Merged from community/forums/topics/2063874?n=5. Please note that the initial response was written back in April.
Personal note:
osu!catch has a long history in mapping. We've been mapping for this gamemode for a very long time already. And now I genuinely think it's time we get rid of that one single OD guideline that brings so much confusion to everyone.
Backstory:
Currently, there is a pending osu!catch RC rework that has been out for months.
The rework features such guideline:
Do we really need that?
Deif had a very good proposal idea back in the beginning of 2024.
Yes, I've got to agree that his reasoning was mostly due to osu!lazer forcing maximum score to be 1 mil under (almost) any circumstances, but I've got to say that this guideline makes no sense and is outdated nowadays. There are plenty of examples where it doesn't work whilst it should be and vice versa, in fact, as a person who encounters with such guideline quite frequently I personally have a few maps that fall under this niche.
Solution:
My proposal:
1. Referring back to my point of "changing it to become a rule instead of a guideline". Technically, the only thing that requires such "rule-status" enforcement is the second part that purposefully puts you in a condition of a score overflow. The first part, at this point in time and mapping, is just common sense.
2. RC might need a dedicated section to explain what "Score overflow" is.
Why is it better?
1. OD becomes a much more standardised value with no room to debate whether you are supposed to use lower OD if your higher difficulty uses lower AR (as a person, who made some maps/guest difficulties that fall into this niche, I do know that it's annoying).
2. This change gets rid of the annoying 2nd part of the guideline. It has been quite debatable what do these words mean in conjunction. And generally speaking, people simply don't care about it.
3. Overall this "guideline" is simply common sense at this point in time.
Conclusion:
I'm open for more discussion, because considering what feedback I saw in the osu!catch Mapping & Modding Hub people *do* agree that it's wasteful to keep this guideline going on and on until the end of time. Thank you for reading.
Personal note:
osu!catch has a long history in mapping. We've been mapping for this gamemode for a very long time already. And now I genuinely think it's time we get rid of that one single OD guideline that brings so much confusion to everyone.
Backstory:
Currently, there is a pending osu!catch RC rework that has been out for months.
The rework features such guideline:
Overall difficulty should have the same value as the Approach rate. This is just a standardised value, as Overall difficulty only affects the maximum score of a difficulty with scoreV1.Question:
If a difficulty uses a lower Approach rate than any of the difficulty levels below, then its Overall difficulty should match the highest Overall difficulty among those lower difficulties.
Do we really need that?
Deif had a very good proposal idea back in the beginning of 2024.
Yes, I've got to agree that his reasoning was mostly due to osu!lazer forcing maximum score to be 1 mil under (almost) any circumstances, but I've got to say that this guideline makes no sense and is outdated nowadays. There are plenty of examples where it doesn't work whilst it should be and vice versa, in fact, as a person who encounters with such guideline quite frequently I personally have a few maps that fall under this niche.
Solution:
My proposal:
- Change the wording and the conditions for the OD requirements.
- Change it to become a rule instead of a guideline.
Overall difficulty must have the same value as the Approach rate. In case of score overflow, a lower value must be used.Underlying issues:
1. Referring back to my point of "changing it to become a rule instead of a guideline". Technically, the only thing that requires such "rule-status" enforcement is the second part that purposefully puts you in a condition of a score overflow. The first part, at this point in time and mapping, is just common sense.
2. RC might need a dedicated section to explain what "Score overflow" is.
Why is it better?
1. OD becomes a much more standardised value with no room to debate whether you are supposed to use lower OD if your higher difficulty uses lower AR (as a person, who made some maps/guest difficulties that fall into this niche, I do know that it's annoying).
2. This change gets rid of the annoying 2nd part of the guideline. It has been quite debatable what do these words mean in conjunction. And generally speaking, people simply don't care about it.
3. Overall this "guideline" is simply common sense at this point in time.
Conclusion:
I'm open for more discussion, because considering what feedback I saw in the osu!catch Mapping & Modding Hub people *do* agree that it's wasteful to keep this guideline going on and on until the end of time. Thank you for reading.