hi iv been searching about how did Traceable got ranked and how does the rank system working on it and overwhelmed by fact that information is really hard to find (if there was).
as we know TC player got the same pp as HD players did.im not a pure Traceable enjoyer so im disqualified on talking whether TConly(or smth like HRTC) pp amount was fine(too hard for me).but I THINK EZTC is pretty overranked these days after csr comparing to EZ and HDEZ.as far as i know TCEZ and HDEZ share the same amount of pp which surpasses amount of EZ significantly(e.g.a jump spider beatmapsets/896080#osu/1872396 values 381 on nm,282 on hdez/tcez,221 on vanilla ez).
My point is that tcez is far different from hdez and rather similar to ez.when it comes to farm,hdez require the ability to exactly memorize where things are and precontrol aim especially on jumps and streams(relatively easier to read as if accustomed),which are in essence easier on TCEZ as you can actually see where things are.what make TCEZ difficult is to discriminate what to hit next from gangs of clutters(as what vanilla EZ player are doing)but actually doesnt work when it comes to ppful maps that is with pretty easy rhythm to follow and rather clare patterns while.
it may be in need of more experiment or exactly examination.im to suggest that TCEZ should be ranked in a way slightly heavier than vanilla EZ but importantly lighter than HDEZ,which is for preventing TCEZ easyfarming. :3 also iv not been testing TCEZDT but this may be also a point need to be reconsidered.
if it is possible,i would want more EZ player to test TCEZ by themselves and i hope pp comittees will solve this hype. i have several TCEZ performance with less playtime on my best performances,also feel free to dm me for deeper discussion. btw i hope there would be a ranked mod that take ar to 4 or 5 or -10 without decreasing on od and cs.that will be farmtime.
btw we can easily derank in lazer in price of nothing,as all the inner setting could be off in CLassic mod and still unranked.not that make sense.
as we know TC player got the same pp as HD players did.im not a pure Traceable enjoyer so im disqualified on talking whether TConly(or smth like HRTC) pp amount was fine(too hard for me).but I THINK EZTC is pretty overranked these days after csr comparing to EZ and HDEZ.as far as i know TCEZ and HDEZ share the same amount of pp which surpasses amount of EZ significantly(e.g.a jump spider beatmapsets/896080#osu/1872396 values 381 on nm,282 on hdez/tcez,221 on vanilla ez).
My point is that tcez is far different from hdez and rather similar to ez.when it comes to farm,hdez require the ability to exactly memorize where things are and precontrol aim especially on jumps and streams(relatively easier to read as if accustomed),which are in essence easier on TCEZ as you can actually see where things are.what make TCEZ difficult is to discriminate what to hit next from gangs of clutters(as what vanilla EZ player are doing)but actually doesnt work when it comes to ppful maps that is with pretty easy rhythm to follow and rather clare patterns while.
it may be in need of more experiment or exactly examination.im to suggest that TCEZ should be ranked in a way slightly heavier than vanilla EZ but importantly lighter than HDEZ,which is for preventing TCEZ easyfarming. :3 also iv not been testing TCEZDT but this may be also a point need to be reconsidered.
if it is possible,i would want more EZ player to test TCEZ by themselves and i hope pp comittees will solve this hype. i have several TCEZ performance with less playtime on my best performances,also feel free to dm me for deeper discussion. btw i hope there would be a ranked mod that take ar to 4 or 5 or -10 without decreasing on od and cs.that will be farmtime.
btw we can easily derank in lazer in price of nothing,as all the inner setting could be off in CLassic mod and still unranked.not that make sense.