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Venetian Snares - My So-Called Life

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Topic Starter
fergas
This beatmap was submitted using in-game submission on 8 февраля 2015 г. at 0:50:41

Artist: Venetian Snares
Title: My So-Called Life
Tags: planet mu records breakcore aaron funk marathon
BPM: 170
Filesize: 12150kb
Play Time: 06:22
Difficulties Available:
  1. Dream (4,9 stars, 1672 notes)
Download: Venetian Snares - My So-Called Life
Information: Scores/Beatmap Listing
---------------
My So-Called Life

Special thanks to LordRaika for cool help with hitsounds!
A huge thanks for everyone who supported me and motivate to end that map!

Link to the album
340
однозначно шедевр
Kuki
I love your maps fergas, keep em' coming!

Light mod

[General]
  1. First Playthrough Replay
  2. This was extremely hard to mod due to how much genuine quality your maps have.
[Dream]
  1. 03:58:524 (7) - This slider sounds like 4 beats and you've made it 3, consider revising.
  2. 04:02:230 (4,5) - I imagine you didn't use the other sounds in the background here on purpose, but it might be nicer to use them.
  3. 04:06:642 (6) - Consider adding a hitcircle on the blue tick before this. (It might not work and i'm just crazy but it's worth a try)
  4. 04:12:466 (10,11) - Try using the reverse selection tool on these, I think it would be better fitted to the music. (This also may affect flow, but see how it works out.
Topic Starter
fergas

Kuki wrote:

I love your maps fergas, keep em' coming!

Light mod

[General]
  1. First Playthrough Replay
  2. This was extremely hard to mod due to how much genuine quality your maps have.
[Dream]
  1. 03:58:524 (7) - This slider sounds like 4 beats and you've made it 3, consider revising. 1/8 snap is gay it's really hard to play if i made 4 notes reveres slider. Even top 10 osu players can fail it till is really hard pattern to play. In the game you wont here 1/8 unmapped beat ;s
  2. 04:02:230 (4,5) - I imagine you didn't use the other sounds in the background here on purpose, but it might be nicer to use them. i tired and hm... i dont thinks it good when you sum background adn foreground sounds. I mean they great in music and that's the reason why i love Venetian Snares - tons of rhythm pattern sums and become one mysterious brainfuck track. Sadly atm i dont feel its possiable to sum diffrent rhtythm in omy maps! I support in a bit another way. See below
  3. 04:06:642 (6) - Consider adding a hitcircle on the blue tick before this. (It might not work and i'm just crazy but it's worth a try) 1stly i just want give littel pauses for players 2ndly just my view: same drum sounds 04:06:289 (4,5) - and same backgound sound at slider's end 04:06:289 (4) - adn slider's start 04:06:642 (5) - . This give a nice feedback to player, imho.
  4. 04:12:466 (10,11) - Try using the reverse selection tool on these, I think it would be better fitted to the music. (This also may affect flow, but see how it works out. didn't understand what you mean. two strong beats - 2 notes - 2 jumps.
Sorry i didnt accept anything from you mod ;c
Thanks for testplay! I thought map can be a bit boring with this 3 min intro - a bit unbalnced difficult and also idk why i tired a bit from this music. But after your words... idk i will try to end it for you and for 340 ;)
Realy huge thanks for great words which keep my motivation on!
Mortem
Hello. As requested c:

General:
Add Planet Mu Records & breakcore to the tags.

Dream:
01:29:054 (10) - Start NC.
01:29:142 (11,12,13,14,15,16,17) - About this, you can move the stream little bit more curvy (like the other streams in that part). Or just put it concurrently with the stream below.
03:03:554 (14,1) - Put it little bit closer to each other. (If it's on purpose, you don't have to fix it, it's not that bad..)
03:17:672 (14,1) - Same ^
03:34:613 (16,1) - Same.
04:31:172 - Add slider for ex. like this one 04:30:819 (1) - and also lower the sound when you apply this.
05:50:317 (1) - Same ^

Hope that helps.
Good luck!
Topic Starter
fergas

Pjecoo wrote:

Hello. As requested c: hi! :3

Dream:
01:29:142 (11,12,13,14,15,16,17) - About this, you can move the stream little bit more curvy (like the other streams in that part). Or just put it concurrently with the stream below. sry i jsut like my stream atm
03:03:554 (14,1) - Put it little bit closer to each other. (If it's on purpose, you don't have to fix it, it's not that bad..) On purpose ;)
05:50:317 (1) - Same ^ nah i just want to add spinner here cuse main theme here is drum sounds not that snare. HArd to explain during my stupid enlgish but i want to leave it here

else fixed

Hope that helps.
Good luck!
Thanks!
340
на самом деле я не уверен, что эти советы будут очень полезны.
ведь я ещё всё-таки ни одних хс сам нормально не сделал, а уже принялся их моддить, ха!

  1. 03:05:230 (2,3) - финиши звучали бы здесь лучше клапов, имо
  2. 03:09:642 (3,4,5,6,7,8) - крайне сомнительный хитсаундинг на этом стриме. эти клапы как-то невероятно странно звучат. попробуй поменять этот клап 03:09:819 (5) - на софтовый, вроде чуточку лучше станет
  3. 03:16:701 (3,4,5,6,7,8,9,10,11,12,13,14) - дайте нам увеличивающейся громкости!
  4. 03:18:289 (4,5,6,7,8) - ну что-то эти штучки совсем невнятно звучат. громкость у них увеличь, что ли :о
  5. 03:31:877 (8) - вистл. ну или не вистл. и на других моменах тоже сделать не забудь, если понравится
  6. 04:08:936 (3) - и финиша туда добавь. желательно, софтового. ну и на последующих оже
  7. 04:20:407 (4,5,6,7,8) - переделай его, пожалуйста (не в плане хитсаундов), а то выглядит как-то ну прям ну совсем ;___;
  8. 04:21:201 (10) - а вот здесь нота не нужна! джампик какой-нибудь пильни небольшой или что-то в этом духе
  9. 04:36:377 (6,7) - такое-то место хорошее для драмовых клапов и финишей. сделай семплсет драм на оьоих нотах и поставь на первую финиш, а на вторую — клап. должно звучать классно. 04:37:083 (11,12) - и здесь не забудь
  10. 04:59:583 (8,9,10,11,12,13) - этот прямой стрим на фоне всей мапы выглядит слишком прямым! везде ты их как-то гнул, а тут почему-то этого не сделал. не порядок! если это такой ход, чтобы выделить этот момент в песне, то можно попробовать сделать это 1/4 слайдерами, с ними будет получше, имо
  11. 05:16:611 (2,3,4,5,6,7,8,9) - и здесь увеличение громкости добавь, а то уши режет
  12. 05:29:405 (3) - я б ещё и финиш на начало поставил
Topic Starter
fergas

340 wrote:

на самом деле я не уверен, что эти советы будут очень полезны.
ведь я ещё всё-таки ни одних хс сам нормально не сделал, а уже принялся их моддить, ха!

