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ChouCho - Sora to Kimi no Message (TV Size)

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Total Posts
73
Topic Starter
Umi
This beatmap was submitted using in-game submission on lundi 22 juillet 2013 at 22:07:54

Artist: ChouCho
Title: Sora to Kimi no Message (TV Size)
Source: Suisei no Gargantia
Tags: yanlu ending heanday
BPM: 130,03
Filesize: 8100kb
Play Time: 01:26
Difficulties Available:
  1. Easy (2,38 stars, 92 notes)
  2. Heanday's Hard (4,73 stars, 204 notes)
  3. Insane (4,91 stars, 191 notes)
  4. yanlu's Normal (4,06 stars, 130 notes)
Download: ChouCho - Sora to Kimi no Message (TV Size)
Download: ChouCho - Sora to Kimi no Message (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
2nd map. Ending of Suisei no gargantia.

Calm and relax song, enjoy ! :3

Easy 100%
Yanlu's Normal 100%
Heanday's Hard 100%
Insane 100%
Miya
There is nothing wrong with your timing. But some you need to fix some metadata.

Artist name should be : ChouCho
Tittle song should be : Sora to Kimi no Message
Source name should be : Suisei no Gargantia

And yeah, your bg seems like strecthed from 4:3 to become 16:9. It realy doesnt look good. Please change it. ><
Topic Starter
Umi

Miya wrote:

There is nothing wrong with your timing. But some you need to fix some metadata.

Artist name should be : ChouCho
Tittle song should be : Sora to Kimi no Message
Source name should be : Suisei no Gargantia

And yeah, your bg seems like strecthed from 4:3 to become 16:9. It realy doesnt look good. Please change it. ><
All fixed, thx :3
Heanday
Can i make hard dif ? :3
Topic Starter
Umi
yeah sure Heanday ;3
yanlu
done. :3
hope you like it~ :)
SPOILER
osu file format v12

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 0
PreviewTime: 49035
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sora to Kimi no Message (TV Size)
TitleUnicode:空とキミのメッセージ (TV Size)
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:-Umi-
Version:yanlu's Normal
Source:Suisei no gargantia
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Suisei no Gargantia.jpg",0,0
Video,-321,"suisei.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1497,461.538461538462,4,2,3,25,1,0
5189,-100,4,2,3,30,0,0
19958,-100,4,2,3,40,0,0
31266,-100,4,2,3,25,0,0
45573,-100,4,2,3,45,0,0
49497,-83.3333333333333,4,2,0,55,0,1
49612,-83.3333333333333,4,2,3,55,0,1
63804,-83.3333333333333,4,2,3,55,0,0
64266,-83.3333333333333,4,2,0,55,0,1
64381,-83.3333333333333,4,2,3,55,0,1
79035,-83.3333333333333,4,2,3,50,0,1
79958,-83.3333333333333,4,2,3,40,0,1
80881,-100,4,2,3,30,0,0


[Colours]
Combo1 : 255,149,98
Combo2 : 255,255,128
Combo3 : 255,156,0
Combo4 : 72,100,115

[HitObjects]
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46,145,4727,1,8,0:0:0:0:
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Tags and Source need to consistent in all diff,plz fix it~
Topic Starter
Umi
update and fixed !! thx yanlu :3
Mythiax
Hi~

wow you're lucky, i wasn't too lazy so i mod.

Mod from my queue

[General]
  1. Add "Heanday" to tags. It's one of your two GD mappers.
  2. AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:112
    Kiai #2: Starts on 01:04:266, ends on 01:19:266

    - [Heanday's Hard] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:343
    Kiai #2: Starts on 01:04:266, ends on 01:19:266

    - [Insane] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:112
    Kiai #2: Starts on 01:04:266, ends on 01:19:266

    - [yanlu's Normal] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:112
    Kiai #2: Starts on 01:04:266, ends on 01:19:266
  3. Audio Lead in is too short imo. Increase it to 1000ms in all diffs.
[Easy]
  1. First play I had an unsually high unstable rate (350). tbh i only had it that high with a Insane DT. When i enter editor, i saw the problem, you're using too much red/blue ticks, try to use only withe ticks in easy diff.
  2. 00:11:189 (3,4,5) - I understand that you want to follow vocals, but this part becames too tricky and hard begginers. Make the (3) slider to finish at
  3. 00:11:650 - (the slider should be a 1/1 that way) drag the (4) note to 00:12:112 - and delete (5). Don't forget to fix spacing here.
  4. 00:23:650 (1,3) - Both sliders should end in withe ticks, not in the blue ticks. Fix this.
  5. 00:31:497 (1,1,2) - Don't place notes too close to a spinner. Delete the spinner and put a slider instead.
  6. 00:56:189 (1,2) - Sounds good but too hard for easy. Delete the short slider and place a note instead
  7. 00:59:650 (1,2,5,6) - Again. too hard. Delete the note and avoid this kind of note spam.
  8. 01:05:650 (2,3) - Same here ^
  9. 01:28:727 - Add a %5 volume green time line here.
[yanlu's Normal]
  1. First play 1x100 and 1xmiss. Only 2 notes. One stack and one that's in a blue tick. Also, high unstable rate due to notes in red ticks.
  2. 00:04:727 (5) - Stacked notes are more confusing when they are under the slider. Try stacking it with 00:05:189 (1) - or move it to (1)'s position and stack (1) with 00:05:650 (2) -
  3. 00:17:189 (3) - it overlaps with 00:18:112 (1) - Fix it.
  4. 00:23:650 (1) - ugly overlap with 00:21:804 (4) - Fix it.
  5. 00:37:497 (4,1) - Reverse arrow hidden due to (4)'s hitburst. Unrankable. Fix it.
  6. 00:43:035 (2,3) - It follows vocals yeah, but the part its odd while playing. Why don't delet (3) and drag the (2) slider a little forward?
  7. 01:25:958 (4) - Overlaps with 01:24:573 (1) - fix it.
[Heanday's Hard]
  1. First play Not much to say, nice diff. Those 2x100 were random,
  2. AR -1: AR8 in a hard is too excesive. please use AR7.
  3. 00:38:650 (3,5,7) - Move them to x:280 y:152 for good alignment with 00:38:881 (4) -
  4. 00:39:804 (6,1) - Move them to x:280 y:48. Same reason as above.
  5. 00:50:420 (3) - Not good stacked. Disable grid snapping and stack it properly.
  6. 00:57:343 (5,2) - Same as above
  7. 00:59:650 (5,2) - Same as above
  8. 01:21:140 - This break is pretty unnecesary imo. Map this part.
[Insane]
  1. First play Too many 100 (specially at the end) and a slider break. I had a hard time reading it (i'm sleepy orz, it's 5 am here) and the high AR you used didn't helped at all. overall it's well mapped
  2. AR-1 Use AR9 for such a low song is crazy. Please use AR8.
  3. Resnap this notes:
    01:07:727 (3) - Unsnapped slider (end)
    01:09:573 (3) - Unsnapped slider (end).
Easier diff aren't very good while harder diffs are better. Good luck with this. bye o3o
Topic Starter
Umi

Zeroarg wrote:

Hi~

wow you're lucky, i wasn't too lazy so i mod.

Mod from my queue

[General]
  1. Add "Heanday" to tags. It's one of your two GD mappers. fixed
  2. AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:112
    Kiai #2: Starts on 01:04:266, ends on 01:19:266

    - [Heanday's Hard] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:343 fixed
    Kiai #2: Starts on 01:04:266, ends on 01:19:266

    - [Insane] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:112
    Kiai #2: Starts on 01:04:266, ends on 01:19:266

    - [yanlu's Normal] :
    Kiai #1: Starts on 00:49:497, ends on 01:03:112
    Kiai #2: Starts on 01:04:266, ends on 01:19:266
  3. Audio Lead in is too short imo. Increase it to 1000ms in all diffs. Fixed
[Easy]
  1. First play I had an unsually high unstable rate (350). tbh i only had it that high with a Insane DT. When i enter editor, i saw the problem, you're using too much red/blue ticks, try to use only withe ticks in easy diff. well i changed some placement
  2. 00:11:189 (3,4,5) - I understand that you want to follow vocals, but this part becames too tricky and hard begginers. Make the (3) slider to finish at
  3. 00:11:650 - (the slider should be a 1/1 that way) drag the (4) note to 00:12:112 - and delete (5). Don't forget to fix spacing here. Fixed
  4. 00:23:650 (1,3) - Both sliders should end in withe ticks, not in the blue ticks. Fix this. Ops it was a mistake
  5. 00:31:497 (1,1,2) - Don't place notes too close to a spinner. Delete the spinner and put a slider instead. Fixed
  6. 00:56:189 (1,2) - Sounds good but too hard for easy. Delete the short slider and place a note instead Fixed
  7. 00:59:650 (1,2,5,6) - Again. too hard. Delete the note and avoid this kind of note spam. Fixed
  8. 01:05:650 (2,3) - Same here ^ Fixed
  9. 01:28:727 - Add a %5 volume green time line here. Fixed
[Insane]
  1. First play Too many 100 (specially at the end) and a slider break. I had a hard time reading it (i'm sleepy orz, it's 5 am here) and the high AR you used didn't helped at all. overall it's well mapped
  2. AR-1 Use AR9 for such a low song is crazy. Please use AR8. Fixed
  3. Resnap this notes: Fixed
    01:07:727 (3) - Unsnapped slider (end)
    01:09:573 (3) - Unsnapped slider (end).
Easier diff aren't very good while harder diffs are better. Good luck with this. bye o3o
Well, I was lucky :3 thx for mod o/
Mythiax

Zeroarg wrote:

  1. 01:28:727 - Add a %5 volume green time line here.
Ops. I forgot this. Add this line too in Heanday's Hard and Insane (same time). Don't kds this post. I just for forgot for being sleepy orz
Heanday
[Heanday's Hard]
First play Not much to say, nice diff. Those 2x100 were random,
AR -1: AR8 in a hard is too excesive. please use AR7.
00:38:650 (3,5,7) - Move them to x:280 y:152 for good alignment with 00:38:881 (4) -
00:39:804 (6,1) - Move them to x:280 y:48. Same reason as above.
00:50:420 (3) - Not good stacked. Disable grid snapping and stack it properly.
00:57:343 (5,2) - Same as above
00:59:650 (5,2) - Same as above
01:21:140 - This break is pretty unnecesary imo. Map this part.

Fixed all exepct reduc AR
thanks you n_n
yanlu

Zeroarg wrote:

Hi~

[yanlu's Normal]
  1. First play 1x100 and 1xmiss. Only 2 notes. One stack and one that's in a blue tick. Also, high unstable rate due to notes in red ticks.
  2. 00:04:727 (5) - Stacked notes are more confusing when they are under the slider. Try stacking it with 00:05:189 (1) - or move it to (1)'s position and stack (1) with 00:05:650 (2) - :arrow: keep it .i think it's fine
  3. 00:17:189 (3) - it overlaps with 00:18:112 (1) - Fix it. :arrow: no
  4. 00:23:650 (1) - ugly overlap with 00:21:804 (4) - Fix it. :arrow: no.it's fine
  5. 00:37:497 (4,1) - Reverse arrow hidden due to (4)'s hitburst. Unrankable. Fix it. :arrow: nah.i test it by ppy's skin.it can be readable .-.
  6. 00:43:035 (2,3) - It follows vocals yeah, but the part its odd while playing. Why don't delet (3) and drag the (2) slider a little forward? :arrow: nah
  7. 01:25:958 (4) - Overlaps with 01:24:573 (1) - fix it. :arrow: okay..fixed
thanks for mod!

