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Demetori - Rigid Paradise ~ Dawn of the Dead

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Topic Starter
Keada

Kamidachi wrote:

[General]

From start to 00:35:283 (1), the beats aren't snapped. Did you perhaps change or shift their offsets? I think a BPM change could remedy this since it sounds on time, or re-offsetting possibly. Fixed (thanks for telling me xD)

[Dawn]
00:50:471 (1) - Making this a straight slider would look a little neater. Or spacing it with 00:50:742 (2) - better.
00:51:916 (4,5,1) - This blanket could be slightly improved. Fixed
02:01:856 (6,7,8) - I feel these 3 could be curved rather than angled to keep that stream as flowy as it started. I moved (6) right/down slightly, (7) +4x/+4y, and (8) to x268/ y60. Something along those lines give it a similar to idea curve, so that 02:02:127 (1) feels almost like a slight snap for the emphasis of it's beat.
02:03:844 (4,5) - I'd scoot this down 4-8 units on the y-axis for cosmetic purposes.
03:13:332 (13) - New combo?
03:13:693 (1) - Un-combo with ^?
03:35:561 (1,2,3,1,2,3,1,2,3,1,2,3) - A 1,2,3,4 sequence would improve this guitar emphasis well imo, as well as reshaping the combo slightly to reflect what you're going for shape-wise. 1,2,3,4,1,2,3,4,1,2,3,1,2,3 works too if you want to keep the end and do the threes (which look good). Not sure what you meant D: But I remapped
03:54:717 (2) - Move down +4 on the y-axis for a nigh-perfect blanket.
04:45:139 (2,3,4,1,2,3) - Sick, I like it. In my opinion, reflecting the same pattern into 04:46:404 (2,3,4,1,2,3,1,2,3) would benefit the map's rhythmical symmetry. At approximately 04:46:404 (2), what I suggest regarding the rhythm is what comes to mind:
05:13:693 (1,2,3,4,5) - I'm sure its a reference to the map's start, but I personally like a flip of this. Simply a ctrl+J or a 45 degree, clockwise, playfield rotation would keep the creativity consistent.
05:44:777 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Personal taste, I feel like moving this entire combo over to the right just to give it a wider entrance would provide very slightly. x436 y280 is what I settled on, see below also ~
05:46:222 (1,2,3,4,1,2,3,4,5,6,7,8,9) - By doing the above, and moving this entire combo to x476-y192 give it a really good finish. I love it <3

The transition looks like this:

I love this map, despite I can only play it when completely warmed up xD. Let's get this rankkkked omg, great job on it!

(omg thank god bancho's downtime at this time let me keep this post)
Thank you for the mod o3o and thanks for telling me about the snapping >.< forgot about that after changing offset :D and I remapped some parts :> hope its better :D
Kuki
From ✞Kuki and Moph's Modding Q✞

[Dawn]
  1. You probably should be using a beat snap of 1/4.
  2. 00:00:882 (1,2,3,4,5) - You can definitely have more fun with this stream.
  3. 00:03:609 (1,2,3,4,5) - ^
  4. 00:09:063 (1,2,3,4) - ^
  5. 00:10:427 (1,2,3,1,2,3,1,2,3,1,2,3) - This fits the rhythm but seems out of place. The spacing here is too much also.
  6. 00:28:423 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Don't keep this all one combo.


I had a hard time modding this, seeing if Moph can follow up.

p.s.
I would try to avoid the straight streams because it seems like you could do more with them :)
Topic Starter
Keada

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

[Dawn]
  1. You probably should be using a beat snap of 1/4.
  2. 00:00:882 (1,2,3,4,5) - You can definitely have more fun with this stream. Gave it more of a circular form
  3. 00:03:609 (1,2,3,4,5) - ^ ^
  4. 00:09:063 (1,2,3,4) - ^ Gonna keep this
  5. 00:10:427 (1,2,3,1,2,3,1,2,3,1,2,3) - This fits the rhythm but seems out of place. The spacing here is too much also. Im keeping this too, and the spacing is because its much easier to read because its in another rhythm
  6. 00:28:423 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Don't keep this all one combo. Splitted the combo ^-^


I had a hard time modding this, seeing if Moph can follow up.

p.s.
I would try to avoid the straight streams because it seems like you could do more with them :)
Thank you for the mod! :D
Ciyus Miapah
Demetori~

always stream maps haha!

Dawn:
00:11:822 (4) - should NC this, this pattern still have 1/3 beats
00:18:845 (4,5,6) - why you didnt make some triplet pattern in here?
00:33:845 (9) - make triplet or triplet slider (very makes sense)
00:34:206 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - the pattern here feels off consider you change it like this https://osu.ppy.sh/ss/2944659 (yeah just patterning, not note placement)
01:12:880 (3,4,5,6,7,8,1,2,3) - i suggest you to follow guitar sound, this triplets is not feel good i think
01:19:206 (1,2,3) - this should be a doublet (but triplet overmap everywhere ;_;), yeah i kno this~
02:10:621 (7) - need to delete this (its okay if you didnt map 02:10:621 - ), so players can charge stream energy for this
02:21:465 (5,9) - if you want it just NC this, i hear some drum transition in this pattern so this NCs will be makes sense to your map
02:33:573 (5) - you should NC this, no matter that slider has 1 combo you just need to do it
02:50:561 - to 02:56:344 - in this part you should keep your combo patterning at downbeat (i hear some Hats sound there)
03:02:488 (1,2,3,1,2,3,4,5) - confusing i guess
03:04:747 - why you randomly blank this one??
03:17:850 (3,1) - this flow very rigid, you can move this pattern to x228y348 (or anything else), then you can fix distance spacing for 03:17:669 (2) -
03:18:573 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - ♥
03:20:199 (7) - should NC this
03:20:922 - to 03:26:705 - in this part you need to keep your NCs at downbeat, please check some NCs in that part (i prefer this combos because strong instrumental finish makes more sense of NCs than Guitar song or anything else)
03:35:380 - i didnt really thinking about this pattern but at least you need to map some clickable object in here (and NC it)
03:35:561 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - combo in here feels unnecessary (please follow snare sound as combo)
03:52:006 (1,2,3) - change to 2 reverse slider feels better
03:53:573 (2,3,4,5) - 1/2 + 1/3 pattern combo is bad idea, make some reverse slider in some 1/3 pattern can make readability more comfortable
04:28:151 (5) - change to triplet slider?
04:28:874 (1) - change to 1/2 slider?
05:44:686 - why? (05:44:596 (3) - make this 1/4 slider or anything else)

okay stream :3
good luck!
Topic Starter
Keada

Fort wrote:

Demetori~

always stream maps haha!

Dawn:
00:11:822 (4) - should NC this, this pattern still have 1/3 beats fixed
00:18:845 (4,5,6) - why you didnt make some triplet pattern in here? Fixed slightly
00:33:845 (9) - make triplet or triplet slider (very makes sense) I want it to be a slider here
00:34:206 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - the pattern here feels off consider you change it like this https://osu.ppy.sh/ss/2944659 (yeah just patterning, not note placement) Changed to some different patterns, I want it to be jumps here
01:12:880 (3,4,5,6,7,8,1,2,3) - i suggest you to follow guitar sound, this triplets is not feel good i think Changed slightly
01:19:206 (1,2,3) - this should be a doublet (but triplet overmap everywhere ;_;), yeah i kno this~ Doubles it is
02:10:621 (7) - need to delete this (its okay if you didnt map 02:10:621 - ), so players can charge stream energy for this Removed
02:21:465 (5,9) - if you want it just NC this, i hear some drum transition in this pattern so this NCs will be makes sense to your map Fixed
02:33:573 (5) - you should NC this, no matter that slider has 1 combo you just need to do it Fixed
02:50:561 - to 02:56:344 - in this part you should keep your combo patterning at downbeat (i hear some Hats sound there)
03:02:488 (1,2,3,1,2,3,4,5) - confusing i guess Made it less confusing
03:04:747 - why you randomly blank this one?? Changed
03:17:850 (3,1) - this flow very rigid, you can move this pattern to x228y348 (or anything else), then you can fix distance spacing for 03:17:669 (2) - Changed slightly
03:18:573 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7) - ♥
03:20:199 (7) - should NC this Done
03:20:922 - to 03:26:705 - in this part you need to keep your NCs at downbeat, please check some NCs in that part (i prefer this combos because strong instrumental finish makes more sense of NCs than Guitar song or anything else) Fixed
03:35:380 - i didnt really thinking about this pattern but at least you need to map some clickable object in here (and NC it) Changed
03:35:561 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2) - combo in here feels unnecessary (please follow snare sound as combo) Fixed
03:52:006 (1,2,3) - change to 2 reverse slider feels better Changed
03:53:573 (2,3,4,5) - 1/2 + 1/3 pattern combo is bad idea, make some reverse slider in some 1/3 pattern can make readability more comfortable I want it to stay like this, so no
04:28:151 (5) - change to triplet slider? you mean opposite right? xD Changed
04:28:874 (1) - change to 1/2 slider? Changed
05:44:686 - why? (05:44:596 (3) - make this 1/4 slider or anything else) Fixed

okay stream :3
good luck!
Thank you for the mod Fort :> and yeah I know! STREAMS <3 Streams are life bruh ;D
Changed much in this mod :> hope you'll like it!
And some people wanted me to take doubles there but, meeeh since all want it, why not be evil :>
Sonnyc
Nominate
l1mi
Places that if you slightly adjust its distance, might look better.

00:14:236 (5) -
00:20:019 (2) -
00:21:465 (2) -
00:25:803 (5) -
00:50:742 (2) -
00:55:441 (2) -
00:56:615 (1) -
00:59:416 (6) -
01:01:224 (2) -
01:07:097 (4) -

01:08:091 (5) - the curve would feel better to play if this one was moved more to the right
01:50:200 (2) - 1.6 instead of 1.48?
04:15:500 (1) - start the stream further away because every similar stream so far have been a jump stream and 04:14:777 (2,3) - make you assume there isnt a note missing but another jump stream.
Topic Starter
Keada

Sonnyc wrote:

Nominate
Hype \o/

Thank you <3
Topic Starter
Keada

l1mi wrote:

Places that if you slightly adjust its distance, might look better.

00:14:236 (5) -
00:20:019 (2) -
00:21:465 (2) -
00:25:803 (5) -
00:50:742 (2) -
00:55:441 (2) -
00:56:615 (1) -
00:59:416 (6) -
01:01:224 (2) -
01:07:097 (4) -

01:08:091 (5) - the curve would feel better to play if this one was moved more to the right
01:50:200 (2) - 1.6 instead of 1.48?
04:15:500 (1) - start the stream further away because every similar stream so far have been a jump stream and 04:14:777 (2,3) - make you assume there isnt a note missing but another jump stream.
no more modding when its bubbled btw and I gave Kudosu by mistake D:
Cherry Blossom
Hello Keada.
This map is really recent (if i trust the date of the submission), and people didn't really think that this map is ready yet for approval.
The main reason is Quality, the quality needs to be improved to give a better impact and impression. I keep in mind that you're a beginner at mapping (you don't have any ranked maps), so i won't force you to make perfect things.

Patterns lacks of solid structure, some 1/4 sliders are just "thrown away" and there are confusing patterns. Stream's shapes are not really well done, there are weird shapes which can be improved for a smoother motion. Yes, the notion of "flow" still exists for streams.
Your use of custom hitsounds is really weird, you mainly use default hitsounds and suddenly here 03:58:512 - you use some custom hitsounds, for something which could be followed with default hitsounds as well and the other way round. try to make them consistent throughout the map.