  1. 03:18:289 (4,5,6,7,8) - ну что-то эти штучки совсем невнятно звучат. громкость у них увеличь, что ли :о Хочу еще мнений по этому поводу. Многие игроки играю с катсомными хс которые вообще не различаются в хит нормалах. Не хочу просто так увеличивать громкость там, где она падает. Мб отдельный семплесет с увеличенной громкостью?
  2. 04:59:583 (8,9,10,11,12,13) - этот прямой стрим на фоне всей мапы выглядит слишком прямым! везде ты их как-то гнул, а тут почему-то этого не сделал. не порядок! если это такой ход, чтобы выделить этот момент в песне, то можно попробовать сделать это 1/4 слайдерами, с ними будет получше, имо А мне нравится - хотел подчернуть что ноты вообще не менются никак. не высота ни сам семпел.
  3. 05:16:611 (2,3,4,5,6,7,8,9) - и здесь увеличение громкости добавь, а то уши режет уже говорил о своих мыслях
  4. 05:29:405 (3) - я б ещё и финиш на начало поставил Только я тут софтовый сделал. Ничего?
Спасибо!!! Остальное все забрал без изменений :)

ап. и господи! эти звездочки *_* спасибо!
UndeadCapulet
M4M~

SPOILER
[General]

"VEC3 Snares 027.wav" lol

[Dream]

Try to diversify your slider designs, especially in the slow parts. 6 minutes of simple curves can get monotonous. More stuff like 04:26:936 would make your map look a lot nicer. I'd really like it if you made places like 00:36:995 a little wiggly to complement the way the music plays there, but I can see why you wouldn't want to do that.

No kiai? 02:49:525 at least needs a flash, it's such a sudden change from the previous section.

01:44:583 (1,2,3,4,5,6,7) It'd be nice if these notes didn't overlap so there's no confusion that these are a stream, but it's not a big deal either way (I'm really stretching to find stuff wrong with this map ;_;).
01:29:054 (1,2,3,4,5,6,7,8,9) I like the idea behind this stream, but the end result just looks weird. I think the best suggestion I can make is to have the slider be a vertical line so the stream makes a rounded corner.
01:49:524 (13) I feel like this should be a slider.
01:47:407 (1,2,3,4) Angle 1 and 3 to the left a tad more. I get why you have it like that right now, but this looks better imo
02:20:583 (4,5,6) Idk why but these guys being straight bugs me. Curve from right to left pointing downward?
02:29:759 (1,2,3,4) (╯°□°)╯︵ ┻━┻
02:38:936 (2) Ctrl+G pls to retain the up and down motion from the previous combo.
03:50:936 (4,5,6,7,8,9,10,11) This stream is pretty messy, particularly 4, 5, and 6's spacing.
03:57:466 (2) I'd like it if 2 was bowed opposite of 1.
04:48:024 (13,1) imo these really shouldn't be stacked, space them the same as 1, 2, and 3.
05:25:523 (3,4) Make this more like 5 and 6, instead of retaining the curve from the stream, which would be sliderbreak hell.
06:01:875 (5) I see what you're going for with the hitsounding, but I think this should be 2 sliders instead of 1, with the second starting at 06:02:228.

That's all I kind find. Nice work!

Good luck on getting it ranked!
Topic Starter
fergas

UndeadCapulet wrote:

M4M~

SPOILER
[Dream]

Try to diversify your slider designs, especially in the slow parts. 6 minutes of simple curves can get monotonous. More stuff like 04:26:936 would make your map look a lot nicer. I'd really like it if you made places like 00:36:995 a little wiggly to complement the way the music plays there, but I can see why you wouldn't want to do that. Cant do anyhting with it. I like curves that's all ;c

01:29:054 (1,2,3,4,5,6,7,8,9) I like the idea behind this stream, but the end result just looks weird. I think the best suggestion I can make is to have the slider be a vertical line so the stream makes a rounded corner. looks strange for me, sry
01:49:524 (13) I feel like this should be a slider. i dont think so
01:47:407 (1,2,3,4) Angle 1 and 3 to the left a tad more. I get why you have it like that right now, but this looks better imo Its's rounded ok because i did pattern with ctrlh. It looks strange because of diffrence on y coordinate between them
02:29:759 (1,2,3,4) (╯°□°)╯︵ ┻━┻ ?))
03:50:936 (4,5,6,7,8,9,10,11) This stream is pretty messy, particularly 4, 5, and 6's spacing. imo it's ok
03:57:466 (2) I'd like it if 2 was bowed opposite of 1. i'd liek to see flow 03:57:289 (1,2,3) - slight curved. People wont move every slider - only starts of the slisers involved ib flow
05:25:523 (3,4) Make this more like 5 and 6, instead of retaining the curve from the stream, which would be sliderbreak hell. cant understand what you mean here. got many testpaly proble can be only with pressing 05:25:758 (4,6) - , imo. sliders are ok for me.
06:01:875 (5) I see what you're going for with the hitsounding, but I think this should be 2 sliders instead of 1, with the second starting at 06:02:228. i odnt like to idea to put 2 reverse sliders with diffrent lenghts. if put same lenght pause 06:02:758 (6,1) - can be read in bad way, imho.

everything else accepted!

That's all I kind find. Nice work!