SPOILER
osu file format v12

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 1004
PreviewTime: 49035
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sora to Kimi no Message (TV Size)
TitleUnicode:空とキミのメッセージ (TV Size)
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:-Umi-
Version:yanlu's Normal
Source:Suisei no Gargantia
Tags:Yanlu Ending Heanday
BeatmapID:254484
BeatmapSetID:92378

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Suisei no Gargantia.jpg",0,0
Video,-321,"suisei.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1497,461.538461538462,4,2,3,25,1,0
5189,-100,4,2,3,30,0,0
19958,-100,4,2,3,40,0,0
31266,-100,4,2,3,25,0,0
45573,-100,4,2,3,45,0,0
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79266,-83.3333333333333,4,2,3,50,0,0
79958,-83.3333333333333,4,2,3,40,0,0
80881,-100,4,2,3,30,0,0


[Colours]
Combo1 : 255,149,98
Combo2 : 255,255,128
Combo3 : 255,156,0
Combo4 : 72,100,115

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Mythiax

yanlu wrote:

Zeroarg wrote:

Hi~

[yanlu's Normal]
[*]00:23:650 (1) - ugly overlap with 00:21:804 (4) - Fix it. :arrow: no.it's fine Just saying, it looks really bad imo, but it's up to you http://puu.sh/37Xvn.png
[*]00:37:497 (4,1) - Reverse arrow hidden due to (4)'s hitburst. Unrankable. Fix it. :arrow: nah.i test it by ppy's skin.it can be readable .-. It's technically readable but it doesn't match with ranking criteria. Also the time that you have to see it is less than what it should be. http://puu.sh/37Xv0.png
thanks for mod!
no kds. Anyway. It's up to fix them or not. Bye again o3o
Topic Starter
Umi
thx ^^ update ~
Leader
Hi, from my Modding Queue

[Insane]

  • AR9 seems too much for a slowbpm Insane, reduce to 8?
  1. 00:27:112 (1,2) - This look a bit confusing if they are stacked on the notes before, move on another part?
  2. 00:49:727 (2) - NC?
  3. 01:06:573 (6,7) - They aren't stacked perfectly
  4. 01:26:650 (1) - Make it start on 01:26:304 -
[Heanday's Hard]
  1. 00:34:727 (4) - 1 grid right then 1 grid right? :3
  2. 00:40:727 (2,3) - Spacing between them should be 1,30, shouldn't it?
  3. 00:44:650 (5,6) - Space them like notes before
  4. 01:26:420 (1) - Same as Insane
[yanlu's Normal]
  1. 00:09:112 (1,2) - I suggest to start this pattern starting on the right of the slider before instead on the left, it flows much better. (Example: 00:09:112 (1) - on x:452 y:340 and so on)
    Nothing else to say.
[Easy]
  1. 01:19:266 (7) - No slowdown on Easy diffs! Noob players won't understand that and they'll break the combo easily!
    Rest seems fine.
Good luck :3
Topic Starter
Umi

Leader wrote:

Hi, from my Modding Queue

[Insane]

  • AR9 seems too much for a slowbpm Insane, reduce to 8?
  1. 00:27:112 (1,2) - This look a bit confusing if they are stacked on the notes before, move on another part?
  2. 00:49:727 (2) - NC?
  3. 01:06:573 (6,7) - They aren't stacked perfectly
  4. 01:26:650 (1) - Make it start on 01:26:304 -
[Easy]
  1. 01:19:266 (7) - No slowdown on Easy diffs! Noob players won't understand that and they'll break the combo easily!
    Rest seems fine.
Good luck :3
All fixed :3 thx for mod o/
Heanday
[Heanday's Hard]
00:34:727 (4) - 1 grid right then 1 grid right? :3
00:40:727 (2,3) - Spacing between them should be 1,30, shouldn't it?
00:44:650 (5,6) - Space them like notes before
01:26:420 (1) - Same as Insane


fixed, thanks
Yumih
Hello! Thank you for requesting on ShiroiYume and Kitagami's Modding Queue~!

It's been quite a long time since my last mod. Sorry if I'm a bit nazi on this :?

Unrankable issue
Highly suggested
Just suggestion
Imo = in my opinion
General

  1. The hitsounds pattern seems too different on each difficult. Why not create a single pattern and use it on all diffs?
AIBat
  1. Inconsistency in AudioLeadIn. Please change Insane's Lead-in to 1004, same as the other difficulties
  2. Not sure if this issue is really unrankable, but better fix it (?). Inconsistency in Tags. Easy's "ending" tag is on lowercase while on the other difficulties it is on uppercase (minor thing, but AIBait pointed it out xD). I don't know if I explained it right, so here's what I mean
    1. [Easy] : Yanlu ending Heanday
    2. [Heanday's Hard] : Yanlu Ending Heanday
Easy
  1. 00:01:497 (1,2,3,1,2,3,4,5) - Maybe get these symmetrical? They are not symmetrical at the moment because they are not aligned with X and Y axis.
  2. 00:05:189 (2,4) - Even if you get these propely aligned with the Y axis, the still wouldn't be symmetrical. If we rotate 00:05:189 (2) horizontaly (CTRL+H, just to check), we can see that it isn't overlapping 00:06:573 (4) perfectly.
  3. 00:21:343 (2) - Get it to the centre to make symmetry?
  4. 00:21:804 (3) - This is not symmetrical to 00:19:958 (1)
  5. 00:27:343 (5) - New Combo here, instead of on 00:27:804 (1) ? To be consistent with what you did on 00:23:650 (1) and 00:12:573 (1)
  6. 00:27:804 (1,2) - I don't think it's good for them to be touching like this. Move 00:28:727 (2) in a way that it has a spacing of 1.2x to the next note?
  7. 00:40:266 - Hmm, it seems like this inheriting point here isn't changing anything. Maybe delete it?
  8. 00:45:804 (2) - How about adding Finish here? It fits the song, imo.
  9. 00:46:727 - ^
  10. 00:47:650 (4) - ^
  11. 00:47:650 (4) - ^
  12. 00:48:573 - Maybe Clap? To follow the background drum that starts here.
  13. 00:49:497 - Maybe increase the volume here to 50% since this is Kiai Time, the "epic" or "stronger" part of the song?
  14. 01:04:266 - ^
  15. 00:51:804 (4) - Missing Clap here
  16. 00:52:266 (1,2,3) - And again, symmetry. After aligning these with the X axis properly, check with CTRL+H if 00:52:266 (1,3) are overlapping perfectly. I checked here and it's not.
  17. 00:55:958 (1) - New Combo here instead of on 00:56:420 (2)? To follow vocal?
  18. 01:04:266 - Maybe Finish? To follow the background "plate" sound.
  19. 01:07:035 (3,2) - Maybe get these in a way they are not touching?
  20. 01:19:266 (7) - Since this is a long slider, a New Combo here fits imo, making it become a single note combo.
  21. 01:24:112 (5) - Maybe Clap instead of Finish here? Seems unfit imo.
  22. 01:28:727 - This inheriting point is not changing anything since the one on 01:26:650 do the same thing as this one, so I think you can delete it?
Nice diff, just be careful with the symmetry~! ;)
yanlu's Normal

This diff could try using more hitsounds to make the gameplay enjoyable. The hitsound pattern seems a bit off sometimes too, so I recommend checking it again.
  1. 00:07:958 (5) - I understand you wanted to do a blanket here with 00:07:035 (4) but this slider kinda of breaks the flow on this part. Something rounder would fit better, imo.
  2. 00:12:573 (1) - Spacing with previous note is too large (1.7x when it had to be 1.0x)
  3. 00:19:035 (2) - A straight slider would flow better, imo.
  4. 00:44:881 (5) - NC here instead of on 00:45:573 (1) would follow the vocal better, I think.
  5. 00:46:035 (1) - NC here?
  6. 00:46:958 (1) - ^
  7. 00:56:189 (5,1) - Maybe make these symmetrical?
  8. 01:00:343 - Maybe try adding inheriting points to add a Soft Custom 1 Finish here? To follow the background sound of the music.
  9. 01:01:266 - ^
  10. 01:02:189 - ^
  11. 01:15:112 (3) - ^
  12. 01:16:035 - ^
  13. 01:16:958 - ^
Other than that, I think it looks nice :)
Heanday's Hard

Well, I'm not too sure about this, so feel free to ignore it if you want. This diff seems a bit inconsistent in spacing. The spacing changes a lot between 1.3x, 1.2x and 1.4x when that isn't really necessary (imo). Same applies for jumps, they varie a lot. For example, the jump from a note to another is 1.75x and, on the other note, it becomes 2.6x. Maybe try to set some specific spacings for specific ocasions?

For example, if it's a jump, it can be 1.75x or 2.6x of spacing. If it's a normal note (not a "jump" or "anti-jump" one) the spacing is 1.3x (Don't need to use these, just examples).
  1. 00:08:881 (2) - NC here instead of on 00:08:650 (1) - ? If follows the song better
  2. 00:13:958 (3,4) - It would flow better if the spacing between them was larger, imo
  3. 00:23:650 (2) - NC here instead of on 00:23:420 (1) to follow the song?
  4. 00:25:497 (7,8) - Maybe symmetry here? It would look good.
  5. 00:27:112 (2) - NC here instead of on 00:26:420 (1) to follow the song?
  6. 00:31:497 (1,2,3,4,5) - Hmm, if you want to do anti-jump here it would be better if the spacing between 00:32:881 (4,5) was of 0.3x too. The way it is now, the jump is a bit sudden for the player who was expecting an anti-jump at this part.
  7. 00:45:343 (2) - How about Soft Custom 1 Finish here? Follows nicely the song.
  8. 00:46:727 - ^
  9. 00:47:650 - ^
  10. 01:16:497 (6) - This slider would flow better if it was a bit curved and the following note was at the same direction as this slider's tail.
    Like this (?)

    Notice that (7) is following (6)'s tail
Insane
  1. 01:00:343 (3,4,5,6,7,8,9,10) - I guess this was suposed to be a symmetry pattern? If so, please align it properly with Y axis
  2. 01:17:881 (1,2,3,4) - I think it would be okay to add some notes between these ones, since it's Insane diff
  3. 00:54:343 (4) - Maybe make the spacing here 1.2x? To be consistent this one 00:52:497 (1) - ?
  4. 01:06:112 (5,6,7) - Maybe turn this slider into some other direction? Because it looks a bit weird to play since there's another note on the same direction here 01:05:189 (3)
Nice map, nice song! :oops:

If I wasn't clear on my mod, you can PM me and I'll try to explain

I hope I was of some help! Good luck~!
Heanday
Heanday's Hard

Well, I'm not too sure about this, so feel free to ignore it if you want. This diff seems a bit inconsistent in spacing. The spacing changes a lot between 1.3x, 1.2x and 1.4x when that isn't really necessary (imo). Same applies for jumps, they varie a lot. For example, the jump from a note to another is 1.75x and, on the other note, it becomes 2.6x. Maybe try to set some specific spacings for specific ocasions? Hmm, sometimes, like you said here
00:13:958 (3,4) - It would flow better if the spacing between them was larger, imo
space more, i always used 1.30 between circle, exept low part, btw you're right, some circle was too close or to far for nothing, i rework some.

For example, if it's a jump, it can be 1.75x or 2.6x of spacing. If it's a normal note (not a "jump" or "anti-jump" one) the spacing is 1.3x (Don't need to use these, just examples).
00:08:881 (2) - NC here instead of on 00:08:650 (1) - ? If follows the song better done
00:13:958 (3,4) - It would flow better if the spacing between them was larger, imo done
00:23:650 (2) - NC here instead of on 00:23:420 (1) to follow the song? ^
00:25:497 (7,8) - Maybe symmetry here? It would look good. ? symetry was done y : 288
00:27:112 (2) - NC here instead of on 00:26:420 (1) to follow the song? hmm, ok
00:31:497 (1,2,3,4,5) - Hmm, if you want to do anti-jump here it would be better if the spacing between 00:32:881 (4,5) was of 0.3x too. The way it is now, the jump is a bit sudden for the player who was expecting an anti-jump at this part. yeah reworked it, ty
00:45:343 (2) - How about Soft Custom 1 Finish here? Follows nicely the song. gud idea, done
00:46:727 - ^
00:47:650 - ^
01:16:497 (6) - This slider would flow better if it was a bit curved and the following note was at the same direction as this slider's tail. done

Thanks :3
Topic Starter
Umi

Kitagami wrote:

Hello! Thank you for requesting on ShiroiYume and Kitagami's Modding Queue~!