Dawn

  1. 00:06:592 (2,1) - Here you should increase the distance between these objects, it will be less confusing because of the distance between 00:06:336 (1,2) -
  2. 00:19:026 (5,6,7) - Due to the stack leniency, they overlap the previous slider, and i don't think it was your intention. There should be more distance between these stacked objects and the previous slider.
  3. 00:21:194 (1,2,3,4,5) - Same as here, it looks unpolished and a little messed up, + the flow is a little bad here because the direction of this slider 00:21:194 (1) - is upward, and the next objects are at the opposite side, and the player might get a 100 here.
  4. 00:37:821 (3,4) - This can be quickly confusing here, the player expects a 1/4 gap between 00:37:821 (3,4) - because of the slider velocity and the previous patterns. You should unstack these objects.
  5. 00:50:471 (1,2,3) - This looks really weird to play, because you don't let the player play the whole slider 00:50:471 (1) - and as i said above, he might get a 100 here, try something else like a curved slider instead of this 00:50:471 (1) - . You perfectly did it here 00:56:254 (7) -
  6. 01:19:748 (1,2) - This looks really unpolished, as i said above. The distance between these sliders is really low and that can be uncomfortable to play, and that can be confusing because of the previous patterns, so, you should increase the distance between these sliders, for a better and smoother motion when playing.
  7. 01:35:651 - to 01:46:586 - The difficulty difference is clearly noticeable, there are higher jumps and the same density, i mention this because this part is harder than the previous kiai time. That makes this map unbalanced. So, you should nerf the jumps on this part.
  8. 02:05:742 (5,6,7,8,9) - Improve its shape, you see that it is not perfectly curved, and you should improve its shape because there could be a better and smoother motion.
  9. 03:02:669 (3,4) - The different number of reverses is not expectable and easily confusing, because this is a fast part and the player expects kick sliders with 2 reverses like 03:03:211 (4) - . Try to avoid reversed slider like this 03:02:669 (3) -
  10. 03:17:308 (9) - The first 1/4 slider should start here because the first strong beat starts here, not here 03:17:488 - . And it will give a better impression if the first 1/4 slider is here.
  11. 04:10:079 (1,2,3,4) - The distance between these sliders is too large compared to what we can see on previous patterns with kick sliders like this. This creates a little spike and players can easily get a sliderbreak here because it is a little surprising too. So, there should be less distance between these sliders. Same for 04:16:223 (1,2,3,4,5) -
  12. 04:20:922 (6,7,8) - this looks a little uncomfortable to play, because there is an angle near to 180° between them, and the distance is not the same. The player should have enough aim to be able to handle them, he can be also helped by the approach rate, but that's not really a reason to say "i won't change because AR is enough fast". I suggest you to make something instead, which looks like a star pattern (but not really a star), like :
  13. 05:45:861 (4,5,1) - They are misleading, i think that you're supposed to emphasize the strong notes you can hear (and you can follow with a finish hitsound), but they are not well done and they don't show the real impact of the song. There should be more distance between 05:46:042 (5,1) - because they are the most powerful notes you can hear, and that's really weird to see them overlapped when there is a larger spacing for previous objects which follows less powerful notes.

This is not good enough to get approved, things need to be more polished and you need to get more mods from experienced modders or from testplayers.
I really recommend you to work on stream's shapes to make them look nicer and better to play.
Call me back when you feel ready for a recheck later, not now.
Topic Starter
Keada

Cherry Blossom wrote:

Hello Keada.
This map is really recent (if i trust the date of the submission), and people didn't really think that this map is ready yet for approval.
The main reason is Quality, the quality needs to be improved to give a better impact and impression. I keep in mind that you're a beginner at mapping (you don't have any ranked maps), so i won't force you to make perfect things.

