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[osu!catch] Indonesia Convert Cup Open 2022 | ASEAN, Australia, New Zealand | Netamaru Wins !

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Total Posts
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Topic Starter
Urabe Mikoto

INTRODUCTION

Indonesia Convert Cup Open 2022 (ICCO 2022) is an osu!catch tournament organized by the Indonesian osu!catch community. Indonesia Convert Cup Open 2022 as the name implies is a tournament that uses a concept where the entire mappool itself consists of beatmaps converted from osu!standard to osu!catch. This is the third year event for the Indonesia Convert Cup Tournament. In this third year, we as the organizers would like to invite players from South East Asia (ASEAN) and Oceania to be able to join in this tournament
TOURNAMENT RUNDOWN

  1. Registration: 22nd September 2022 - 2nd October 2022
  2. Screening (Estimation): 3rd October 2022 - 16th October 2022
  3. Qualifier Mappool Showcase: 3rd October 2022
  4. Qualifier Stage: 7th October 2022 - 9th October 2022
  5. RO 32 Mappool Showcase (Estimation): 10th October 2022
  6. RO 32 Stage (Estimation): 14th October 2022 - 16th October 2022
  7. RO 16 Mappool Showcase (Estimation): 17th October 2022
  8. RO 16 Stage (Estimation): 21st October 2022 - 23rd October 2022
  9. Quarter Final Mappool Showcase (Estimation): 24th October 2022
  10. Quarter Final Stage (Estimation): 28th October 2022 - 30th October 2022
  11. Semifinal Mappool Showcase (Estimation): 31st October 2022
  12. Semifinal Stage (Estimation): 4th November 2022 - 6th November 2022
  13. Final Mappool Showcase (Estimation): 7th November 2022
  14. Final Stage (Estimation): 11th November 2022 - 13th November 2022
  15. Grandfinal Mappool Showcase (Estimation): 14th November 2022
  16. Grandfinal Stage (Estimation): 19th November 2022 - 20th November 2022
REGISTRATION REQUIREMENT

  1. Has the number of playcounts osu!catch in the osu! a minimum of 3,000
  2. Coming from ASEAN, Australia and New Zealand countries as evidenced by the correct flag on the osu! profile.
    1. If the flag is not from the mention list above, the participant must have valid and not expired ID card.
    2. if there is another issue, Host will make a decision.
TOURNAMENT RULES

  1. Beatmap scoring is based on ScoreV2.
  2. The match schedule will be settled by the The match schedule will be settled by the Host.
  3. If no referee is available at match time, the match will be postponed.
  4. If a game ends in a draw, it will be nullified and the map will be replayed.
  5. Players may ask for a rematch if the players encounters technical difficulties while playing.
    1. Lag spikes are not considered a valid reason to nullify a beatmap.
    2. This rule is not to be abused. Referees may veto a rematch request if they find that this is the case.
  6. Disconnects within 30 seconds or 25% of the beatmap length (whichever happens first) can be rematched, at the referee's discretion, as long as it is clearly communicated in the chatroom.
  7. Players are expected to keep the match running fluently and without delays. Excessive match delays from the players' side may result in penalties being applied at the referee's discretion. Disrupting the match by foul play, insulting or provoking other players or staff, delaying the match, or other deliberate inappropriate misbehaviour are strictly prohibited, and will be punished accordingly.
  8. All players and staff must be treated with respect. Instructions from the referees and Host are to be followed. Decisions labelled as final are not to be objected.
  9. If the player is not present at match time, the match can be postponed for up to 15 minutes. If the player is not present more than 15 minutes after match time, a win by default will be declared for the side player.
  10. The multiplayer chatrooms underlie the osu! community rules. All chat rules apply to the multiplayer chatrooms, too.
  11. Referees may allow, at their discretion, lower or higher tolerances for timers.
  12. Host may request liveplays or recordings of individual players at any point.
  13. Host reserves the right to modify these rules at any moment. Any such changes will be announced in advance.

