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Mouse Sensitivity

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Topic Starter
Adrsgl
need some guidance with mouse sensitivity, have 1200dpi with 0.89x but lately ive been changing my sensitivity a lot and i can almost never feel comfortable or satisfied.

if i use a low sensitivity like 0.8x would be for me, i cant reach certain jumps and im a little slow, if i play with 0.9x i can reach the jumps but i lack precision and i can fail quite often

low sensitivity = pain in the wrist from constantly moving the hand (sacrificing speed for precision which is quite good, but when it comes to playing demanding maps i cant reach almost anything and i usually die trying)

high sensitivity = almost no wrist pain but very difficult to be precise and consistent


i would like to find a middle ground or my perfect sensitivity but... how should i do it?
Xyke
Personally, I use 800dpi with 0.9x ingame (same as ASecretBox), although I used to use 1200dpi with 1.0x ingame, which feels insanely high now, but at the time was perfectly controllable for the 2-3 years I used it. Some players happen to change their sensitivity with tablet/mouse very frequently although majority of players seems to use the same sensitivity for quite a while (I assume). For everyone, we all have different experiences and preferences, but I'd suggest trying your best to find a equilibrium between accuracy and strain minimization to reach certain jumps and staying with that sensitivity.

Honestly, It's a pretty simple but also complicated problem (it just takes alot of trial and error, practice and time). Simply put:
Case 1: If your under-aiming or Straining wrist (increase Sensitivity)

Case 2: If your over-aiming or your aim feels unstable (decrease Sensitivity)

Case 3: If your not over-aiming/under-aiming but you feel either your wrist is straining or aim is unstable (then its probably a skill/technique issue)

Case 4: If your not over-aiming/under-aiming and you don't feel strain or unstable aim (then its probably the right sensitivity)

The best way to gauge this is probably by re-watching your replays.

Depending on your aiming grip (Claw, Palm, Finger tip, etc) and Technique (Arm or Wrist), you'll have a different experience with your aim precision/stamina compared to each other combination. I use a Mix of Claw/Palm and Wrist aim, and I find it quiet easy to aim for a prolonged period of time without strain, this may be as a result of a difference in playing time and building up the stamina in my aim as a half-decent consistency player.

In my opinion, I'd suggest sticking to a lower sensitivity that your comfortable with, and slowly build up the stamina in your arm as you progress as a player, and over time increasing your sensitivity when needed, because with your sensitivity it really shouldn't be hard to aim 4 star jumps assuming you have the (1) reading, (2) aim, (3) tapping and (4) accuracy necessary to hit each pattern. After watching your top plays currently (BLESS YoUr NAME [Hard] & Wagamama MIRROR HEART [Walao's Light Insane]), it looks like your sensitivity is too high (It looks like your over-aiming slightly), It definitely doesn't look like a reading issue or a tapping/accuracy issue.

That's pretty much my take, but that's just one guys opinion, so yeah.
Topic Starter
Adrsgl

Xykedelic wrote:

Personally, I use 800dpi with 0.9x ingame (same as ASecretBox), although I used to use 1200dpi with 1.0x ingame, which feels insanely high now, but at the time was perfectly controllable for the 2-3 years I used it. Some players happen to change their sensitivity with tablet/mouse very frequently although majority of players seems to use the same sensitivity for quite a while (I assume). For everyone, we all have different experiences and preferences, but I'd suggest trying your best to find a equilibrium between accuracy and strain minimization to reach certain jumps and staying with that sensitivity.

Honestly, It's a pretty simple but also complicated problem (it just takes alot of trial and error, practice and time). Simply put:
Case 1: If your under-aiming or Straining wrist (increase Sensitivity)

Case 2: If your over-aiming or your aim feels unstable (decrease Sensitivity)

Case 3: If your not over-aiming/under-aiming but you feel either your wrist is straining or aim is unstable (then its probably a skill/technique issue)

Case 4: If your not over-aiming/under-aiming and you don't feel strain or unstable aim (then its probably the right sensitivity)

The best way to gauge this is probably by re-watching your replays.

Depending on your aiming grip (Claw, Palm, Finger tip, etc) and Technique (Arm or Wrist), you'll have a different experience with your aim precision/stamina compared to each other combination. I use a Mix of Claw/Palm and Wrist aim, and I find it quiet easy to aim for a prolonged period of time without strain, this may be as a result of a difference in playing time and building up the stamina in my aim as a half-decent consistency player.

