For staff: DM jisoo.xo on discord
・❥ 2v2, teams of 2 to 5
・❥ Scorev2
・❥ Rank range 60,000 - 200,000
・❥ NA, CA, or SA profile flag required
・❥ 2 bans for ALL rounds (ABBA)
・❥ NF enforced
・❥ 2 players with 2 unique mods required for freemod
・❥ Freemod allowed: HD, HR, FL, EZ (EZ multiplier: 1.8x)
・❥ Roll winner: 1st warmup, choice of 1st or 2nd ban or pick
・❥ Roll loser: 2nd warmup, remaining choice
・❥ RO32 & RO16 BO9, QF & SF BO11, F & GF BO13
・❥ Scorev2
・❥ Rank range 60,000 - 200,000
・❥ NA, CA, or SA profile flag required
・❥ 2 bans for ALL rounds (ABBA)
・❥ NF enforced
・❥ 2 players with 2 unique mods required for freemod
・❥ Freemod allowed: HD, HR, FL, EZ (EZ multiplier: 1.8x)
・❥ Roll winner: 1st warmup, choice of 1st or 2nd ban or pick
・❥ Roll loser: 2nd warmup, remaining choice
・❥ RO32 & RO16 BO9, QF & SF BO11, F & GF BO13
・❥ American Cup 2025 is an osu!standard, scorev2 tournament.
・❥ This is a 2v2 team tournament with minimum team size of 2 and maximum team size of 5.
・❥ The rank range is 60,000 - 200,000 with no rank buffer.
・❥ Only players with a North, Central, or South American profile flag will be allowed to participate.
・❥ Acceptable flags include: Antigua and Barbuda, Argentina, Bahamas, Barbados, Belize, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Cuba, Dominica, Dominican Republic, Ecuador, El Salvador, Grenada, Guatemala, Guyana, Haiti, Honduras, Jamaica, Mexico, Nicaragua, Panama, Paraguay, Peru, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Suriname, Trinidad and Tobago, United States of America (including American Samoa, Guam, Northern Mariana Islands, Puerto Rico, U.S. Virgin Islands), Uruguay, Venezuela.
・❥ Joining the discord is required for all players.
・❥ The top 32 teams will be automatically placed into a double-elimination bracket. Exact bracket specifications may be subject to change pending the total number of teams.
・❥ Bracket seeding will be determined by averaging the sum of team placements.
・❥ Grand Finals will have a bracket reset if the team coming from the loser's bracket wins the first match.
・❥ Players who are not in the rank range are allowed to register. However, if they are not strictly within the rank range by the time registration ends, their registration will be removed.
・❥ Match schedules and mappools will be released on the Monday before those matches should be played. Mappools are subject to change during the first 2 days of release as a direct response to initial feedback.
・❥ Each mappool will be used for one week only: all matches are to be played on the most recently released pool.
・❥ Match schedules will be written in UTC.
・❥ No staff members are allowed to participate in the tournament other than streamers, commentators, or graphics designers.
・❥ This is a 2v2 team tournament with minimum team size of 2 and maximum team size of 5.
・❥ The rank range is 60,000 - 200,000 with no rank buffer.
・❥ Only players with a North, Central, or South American profile flag will be allowed to participate.
・❥ Acceptable flags include: Antigua and Barbuda, Argentina, Bahamas, Barbados, Belize, Bolivia, Brazil, Canada, Chile, Colombia, Costa Rica, Cuba, Dominica, Dominican Republic, Ecuador, El Salvador, Grenada, Guatemala, Guyana, Haiti, Honduras, Jamaica, Mexico, Nicaragua, Panama, Paraguay, Peru, Saint Kitts and Nevis, Saint Lucia, Saint Vincent and the Grenadines, Suriname, Trinidad and Tobago, United States of America (including American Samoa, Guam, Northern Mariana Islands, Puerto Rico, U.S. Virgin Islands), Uruguay, Venezuela.
・❥ Joining the discord is required for all players.