Good luck on getting it ranked!
Thanks a lot for mod!! :)
Fookiz
great map ^^
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is the loooooooong detail mod XD
blame me, if im too detailed orz

IRC Hitsound Mod
2015-02-04 00:43 LordRaika: allrite
2015-02-04 00:43 LordRaika: lets start froom the calm paart
2015-02-04 00:43 LordRaika: [https://www.dropbox.com/s/dfrvo8wttkzru62/LR_Chm%20Soft%20Normal.wav?dl=0 i suggest using this as soft-hitnormal.wav] for most calm part
2015-02-04 00:43 LordRaika: u can copy this to set 2 as well....
2015-02-04 00:45 LordRaika: [https://www.dropbox.com/s/thbqz5zgmv9d1xy/LR_J%20Hit.wav?dl=0 or this, as soft-hitnormal] i've tried both, it sounds really fitting with the song
2015-02-04 00:45 LordRaika: especially 00:00:113 -
2015-02-04 00:45 fergas: oh
2015-02-04 00:45 fergas: ok i gonna use second one
2015-02-04 00:46 LordRaika: okay here goes the fun part
2015-02-04 00:46 fergas: mb i will use 1st for whislec2
2015-02-04 00:46 LordRaika: sure :D
2015-02-04 00:46 LordRaika: let me test some of them first
2015-02-04 00:50 LordRaika: [https://www.dropbox.com/s/hzzvsxyicqb12qx/LR_Hit%20Snare%20Soft.wav?dl=0 yup this one for normal-hitnormal]
2015-02-04 00:51 LordRaika: currently testing for fitting drum-ish on normal hit-clap here 02:49:701 -
2015-02-04 00:51 LordRaika: [https://www.dropbox.com/s/an5afe1b1tvfg34/LR_Snare%20Drum%202.wav?dl=0 this is it... normal-hitclap] >w<
2015-02-04 00:53 fergas: abouthhitnormal
2015-02-04 00:53 LordRaika: [https://www.dropbox.com/s/p9lb8bp8jyenglf/LR_CymbalFSU.wav?dl=0 add normal-hitfinish] as well... it works awesome, still on the same part
2015-02-04 00:53 LordRaika: too blend with the music? try to increase the volume
2015-02-04 00:54 fergas: i gonna up volume for sample till i dont hera it in game at all
2015-02-04 00:54 LordRaika: haha yea :D
2015-02-04 00:54 LordRaika: try all of those set for normal? ^
2015-02-04 00:54 LordRaika: let me knw hows it goin after that >w<
2015-02-04 00:54 fergas: in progress
2015-02-04 00:56 fergas: GOD THIS FINISH
2015-02-04 00:56 LordRaika: Hahaha XD
2015-02-04 00:56 LordRaika: so that u can spam it :D
2015-02-04 00:56 LordRaika: and it does sounds ^^b
2015-02-04 00:56 fergas: i tired to find such hs for a day lenght
2015-02-04 00:56 fergas: and nothing
2015-02-04 00:56 fergas: special thanks for this hs lol :D
2015-02-04 00:57 LordRaika: np np :D there is still lots of things i wnt to give u
2015-02-04 00:57 fergas: gimme time ti up volume for clap and git
2015-02-04 00:57 fergas: hit*
2015-02-04 00:57 LordRaika: especially on this part 04:33:995 -
2015-02-04 00:57 LordRaika: btw i test it at 75% and more above, it does awesome
2015-02-04 00:57 LordRaika: jst make it N:C1 75% or above
2015-02-04 00:57 fergas: 75 volume?
2015-02-04 00:58 fergas: would be it too loud?
2015-02-04 00:58 LordRaika: yes
2015-02-04 00:58 LordRaika: nope
2015-02-04 00:58 LordRaika: try it
2015-02-04 00:58 fergas: if player gonna play with disabled sound set it may load
2015-02-04 00:58 LordRaika: how come? D: , disable sound means its only music
2015-02-04 00:59 LordRaika: ooh
2015-02-04 00:59 fergas: i mean
2015-02-04 00:59 LordRaika: u mean they force using default? orz
2015-02-04 00:59 fergas: many player play with own sounds sets
2015-02-04 00:59 fergas: yup
2015-02-04 00:59 LordRaika: :D dont worry we have new audio setting now... on current version , remember?
2015-02-04 01:00 LordRaika: player can adjust sound effect easily as they wish
2015-02-04 01:00 fergas: oh
2015-02-04 01:00 fergas: yes
2015-02-04 01:00 LordRaika: and i think its much better if u said on desc page....
2015-02-04 01:00 fergas: so i gonna use 75 for all normal section
2015-02-04 01:00 LordRaika: "dont disable custom set hitsound"
2015-02-04 01:00 LordRaika: yep :D sounds good
2015-02-04 01:01 LordRaika: wait , i have more to be hitsound, lemme try >w<
2015-02-04 01:02 fergas: ok i used 75 volume
2015-02-04 01:03 LordRaika: oh yes, this is goooooooood
2015-02-04 01:03 fergas: adn incereased hitnormal for +4 db - sounds great
2015-02-04 01:03 LordRaika: [https://www.dropbox.com/s/amxop2adoh8turd/LR_Drum%20Barrel%20Hit.wav?dl=0 here, rename as normal-hitnormal2]
2015-02-04 01:03 LordRaika: ^^b sure....
2015-02-04 01:03 LordRaika: and then
2015-02-04 01:04 LordRaika: 03:16:701 - timing here till 03:17:407 - till here , make it N:C2
2015-02-04 01:04 LordRaika: behold the awesome effect >w<
2015-02-04 01:07 LordRaika: 03:18:024 - this part, u use drum.... let see... use this >>> [https://www.dropbox.com/s/g6vcy550cgbq7my/LR_Drum%20Rpd.wav?dl=0 SIMPLY rename as drum-hitnormal and put in song folder >w<] <<< btw this sound, i think its best u open it in audacity and DRAG it once again into audacity ( double sound, double audio :D ) , and then export it and use the one with double volume ( dont use +db )
2015-02-04 01:07 fergas: to put deafult hitnormal?
2015-02-04 01:07 LordRaika: hitnormal2
2015-02-04 01:07 LordRaika: and make the timing N:C2
2015-02-04 01:07 LordRaika: yes
2015-02-04 01:07 fergas: y just it would deault sound?
2015-02-04 01:08 LordRaika: [https://www.dropbox.com/s/amxop2adoh8turd/LR_Drum%20Barrel%20Hit.wav?dl=0 here, rename as normal-hitnormal2]
2015-02-04 01:08 LordRaika: i think ive said ^ before
2015-02-04 01:11 LordRaika: done? i will for u to test those hitnormal2 and drum-hitnormal part
2015-02-04 01:11 LordRaika: *will wait
2015-02-04 01:11 fergas: w8 a little
2015-02-04 01:11 LordRaika: yea :D im waiting
2015-02-04 01:11 fergas: i am a bit lsow ;zz
2015-02-04 01:12 LordRaika: pls its okay XD
2015-02-04 01:13 fergas: 03:16:701 -
2015-02-04 01:13 fergas: i guess better use it start form 03:16:348 -
2015-02-04 01:13 LordRaika: sure :D
2015-02-04 01:13 LordRaika: 03:16:348 - dont forget, head slider, set additional normal , so u can have drum-hitnormal + Normal+hitfinish
2015-02-04 01:14 LordRaika: 03:16:524 - same here, jst press Ctrl+W while selecting the head of the slider
2015-02-04 01:14 fergas: maybe w8
2015-02-04 01:14 fergas: drum or normal?
2015-02-04 01:15 LordRaika: oh wait
2015-02-04 01:15 fergas: would it be ok if later iuse another drum sampset?
2015-02-04 01:15 LordRaika: i forgot orz
2015-02-04 01:15 LordRaika: i mean
2015-02-04 01:15 fergas: for this 03:18:289 (4,5,6,7,8) - exp
2015-02-04 01:15 LordRaika: sure :D
2015-02-04 01:16 LordRaika: 03:16:348 - for this one, i forgot.... there is nothing to do with drum here, JUST copy the hitfinish into hitfinish2(normal)
2015-02-04 01:16 fergas: so normal set?
2015-02-04 01:16 LordRaika: and start the N:C2 there
2015-02-04 01:16 LordRaika: yea
2015-02-04 01:16 LordRaika: like u said
2015-02-04 01:16 fergas: y alresd
