timing point to reduce the volume of it aswell

[hard]
01:34:706 (3,1) - stacking these 2 makes it look and play kinda weird because the stack makes it lose that s jump momentum in the music. Unstack these
02:12:656 (1,2,3,1,2) - Make these sliders the same length. If you havent seen the editor then one will have trouble guessing the length of each slider

[insane]
00:39:806 (2) - This short slider just doesnt fit well for the rhythm in an insane imo 00:49:406 (2) - ^
02:11:456 (1) - extend it so it finishes on 02:11:756


Well thats All I could find, I hope this mod was useful, GL!
Topic Starter
Dilectus
Hi im nathan
[easy]
00:38:456 (1) - shorten it maybe like in the image? this way it feels less boring to play fix
00:43:256 (1) - ^ ^
01:02:456 (1) - I shouldnt impose too many of my ideas but what do you think of this? The beat just seems too strong to ingore i like i the way it is now

[normal]
01:13:256 (3) - add a finish? and maybe a timing point to reduce the volume of it aswell theres no finish in the song

[hard]
01:34:706 (3,1) - stacking these 2 makes it look and play kinda weird because the stack makes it lose that s jump momentum in the music. Unstack these since there are no beats in between, stacking would make sense. but ill concider changing.
02:12:656 (1,2,3,1,2) - Make these sliders the same length. If you havent seen the editor then one will have trouble guessing the length of each slider not sure, its kinda mapped to both emphazise the huge drum fill and the vocals at the same time, which i love doing. but ill concider

[insane]
00:39:806 (2) - This short slider just doesnt fit well for the rhythm in an insane imo love em, no change
00:49:406 (2) - ^ ^
02:11:456 (1) - extend it so it finishes on 02:11:756 fix

Thanks for the mod!
Electoz
From my queue~ [since the map has been modded so much I won't find anything much any more.] [I'm noob at English so if there's anything you don't understand you can PM me later.] [I don't know why I'm modding your map instead of sleeping, maybe I just getting hyped lol.]
General
Maybe the artist name should be "Marina" instead of "marina" ? Since it's the artist name so it should starts with a capital letter, not really a big issue though.

Easy
00:40:256 (2) - as you can see, the hitcircle almost touch the life bar, maybe you could change the position for this?
I'm not quite sure, but I think some sliders feels pretty off after the first spinner. When a slider starts like 1/2 before a downbeat it feels a bit weird when I'm playing it. e.g. 01:01:106 (3) - may be it should be placed at 01:01:256 instead? And shorten the end of slider to the same point as before so it can match the song better.

Normal
00:39:656 - I think you should map this note, shouldn't leave a downbeat empty.
00:44:456 - ^
00:53:456 (2) - Maybe you can blanket this one properly?
01:00:056 - The flow could have been better if it was a curve slider imo. (maybe you could curve it to stack with the end of this slider 01:02:456 (1) )
01:40:256 (4) - Blanket also.(you can curve the end anchor to the right so it might become better)
Also, some notes that were supposed to be stacked didn't stacked completely. e.g. 01:38:456 (5,6) << there are more than this so please recheck. EDIT : my bad, sry, I was confused a little bit.

Hard
I think SV in the first section is a bit high, it feels like an Insane to me << I read the previous mods and I saw that you already know this so I will just skip the first section.Also you have the same stacking problem as Normal.
00:56:756 (5) - Maybe you can blanket this one better.
01:09:056 (3,4,5,6) - These notes caught me pretty off guard here, I think it's too hard for a Hard difficulty.
01:19:856 (3) - Blanket also.
01:34:256 (1) - ^
02:13:556 (3,1) - Are you following the vocals? I think it's difficult to read.
Also, please check AIMod because there's a note that isn't snapped.

Yeah, that's probably it, I hope my mod will help you somehow.
Topic Starter
Dilectus
Electoz
General:
Maybe the artist name should be "Marina" instead of "marina" ? Since it's the artist name so it should starts with a capital letter, not really a big issue though. not sure wether i should change or not. i used the metadata from another already ranked map. ill keep it like this for now.

Easy:
00:40:256 (2) - as you can see, the hitcircle almost touch the life bar, maybe you could change the position for this? fix
I'm not quite sure, but I think some sliders feels pretty off after the first spinner. When a slider starts like 1/2 before a downbeat it feels a bit weird when I'm playing it. e.g. 01:01:106 (3) - may be it should be placed at 01:01:256 instead? And shorten the end of slider to the same point as before so it can match the song better. i think it plays ok. and i tend to map what makes the most noise in a song.

Normal:
00:39:656 - I think you should map this note, shouldn't leave a downbeat empty. doesnt fit
00:44:456 - ^ ^
00:53:456 (2) - Maybe you can blanket this one properly? fiix
01:00:056 - The flow could have been better if it was a curve slider imo. (maybe you could curve it to stack with the end of this slider 01:02:456 (1) )
01:40:256 (4) - Blanket also.(you can curve the end anchor to the right so it might become better) added a curve upwards to fix flow
Also, some notes that were supposed to be stacked didn't stacked completely. e.g. 01:38:456 (5,6) << there are more than this so please recheck. EDIT : my bad, sry, I was confused a little bit. np ^^

Hard:
I think SV in the first section is a bit high, it feels like an Insane to me << I read the previous mods and I saw that you already know this so I will just skip the first section.Also you have the same stacking problem as Normal. i already fixed the sv though, is it still really that fast? personally i think it works.
00:56:756 (5) - Maybe you can blanket this one better. fix
01:09:056 (3,4,5,6) - These notes caught me pretty off guard here, I think it's too hard for a Hard difficulty. i agree, maybe this belong in low bpm hards and not high bpms xD stacked them
01:19:856 (3) - Blanket also. fix
01:34:256 (1) - ^ ^
02:13:556 (3,1) - Are you following the vocals? I think it's difficult to read. im trying to both emphazise the vocals and the drum fill at the same time, like i did in the harder difficulties, but im concidering changing this do you have any ideas?
Also, please check AIMod because there's a note that isn't snapped whoops

You did good. Thanks!
now go to sleep
Nitsches
Hiiiiii~ There's your mod from modding queue :)

EXTREME DIFF:

00:10:856 (1,3) - & 00:11:306 (3) - Maybe more close to 00:11:156 (2) - i thinks, like that: https://osu.ppy.sh/ss/3991815 (Y:176)
00:12:956 (5) - & 00:13:106 (1) - Get those closer for better feeling, it's only the beginning bro'
00:14:156 (5) - & 00:14:306 (1) - Same -^
00:15:356 (5) - & 00:15:506 (1) - Same -^
00:18:956 (4) - & 00:19:106 (1) - Same -^
00:16:256 (3,4,5,6,7,8,9,10) - Maybe 1 or 2 less ?
00:21:206 (7,8) - Make a short speed slider here, i thinks it's better for start.. ( Like that: http://imgur.com/SgQOO1x )
00:21:956 (2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Jumps less difficult again
00:25:706 (4,1,2,3,4,5,6,7) - Delete shortly awkward slider, make one full stream, in one line ( not in 1/2 circle like what you do )
00:30:506 (4,1,2,3,4,5,6,7,8,1) - Same -^
00:33:656 (1) - Start with slider reverse, like you do here: 00:34:256 (1) -
00:38:456 (1) - to 00:39:806 (2) - Don't let blank, make 2 hit circles between ( https://osu.ppy.sh/ss/3991861 )
00:43:256 (1) - to 00:44:606 (2) - Do the same layout :)
00:48:056 (1) - to 00:49:406 (2)Do the same layout :) Again :)
00:53:306 (4) - & 00:53:906 (8) - Chance it into mini sliders, 00:52:856 (1,2,3,4,5,6,7,8) - Do the jumps shortly
01:03:656 (1) - Start more closer of 01:03:506 (8) -
01:03:956 (5,6) - Make only one, but do it more lengthens
01:12:656 (3,4,5,6,7) - THERE IS IT ! IT'S JUMPING TIME ! DO BIG JUMP ! ( Ex: https://osu.ppy.sh/ss/3991893 )
01:13:331 (1) - Delete, make some slider or cool tiny jumps ;)
01:21:356 (4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1) - That nice!
01:24:056 (1) - to 01:29:456 (1) - Hey, hey, hey ! It's extreme diff nha ? Make big jump ! ( It will really appreciated from high level players )
Kiai Diff is okay ! Just, 01:50:456 (4,5,6,7,8,9) - Chance that ( Same -^ as the beginning =3 )
01:51:806 (4) - Move it under the slider, can't see it 1st time
01:54:656 (1,2,3,4,5,6,7,1,2,3,4,5) - Here it is. Tiny speed slider are correct here :)
02:04:256 (1,2,3,4,5,6,7,1,2,3,4,5) - Same -^ ! Great work
02:12:656 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9) - Wowowowow... 24 circles in ONLY 2.3SECONDS ??