・❥ The top 32 teams will be automatically placed into a double-elimination bracket. Exact bracket specifications may be subject to change pending the total number of teams.
・❥ Bracket seeding will be determined by averaging the sum of team placements.
・❥ Grand Finals will have a bracket reset if the team coming from the loser's bracket wins the first match.
・❥ Players who are not in the rank range are allowed to register. However, if they are not strictly within the rank range by the time registration ends, their registration will be removed.
・❥ Match schedules and mappools will be released on the Monday before those matches should be played. Mappools are subject to change during the first 2 days of release as a direct response to initial feedback.
・❥ Each mappool will be used for one week only: all matches are to be played on the most recently released pool.
・❥ Match schedules will be written in UTC.
・❥ No staff members are allowed to participate in the tournament other than streamers, commentators, or graphics designers.
・❥ Registrations Close: July 6th
・❥ Qualifiers (5.8*): July 11th - July 13th
・❥ Round of 32 (5.5* | BO9): July 18th - July 20th
・❥ Round of 16 (5.6* | BO9): July 25th - July 27th
・❥ Quarterfinals (5.7* | BO11): August 1st - August 3rd
・❥ Semifinals (5.9*| BO11): August 8th - August 10th
・❥ Finals (6.1*| BO13): August 15th - August 17th
・❥ Grand finals (6.3* | BO13): August 22nd - August 31st
・❥ Teams will range from 2 to 5 members.
・❥ If a player resides outside of the country, but still has an accepted profile flag, the player is considered a resident of the country they last lived in.
・❥ If a player resides outside of the country, but has since flag changed, the player will not be able to participate in the tourney. We do not wish to violate the privacy of any player.
・❥ After registrations end, it is the captain’s responsibility to tend to team changes, scheduling a qualifiers lobby, and scheduling with the opponent’s captain to schedule matches. Admins will only get involved in the most extreme of cases.
・❥ The captain may designate another person on the team as captain for matches on weeks they may miss.
・❥ If a team has a player or players removed by the screening process, they may replace them with any remaining eligible player.
If screening a solo player is left alone on a team after screening, they will be placed into the list of free agents.
・❥ The screening process will only consist of low playcount/playtime, suspicious profile, and past tourney behavior (including cheating).
・❥ If a player did not register for the tournament during the Registration phase, they will NOT be allowed to play the tournament. There are no exceptions to this rule under any circumstances.
・❥ If a player resides outside of the country, but still has an accepted profile flag, the player is considered a resident of the country they last lived in.
・❥ If a player resides outside of the country, but has since flag changed, the player will not be able to participate in the tourney. We do not wish to violate the privacy of any player.
・❥ After registrations end, it is the captain’s responsibility to tend to team changes, scheduling a qualifiers lobby, and scheduling with the opponent’s captain to schedule matches. Admins will only get involved in the most extreme of cases.
・❥ The captain may designate another person on the team as captain for matches on weeks they may miss.
・❥ If a team has a player or players removed by the screening process, they may replace them with any remaining eligible player.
If screening a solo player is left alone on a team after screening, they will be placed into the list of free agents.
・❥ The screening process will only consist of low playcount/playtime, suspicious profile, and past tourney behavior (including cheating).
・❥ If a player did not register for the tournament during the Registration phase, they will NOT be allowed to play the tournament. There are no exceptions to this rule under any circumstances.
・❥ The match lobby will be created by the referee 10-15 minutes prior to match time, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
・❥ Teams have a strict 10 minute grace period to have at least 2 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default unless a reschedule is agreed upon within a timely manner.
・❥ At the start of the match, both captains roll. The roll winner receives first warmup and choice of first or second ban or pick, and the roll loser receives second warmups and choice between the remaining options. (Example: if the roll winner chooses second pick, the roll loser has choice of first or second ban.)
・❥ The referee can give host to the players for warmups only. The referee will have host for the entire match after warmups. A team will select a map by naming the map in the multiplayer chat for the referee to select.
・❥ Warmup maps can not exceed a duration of 3:30.