2015-02-04 01:16 LordRaika: ok :D
2015-02-04 01:16 fergas: ok i did in this way
2015-02-04 01:16 LordRaika: next?
2015-02-04 01:17 fergas: only one questino
2015-02-04 01:17 fergas: how to double volume? ;z
2015-02-04 01:17 LordRaika: u have audacity right?
2015-02-04 01:17 fergas: sure
2015-02-04 01:17 LordRaika: open it
2015-02-04 01:17 LordRaika: drag the file
2015-02-04 01:17 LordRaika: AND then DRAG the file once again :D
2015-02-04 01:17 fergas: yup
2015-02-04 01:17 LordRaika: there u have it double audio
2015-02-04 01:18 fergas: oh
2015-02-04 01:18 LordRaika: its better
2015-02-04 01:18 LordRaika: than tweak the DB
2015-02-04 01:18 fergas: dat secret moves
2015-02-04 01:18 LordRaika: tweaking db can cause some serious weird sound if u tweak too much
2015-02-04 01:18 LordRaika: thts logically.... u play two same sound XD its jst sounds louderrr, LOL
2015-02-04 01:18 fergas: ok
2015-02-04 01:18 fergas: great
2015-02-04 01:19 fergas: i did all i guess
2015-02-04 01:19 LordRaika: okay
2015-02-04 01:19 LordRaika: next
2015-02-04 01:19 fergas: execpt little volume chages but later...
2015-02-04 01:19 LordRaika: dont worry almost done
2015-02-04 01:19 LordRaika: but im still interest in this chaotic drum part
2015-02-04 01:19 LordRaika: 04:33:995 -
2015-02-04 01:19 LordRaika: get ready
2015-02-04 01:21 LordRaika: [https://www.dropbox.com/s/bgyrazbeq2610br/LR_Clap%20kick.wav?dl=0 rename this as.... let see we dont want some trouble of override set, rename it as drum-hitwhistle]
2015-02-04 01:21 LordRaika: after u put that inside song folder.... 04:34:347 (3,4) - remove clap, add whistle and then CTRL+R
2015-02-04 01:21 LordRaika: :D hehehehehehehe
2015-02-04 01:22 LordRaika: 04:36:289 - btw missing note? D: seriously loud drum here
2015-02-04 01:22 LordRaika: 04:36:289 - u can add drum clap or finish here too
2015-02-04 01:23 fergas: in fact i titred to map it and ididnt like how it sounds
2015-02-04 01:24 fergas: imo it plays better if to emphasize this note
2015-02-04 01:24 LordRaika: okay :D
2015-02-04 01:24 LordRaika: done the drum-hitwhistle?
2015-02-04 01:24 fergas: yes
2015-02-04 01:24 LordRaika: works?
2015-02-04 01:24 fergas: adn also got question
2015-02-04 01:24 LordRaika: what is CTRL+R?
2015-02-04 01:24 LordRaika: XD
2015-02-04 01:24 fergas: should i all this clas repalce with drum whistle?
2015-02-04 01:24 fergas: yes
2015-02-04 01:24 LordRaika: nope nope
2015-02-04 01:24 fergas: 04:34:789 (6,9) -
2015-02-04 01:25 LordRaika: its only this two note first
2015-02-04 01:25 fergas: ok
2015-02-04 01:25 LordRaika: 04:34:347 (3,4) - its special sound like clap...
2015-02-04 01:25 LordRaika: also
2015-02-04 01:25 LordRaika: we are currently in normal custom 2 timing right? :D
2015-02-04 01:25 LordRaika: wait
2015-02-04 01:25 LordRaika: custom 1
2015-02-04 01:25 fergas: тщ
2015-02-04 01:25 fergas: c1
2015-02-04 01:25 LordRaika: set CTRL+R , means changing the additional hitsound whistle / clap/ finish , into drum
2015-02-04 01:26 fergas: i know
2015-02-04 01:26 LordRaika: http://puu.sh/fqs43.jpg
2015-02-04 01:26 LordRaika: ehm so? D:
2015-02-04 01:26 fergas: yy i know
2015-02-04 01:26 LordRaika: whts the question then?
2015-02-04 01:26 LordRaika: okay
2015-02-04 01:26 LordRaika: next
2015-02-04 01:26 fergas: so? :o
2015-02-04 01:26 fergas: so? :o
2015-02-04 01:27 LordRaika: no
2015-02-04 01:27 LordRaika: i think ive answered u
2015-02-04 01:27 LordRaika: about not changing the clap
2015-02-04 01:27 LordRaika: to all
2015-02-04 01:27 LordRaika: only on those
2015-02-04 01:27 fergas: interen lagged and sent it tice sry
2015-02-04 01:27 fergas: ok i got it
2015-02-04 01:28 LordRaika: anyway, next :D [https://www.dropbox.com/s/knld3i5v55ddek8/LR_Drum%20Rpd%20vFast.wav?dl=0 try to rename into drum-hitnormal20] yea to be easy to remember
2015-02-04 01:28 LordRaika: 04:40:347 - add D:C20 with 90 ~ 100% volume OWO hehehehe
2015-02-04 01:29 LordRaika: 04:41:405 (5) - this is where u can set the drum-hitwhistle again :D , so remove the clap
2015-02-04 01:29 LordRaika: wait, i will wait for u to apply and test ^
2015-02-04 01:31 fergas: i dont like that idea with d:c20 :c
2015-02-04 01:31 fergas: it soudn strange adn dont suit for music imo
2015-02-04 01:31 fergas: oh w8
2015-02-04 01:31 fergas: w8
2015-02-04 01:31 LordRaika: hmm? not the drum? D:
2015-02-04 01:31 fergas: w8w
2015-02-04 01:31 fergas: 8w
2015-02-04 01:31 fergas: forget thsi words -i usd wrong sample
2015-02-04 01:31 LordRaika: XD
2015-02-04 01:33 fergas: used 100% volume
2015-02-04 01:33 LordRaika: key :D
2015-02-04 01:33 fergas: got ready to go
2015-02-04 01:33 LordRaika: 04:41:406 (5) - fixed?
2015-02-04 01:33 LordRaika: drum-hitwhistle here :D
2015-02-04 01:33 fergas: y
2015-02-04 01:33 LordRaika: ok
2015-02-04 01:34 LordRaika: 04:42:818 (1,3) - try to add clap on each slider point
2015-02-04 01:34 LordRaika: normal clap
2015-02-04 01:34 LordRaika: N:C1
2015-02-04 01:35 fergas: used
2015-02-04 01:36 LordRaika: [https://www.dropbox.com/s/bw9ubnciig4znvl/LR_Snare%20Hit%20Hard.wav?dl=0 try this for drum-hitnormal30]
2015-02-04 01:37 LordRaika: 04:53:142 - D:C30 with 25% vol, 04:53:495 - return to N:C1 , and 04:54:024 - D:C30 too
2015-02-04 01:37 LordRaika: 04:54:377 - back to N:C1
2015-02-04 01:38 LordRaika: 04:55:524 (3) - dont forget drum-hitwhistle :D
2015-02-04 01:38 fergas: whistled
2015-02-04 01:39 fergas: drum30 from 04:54:024 - or 04:54:112 - ?
2015-02-04 01:39 LordRaika: no, till the end of slider
2015-02-04 01:40 fergas: i mean start
2015-02-04 01:40 LordRaika: oh
2015-02-04 01:40 LordRaika: 024
2015-02-04 01:40 fergas: used
2015-02-04 01:40 LordRaika: [https://www.dropbox.com/s/ciw38085ymlqka9/LR_Snare%20Hit.wav?dl=0 drum-hitnormal40] shit XD .... err we are almost done >w< haha blame me... im too serious
2015-02-04 01:41 LordRaika: 04:59:053 - D:C40 with 60 or 70% volume
2015-02-04 01:41 LordRaika: 05:00:112 - back to N:C1
2015-02-04 01:41 LordRaika: 05:00:465 (3) - whsitle >w< as usual 05:00:906 (6) -
2015-02-04 01:44 fergas: hm it soudns a bit strange
2015-02-04 01:44 fergas: that deep kick
2015-02-04 01:44 fergas: idk
2015-02-04 01:45 fergas: w8
2015-02-04 01:45 LordRaika: lower the volume?
2015-02-04 01:45 fergas: stop i i gaign soemhow missed sample
2015-02-04 01:45 fergas: no w8
2015-02-04 01:45 LordRaika: XD hmm... recheck your timing >w<
2015-02-04 01:46 fergas: oh go it
2015-02-04 01:46 LordRaika: works ?
2015-02-04 01:46 fergas: removed claps
2015-02-04 01:47 LordRaika: key, ready for next? and finished the drum40?
2015-02-04 01:47 fergas: used 65 volume soudns ok for me
2015-02-04 01:47 LordRaika: ok :D
