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[std] Hippo Cup 5 | 4v4 | 300 - 30,000 No BWS | Discoboyz 3 win!

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Topic Starter
this1neguy



  1. 4v4, teams of 6 to 9
  2. Score v1
  3. Rank range 300 ~ 30,000 [No BWS]
  4. International
  5. Group stage -> double elimination bracket
  6. No Hidden mappool, but exactly two players from each team must use Hidden on every map (except free mod)
  7. 2 bans per team
  8. Failed scores count
  9. NF allowed on any map (no score penalty)
  10. Roll winner = 1st warmup, choice of 1st or 2nd pick or ban
  11. Roll loser = 2nd warmup, remaining choice
  12. GS: Best of 9
  13. RO32/RO16: Best of 11
  14. QF/SF: Best of 13
  15. F/GF: Best of 15


  1. This is a 4v4, osu! standard tournament.
  2. The rank range is 300 to 30,000, no BWS.
  3. The team size ranges from 6 to 9 players.
  4. The tournament will hold 64 teams.
  5. Registration is international, so you can team up with anyone in the rank range regardless of country.
  6. The tournament will be played in Score v1.
  7. The tournament will have a group stage first, and the top two teams of each group will advance to a double elimination bracket stage.
  8. The Grand Finals match will have a traditional bracket reset if necessary.
  9. Initial seeding will be done by average Bancho rank of all players on the team.
  10. The bracket stage will be seeded as follows: Group 1 #1 vs Group 16 #2, Group 2 #1 vs Group 15 #2, etc.
  11. Match schedules and mappools will be released on the Monday before those matches should be played.
  12. Match schedules will be written in UTC. Find your personal time zone and convert your match times here: http://www.timeanddate.com/time/map/
  13. Joining the Discord server is REQUIRED by the captain of your team, or else your registration will not be counted.
  14. Captains must ensure their Discord server username matches their osu! username.
  15. No staff members are allowed to play other than streamers, commentators, and graphics designers.


  1. Registration: Sun. January 9 ~ Sun. January 30
  2. Roster Screening: Sun. January 30 ~ Sun. February 13
  3. Group Stage: Sat. February 19 ~ Sun. February 27 | Best of 9
  4. Round of 32: Sat. March 5 ~ Sun. March 6 | Best of 11
  5. Round of 16: Sat. March 12 ~ Sun. March 13 | Best of 11
  6. Quarter Finals: Sat. March 19 ~ Sun. March 20 | Best of 13
  7. Semi Finals: Sat. March 26 ~ Sun. March 27 | Best of 13
  8. Finals: Sat. April 2 ~ Sun. April 3 | Best of 15
  9. Grand Finals: Sat. April 9 ~ Sun. April 10 | Best of 15


  1. All matches in a given week will be played on the same mappool. The Winners Bracket and the Losers Bracket will always be on the same mappool at any given point of the tournament.
  2. This tournament will have no Hidden mappool. Instead, for every map, exactly two players on each team must toggle Hidden on. This does not apply for free mod.

    The format of the pools will be as follows:
  3. Group Stage: 7 (HD)NM / 4 (HD)HR / 5 (HD)DT / 3 Free Mod / 1 (HD)TB
  4. RO32 / RO16 / QF: 8 (HD)NM / 4 (HD)HR / 5 (HD)DT / 3 Free Mod / 1 (HD)TB
  5. SF: 9 (HD)NM / 4 (HD)HR / 6 (HD)DT / 3 Free Mod / 1 (HD)TB
  6. Finals / Grand Finals: 9 (HD)NM / 5 (HD)HR / 6 (HD)DT / 4 Free Mod / 1 (HD)TB
  1. On Free Mod picks, at least two players from each team must use Hidden, Hard Rock, or both. This is just like any other tournament -- the special Hidden rule does not apply. For example, NM/NM/HR/HR is allowed.
  2. On tiebreakers, exactly two players must use Hidden, just like the rest of the mappool. Hard Rock can be enabled on any player if desired, even the Hidden players.


  1. The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
  2. Teams have a 10 minute grace period to have at least 4 players available to play the match. If 10 minutes pass and a team does not have enough players to play the match, the other team will receive a win by default.
  3. All matches must be played as a 4v4. No 3v3s or 3v4s allowed. Warmups also must be played as 4v4.
  4. Once all players have joined the lobby, captains will be asked to !roll; the winner of the roll will have the first warmup and their choice of first or second pick or ban, while the loser will have their choice of the remaining option. Note that there will be no warmups in group stage.
  5. The referee can give host to the players for warmups only. No player will have match host after warmups. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.
  6. The referee is not allowed to play in the match.
  7. Each team is allowed 2 bans per match. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool.
  8. Teams have 2 minutes (120 seconds) to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward. There are no restrictions on map picks (teams are allowed to pick from the same mod pool twice in a row).
  9. Once the map choice is locked in, players will have 90 seconds to ready up. The referee will start the match when all players are ready. If the 90 second timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
  10. The winner of a map is determined by which team's four scores add up to a higher number. Basically, that just means failed scores count.
  11. For any map and with no penalty, any player can add No Fail. This is to prevent their team from failing if they think it might happen. Any player playing with No Fail will have their score doubled at the end of the map.
  12. In the case of a genuine disconnection, if the map result was ambiguous (uncertain), the map will be replayed. However, if the map was already clearly decided and there is substantial evidence of the fact, the referee may apply common sense to give the point to whoever would have won the map.


  1. This tournament does not use BWS.


1st Place

badge design subject to alterations


will be updated as more staff members are added.


Host: DigitalHypno, this1neguy, Yazzehh
Graphics: DigitalHypno
Commentators: DigitalHypno, this1neguy
Streamers: this1neguy
Referees: -Pekora-, [K], a secret, Aoiyuuki-, Barack, cyndrean, DigitalHypno, dinonesie, HPppyDogz, LeoFLT, oralekin, P a t r i c k, PuffedKirby, ShadeCegLgMn, Speshimen, SSScotty, T-Bounce, TheHunter1, this1neguy, Yazzehh
Mappool Selectors: DigitalHypno, im a fancy lad





If you are interested in refereeing, please contact this1neguy#4569 on Discord.

If you have concerns about this tournament that you feel should be elevated above the hosts, please use this tournament report link.
ThunderBird2678
M I L E S
hi
-felicia
Pog
ruyu
aaaaaaaeeeueueugugiuuuuurgheg
shdewz
ruyunata
[Asterisk]
pog
Good job
h*dden
Willi
helloo
Kobo Kanaeru
This is sick
TEAM BARD
Y̵̨̺̻̻̜̟̖̥͙̺̔̌̓Ö̶̜̫̰͚͓́́̃̋͊U̵͔̖̙̹̬͚͕̠̥͋̇͐͝Ŕ̸̨̨͙͇̳͓̖̻͍̣̖̬͉̤́̃̈̐̓̚̚ ̶̧͖̖̩͉̯̺̏͘H̷̢̋͑͊̎̂̒͌̚͝Ǫ̶̮̫̻̍̒͌̍͋̏̅̓̚͠͝͝ͅN̷̠̟̟̪͉͓͖̙̼̳̘̊̓͗̿̈́̕͝ͅO̵̧̨͍͚͖̠̝̮̦̗̫͖̱͈̤̔̒̃̿̒̅̍̌͊͆̏̀͛R̵̡̳͗̕
Minorsonek
Hi, looking for a team, can play HD on any map
LeoFLT
Very cool
pundice
osu tournament
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