All bugs above should be fixed except the screen-swapping stuff!
Enabling Bloom & Shaders causes combo fire preview to stop animating in options menu,You sure it wasn't just the music ending?
No idea. It's just the first time I've ever noticed.peppy wrote:
Enabling Bloom & Shaders causes combo fire preview to stop animating in options menu,You sure it wasn't just the music ending?
awp wrote:
comboburst-# is sexy but doesn't do any bounds checking so it will constantly increment the bigger your combo is, I think. Having it alternate between [n] and [n-1] after the combo climbs to the top might be a nice way to handle this imo
or I could spam more comboburst-#'s.
I do!!! Do I get a cookie???peppy wrote:
burstSampleNumber = burstSampleNumber + 1 % AudioEngine.s_ComboBurst.Count;
Notice the error?
[/quote]They did when I tested - can you give me an example (is this already in your twewy map?)awp wrote:
1 - Storyboarded audio samples do not play outside of mp3's range during outros
Slot hopping is correct behaviour, changing game name isn't. I'll fix that one.awp wrote:
2 - MULTI: Changing Game Name or slot-hopping sets all players to neutral status
This is probably a bancho crash?awp wrote:
3 - MULTI: Completing a map (occasionally?) boots player to main menu before ranking screen is shown (I got this the first match I played, later tried replicating it a few times to no avail)
Weirdawp wrote:
4 - MULTI: Completing a storyboarded map (tested on Mario Medley only, sorry) causes the storyboard to loop over from the beginning instead of saying "Waiting for players..." before proceeding to ranking screen.
Known one.awp wrote:
5 - MULTI: Playing Dejavu with four people, (Easy and nofail mod) and at the end of the song got a flurry of repeated sounds (it might have been the Skip sound looping a billion times?)
Yup, it's at the end of Long Dream (not uploaded atm, though I probably should right now just for you...okay, I'll upload it...) where I've noticed it. In both endings, the first word bubble makes a sound, but the rest is silence (past the song's length).peppy wrote:
They did when I tested - can you give me an example (is this already in your twewy map?)
Correct behaviourawp wrote:
Notes "stack" in between spinners (ie For the case of center-note, spinner, center-note, spinner, center-note, spinner, center-note etc., only the last note will actually be in the center of the playfield because the others will have stacked)
=(peppy wrote:
Correct behaviour
Fixed.awp wrote:
New Beatmap Listing page is a php error code dump if the listing has been deleted rather than a "This beatmap no longer exists!" page.
fixedawp wrote:
b652.test
In the Timing window in the editor, none of the arrow buttons are responsive except for the "Slider Tick Rate" buttons (up/down arrows).