And there is it, this was my mod !
Hope i helped ! Let a kudosu if you thinks I helped, or if you thinks not just tell me your feelings on ! 8-)
Topic Starter
Dilectus
Nitsches
EXTREME DIFF:

00:10:856 (1,3) - & 00:11:306 (3) - Maybe more close to 00:11:156 (2) - i thinks, like that: https://osu.ppy.sh/ss/3991815 (Y:176) moved the 2 1/6 sliders down instead
00:12:956 (5) - & 00:13:106 (1) - Get those closer for better feeling, it's only the beginning bro' fix
00:14:156 (5) - & 00:14:306 (1) - Same -^ ^
00:15:356 (5) - & 00:15:506 (1) - Same -^ ^
00:18:956 (4) - & 00:19:106 (1) - Same -^ ^
00:16:256 (3,4,5,6,7,8,9,10) - Maybe 1 or 2 less ? like it the way it is
00:21:206 (7,8) - Make a short speed slider here, i thinks it's better for start.. ( Like that: http://imgur.com/SgQOO1x ) i dont feel like it would fit since im following the orchestra in the next combo.
00:21:956 (2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Jumps less difficult again agreed
00:25:706 (4,1,2,3,4,5,6,7) - Delete shortly awkward slider, make one full stream, in one line ( not in 1/2 circle like what you do ) personally for me it plays well, but maybe not for others made it somewhat more comfortable to play though
00:30:506 (4,1,2,3,4,5,6,7,8,1) - Same -^ ^
00:33:656 (1) - Start with slider reverse, like you do here: 00:34:256 (1) - agreed
00:38:456 (1) - to 00:39:806 (2) - Don't let blank, make 2 hit circles between ( https://osu.ppy.sh/ss/3991861 ) LOVE THE RHYTHM TTYTYTYTYY
00:53:306 (4) - & 00:53:906 (8) - Chance it into mini sliders, 00:52:856 (1,2,3,4,5,6,7,8) - Do the jumps shortly the beat gets more intense here
01:03:956 (5,6) - Make only one, but do it more lengthens i think the current pattern works fine, gives me immersion
01:12:656 (3,4,5,6,7) - THERE IS IT ! IT'S JUMPING TIME ! DO BIG JUMP ! ( Ex: https://osu.ppy.sh/ss/3991893 ) YES
01:13:331 (1) - Delete, make some slider or cool tiny jumps ;) ill keep spinner
01:24:056 (1) - to 01:29:456 (1) - Hey, hey, hey ! It's extreme diff nha ? Make big jump ! ( It will really appreciated from high level players ) hmmmm, ill concider making the gap bigger if i can find a way
Kiai Diff is okay ! Just, 01:50:456 (4,5,6,7,8,9) - Chance that ( Same -^ as the beginning =3 ) maybe
02:12:656 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9) - Wowowowow... 24 circles in ONLY 2.3SECONDS ?? this drum fill is so frigging great so i felt like i should map it pretty hard. get chills every time ^^

Loved this mod. Tell me if you want a mod on your maps. I'll do it.

Kudosu earned!
Okoayu
challenge is not challenging at all, just pp lol
Sotarks
Hey, M4M~

[General]
I think you should start the inherited timing here : 00:10:856 -

[Insane]

00:18:956 (4) - why don't u blanket this like [url=http://puu.sh/lFJSc/433049fb07.jpg]that[url].

00:23:756 (4) - same here

01:45:356 (2,2) - stack?

01:53:456 (1,3) - fix overlap

02:07:556 (4) - ^

Fucking really nice diff, i'm impressed! :3


[Extra]

00:12:356 (2) - Ctrl + G ?

00:19:556 (2) - ^

00:19:856 (3) - ^^

00:52:856 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - THIS FUCKING AWSOME

02:21:956 (7,1) - Why did you break the flow :(

FUCKING AWSOME JUMPS HERE NICE BRO!


[Extreme]

00:44:306 (2,3,4) - don't really like the spacing here tho

01:48:056 (3) - Ctrl + G

01:48:356 (4) - ^

Nothing to say here tho >.<


[Eternity]

Personnaly nothing's wrong with this diff, but I think it shouldn't be here, stop the mapset at the extreme diff is enough, this is overmapping/pp map, and it's the same as extreme with some rotation patern and spacing increased..
This is just my opinion tho ^^

___

Well I gues that's it, really nice mapset tho, soory for my poor mod but this is already nice LOL
Hope i'll see this ranked soon so I can get my pp !
Battle
m4m from queue:

[Normal]
00:29:456 (2,3) - Kinda looks a little awkward, curving 3 the other way would make it look less awkward, but I understand if you want to keep it (I basically did in one of my mapsets so I don't judge lol)
00:37:856 (4,1) - Maybe blanket end (repeating end) a bit more for 1?
00:41:456 (3,4) - Maybe make it like 00:36:656 (2,3) -
00:42:656 (5,1) - Blanket can be slightly fixed up a bit
00:52:856 (1,2) - ^
01:24:956 (3,1) - It would flow more if the curve was up instead of down for 3 but I'm pretty sure it's fine
01:54:056 (2,3) - Flow kinda makes it seem like the slider head of 3 is where the end is, so maybe curve 2 differently

[Hard]
Kinda interesting to make it go from occasional 1/2 beats to just full on 1/2 beats and some 1/4 beats lol
00:27:056 (3) - 3 is just extreme like, I don't know it doesn't look very good because the red point are like too close together >.<
01:13:331 (1,1) - I would give a little big more recovery time, but that's probably because I underestimate the playing ability (image has 160 bpm but you know, this is 200 and 200 is real fast for newer players)
01:34:256 (1,2,3,1) - I would find this confusing, but then again I just look at maps .-.
02:00:656 (1) - Maybe look a little more appealing (I know this is pretty vague but like, it kinda looks awkward at the angle it's in)
02:17:456 (1,2) - Stack?

[Insane]
00:20:306 (1) - I would move the red point up a little so there is a little bit of a curve at least
00:41:456 (3,4) - Blanket can be slightly improved

Pretty sure (at least on my end) nothing wrong on harder diffs (I don't exactly have set standards from them since they're usually crazy anyways :<)

GL ranking is this eroge popular or something .-.