・❥ The referee is not allowed to play in the match.
Mappool sizes:
・❥ Qualifiers: 5/2/2/3/1 || RO32 + RO16: 5/2/2/3/3/1 || QF onward: 5/3/3/4/3/1
・❥ Each team is allowed 2 bans per match. A team is allowed to ban 2 maps from the same mod pool if there are more than two slots in the mod pool. Bans will occur in ABBA order. This is true to all rounds of the tournament.
・❥ Teams have 90-120 seconds to ban a map; if they fail to ban in the allotted time, that ban is skipped.
・❥ Teams have 90-120 seconds to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward.
There is no restriction on map selection order; teams may select any available map at any time regardless of mod.
・❥ Timers and timer strictness will be at the referee's discretion.
・❥ For Freemod picks, both players per team will have to choose a mod, and there must be 2 unique mods per team (e.g. 1 player with HD, 1 player with HR, etc). Mods allowed are Hidden, Hard Rock, Flashlight, and Easy (Easy does not count toward the 2 unique mods, and HR/HDHR are not considered unique).
・❥ Freemod scores done with the Easy mod will be multiplied by 1.8.
・❥ Failed scores will count via application of the NoFail mod for all maps.
・❥ Players are allowed, but not required, to use mods on tiebreaker maps.
・❥ Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
・❥ In the case of a disconnection, common sense will be applied: if proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be added to their team's total score; if it is at all ambiguous, the other team will get the point; if the disconnection occurred in the first 30 seconds, the map will be replayed.
・❥ Teams have a strict 10 minute grace period to have at least 2 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default unless a reschedule is agreed upon within a timely manner.
・❥ At the start of the match, both captains roll. The roll winner receives first warmup and choice of first or second ban or pick, and the roll loser receives second warmups and choice between the remaining options. (Example: if the roll winner chooses second pick, the roll loser has choice of first or second ban.)
・❥ The referee can give host to the players for warmups only. The referee will have host for the entire match after warmups. A team will select a map by naming the map in the multiplayer chat for the referee to select.
・❥ Warmup maps can not exceed a duration of 3:30.
・❥ The referee is not allowed to play in the match.
Mappool sizes:
・❥ Qualifiers: 5/2/2/3/1 || RO32 + RO16: 5/2/2/3/3/1 || QF onward: 5/3/3/4/3/1
・❥ Each team is allowed 2 bans per match. A team is allowed to ban 2 maps from the same mod pool if there are more than two slots in the mod pool. Bans will occur in ABBA order. This is true to all rounds of the tournament.
・❥ Teams have 90-120 seconds to ban a map; if they fail to ban in the allotted time, that ban is skipped.
・❥ Teams have 90-120 seconds to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward.
There is no restriction on map selection order; teams may select any available map at any time regardless of mod.
・❥ Timers and timer strictness will be at the referee's discretion.
・❥ For Freemod picks, both players per team will have to choose a mod, and there must be 2 unique mods per team (e.g. 1 player with HD, 1 player with HR, etc). Mods allowed are Hidden, Hard Rock, Flashlight, and Easy (Easy does not count toward the 2 unique mods, and HR/HDHR are not considered unique).
・❥ Freemod scores done with the Easy mod will be multiplied by 1.8.
・❥ Failed scores will count via application of the NoFail mod for all maps.
・❥ Players are allowed, but not required, to use mods on tiebreaker maps.
・❥ Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
・❥ In the case of a disconnection, common sense will be applied: if proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be added to their team's total score; if it is at all ambiguous, the other team will get the point; if the disconnection occurred in the first 30 seconds, the map will be replayed.
Second Place: $375, split evenly among teammates ($75 per player in team of 5) + Banner
Third Place: $125, split evenly among teammates ($25 per player in team of 5) + Banner
Prizes are subject to change (increase).
Thank you for all our generous donor(s) for the prize pool!
Admin:
GFX:
Sheeter:
Mappooler:
Tester:
Referee:
Commentator: