There has been a passing over of the torch to new hosts and we are excited to showcase new projects that we would like to bring to the table!
In addition, we will still be maintaining the inclusion of players in the Asia and Oceania Regions! Who will take the crown from Nekuro this year?
- Registration Phase : 3rd July 2025 - 16th July 2025 (23:59 UTC)
- Qualifier Mappool Showcase : 27th July 2025 (tentative)
- Qualifier Stage : 2nd August 2025 - 3rd August 2025
- RO32 Stage : 9th August 2025 - 10th August 2025
- RO16 Stage : 16th August 2025 - 17th August 2025
- Quarterfinals Stage : 23rd August 2025 - 24th August 2025
- Semifinals Stage : 30th August 2025 - 31st August 2025
- Finals Stage : 6th September 2025 - 7th September 2025
- Grandfinals Stage : 13th September 2025 - 14th September 2025
- CICO2025 is a 1 versus 1 double-elimination tournament, played on the osu!catch game mode.
- Players will sign up as a solo player.
- Players MUST have a flag from the regions of continental Asia or Oceania.
- Asia and Oceania players must be proven with the correct flag on their osu! profile. (Website has provided the restrictions)
- Host will add more information if deemed necessary.
- Beatmap scoring is based on ScoreV2.
- The match schedule will be settled by the Scheduler.
- If no referee is available at match time, the match will be postponed.
- If a pick ends in a draw, it will be nullified and the map will be replayed.
- Players may ask for a rematch if their team or opponents team encounters technical difficulties while playing.
- Lag spikes are not considered a valid reason to nullify a beatmap.
- This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
- Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
- Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other teams or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
- All players and staff must be treated with respect. Instructions from the referees and Host are to be followed. Decisions labelled as final are not to be objected.
- If the player is not present at match time, the match can be postponed for up to 15 minutes. If the player is not present more than 15 minutes after the match time, a win by default will be declared for the side player.
- The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
- Referees may allow, at their discretion, lower or higher tolerances for timers.
- Host have permission to request liveplays or recordings of individual players at any point.
- Host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.
- In the Qualifier stage, all teams will play a specific pool designed by the mappool selectors.
- The mappool consists of 4 brackets: NoMod, Hidden, Hard Rock, and Double Time. There will be no tiebreakers for this stage.
- The Qualifier pool will contain 8 maps. There will be 2 maps under the NoMod, Hidden, Hard Rock, and Double Time brackets each.
- Players will play the mappool in two runs at a designated time.
- The mappool must be played in the following order: NM1, NM2, HD1, HD2, HR1, HR2, DT1, DT2.
- The seeding method used for Qualifiers will be %MAX — the highest player score for each map will receive 100% of the points, and every other team will be awarded a percentage of that top score.
- The exact formula that will be used for all teams (and for each map) is Final Score = Player Score / MAX (Map Score Player), where:
- Final Score is the percentage awarded to the current player
- Player Score is the score the current team achieved on the current map
- MAX (Map Score Player) is the highest score achieved for the current map
- An optional 3-minute break will be offered between the first and second playthrough of the mappool.
- All players will play their qualifiers in following lobby which already decided. It is suggested that every players do not broadcast or share their results publicly to avoid seed manipulation.
- Only the top 32 seeded players will advance to the Round of 32.
- The Qualifier stage results will be published in this wybin or spreadsheet document (will be released when its ready) after all teams have played the qualifier stage.
- Following the Qualifier stage, a double elimination bracket will be played. This means that the winning players moves to the next stage while the loser gets moved to the losers bracket.
- Players in the losers bracket must play 2 matches each weekend starting from the Quarterfinals.
- Players that lose a match in the losers bracket are eliminated from the tournament.
- A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
- The room settings are Game mode: "osu!catch", Team mode: "Team VS" and Score mode: "ScoreV2". The room name must follow the pattern of CICO2025: ({Red Team}) vs ({Blue Team}). The player mentioned first in the room name must be the Red team, the player mentioned second in the room name must be the blue team.
- Each player can ban one beatmap from the pool. These beatmaps can not be picked by any player for the entire duration of the match.
- Both players will alternate picking a beatmap from the mappool.
- Each player must use !roll once in #multiplayer.
- The winner of the !roll may choose to either pick first and ban second, or pick second and ban first.
- The loser of the !roll will follow the remaining pick order.
- Every player will be allowed 2 minutes to pick a beatmap and 2 minutes to press the Ready button on their client. If a player takes more time than allotted for either action, the procedures adopted will be as follows:
- 1. For the first occurrence:
- The player will receive a verbal warning from the referee; in addition, the referee may opt to forcefully use the player's tactical timeout to allow for the player to pick.
- If the player does not pick a map within 15 seconds from when the timer expires, the referee will apply the procedure for subsequent occurrences listed below, i.e. a random pick will be used for a pick timer, and the match will be forcefully started for a ready timer.
2. On subsequent occurrences: - For a pick timer: a random map will be chosen from the mappool using !roll X, where X is the number of beatmaps that were neither picked nor banned, excluding the tiebreaker.
- For a ready timer: the referee will issue the !mp start 10 command, regardless of either players status in the lobby. The results for such games are to be taken as is.
Repeated offenders may receive further sanctions from the Host.
- Players cannot pick the same mod twice in a row (example, if you pick mod HD, you cannot pick HD again in the next turn).
- There will be one mappool for each round of play.
- Each mappool consists of 5 brackets: NoMod, Hidden, Hard Rock, Double Time and Force Mod.
- The Force Mod bracket is a bracket where players are free to pick Hidden, Hard Rock, or a combination of both Mods. The player is not allowed to use any other Mods.
- Round of 32 and Round of 16 will consist of 13 maps, Quarterfinals and Semifinals will consist of 16 maps, Finals and Grand Finals will consist of 18 maps. Any changes will be announced beforehand if deemed necessary.
- Every mappool, except for the Qualifier stage, will contain a tiebreaker beatmap. It will only be played in case of a tie in the scoreline in the best of system, e.g. the scoreline is 4-4 and the match is best of 9, the tiebreaker shall be played.
- The No Fail Mod will be enabled on all maps.
- When playing a map from the Hard Rock or Double Time pool, Hidden can be used optionally.
- The tiebreaker can be played with no mods selected or with the Hidden mod.
- Each stage will be held on a single weekend.
- The Scheduler will arrange the schedule for every player following to the time zone of the player itself.
- Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
- All times will be listed in UTC+0.
- All Bracket Stages will be held between Friday to Sunday.
- Reschedules will only be considered if both players agree to a time and communicate it to the Host.
- Interested in contributing to the prize pool for CICO 2025? Please contact Ekseff, Haruka Akane or Zvenx on Discord!
https://tcomm.hivie.tn/reports/create