I'm too lazy to change the text on my profile .3.
Topic Starter
Dilectus
SOTARKS
I think you should start the inherited timing here : 00:10:856 - fixed, it wouldnt fix the insane thingy though. so weird...

[Insane]
00:18:956 (4) - why don't u blanket this like [url=http://puu.sh/lFJSc/433049fb07.jpg]that[url] cause its blanked to the slider
00:23:756 (4) - same here fix
01:45:356 (2,2) - stack? fix
01:53:456 (1,3) - fix overlap i like the current flow
02:07:556 (4) - ^ fixed this part
Fucking really nice diff, i'm impressed! :3

[Extra]
00:12:356 (2) - Ctrl + G ? nah
00:19:556 (2) - ^ moved around the notes a bit
00:19:856 (3) - ^^ nah
00:52:856 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - THIS FUCKING AWSOME star patterns are
02:21:956 (7,1) - Why did you break the flow :( fix

[Extreme]
00:44:306 (2,3,4) - don't really like the spacing here tho its ok
01:48:056 (3) - Ctrl + G ^
01:48:356 (4) - ^ ^
Nothing to say here tho >.<

Battle
[Normal]
00:29:456 (2,3) - Kinda looks a little awkward, curving 3 the other way would make it look less awkward, but I understand if you want to keep it (I basically did in one of my mapsets so I don't judge lol) fix
00:37:856 (4,1) - Maybe blanket end (repeating end) a bit more for 1? fix
00:41:456 (3,4) - Maybe make it like 00:36:656 (2,3) - its ok
00:42:656 (5,1) - Blanket can be slightly fixed up a bit fix
00:52:856 (1,2) - ^ fix
01:24:956 (3,1) - It would flow more if the curve was up instead of down for 3 but I'm pretty sure it's fineits fine
01:54:056 (2,3) - Flow kinda makes it seem like the slider head of 3 is where the end is, so maybe curve 2 differently ^

[Hard]
Kinda interesting to make it go from occasional 1/2 beats to just full on 1/2 beats and some 1/4 beats lol mhm?
00:27:056 (3) - 3 is just extreme like, I don't know it doesn't look very good because the red point are like too close together >.< fix
01:13:331 (1,1) - I would give a little big more recovery time, but that's probably because I underestimate the playing ability (image has 160 bpm but you know, this is 200 and 200 is real fast for newer players) actually removed spinner
01:34:256 (1,2,3,1) - I would find this confusing, but then again I just look at maps .-. since theres no beat in between, a stack shouldnt be too confusing. maybe for a hard. idk
02:00:656 (1) - Maybe look a little more appealing (I know this is pretty vague but like, it kinda looks awkward at the angle it's in) looks good
02:17:456 (1,2) - Stack? thought it was. ty ^^

[Insane]
00:20:306 (1) - I would move the red point up a little so there is a little bit of a curve at least fixzz
00:41:456 (3,4) - Blanket can be slightly improved fix

Thanks for the mods guys.

I will mod your map on the weekend Battle. If I forget, I want you to remind me.
Sulli
!!!


Easy

  1. AR: 4 So much for an easy, 3 ~ 3.5 is great
  2. 00:11:456 (2) - I believe the hit you're looking for is here 00:11:306 -
  3. 00:12:056 (3,1) - Snap NC
  4. 00:17:906 (3,1) - ^
  5. 00:45:056 (2) - Here there is no sound (apart from the voice) to have a note here, The voice also begins long before.
  6. 00:49:256 (2) - The right would it starts here 00:49:106 -
  7. 02:17:456 (1,2,3,4) - This is very intense for an easy, I advise you to switch to two sliders


Normal

  1. 00:31:406 (1,1) - I think you should give a little more rest for beginners because BPM is 200 remains very close to a normal
  2. 00:40:556 - Here was not to have anything already that there is no hit here
  3. 00:45:356 - ^
  4. 00:50:156 - ^
  5. 01:06:056 (3,1) - No BNs accepts it, it can confuse many beginners
  6. 01:27:656 (1,1) - ^
  7. 01:35:456 (2,1) - This overlap is very bad, I advise remap this part (Yes this can confuse beginners)
  8. 02:22:256 (1) - Why not NC There are difficulties in all this place?


Hard

  1. 00:34:256 (1) - I know you can do something more beautiful
  2. 00:37:856 (4) - More symmetrical also
  3. 00:39:806 (2) - Do something like This
  4. 01:25:856 (1) - This can be more beautiful xD
  5. 01:34:256 (1,2,3) - Bad Blanket
lit120
hmmm... let's try this one again based on my experience from my map

[Eternity]
  1. 00:20:756 (2,3) - this doesn't make any sense using 2 1/4 sliders on it, cuz it doesn't follow the instruments, really. just use 1 note only there
  2. 00:21:056 (4,5,6) - this should be fit into streams
  3. 00:25:631 (4) - there's nothing i can hear on this note
  4. 00:30:431 (4) - ^
  5. 00:31:406 (1) - whistle on this spinner
  6. 00:50:456 (1,2,3,4,1,2,3,4) - on this note here, i don't think normal hitsound is fitable for these notes, so use soft + normal additional will do
  7. 00:50:456 (1) - use 1 note only, since i don't hear anything on that red tick
  8. 00:54:281 (3,7) - this one doesn't follow anything. remove it
  9. 00:57:581 (7) - ^
  10. 01:19:256 (1) - remove finish, since i don't hear any cymbal sound there
  11. 01:41:156 (7) - finish
  12. 01:41:456 (1) - remove finish
  13. 01:41:381 (9) - remove this note, since it doesn't follow anything
  14. 01:45:956 (5) - add finish
  15. 01:50:831 (7,8,9) - remove clap, 01:50:906 (8) - add whistle
  16. 01:54:656 (1,2,3,4,5,6,7,1,2,3,4,5,6) - here's the correct hitsound version. (1) and (2) must be clap, while the others should be whistle
  17. 01:58:556 (1) - now give me a reason why you set a NC here. if there's no reason why, remove NC
  18. 02:00:356 (8) - finish
  19. 02:00:656 (1) - remove finish
  20. 02:09:656 (5,6,7,8,9,10,11,12) - remove all those hitsounds. the correct hitsound on those notes should be here: (7) whistle, (9) clap
  21. 02:12:731 (2) - i don't hear anything on this note here. same goes to 02:12:956 (5) - blue tick, 02:13:181 (7) - 02:13:406 (10) - blue tick, 02:13:856 (1,2) - blue ticks and 02:13:631 (12) -
  22. 02:15:881 (4) - remove this note
  23. 02:17:081 (4) - ^
  24. 02:17:456 (1,2,3,4,5,6,1,2,3,4,5) - try this on my version, since this fits to the song of course https://osu.ppy.sh/ss/4079545 (you can move it to somewhere. and yeah, you need to make the spacing higher for this pattern)
  25. 02:22:331 (1) - normal finish here, please
[Extreme]
  1. 00:20:756 (2,3,4,5,6,7,8) - same thing about Eternity diff
  2. 00:25:706 (4,5,6) - lazy mapper who doesn't want to make a stream completely
  3. 00:29:906 (1) - where's this finish coming from? i don't hear cymbal sound here
  4. 00:31:331 (1) - whistle
  5. 00:34:556 (4,5,6,7) - make this one similar with 00:34:256 (3) - for better
  6. 00:50:456 (1,2,3,4,5,1,2,3,4) - same thing about Eternity diff
  7. 00:54:206 (2,4) - 3 notes here don't follow anything to the music. i can only hear 1/2 notes for that
  8. 00:57:581 (8) - remove this note
  9. 01:02:081 (5) - ^
  10. 01:19:256 (1) - remove finish
  11. 01:44:156 (2) - random slider whistle
  12. 01:45:506 - add 2 notes here for red and blue tick since i heard a note there(do something on that slider if you accept this)
  13. 01:45:656 (3,4,5,6,7,8,9,10) - remove all those hitsounds. here's the correct hitsound: 01:45:656 (3,5,6) - whistle, 01:45:956 (7) - clap + finish
  14. 01:50:531 (5) - this doesn't follow any instrument sound here
  15. 01:54:656 (1,2,3,4,5,6,7,1,2,3,4,5,6) - nope. (1) and (2) should be clap, the rest should be whistle
  16. 02:00:506 (7) - finish
  17. 02:00:656 (1) - remove finish
  18. 02:02:981 (7) - this doesn't follow anything here
  19. 02:09:656 (5,6,7,8,9,10,11,12) - wrong hitsound set. remove all of them. here's the correct one: 02:09:806 (7) - whistle, 02:09:956 (9) - clap
  20. 02:11:081 (3) -, 02:12:281 (4) -, 02:12:731 (2) -, 02:12:956 (5) - blue tick, 02:13:406 (10) - blue tick, 02:13:856 (1) - 2nd one at blue tick - they don't even follow the instrument there
  21. 02:14:606 (5,6,7,8,9,10) - it should be whistle, not clap
  22. 02:15:881 (4) - 02:17:081 (4) - same thing. they don't follow anything here
  23. 02:22:331 (1) - normal finish here, please
i think you should fix and recheck all of those hitsound on your diff (both of them), cuz some hitsounds doesn't follow the instrument properly. GL!
Topic Starter
Dilectus
Marianna
Easy
AR: 4 So much for an easy, 3 ~ 3.5 is great
00:11:456 (2) - I believe the hit you're looking for is here 00:11:306 -
00:12:056 (3,1) - Snap NC
00:17:906 (3,1) - ^
00:45:056 (2) - Here there is no sound (apart from the voice) to have a note here, The voice also begins long before. leads into the next combo, but if i figure something out i might change this
00:49:256 (2) - The right would it starts here 00:49:106 - ^
02:17:456 (1,2,3,4) - This is very intense for an easy, I advise you to switch to two sliders