It's been quite a long time since my last mod. Sorry if I'm a bit nazi on this :? You wasn't xD

Unrankable issue
Highly suggested
Just suggestion
Imo = in my opinion
General

  1. The hitsounds pattern seems too different on each difficult. Why not create a single pattern and use it on all diffs? I think they're free to use Hitsounds they want, It's their diff after all :3
AIBat
  1. Inconsistency in AudioLeadIn. Please change Insane's Lead-in to 1004, same as the other difficulties Fixed
  2. Not sure if this issue is really unrankable, but better fix it (?). Inconsistency in Tags. Easy's "ending" tag is on lowercase while on the other difficulties it is on uppercase (minor thing, but AIBait pointed it out xD). I don't know if I explained it right, so here's what I mean Fixed
    1. [Easy] : Yanlu ending Heanday
    2. [Heanday's Hard] : Yanlu Ending Heanday
Easy
  1. 00:01:497 (1,2,3,1,2,3,4,5) - Maybe get these symmetrical? They are not symmetrical at the moment because they are not aligned with X and Y axis.
  2. 00:05:189 (2,4) - Even if you get these propely aligned with the Y axis, the still wouldn't be symmetrical. If we rotate 00:05:189 (2) horizontaly (CTRL+H, just to check), we can see that it isn't overlapping 00:06:573 (4) perfectly.
  3. 00:21:343 (2) - Get it to the centre to make symmetry?
  4. 00:21:804 (3) - This is not symmetrical to 00:19:958 (1)
  5. 00:27:343 (5) - New Combo here, instead of on 00:27:804 (1) ? To be consistent with what you did on 00:23:650 (1) and 00:12:573 (1)
  6. 00:27:804 (1,2) - I don't think it's good for them to be touching like this. Move 00:28:727 (2) in a way that it has a spacing of 1.2x to the next note?
  7. 00:40:266 - Hmm, it seems like this inheriting point here isn't changing anything. Maybe delete it?
  8. 00:45:804 (2) - How about adding Finish here? It fits the song, imo.
  9. 00:46:727 - ^
  10. 00:47:650 (4) - ^
  11. 00:47:650 (4) - ^
  12. 00:48:573 - Maybe Clap? To follow the background drum that starts here.
  13. 00:49:497 - Maybe increase the volume here to 50% since this is Kiai Time, the "epic" or "stronger" part of the song?
  14. 01:04:266 - ^
  15. 00:51:804 (4) - Missing Clap here
  16. 00:52:266 (1,2,3) - And again, symmetry. After aligning these with the X axis properly, check with CTRL+H if 00:52:266 (1,3) are overlapping perfectly. I checked here and it's not.
  17. 00:55:958 (1) - New Combo here instead of on 00:56:420 (2)? To follow vocal?
  18. 01:04:266 - Maybe Finish? To follow the background "plate" sound.
  19. 01:07:035 (3,2) - Maybe get these in a way they are not touching?
  20. 01:19:266 (7) - Since this is a long slider, a New Combo here fits imo, making it become a single note combo.
  21. 01:24:112 (5) - Maybe Clap instead of Finish here? Seems unfit imo.
  22. 01:28:727 - This inheriting point is not changing anything since the one on 01:26:650 do the same thing as this one, so I think you can delete it?
Nice diff, just be careful with the symmetry~! ;)
95% fixed :3

Insane
  1. 01:00:343 (3,4,5,6,7,8,9,10) - I guess this was suposed to be a symmetry pattern? If so, please align it properly with Y axis Fixed
  2. 01:17:881 (1,2,3,4) - I think it would be okay to add some notes between these ones, since it's Insane diff Fixed
  3. 00:54:343 (4) - Maybe make the spacing here 1.2x? To be consistent this one 00:52:497 (1) - ? no change
  4. 01:06:112 (5,6,7) - Maybe turn this slider into some other direction? Because it looks a bit weird to play since there's another note on the same direction here 01:05:189 (3)i think it's funny to back on the same note, so i keep like that ^^
Nice map, nice song! :oops:

If I wasn't clear on my mod, you can PM me and I'll try to explain

I hope I was of some help! Good luck~!
Thx a lot for mod it was really hepful !! :3
yanlu
thanks for modding~!
sorry I just fix a bit :v
SPOILER
osu file format v12

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 1004
PreviewTime: 49035
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sora to Kimi no Message (TV Size)
TitleUnicode:空とキミのメッセージ (TV Size)
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:-Umi-
Version:yanlu's Normal
Source:Suisei no Gargantia
Tags:Yanlu Ending Heanday
BeatmapID:254484
BeatmapSetID:92378

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Suisei no Gargantia.jpg",0,0
Video,-321,"suisei.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1497,461.538461538462,4,2,3,25,1,0
5189,-100,4,2,3,30,0,0
19958,-100,4,2,3,40,0,0
31266,-100,4,2,3,25,0,0
45573,-100,4,2,3,45,0,0
49497,-83.3333333333333,4,2,0,55,0,1
49612,-83.3333333333333,4,2,3,55,0,1
63112,-83.3333333333333,4,2,3,55,0,0
64266,-83.3333333333333,4,2,0,55,0,1
64381,-83.3333333333333,4,2,3,55,0,1
79035,-83.3333333333333,4,2,3,50,0,1
79266,-83.3333333333333,4,2,3,50,0,0
79958,-83.3333333333333,4,2,3,40,0,0
80881,-100,4,2,3,30,0,0


[Colours]
Combo1 : 255,149,98
Combo2 : 255,255,128
Combo3 : 255,156,0
Combo4 : 72,100,115

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240,112,82727,2,0,B|296:124|296:124|348:152,1,115,0|12,0:0|0:0,0:0:0:0:
368,264,83650,2,0,B|312:252|312:252|260:224,1,115,4|8,0:0|0:0,0:0:0:0:
176,304,84573,6,0,B|120:272|120:272|68:272,1,115,6|8,0:0|0:0,0:0:0:0:
24,236,85266,1,0,0:0:0:0:
44,180,85497,2,0,L|104:180,1,57.5,2|0,0:0|0:0,0:0:0:0:
148,212,85958,2,0,L|200:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
Topic Starter
Umi
thx update ~ :3
Xinely
ohai ~_~

[General]
remove letterbox, no break in this diff (in all diff)
audio lead in change to 1000? it's funny audio lead in 1004 lol

[Easy]
00:21:804 (3) - 348,244
00:38:420 (2) - whistle in reverse arrow? it's fit with vocal
00:43:035 (3) - ^
00:57:804 (3) - ^
01:02:420 (4) - NC?
01:03:343 (5) - 380,232 . 01:03:804 (6) - 460,140 . i think better flow than before
01:15:112 (1) - 308,100 really better , if yes 01:15:573 (2) - 208,36
01:17:881 (4) - NC?
01:19:266 (1) - 368,236 please
01:24:573 (6) - NC for consistency
01:24:112 (5) - remove clap? kinda odd to me
01:24:573 (6) - clap in arrow? follow drum

[yanlu's Normal]
00:12:573 (1) - spacing issue
00:25:497 (3) - move clap to reverse arrow? to consistency
00:34:727 - finish?
nothing else, nice diff moe yanlu

[Heanday's Hard]
AR-1 please. Normal AR 4 suddenly Hard AR 8, too much hard
00:06:804 (5) - NC?
00:24:343 (2) - ctrl+G?
00:46:266 (4) - NC? hard to read
00:49:497 (1) - finish in head lol
01:04:266 (2) - change clap to finish
01:09:112 (1) - i recommended to change 1/2 slider with note 01:09:573 - or 1/2 repeat slider just like 01:10:035 (3) - to follow vocal. it's really better rhythm
01:23:650 (4) - NC. Anti jump
it's fine for Hard, but i confuse with your NC's pattern. it's unconsistency actually

[Insane]
00:03:343 (1,2,3,4) - actually if you place like 00:01:497 (1,2,3,4) - 's pattern, better flow and it will be great (click all, ctrl+j and ctrl+G)
00:34:497 - use S:C3 finish?
00:41:881 - ^
00:46:035 - increase volume until 50% in here, due vocal
00:56:650 (3,7) - should be NC due different SV (0,75x)
01:00:343 (3) - NC too, same as above
01:03:958 (6) - remove? , actually 01:03:573 (1,2,3,4,5,6) - 1/6 stream use 1,2 spacing is crazy. better if 0,7 or 0,8
01:19:266 (7) - it's better if use 0,6x spacing too same as previous

that's all i guess
Good Luck ~_~
Topic Starter
Umi

Xinely wrote:

ohai ~_~

[General]
remove letterbox, no break in this diff (in all diff) Fixed
audio lead in change to 1000? it's funny audio lead in 1004 lol isn't it ;D but fixed >.<

[Easy]
00:21:804 (3) - 348,244
00:38:420 (2) - whistle in reverse arrow? it's fit with vocal
00:43:035 (3) - ^
00:57:804 (3) - ^
01:02:420 (4) - NC?
01:03:343 (5) - 380,232 . 01:03:804 (6) - 460,140 . i think better flow than before
01:15:112 (1) - 308,100 really better , if yes 01:15:573 (2) - 208,36
01:17:881 (4) - NC?
01:19:266 (1) - 368,236 please
01:24:573 (6) - NC for consistency
01:24:112 (5) - remove clap? kinda odd to me same as after it follox the drum ^^
01:24:573 (6) - clap in arrow? follow drum
all fixed the rest

[Insane]
00:03:343 (1,2,3,4) - actually if you place like 00:01:497 (1,2,3,4) - 's pattern, better flow and it will be great (click all, ctrl+j and ctrl+G) No change i prefer my actually pattern
00:34:497 - use S:C3 finish?
00:41:881 - ^
00:46:035 - increase volume until 50% in here, due vocal
00:56:650 (3,7) - should be NC due different SV (0,75x)
01:00:343 (3) - NC too, same as above
01:03:958 (6) - remove? , actually 01:03:573 (1,2,3,4,5,6) - 1/6 stream use 1,2 spacing is crazy. better if 0,7 or 0,8 change spacing into 0,8 but i didn't remove 01:03:958 (6) -
01:19:266 (7) - it's better if use 0,6x spacing too same as previous into 0,7 better :3
the rest all fixed

that's all i guess
Good Luck ~_~
thx Xinely for mod :3 !
Oyatsu
Hi, -youmi-, My Star~. I will mod your map soon. I hope it will be 2nd rank of you haha ^^
Topic Starter
Umi
thx oyatsu >3< !
Heanday
[Heanday's Hard]
AR-1 please. Normal AR 4 suddenly Hard AR 8, too much hard
00:06:804 (5) - NC?
00:24:343 (2) - ctrl+G?
00:46:266 (4) - NC? hard to read
00:49:497 (1) - finish in head lol
01:04:266 (2) - change clap to finish
01:09:112 (1) - i recommended to change 1/2 slider with note 01:09:573 - or 1/2 repeat slider just like 01:10:035 (3) - to follow vocal. it's really better rhythm
01:23:650 (4) - NC. Anti jump
it's fine for Hard, but i confuse with your NC's pattern. it's unconsistency actually

Fixed all, good mod*, thanks
Oyatsu
Haha, As I said, I will mod soon and this is time I make that.
[General]
I think you need use newcombo sensibly because although vocal changes but If it doesn't too need, use NC will be waste ^^. I will mod newcombo, don't worry
[Isane]
00:52:497 (1,2) - Repeat us. Although maybe you made as vocal but still have a little wrong about rhythm after repeat of (2) let see. Should (2)-(1), not (1)-(2), Like: http://puu.sh/3d0hu.jpg
00:01:497 (1) - Add finish, Here is a strong rhythm (a big tick)
00:05:189 (4,1) - Nc should be (4), Let see be 1 big tick and big rhythm. Vocal NC isn't sensible
00:07:727 (6,7) - Delete (2), Make repeat of (6). It is nice!
00:09:804 (2,3) - A normal pattern. But I think a circle hidden under tail of slider usually be 1/4 rhythm. Of you is 1/2. hm... ? I'm not sure
00:11:881 (7,1) - Should NC at (7), maybe you think you are correct but lett se, vocal sings from (7) to (2) although at (10 maybe a strong rhythm but As me will better about vocal. you used instrument
00:14:650 (5,6,7,8,9,10) - Again pattern about click mouse move left right many times will make player to feel bored
00:26:650 (9,1) - vocal sings from (9) to (1), if you use 2 circles, maybe diffirent with vocal and not sensible
00:41:304 - Add circle
00:49:035 (1) - NC
00:56:189 (1,2,1) - let hear careful, "ka..ta...ra" Not diffirent about vocal. Why NC at 00:56:650 (1) - ?
00:58:958 (1,2,3) - ^ Not NC at 00:59:881 (1) -
01:19:266 (7) - When you change a slowly speed. Should NC to player can understand next rhythm be slow. Should NC
01:26:189 (6) - Really This is place you start spin? Right but you want add and really it is spin ( a newcombo). SHould NC
[Heanday's Hard]
General: OH god, This diff, hitsound is too simple. I'm bored when try to test it hm... ><. Hard is very very simple, It is really Normal+. This is a good bpm Why must you need make 1/1 rhythm too much, and not have triple usually. NC problem too much, this is change each circle, that is unchange NC
-----------------------------------------------
00:09:804 (3) - Whistle here, I feel be jarring ><
00:13:958 (3,5) - Stack not sensible
00:16:266 (9,1) - Should NC at (9)
00:19:035 (6) - This is an other rhythm but Why it is the same previous NC? I can't understand haizz ><
00:23:650 (11,1) - NC at (11)
00:26:420 (1,2) - Not balance. Fix curved of (1)
00:26:420 (1,3) - Stack not sensible
00:31:035 (6,1,1,1) - I won't can't understand you, HAIZZ. Let see: 00:16:727 (1,2,3,4,5) - and that. The same rhythm and NC change every circle in first one. Just you want so ? HAIZZ :o
00:41:189 (4,5) - Wrong rhythm. LIke: http://puu.sh/3d1ne.jpg
00:45:112 (1,2,1,2,1,2) - Again, NC problem. Please consider
01:02:189 (1) - NC
01:12:343 (4) - ^
01:23:650 (1,1,1) - NC problem
01:26:189 (5) - NC
---------------------------------------------------------------------------------------------------------------------
Easy and Normal. I will mod after and of course only give me 1 times kudosu. If I mod again about easy and normal .don't give kds plz
Fycho
nice song ><
I very love it.
Can I make a 2nd hard diff?
(I have done,Do you recieve ?:))
Topic Starter
Umi

Oyatsu wrote:

Haha, As I said, I will mod soon and this is time I make that.
[General]
I think you need use newcombo sensibly because although vocal changes but If it doesn't too need, use NC will be waste ^^. I will mod newcombo, don't worry
[Isane]
00:52:497 (1,2) - Repeat us. Although maybe you made as vocal but still have a little wrong about rhythm after repeat of (2) let see. Should (2)-(1), not (1)-(2), Like: http://puu.sh/3d0hu.jpg i prefer as it's now :x
00:01:497 (1) - Add finish, Here is a strong rhythm (a big tick) finish on the first note ? nothing happen
00:05:189 (4,1) - Nc should be (4), Let see be 1 big tick and big rhythm. Vocal NC isn't sensible fixed
00:07:727 (6,7) - Delete (2), Make repeat of (6). It is nice! it doesn't fit with the music >.<
00:09:804 (2,3) - A normal pattern. But I think a circle hidden under tail of slider usually be 1/4 rhythm. Of you is 1/2. hm... ? I'm not sure no problem for this
00:11:881 (7,1) - Should NC at (7), maybe you think you are correct but lett se, vocal sings from (7) to (2) although at (10 maybe a strong rhythm but As me will better about vocal. you used instrument i follow 2 beat on these notes 00:12:343 (1,2) - so no change
00:14:650 (5,6,7,8,9,10) - Again pattern about click mouse move left right many times will make player to feel bored good luck mouse player
00:26:650 (9,1) - vocal sings from (9) to (1), if you use 2 circles, maybe diffirent with vocal and not sensible i'll keep like that
00:41:304 - Add circle i didn't add any triplet in my map so just one, don't really want
00:49:035 (1) - NC
00:56:189 (1,2,1) - let hear careful, "ka..ta...ra" Not diffirent about vocal. Why NC at 00:56:650 (1) - ? as you said after NC when the SV change ^^
00:58:958 (1,2,3) - ^ Not NC at 00:59:881 (1) - fixed
01:19:266 (7) - When you change a slowly speed. Should NC to player can understand next rhythm be slow. Should NC fixed
01:26:189 (6) - Really This is place you start spin? Right but you want add and really it is spin ( a newcombo). SHould NC fixed


Thx for mod oyatsu :3 !

@Fycho : sorry i didn't project to add another diff :/
Heanday
Heanday's Hard
General: OH god, This diff, hitsound is too simple. I'm bored when try to test it hm... ><. ~~Hard is very very simple, ~~ It is really Normal+. This is a good bpm ~~Why must you need make 1/1 rhythm too much, and not have triple usually ~~. NC problem too much, this is change each circle, that is unchange NC
-----------------------------------------------
00:09:804 (3) - Whistle here, I feel be jarring >< changed
00:13:958 (3,5) - Stack not sensible I like it like that.
00:16:266 (9,1) - Should NC at (9) yeah, done
00:19:035 (6) - This is an other rhythm but Why it is the same previous NC? I can't understand haizz >< done NC
00:23:650 (11,1) - NC at (11) ^
00:26:420 (1,2) - Not balance. Fix curved of (1) ^
00:26:420 (1,3) - Stack not sensible I like it like that ... I did it on purpose
00:31:035 (6,1,1,1) - I won't can't understand you, HAIZZ. Let see: 00:16:727 (1,2,3,4,5) - and that. The same rhythm and NC change every circle in first one. Just you want so ? HAIZZ Cause it's anti jump ? I NC anti jump
00:41:189 (4,5) - Wrong rhythm. LIke: http://puu.sh/3d1ne.jpg
00:45:112 (1,2,1,2,1,2) - Again, NC problem. Please consider
01:02:189 (1) - NC
01:12:343 (4) - ^
01:23:650 (1,1,1) - NC problem
01:26:189 (5) - NC


rest done, thanks for nazi mod :3
Yasora
/'-')/

General
  1. Audio Lead-In: in hard, change into 1000 for consistent
  2. LetterboxInBreaks: disable this in hard too
Easy
  1. AR +1, the current looks like laggy during gameplay
  2. 00:04:727 (1) - remove new combo and add in the next note instead?
  3. 00:23:189 (4) - move 2 grid left so that make spacing consistent between (3) & (1)
  4. 00:34:497 (2,4) - I think put this on long white tick are more fit instead in red. since the guitar sound is more easier to follow in here. also, shorter the slider into white tick if you do this
  5. 01:03:343 (2) - add clap in here too for follow the drum in music
  6. 01:16:035 (3) - add clap in reverse
  7. 01:19:266 (1) - this slider was decreasing the speed. seems trap in here :v for more easier just add a spinner in here
  8. 01:25:958 (2) - add clap in beginning
  9. 01:26:650 (1) - end this at 01:28:727 - the music sounds end in there
Normal
  1. 00:25:497 (3) - I think add clap in reverse sounds more fit instead in the end
  2. 00:47:650 (1) - dunno why imo this spinner is weird in here. change into some notes?
  3. 01:00:112 (2) - add whistle in the end? the sound like 01:01:266 (4) -
  4. 01:15:112 (3) - add finish for follow cymbal in music?
  5. 01:16:035 (3,5) - ^ but in beginning
  6. 01:25:958 (4) - ^ in the end
Hard
  1. 00:05:420 (2) - move the last point into x:168 y:32, and 2nd point x:156 y:64 so that look same with (3)
  2. 00:09:112 (2,3,4) - these notes seems forcing with vocal. maybe put it in white tick is more follow vocal and comfortable. change rhythm like this -> http://puu.sh/3e5Fc.jpg
  3. 00:12:804 (2) - this too.. maybe ctrl + g with (1) is more fit with music
  4. 00:19:727 (4) - move this 2 grid up for symmetry with (3)
  5. 00:27:804 (4,6,7) - why the no clap in here ;-; add for consistent (for slider (7) in the end)
  6. 00:29:881 (3,4,5,6) - I think more look better if blanketing (3) in slider (1) and change some position in here -> http://puu.sh/3e5Xd.jpg http://puu.sh/3e60j.jpg
    344,180,29881,1,0,0:0:0:0:
    320,256,30112,2,0,P|320:292|300:352,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
    244,284,30804,1,0,0:0:0:0:
    180,332,31035,1,4,0:0:0:0:
  7. 00:31:958 (1,1,1) - no need new combo in here, since the spacing same
  8. 00:41:420 (5) - just use same spacing so that look tidier during gameplay.. or add new combo
  9. 00:47:881 (1,2,3,4,5) - this is a bit confusing since 00:47:881 (1,3) - stack in 00:48:920 (5) - and (5) is 1/4 slider. try to change pattern like this -> http://puu.sh/3e6fI.jpg
  10. 00:49:497 (1,3) - add clap in the end for consistent and follow drum
  11. 00:52:727 (2) - ^
  12. 00:55:727 (5) - add whistle, cuz sounds like 00:53:650 (4) - 's reverse
  13. 01:00:112 (2) - add finish in reverse for cymbal. just like (3)'s end thought
  14. 01:02:420 (6) - add new combo for change vocal and pattern
  15. 01:02:881 (7) - move the last point 1 grid left so that look symmetry with 01:02:420 -
  16. 01:03:343 (3) - add clap for drum and move 1 grid left for symmetry triangle
  17. 01:15:804 (5) - add clap again
  18. 01:24:112 (1,1) - remove this new combo, add in 01:25:035 (2) - , and remove again at 01:26:189 (1) -
  19. um..imo this diff need more improving. especially in rhythm and pattern. ganbatte~
Insane
  1. 00:06:804 (5) - add whistle in the end? make couple with (6) like 00:05:420 (2,3) - xD
  2. 00:07:727 (7) - straight this like (6) so that looks more symmetry
  3. 00:16:035 (1) - move 1 grid right so that align with (6) etc.
  4. 00:25:727 (5,6,7,8,9) - eto.. these circle seems boring and I guess make combo same with pattern 00:20:189 (1) - (7) more better. so, try this code?
    288,220,25727,2,0,P|329:233|373:221,1,90,0|0,0:0|0:0,0:0:0:0:
    281,145,26189,2,0,P|293:101|280:60,1,90,0|0,0:0|0:0,0:0:0:0:
    288,220,26650,2,0,P|332:204|352:168,1,90
  5. 00:43:727 (5) - add finish in beginning just like you did at 00:41:420 (2) - 's end?
  6. 01:00:343 (1,3,5) - add finish in beginning too, just make this more fit with music
  7. 01:03:343 (8) - add clap for drum sound in here
  8. 01:03:573 (1,2,3,4,5,6) - make these stream more curve o3o
  9. 01:11:650 (2) - add finish
  10. 01:13:266 (4) - finish sound in beginning sounds too loud. maybe, decrease volume or more better remove it
  11. 01:15:112 (4,6,8) - same as 01:00:343 (1,3,5) -
  12. 01:17:881 (1,2,3,4,5,6) - the circles not fit with music.. maybe change like this -> http://osu.ppy.sh/ss/809191
  13. 01:24:573 (4) - add finish
that's all~
Topic Starter
Umi

Yasora wrote:

/'-')/\('-'\

General
  1. Audio Lead-In: in hard, change into 1000 for consistent Fixed
  2. LetterboxInBreaks: disable this in hard too Fixed
Easy
  1. AR +1, the current looks like laggy during gameplay
  2. 00:04:727 (1) - remove new combo and add in the next note instead?
  3. 00:23:189 (4) - move 2 grid left so that make spacing consistent between (3) & (1)
  4. 00:34:497 (2,4) - I think put this on long white tick are more fit instead in red. since the guitar sound is more easier to follow in here. also, shorter the slider into white tick if you do this I prefer like it's now
  5. 01:03:343 (2) - add clap in here too for follow the drum in music
  6. 01:16:035 (3) - add clap in reverse
  7. 01:19:266 (1) - this slider was decreasing the speed. seems trap in here :v for more easier just add a spinner in here No change, but i'll keep in mind if i have other reflexion :3
  8. 01:25:958 (2) - add clap in beginning
  9. 01:26:650 (1) - end this at 01:28:727 - the music sounds end in there No change the music sounds end later :o
    Fixed the rest !
Insane
  1. 00:06:804 (5) - add whistle in the end? make couple with (6) like 00:05:420 (2,3) - xD It was a mistake there 00:05:420 (2,3) - so no change >.<
  2. 00:07:727 (7) - straight this like (6) so that looks more symmetry It was already like that for me :o
  3. 00:16:035 (1) - move 1 grid right so that align with (6) etc.
  4. 00:25:727 (5,6,7,8,9) - eto.. these circle seems boring and I guess make combo same with pattern 00:20:189 (1) - (7) more better. so, try this code? Nice idea :D
    288,220,25727,2,0,P|329:233|373:221,1,90,0|0,0:0|0:0,0:0:0:0:
    281,145,26189,2,0,P|293:101|280:60,1,90,0|0,0:0|0:0,0:0:0:0:
    288,220,26650,2,0,P|332:204|352:168,1,90
  5. 00:43:727 (5) - add finish in beginning just like you did at 00:41:420 (2) - 's end?
  6. 01:00:343 (1,3,5) - add finish in beginning too, just make this more fit with music
  7. 01:03:343 (8) - add clap for drum sound in here
  8. 01:03:573 (1,2,3,4,5,6) - make these stream more curve o3o
  9. 01:11:650 (2) - add finish
  10. 01:13:266 (4) - finish sound in beginning sounds too loud. maybe, decrease volume or more better remove it
  11. 01:15:112 (4,6,8) - same as 01:00:343 (1,3,5) -
  12. 01:17:881 (1,2,3,4,5,6) - the circles not fit with music.. maybe change like this -> http://osu.ppy.sh/ss/809191
  13. 01:24:573 (4) - add finish
    Fixed all the rest >3</
that's all~
thx a lot for mod ;3 !
Pipse Cola
Yohiaayyy! IRC Mod :D

