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Kishida Kyoudan & The Akeboshi Rockets - Rewriter

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Total Posts
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Topic Starter
-S c a r l e t-
This beatmap was submitted using in-game submission on Tuesday, 6 August, 2013 at 9:44:09 PM

Artist: Kishida Kyoudan & The Akeboshi Rockets
Title: Rewriter
Source: Rewrite
Tags: Key
BPM: 186
Filesize: 6423kb
Play Time: 03:27
Difficulties Available:
  1. Key's route (5 stars, 798 notes)
  2. sheela901's route (2.59 stars, 158 notes)
  3. Tough route (4.87 stars, 381 notes)
Download: Kishida Kyoudan & The Akeboshi Rockets - Rewriter
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap~ Rewrite
Normal by sheela901 - Done~
Hard - Done~
Insane - Done~
Jaxalotl
All though I like the idea on the insane I think you should REMOVE everything before 00:10:385 because the first note is as soon as the map starts and not many people like that. So after that time make things a little harder.

At 00:20:707 - New Combo
00:56:191 - Add a new Circle to the stream
01:08:449 - New Combo
01:49:175 - New Combo
02:05:223 - New Combo
02:43:046 - New Combo
03:21:755 - New Combo
03:24:659 - New Combo
Unsfamiliar
Hiya! From my queue thingo. You were late and also broke one of my rules by posting a song that is nearly 3 and a half minutes >3<
But I'll mod it anyway because I'm such a nice person and you only have one difficulty :D

Let's go:

Insane
  1. Add some combo colours! :)
  2. 00:29:739 (1,3) - Make these two notes on the same plane. i.e. y coordinate.
  3. 00:35:949 (2) - I think this note is unnecessary. Doesn't really fit.
  4. 00:49:739 (1,2,3,4,5) - Tidy up some of the formations like this one. Symmetry and alignment go a long way!
  5. 00:58:449 (4) - NC here makes it less confusing for me.
  6. 01:05:546 (6) - NC.
  7. 01:05:868 (1) - Remove NC.
  8. 01:51:030 (10) - NC.
  9. 02:36:514 (6,7,8,9,10,11,12,13) - Attempt to make this section regular. Atm the notes are kinda random.
  10. 02:56:675 (4,5,6,7,8,9,10,11,12) - ^
  11. 03:27:804 (1) - Woah, super long spinner!


Very challenging (for me). Mainly alignment and spacing issues present. Feel free act upon my suggestions or not, up to you. Good luck!

Ciao~
Topic Starter
-S c a r l e t-

Thor wrote:

All though I like the idea on the insane I think you should REMOVE everything before 00:10:385 because the first note is as soon as the map starts and not many people like that. So after that time make things a little harder.

At 00:20:707 - New Combo
00:56:191 - Add a new Circle to the stream
01:08:449 - New Combo
01:49:175 - New Combo
02:05:223 - New Combo
02:43:046 - New Combo
03:21:755 - New Combo
03:24:659 - New Combo
@.@ Still not very familiar with adding NC~ Thanks for the mods~ :D

Unsfamiliar wrote:

Hiya! From my queue thingo. You were late and also broke one of my rules by posting a song that is nearly 3 and a half minutes >3<
But I'll mod it anyway because I'm such a nice person and you only have one difficulty :D

SPOILER
Let's go:

Insane
  1. Add some combo colours! :)
  2. 00:29:739 (1,3) - Make these two notes on the same plane. i.e. y coordinate.
  3. 00:35:949 (2) - I think this note is unnecessary. Doesn't really fit.
  4. 00:49:739 (1,2,3,4,5) - Tidy up some of the formations like this one. Symmetry and alignment go a long way!
  5. 00:58:449 (4) - NC here makes it less confusing for me.
  6. 01:05:546 (6) - NC.
  7. 01:05:868 (1) - Remove NC.
  8. 01:51:030 (10) - NC.
  9. 02:36:514 (6,7,8,9,10,11,12,13) - Attempt to make this section regular. Atm the notes are kinda random.
  10. 02:56:675 (4,5,6,7,8,9,10,11,12) - ^
  11. 03:27:804 (1) - Woah, super long spinner!


Very challenging (for me). Mainly alignment and spacing issues present. Feel free act upon my suggestions or not, up to you. Good luck!

Ciao~
Haha, opps~ Didn't read your rules properly :? Thanks for being such a nice person and help me mod :D
-Sapphire_old
I'M A NICE PERSON.

[Insane]
Rename this difficulty to something cool? :P And it's more like Extra than it is Insane.
Increase HP Drain as you're trying to get this approved. HP Drain 4 seems too easy
Overall difficulty is fine, but increase it to 7 if you desire.
Remove countdown, or at least make it silent. It's annoying in my opinion.
http://puu.sh/3M67s.jpg Timing points are off beat for some notes, please fix them

00:37:481 (1,2) Shorten these sliders to the white tick to match the beat. http://puu.sh/3M6KM.jpg
01:32:965 (1) Sounds like you've placed it too early. Move it to 01:33:126 and shorten the slider to make it end at 01:33:449
01:44:739 (2) Replace circle with a slider that ends at 01:45:143
01:45:626 Add a circle
01:46:191 (3) Replace circle with a slider that ends at 01:46:433 to match with the change in 01:44:739 (2)
01:56:191 (9,10,1) Move (10) to 01:56:352. Move (1) to 01:56:514 and shorten slider end to 01:56:675 http://puu.sh/3M6RV.jpg
01:57:481 (2) Add cymbal hit sound
01:57:643 (1) Remove cymbal hit sound
02:27:643 (2) Shorten slider end to 02:27:804
02:27:965 Add a circle
02:28:126 (4) Shorten slider end to 02:28:288
02:28:772 (1) Shorten slider end to 02:28:933
02:29:014 Add a circle to the stream
02:34:578 (4) Replace circle with a slider that ends at 02:34:739
02:35:062 (6) Extend slider to end it at 02:35:384
02:37:481 (12) Replace circle with slider that ends at 02:37:643
02:45:062 Add a circle, then go into beat snap divisor 1/8 and move it one tick to the left http://puu.sh/3M7cP.jpg
02:59:901 (4) Shorten slider end to 03:00:062
03:00:223 Add a circle
-Sapphire_old
Here's a star
Mythiax
Following Ranking Criteria, this map can't be for approval. Song's lenght has to be, at least, from 6 minutes to enter in approval category. Since it's not long enough, you have to make a well made diff spread to make your mapset rankable. You earned a mod in my queue so i'll give you a ticket there. Good luck!
riffy

Zeroarg wrote:

Following Ranking Criteria, this map can't be for approval. Song's lenght has to be, at least, from 6 minutes to enter in approval category. Since it's not long enough, you have to make a well made diff spread to make your mapset rankable.
Confirming it. I was asked for a mod, but there's no point in modding one diff if you make full mapset.
sheela
[General]
Try to watch more ranked maps. I'm not forcing you.
The map is kinda like https://osu.ppy.sh/s/34376.
Preview point is need. If you don't know how to add one, go to Timing-->Set current position as preview point. Maybe put the preview point at 00:57:804 ?

[Rewritten]
00:11:191 (4) - x: 120 y: 252
00:12:481 (4) - x: 296 y: 120
00:13:772 (4) - x:140 y: 288
00:16:352 (4,5) - 00:17:481 (4,5) - 00:18:772 (4,5) - Make prev: 1.00x
03:27:804 (1) - End it at 03:36:836
00:26:352 (4) - It isn't snap
00:28:915 (7) - ^
00:34:721 (6) - ^
00:52:096 (2) - ^

Good Luck!
Topic Starter
-S c a r l e t-

-Sapphire wrote:

I'M A NICE PERSON.

SPOILER
[Insane]
Rename this difficulty to something cool? :P And it's more like Extra than it is Insane.
Increase HP Drain as you're trying to get this approved. HP Drain 4 seems too easy
Overall difficulty is fine, but increase it to 7 if you desire.
Remove countdown, or at least make it silent. It's annoying in my opinion.
http://puu.sh/3M67s.jpg Timing points are off beat for some notes, please fix them

00:37:481 (1,2) Shorten these sliders to the white tick to match the beat. http://puu.sh/3M6KM.jpg
01:32:965 (1) Sounds like you've placed it too early. Move it to 01:33:126 and shorten the slider to make it end at 01:33:449
01:44:739 (2) Replace circle with a slider that ends at 01:45:143
01:45:626 Add a circle
01:46:191 (3) Replace circle with a slider that ends at 01:46:433 to match with the change in 01:44:739 (2)
01:56:191 (9,10,1) Move (10) to 01:56:352. Move (1) to 01:56:514 and shorten slider end to 01:56:675 http://puu.sh/3M6RV.jpg
01:57:481 (2) Add cymbal hit sound
01:57:643 (1) Remove cymbal hit sound
02:27:643 (2) Shorten slider end to 02:27:804
02:27:965 Add a circle
02:28:126 (4) Shorten slider end to 02:28:288
02:28:772 (1) Shorten slider end to 02:28:933
02:29:014 Add a circle to the stream
02:34:578 (4) Replace circle with a slider that ends at 02:34:739
02:35:062 (6) Extend slider to end it at 02:35:384
02:37:481 (12) Replace circle with slider that ends at 02:37:643
02:45:062 Add a circle, then go into beat snap divisor 1/8 and move it one tick to the left http://puu.sh/3M7cP.jpg
02:59:901 (4) Shorten slider end to 03:00:062
03:00:223 Add a circle
Indeed you are. Thanks though~

Zeroarg wrote:

Following Ranking Criteria, this map can't be for approval. Song's lenght has to be, at least, from 6 minutes to enter in approval category. Since it's not long enough, you have to make a well made diff spread to make your mapset rankable. You earned a mod in my queue so i'll give you a ticket there. Good luck!
Oopps~ Never knew about that @.@ Thanks for reminding me about it :D


-Bakari- wrote:

Zeroarg wrote:

Following Ranking Criteria, this map can't be for approval. Song's lenght has to be, at least, from 6 minutes to enter in approval category. Since it's not long enough, you have to make a well made diff spread to make your mapset rankable.
Confirming it. I was asked for a mod, but there's no point in modding one diff if you make full mapset.
Yup, just knew about it, sorry for taking up your time @.@

sheela901 wrote:

SPOILER
[General]
Try to watch more ranked maps. I'm not forcing you.
The map is kinda like https://osu.ppy.sh/s/34376.
Preview point is need. If you don't know how to add one, go to Timing-->Set current position as preview point. Maybe put the preview point at 00:57:804 ?

[Rewritten]
00:11:191 (4) - x: 120 y: 252
00:12:481 (4) - x: 296 y: 120
00:13:772 (4) - x:140 y: 288
00:16:352 (4,5) - 00:17:481 (4,5) - 00:18:772 (4,5) - Make prev: 1.00x
03:27:804 (1) - End it at 03:36:836
00:26:352 (4) - It isn't snap
00:28:915 (7) - ^
00:34:721 (6) - ^
00:52:096 (2) - ^
Good Luck!
Kinda, I just refer a little since I'm not very experience yet. Thanks for the mod~ :)
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

[Aurora]
00:12:965 (9) - NC (= new combo) ?
00:42:965 (12) - ^
00:58:046 (2) - This note doesn't make sense.
01:01:836 (1) - remove NC
01:03:288 (3) - ^
01:08:368 (2) - This note feels overmapped for this song part.
01:15:868 (7,8) - Make them like this >> http://puu.sh/3T93b.jpg
01:28:771 (1) - Move 1 grid up to perfect stack with 01:29:739 (2) -
01:34:255 (1) - Shorten to 01:34:578
01:38:449 (6,7,8,9,10) - you can make a better flow, like this >> http://puu.sh/3T9cc.jpg
02:05:143 (2) - This note is overmapped.
02:52:482 (2,3,4) - Better flow >> http://puu.sh/3T9k4.jpg

03:27:804 - You could continue map until here, finishing with a spinner from here to 03:39:417 or a bit later, silencing it gradually until the end (silencing the end).

[Rewritten]
♥ Marvelous ^^ I'm sure Cookiezi and ~lewa-chan will enjoy tightly the diff ♥
* Just noticed some 90º-folding-streams, very very Hard to complete perfectly. That's a True Insane.

That's it ^^

About Zeroarg said, you'll need a Normal too. And possibly tune a bit down the harshness of [Aurora] (Hard).

Hope to get ranked soon !!!!