Normal
00:31:406 (1,1) - I think you should give a little more rest for beginners because BPM is 200 remains very close to a normal
00:40:556 - Here was not to have anything already that there is no hit here hmm?
00:45:356 - ^
00:50:156 - ^
01:06:056 (3,1) - No BNs accepts it, it can confuse many beginners
01:27:656 (1,1) - ^
01:35:456 (2,1) - This overlap is very bad, I advise remap this part (Yes this can confuse beginners)
02:22:256 (1) - Why not NC There are difficulties in all this place?


Hard
00:34:256 (1) - I know you can do something more beautiful
00:37:856 (4) - More symmetrical also is hard to do, but i tried my best
00:39:806 (2) - Do something like This ill concider maybe changing this, i feel like the current works better
01:25:856 (1) - This can be more beautiful xD
01:34:256 (1,2,3) - Bad Blanket

Hakurei
[Eternity]
00:20:756 (2,3) - this doesn't make any sense using 2 1/4 sliders on it, cuz it doesn't follow the instruments, really. just use 1 note only there
00:21:056 (4,5,6) - this should be fit into streams
00:25:631 (4) - there's nothing i can hear on this note
00:30:431 (4) - ^ it probably shouldnt be there. but it fits, and i like it, so i wont.
00:31:406 (1) - whistle on this spinner
00:50:456 (1,2,3,4,1,2,3,4) - on this note here, i don't think normal hitsound is fitable for these notes, so use soft + normal additional will do
00:50:456 (1) - use 1 note only, since i don't hear anything on that red tick
00:54:281 (3,7) - this one doesn't follow anything. remove it
00:57:581 (7) - ^
01:19:256 (1) - remove finish, since i don't hear any cymbal sound there
01:41:156 (7) - finish
01:41:456 (1) - remove finish
01:41:381 (9) - remove this note, since it doesn't follow anything fits (ill explain below)
01:45:956 (5) - add finish
01:50:831 (7,8,9) - remove clap, 01:50:906 (8) - add whistle
01:54:656 (1,2,3,4,5,6,7,1,2,3,4,5,6) - here's the correct hitsound version. (1) and (2) must be clap, while the others should be whistle
01:58:556 (1) - now give me a reason why you set a NC here. if there's no reason why, remove NC mistake
02:00:356 (8) - finish
02:00:656 (1) - remove finish
02:09:656 (5,6,7,8,9,10,11,12) - remove all those hitsounds. the correct hitsound on those notes should be here: (7) whistle, (9) clap
02:12:731 (2) - i don't hear anything on this note here. same goes to 02:12:956 (5) - blue tick, 02:13:181 (7) - 02:13:406 (10) - blue tick, 02:13:856 (1,2) - blue ticks and 02:13:631 (12) - same as above
02:15:881 (4) - remove this note ^
02:17:081 (4) - ^ ^
02:17:456 (1,2,3,4,5,6,1,2,3,4,5) - try this on my version, since this fits to the song of course https://osu.ppy.sh/ss/4079545 (you can move it to somewhere. and yeah, you need to make the spacing higher for this pattern) i like it the way it is now
02:22:331 (1) - normal finish here, please

[Extreme]
00:20:756 (2,3,4,5,6,7,8) - same thing about Eternity diff
00:25:706 (4,5,6) - lazy mapper who doesn't want to make a stream completely no
00:29:906 (1) - where's this finish coming from? i don't hear cymbal sound here
00:31:331 (1) - whistle
00:34:556 (4,5,6,7) - make this one similar with 00:34:256 (3) - for better
00:50:456 (1,2,3,4,5,1,2,3,4) - same thing about Eternity diff
00:54:206 (2,4) - 3 notes here don't follow anything to the music. i can only hear 1/2 notes for that
00:57:581 (8) - remove this note nah, not here
01:02:081 (5) - ^
01:19:256 (1) - remove finish
01:44:156 (2) - random slider whistle
01:45:506 - add 2 notes here for red and blue tick since i heard a note there(do something on that slider if you accept this)
01:45:656 (3,4,5,6,7,8,9,10) - remove all those hitsounds. here's the correct hitsound: 01:45:656 (3,5,6) - whistle, 01:45:956 (7) - clap + finish
01:50:531 (5) - this doesn't follow any instrument sound here
01:54:656 (1,2,3,4,5,6,7,1,2,3,4,5,6) - nope. (1) and (2) should be clap, the rest should be whistle NOOOO
02:00:506 (7) - finish youd rather put the finish on the offbeat? no
02:00:656 (1) - remove finish
02:02:981 (7) - this doesn't follow anything here
02:09:656 (5,6,7,8,9,10,11,12) - wrong hitsound set. remove all of them. here's the correct one: 02:09:806 (7) - whistle, 02:09:956 (9) - clap
02:11:081 (3) -, 02:12:281 (4) -, 02:12:731 (2) -, 02:12:956 (5) - blue tick, 02:13:406 (10) - blue tick, 02:13:856 (1) - 2nd one at blue tick - they don't even follow the instrument there no
02:14:606 (5,6,7,8,9,10) - it should be whistle, not clap nope
02:15:881 (4) - 02:17:081 (4) - same thing. they don't follow anything here
02:22:331 (1) - normal finish here, please