2015-02-04 01:47 LordRaika: [https://www.dropbox.com/s/gfyxy3ywrq6it06/LR_Drum%20Hit%20Drop%20High.wav?dl=0 drum hitnormal50] , here 05:07:259 - D:C50 with 35 ~ 50% volume
2015-02-04 01:47 LordRaika: i think i will have 1 more, and we are doneeeeeeeeeeeeeeee
2015-02-04 01:47 LordRaika: >w<
2015-02-04 01:48 fergas: where to end?
2015-02-04 01:48 fergas: 05:09:289 - ?
2015-02-04 01:49 LordRaika: 05:08:759 -
2015-02-04 01:49 LordRaika: its best to return N:C1 there :D
2015-02-04 01:49 LordRaika: with current set
2015-02-04 01:49 fergas: ye
2015-02-04 01:49 fergas: used
2015-02-04 01:49 LordRaika: oh no, i think i can still go on till drum70 XD , tell me to stop, if you have had enough XD
2015-02-04 01:50 fergas: well
2015-02-04 01:50 fergas: i liked all your ideas
2015-02-04 01:50 LordRaika: XD
2015-02-04 01:50 fergas: it add volume(in anther meaning) for map
2015-02-04 01:50 LordRaika: ehm ok, next drum60
2015-02-04 01:51 fergas: but i still dont like the idea to use hs for 1-2 seconds of song's leanght
2015-02-04 01:51 fergas: but whatever
2015-02-04 01:51 fergas: venetian uses
2015-02-04 01:51 fergas: why wwe cant? xD
2015-02-04 01:51 LordRaika: haha XD because its easier to organize them
2015-02-04 01:52 LordRaika: and the sound changes very quick D:
2015-02-04 01:52 LordRaika: venetian used even moreeee drum than we are
2015-02-04 01:52 LordRaika: orz
2015-02-04 01:52 LordRaika: 05:11:230 (3) - this fits the whistle
2015-02-04 01:52 fergas: y i know
2015-02-04 01:52 LordRaika: 05:12:200 (11) - %
2015-02-04 01:52 LordRaika: ^ same
2015-02-04 01:53 LordRaika: 05:13:700 (8) - and so on :D i think i will stop telling u this
2015-02-04 01:53 LordRaika: from now
2015-02-04 01:53 fergas: no pleases
2015-02-04 01:53 fergas: tell me
2015-02-04 01:53 fergas: but waht ever
2015-02-04 01:53 LordRaika: u can spot them easily :D
2015-02-04 01:54 fergas: iw ant to used that hitsound in much more palces which you linked
2015-02-04 01:54 LordRaika: 05:14:583 (3,6) -
2015-02-04 01:54 fergas: 05:14:142 (11) - ?
2015-02-04 01:54 LordRaika: 05:00:465 (3,6) - in case u miss this
2015-02-04 01:54 LordRaika: sure
2015-02-04 01:54 fergas: didnt miss
2015-02-04 01:55 LordRaika: ^^b ok
2015-02-04 01:55 LordRaika: or iforgot that i already told u D:
2015-02-04 01:55 fergas: for real i also want to use it forr palces like 05:15:465 - 05:15:642 -
2015-02-04 01:55 fergas: 05:12:377 (3,4,5,6,7) -
2015-02-04 01:56 fergas: etc.. till it got same sounds for origianl song with places you linked imo
2015-02-04 01:56 LordRaika: 05:24:464 - .... >>> [https://www.dropbox.com/s/4trmd2ah5ctfy3h/LR_Drum%20Hit%20Clap%20Sn.wav?dl=0 drum60] wahhahaa
2015-02-04 01:56 fergas: mb i am wrong ._.
2015-02-04 01:56 LordRaika: D:C60 with 50% vol
2015-02-04 01:56 LordRaika: 05:13:700 (8) - this , whistle , 05:12:641 (3,4) - this two is fine too :D
2015-02-04 01:57 LordRaika: jst use it when u see fits... >w<
2015-02-04 01:57 LordRaika: 05:25:170 - end the Drum60 , add N:C1 here
2015-02-04 01:58 LordRaika: 05:26:758 - add D:C60 with 35% volume this time , end it here 05:27:640 - N:C1
2015-02-04 01:59 LordRaika: 05:28:170 - add D:C60 with 35% , and end it 05:29:052 - N:C1
2015-02-04 01:59 fergas: 05:24:464 - can i use 75% here?
2015-02-04 01:59 LordRaika: sure why not :D
2015-02-04 01:59 LordRaika: i jst think, if it doesnt sounds too loud for u, use lower
2015-02-04 01:59 LordRaika: let me knw when u r done ^
2015-02-04 02:00 LordRaika: oh wait, the rest is pretty much N:C1 , jst spam the custom clap here
2015-02-04 02:01 LordRaika: 05:33:640 (3) - , 05:35:052 (3) - , 05:35:581 (5) - , 05:35:934 (7) - , 05:36:464 (3,8) -
2015-02-04 02:01 LordRaika: 05:37:699 - , 05:37:876 - , 05:39:287 - and so on XD many moreee
2015-02-04 02:02 fergas: i dont get idea with dc60 on that 5 notes treams
2015-02-04 02:02 fergas: streams*
2015-02-04 02:03 LordRaika: let see
2015-02-04 02:03 LordRaika: use higher volume?
2015-02-04 02:03 LordRaika: or lower ?
2015-02-04 02:04 LordRaika: dont worry, jst use it, u will use it again on last kiai part
2015-02-04 02:04 LordRaika: at least try it?
2015-02-04 02:04 LordRaika: to above timing , and my link, i will wait :D
2015-02-04 02:04 fergas: used 75
2015-02-04 02:04 LordRaika: sure :D
2015-02-04 02:05 fergas: adn i delated claps from this streams
2015-02-04 02:05 LordRaika: ah right
2015-02-04 02:05 LordRaika: that might be the issue why it sounds bad on ur part D:
2015-02-04 02:05 fergas: D: yeah
2015-02-04 02:06 fergas: about 05:33:640 (3) -
2015-02-04 02:06 fergas: i like that soft finish
2015-02-04 02:06 LordRaika: okay :D
2015-02-04 02:06 LordRaika: skip it then
2015-02-04 02:06 LordRaika: but some of them really fits the normal-hitclap :D
2015-02-04 02:07 LordRaika: and yea, stopped at drum60 :D , i think im done.... >w< anything left u wnt toadd?
2015-02-04 02:08 fergas: as you wish
2015-02-04 02:08 fergas: i got some quqestion
2015-02-04 02:08 LordRaika: yep
2015-02-04 02:08 fergas: for first drum part gonna use 65% volume 02:49:525 -
2015-02-04 02:08 fergas: is that ok?
2015-02-04 02:09 LordRaika: yea D: why not?
2015-02-04 02:09 LordRaika: ^^
2015-02-04 02:09 fergas: ok
2015-02-04 02:09 LordRaika: volume, its best that u control it as u wish :D
2015-02-04 02:09 LordRaika: jst make sure u like it
2015-02-04 02:09 fergas: guess that's all
2015-02-04 02:09 LordRaika: and it doesnt sounds too loud,
2015-02-04 02:09 fergas: i will think abnot that clasp on end
2015-02-04 02:09 LordRaika: if even u hate it, its best to reduce it :D simple
2015-02-04 02:09 fergas: and i need to say
2015-02-04 02:09 LordRaika: yep, np , because
2015-02-04 02:09 fergas: I FCUKING LOVE YOU
2015-02-04 02:10 LordRaika: this is all too much works XD
2015-02-04 02:10 fergas: AMAZING MOD AMAZING HSS
2015-02-04 02:10 LordRaika: ahahahahahah, XD i like people who have determination on hitsound ^^b
2015-02-04 02:10 fergas: for real
2015-02-04 02:10 LordRaika: >w< glad that u like it
2015-02-04 02:10 fergas: most usefull mod about hitsosunds i ever got
2015-02-04 02:10 LordRaika: AND im really glad i dont post this orz, and do IRC mod
2015-02-04 02:10 fergas: this packs
2015-02-04 02:10 fergas: and this
2015-02-04 02:11 fergas: i really need to say everything you suggest add to map so many cool things
2015-02-04 02:11 LordRaika: welp XD because im like... doing this mod, and u r applying it, like we are discussing it
2015-02-04 02:11 LordRaika: ^^ thx
2015-02-04 02:11 LordRaika: okay XD GL for approval ^^b
2015-02-04 02:12 fergas: thanks
2015-02-04 02:12 fergas: and aslo
2015-02-04 02:12 LordRaika: yea?
2015-02-04 02:12 fergas: accpeted idea with claps
2015-02-04 02:12 fergas: listed for a while and understand it would soudns better
2015-02-04 02:12 LordRaika: >w<

