1. osu! forums
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  3. Development
posted

This program is no longer supported, no bug fixes will be made, sorry. I wrote it as a school project a while ago when it was relevant, though I don't think it is anymore.

Thanks to everyone who used and liked it.
posted
im not putting my password in this.... js
use bloodcat or something
posted

HandHeldPillow wrote:

im not putting my password in this.... js
use bloodcat or something
Of course I can put the source code and sniffer logs if necessary.
But who will understand it? Anyway, who knows what is sniffer, can test my program by himself.
http://en.wikipedia.org/wiki/Packet_analyzer
posted
still why not just use bloodcat for it. bloodcat doesnt require login
posted

HandHeldPillow wrote:

still why not just use bloodcat for it. bloodcat doesnt require login
Never used bloodcat, seriously, I know only that it's mirror of ranked maps
Unranked maps also available on the bloodcat?
posted
To delete
posted
I'm suspicious with this. Why do a person needs to input his/her password?
posted

Nathanael wrote:

I'm suspicious with this. Why do a person needs to input his/her password?
Because this program download maps from osu server, and it require your login and password
You also can use cookies for login, just follow the instruction from "If you have troubles with login:"
posted
The reason he needs to use your guy's password is because peppy still hasn't developed an oauth system so you can log into the website yourself and pass authorization to the application. So you have to risk passing your password through a third party program in order to authorise in third party apps.

TL;DR:


Peppy has said he wants to make an oauth system, but wants to do it right(!) and is currently too busy maintaining the games source to work on it.


In the meantime peppy should implement a simple auth key for applications like this. Similar to this:
(table: userAuth, col int uniqueID, col int userOsuID, col str devApiKey, col str userAuthKey, col time expiresOn)
1. User accesses app.
2. App requests auth, sends user to osu auth page with devApiKey and callback URL.
3. osu auth page requests the user to log in (or if already logged in skip) and ask the user to give application permission to access your account.
4. On deny send user to callback with userAuthKey 0. On accept generate userAuthKey and expiresOn, store them with devApiKey in db, send userAuthKey, userOsuID, and expiresOn to callback url.
5. Accept userAuthKey, userOsuID, and devApiKey as a replacement for userSession for Beatmap System/Forums/Messaging. Do not allow api sessions access to settings or donations. Return error if userAuthKey is expired or incorrect.
6. Add a simple revoke api page in settings that allows users to set the expiresOn on their own userAuthKey's to 0.
7. Ban api keys that abuse.
A modular system like this can easily be expanded and is just as secure as sessions. (As you can see the login failsafe for this app is a session hijack. Which has just as much power as a player login, where an api hijack can be limited by permissions and a revocation. Both are subject to expiration.)


Edit: To the developer: Release your source code if you are ever accessing players accounts outside of an oauth system or you are labeling your program as a potential phishing exploit.
posted
Source code added. If somebody wants to make own build, and have some troubles, feel free to ask me, i'll help.

Some users have troubles with login, i am working on this.
If somebody can help me with synapse lib, call me on Skype.
posted
The login is needed here to pretend to be the osu! website. oauth won't help, because that's not an intended use for oauth. I would strongly recommend against putting your login in any app which isn't osu!.
posted

peppy wrote:

The login is needed here to pretend to be the osu! website. oauth won't help, because that's not an intended use for oauth. I would strongly recommend against putting your login in any app which isn't osu!.
My comment was on a session alternative but oh well.
posted
MyLittleOsu 1.0.0.3

Added missing .dll files (ssleay32.dll, libeay32.dll, libssl32.dll) you also can download it here https://www.openssl.org/
Removed FastMM_FullDebugMode.dll, I don't more need it, I used it for http://en.wikipedia.org/wiki/Memory_leak detecting.
Now to login using cookies, just leave "Username" and "Password" blank, and click "Login", added video how to do this.

Notice that:
There is no way to get the password from the cookie, if you afraid to use "Username" and "Password", use cookies.

HandHeldPillow, thx for feedback, i'll try to add bloodcat support when i have free time.
posted
Yeah try add Bloodcat pliz no limit download and more fast download,

Good program i like :)

Could you fix this bug because it is embarrassing to try to find the map in ctb and at the same time the taiko or otherwise thank you :)

I have try download 58 beatmap osu!mania all beatmap it's ctb need fix :)

Request for you:1) Would it be possible to add a detector Beatmap that currently has not re-download the same Beatmap?
2)Could you do in the future to avoid a updater download the software again several times?
posted

Ev0luTioN wrote:

Yeah try add Bloodcat pliz no limit download and more fast download,
Seems I have to do this in anyway, but now I have nothing to say, never used bloodcat, I need time.

Ev0luTioN wrote:

Good program i like :)
Thank)

Ev0luTioN wrote:

Could you fix this bug because it is embarrassing to try to find the map in ctb and at the same time the taiko or otherwise thank you :)
I have try download 58 beatmap osu!mania all beatmap it's ctb need fix :)
Fixed, please redownload .exe file.

Ev0luTioN wrote:

Request for you:1) Would it be possible to add a detector Beatmap that currently has not re-download the same Beatmap?
2)Could you do in the future to avoid a updater download the software again several times?
1. You mean before downloading maps, check the folder for the file with the same name and if it is, check its size, if the size does not match, download a new file?
2. I am also thinking about that, I'll try to add this in future releases.
posted

icetear wrote:

1. You mean before downloading maps, check the folder for the file with the same name and if it is, check its size, if the size does not match, download a new file?
Yes way to avoid still have the same Beatmap

icetear wrote:

Fixed, please redownload .exe file.
Thank you it's work now :)

Otherwise would it be possible to put the creator in the search Beatmap? in all places of loading Beatmap for example osu! this is impossible because there are too many to load? Because I'd like to do some research on some creator :)
posted

Ev0luTioN wrote:

Otherwise would it be possible to put the creator in the search Beatmap?
Unfortunately this is not possible, because I can use only this parameters for searching, ask peppy about that.

Ev0luTioN wrote:

in all places of loading Beatmap for example osu! this is impossible because there are too many to load?
I don't know.

Ev0luTioN wrote:

Because I'd like to do some research on some creator :)
Try this, but it is so obvious, isn't it?)
posted

icetear wrote:

Ev0luTioN wrote:

Otherwise would it be possible to put the creator in the search Beatmap?
Unfortunately this is not possible, because I can use only this parameters for searching, ask peppy about that.
I had forgotten that there was not this option sorry but thank you for the answer





icetear wrote:

Ev0luTioN wrote:

Because I'd like to do some research on some creator :)
Try this, but it is so obvious, isn't it?)
Yes indeed I have not pondered this excuses to me again but thank you
posted


even though its the correct format.
posted

Takeda Shingen wrote:



even though its the correct format.
Write me on Skype, i'll help.

2All
Now I'm working on Bloodcat support, please be patient.
I do not have much time, because I'm also working on my coursework.
Anyway, I'll try to finish it as soon as possible. :)
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