as of the issues you mentioned throughout the diffs about deleting certain notes and changing hitsounds. i prefer mapping to feel, and not ''exactly'' to the song. but that only goes for fast paced rock songs with alot of fills. i used to drum alot before and there you kinda just have to go with ''feel''. so thats kinda why i put alot of random fills and triples in there. cause i felt they should be there. and the drummer missed out on some cool shit. maybe this is wrong, but thats kind of a part of my mapping style xD

thanks for the mods peeps
Chibi Maruko
Hai! M4M

Hard
  • 00:26:456 (1) - Change it into blanket
    00:57:656 (1) - Remove this circle because I can't hear rhytm (Am I deaf)
    01:14:456 (6) - NC
    01:56:006 - You miss something here
    01:59:756 (2) - Blanket
    02:15:056 (3) - NC
Insane
  • 00:59:756 (6) - Blanket if u want
    01:12:056 (6) - NC
    01:48:356 (4) - Blanket because start of 01:47:756 to 01:48:656 is part of blanket. So, change if u want
    02:18:956 (1) - Remove NC and make new nc at 02:19:856 (2)
Extra
  • 00:31:256 (1) - You doesn't need to NC it
    01:14:306 - Add circle if u want but this is ur mapping style :/
    01:36:656 (2) - NC
Extreme
  • 00:27:506 (1) - Why new combo
    00:40:856 (1) - Blanket if u want
    01:30:656 (1) - ^
    02:04:706 (6,7,1) - Bad stack
Make sure mod my map
Ok, bai.
Topic Starter
Dilectus
Chibi Maruko
Hard
00:26:456 (1) - Change it into blanket
00:57:656 (1) - Remove this circle because I can't hear rhytm (Am I deaf) there is a beat here that i dont want to leave out.
01:14:456 (6) - NC
01:56:006 - You miss something here Dont want it to be too intense, so i left that out but ill concider
01:59:756 (2) - Blanket
02:15:056 (3) - NC

Insane
00:59:756 (6) - Blanket if u want
01:12:056 (6) - NC
01:48:356 (4) - Blanket because start of 01:47:756 to 01:48:656 is part of blanket. So, change if u want
02:18:956 (1) - Remove NC and make new nc at 02:19:856 (2)

Extra
00:31:256 (1) - You doesn't need to NC it it is the beginning of a new part so thats why i put a nc there
01:14:306 - Add circle if u want but this is ur mapping style :/ better to start on the white tick
01:36:656 (2) - NC

Extreme
00:27:506 (1) - Why new combo cause the nc was supposed to be on the big white tick
00:40:856 (1) - Blanket if u want
01:30:656 (1) - ^
02:04:706 (6,7,1) - Bad stack wouldnt want to ruin the motion

Make sure mod my map
Ok, bai.

Thanks for mod
lit120
"my mapping style"? well, of course that i only care about rhythms + hitsounding stuff cuz following the hitsound from the instrument and following the rhythm based on any kinds of song are the things that i'd like to create and make it something creative on my own mind, but that's your personal choice then since i don't want to force you to do it LOL :P
Topic Starter
Dilectus

-Hakurei- wrote:

"my mapping style"? well, of course that i only care about rhythms + hitsounding stuff cuz following the hitsound from the instrument and following the rhythm based on any kinds of song are the things that i'd like to create and make it something creative on my own mind, but that's your personal choice then since i don't want to force you to do it LOL :P
Think I was pretty mean in my response. xD <333
But I see what you mean. I will keep the hitsounds no as it is now though.
Qiyana
Hi! From my queue! Yes I am 11 but that doesn't mean that I can't like IU or Hatsune Miku!

Extreme
[General]
The AR rate is too fast.
[Modding Itself]
00:30:506 (4,5,6,7,8,9,10,11,12,13,14) - Has this ever occured to you that this doesn't resemble earliers patterns.
00:30:956 (10) - NC this.
01:26:756 (2,3) - Fill in this gap to resemble earliers patterns.
01:54:356 (5) - This slider doesn't seem right.

This is the first Towa yori map that I seen with a full mapset.
Topic Starter
Dilectus

Dyl-Byl wrote:

Hi! From my queue! Yes I am 11 but that doesn't mean that I can't like IU or Hatsune Miku! i just thought that it was cool that there was a more younger audience on osu.

Extreme
[General]
The AR rate is too fast. i think its too slow, so i changed to 9,5 ^^
00:30:506 (4,5,6,7,8,9,10,11,12,13,14) - Has this ever occured to you that this doesn't resemble earliers patterns. the stream? i think it's ok, but i might rearrange the stream so it looks more appealing
00:30:956 (10) - NC this. fix
01:26:756 (2,3) - Fill in this gap to resemble earliers patterns. nah, it doesnt need to be filled in.
01:54:356 (5) - This slider doesn't seem right. looks fine to me ^^

This is the first Towa yori map that I seen with a full mapset. there is 1 full std set but its very old so i felt like modernising the song i guess you could say
Thanks for the mod ^^
Cerulean Veyron
Hello! You got yourself lucky, David~ ;p Requested from PM!

I probably didn't have a lot more spare time, so I only modded four out of six diffs lel
[> General <]
  1. - The combo colours in Extreme diff faces inconsistency with the rest, probably the third combo, in terms of the .osu file:
    cc
    Extreme difficulty:


    Othe diffs:
  2. - Timing Check: On the Insane diff, you have a missing offset that's supposed to be on 84,056 and 89,456. Like in the other diffs, which means this will aquire prevention/disqualification on ranking this map.
  3. - You have an unused custom hitsound: "normal-sliderslide3.wav". I don't even see you using N:C3 over anything on the timing setup.
[> Normal <]
  1. 00:10:856 - You should've used the offset for N:C1 here, instead of adding an inherited point for it. Also, you haven't done this on any other diffs... so maybe you should delete that.
  2. 00:28:106 (5) - At least you could use a passive rhythm for this, because maybe you haven't done this often after all. So a normal 1/1 slider should do the job better, for rhythm consistency as well:
  3. 01:24:956 (3,1) - Optional objective: Well, if you could see the blanketing is not really that accurate yet. If you manage to do it right, then that's improve a bit better. But if not, It's up to you~
  4. 01:37:856 (4) - Well... That's probably curved the flow too much to handle the Normal player's cursor movement. If you could remake this into sth cooler, that might've smoothen up this pattern! I'll give a sample, in case you still don't know. You might try sth different if you feel this is uncomfortable to you, it still counts to this:
  5. - Overall, it's very good. Although my apology for being picky on rhythms and other similar ;p Nice work.
[> Hard <]
  1. 00:37:856 (4) - You could try flipping this slider to reposition it's tail for the flow heading towards the next slider, more easier. Sth like this would do:
  2. 00:57:656 (1,2,3) - You might want to make an active gameplay pattern here, by unstacking (1),(2) from slider (3). That might do a triangle, after applying this, when moving circle (1),(2) somewhere.... x:193|y:55 or nearby, comprising the distance spacing.
  3. 01:12:056 (1) - Optional objective: A straight slider is normally okay here. But when it comes up to music's density rising due the instrument tracks, you might wanna try sth more special here, like a shape or curve. But it's all on your decision if you wanna keep it or not.
  4. 01:35:456 (2,3,4) - I would say this might be the same thing as 00:57:656 (1,2,3) - . It's a bit different though, but I know you could always have a try!
  5. - You don't seem to have many major issues, but I'm just worried about some of your stackings that might not motivate players on a suitable part that deserves an active patterns than just passives. But if you want to reconsider, it will be fine. It's unrankable or questionable anyways~
[> Extra <]
  1. 00:25:781 - I can hear there's a beat there, it sounds worth for a longer streams due drums/guitar strings. So, why not add a circle at least? Oh, and don't forget to watch on it's distance spacing. (Also for a small consistency with Extreme diff)
  2. 00:41:456 (3) - I know you really wanted a stack here for neatness, and it's not unnecessary as well. But what it bothers me is the spacing is very much random here, a gap of 0.40x on 00:41:906 (4) - . It probably would make a little confusion on gameplay when it's neither 1/2 or maybe 1/4 due following the vocals where it actually lands on 00:41:831 - . You may reconsider.
  3. 00:59:456 (4,5,6,7,1) - No wonder circle (4) and the triplet has the bigger jump than slider(5) and (1). Which I suggest the opposite for this pattern, It isn't because going through a new track is more stronger than the previous one.
  4. 01:11:756 (4,5) - For rhythm and pattern consistency with 01:06:956 (4,5) - , try to stack here for a passive patterning. I know that you'd try to do sth like some triangle shape here, but I prefer this for various consistencies.
  5. 01:44:456 (3) - Optional objective: Uhh, it's not really... REALLY important. It's just that this flow structure is quite a bit straight because of slider positionings, at least to me. You may curve this slider for a little improvement If so. But well... you can keep it to your heart's content.
  6. - This diff was probably fun to play! But only most streams you've did are likely great. The way you used the jumps to stress the downbeats, worked in just a few ways. But I know it's rightfully suitable with the tendency of the music tracks.
[> Extreme <]
  1. - AR 9.2 or 9.3 would suit much better for this difficulty. For readability on some of your overlaps and so on~
  2. 00:57:206 (5,6) - Maybe a Ctrl + G here would work as an X flow struct. You might wanna try move them a bit too for more accurate square formation. It'd bind the player's cursor movement to shift from circle to circle with a proper flowing. If it doesn't feel comfortable to you, well ehh... Then you might need to try sth different than this:
  3. 01:12:956 - Almost the same thing as the previous diff. Add a circle here for filling up the rhythm by following the drums on the song track, this also would help completing a stream.
  4. 01:14:456 (1,2) - Why a passive stacking over one of the intensive tracks?! D: I'm sure it deserves much more than stacking after the previous spinner. So yeah... unstack?
  5. 01:54:056 (4) - Optional objective: Maybe the same thing as the previous objective before. So I guess curving this slider would sympathise with the next. It's not a big deal ofc. If you want to keep it, then it's fine as well.
  6. 02:07:706 (1) - Try heading up the sldier's tail to the next slider's head. Might do an easier job ofc, and it's probably minor for a change xD But, maybe just for aesthetics... So yeah:
  7. - Wonderful work, Dav! Sorry If I were to be picky on patterning and rhythms. This diff has a good hitsounding as well, does sound great too.

Maybe that's all~ Nice mapset btw!
Good luck with this!
Topic Starter
Dilectus
No response = fixed
Veyron
General
The combo colours in Extreme diff faces inconsistency with the rest, probably the third combo, in terms of the .osu file:
Timing Check: On the Insane diff, you have a missing offset that's supposed to be on 84,056 and 89,456. Like in the other diffs, which means this will aquire prevention/disqualification on ranking this map. WOW THATS WHAT IT WAS YES PLS THANK YOU
You have an unused custom hitsound: "normal-sliderslide3.wav". I don't even see you using N:C3 over anything on the timing setup.

Normal
00:10:856 - You should've used the offset for N:C1 here, instead of adding an inherited point for it. Also, you haven't done this on any other diffs... so maybe you should delete that.
00:28:106 (5) - At least you could use a passive rhythm for this, because maybe you haven't done this often after all. So a normal 1/1 slider should do the job better, for rhythm consistency as well: its not that big of a deal, and i like it as it is now
01:24:956 (3,1) - Optional objective: Well, if you could see the blanketing is not really that accurate yet. If you manage to do it right, then that's improve a bit better. But if not, It's up to you~
01:37:856 (4) - Well... That's probably curved the flow too much to handle the Normal player's cursor movement. If you could remake this into sth cooler, that might've smoothen up this pattern! I'll give a sample, in case you still don't know. You might try sth different if you feel this is uncomfortable to you, it still counts to this:
Overall, it's very good. Although my apology for being picky on rhythms and other similar ;p Nice work.

Hard
00:37:856 (4) - You could try flipping this slider to reposition it's tail for the flow heading towards the next slider, more easier. Sth like this would do:
ss
00:57:656 (1,2,3) - You might want to make an active gameplay pattern here, by unstacking (1),(2) from slider (3). That might do a triangle, after applying this, when moving circle (1),(2) somewhere.... x:193|y:55 or nearby, comprising the distance spacing.
ss
01:12:056 (1) - Optional objective: A straight slider is normally okay here. But when it comes up to music's density rising due the instrument tracks, you might wanna try sth more special here, like a shape or curve. But it's all on your decision if you wanna keep it or not.
01:35:456 (2,3,4) - I would say this might be the same thing as 00:57:656 (1,2,3) - . It's a bit different though, but I know you could always have a try!
- You don't seem to have many major issues, but I'm just worried about some of your stackings that might not motivate players on a suitable part that deserves an active patterns than just passives. But if you want to reconsider, it will be fine. It's unrankable or questionable anyways~ i think the map is intense enough with the high slider velocity. so i dont really want to make the players more tired i did fix up some patterns in there though

Extra
00:25:781 - I can hear there's a beat there, it sounds worth for a longer streams due drums/guitar strings. So, why not add a circle at least? Oh, and don't forget to watch on it's distance spacing. (Also for a small consistency with Extreme diff)
00:41:456 (3) - I know you really wanted a stack here for neatness, and it's not unnecessary as well. But what it bothers me is the spacing is very much random here, a gap of 0.40x on 00:41:906 (4) - . It probably would make a little confusion on gameplay when it's neither 1/2 or maybe 1/4 due following the vocals where it actually lands on 00:41:831 - . You may reconsider.
00:59:456 (4,5,6,7,1) - No wonder circle (4) and the triplet has the bigger jump than slider(5) and (1). Which I suggest the opposite for this pattern, It isn't because going through a new track is more stronger than the previous one.
01:11:756 (4,5) - For rhythm and pattern consistency with 01:06:956 (4,5) - , try to stack here for a passive patterning. I know that you'd try to do sth like some triangle shape here, but I prefer this for various consistencies.
01:44:456 (3) - Optional objective: Uhh, it's not really... REALLY important. It's just that this flow structure is quite a bit straight because of slider positionings, at least to me. You may curve this slider for a little improvement If so. But well... you can keep it to your heart's content.
- This diff was probably fun to play! But only most streams you've did are likely great. The way you used the jumps to stress the downbeats, worked in just a few ways. But I know it's rightfully suitable with the tendency of the music tracks.

Extreme
- AR 9.2 or 9.3 would suit much better for this difficulty. For readability on some of your overlaps and so on~
00:57:206 (5,6) - Maybe a Ctrl + G here would work as an X flow struct. You might wanna try move them a bit too for more accurate square formation. It'd bind the player's cursor movement to shift from circle to circle with a proper flowing. If it doesn't feel comfortable to you, well ehh... Then you might need to try sth different than this:
01:12:956 - Almost the same thing as the previous diff. Add a circle here for filling up the rhythm by following the drums on the song track, this also would help completing a stream. i cant hear that note, maybe im just deaf
01:14:456 (1,2) - Why a passive stacking over one of the intensive tracks?! D: I'm sure it deserves much more than stacking after the previous spinner. So yeah... unstack?
01:54:056 (4) - Optional objective: Maybe the same thing as the previous objective before. So I guess curving this slider would sympathise with the next. It's not a big deal ofc. If you want to keep it, then it's fine as well.
02:07:706 (1) - Try heading up the sldier's tail to the next slider's head. Might do an easier job ofc, and it's probably minor for a change xD But, maybe just for aesthetics... So yeah:
- Wonderful work, Dav! Sorry If I were to be picky on patterning and rhythms. This diff has a good hitsounding as well, does sound great too.