>w< glad that u like it....
yea probably the most hitsound i ever give on my HM....
GL for approval~ ^^b
Topic Starter
fergas
One more time - huge Thanks for mod!
Ciyus Miapah
as requested, i think your map is very nice, nice work!!
i think i get this things, maybe you can apply my little suggestion (if no, feel free to add reason there :3)

Dream:
00:45:995 (2,3,4) - you can move (2) to x468y308, move (3) to x376y292 and move slider 4 to x248y113
00:50:936 (1,2,3) - move 2nd slider waypoint to x424y162, 3rd waypoint to x456y162, move (2) to x456y120, move (3) to x360y108 (but whatever)
01:30:465 (1,3) - NC 3 pls, same like 01:26:230 (10,1) - but idk
01:45:995 (7) - NC this looks combo too long (idk but big beat a little bit confusing me, so it's up to you)
02:49:525 (1) - god damnit.... :o (im surprised for this slider velocity xD)
03:41:760 (1) - why? (but the part looks good for that i think, maybe you can add circle in 03:43:877 - but dont stack them and add clap on it)
04:56:583 (10) - better use circles i think
05:00:465 (3,4) - this pattern feels swapped, i suggest to add some jumpstream in 05:00:465 (3) - or maybe like this i think http://puu.sh/fspsr/302e80fcad.jpg (do this pattern for same notes like 05:00:818 -, etc) but it's up to you (cause i hear some strong notes in 05:00:465 - (clap) than strong notes in 05:00:553 - (finish) so i prefer use strong notes in 05:00:465 - to make some jumpstream ).
05:25:523 (3,4,5,6) - its a little bit confusing if you use 1/4 and 1/6 pattern in same combo with less distance (i prefer use 1/4 pattern there or add 1 reverse arrow in 05:25:523 (3,4) - )