In my opinion, I'd suggest sticking to a lower sensitivity that your comfortable with, and slowly build up the stamina in your arm as you progress as a player, and over time increasing your sensitivity when needed, because with your sensitivity it really shouldn't be hard to aim 4 star jumps assuming you have the (1) reading, (2) aim, (3) tapping and (4) accuracy necessary to hit each pattern. After watching your top plays currently (BLESS YoUr NAME [Hard] & Wagamama MIRROR HEART [Walao's Light Insane]), it looks like your sensitivity is too high (It looks like your over-aiming slightly), It definitely doesn't look like a reading issue or a tapping/accuracy issue.

That's pretty much my take, but that's just one guys opinion, so yeah.
i understand everything you say, im going to try to change the sensitivity until i find a suitable one where "i dont over-aiming, but i dont go into the under-aiming point either." with those points or cases mentioned

im currently playing maps with only HR (i want to become more consistent and accurate in all aspects, since this mod increases the difficulty of a song: (AR, CS, OD and HP). Would you recommend that I continue like this to a certain point or should i stop playing with MODS?

thank you very much in advance, recently i am starting to take the game as more serious and complex but at the same time i continue to enjoy and play for fun with my songs
Fxjlk
If you use lower dpi you need to use your arm to aim.

If you use your wrist as a pivot, low dpi is very uncomfortable.

See the video below for advice to adjust your setup to make low dpi more comfortable.

Fat Fish Pete

Adrsgl wrote:

Xykedelic wrote:

Personally, I use 800dpi with 0.9x ingame (same as ASecretBox), although I used to use 1200dpi with 1.0x ingame, which feels insanely high now, but at the time was perfectly controllable for the 2-3 years I used it. Some players happen to change their sensitivity with tablet/mouse very frequently although majority of players seems to use the same sensitivity for quite a while (I assume). For everyone, we all have different experiences and preferences, but I'd suggest trying your best to find a equilibrium between accuracy and strain minimization to reach certain jumps and staying with that sensitivity.

Honestly, It's a pretty simple but also complicated problem (it just takes alot of trial and error, practice and time). Simply put:
Case 1: If your under-aiming or Straining wrist (increase Sensitivity)

Case 2: If your over-aiming or your aim feels unstable (decrease Sensitivity)

Case 3: If your not over-aiming/under-aiming but you feel either your wrist is straining or aim is unstable (then its probably a skill/technique issue)

Case 4: If your not over-aiming/under-aiming and you don't feel strain or unstable aim (then its probably the right sensitivity)

The best way to gauge this is probably by re-watching your replays.

Depending on your aiming grip (Claw, Palm, Finger tip, etc) and Technique (Arm or Wrist), you'll have a different experience with your aim precision/stamina compared to each other combination. I use a Mix of Claw/Palm and Wrist aim, and I find it quiet easy to aim for a prolonged period of time without strain, this may be as a result of a difference in playing time and building up the stamina in my aim as a half-decent consistency player.

In my opinion, I'd suggest sticking to a lower sensitivity that your comfortable with, and slowly build up the stamina in your arm as you progress as a player, and over time increasing your sensitivity when needed, because with your sensitivity it really shouldn't be hard to aim 4 star jumps assuming you have the (1) reading, (2) aim, (3) tapping and (4) accuracy necessary to hit each pattern. After watching your top plays currently (BLESS YoUr NAME [Hard] & Wagamama MIRROR HEART [Walao's Light Insane]), it looks like your sensitivity is too high (It looks like your over-aiming slightly), It definitely doesn't look like a reading issue or a tapping/accuracy issue.

That's pretty much my take, but that's just one guys opinion, so yeah.
i understand everything you say, im going to try to change the sensitivity until i find a suitable one where "i dont over-aiming, but i dont go into the under-aiming point either." with those points or cases mentioned

im currently playing maps with only HR (i want to become more consistent and accurate in all aspects, since this mod increases the difficulty of a song: (AR, CS, OD and HP). Would you recommend that I continue like this to a certain point or should i stop playing with MODS?

thank you very much in advance, recently i am starting to take the game as more serious and complex but at the same time i continue to enjoy and play for fun with my songs
Playing with HR or specializing will help help you in the long run in terms of tapping to the beat as the MS timing required for it is a lot lower than normal. I’d suggest you practice a bit denser maps on nomod or dt just to get used to different kinds of patterns.
Topic Starter
Adrsgl

Fat Fish Pete wrote:

Adrsgl wrote:

Xykedelic wrote:

Personally, I use 800dpi with 0.9x ingame (same as ASecretBox), although I used to use 1200dpi with 1.0x ingame, which feels insanely high now, but at the time was perfectly controllable for the 2-3 years I used it. Some players happen to change their sensitivity with tablet/mouse very frequently although majority of players seems to use the same sensitivity for quite a while (I assume). For everyone, we all have different experiences and preferences, but I'd suggest trying your best to find a equilibrium between accuracy and strain minimization to reach certain jumps and staying with that sensitivity.

Honestly, It's a pretty simple but also complicated problem (it just takes alot of trial and error, practice and time). Simply put:
Case 1: If your under-aiming or Straining wrist (increase Sensitivity)

Case 2: If your over-aiming or your aim feels unstable (decrease Sensitivity)

Case 3: If your not over-aiming/under-aiming but you feel either your wrist is straining or aim is unstable (then its probably a skill/technique issue)

Case 4: If your not over-aiming/under-aiming and you don't feel strain or unstable aim (then its probably the right sensitivity)

The best way to gauge this is probably by re-watching your replays.

Depending on your aiming grip (Claw, Palm, Finger tip, etc) and Technique (Arm or Wrist), you'll have a different experience with your aim precision/stamina compared to each other combination. I use a Mix of Claw/Palm and Wrist aim, and I find it quiet easy to aim for a prolonged period of time without strain, this may be as a result of a difference in playing time and building up the stamina in my aim as a half-decent consistency player.

In my opinion, I'd suggest sticking to a lower sensitivity that your comfortable with, and slowly build up the stamina in your arm as you progress as a player, and over time increasing your sensitivity when needed, because with your sensitivity it really shouldn't be hard to aim 4 star jumps assuming you have the (1) reading, (2) aim, (3) tapping and (4) accuracy necessary to hit each pattern. After watching your top plays currently (BLESS YoUr NAME [Hard] & Wagamama MIRROR HEART [Walao's Light Insane]), it looks like your sensitivity is too high (It looks like your over-aiming slightly), It definitely doesn't look like a reading issue or a tapping/accuracy issue.

That's pretty much my take, but that's just one guys opinion, so yeah.
i understand everything you say, im going to try to change the sensitivity until i find a suitable one where "i dont over-aiming, but i dont go into the under-aiming point either." with those points or cases mentioned

im currently playing maps with only HR (i want to become more consistent and accurate in all aspects, since this mod increases the difficulty of a song: (AR, CS, OD and HP). Would you recommend that I continue like this to a certain point or should i stop playing with MODS?

thank you very much in advance, recently i am starting to take the game as more serious and complex but at the same time i continue to enjoy and play for fun with my songs
Playing with HR or specializing will help help you in the long run in terms of tapping to the beat as the MS timing required for it is a lot lower than normal. I’d suggest you practice a bit denser maps on nomod or dt just to get used to different kinds of patterns.
i will try to follow advice, But what do you mean by playing denser maps,
what are those types of maps?
im pretty new to this world of weird concepts.

And well, i am a claw grip player, and yes, i dont move my arm much because of the little space i have in my setup, so playing with a sensitivity (medium-high) is the best for me (i think)
Fat Fish Pete

Adrsgl wrote:

Fat Fish Pete wrote:

Adrsgl wrote:

Xykedelic wrote:

Personally, I use 800dpi with 0.9x ingame (same as ASecretBox), although I used to use 1200dpi with 1.0x ingame, which feels insanely high now, but at the time was perfectly controllable for the 2-3 years I used it. Some players happen to change their sensitivity with tablet/mouse very frequently although majority of players seems to use the same sensitivity for quite a while (I assume). For everyone, we all have different experiences and preferences, but I'd suggest trying your best to find a equilibrium between accuracy and strain minimization to reach certain jumps and staying with that sensitivity.

Honestly, It's a pretty simple but also complicated problem (it just takes alot of trial and error, practice and time). Simply put:
Case 1: If your under-aiming or Straining wrist (increase Sensitivity)

Case 2: If your over-aiming or your aim feels unstable (decrease Sensitivity)

Case 3: If your not over-aiming/under-aiming but you feel either your wrist is straining or aim is unstable (then its probably a skill/technique issue)

Case 4: If your not over-aiming/under-aiming and you don't feel strain or unstable aim (then its probably the right sensitivity)

The best way to gauge this is probably by re-watching your replays.

Depending on your aiming grip (Claw, Palm, Finger tip, etc) and Technique (Arm or Wrist), you'll have a different experience with your aim precision/stamina compared to each other combination. I use a Mix of Claw/Palm and Wrist aim, and I find it quiet easy to aim for a prolonged period of time without strain, this may be as a result of a difference in playing time and building up the stamina in my aim as a half-decent consistency player.

In my opinion, I'd suggest sticking to a lower sensitivity that your comfortable with, and slowly build up the stamina in your arm as you progress as a player, and over time increasing your sensitivity when needed, because with your sensitivity it really shouldn't be hard to aim 4 star jumps assuming you have the (1) reading, (2) aim, (3) tapping and (4) accuracy necessary to hit each pattern. After watching your top plays currently (BLESS YoUr NAME [Hard] & Wagamama MIRROR HEART [Walao's Light Insane]), it looks like your sensitivity is too high (It looks like your over-aiming slightly), It definitely doesn't look like a reading issue or a tapping/accuracy issue.

That's pretty much my take, but that's just one guys opinion, so yeah.
i understand everything you say, im going to try to change the sensitivity until i find a suitable one where "i dont over-aiming, but i dont go into the under-aiming point either." with those points or cases mentioned

im currently playing maps with only HR (i want to become more consistent and accurate in all aspects, since this mod increases the difficulty of a song: (AR, CS, OD and HP). Would you recommend that I continue like this to a certain point or should i stop playing with MODS?

thank you very much in advance, recently i am starting to take the game as more serious and complex but at the same time i continue to enjoy and play for fun with my songs
Playing with HR or specializing will help help you in the long run in terms of tapping to the beat as the MS timing required for it is a lot lower than normal. I’d suggest you practice a bit denser maps on nomod or dt just to get used to different kinds of patterns.
i will try to follow advice, But what do you mean by playing denser maps,
what are those types of maps?
im pretty new to this world of weird concepts.

And well, i am a claw grip player, and yes, i dont move my arm much because of the little space i have in my setup, so playing with a sensitivity (medium-high) is the best for me (i think)
By dense I'd mean by playing nomod tech maps, stream maps, and reading maps, as it will help improve your overall skill and help with HR

AYyyyyyyy high sense gang
Xyke

Fat Fish Pete wrote:

by dense I mean playing nomod tech maps, stream maps, and reading maps, as it will help improve your overall skill and help with HR
A dense map imo is best defined by a map that has a relatively high concentration of hit objects, and will improve your skills in certain aspects just as any other skill would, but I don't agree that it would improve HR as the skills you listed don't take into account precision, High AR reading and consistency which are the main skills required in using HR.

Since your in the early stages of the game where you witness RAPID improvement, there's several different pathways that you can take, its unlikely that you'll ever experience this fast of growth in your time playing the game, so depending on how you want to play the game, you'll most likely have to undergo different pathways to reach your goals.

Here are some basic goals that you can reach for, and pathways:
1. PP Goal
  1. If this is your main goal to, simply put, get more pp, then the best way to do this is to follow the "meta", but this isn't a requirement, but obviously it'll help.
I'd say currently the main 4 best way to farm pp is through:
  1. NM|HD|HR Consistency - The ability to perform well throughout an entire map (usually 3:00+)
    Requires: raw aim, rhythmic accuracy, precision (mainly HR), reaction (mainly HR) and reading (HR/HD).
    [Example]
  2. DT Consistency - Same as above however the aim and tapping is generally faster, however the aiming and tapping difficulty is lower.
    [Example]
  3. Streams - The ability to tap consecutive notes.
    [Example]
  4. Speed - Same as above but Fast but can be DT/NM.
    [Example]
I'm trying to explain it as simple as possible, but these skills and methods obviously get a lot more complex and harder to pin point. You don't need to restrict yourself to one skill. However, generally from my experience the players the improve the fastest and gain the most pp, are those that are HIGHLY proficient in 1 skill set and as they reach a skill wall, they then improve back on their fundamentals.

2. Skill Goal
  1. This is where things get more complex, but in essence these are all the skillsets I can think off. (these are the main skills tested in tournaments. You can either become a specialist in 1 skill, an All-rounder or a mix of the two. Generally if you just want to get good at a skill you find fun, you'll probably improve the most this way, as FUN = IMPROVEMENT almost always in my eyes, and even if your not improving, at least your having fun.
    - Consistency [Example]
    - Streaming [Example]
    - Alternating [Example]
    - tech [Example]
    - Speed [Example]
    - Finger control [Example]
    - Old style [Example]
    - Aim control [Example]
    - Low AR reading (HD) [Example]
    - Precision (HR) [Example]
    - High AR reading (DT) [Example]
    - DT Speed [Example]
    - DT Stamina [Example]
Improvement isn't a linear path that everyone follows, we all have different experiences, interests and motivations when it comes to playing osu! and it really just comes down to you.

PLAY MORE and HAVE FUN.

That's all from me, gl with your improvement journey, If you ever need help, just lmk.
Topic Starter
Adrsgl

Xykedelic wrote:

Fat Fish Pete wrote:

by dense I mean playing nomod tech maps, stream maps, and reading maps, as it will help improve your overall skill and help with HR
A dense map imo is best defined by a map that has a relatively high concentration of hit objects, and will improve your skills in certain aspects just as any other skill would, but I don't agree that it would improve HR as the skills you listed don't take into account precision, High AR reading and consistency which are the main skills required in using HR.

Since your in the early stages of the game where you witness RAPID improvement, there's several different pathways that you can take, its unlikely that you'll ever experience this fast of growth in your time playing the game, so depending on how you want to play the game, you'll most likely have to undergo different pathways to reach your goals.

Here are some basic goals that you can reach for, and pathways:
1. PP Goal
  1. If this is your main goal to, simply put, get more pp, then the best way to do this is to follow the "meta", but this isn't a requirement, but obviously it'll help.
I'd say currently the main 4 best way to farm pp is through:
  1. NM|HD|HR Consistency - The ability to perform well throughout an entire map (usually 3:00+)
    Requires: raw aim, rhythmic accuracy, precision (mainly HR), reaction (mainly HR) and reading (HR/HD).
    [Example]
  2. DT Consistency - Same as above however the aim and tapping is generally faster, however the aiming and tapping difficulty is lower.
    [Example]
  3. Streams - The ability to tap consecutive notes.
    [Example]
  4. Speed - Same as above but Fast but can be DT/NM.
    [Example]
I'm trying to explain it as simple as possible, but these skills and methods obviously get a lot more complex and harder to pin point. You don't need to restrict yourself to one skill. However, generally from my experience the players the improve the fastest and gain the most pp, are those that are HIGHLY proficient in 1 skill set and as they reach a skill wall, they then improve back on their fundamentals.

2. Skill Goal
  1. This is where things get more complex, but in essence these are all the skillsets I can think off. (these are the main skills tested in tournaments. You can either become a specialist in 1 skill, an All-rounder or a mix of the two. Generally if you just want to get good at a skill you find fun, you'll probably improve the most this way, as FUN = IMPROVEMENT almost always in my eyes, and even if your not improving, at least your having fun.
    - Consistency [Example]
    - Streaming [Example]
    - Alternating [Example]
    - tech [Example]
    - Speed [Example]
    - Finger control [Example]
    - Old style [Example]
    - Aim control [Example]
    - Low AR reading (HD) [Example]
    - Precision (HR) [Example]
    - High AR reading (DT) [Example]
    - DT Speed [Example]
    - DT Stamina [Example]
Improvement isn't a linear path that everyone follows, we all have different experiences, interests and motivations when it comes to playing osu! and it really just comes down to you.

PLAY MORE and HAVE FUN.

That's all from me, gl with your improvement journey, If you ever need help, just lmk.
Wow, this information is great and impressive.

I will use all this to my advantage to embark on a great, fun and amazing path to improve in the OSU!

And finally, a question i have, under what conditions or moments should i consider playing maps with NM rather than having to play with some mod (HR, DT and HD)?



¡¡¡Thank you very much, i really appreciate all of this!!!.
Xyke

Adrsgl wrote:

A Question I have, under what conditions or moments should I consider playing maps with NM rather than having to play with other mods (HR, DT and HD)?
Simply Put, It depends on how you want to play the game.

I'd say the most common mod that I see in peoples top plays is either DT/DTHD/NM. These players generally focus on a PP goal rather than skill goal, so they generally are significantly better with DT and/or NM than they are with HD and/or HR etc, but this can be flipped anyway that you want to play the game.

If your goal is to become an allrounder that can play any mod combination and skill set, then I'd suggest using maps of similar difficulty (not always reflected in star rating) that required different skills and mod combinations.

