This is a continuation of the discussion in https://osu.ppy.sh/community/forums/topics/2095517.
The recently amended Ranking Criteria states that:
And the reasoning for this is, as peppy and Ephemeral put it, about preserving creativity and not discouraging new mappers:
While I generally agree with this reasoning, it shouldn't apply to timing, which is entirely objective in the vast majority of cases.
Therefore, I propose that the Ranking Criteria rule be amended to the following:
The arguments against it, in my opinion, do not hold up. The main arguments being:
1. AI timing tools are ineffective
As another user put it:
If the mapper checks and misses something, that's just the mapper not having a very good ear for timing, which is a problem for any timing method, AI or not.
In any case, for Ranked beatmaps, timing will be checked by BNs and modders.
While AI timing not being required would be a valid supplemental argument were there other strong arguments against it, there aren't, as I see it. Something not being required is not, on its own, a valid argument to prohibit that thing.
Mapper 1 times a map with AI tools, which gets the timing exactly right, and uploads it, leaving it in the Graveyard. Mapper 2 uses the same .mp3 as Mapper 1 and therefore has the same correct timing. Mapper 2 then tries to rank their map. Since it is unclear whether Mapper 2 used Mapper 1's timing, which was done by AI, it is unclear whether Mapper 2 (indirectly) used AI timing tools. Therefore, Mapper 2's map may be unrankable even though they had exactly correct timing (and did not use AI to create the actual map).
While this is unlikely, it is implied by how this rule is written.
Note: While I agree with the concerns on the lack of codification of the term "generative tooling", this is not a proposal with any stance on that. That should be a separate thread.
Proposal
The recently amended Ranking Criteria states that:
A beatmap's hit objects, hitsounds and timing must be created exclusively by direct human input without the use of any generative tooling. Creating beatmaps is a fundamentally creative process, so using shortcuts like generative AI is unacceptable for ranking.
And the reasoning for this is, as peppy and Ephemeral put it, about preserving creativity and not discouraging new mappers:
Forum post quotes
peppy wrote:
From *day one*, osu! has always been about the creative process of mapping—it's the reason I made the game and, to me at least, a core gameplay loop. Allowing use of AI to generate (or assist in generation) of maps undermines the spirit of what makes osu! unique, turning a creative and skill-based activity into something automated and impersonal.
I'd go as far as saying that I see use of AI for mapping as form of cheating, bypassing the discovery process, challenge, and final satisfaction that come from crafting a beatmap by hand.
Ephemeral wrote:
RC wording notwithstanding, the major existential threat AI/generative mapping poses is the "scooping" of entry and mid-level creators. posit that you're a new mapper dude looking to get started: how likely are you to continue learning a new (and rather difficult) craft when content close to your technical capabilities for the next few months/years can be generated in seconds?
the answer for most people is "not very", which in essence turns the acceptance of generative beatmapping into a Faustian bargain that gets us more mediocre beatmaps now for a significantly contracted and disengaged mapper scene later. in internal discussions it has been described as analogous to cheating software in terms of the disruption and damage it causes to osu! as a community, and while some might consider that classification extreme at a surface level, it really isn't that far off the mark if you think about it
While I generally agree with this reasoning, it shouldn't apply to timing, which is entirely objective in the vast majority of cases.
Therefore, I propose that the Ranking Criteria rule be amended to the following:
A beatmap's hit objects and hitsounds must be created exclusively by direct human input without the use of any generative tooling. Creating beatmaps is a fundamentally creative process, so using shortcuts like generative AI is unacceptable for ranking.
Defence against opposing arguments
The arguments against it, in my opinion, do not hold up. The main arguments being:
1. AI timing tools are ineffective
Which may be an argument for why individual mappers shouldn't use it, but not an argument for why it should be prohibited under all circumstances. If it isn't effective, maps using it simply won't pass Quality Control. In addition, the rule may imply that even AI draft timings which are edited by mappers later could be prevented from ranking.Ephemeral wrote:
we've had "AI timing" in like five different iterations over the 15 years i've been a part of this community and they've all largely been almost complete dogshit. timing is complicated and practically requires human nuance and assessment at every level (complex timing gets into the realm of making spot 'best fit' judgements in tracks w/o quantization, it's a highly underrated skillset) and there simply aren't any shortcuts for it
As another user put it:
2. Allowing AI timing is a "slippery slope"Givikap120 wrote:
If the reason for why AI timing shouldn't be used is just simply it being bad - then it means that there shouldn't be explicit ban on it, because it will just not pass normal quality control.
I do not believe AI timing will lead to complacency on the part of mappers, since they should still check the tool's output makes sense, as with any other tool they didn't manually and directly control; some might not, but such timing tools should have notices to check outputs.peppy wrote:
Arguing that AI should be allowed for the "menial" or "boring" portions will not only lead to a slippery slope and mappers and modders becoming complacent, but I'd argue that it's simply *not required* with the number of competent mappers we have in the community in 2025 – more than ever.
If the mapper checks and misses something, that's just the mapper not having a very good ear for timing, which is a problem for any timing method, AI or not.
In any case, for Ranked beatmaps, timing will be checked by BNs and modders.
While AI timing not being required would be a valid supplemental argument were there other strong arguments against it, there aren't, as I see it. Something not being required is not, on its own, a valid argument to prohibit that thing.
Arguments in favor
- Since AI timing is objective, it does not harm creativity. You can't be creative on timing in most cases.
- When AI timing tools do not suffice, humans will. For Ranked maps, timing issues are caught very often, and if the mapper doesn't notice, modders and BNs will.
- For many songs, AI timing lowers the barrier of entry. Many songs are difficult to time (e.g. rock songs from the '80s without a metronome), and having an AI help will make many of these songs easier to rank.
Mapper 1 times a map with AI tools, which gets the timing exactly right, and uploads it, leaving it in the Graveyard. Mapper 2 uses the same .mp3 as Mapper 1 and therefore has the same correct timing. Mapper 2 then tries to rank their map. Since it is unclear whether Mapper 2 used Mapper 1's timing, which was done by AI, it is unclear whether Mapper 2 (indirectly) used AI timing tools. Therefore, Mapper 2's map may be unrankable even though they had exactly correct timing (and did not use AI to create the actual map).
While this is unlikely, it is implied by how this rule is written.
Note: While I agree with the concerns on the lack of codification of the term "generative tooling", this is not a proposal with any stance on that. That should be a separate thread.