Meeehhhp
01:37 InC0nceNtrateD: yohay :D
01:37 -Umi-: oha !
01:37 InC0nceNtrateD: hum?^^
01:37 -Umi-: hum hum ? '-'
01:37 InC0nceNtrateD: hmmmm.... may we do ur mod in chat? :D
01:38 -Umi-: oh ! yeah why not x)
01:38 InC0nceNtrateD: nice :P
01:38 InC0nceNtrateD: okay then.. I 've got my first thing :D
01:38 -Umi-: so just easy and insane ?
01:38 InC0nceNtrateD: what you want, I can do all four if you want
01:38 InC0nceNtrateD: We'
01:39 -Umi-: but the other are not from me x)
01:39 InC0nceNtrateD: It is your decision^^
01:39 -Umi-: well so just easy and insane i prefer x)
01:39 InC0nceNtrateD: allright :P
01:39 InC0nceNtrateD: then lets begin :D
01:39 *-Umi- listen
01:40 InC0nceNtrateD: 01:21:617 (1) - and 00:21:804 (3) - these two are the same I see, but made not neat :P
01:40 InC0nceNtrateD: to create the curve, you need only one waypoint , not two :)
01:40 -Umi-: ah yeah i know this xD
01:40 InC0nceNtrateD: then change it :P
01:40 -Umi-: but isn't unrankable :o
01:41 -Umi-: so not really need to change it right ?
01:41 InC0nceNtrateD: your dont have to, but I can tell you if a BAT looks at your map, he'll tell you to change it :x
01:41 -Umi-: well i'll change it x)
01:42 InC0nceNtrateD: u know to get ur map ranked it is not enough for it just to be rankable, it also has to have a nice gameplay, well chosen kiai times, good mapped kiais and things
01:43 InC0nceNtrateD: and uhm I think the 00:21:804 (3) - Slider should lead towards the 4, in Easy diff it should be this way
01:43 -Umi-: i know i know :o i already have one map ranked '-'
01:43 InC0nceNtrateD: nice :D
01:44 -Umi-: well fixed
01:44 InC0nceNtrateD: allright
01:45 InC0nceNtrateD: 00:57:804 (3) - you could bring this on the height where the previous slider ends, looks a bit better for me ^^
01:46 -Umi-: I don't really like >.<
01:46 InC0nceNtrateD: not? okay :)
01:46 -Umi-: hehe ^^
01:46 InC0nceNtrateD: then uhhm, i know its kinda much but 01:15:112 (1,2,3,1,2,3) - this part, on the red lines, is strange
01:46 -Umi-: follow the voice
01:47 InC0nceNtrateD: then ure missing 01:15:804 -
01:47 InC0nceNtrateD: add anote there :P
01:48 -Umi-: i think if i add a note here it could be to hard to understand for new players :o
01:48 -Umi-: because 1 2 3 have the same spacing
01:48 InC0nceNtrateD: then do a slider from 01:15:573 (2) -
01:48 InC0nceNtrateD: towards three
01:48 -Umi-: i'll give a try
01:49 -Umi-: yeah good like that
01:50 InC0nceNtrateD: cool :D and one last option, i like the silent spinner in the end, just alternative you could do a barely hearable end, like Whistle sound and 15% volume
01:50 InC0nceNtrateD: sounds not bad to me^^
01:51 -Umi-: start at ?
01:51 -Umi-: don't really understand what you mean
01:51 InC0nceNtrateD: the final spinner
01:51 -Umi-: yeah ?
01:51 InC0nceNtrateD: If you make the end of the spinner with 15% volume and add a Whistle sound to it
01:51 -Umi-: oh ok wait
01:52 -Umi-: well it's the end of the song so add a withsle here it's a bit strange for me :/
01:52 -Umi-: 5% i prefer ^^
01:53 InC0nceNtrateD: allright^^ just alternativ i found it not bad so i just mentioned it :D
01:53 InC0nceNtrateD: okay then we come to insane :D
01:53 -Umi-: yeah don't worry :3
01:53 InC0nceNtrateD: allright uhhm
01:53 InC0nceNtrateD: do you want perfect stacking in insane?^^
01:54 -Umi-: hum well i don't really care but why not xD
01:54 InC0nceNtrateD: because, i am like seeing if the stacking is perfect up to 1 pixel
01:54 -Umi-: well so no xD
01:54 InC0nceNtrateD: 00:10:497 (3) - the correct X would be 299, not 298^^
01:54 -Umi-: too many things i think ahah
01:54 InC0nceNtrateD: its easy to fix
01:55 InC0nceNtrateD: just delete the old note, go to the timeline right after the note you wanna stack to, create a button and let it snap automatically to the note u wanna stack to by placing it nearby, then move it on the timeline
01:55 -Umi-: hum ok
01:56 -Umi-: i did ^^
01:56 InC0nceNtrateD: ^^
01:56 InC0nceNtrateD: then stack this to it as well : 00:10:958 (5) - ^^
01:56 -Umi-: already do /3
01:56 -Umi-: :3
01:57 InC0nceNtrateD: 00:26:189 (6,7,1,2) - just asking, why not mappping lyrics here? :<
01:58 InC0nceNtrateD: 00:46:035 (4) - NC here
01:58 -Umi-: is already mapping lyrics before some mod, so i changed it ^^
01:58 -Umi-: it was*
01:58 -Umi-: fixed^^
01:58 InC0nceNtrateD: ah okay, i'd liked the lyrics more^^
01:58 -Umi-: yeah me too but sometime no x)
01:59 -Umi-: Nc here so ?
01:59 -Umi-: t00:47:881 (4) -
01:59 InC0nceNtrateD: I am actually not sure
01:59 InC0nceNtrateD: but yeah i guess
01:59 -Umi-: ok :)
01:59 InC0nceNtrateD: shes goin on with the rythm from beginning so
01:59 InC0nceNtrateD: i guess yea
02:00 -Umi-: fixed
02:01 InC0nceNtrateD: 01:01:958 (4) - this is not stacked perfectly to the slider end :3
02:01 InC0nceNtrateD: I hate my eyes for seeing such things .-.
02:01 -Umi-: ah yeah xD
02:01 -Umi-: it's ok now '-'
02:02 InC0nceNtrateD: 01:03:573 (1,2,3,4,5,6,1) - I think you can do this stream directly to the button, i mean like adding notes to it
02:02 InC0nceNtrateD: yeah would be awesome
02:02 InC0nceNtrateD: imo^^
02:03 -Umi-: the mean finish the stream ?
02:03 -Umi-: 01:04:150 -
02:03 -Umi-: here ?
02:03 InC0nceNtrateD: nah
02:03 -Umi-: ah so what ? x)
02:03 InC0nceNtrateD: the last button shall be 1/8 away, i guess its an 1/8 stream
02:03 -Umi-: ah yeah ;;;
02:03 InC0nceNtrateD: if not it shall be away 1/streamsnap
02:03 InC0nceNtrateD: ^^
02:04 -Umi-: I was on 1/4 ..
02:04 -Umi-: so here ?
02:04 -Umi-: 01:04:189 -
02:04 InC0nceNtrateD: 01:04:208 - is it at my screen oO
02:04 InC0nceNtrateD: the yellow line
02:04 InC0nceNtrateD: before the white one in 1/8
02:05 InC0nceNtrateD: because its an 1/8 stream xD
02:05 -Umi-: it's 1:6 stream
02:05 -Umi-: 1/6*
02:05 InC0nceNtrateD: lawl
02:05 -Umi-: x)
02:05 InC0nceNtrateD: my osu is trolling me hard
02:05 -Umi-: xD
02:05 InC0nceNtrateD: damn ur right xD my bad sorry ._.'
02:05 -Umi-: ahah np
02:05 InC0nceNtrateD: 01:04:189 - is the ending then^^
02:06 InC0nceNtrateD: 01:08:420 (4,5) - not perfectly stacked to the sliderend^^
02:07 -Umi-: fixed
02:08 InC0nceNtrateD: 01:10:266 (4,5) - same here
02:08 InC0nceNtrateD: damn one pixel again :D
02:08 -Umi-: fixed again xD
02:09 InC0nceNtrateD: and here 01:24:573 (4) - :D
02:09 -Umi-: >.<
02:10 -Umi-: goood
02:10 InC0nceNtrateD: ^^ well i guess i cannot find more things, let me just look over it one more time
02:10 -Umi-: okay :D
02:10 InC0nceNtrateD: yeah here
02:10 InC0nceNtrateD: 00:08:189 (8,1) - It would be nice for the Ahhhh in the lyrics if you do a slider instead the buttons
02:11 -Umi-: ²yeah you're right
02:11 -Umi-: i'll try
02:12 InC0nceNtrateD: so?
02:13 -Umi-: i did it
02:13 InC0nceNtrateD: yoheeeeee :DD
02:13 -Umi-: http://osu.ppy.sh/ss/809774
02:13 -Umi-: nice idea :3
02:13 InC0nceNtrateD: yep looks cool
02:13 InC0nceNtrateD: thanks^^
02:13 -Umi-: i like now
02:14 InC0nceNtrateD: ^v^
02:14 InC0nceNtrateD: allright then were done :D
02:14 -Umi-: Well thank u very much for mod >3<
02:14 InC0nceNtrateD: hehe no problem :P nice song btw and i like the bg :DD
Topic Starter
Umi

InC0nceNtrateD wrote:

