08/04/09
Environment: USUAL
osu!: b259.test
[ID8]CRASH: Editor crash. When on the timing panel for a song that has not been timed yet (and the BPM is a - instead of a value) pressing the up or down arrows for adjusting the BPM causes the client to crash. This crash will not occur if you first click one of the Offset arrows, as it places a timing bubble in the time bar.
An error has occurred.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at osu.GameModes.Edit.Editor.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at osu.Input.InputManager.UpdateFrame()
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
PART TWO! ...
---------------------------
Unhandled Exception
---------------------------
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at osu.GameBase.HideMenu()
at osu.GameModes.Edit.Editor.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GameComponent.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at osu.Program.Main()
--- End of inner exception stack trace ---
at FR5JafDB.ADxJAC20ZqXqPt10.ACcQa)KH2m0PhoPUB(String[] )
at Ga6CpuJbCq4.AGe)fe)q5n.AAX2LcRll(String[] )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
---------------------------
OK
---------------------------
[ID9]BUG: At the timing window for the first time, when all entries are null (-), pressing an offset arrow will create a timing point of BPM: Infinity Offset: 0s. Doing so will allow you to proceed with composition at a BPM of "Infinity" even though it's closer to 75 in practice.
Crash: I just tried to delete the faux beatmap I was testing the above bugs on and... ;(
System.UnauthorizedAccessException: Access to the path '01 - Blue.mp3' is denied.
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive)
at osu.GameModes.Select.SongSelection.DeleteBeatmap(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.Graphics.Sprites.pSprite.Click()
at osu.Graphics.Sprites.SpriteManager.GameBase_OnClick(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.Input.MouseHandler.DoOnClick()
at osu.Input.InputManager.UpdateFrame()
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
idk why it said access was denied =( k this isn't a valid error just ignore this one
Environment: USUAL
osu!: b259.test
[ID8]CRASH: Editor crash. When on the timing panel for a song that has not been timed yet (and the BPM is a - instead of a value) pressing the up or down arrows for adjusting the BPM causes the client to crash. This crash will not occur if you first click one of the Offset arrows, as it places a timing bubble in the time bar.
An error has occurred.
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at osu.GameModes.Edit.Editor.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
at osu.Input.InputManager.UpdateFrame()
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
PART TWO! ...
---------------------------
Unhandled Exception
---------------------------
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at osu.GameBase.HideMenu()
at osu.GameModes.Edit.Editor.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GameComponent.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at osu.Program.Main()
--- End of inner exception stack trace ---
at FR5JafDB.ADxJAC20ZqXqPt10.ACcQa)KH2m0PhoPUB(String[] )
at Ga6CpuJbCq4.AGe)fe)q5n.AAX2LcRll(String[] )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
---------------------------
OK
---------------------------
[ID9]BUG: At the timing window for the first time, when all entries are null (-), pressing an offset arrow will create a timing point of BPM: Infinity Offset: 0s. Doing so will allow you to proceed with composition at a BPM of "Infinity" even though it's closer to 75 in practice.
Crash: I just tried to delete the faux beatmap I was testing the above bugs on and... ;(
System.UnauthorizedAccessException: Access to the path '01 - Blue.mp3' is denied.
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive)
at osu.GameModes.Select.SongSelection.DeleteBeatmap(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.Graphics.Sprites.pSprite.Click()
at osu.Graphics.Sprites.SpriteManager.GameBase_OnClick(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at osu.Input.MouseHandler.DoOnClick()
at osu.Input.InputManager.UpdateFrame()
at osu.GameBase.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.Run()
at osu.Program.Main()
idk why it said access was denied =( k this isn't a valid error just ignore this one