Att.
sheela
Here's my normal.
SPOILER
osu file format v12

[General]
AudioFilename: rewriter.mp3
AudioLeadIn: 2000
PreviewTime: 44739
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rewriter
TitleUnicode:Rewriter
Artist:Kishida Kyoudan & The Akeboshi Rockets
ArtistUnicode:Kishida Kyoudan & The Akeboshi Rockets
Creator:-S c a r l e t-
Version:sheela901's Normal
Source:Rewrite
Tags:Key sheela901
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Rewrite Harvest festa! Original Soundtrack.png",0,0
//Break Periods
2,78972,87774
2,101875,105677
2,135746,144548
2,156068,160032
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
10385,322.58064516129,4,2,1,80,1,0
19981,-100,4,1,0,60,0,0
20667,-100,4,2,1,80,0,0
31917,-100,4,1,0,80,0,0
32239,-100,4,2,1,70,0,0
46433,-100,4,1,0,70,0,0
47723,-100,4,2,1,70,0,0
49659,-100,4,1,0,70,0,0
50304,-100,4,2,1,70,0,0
58126,-100,4,2,1,80,0,1
78772,-100,4,2,1,70,0,0
95465,-100,4,1,0,60,0,0
96755,-100,4,2,1,70,0,0
103207,-100,4,1,0,70,0,0
104497,-100,4,2,1,70,0,0
106433,-100,4,1,0,70,0,0
107078,-100,4,2,1,70,0,0
110949,-100,4,1,0,70,0,0
111433,-100,4,2,1,70,0,0
114255,-100,4,1,0,60,0,0
114336,-100,4,2,1,70,0,0
114901,-100,4,2,1,80,0,1
124014,-100,4,1,0,70,0,1
125143,-100,4,2,1,80,0,1
135546,-100,4,2,1,70,0,0
154981,-100,4,1,0,70,0,0
156110,-100,4,2,1,70,0,0
163933,-100,4,1,0,70,0,0
164014,-100,4,2,1,70,0,0
166514,-100,4,2,1,80,0,1
187159,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,128,128
Combo2 : 0,176,0
Combo3 : 3,3,186
Combo4 : 213,202,0

[HitObjects]
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160,296,11675,1,2,0:0:0:0:
248,296,11997,2,0,P|236:340|184:376,2,90
304,224,12965,5,2,0:0:0:0:
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256,296,14255,1,4,0:0:0:0:
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428,252,14901,1,4,0:0:0:0:
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136,140,19417,1,4,0:0:0:0:
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Hope you like it.
Topic Starter
-S c a r l e t-

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
SPOILER
* No complaints on General Things

[Aurora]
00:12:965 (9) - NC (= new combo) ?
00:42:965 (12) - ^
00:58:046 (2) - This note doesn't make sense.
01:01:836 (1) - remove NC
01:03:288 (3) - ^
01:08:368 (2) - This note feels overmapped for this song part.
01:15:868 (7,8) - Make them like this >> http://puu.sh/3T93b.jpg
01:28:771 (1) - Move 1 grid up to perfect stack with 01:29:739 (2) -
01:34:255 (1) - Shorten to 01:34:578
01:38:449 (6,7,8,9,10) - you can make a better flow, like this >> http://puu.sh/3T9cc.jpg
02:05:143 (2) - This note is overmapped.
02:52:482 (2,3,4) - Better flow >> http://puu.sh/3T9k4.jpg

03:27:804 - You could continue map until here, finishing with a spinner from here to 03:39:417 or a bit later, silencing it gradually until the end (silencing the end).

[Rewritten]
♥ Marvelous ^^ I'm sure Cookiezi and ~lewa-chan will enjoy tightly the diff ♥
* Just noticed some 90º-folding-streams, very very Hard to complete perfectly. That's a True Insane.

That's it ^^

About Zeroarg said, you'll need a Normal too. And possibly tune a bit down the harshness of [Aurora] (Hard).

Hope to get ranked soon !!!!