Yohiaayyy! IRC Mod :D

Meeehhhp
01:37 InC0nceNtrateD: yohay :D
01:37 -Umi-: oha !
01:37 InC0nceNtrateD: hum?^^
01:37 -Umi-: hum hum ? '-'
01:37 InC0nceNtrateD: hmmmm.... may we do ur mod in chat? :D
01:38 -Umi-: oh ! yeah why not x)
01:38 InC0nceNtrateD: nice :P
01:38 InC0nceNtrateD: okay then.. I 've got my first thing :D
01:38 -Umi-: so just easy and insane ?
01:38 InC0nceNtrateD: what you want, I can do all four if you want
01:38 InC0nceNtrateD: We'
01:39 -Umi-: but the other are not from me x)
01:39 InC0nceNtrateD: It is your decision^^
01:39 -Umi-: well so just easy and insane i prefer x)
01:39 InC0nceNtrateD: allright :P
01:39 InC0nceNtrateD: then lets begin :D
01:39 *-Umi- listen
01:40 InC0nceNtrateD: 01:21:617 (1) - and 00:21:804 (3) - these two are the same I see, but made not neat :P
01:40 InC0nceNtrateD: to create the curve, you need only one waypoint , not two :)
01:40 -Umi-: ah yeah i know this xD
01:40 InC0nceNtrateD: then change it :P
01:40 -Umi-: but isn't unrankable :o
01:41 -Umi-: so not really need to change it right ?
01:41 InC0nceNtrateD: your dont have to, but I can tell you if a BAT looks at your map, he'll tell you to change it :x
01:41 -Umi-: well i'll change it x)
01:42 InC0nceNtrateD: u know to get ur map ranked it is not enough for it just to be rankable, it also has to have a nice gameplay, well chosen kiai times, good mapped kiais and things
01:43 InC0nceNtrateD: and uhm I think the 00:21:804 (3) - Slider should lead towards the 4, in Easy diff it should be this way
01:43 -Umi-: i know i know :o i already have one map ranked '-'
01:43 InC0nceNtrateD: nice :D
01:44 -Umi-: well fixed
01:44 InC0nceNtrateD: allright
01:45 InC0nceNtrateD: 00:57:804 (3) - you could bring this on the height where the previous slider ends, looks a bit better for me ^^
01:46 -Umi-: I don't really like >.<
01:46 InC0nceNtrateD: not? okay :)
01:46 -Umi-: hehe ^^
01:46 InC0nceNtrateD: then uhhm, i know its kinda much but 01:15:112 (1,2,3,1,2,3) - this part, on the red lines, is strange
01:46 -Umi-: follow the voice
01:47 InC0nceNtrateD: then ure missing 01:15:804 -
01:47 InC0nceNtrateD: add anote there :P
01:48 -Umi-: i think if i add a note here it could be to hard to understand for new players :o
01:48 -Umi-: because 1 2 3 have the same spacing
01:48 InC0nceNtrateD: then do a slider from 01:15:573 (2) -
01:48 InC0nceNtrateD: towards three
01:48 -Umi-: i'll give a try
01:49 -Umi-: yeah good like that
01:50 InC0nceNtrateD: cool :D and one last option, i like the silent spinner in the end, just alternative you could do a barely hearable end, like Whistle sound and 15% volume
01:50 InC0nceNtrateD: sounds not bad to me^^
01:51 -Umi-: start at ?
01:51 -Umi-: don't really understand what you mean
01:51 InC0nceNtrateD: the final spinner
01:51 -Umi-: yeah ?
01:51 InC0nceNtrateD: If you make the end of the spinner with 15% volume and add a Whistle sound to it
01:51 -Umi-: oh ok wait
01:52 -Umi-: well it's the end of the song so add a withsle here it's a bit strange for me :/
01:52 -Umi-: 5% i prefer ^^
01:53 InC0nceNtrateD: allright^^ just alternativ i found it not bad so i just mentioned it :D
01:53 InC0nceNtrateD: okay then we come to insane :D
01:53 -Umi-: yeah don't worry :3
01:53 InC0nceNtrateD: allright uhhm
01:53 InC0nceNtrateD: do you want perfect stacking in insane?^^
01:54 -Umi-: hum well i don't really care but why not xD
01:54 InC0nceNtrateD: because, i am like seeing if the stacking is perfect up to 1 pixel
01:54 -Umi-: well so no xD
01:54 InC0nceNtrateD: 00:10:497 (3) - the correct X would be 299, not 298^^
01:54 -Umi-: too many things i think ahah
01:54 InC0nceNtrateD: its easy to fix
01:55 InC0nceNtrateD: just delete the old note, go to the timeline right after the note you wanna stack to, create a button and let it snap automatically to the note u wanna stack to by placing it nearby, then move it on the timeline
01:55 -Umi-: hum ok
01:56 -Umi-: i did ^^
01:56 InC0nceNtrateD: ^^
01:56 InC0nceNtrateD: then stack this to it as well : 00:10:958 (5) - ^^
01:56 -Umi-: already do /3
01:56 -Umi-: :3
01:57 InC0nceNtrateD: 00:26:189 (6,7,1,2) - just asking, why not mappping lyrics here? :<
01:58 InC0nceNtrateD: 00:46:035 (4) - NC here
01:58 -Umi-: is already mapping lyrics before some mod, so i changed it ^^
01:58 -Umi-: it was*
01:58 -Umi-: fixed^^
01:58 InC0nceNtrateD: ah okay, i'd liked the lyrics more^^
01:58 -Umi-: yeah me too but sometime no x)
01:59 -Umi-: Nc here so ?
01:59 -Umi-: t00:47:881 (4) -
01:59 InC0nceNtrateD: I am actually not sure
01:59 InC0nceNtrateD: but yeah i guess
01:59 -Umi-: ok :)
01:59 InC0nceNtrateD: shes goin on with the rythm from beginning so
01:59 InC0nceNtrateD: i guess yea
02:00 -Umi-: fixed
02:01 InC0nceNtrateD: 01:01:958 (4) - this is not stacked perfectly to the slider end :3
02:01 InC0nceNtrateD: I hate my eyes for seeing such things .-.
02:01 -Umi-: ah yeah xD
02:01 -Umi-: it's ok now '-'
02:02 InC0nceNtrateD: 01:03:573 (1,2,3,4,5,6,1) - I think you can do this stream directly to the button, i mean like adding notes to it
02:02 InC0nceNtrateD: yeah would be awesome
02:02 InC0nceNtrateD: imo^^
02:03 -Umi-: the mean finish the stream ?
02:03 -Umi-: 01:04:150 -
02:03 -Umi-: here ?
02:03 InC0nceNtrateD: nah
02:03 -Umi-: ah so what ? x)
02:03 InC0nceNtrateD: the last button shall be 1/8 away, i guess its an 1/8 stream
02:03 -Umi-: ah yeah ;;;
02:03 InC0nceNtrateD: if not it shall be away 1/streamsnap
02:03 InC0nceNtrateD: ^^
02:04 -Umi-: I was on 1/4 ..
02:04 -Umi-: so here ?
02:04 -Umi-: 01:04:189 -
02:04 InC0nceNtrateD: 01:04:208 - is it at my screen oO
02:04 InC0nceNtrateD: the yellow line
02:04 InC0nceNtrateD: before the white one in 1/8
02:05 InC0nceNtrateD: because its an 1/8 stream xD
02:05 -Umi-: it's 1:6 stream
02:05 -Umi-: 1/6*
02:05 InC0nceNtrateD: lawl
02:05 -Umi-: x)
02:05 InC0nceNtrateD: my osu is trolling me hard
02:05 -Umi-: xD
02:05 InC0nceNtrateD: damn ur right xD my bad sorry ._.'
02:05 -Umi-: ahah np
02:05 InC0nceNtrateD: 01:04:189 - is the ending then^^
02:06 InC0nceNtrateD: 01:08:420 (4,5) - not perfectly stacked to the sliderend^^
02:07 -Umi-: fixed
02:08 InC0nceNtrateD: 01:10:266 (4,5) - same here
02:08 InC0nceNtrateD: damn one pixel again :D
02:08 -Umi-: fixed again xD
02:09 InC0nceNtrateD: and here 01:24:573 (4) - :D
02:09 -Umi-: >.<
02:10 -Umi-: goood
02:10 InC0nceNtrateD: ^^ well i guess i cannot find more things, let me just look over it one more time
02:10 -Umi-: okay :D
02:10 InC0nceNtrateD: yeah here
02:10 InC0nceNtrateD: 00:08:189 (8,1) - It would be nice for the Ahhhh in the lyrics if you do a slider instead the buttons
02:11 -Umi-: ²yeah you're right
02:11 -Umi-: i'll try
02:12 InC0nceNtrateD: so?
02:13 -Umi-: i did it
02:13 InC0nceNtrateD: yoheeeeee :DD
02:13 -Umi-: http://osu.ppy.sh/ss/809774
02:13 -Umi-: nice idea :3
02:13 InC0nceNtrateD: yep looks cool
02:13 InC0nceNtrateD: thanks^^
02:13 -Umi-: i like now
02:14 InC0nceNtrateD: ^v^
02:14 InC0nceNtrateD: allright then were done :D
02:14 -Umi-: Well thank u very much for mod >3<
02:14 InC0nceNtrateD: hehe no problem :P nice song btw and i like the bg :DD
Thx for mod eagle's eyes ;3
yanlu
thanks for mod~ :)

SPOILER
osu file format v12

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AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 1000
PreviewTime: 49035
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

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BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sora to Kimi no Message (TV Size)
TitleUnicode:空とキミのメッセージ (TV Size)
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:-Umi-
Version:yanlu's Normal
Source:Suisei no Gargantia
Tags:Yanlu Ending Heanday
BeatmapID:254484
BeatmapSetID:92378

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CircleSize:4
OverallDifficulty:4
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Oyatsu
Hello, Mod again about Easy/Normal. Sorry for relay. Don't forget M4M: http://osu.ppy.sh/s/97986.
[Easy]
00:01:497 (1) - Add finsih better about htisound
00:12:573 (1,2) - (2) should be the same as (1). Copy (1) and paste (2) ,Ctrl+< (3 times)
00:19:958 (1) - Finish
00:34:497 (2,4) - Add whistle at head each slider. Better hitsound
00:38:420 (2) - forget whistle
00:51:343 (3) - 2 grid down-right, nicer
01:17:881 (1,2,3) - maybe I think it isn't good (just no good, not bad). Can you make as usually?
01:19:266 (1) - Add whistle
01:24:573 (1) - Finish instead of whistle
[Normal]
00:03:343 (4,5) - Overlaps is too difficult for Normal?
00:21:804 (4,1) - Try to move (1) to other place. IT stacked with (4)
00:33:804 (1) - NC here. Vocal is diffirent with instrument. It can't the same as combo color
00:35:650 (2,3) - Make as: http://puu.sh/3eAQq.jpg
01:26:189 - Add normal finish
----------------------------------------------------------
Anyway and anything. Osu! need more Choucho!! Haha, Let try to have ranked. Don't give kudosu if no, I will denied. Thanks you ^^
Topic Starter
Umi

Oyatsu wrote:

Hello, Mod again about Easy/Normal. Sorry for relay. Don't forget M4M: http://osu.ppy.sh/s/97986.
[Easy]
00:01:497 (1) - Add finsih better about htisound Fixed
00:12:573 (1,2) - (2) should be the same as (1). Copy (1) and paste (2) ,Ctrl+< (3 times) Fixed
00:19:958 (1) - Finish Fixed
00:34:497 (2,4) - Add whistle at head each slider. Better hitsound Fixed
00:38:420 (2) - forget whistle No change
00:51:343 (3) - 2 grid down-right, nicer No change
01:17:881 (1,2,3) - maybe I think it isn't good (just no good, not bad). Can you make as usually? I don't see, the problem no change >.<
01:19:266 (1) - Add whistle silence slider so, no change
01:24:573 (1) - Finish instead of whistle no change, it's same as the previous slider
----------------------------------------------------------
Anyway and anything. Osu! need more Choucho!! Haha, Let try to have ranked. Don't give kudosu if no, I will denied. Thanks you ^^
thx again for mod, i'll mod your map soon ^^
Heanday
Hard
00:05:420 (2) - move the last point into x:168 y:32, and 2nd point x:156 y:64 so that look same with (3)
00:09:112 (2,3,4) - these notes seems forcing with vocal. maybe put it in white tick is more follow vocal and comfortable. change rhythm like this -> http://puu.sh/3e5Fc.jpg
00:12:804 (2) - this too.. maybe ctrl + g with (1) is more fit with music
00:19:727 (4) - move this 2 grid up for symmetry with (3)
00:27:804 (4,6,7) - why the no clap in here ;-; add for consistent (for slider (7) in the end)
00:29:881 (3,4,5,6) - I think more look better if blanketing (3) in slider (1) and change some position in here -> http://puu.sh/3e5Xd.jpg http://puu.sh/3e60j.jpg
Code:
344,180,29881,1,0,0:0:0:0:
320,256,30112,2,0,P|320:292|300:352,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
244,284,30804,1,0,0:0:0:0:
180,332,31035,1,4,0:0:0:0:
00:31:958 (1,1,1) - no need new combo in here, since the spacing same
00:41:420 (5) - just use same spacing so that look tidier during gameplay.. or add new combo
00:47:881 (1,2,3,4,5) - this is a bit confusing since 00:47:881 (1,3) - stack in 00:48:920 (5) - and (5) is 1/4 slider. try to change pattern like this -> http://puu.sh/3e6fI.jpg
00:49:497 (1,3) - add clap in the end for consistent and follow drum
00:52:727 (2) - ^
00:55:727 (5) - add whistle, cuz sounds like 00:53:650 (4) - 's reverse
01:00:112 (2) - add finish in reverse for cymbal. just like (3)'s end thought
01:02:420 (6) - add new combo for change vocal and pattern
01:02:881 (7) - move the last point 1 grid left so that look symmetry with 01:02:420 -
01:03:343 (3) - add clap for drum and move 1 grid left for symmetry triangle
01:15:804 (5) - add clap again
01:24:112 (1,1) - remove this new combo, add in 01:25:035 (2) - , and remove again at 01:26:189 (1) -
um..imo this diff need more improving. especially in rhythm and pattern. ganbatte~