QUALIFIER INSTRUCTION

  1. In the Qualifier stage, all player will play a specific pool designed by the mappool selectors.
  2. The mappool will contain 4 brackets: NoMod, Hidden, Hard Rock, and Double Time. There will be no tiebreakers for this stage.
  3. The Qualifier pool will contain 8 maps. There will be 2 maps under the NoMod, Hidden, Hard Rock, and Double Time brackets each.
  4. Players will play the mappool in two runs at a designated time.
  5. The mappool must be played in the following order: NM1, NM2, HD1, HD2, HR1, HR2, DT1, DT2.
  6. The seeding method used for Qualifiers will be %MAX — the highest player score for each map will receive 100% of the points, and every other team will be awarded a percentage of that top score.
  7. The exact formula that will be used for all teams (and for each map) is Final Score = Player Score / MAX(Map Score Player), where:
    1. Final Score is the percentage awarded to the current player
    2. Player Score is the score the current player achieved on the current map
    3. MAX(Map Score Player) is the highest score achieved for the current map
  8. An optional 3-minute break will be offered between the first and second playthrough of the mappool.
  9. All player will play their qualifiers in following lobbby which already decided. It is suggested that players do not broadcast or share their results publicly to avoid seed manipulation.
  10. Only the top 32 seeded teams will advance to the Round of 32.
  11. The Qualifier stage results will be published in this wiki article after all teams have played.

STAGE INSTRUCTION

  1. Following the Qualifier stage, a double elimination bracket will be played. This means that the winning players moves to the next stage while the loser gets moved to the losers bracket.
  2. Players in the losers bracket must play 2 matches each weekend starting from the Quarterfinals.
  3. Players that lose a match in the losers bracket are eliminated from the tournament.

WIN CONDITIONS

  1. A referee will create a multiplayer room 15 minutes before the scheduled match time. Players must join the lobby in that period.
  2. The room settings are Game mode: "osu!catch", Team mode: "Head-to-Head" and Score mode: "ScoreV2". The room name must follow the pattern of ICCO2022: ({Red Team}) vs ({Blue Team}). The player mentioned first in the room name must be the red team, the player mentioned second in the room name must be the blue team.
  3. Each player can ban one beatmap from the pool. These beatmaps can not be picked by any team for the entire duration of the match.
  4. Both players will alternate picking a beatmap from the mappool.
  5. Each player must use !roll once in #multiplayer.
    1. The winner of the !roll starts picking the first beatmap of the match.
    2. The loser of the !roll starts banning one beatmap, followed by the winner of the !roll to ban a beatmap.
  6. Players will have 2 minutes to pick a beatmap and 2 minutes to get ready.
  7. Player cannot pick the same mod (If the players pick mod HD, the players cannot pick HD again in the next turn).

MAPPOOL INSTRUCTIONS

  1. There will be one mappool for each round of play.
  2. Each mappool consists of 4 brackets: NoMod, Hidden, Hard Rock, and Double Time.
  3. The Qualifier stage mappool will consist of 8 maps, Round of 32 and Round of 16 will consist of 14 maps, Quarterfinals and Semifinals will consist of 15 maps, Finals and Grand Finals will consist of 16 maps.
  4. Every mappool, except for the Qualifier stage, will contain a tiebreaker beatmap. It will only be played in case of a tie in the scoreline in the best of system, e.g. the scoreline is 4-4 and the match is best of 9, the tiebreaker shall be played.
  5. The No Fail mod will be enabled on all maps.
  6. When playing a map from the Hard Rock or Double Time pool, Hidden can be used optionally by any player.
  7. The tiebreaker can be played with no mods selected or with the Hidden mod.

SCHEDULING INSTRUCTION

  1. Each stage will be held on a single weekend.
  2. Matches in Qualifiers will be held during specific time slots proposed by the tournament staff. Each player is free to choose a time slot in which they want to play.
  3. All Bracket Stages will be held between Friday and Sunday.
  4. Reschedules will only be considered if both players agree to a time and communicate it to the Host.
BADGE DESIGN

Bottom Text
Will Announce Soon

DONATION

Interested in contributing to the prize pool for ICCO 2022? Please contact Host & Co-Host on Discord.

Please report any concern you may have about this tournament to the tournament committee:
https://pif.ephemeral.ink/partial-authenticate
Constantine
bang judulnya kok kurang clickbait
He Ang CTB
I donate 2 e-hugs :D
Himari Kino
mangats genk
Intention
nitip sendal
Cera-
Let's gooooo 😤
RAISE MY SWORD
Play converts
mirza_rachman18
Ayo
Mixuri
punten
Miyu Sakurada
Mantap Convert! Sayang banget PC ane layar ijo
nurjavier
mari kita cobak :V
Dapulezatos
Bang spreadsheetnya keren
Pischok
Pertamax
pandaBear
oooh. A convert type tourney. Interesting
[ Potemkin ]
Mantap. I'll join
Madoka Ayukawa
im gonna join as player and mappooler
Topic Starter
Urabe Mikoto

Madoka Ayukawa wrote:

im gonna join as player and mappooler
:thumbsdown:
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