Appreciate the mod, it was really helpful! Never knew what that insanes issue was until now, so I'm glad you got that figured out for me.
_______________________________________________________

Guest diff inc from -Hakurei-
lit120
Add Tags: -Hakurei- and lit120
incoming
osu file format v14

[General]
AudioFilename: marina - Towa yori Towa ni.mp3
AudioLeadIn: 0
PreviewTime: 95681
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.88

[Metadata]
Title:Towa yori Towa ni (Short Ver.)
TitleUnicode:永久より永遠に (Short Ver.)
Artist:marina
ArtistUnicode:marina
Creator:DavidEd
Version:-Hakurei-'s Final
Source:少女神域∽少女天獄 -The Garden of Fifth Zoa-
Tags:Shoujo Shin'iki Tengoku ed ending visual novel eroge
BeatmapID:796848
BeatmapSetID:348479

[Difficulty]
HPDrainRate:8
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9.6
SliderMultiplier:2
SliderTickRate:1

[Events]
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348,338,108656,6,0,P|444:344|472:227,1,230.000004386902,2|8,0:0|0:0,0:0:0:0:
313,76,109106,2,0,B|250:12|161:24|161:24|124:100,1,230.000004386902,0|2,0:0|0:0,0:0:0:0:
85,301,109556,2,0,P|148:347|217:357,1,115.000002193451,8|0,0:0|0:0,0:0:0:0:
409,282,109856,5,2,0:0:0:0:
191,227,110006,1,2,0:0:0:0:
418,153,110156,1,8,0:0:0:0:
200,98,110306,1,2,0:0:0:0:
200,98,110381,1,0,0:0:0:0:
200,98,110456,1,0,0:0:0:0:
150,89,110531,1,0,0:0:0:0:
103,104,110606,1,2,0:0:0:0:
67,139,110681,1,0,0:0:0:0:
52,187,110756,1,8,0:0:0:0:
59,236,110831,1,0,0:0:0:0:
89,276,110906,1,2,0:0:0:0:
133,299,110981,1,0,0:0:0:0:
183,299,111056,5,6,0:0:0:0:
367,185,111206,1,2,0:0:0:0:
136,193,111356,1,8,0:0:0:0:
271,355,111506,1,0,0:0:0:0:
266,131,111656,2,0,P|295:58|348:13,1,115.000002193451,2|2,0:0|0:0,0:0:0:0:
466,176,111956,2,0,P|436:248|383:293,1,115.000002193451,8|0,0:0|0:0,0:0:0:0:
183,299,112256,5,2,0:0:0:0:
266,131,112406,1,2,0:0:0:0:
356,358,112556,1,8,0:0:0:0:
191,227,112706,1,2,0:0:0:0:
386,149,112856,1,0,0:0:0:0:
356,358,113006,1,2,0:0:0:0:
266,131,113156,2,0,P|210:75|144:54,1,115.000002193451,8|0,0:0|0:0,0:0:0:0:
0,149,113456,6,0,P|56:205|122:226,1,115.000002193451,2|2,0:0|0:0,0:0:0:0:
299,197,113756,1,8,0:0:0:0:
116,93,113906,1,0,0:0:0:0:
183,299,114056,2,0,P|239:355|305:376,1,115.000002193451,2|2,0:0|0:0,0:0:0:0:
459,266,114356,2,0,P|403:210|337:189,1,115.000002193451,8|2,0:0|0:0,0:0:0:0:
183,299,114656,5,8,0:0:0:0:
183,299,114731,1,8,0:0:0:0:
183,299,114806,2,0,L|116:299,1,57.5000010967255,2|2,0:0|0:0,0:0:0:0:
258,183,114956,1,2,0:0:0:0:
258,183,115031,1,2,0:0:0:0:
258,183,115106,2,0,L|191:183,1,57.5000010967255,2|2,0:0|0:0,0:0:0:0:
183,67,115256,1,2,0:0:0:0:
133,75,115331,1,2,0:0:0:0:
88,98,115406,1,2,0:0:0:0:
53,133,115481,1,2,0:0:0:0:
29,177,115556,1,2,0:0:0:0:
20,226,115631,1,2,0:0:0:0:
26,276,115706,1,2,0:0:0:0:
46,322,115781,1,2,0:0:0:0:
80,359,115856,6,0,P|156:376|223:359,1,115.000002193451,6|2,0:0|0:0,0:0:0:0:
416,313,116156,1,8,0:0:0:0:
258,183,116306,1,0,0:0:0:0:
338,380,116456,1,2,0:0:0:0:
396,196,116606,1,2,0:0:0:0:
183,299,116756,1,8,0:0:0:0:
307,98,116906,1,0,0:0:0:0:
294,317,117056,6,0,P|216:313|155:279,1,115.000002193451,2|2,0:0|0:0,0:0:0:0:
53,133,117356,1,8,0:0:0:0:
258,183,117506,1,2,0:0:0:0:
86,286,117656,1,0,0:0:0:0:
180,106,117806,1,2,0:0:0:0:
294,317,117956,1,8,0:0:0:0:
120,204,118106,1,0,0:0:0:0:
307,98,118256,5,2,0:0:0:0:
182,298,118406,1,2,0:0:0:0:
240,58,118556,2,0,P|322:21|373:136,1,230.000004386902,8|2,0:0|0:0,0:0:0:0:
294,317,119006,1,2,0:0:0:0:
307,98,119156,1,8,0:0:0:0:
446,226,119306,1,0,0:0:0:0:
221,226,119456,6,0,P|143:222|82:188,1,115.000002193451,2|2,0:0|0:0,0:0:0:0:
69,166,119681,1,0,0:0:0:0:
69,166,119756,1,8,0:0:0:0:
172,25,119906,1,2,0:0:0:0:
217,26,119981,1,0,0:0:0:0:
261,45,120056,1,0,0:0:0:0:
297,78,120131,1,0,0:0:0:0:
316,121,120206,1,2,0:0:0:0:
320,168,120281,1,2,0:0:0:0:
308,214,120356,5,12,0:0:0:0:
334,201,120431,1,0,0:0:0:0:
358,189,120506,1,2,0:0:0:0:
385,175,120581,1,0,0:0:0:0:
409,162,120656,6,0,P|478:195|521:251,1,115.000002193451,2|2,0:0|0:0,0:0:0:0:
337,352,120956,2,0,B|243:384|176:347|176:347|149:275,1,230.000004386902,8|2,0:0|0:0,0:0:0:0:
104,94,121406,1,2,0:0:0:0:
308,214,121556,1,8,0:0:0:0:
97,220,121706,1,0,0:0:0:0:
297,78,121856,6,0,P|381:78|452:207,1,230.000004386902,2|8,0:0|0:0,0:0:0:0:
405,358,122306,1,2,0:0:0:0:
241,302,122456,2,0,B|163:285|131:221|131:221|89:320,1,230.000004386902,0|8,0:0|0:0,0:0:0:0:
96,302,122906,1,0,0:0:0:0:
260,158,123056,6,0,P|331:133|469:187,1,230.000004386902,12|2,0:0|0:0,0:0:0:0:
