- Open Rank.
- Tournament is to be run on the osu! Lazer client.
- 2v2 | Teams of 2-4 players.
- RO16 Double Elimination.
- Best of 11 Throughout The Whole Tournament.
- Badged pending (seriously).
- No Fail will be enforced by default.
- Skillset pooling. (See more info in Mappool)
- UTC will be used as the time format. Use this tool.
- Staff that can help after elimination is according to the wiki.
- Captains are required to be on the server & be contactable until their teams are eliminated.
- Acts of disrespect/unsportsmanship may result in disqualification of said player or team.
- If players have been screened out of your team, you can only take screened players in the free agent list.
- If you are unsure, your pending player should sign up as a free agent before the closing of registrations.
- Player Registrations: 1/03 13 UTC to 22/03 23:59 UTC
- Screening: 1-2 weeks
- Qualifiers: 5 Apr 2025 - 13 Apr 2025
- Round of 16: 19 Apr 2025 - 20 Apr 2025
- Quarterfinals: 26 Apr 2025 - 27 Apr 2025
- Semifinals: 3 May 2025 - 4 May 2025
- Finals: 10 May 2025 - 11 May 2025
- Grand Finals: 17 May 2025 - 18 May 2025
Should the screening take longer than targeted, the dates will be pushed by minimum a week as necessary.
*Schedule is tentative and subject to change depending on circumstances.
STAR RATING
- Qualifiers: 7.2-7.3* NM AIM SR
- Round of 16: 6.9-7.0* NM AIM SR
- Quarterfinals: 7.1-7.2* NM AIM SR
- Semifinals: 7.3-7.4* NM AIM SR
- Finals: 7.5-7.6* NM AIM SR
- Grand Finals: 7.7-7.8* NM AIM SR
*SR can be subject to change depending on player performance.
SKILLSET CATEGORIES
Mappool will be made based on skillsets with Tiebreaker available for brackets.
These will consist of skillsets categorised as follows:
Mappool will be made based on skillsets with Tiebreaker available for brackets.
These will consist of skillsets categorised as follows:
- AIM (Consistency or Aim Based Maps)
- TAP (FlowAim or Tapping/High BPM maps)
- CTL (Alt, Aim Control or Rhythm)
- TEC (Slider Tech or similar maps such as flow tech)
- GIM (Gimmick, Reading, Extreme AR or CS or funny patterns)
- HYB (Combination of the above)
OTHER RULES
- No specific number of skill sets/mods in the pool but is aimed to be balanced.
- Some maps may be adjusted with Diff.Adjust mod (DA) depending on poolers' discretion.
- Aside from this, other lazer mods may exist in the pool.
- NF will be enforced by default.
- HD mod will be optional except for maps with forced HD condition or unable to use HD.
- HD multiplier will be nullified unless stated otherwise.
- Some slots may use Accuracy win conditions depending on the poolers' discretion.
- If FM maps do exist, one player has to play Hard Rock (HDHR/HR)& the other player with Hidden/Easy (HDEZ/HD/EZ).
- EZ multiplier is 1.8x for FM mapsif they are in the pool & Tiebreaker maps unless stated otherwise.
- Any changes to the mappool rules or bans will be communicated as necessary.
REFERENCES
Sample pools can be viewed in the mappool section of main sheet.
For an example of a full set pool, refer to this tournament for how it could look like as an example.
Other examples as follows for mappool:
1. community/forums/topics/1890803?n=1
2. community/forums/topics/1608797?n=1
3. community/forums/topics/1801554?n=1
Note that these don't have lazer mods.
Sample pools can be viewed in the mappool section of main sheet.
For an example of a full set pool, refer to this tournament for how it could look like as an example.
Other examples as follows for mappool:
1. community/forums/topics/1890803?n=1
2. community/forums/topics/1608797?n=1
3. community/forums/topics/1801554?n=1
Note that these don't have lazer mods.
- Matches are typically held during Saturdays and Sundays at set times in the qualifiers schedule.
- Team captains are to clarify the lobby the team wishes to be in.
- Custom lobbies can be undergone if there is a referee available but not after 13 UTC Mon Qualifier Week.
- Lazer room name & its password will be sent out 10 minutes before a scheduled lobby.
- If a minimum of 2 players are not present before 5 minutes, the team is not allowed to play during the designated time and will be required to play at another qualifier lobby.
- The same conditions apply if the team misses the scheduled time.
- 90s timers will be used between maps for players to get ready.
- The team is allowed to play each map twice for the qualifiers. After the last map of the first run has been played, the referee will ask the maps the players would like to replay. The best score out of the plays will be used for seeding.
