Master Sheet | Discord Server | Twitch
The forms use osu! and Discord OAuth to obtain your osu! profile details, your Discord username and user ID ONLY. This is for the purposes of your registration for this tournament. If you have problems accessing the form, please inform the hosts ASAP.
Note that some dates may change slightly, be sure to join the Discord server to be updated if they do.
April 27 - May 11: Registrations
May 31: Qualfiier Showcase
June 7 - 8: Qualifiers
June 14 - 15: Round of 16 (Best of 9)
June 21 - 22: Quarterfinals (Best of 11)
June 28 - 29: Semifinals (Best of 11)
July 5 - 6: Finals (Best of 13)
July 12 - 13: Grand Finals (Best of 13)
General Tournament Rules
- The osu!mania 4K and osu!mania 7K brackets are to be treated as SEPARATE TOURNAMENTS.
- Score V2 will be used. This means that this tournament is not yet done on osu!lazer.
- The following mods are allowed: Fade In (FI), Hidden (HD), Flashlight (FL), Mirror (MR), No Fail (NF).
Player Eligibility
- Players who currently have the Philippine Flag on their profile, or those who do not have the PH flag but have at least participated in the Qualifier rounds of previous osu! Philippines Nationals, regardless of mode, may join.
- Please note that aside from this restriction, normal badged tournament eligibility rules for players and staff apply.
- All eligible players are allowed to join both 4K and 7K tournaments.
Mappool Rules
- Each round will have its own mappool, which will be revealed on a livestream scheduled prior to the weekend of the round it is intended for.
- Except for the Qualifier round, each pool will have its own tiebreaker chart.
- For the osu!mania 7K tournament, there will be 3 dedicated picks designed to be around the difficulty of the round's tiebreaker, one for each chart category. These charts will form the EX bracket for the mappool. The Qualifier stage will have no EX bracket.
Qualifier Stage
- There will be 6 notecharts, consisting of: [4K] 2 Rice-based, 2 LN-based, and 2 Hybrid, [7K] 3 Rice-based, 2 LN-based, and 1 Hybrid
- Players will be asked to set a schedule for the qualifier run in a multiplayer room handled by a referee. If the player fails to set a schedule, they will be assigned to any available multiplayer room schedule according to their availability. For players joining both 4K and 7K, the multiplayer rooms will be done at separate times. Each multiplayer room for this round will have the name in the following format: "PHNM2025: (<Block> Qualifier)"
- Each player will get 2 attempts at each chart, only the best attempt for each map will count.
- Each chart will have its own leaderboard, and each player's overall seed will be determined by their overall score rating. Please refer to this document (specifically, "The SOFT Score Rating System" section on page 2) for more details.
- The top 16 players for each keymode will advance to their respective bracket.
Bracket Stage
- Players are seeded into a double-elimination bracket. They comprise of the Top 16 from the qualifiers.
- Mappool Sizes and Best of Format for each round in the osu!mania 4K tournament are given as follows:
- Round of 16 (Best of 9) - 5 Rice-based, 3 LN-based, 3 Hybrids, 1 Tiebreaker
- Quarterfinals and Semifinals (Best of 11)- 6 Rice-based, 4 LN-based, 3 Hybrids, 1 Tiebreaker
- Finals and Grand Finals (Best of 13)- 7 Rice-based, 5 LN-based, 3 Hybrids, 1 Tiebreaker
- Mappool Sizes and Best of Format for each round in the osu!mania 7K tournament are given as follows:
- Round of 16 (Best of 9) - 5 Rice-based, 3 LN-based, 3 Hybrids, 3 EX Picks, 1 Tiebreaker
- Quarterfinals and Semifinals (Best of 11)- 6 Rice-based, 4 LN-based, 3 Hybrids, 3 EX Picks, 1 Tiebreaker
- Finals and Grand Finals (Best of 13)- 7 Rice-based, 5 LN-based, 3 Hybrids, 3 EX Picks, 1 Tiebreaker
Bracket Stage Match Rules
- The multiplayer room will be created and invites sent to players 5-10 minutes prior to the match start time. The multiplayer rooms are named in the following format: "PHNM: (<Player 1>) vs. (<Player 2>)"
- If a player is more than 10 minutes late to the for their match, the player inside the MP room will be declared the winner. If neither player appears, the player with the higher seed will be considered the winner.
- Players are required to protect 1 chart, and ban 1 chart in the pool, excluding the tiebreaker. Protected charts cannot be banned, and banned charts cannot be picked. The players shall use the !roll command in-game to determine the order in which charts are protected, banned, and picked. The order is as follows:
- Player with the higher roll: First Protect, First Pick
- Player with the lower roll: First Ban
- The Protect phase happens first, then Bans, then Picks.
- Each player will alternate picks based on the !roll results until a winner is determined based on the Best-of format for the round. If both players are tied on match point (e.g. 4-4 score in a Best-of-9), the players will play the tiebreaker map of the pool to determine the winner.
- Players are given 2 minutes to protect/ban/pick maps when it is their turn. Failure to do so means that the referee will protect/ban/pick at random in behalf of the player.
- Players are eligible to use a 2 minute tactical time out once per match. They are only allowed to use it when it is their turn to pick. It will take into effect after the pick timer has expired.
- If a player disconnects from the game within the first 30 seconds of a chart, the referee shall abort the chart, and it will be replayed upon reconnection of the player. If a second disconnection by the same player happens, then the chart shall continue as is with no aborts.
- If a player disconnects from the game beyond the first 30 seconds of a chart, but has an available local score from the multiplayer instance, the player is obliged to send the replay/screenshot of the said local score to the referee for verification.
Player Conduct
In order to preserve the integrity of the tournament, all players are expected to observe proper conduct befitting a "national championship".
Improper conduct includes, but is not limited to:
- Any form of toxicity towards other players, staff, or spectators.
- Unsportsmanlike behaviour, such as purposefully throwing matches or match fixing.
- Deliberate misconduct.
- Deliberate stalling in matches or other actions complicating the running of the tournament.
- Ignoring a request for a rescheduling agreement with the purpose of forcing a default from one party.
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