Patterns lacks of solid structure, some 1/4 sliders are just "thrown away" and there are confusing patterns. Stream's shapes are not really well done, there are weird shapes which can be improved for a smoother motion. Yes, the notion of "flow" still exists for streams.
Your use of custom hitsounds is really weird, you mainly use default hitsounds and suddenly here 03:58:512 - you use some custom hitsounds, for something which could be followed with default hitsounds as well and the other way round. try to make them consistent throughout the map.


Dawn

  1. 00:06:592 (2,1) - Here you should increase the distance between these objects, it will be less confusing because of the distance between 00:06:336 (1,2) -
  2. 00:19:026 (5,6,7) - Due to the stack leniency, they overlap the previous slider, and i don't think it was your intention. There should be more distance between these stacked objects and the previous slider.
  3. 00:21:194 (1,2,3,4,5) - Same as here, it looks unpolished and a little messed up, + the flow is a little bad here because the direction of this slider 00:21:194 (1) - is upward, and the next objects are at the opposite side, and the player might get a 100 here.
  4. 00:37:821 (3,4) - This can be quickly confusing here, the player expects a 1/4 gap between 00:37:821 (3,4) - because of the slider velocity and the previous patterns. You should unstack these objects.
  5. 00:50:471 (1,2,3) - This looks really weird to play, because you don't let the player play the whole slider 00:50:471 (1) - and as i said above, he might get a 100 here, try something else like a curved slider instead of this 00:50:471 (1) - . You perfectly did it here 00:56:254 (7) -
  6. 01:19:748 (1,2) - This looks really unpolished, as i said above. The distance between these sliders is really low and that can be uncomfortable to play, and that can be confusing because of the previous patterns, so, you should increase the distance between these sliders, for a better and smoother motion when playing.
  7. 01:35:651 - to 01:46:586 - The difficulty difference is clearly noticeable, there are higher jumps and the same density, i mention this because this part is harder than the previous kiai time. That makes this map unbalanced. So, you should nerf the jumps on this part.
  8. 02:05:742 (5,6,7,8,9) - Improve its shape, you see that it is not perfectly curved, and you should improve its shape because there could be a better and smoother motion.
  9. 03:02:669 (3,4) - The different number of reverses is not expectable and easily confusing, because this is a fast part and the player expects kick sliders with 2 reverses like 03:03:211 (4) - . Try to avoid reversed slider like this 03:02:669 (3) -
  10. 03:17:308 (9) - The first 1/4 slider should start here because the first strong beat starts here, not here 03:17:488 - . And it will give a better impression if the first 1/4 slider is here.
  11. 04:10:079 (1,2,3,4) - The distance between these sliders is too large compared to what we can see on previous patterns with kick sliders like this. This creates a little spike and players can easily get a sliderbreak here because it is a little surprising too. So, there should be less distance between these sliders. Same for 04:16:223 (1,2,3,4,5) -
  12. 04:20:922 (6,7,8) - this looks a little uncomfortable to play, because there is an angle near to 180° between them, and the distance is not the same. The player should have enough aim to be able to handle them, he can be also helped by the approach rate, but that's not really a reason to say "i won't change because AR is enough fast". I suggest you to make something instead, which looks like a star pattern (but not really a star), like :
  13. 05:45:861 (4,5,1) - They are misleading, i think that you're supposed to emphasize the strong notes you can hear (and you can follow with a finish hitsound), but they are not well done and they don't show the real impact of the song. There should be more distance between 05:46:042 (5,1) - because they are the most powerful notes you can hear, and that's really weird to see them overlapped when there is a larger spacing for previous objects which follows less powerful notes.

This is not good enough to get approved, things need to be more polished and you need to get more mods from experienced modders or from testplayers.
I really recommend you to work on stream's shapes to make them look nicer and better to play.
Call me back when you feel ready for a recheck later, not now.
Heyo, thanks for that :D I kiiiind of knew it would be like this >.< but I wanted to try D: and I fixed everything you said here so (tried at least) :>
And I will work on stream shapes ^^
Loughje
Dang, well atleast it was bubbled! That's pretty cool!