Att.
Haha, thanks for the mod~ Applied most of them~

sheela901 wrote:

Here's my normal.
SPOILER
osu file format v12

[General]
AudioFilename: rewriter.mp3
AudioLeadIn: 2000
PreviewTime: 44739
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rewriter
TitleUnicode:Rewriter
Artist:Kishida Kyoudan & The Akeboshi Rockets
ArtistUnicode:Kishida Kyoudan & The Akeboshi Rockets
Creator:-S c a r l e t-
Version:sheela901's Normal
Source:Rewrite
Tags:Key sheela901
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Rewrite Harvest festa! Original Soundtrack.png",0,0
//Break Periods
2,78972,87774
2,101875,105677
2,135746,144548
2,156068,160032
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 0,176,0
Combo3 : 3,3,186
Combo4 : 213,202,0

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124,140,168772,1,0,0:0:0:0:
36,164,169094,6,0,P|36:116|72:64,2,112.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
20,252,170223,2,0,B|40:244|40:244|40:252|40:252|48:244|48:244|48:252|48:252|56:244|56:244|56:252|56:252|64:248|64:244|64:244|64:252|64:252|72:244|72:244|72:252|72:252|112:248,1,135
132,332,171030,2,0,P|168:316|196:256,1,90
196,184,171675,5,4,0:0:0:0:
120,136,171997,2,0,P|140:120|168:100,1,45
244,116,172481,1,0,0:0:0:0:
304,184,172804,1,0,0:0:0:0:
276,268,173126,2,8,L|320:284,1,45
48,260,174255,6,0,P|56:228|32:116,2,135
136,284,175546,2,0,P|148:248|128:104,1,180
300,52,176836,6,0,B|336:60|396:44|424:16|444:40|444:140|468:168|508:168,1,270,4|0,0:0|0:0,0:0:0:0:
448,240,178126,2,0,P|408:256|380:216,2,90
492,164,179094,1,0,0:0:0:0:
416,116,179417,5,2,0:0:0:0:
328,120,179739,2,0,L|284:132,1,45
220,196,180223,1,0,0:0:0:0:
152,136,180546,2,0,P|124:188|168:264,1,135,8|0,0:0|0:0,0:0:0:0:
416,312,181997,6,0,P|444:268|440:140,1,180,4|0,0:0|0:0,0:0:0:0:
364,100,182965,1,0,0:0:0:0:
276,80,183288,2,0,P|292:40|384:4,2,135
256,192,184578,12,0,187159,0:0:0:0:
Hope you like it.
Added in the mapset, looks good, thanks~ :D
Mythiax
Hi! mod from my queue

[General]
  1. Your diff spread is not balanced. E I I. You should make a Normal a bit more normal and a Hard not so hard.
  2. How can I uderstand your diffs names? Normal is GD, and the other 2? I can't say which one is Hard and which is Insane so, why don't you use normal names for your diff spread (Normal, Hard and Insane)?
  3. Your BG's size is 1280x720, which differs from the recommended size of 1024x768 or 1336x768 (widescreen). Resize it.
  4. Incocistency in Combo Clours:
    - [Key's route] :

    - [sheela901's route] :
    Combo1 : 128,128,128
    Combo2 : 0,176,0
    Combo3 : 3,3,186
    Combo4 : 213,202,0
    - [Tough route] :
    Combo1 : 128,128,128
    Combo2 : 0,176,0
    Combo3 : 3,3,186
    Combo4 : 213,202,0
  5. Incocistency in Countdown:
    Countdown:
    - [Key's route] : 1
    - [sheela901's route] : 0
    - [Tough route] : 1
  6. Incocistency in Tags:
    Tags:
    - [Key's route] : Key
    - [sheela901's route] : Key sheela901
    - [Tough route] : Key
    Fix tags and add your GD mapper's nick to the tags. Also, add a few more tags, like Visual Novel for example.
[Normal aka sheela901's route]
  1. Why Inherited timing sections are placed on blue ticks beofre the whites? Place them on withe ticks like it should be.
  2. AR 5 fits better imo. With AR you have too many objects on screen and map turns a bit messy.
  3. 00:32:643 (1,2,5) - This reapeating sliders are really out of place. I can't heard anything significant in those read ticks. Remap them using with ticks. Voice lands on white ticks so you shouldn't have problems.
    0
  4. 0:40:384 (1,2) - ^ Same here
  5. 00:40:384 (1) - Ugh, you can make a nicer slider here. That shape looks pretty ugly.
  6. 00:44:094 (4) - This slider sounds akward like the ones i said before. Fix this by reducing the slider lenght so all the point land on red ticks and add a circle at
  7. 00:45:062 - Folows vocals much better that way.
  8. 01:00:707 (1) - Another slider that doesn't follow anything. Use white ticks here.
  9. 01:08:449 (1) - Ugh, another ugly shape. Make a nicer one maybe?
  10. 01:11:030 (1) - Rhythm is akward here. Try this:
  11. 01:31:997 (1,2,3,4) - This part is kinda confusing. Try this, sounds better:
  12. 01:41:997 - Break here? It doesn't fit here, map this part.
  13. 01:49:739 (1) - Remove NC. It's useless.
  14. 01:57:481 (1) - Another blue tick. Use red in every slider like this. most of them are bad and don't follow the music.
  15. 02:01:191 (5) - ^
  16. 02:03:772 (3) - I can't say what you're following with this repeating slider
  17. 02:31:030 (1,2,3) - Improve symmetry here?
  18. 02:33:610 (1) - Make it look a bit nicer. The idea is good but the slider can be better.
  19. 02:49:094 (1) - There's no music in blue tick. remove repeat and map notes in red ticks.
  20. 02:56:836 (1,2) - Try to make nicer shapes for your sliders.
Conclusion: Generally speaking, you try to followed only vocals in the map and you break the map's flow by creating "pauses" due to the lack of voice in the song. Try to follow music too and improve your map that way. It can be much better!

