Summoned from the team queue - although I'm not sure how much help I'll be considering my inability to adequately testplay most of this xD I love the song, so I'll give it my all and hopefully some of these points will be helpful to you :3
General Comments:
I'll divide this up into specific "types" of changes (such as "add a circle", "make this shorter", etc.) so it's hopefully clearer to read...
Wow, this was lots of fun! Your map looks really clean in general, so most of these are just some suggestions on patterns I'd like to see. Since it was a long mod, I apologize if I wasn't consistent all the way through, but hopefully there's some stuff in here you can make use of. If anything I've said doesn't make sense or you want to talk about in more detail, don't hesitate to drop back by the team queue or throw a PM my way ingame.
Best of luck! ^^
General Comments:
- Consider adding some more tags to help search the mapset. You can pick any you think are worth including from Touhou, Ten Desires, TH13, Rigid Paradise, Yoshika Miyako, Metal, Instrumental... (:
- Im not sure on this one, but should Touhou be used as a Source if it's not an original work (as is the case here)? I see in some other Demetori songs (for example) it is cited e.g. here, whereas in others it's not, e.g. here - can someone confirm what the rule is here?
- Combo colours (2) and (4) were quite hard to distinguish for me - maybe increase the contrast between them a bit (but so much that either is too similar to (1).
- Letterbox during breaks can be disabled, since this map doesn't have a storyboard (unless you are planning to make one?) If you do uncheck this, you can delete the .osb file in the song folder as well.
- You have two images in the song folder (you should only have one), both of which are 1273x712 - this is unrankable. BG images should be 1024x768 for standard 4:3, or preferably, 1366x768 for widescreen 16:9 resolutions, so you'll need to resize of find a new bg image. I would stick with the current JPG (the PNG is far too bright IMO).
- You have a custom normal-hitclap hitsound in the song folder, but I can't see anywhere you use it in the song (might have just missed it though, sorry if I did). Also, you use custom soft and drum samplesets, but don't actually have any custom hitsounds. I take it this is something you're still working on?
- 80% volume throughout the song isn't great in my opinion, you lose a lot of the emphasis in he kiai (where volume should be higher) and are slightly overbearing in the few calmer sections such as 02:09:635 to 02:10:269 and 03:52:737 to 03:58:430. I'd use 90% for the former and something like 50-65% for the latter? Try some different options and see what works for you.
I'll divide this up into specific "types" of changes (such as "add a circle", "make this shorter", etc.) so it's hopefully clearer to read...
Notes to Remove
00:19:485 (8) - Remove this as I can't hear a note here
00:22:377 (9) - ^
01:06:834 (2) - ^
01:15:509 (2) - ^
01:16:955 (2) - ^
03:47:225 (7) - ^
04:43:249 (1) - ^ Maybe this is for the drawn guitar sound? It's not really strong enough to stand on its own
05:47:314 (9) - Maybe make this a 1/1 slider instead for the held guitar note right at the end?
00:22:377 (9) - ^
01:06:834 (2) - ^
01:15:509 (2) - ^
01:16:955 (2) - ^
03:47:225 (7) - ^
04:43:249 (1) - ^ Maybe this is for the drawn guitar sound? It's not really strong enough to stand on its own
05:47:314 (9) - Maybe make this a 1/1 slider instead for the held guitar note right at the end?
Notes to Add
00:21:473 - Add a note for the strong drum beat here
00:28:160 - ^ (Especially if you choose to shorten 00:27:889 (6) -)
00:30:690 - ^
01:03:400 - ^
01:18:762 - ^ Add a note here to make complete the drum triplet
01:30:328 - ^
01:36:834 - ^
01:54:555 - ^ Just as you have done at 02:07:918
02:06:221 - ^
00:28:160 - ^ (Especially if you choose to shorten 00:27:889 (6) -)
00:30:690 - ^
01:03:400 - ^
01:18:762 - ^ Add a note here to make complete the drum triplet
01:30:328 - ^
01:36:834 - ^
01:54:555 - ^ Just as you have done at 02:07:918
02:06:221 - ^
Notes to Move
00:27:347 (2) - This should be 1/4 later for the strong beat
00:27:618 (4,5) - ^ As should both of these
01:16:503 (4) - ^ This makes a cool doublet
01:22:286 (4) - ^
01:25:268 (1) - ^
01:28:069 (5) - ^
01:30:961 (7) - This time move the note back 1/4 to map the swing pattern for the drums (4 notes then 2)
04:27:075 (1) - ^ Same as above but this time it's 4 notes then 3
00:33:401 (5) - The triplet here should be 1/2 a beat back, so move this note to 00:33:220
00:33:762 (8) - ^ Move this back one back to 00:33:582
00:50:028 (7) - ^ Move this back to 00:50:027
01:22:918 (8) - This time move forward 1/2 for the triplet
03:59:514 (6) - ^
04:00:599 (4) - But bring this one back 1/2 instead (:
00:27:618 (4,5) - ^ As should both of these
01:16:503 (4) - ^ This makes a cool doublet
01:22:286 (4) - ^
01:25:268 (1) - ^
01:28:069 (5) - ^
01:30:961 (7) - This time move the note back 1/4 to map the swing pattern for the drums (4 notes then 2)
04:27:075 (1) - ^ Same as above but this time it's 4 notes then 3
00:33:401 (5) - The triplet here should be 1/2 a beat back, so move this note to 00:33:220
00:33:762 (8) - ^ Move this back one back to 00:33:582