It killed my wrists
Nerova Riuz GX
Wow I'm here just after unbubbled
will work for this later
Topic Starter
Keada

Nerova Riuz GX wrote:

Wow I'm here just after unbubbled
will work for this later
Hype <3 Im not Home so ;D tyt :>
Nerova Riuz GX

Keada wrote:

Nerova Riuz GX wrote:

Wow I'm here just after unbubbled
will work for this later
Hype <3 Im not Home so ;D tyt :>
That's OK, it's about 1:00 A.M. here (GMT+8)
And I can't do anything only with my phone lol
maybe tomorrow
Nerova Riuz GX
Hi, From my queue's mod!
It's a nice song, for approved

Dawn


Well basically your map lacks consistency, because you just mainly focused on streams.
so in my opinion, it should be added some more jump sliders (or other better shapes), and also expand many parts of notes.
also check all NCs and be sure they're all in good standing

  1. 00:06:336 (1,2) - try this two:

  2. 00:11:124 (1,2,3,1,2,3) - compare this two transistions:
  3. 00:13:604 (1) - continue combo, 00:13:965 (4) - NC here
  4. 00:14:959 - a circle here
  5. 00:21:194 (1,2) - more distance
  6. 00:22:279 (8,9) - ^
  7. 00:25:170 (1) - continue combo, 00:25:532 (4) - NC here
  8. 00:46:134 (5,1) - more distance
  9. 00:47:218 (5,1) - ^
  10. 01:19:206 (1,2,3,4) - Well, these doubles are unexpected, because of low consistency. Two way to go: delete them, or add more doubles.
  11. 01:59:959 (7,8,1,2,3,4) - expand them
  12. 02:10:079 (6) - considering NC
  13. 02:33:573 (1) - Don't let the slider ends on 1/4 lines.
  14. 02:33:573 (1) - breaktime?
  15. 03:39:356 (4) - far more
  16. 03:54:175 (1,2) - blanket
  17. 03:55:079 (3) - Why it's not in 1/8?
  18. 05:08:271 - Add a spinner in breaktime?
  19. 05:47:307 (9) - NC

Good Luck!
Topic Starter
Keada

Nerova Riuz GX wrote:

Hi, From my queue's mod!
It's a nice song, for approved

Dawn


Well basically your map lacks consistency, because you just mainly focused on streams.
so in my opinion, it should be added some more jump sliders (or other better shapes), and also expand many parts of notes.
also check all NCs and be sure they're all in good standing

  1. 00:06:336 (1,2) - try this two:

  2. 00:11:124 (1,2,3,1,2,3) - compare this two transistions:
  3. 00:13:604 (1) - continue combo, 00:13:965 (4) - NC here
  4. 00:14:959 - a circle here
  5. 00:21:194 (1,2) - more distance
  6. 00:22:279 (8,9) - ^
  7. 00:25:170 (1) - continue combo, 00:25:532 (4) - NC here
  8. 00:46:134 (5,1) - more distance
  9. 00:47:218 (5,1) - ^
  10. 01:19:206 (1,2,3,4) - Well, these doubles are unexpected, because of low consistency. Two way to go: delete them, or add more doubles.
  11. 01:59:959 (7,8,1,2,3,4) - expand them
  12. 02:10:079 (6) - considering NC
  13. 02:33:573 (1) - Don't let the slider ends on 1/4 lines.
  14. 02:33:573 (1) - breaktime?
  15. 03:39:356 (4) - far more
  16. 03:54:175 (1,2) - blanket
  17. 03:55:079 (3) - Why it's not in 1/8?
  18. 05:08:271 - Add a spinner in breaktime?
  19. 05:47:307 (9) - NC

Good Luck!
Thank you for the mod :> I fixed most of it, buuut im gonna keep the doubles :>
rhalp10
Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
rhalp10

Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Topic Starter
Keada

rhalp10 wrote:

Sorry My Queue For STDHas Been Closed I Can't Handle That Mode Anymore .. :(
Rip
show more
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