the rest looks cool!

good luck! have a nice day
TicClick
я рад, что трэшак в виде .osb пропал, но он всего лишь переродился (см. пункт ниже)

[General]
  1. S:C1 просто отвратителен. Эти звуки похожи на струнные лишь отдалённо, к треку не подходят и вообще предназначены не для него, ведь недаром сэмплсет называется oriental. Я не вижу смысла забивать аудио тем, что с ним не сочетается.
[Dream]
  1. 01:24:818 (1,2,3,4,5,6,7,8,9) - это не очень хорошая идея. Уловить какую-то отдачу от а) стрима, озвученного софтовым сэмплсетом (причем только хитнормалами), который появляется б) после спиннера, с учётом того, что в) в треке не было ничего похожего на 1/4 (я имею в виду 170), довольно сложно. Предлагаю заменить пару стримов в начале на реверсы, например
  2. 02:37:524 (3,4,1) - как-то не очень удобно
  3. 03:02:230 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - было бы неплохо понаращивать громкость на второй половине вместе с треком
  4. 03:49:348 (3,4,4,5,6,7,8,9,10,11) - правая часть кривовата
  5. 04:03:466 (4,5,6,7,8) - лучше бы обе половины одинаково выгнул, а то как-то http://puu.sh/fsvdZ/988d9080cf.jpg
  6. 04:43:789 (4) - не очень честно начинать стрим с синей ноты, когда буквально после прошлого реверс-слайдера ты его начал с белой, как и ожидалось
  7. 05:55:875 (2,3) - по-моему, все они должны поменяться местами с нотой, чтобы слайдер тянулся вместе со струной, кроме того, тогда не будет получаться так, что ты начинаешь слайдер на слабом звуке, которым, по сути, эхо от струны и является
  8. 06:07:169 (5) - нк не хочешь?
  9. 06:09:287 (3) - тут ты вообще на звук положил болт и взял и затенил его концом слайдера. Зачем?
  10. 06:16:346 (3) - да и здесь тоже. Я не писал об этом в начале, поскольку там звуков было больше, и неравенство между каждым из них не было так заметно; теперь же, когда их меньше, их надо хоть как-нибудь выделять, подчёркивать, а не
  11. 06:19:919 (1,2,3,1,2,3,1,2,3,1,2,3) - сделай что-нибудь со спейсингом, например, хорошей идеей будет его сжимать
  1. 05:54:464 — +12 к этому оффсету почему-то
мне никогда не нравился такой набор цветов, даже к фону не подходит до конца. они почему-то все грязные. нужна не грязь, а что-нибудь бесцветное, в крайнем случае. в голубой ты попал, а в остальные два — нет, предлагаю поиграться со значением контраста, что-нибудь около 40−60 выглядит для меня хорошо, правда, понадобится сделать поярче

модить больше нечего, одни стримы и как-то всё
TicClick
fun fact: у второй точки неправильный размер такта. она 4/4, как и первая, которую ты наверняка пытался поймать, но которая постоянно уплывала. просто нужно отказаться от половинного бпм. а звучат они так потому, что такты группируются не по четыре, как в практически всех песнях, а по пять или по шесть (помеременно с пятью), как в начале. тогда и надобность в костыле в виде 02:49:525 отпадёт

то же самое и с той, которую надо подвинуть, всё те же 170 4/4
ну и последние тогда уж выправь
Topic Starter
fergas
Fort
as requested, i think your map is very nice, nice work!!
i think i get this things, maybe you can apply my little suggestion (if no, feel free to add reason there :3)