[Hard aka Tough route?]
  1. OD + 1 for a bette diff spread
  2. AR +1. AR 8 plays much better with this BPM
  3. Why Inherited timing sections are placed on blue ticks beofre the whites? Place them on withe ticks like it should be.
  4. 00:20:062 (6) - You don't need to increas SV here
  5. 00:32:320 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - This pattern is bored and kinda old. Try other shaps instead of C&P + flip. and switch between sliders and notes more often. Also, this is more likely a Insane than a Hard diff
  6. 00:40:062 (1,2,3,4,5,6,7,8,9,10,11) - This is more for insane than a Hard. constant single tap at high speed.
  7. 00:42:965 (1) - ? so many repetitions and so confusing...
  8. 00:43:772 (2,3,4,5,6) - This part is really weird. 2 and 6 follows voice and 3 4 5 follows music, but why those empty ticks? feels really bad while playing
  9. 00:46:514 (3,4,5,6,7) - same here ^
  10. 00:58:610 - Add a note here. Vocals are strong there.
  11. 01:08:933 - same that above
  12. 01:29:094 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - Another insane pattern. This is too hard for a hard imo. use more sliders and not so many random notes tryinyg to follow music + voice.
  13. 01:36:836 (1,2,3,4,5,6,7,8,9,10) - same ^
  14. 01:39:739 (2) - Same as 00:42:965 (1) -
  15. 01:49:739 (1) - Sliders D: try to use nicer shape to make your map great!
  16. 01:55:384 - 01:56:675 - 02:01:352 - 02:05:707 - 02:06:997 - 02:07:643 - Why you leave those ticks empty? i can hear music/vocals in all of them, and do that breaks your map's rhytm and flow. Try to re-think your patterns and make your map better.
  17. 02:25:546 - 02:36:191 - you followed the normal song's music here, but you also have a interesting guitar solo here, why you didn't followed it?
  18. 02:36:191 - 02:41:352 - Innecesary break. You should map it. Maybe with a lower SV if you want.
  19. 02:55:868 (7) - Why ends in blue tick? It should finish at the downbeat 02:56:514 -
Conclusion: You followed just voice ignoring music too much. Diff also has a bad balance, start is hard and half to the end is way easier. Try to review what i told you and check more stuff by yourself.

[Key's route aka Insane?]
  1. OD 7 at least, i'd suggest OD 8 for this map.
  2. I'm sorry but i don't have time to mod the insane. I only took a look at it and it has problems as well. All straight lines, mapping seems too random, sliders are ugly, flow is way too broken and streams have weird shape. Try to improve those as well.
Good luck with this. bye o3o
Kirin
Hellow. MasterKirin from my queue

Let's begin o/

[sheela901's route]
Nothing wrong c:

[Tough Route]
Nothing wrong c:

[Key's Route]
00:36:514 (4) Move that circle at x:256 y:36 like this http://osu.ppy.sh/ss/963451

Good map ^^ and good luck for the ranking ^^ (Sorry if i not found any errors on other diffs but i didn't see nothing wrong)
BanchoBot
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