I Assume you understand how each mod work so I wont go through the process of explaining them, but its important to note that different maps are more appropriate with certain mods. However, this should not be restrictive to the mods you should you. If a map has streams, doesn't mean that you should only use NM, you can use HD, HR or DT (but then it becomes Speed with DT).

Here's A general Outline of skills you can challenge with each mod, there is obviously a lot more, and as mentioned above, you can still play tech with HD or HR (Popular tournament niche).

At the lower SR, there isn't always going to be alot skills as its hard to map a tech map (for example) as its generally a hard (as the name states, Technical) skill.

NM Maps
- Aim Consistency (NoMod1)
- Streams (NM2)
- Alternating (NM3)
- Tech (NM4)
- Speed (NM5)
- Miscellaneous (NM6)

HR Maps
- Aim Consistency (HardRock1)
- Precision Aim (HR2)
- Miscellaneous (HR3)

HD Maps
- Reading Consistency (Hidden1)
- Low AR Reading (HD2)
- Miscellaneous (HD3)

DT Maps
- Aim Consistency (DoubleTime1)
- Stamina Speed (DT2)
- Fast Speed (DT3)
- Miscellaneous (DT4)

https://osucollector.com - Very useful site for finding maps that other people have collected

(Miscellaneous - A type of map that can vary wildly, usually the role of a map that is not tested in the skills above, typically something like unconventional rhythm control, or awkward reading-heavy patterns, Old style etc, low BPM flow aim, swing rhythm)

As for the conditions or moments for when to use mods, It really doesn't matter that much as long as your HAVING FUN. Generally though, Mods are something that are generally not recommended until your able to FC 4-5 star maps, but imo I really don't think it matters, as long as your playing them appropriately. (Example: People that mash and double tap to get pp from speed is really bad imo, it'll just ruin your technique in the long run which you'll have to re-learn most likely.)
Topic Starter
Adrsgl

Xykedelic wrote:

Adrsgl wrote:

A Question I have, under what conditions or moments should I consider playing maps with NM rather than having to play with other mods (HR, DT and HD)?
Simply Put, It depends on how you want to play the game.

I'd say the most common mod that I see in peoples top plays is either DT/DTHD/NM. These players generally focus on a PP goal rather than skill goal, so they generally are significantly better with DT and/or NM than they are with HD and/or HR etc, but this can be flipped anyway that you want to play the game.

If your goal is to become an allrounder that can play any mod combination and skill set, then I'd suggest using maps of similar difficulty (not always reflected in star rating) that required different skills and mod combinations.

I Assume you understand how each mod work so I wont go through the process of explaining them, but its important to note that different maps are more appropriate with certain mods. However, this should not be restrictive to the mods you should you. If a map has streams, doesn't mean that you should only use NM, you can use HD, HR or DT (but then it becomes Speed with DT).

Here's A general Outline of skills you can challenge with each mod, there is obviously a lot more, and as mentioned above, you can still play tech with HD or HR (Popular tournament niche).

At the lower SR, there isn't always going to be alot skills as its hard to map a tech map (for example) as its generally a hard (as the name states, Technical) skill.

NM Maps
- Aim Consistency (NoMod1)
- Streams (NM2)
- Alternating (NM3)
- Tech (NM4)
- Speed (NM5)
- Miscellaneous (NM6)

HR Maps
- Aim Consistency (HardRock1)
- Precision Aim (HR2)
- Miscellaneous (HR3)

HD Maps
- Reading Consistency (Hidden1)
- Low AR Reading (HD2)
- Miscellaneous (HD3)

DT Maps
- Aim Consistency (DoubleTime1)
- Stamina Speed (DT2)
- Fast Speed (DT3)
- Miscellaneous (DT4)

https://osucollector.com - Very useful site for finding maps that other people have collected

(Miscellaneous - A type of map that can vary wildly, usually the role of a map that is not tested in the skills above, typically something like unconventional rhythm control, or awkward reading-heavy patterns, Old style etc, low BPM flow aim, swing rhythm)

As for the conditions or moments for when to use mods, It really doesn't matter that much as long as your HAVING FUN. Generally though, Mods are something that are generally not recommended until your able to FC 4-5 star maps, but imo I really don't think it matters, as long as your playing them appropriately. (Example: People that mash and double tap to get pp from speed is really bad imo, it'll just ruin your technique in the long run which you'll have to re-learn most likely.)
i understand, thanks for a lot of useful knowledge.
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