Dream:
00:50:936 (1,2,3) - move 2nd slider waypoint to x424y162, 3rd waypoint to x456y162, move (2) to x456y120, move (3) to x360y108 (but whatever) sry didnt understand >.<
04:56:583 (10) - better use circles i think prefer to use slider here
05:25:523 (3,4,5,6) - its a little bit confusing if you use 1/4 and 1/6 pattern in same combo with less distance (i prefer use 1/4 pattern there or add 1 reverse arrow in 05:25:523 (3,4) - ) i iwll fix it later after couple of opinions

else fixed. something with little changes

the rest looks cool!

good luck! have a nice day

Thanks a lot for mod! :>

TicClick
я рад, что трэшак в виде .osb пропал, но он всего лишь переродился (см. пункт ниже)

[Dream]
  1. 03:49:348 (3,4,4,5,6,7,8,9,10,11) - правая часть кривовата не понял у чему ты клонишь
  2. 05:55:875 (2,3) - по-моему, все они должны поменяться местами с нотой, чтобы слайдер тянулся вместе со струной, кроме того, тогда не будет получаться так, что ты начинаешь слайдер на слабом звуке, которым, по сути, эхо от струны и является мне так не кажется. Так же не хочется ноту на 05:56:581 - ставить, а начать паузу с 05:56:228 - мне не кажется уместным.
  3. 06:09:287 (3) - тут ты вообще на звук положил болт и взял и затенил его концом слайдера. Зачем? Не знаю как по другому сделать. Я настоятельно хочу 06:09:287 - этот звук охватывать слайдером, а делать 3/4 неполные слайдеры не ок имхо в такой части
  4. 06:16:346 (3) - да и здесь тоже. Я не писал об этом в начале, поскольку там звуков было больше, и неравенство между каждым из них не было так заметно; теперь же, когда их меньше, их надо хоть как-нибудь выделять, подчёркивать, а неили же все таки 3/4 ок? поговорю с кем-нибдуь на эту тему.
остальное принял, тайминг изенил

модить больше нечего, одни стримы и как-то всё

Спасибо, cпасибо, cпасибо >.<!!!


UPD Ага, Тик, попробовал как звучит и играется - пофикисл слайдеры в конце. В итого воспользовался 3/4 темой.
Nathan
From modding queue, cool map =3=

[Dream]
  1. 01:02:936 (2,3) - How about making 01:02:936 (2) a tick shorter at the end and turning 01:03:642 (3) into a 1/2 slider like this
  2. 01:48:112 (3,4) - ctrl+g here? the pitch is much lower compared to the rest of the 1/2 sliders here so I think it would be better if they're different in some way, plus it should flow better into the stream
  3. 02:07:524 (2,3) - Spacing here feels awkward imo, 02:07:524 (2) shouldn't overlap
  4. 02:14:583 (5,6) - ^
  5. 03:47:230 (10) - Move it to the right a bit so it has some lead-in from the previous stream
  6. 05:25:347 (1,2,3,4,5,6) - The 1/4 and 1/6 rhythm here will confuse a lot of players, maybe just add an extra reverse on 05:25:523 (3) or 05:25:876 (5) or even both
  7. 06:08:946 (2) - Shouldn't overlap on 06:09:299 (3)
  8. 06:16:005 (2,3) - ^
Didn't find much else, gl
Topic Starter
fergas

sukiNathan wrote:

From modding queue, cool map =3=

[Dream]
  1. 01:02:936 (2,3) - How about making 01:02:936 (2) a tick shorter at the end and turning 01:03:642 (3) into a 1/2 slider like this
    beats like 01:03:642 - i want emphasize with single circles ;c
  2. 01:48:112 (3,4) - ctrl+g here? the pitch is much lower compared to the rest of the 1/2 sliders here so I think it would be better if they're different in some way, plus it should flow better into the stream looks strange for me, sry
  3. 02:07:524 (2,3) - Spacing here feels awkward imo, 02:07:524 (2) shouldn't overlap changed a rhythm for a little to make this pattern more clear.
  4. 03:47:230 (10) - Move it to the right a bit so it has some lead-in from the previous stream used
  5. 05:25:347 (1,2,3,4,5,6) - The 1/4 and 1/6 rhythm here will confuse a lot of players, maybe just add an extra reverse on 05:25:523 (3) or 05:25:876 (5) or even both fixed in another way
Didn't find much else, gl
Thanks! >.<
Ciyus Miapah
will check this map later, take this
Topic Starter
fergas
Thanks!! o3o
But you already modded oO
ac8129464363
so good, take my star
Topic Starter
fergas
Thanks a lot! :)
TicClick
ну и хватит модить
#1
Topic Starter
fergas
Спасибо большое! o3o
alacat
awesome D:

Edit : Moved to Pending lol
Topic Starter
fergas
not so :<
Atm doing another venetian map and its more interesting than that map!
Fookiz
<3333333333333
Sieg
we fixed small issues over irc
#2
Topic Starter
fergas
Thanks a lot! o3o
Kyubey
хпдрейн до 6 уменьшить? у тебя довольно много нк, это дрейн делает сильнее, плюс ещё и куча стримов, пару нот промахнёшься и всё, фейл
замени весь свой тайминг вот этим:
SPOILER
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ибо мы поговорили с тиком, и решили, что 5/4 секция должна быть 10/4, а тайминг-панелью оно не меняется, вот и облегчили тебе задачу, просто скопируй и вставь вместо своего
нк твои кстати странные, ну ладно. в целом впечатляющая работа, прямо грумд какой-то
Kyubey
Да гори оно всё синим красным пламенем!
Topic Starter
fergas
Спасибо большое! Надеюсь не будет dq, не хочу вас подводить!

Огромное спасибо всем всем!
MoodyRPG
Nice, gratz :)
Aka
ogo wau
Myxo
Congratz :3
bibilicu
Gratz ! o3o
Topic Starter
fergas
Thanks! :)
Sieg

340 wrote:

однозначно шедевр
Mantis
Дядюшка Аарон будет рад. Поздравляю! :3
Topic Starter
fergas
будем надеяться! (:
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