305,331,123506,2,0,P|234:356|96:302,1,230.000004386902,8|2,0:0|0:0,0:0:0:0:
80,85,123956,1,12,0:0:0:0:
208,260,124106,1,0,0:0:0:0:
193,44,124256,5,8,0:0:0:0:
193,44,124331,1,8,0:0:0:0:
193,44,124406,1,2,0:0:0:0:
193,44,124481,1,2,0:0:0:0:
193,44,124556,2,0,L|250:73,1,57.5000010967255,2|2,0:0|0:0,0:0:0:0:
387,139,124706,5,8,0:0:0:0:
387,139,124781,1,8,0:0:0:0:
387,139,124856,1,2,0:0:0:0:
387,139,124931,1,2,0:0:0:0:
387,139,125006,2,0,L|321:191,1,57.5000010967255,2|2,0:0|0:0,0:0:0:0:
208,260,125156,5,8,0:0:0:0:
174,271,125231,1,8,0:0:0:0:
138,274,125306,1,8,0:0:0:0:
103,268,125381,1,8,0:0:0:0:
70,253,125456,6,0,B|-3:208|26:108|26:108|90:138,1,230.000004386902,6|8,0:0|0:0,0:0:0:0:
288,235,125906,1,0,0:0:0:0:
193,44,126056,1,2,0:0:0:0:
138,274,126206,1,2,0:0:0:0:
297,99,126356,2,0,P|373:91|438:117,1,115.000002193451,8|0,0:0|0:0,0:0:0:0:
484,265,126656,6,0,P|489:336|348:330,1,230.000004386902,2|8,0:0|0:0,0:0:0:0:
237,155,127106,1,2,0:0:0:0:
420,305,127256,1,0,0:0:0:0:
230,354,127406,1,2,0:0:0:0:
352,149,127556,1,8,0:0:0:0:
114,146,127706,6,0,B|39:148|39:148|57:224|180:261,1,230.000004386902,0|2,0:0|0:0,0:0:0:0:
360,352,128156,1,8,0:0:0:0:
237,155,128306,1,0,0:0:0:0:
230,354,128456,1,2,0:0:0:0:
352,149,128606,1,2,0:0:0:0:
147,249,128756,2,0,P|71:257|6:231,1,115.000002193451,8|0,0:0|0:0,0:0:0:0:
61,34,129056,5,2,0:0:0:0:
237,155,129206,1,2,0:0:0:0:
237,155,129281,1,0,0:0:0:0:
237,155,129356,1,8,0:0:0:0:
407,25,129506,1,2,0:0:0:0:
451,24,129581,1,0,0:0:0:0:
487,48,129656,1,0,0:0:0:0:
502,90,129731,1,0,0:0:0:0:
491,132,129806,1,2,0:0:0:0:
458,160,129881,1,0,0:0:0:0:
414,156,129956,1,8,0:0:0:0:
369,152,130031,1,0,0:0:0:0:
325,150,130106,1,2,0:0:0:0:
280,151,130181,1,0,0:0:0:0:
237,155,130256,6,0,B|152:171|85:158|85:158|136:242,1,230.000004386902,6|8,0:0|0:0,0:0:0:0:
342,363,130706,2,0,P|414:341|436:200,1,230.000004386902,2|2,0:0|0:0,0:0:0:0:
414,156,131081,1,0,0:0:0:0:
414,156,131156,1,8,0:0:0:0:
261,66,131306,1,2,0:0:0:0:
124,223,131456,5,2,0:0:0:0:
349,258,131606,1,2,0:0:0:0:
197,106,131756,1,8,0:0:0:0:
110,346,131906,2,0,P|236:360|333:294,1,230.000004386902,2|2,0:0|0:0,0:0:0:0:
349,258,132281,1,0,0:0:0:0:
349,258,132356,1,8,0:0:0:0:
335,81,132506,1,0,0:0:0:0:
200,253,132656,5,2,0:0:0:0:
414,156,132806,1,8,0:0:0:0:
414,156,132881,1,8,0:0:0:0:
414,156,132956,1,8,0:0:0:0:
301,354,133106,1,2,0:0:0:0:
265,126,133256,5,8,0:0:0:0:
265,126,133331,1,8,0:0:0:0:
265,126,133406,1,8,0:0:0:0:
430,296,133556,1,2,0:0:0:0:
200,253,133706,1,8,0:0:0:0:
200,253,133781,1,8,0:0:0:0:
200,253,133856,6,0,P|128:226|81:175,1,115.000002193451,8|8,0:0|0:0,0:0:0:0:
243,42,134156,1,2,0:0:0:0:
248,63,134231,1,2,0:0:0:0:
254,84,134306,1,8,0:0:0:0:
259,105,134381,1,8,0:0:0:0:
265,126,134456,5,8,0:0:0:0:
312,93,134531,1,8,0:0:0:0:
368,87,134606,1,2,0:0:0:0:
421,109,134681,1,2,0:0:0:0:
457,152,134756,1,2,0:0:0:0:
469,208,134831,1,2,0:0:0:0:
453,263,134906,1,2,0:0:0:0:
413,303,134981,1,2,0:0:0:0:
359,320,135056,6,0,P|286:345|217:336,1,115.000002193451,12|0,0:0|0:0,0:0:0:0:
81,160,135356,1,8,0:0:0:0:
289,270,135506,1,2,0:0:0:0:
61,302,135656,1,8,0:0:0:0:
147,88,135806,1,2,0:0:0:0:
184,352,135956,1,8,0:0:0:0:
4,210,136106,1,2,0:0:0:0:
259,105,136256,6,0,P|331:79|400:88,1,115.000002193451,8|2,0:0|0:0,0:0:0:0:
468,296,136556,2,0,P|395:321|326:312,1,115.000002193451,8|2,0:0|0:0,0:0:0:0:
126,229,136856,1,8,0:0:0:0:
328,158,137006,1,2,0:0:0:0:
184,352,137156,1,8,0:0:0:0:
88,130,137306,1,2,0:0:0:0:
312,296,137456,5,8,0:0:0:0:
345,19,137606,1,8,0:0:0:0:
345,19,137756,1,2,0:0:0:0:
218,243,137906,5,8,0:0:0:0:
438,71,138056,1,8,0:0:0:0:
438,71,138206,1,2,0:0:0:0:
189,141,138356,5,8,0:0:0:0:
467,174,138506,1,8,0:0:0:0:
467,174,138581,1,2,0:0:0:0:
467,174,138656,1,2,0:0:0:0:
242,47,138806,6,0,L|283:98,1,57.5000010967255,8|2,0:0|0:0,0:0:0:0:
414,267,138956,1,2,0:0:0:0:
110,306,139256,5,0,2:0:0:0:
110,306,139406,1,0,2:0:0:0:
110,306,139856,5,6,0:0:0:0:
158,93,140006,1,2,0:0:0:0:
315,242,140156,1,2,0:0:0:0:
73,185,140306,5,2,0:0:0:0:
231,334,140456,1,2,0:0:0:0:
279,121,140606,1,0,0:0:0:0:
110,306,140756,5,12,0:0:0:0:
34,67,140906,1,2,0:0:0:0:
279,121,141056,1,2,0:0:0:0:
3,208,141206,5,8,0:0:0:0:
248,262,141356,1,2,0:0:0:0:
171,22,141506,1,8,0:0:0:0:
171,22,141581,1,8,0:0:0:0:
171,22,141656,6,0,P|106:77|96:161,1,172.500003290176,12|0,0:0|0:0,0:0:0:0:
202,130,141956,2,0,P|285:139|340:204,1,172.500003290176,8|0,0:0|0:0,0:0:0:0:
237,234,142256,5,6,0:0:0:0:
256,192,142331,12,6,147056,0:0:0:0:

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