Thanks for mod, added almost all
Andrea
~Easy~
  1. 01:14:420 (5,1) - New combo should go on (5) since the music actually changes there.
  2. 01:18:804 (3,1) - Even though there's a slowdown here and new combo, the spacing is wrong. Please fix it and make it consistent.
~yanlu's Normal~
  1. 00:04:727 (5) - Never place a circle under a slider on a Normal difficulty, it's way too confusing for beginners to read.
  2. 00:38:420 (1) - I'm not sure if the repeat arrow could be covered by the previous hitburst with default skin, check it out.
~Heanday's Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:14:881 (5) - I think this slider would flow much better if you place it under the end of (2).
  2. 00:21:804 (6) - New combo due to the new stanza and music change.
  3. 00:43:497 (2,3) - This jump feels really random, I don't like it.
  4. 01:06:343 (6,7,8) - Another spacing I don't really like much, trying making it better looking? Also for a better flow.
  5. 01:14:650 (2,3) - Spacing, they're too close each other.
~Insane~
  1. HP Drain feels too high for such a slow song, decrease it by 1 tick at least.
  1. 00:16:035 (1) - This single combo here feels random, I'd remove it.
  2. 00:47:881 (1,2,3) - Make the spacing consistent in this pattern, it doesn't look good right now.
  3. 00:56:650 (1) - This single combo here feels random, I'd remove it.
  4. 01:06:112 (5) - This slider is hard to see, since the previous one completely covers it, I suggest you to move it somewhere else.
Hard difficulty still needs a lot of work, I really dislike the many spacing changes on it.
Topic Starter
Umi

Andrea wrote:

~Easy~
  1. 01:14:420 (5,1) - New combo should go on (5) since the music actually changes there.
  2. 01:18:804 (3,1) - Even though there's a slowdown here and new combo, the spacing is wrong. Please fix it and make it consistent.
~Insane~
  1. HP Drain feels too high for such a slow song, decrease it by 1 tick at least.
  1. 00:16:035 (1) - This single combo here feels random, I'd remove it.
  2. 00:47:881 (1,2,3) - Make the spacing consistent in this pattern, it doesn't look good right now.
  3. 00:56:650 (1) - This single combo here feels random, I'd remove it.
  4. 01:06:112 (5) - This slider is hard to see, since the previous one completely covers it, I suggest you to move it somewhere else.
all fixed thx for mod andrea :3
Heanday
Andrea wrote:
~Heanday's Hard~
Increase HP Drain by 1 tick to balance with the difficulty settings.
00:14:881 (5) - I think this slider would flow much better if you place it under the end of (2).
00:21:804 (6) - New combo due to the new stanza and music change.
00:43:497 (2,3) - This jump feels really random, I don't like it.
01:06:343 (6,7,8) - Another spacing I don't really like much, trying making it better looking? Also for a better flow.
01:14:650 (2,3) - Spacing, they're too close each other.

Thanks for mod, fixed all~
yanlu
- just fixed the hidden note at 00:04:727 (5) -
other is fine for me >x<

thanks for modding~!!

SPOILER
osu file format v12

[General]
AudioFilename: Sora to Kimi no Message.mp3
AudioLeadIn: 1000
PreviewTime: 49035
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Sora to Kimi no Message (TV Size)
TitleUnicode:空とキミのメッセージ (TV Size)
Artist:ChouCho
ArtistUnicode:ChouCho
Creator:-Umi-
Version:yanlu's Normal
Source:Suisei no Gargantia
Tags:Yanlu Ending Heanday
BeatmapID:254484
BeatmapSetID:92378

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.15
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Suisei no Gargantia.jpg",0,0
Video,-321,"suisei.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1497,461.538461538462,4,2,3,25,1,0
5189,-100,4,2,3,30,0,0
19958,-100,4,2,3,40,0,0
31266,-100,4,2,3,25,0,0
45573,-100,4,2,3,45,0,0
49497,-83.3333333333333,4,2,0,55,0,1
49612,-83.3333333333333,4,2,3,55,0,1
63112,-83.3333333333333,4,2,3,55,0,0
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79266,-83.3333333333333,4,2,3,50,0,0
79958,-83.3333333333333,4,2,3,40,0,0
80881,-100,4,2,3,30,0,0


[Colours]
Combo1 : 255,149,98
Combo2 : 255,255,128
Combo3 : 255,156,0
Combo4 : 72,100,115

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432,212,53650,1,8,0:0:0:0:
432,212,53881,1,0,0:0:0:0:
384,84,54343,6,0,P|352:72|316:72,1,68.9999978942872,2|8,0:0|0:0,0:0:0:0:
256,104,54804,2,0,B|239:132|211:129|211:129|143:123|130:140,1,137.999995788574
100,200,55496,1,8,0:0:0:0:
100,200,55727,1,0,0:0:0:0:
172,320,56189,1,0,0:0:0:0:
220,268,56420,2,0,P|256:260|288:268,1,68.9999978942872,8|0,0:0|0:0,0:0:0:0:
332,320,56881,5,4,0:0:0:0:
472,320,57343,1,8,0:0:0:0:
396,204,57804,2,0,L|396:136,2,68.9999978942872,2|0|8,0:0|0:0|0:0,0:0:0:0:
332,236,58497,2,0,B|272:236|252:288|252:288|244:304|220:292,1,137.999995788574
152,296,59189,2,0,P|124:280|108:248,1,68.9999978942872,8|0,0:0|0:0,0:0:0:0:
216,156,59881,5,0,0:0:0:0:
152,128,60112,2,0,P|124:144|108:176,1,68.9999978942872,8|2,0:0|0:0,0:0:0:0:
216,260,60804,2,0,P|244:244|260:212,1,68.9999978942872,0|8,0:0|0:0,0:0:0:0:
288,148,61266,2,0,P|340:108|412:108,1,137.999995788574,2|0,0:0|0:0,0:0:0:0:
280,64,62189,6,0,P|340:100|368:160,1,137.999995788574,2|0,0:0|0:0,0:0:0:0:
356,228,62881,2,0,P|396:228|424:236,1,68.9999978942872,10|0,0:0|0:0,0:0:0:0:
404,304,63343,2,0,P|440:312|468:336,2,68.9999978942872,2|0|8,0:0|0:0|0:0,0:0:0:0:
264,304,64266,5,4,0:0:0:0:
128,304,64727,1,8,0:0:0:0:
208,192,65189,2,0,P|219:125|184:68,1,137.999995788574,0|8,0:0|0:0,0:0:0:0:
116,80,65881,1,0,0:0:0:0:
144,144,66112,2,0,L|280:116,1,137.999995788574,0|8,0:0|0:0,0:0:0:0:
346,102,66804,1,0,0:0:0:0:
412,224,67266,6,0,P|396:256|372:284,1,68.9999978942872,2|8,0:0|0:0,0:0:0:0:
312,312,67727,2,0,B|264:328|256:260|220:316|180:280,1,137.999995788574
148,220,68420,2,0,P|120:200|84:192,1,68.9999978942872,8|0,0:0|0:0,0:0:0:0:
4,84,69112,6,0,P|33:64|68:52,1,68.9999978942872,2|8,0:0|0:0,0:0:0:0:
132,56,69573,2,0,B|180:40|188:108|224:52|264:88,1,137.999995788574
308,140,70266,2,0,P|336:160|372:168,1,68.9999978942872,8|0,0:0|0:0,0:0:0:0:
368,28,70958,1,0,0:0:0:0:
432,60,71189,2,0,P|435:94|424:129,1,68.9999978942872,8|0,0:0|0:0,0:0:0:0:
432,196,71650,5,4,0:0:0:0:
296,216,72112,1,8,0:0:0:0:
328,352,72573,2,0,P|260:360|204:320,2,137.999995788574,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,216,73958,5,8,0:0:0:0:
264,80,74420,2,0,P|332:72|388:112,1,137.999995788574,0|8,0:0|0:0,0:0:0:0:
426,167,75112,1,0,0:0:0:0:
296,216,75573,5,2,0:0:0:0:
296,216,75804,1,8,0:0:0:0:
364,212,76035,2,0,B|380:292|324:336,1,137.999995788574,0|2,0:0|0:0,0:0:0:0:
256,316,76727,1,8,0:0:0:0:
188,336,76958,2,0,B|132:292|148:212,1,137.999995788574,0|2,0:0|0:0,0:0:0:0:
256,192,77881,12,0,80881,0:0:0:0:
344,272,81343,5,8,0:0:0:0:
232,296,81804,1,0,0:0:0:0:
164,200,82266,1,8,0:0:0:0:
240,112,82727,2,0,B|296:124|296:124|348:152,1,115,0|12,0:0|0:0,0:0:0:0:
368,264,83650,2,0,B|312:252|312:252|260:224,1,115,4|8,0:0|0:0,0:0:0:0:
176,304,84573,6,0,B|120:272|120:272|68:272,1,115,6|8,0:0|0:0,0:0:0:0:
24,236,85266,1,0,0:0:0:0:
44,180,85497,2,0,L|104:180,1,57.5,2|0,0:0|0:0,0:0:0:0:
148,212,85958,2,0,L|200:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
rezoons
Salut à tous ^^

Ici votre moddeur préféré pour un M4M:

Et en cadeau un bien gros nazi mod comme je les aime. Let's Go!

[Easy]
  1. 00:01:497 (1,2,3,4) - Décale tout de 2 cran sur la droite? Pour avoir une symétrie bien centée.
  2. 00:05:189 (1,2,3) - Décale tout de deux crans sur la gauche? Pour la même raison.
  3. 00:19:958 (1,2,3) - Un cran sur la gauche. Toujours pour la même raison.
  4. 00:23:189 (4) - Je croyais que t'étais accro aux blanquet! X=376 y=76.
  5. 00:23:650 (1) - Bouge le point du milier un cran vers le bas et le dernier point de deux crans sur la gauche pour une meilleur blanket.
  6. 00:25:497 (3) - Fait le même genre de transformation mais en mirroir... Enfin, tu me comprends.
  7. 00:29:650 (4) - Un cran vers le bas. Meilleur blanket.
  8. 00:46:266 (3) - Bouge le à x=264 y=248 pour avoir 00:43:035 (3,1,2,3) parallèlogramme.
  9. 00:47:650 (4,5) - Ils sont pas à la même hauteur.
  10. 00:49:035 (5,1) - Pas le même abscisse.
  11. 00:50:881 (2,3,4) - Tu peux toujours pas t'empecher de faire autant de lignes droites.
  12. 00:59:650 (1,2,3,1) - Bouge les tous d'1/2 temps vers la droite? C'est assez bizarre tu as une note assez importante entre chacun de tes sliders. A vrai dire si tu fait ce que je t'ai dit tu peux mettre des finishs à la fin de chaque slider à la place de clap.
  13. 01:04:266 (1,3) - Empile-les? Techniuement si les blanket étaient parfaite ils devraient déja être empilés.
  14. 01:13:497 (4) - Bouge-le à x=240 y=200 pour faire triangle avec 01:12:573 (2,3).
[yanlu's Normal]
  1. 00:10:727 (4) - Move it to x=48 y=312 for a better blanket.
  2. 00:18:112 (1) - Move it to x=236 y=24 for a better pentagon.
  3. 00:56:189 (5,1) - Not symmetrical.
  4. 01:01:266 (4,1) - This overlapping isn't very good. Try to do a better one.
  5. 01:25:958 (4) - Finish at the end?
[Heanday's Hard]
  1. 00:02:881 (2,3,4,5,6) - C'est pas le plus joli pattern qui soit avec 5 notes. Pourquoi pas autre chose comme une étoile (par exemple, mais il en existe plein d'autres différents).
  2. 00:11:420 (4) - Bouge-le à x=140 y=160 pour un parfait parallèlogramme.
  3. 00:09:112 (2) - x=120 y=176?
  4. 00:12:573 (1) - x=284 y=272?
  5. 00:20:881 (3) - x=332 y=160?
  6. 00:27:112 (2) - Un cran plus haut pour une mailleur blanket?
  7. 00:51:804 (7) - Bouge-le à x=124 y=236 pour un parallèlogramme 00:51:112 (4,5,6,7).
  8. 00:54:343 (1,2,3,4) - Niveau musique c'est la mêm chose que 00:52:727 (2,3,4). Tu devrais donc avoir .
  9. 00:57:112 (3) - x=276 y=68 pour une meilleur blanket.
  10. 00:58:727 (3,4,5,1,2) - Refait le parallélogramme de sorte que 2 coïncide avec 3.
  11. 01:02:420 (1) - Légèrement penché.
  12. 01:06:573 (7) - Bouge-le à x=348 y=20 pour un parfait parallèlogramme.
  13. 01:16:035 (6) - C'est quoi cette forme !?!?
[Insane]
  1. 00:01:497 (1,2,3,4,1,2,3,4,1,2,3,4) - A part Blue Dragon PERSONNE N'AIME LES CARRES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Mise à part je te conseille d'utiliser Compose>Create Polygon Circle pour les faires parcequ'aucun n'est un parfait carré XD.
  2. 00:15:112 (7,8,9,10,11) - Alors là tu as une quasi symétrie. Pourquoi ne pas en faire une parfaite?
  3. 00:26:650 (7) - La logique voudrait qu'on ait ça:
    Bon, je l'ai pas super bien réussi mais tu comprends l'idée.
  4. 00:45:112 (1,2,3,1,2,3,1,2,3) - 2 choses: Premièrement ils sont pas tous exactement dans la même direction. Essaye de superposer les groupes de 3 et tu verras. Deuxièmement pourquoi ne pas faire un peu plus original que ça en faisant par exemple ça:
    Ou encore mieux ça:
    Puisque la musique est de plus en plus intense. (x0.6,x1.2 et x1.8 pour le DS)
  5. 01:04:266 (1,2,3,4) - C'est pas un très bon carré. 2 et 3 pas à la même hauteur, pareil pour 1 et 4 etc....
  6. 01:07:266 (1,2,3) - Pas à la même hauteur.
  7. 01:09:112 (1,2,3) - Ah, ben là tu l'as bien fait.
  8. 01:15:112 (4) - x=252 y=344 pour un parfait parallélogramme.
  9. 01:25:266 (2,4) - Pas le même abscisse.
  10. 01:25:035 (1,3,5) - Devine......
  11. 01:26:189 (1) - Elle fait un peu bizarre cette note. Sinon une alternative pour la fin c'est ça:
    (Ouais, j'aime ce pattern)
    Et si tu fait ça utilise bien Compose>Create Polygon Circle!
Mon opinon: La Easy est cool mais tu mets encore un peu trop de ligne droite à mon gout XD. J'adore la Normal et c'est ma diff préférée du mapset mais c'est bête, vu que je parle Français ils comprendra pas le compliment.
Sinon pour la Hard et la Insane ben... euh... Je préfère largement ce que tu m'avais montré sur le chat la dernière fois. Franchement c'est peut-être parce que vous avez plus d'expérience mais je préférais largement ce que vous aviez fait sur cet autre map.Peut-être prenez le temps de reregarder votre map avec un œil nouveau et plus expérimenté et de voir s'il n'y a pas certaines choses que vous voudriez changé. Franchement je trouve que ces diffs ont du potentiel mais qui manque à être exploité. Surtout quand je vois les magnifiques diff de votre nouvelle map.