00:50:028 (7) - ^ Move this back to 00:50:027
01:22:918 (8) - This time move forward 1/2 for the triplet
03:59:514 (6) - ^
04:00:599 (4) - But bring this one back 1/2 instead (:
Sliders to Change
00:14:335 (6) - There's a sound in the music on the blue tick here at 00:14:425, but I can't hear a sound on the current slider end, so maybe make this a 1/4 slider instead
00:20:118 (3) - ^
00:25:901 (6) - The strong beat is on the blue tick here, so move the slider start forward to 00:25:991 and make it a 1/4 slider
00:27:889 (6) - ^
00:30:238 (2) - ^ Make this a 1/4 slider for the two guitar sounds
00:31:684 (2) - ^ You could make this a 1/4 slider repeating once for the drums, but I like the slider shape and too many 1/4 sliders may get boring so it's your call
01:53:822 (3) - The guitar sound ends abruptly here, so I slider doesn't really fit. Make this a single circle, then put the slider at 01:54:003 (making sure to remove (4))
02:02:497 (3,4) - ^
02:03:943 (5,1) - ^
00:37:829 (2) - The reverse is unnecessary here as there isn't a strong beat to justify it
01:01:322 (3) - ^
00:20:118 (3) - ^
00:25:901 (6) - The strong beat is on the blue tick here, so move the slider start forward to 00:25:991 and make it a 1/4 slider
00:27:889 (6) - ^
00:30:238 (2) - ^ Make this a 1/4 slider for the two guitar sounds
00:31:684 (2) - ^ You could make this a 1/4 slider repeating once for the drums, but I like the slider shape and too many 1/4 sliders may get boring so it's your call
01:53:822 (3) - The guitar sound ends abruptly here, so I slider doesn't really fit. Make this a single circle, then put the slider at 01:54:003 (making sure to remove (4))
02:02:497 (3,4) - ^
02:03:943 (5,1) - ^
00:37:829 (2) - The reverse is unnecessary here as there isn't a strong beat to justify it
01:01:322 (3) - ^
Changing Note Patterns
01:11:442 (1,2,3) - There's a cool triplet pattern on the drums here that you could map, but it involves 1/6 and may be too hard to read going into the 1/4 stream even though this is supposed to be an "Extra" diff. Here's what I'm talking about: (play it at 25% speed to see what I'm talking about if you can't make out the pattern)
01:13:340 (7) - There's a doublet of doublets here (1,2 then another 1,2) 1/2 further forward, so move this note to 01:13:521 for the first and then remove 01:13:611 (1) to make the second
01:15:057 (8) - ^ Same here, move this note back 1/4
01:19:394 (3,4,5) - ^ This time move (3) forward 1/4 and remove (5) since there isn't a strong beat here
02:36:834 (1,2,3,4,5,6,7) - I think making these into a pattern would look really good since they're all on their own (so no distractions from past/future notes) and since they're in between two short breaks they could use some emphasis. Perhaps a heptagon or 7-sided star?
05:13:701 (1,2,3,4,5) - ^ Try a pentagon or 5-sided star this time
05:16:593 (1,2,3,4,5) - ^
03:54:725 - (2) - Try moving this to down to create a nice blanket with (1)
04:19:304 - (3) - ^ Move this one up a little to blanket with (1)
01:13:340 (7) - There's a doublet of doublets here (1,2 then another 1,2) 1/2 further forward, so move this note to 01:13:521 for the first and then remove 01:13:611 (1) to make the second
01:15:057 (8) - ^ Same here, move this note back 1/4
01:19:394 (3,4,5) - ^ This time move (3) forward 1/4 and remove (5) since there isn't a strong beat here
02:36:834 (1,2,3,4,5,6,7) - I think making these into a pattern would look really good since they're all on their own (so no distractions from past/future notes) and since they're in between two short breaks they could use some emphasis. Perhaps a heptagon or 7-sided star?
05:13:701 (1,2,3,4,5) - ^ Try a pentagon or 5-sided star this time
05:16:593 (1,2,3,4,5) - ^
03:54:725 - (2) - Try moving this to down to create a nice blanket with (1)
04:19:304 - (3) - ^ Move this one up a little to blanket with (1)
Breaks
02:34:665 - If you drag your breaks out to the next white tick (or sometimes red tick depending on the BPM and song), it flows nicer during play in my opinion, so you could do this for each of your breaks if you feel it does anything for you. Something like this (just an example, not specific to this particular map but you get the idea hopefully
Streams
02:44:243 - I really wish I could help here but this long stream section is way out of my league. It looks pretty though (:
05:19:484 - Welp! More streams of doom! xD Again, nothing I could really comment on here, sorry ):
05:19:484 - Welp! More streams of doom! xD Again, nothing I could really comment on here, sorry ):
Other
05:24:545 onwards - What's the purpose of all the red timing points at the end of the song here? You don't have a variable BPM or time signature here, and you even have the same volume and hitsound sampleset... Are they to correct offset changes? o_O
Wow, this was lots of fun! Your map looks really clean in general, so most of these are just some suggestions on patterns I'd like to see. Since it was a long mod, I apologize if I wasn't consistent all the way through, but hopefully there's some stuff in here you can make use of. If anything I've said doesn't make sense or you want to talk about in more detail, don't hesitate to drop back by the team queue or throw a PM my way ingame.
Best of luck! ^^