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hitsounding tab in editor

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
think_on
I feel like the editor should have a seperate tab specifically for hitsounds, it has a tab for timing, storyboard, compose, etcetera. Why not make the hitsounding processs easier by having it in its own tab.


Here is a super simple draft of what i imagine somthing like this might look like that i made in ms paint.

https://ibb.co/6cCmQQGg

The idea is that instead of choosing a sound for each hit circle, you choose a sound for each lane and then drag the hit circles from the unused lane into whatever lane you want. This (in my opinion) makes it a lot easier to add hitsounds because of their non-unique nature, and makes hitsounding a drum loop for example much easier. I also think it helps greatly in visualising where hitsounds are playing in the beatmap.

Just some notes about the draft:
1. The numbers on the hitcircles correspond to thier volume, not combo. And i think it would be intuitive to use the scroll wheel while hovering over them to change their volume.
2. The "+" is intended to open a menu where you can choose a sound for that lane, upon choosing the sound, the "+" would move to the next lane on the right.
3. Once enough lanes have been added that there is no longer space to the right to add more lanes, a horizontal scroll bar should appear that lets you scroll to reach further lanes. A hot key like Shift+Scroll would also be useful here as to not rely on the bar.
Leomine
Hello, i'm glad to read your feature request, this actually already is an hitsounding method present in the game!

The way you showed your example is similar to osu!mania tab, this method is used to some hitsounders to disguise instruments and percussion layer by layer exactly as you're asking for, which i consider this is the best way to make good HS.

If you ever would like to try hitsounding as you shown on your example you can start using some community client tool as Mapping Tools or something else in the Development section. All steps to learn this method you can find it on this HS Guide on Chapter 2.2, hope this can help you :)
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