Mais bon, je vous met quand même un étoile d'encouragement!

Non, j'en met 2! Parce que je suis un grand malade! (Et que j'en ai 30 en réserve accessoirement XD)
Topic Starter
Umi

rezoons wrote:

Salut à tous ^^

Ici votre moddeur préféré pour un M4M: Nice joke !

Et en cadeau un bien gros nazi mod comme je les aime. Let's Go! STOPU!

[Easy]
  1. 00:01:497 (1,2,3,4) - Décale tout de 2 cran sur la droite? Pour avoir une symétrie bien centée.
  2. 00:05:189 (1,2,3) - Décale tout de deux crans sur la gauche? Pour la même raison.
  3. 00:19:958 (1,2,3) - Un cran sur la gauche. Toujours pour la même raison.
  4. 00:23:189 (4) - Je croyais que t'étais accro aux blanquet! X=376 y=76. je me relache un peu des fois
  5. 00:23:650 (1) - Bouge le point du milier un cran vers le bas et le dernier point de deux crans sur la gauche pour une meilleur blanket.
  6. 00:25:497 (3) - Fait le même genre de transformation mais en mirroir... Enfin, tu me comprends.
  7. 00:29:650 (4) - Un cran vers le bas. Meilleur blanket.
  8. 00:46:266 (3) - Bouge le à x=264 y=248 pour avoir 00:43:035 (3,1,2,3) parallèlogramme.
  9. 00:47:650 (4,5) - Ils sont pas à la même hauteur.
  10. 00:49:035 (5,1) - Pas le même abscisse. ça sera quoi aprés ? pas le meme diametre ? >3<
  11. 00:50:881 (2,3,4) - Tu peux toujours pas t'empecher de faire autant de lignes droites.
  12. 00:59:650 (1,2,3,1) - Bouge les tous d'1/2 temps vers la droite? C'est assez bizarre tu as une note assez importante entre chacun de tes sliders. A vrai dire si tu fait ce que je t'ai dit tu peux mettre des finishs à la fin de chaque slider à la place de clap.
  13. 01:04:266 (1,3) - Empile-les? Techniuement si les blanket étaient parfaite ils devraient déja être empilés.
  14. 01:13:497 (4) - Bouge-le à x=240 y=200 pour faire triangle avec 01:12:573 (2,3).
    ALL CLEAR, ALL FIXED
[Insane]
  1. 00:01:497 (1,2,3,4,1,2,3,4,1,2,3,4) - A part Blue Dragon PERSONNE N'AIME LES CARRES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Mise à part je te conseille d'utiliser Compose>Create Polygon Circle pour les faires parcequ'aucun n'est un parfait carré XD. Alors la BIG BIG flem je trouve ça trés bien comme c'est, t'es trop pointilleux >3<
  2. 00:15:112 (7,8,9,10,11) - Alors là tu as une quasi symétrie. Pourquoi ne pas en faire une parfaite? rien n'est parfait mais j'ai fixed :3
  3. 00:26:650 (7) - La logique voudrait qu'on ait ça:
    Bon, je l'ai pas super bien réussi mais tu comprends l'idée. ouais je vais suivre ta logique
  4. 00:45:112 (1,2,3,1,2,3,1,2,3) - 2 choses: Premièrement ils sont pas tous exactement dans la même direction. Essaye de superposer les groupes de 3 et tu verras. Deuxièmement pourquoi ne pas faire un peu plus original que ça en faisant par exemple ça:
    Ou encore mieux ça: tu sais que t'es malin toi ?
    Puisque la musique est de plus en plus intense. (x0.6,x1.2 et x1.8 pour le DS)
  5. 01:04:266 (1,2,3,4) - C'est pas un très bon carré. 2 et 3 pas à la même hauteur, pareil pour 1 et 4 etc....
  6. 01:07:266 (1,2,3) - Pas à la même hauteur.
  7. 01:09:112 (1,2,3) - Ah, ben là tu l'as bien fait. \o/
  8. 01:15:112 (4) - x=252 y=344 pour un parfait parallélogramme.
  9. 01:25:266 (2,4) - Pas le même abscisse.
  10. 01:25:035 (1,3,5) - Devine...... mais de quoi tu parle ? moi je vois rien du tout "joke"
  11. 01:26:189 (1) - Elle fait un peu bizarre cette note. Sinon une alternative pour la fin c'est ça:
    (Ouais, j'aime ce pattern)
    Et si tu fait ça utilise bien Compose>Create Polygon Circle! fais :D mais sans l'aide de ton machin ! :o

    Mise à part mes comment useless, tout fixé sauf le premier truc
Mon opinon: j'en veux pas. La Easy est cool mais tu mets encore un peu trop de ligne droite à mon gout XD. J'adore la Normal et c'est ma diff préférée du mapset mais c'est bête, vu que je parle Français ils comprendra pas le compliment.
Sinon pour la Hard et la Insane ben... euh... Je préfère largement ce que tu m'avais montré sur le chat la dernière fois. Franchement c'est peut-être parce que vous avez plus d'expérience mais je préférais largement ce que vous aviez fait sur cet autre map.Peut-être prenez le temps de reregarder votre map avec un œil nouveau et plus expérimenté et de voir s'il n'y a pas certaines choses que vous voudriez changé. Franchement je trouve que ces diffs ont du potentiel mais qui manque à être exploité. Surtout quand je vois les magnifiques diff de votre nouvelle map.

Mais bon, je vous met quand même un étoile d'encouragement! "une" et ce n'est qu'une faute parmis tant d'autres

Non, j'en met 2! Parce que je suis un grand malade! (Et que j'en ai 30 en réserve accessoirement XD) t'abuse T'aurai pu mettre x10 >.<, mais merci :3 hehe
thx for mod and star"s" :3 je modderai ta map un peu plus tard o/
rezoons
Ça sera quoi après ? pas le même diamètre ? >3<
XD, je ne suis pas encore là, comme tu as pu le voir je ne suis qu'un débutant en nazi mod :D .

"une" et ce n'est qu'une faute parmis tant d'autres
Ouais, ben à force de devoir donner des mods en Anglais, ben le français ça se perd :o.

mais sans l'aide de ton machin !
What! Mais utilise-le! Il est fait pour ça! Si Peppy c'est casser la tête à l'intégrer pour faciliter la vie des gens c'est pas pour rien!

T'aurai pu mettre Etoilex10
Et puis quoi encore! Tu veux pas que j'aille chercher les mods à ta place :o.
Arusha Shuna
General
-I don't know if it's just me but BPM is a tiny bit slow. Noticable when entering kiai section (try 25%/50% speed, the objects hits a little bit late) try to change the BPM to 130.03 or ask an expert.
-Use lowercase letters on tags
-Tick rate = 1, fits better with the drums
Easy
01:19:266 (1) - spacing issue, keep it evenly spaced with the previous combo. Beginner players can be easily confused with this spacing
yanlu's Normal
00:17:650 (4) - move to (332,96) to make it symmetrical with (1,2)
00:37:497 (4) - move this somewhere else, the 00:38:420 (1) - 's return arrow is being obstructed by the hit explosion.
Heanday's Hard
HPDrain +1 ?
00:42:573 (4) - move to (312,220)
01:06:343 (6) - i think it looks a bit better if it's on (424,64)
01:06:573 (7) - ^ (340,26) makes a little diagonal square pattern
Insane
01:03:573 (1,2,3,4,5,6,7,8,9) - this stream is kinda.. unfitting. I know it follows the instru,ent in the background but still...
good luck with the map!
Topic Starter
Umi

Arusha Shuna wrote:

General
-I don't know if it's just me but BPM is a tiny bit slow. Noticable when entering kiai section (try 25%/50% speed, the objects hits a little bit late) try to change the BPM to 130.03 or ask an expert. Fixed, it fixed better :)
-Use lowercase letters on tags fixed
-Tick rate = 1, fits better with the drums no change, i prefer 2
Easy
01:19:266 (1) - spacing issue, keep it evenly spaced with the previous combo. Beginner players can be easily confused with this spacing fixed

Insane
01:03:573 (1,2,3,4,5,6,7,8,9) - this stream is kinda.. unfitting. I know it follows the instru,ent in the background but still... Change into 1/4 stream fit better
good luck with the map!
thx for mod.
Heanday
[Heanday's Hard]
00:02:881 (2,3,4,5,6) - C'est pas le plus joli pattern qui soit avec 5 notes. Pourquoi pas autre chose comme une étoile (par exemple, mais il en existe plein d'autres différents). Désolé de ne pas faire comme tout l'monde
00:11:420 (4) - Bouge-le à x=140 y=160 pour un parfait parallèlogramme. Ok ! ( c'étais chian. )
00:09:112 (2) - x=120 y=176? Ok ( ^ )
00:12:573 (1) - x=284 y=272? Ok
00:20:881 (3) - x=332 y=160? Ok
00:27:112 (2) - Un cran plus haut pour une mailleur blanket? Si elle est mailleur alors ...
00:51:804 (7) - Bouge-le à x=124 y=236 pour un parallèlogramme 00:51:112 (4,5,6,7). Ok
00:54:343 (1,2,3,4) - Niveau musique c'est la mêm chose que 00:52:727 (2,3,4). Tu devrais donc avoir . Non alors la, non, Lol, chacun a sa façon d'entendre la music, si on peux l'exprime sans que dans les mod on nous disent 24848 x 259544 = 489498494894. J'trouvz sa fine
00:57:112 (3) - x=276 y=68 pour une meilleur blanket. Ok
00:58:727 (3,4,5,1,2) - Refait le parallélogramme de sorte que 2 coïncide avec 3.~
01:02:420 (1) - Légèrement penché. ~
01:06:573 (7) - Bouge-le à x=348 y=20 pour un parfait parallèlogramme.~
01:16:035 (6) - C'est quoi cette forme !?!? Désolé, j'ai éssayé de faire un parallélépipède rectangle suivis d'un Cylindre sphérique a trois tète, mais, sa c'est soldé par un echec

Merci pour ton mod ! ( Humour hein )
Euh, humour pour mes réponse, pas pour ton mod ! xD Sa sonnais bien rageux j'aurais du laissé, dommage



[Heanday's Hard]
HPDrain +1 ? No
00:42:573 (4) - move to (312,220) Ok
01:06:343 (6) - i think it looks a bit better if it's on (424,64) Ok
01:06:573 (7) - ^ (340,26) makes a little diagonal square pattern Ok
Topic Starter
Umi
thx updates ~
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