- The qualifiers will be played in ascending order.
- If issues occur for the player, the player with the issue will replay the map after the last map in the initial run has been finished. Do note that the previous play counts into the play limit to avoid abuse of the 2 play limit.
- Only 16 teams will qualify and may change depending on demand.
- Qualifiers will be seeded according to the z-sum formula,linearly scaled from 0 to 100.
- Teams will then be seeded for the bracket stages as per double elimination structure. (Seed 1 vs seed 16 followed by seed 2 vs seed 15 & vice versa).
Scheduling & Reschedule Submissions
- Matches are typically held during set times in the bracket schedule between the team, opposing team for brackets and referees who will be assigned to all matches.
- If a set time has been agreed between the team and the opposing team, a screenshot of the agreement between the captains should be submitted in #reschedules.
- Bracket match reschedules should be submitted 12 hours before their scheduled match time. Reschedules after the submission period will risk a denial of the reschedule at the discretion of the referee or admin/hosts unless there is a ref willing to take the match.
Match Time
- The match lobby will be created by the referee.
- Both of the team captains will be given the lazer room name & password at approx.10-15 minutes before the scheduled time.
- The captain is responsible for inviting the players from their team.
- No warmups will be present in the tournament.
- The win-condition for each match will be who reaches 6 points first.
- You have a maximum of 10 minutes to get at least 2 players ready in the lobby.
- If the time elapsed 5 min, your team will lose the ability for bans & protects.
- If the time elapsed 10 min, this will result in a Win by Default for the opposing team.
Bracket Procedures
- Each captain will do a !roll in the channel that allows it.
- The roll winner can choose betweenban order or pick order.
- The losing team gets the remaining choice out of the above.
- Roll loser gets to protect first.
- 1 Protect for each team & AB - 4 Picks - BA ban order applies.
- AB = Team A with first ban, bans a map choice followed by Team B.
- There are no limitations on map banning or map picking order.
- The teams have 90s to pick their maps.
- If a team takes more than 90s to pick/ban a map, their pick/ban will be abandoned.
- Once the map is picked, players will have 90s to prepare.
- If considerable stalling is observed after that, the referee has the right to give a point to the team that did not stall.
- Under this condition, you're allowed to sub in-out players as many times as you like but not during a map restart.
- The referee will start the match when all players are ready.
- Should a draw happens, the map will be replayed until a draw does not happen.
- The picking order will continue until a tiebreaker has been reached.
- Players may play Tiebreaker with any mod that is not a global rate change mod.
- Best of 11 throughout the whole tournament.
- Each team is allowed a 2-minute timeout which may be used at any point in the match.
- If someone disconnects from the match in approximately less than 60 seconds, the match will be aborted.
- The team will have 5 minutes to fix their issue.
- This is normally only allowed once per team per match at the discretion of the referee.
- If the player cannot fix their issue, the player must be subbed in with the reserve player
- Otherwise, the match will continue with 0 points from said player(s).
- If a player disconnects and the match is streamed, the last recorded score on stream will be taken into account.
- Alternatively,if there was an issue after the 30 second mark, the team can request for a replay of the map.
- However, the other team must accept the request.
- If not,the match will continue as normal. Do note that you can only do this once per match.
- 1st Place: USD$150 + Badge (actually seriously pending) + banner
- 2nd Place: USD$100 + Banner
- 3rd Place: USD$50+ Banner
If you are willing to donate for prize pool or our work, pls notify me.
[list]Host: dGeist
Graphics: EpicLizardMan27
, - Fubukiii
Sheeters: dGeist
, stat lord
, RussianVaxei
Streamkit Dev & Testing: entro
, ilw8
, dGeist
Poolers: TheLegend27
, Lightin
, dGeist
, junamat
Playtesters: KSN
, Barometz
, FourCan
Mappers: Mejiro McQueen
, Amano Tooko
, wei_0921
Referees: dGeist
, DragonMage
, [TCD] Shocked
, IkaWaAyuMu
, Rush_FTK
, Isita
, DT3
, bapril
,flapczek
Streamers: dGeist
, ampy
, Sugoi Sugoi
, - Fubukiii
, Rush_FTK
, flapczek
,decordy_
Commentators: dGeist
, ampy
, decordy_
, foxy1919191919
, - Fubukiii
,BlankTap
,Racers03
Looking for more staff! Experienced staff is heavily preferred due to the environment.
If you would like to help, fill in the staff form!
If you would like to help, fill in the staff form!
