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Faylan - God FATE (TV Size)

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Total Posts
123
Topic Starter
HabiHolic
This beatmap was submitted using in-game submission on 2013년 3월 19일 화요일 at 오후 10:31:39

Artist: Faylan
Title: God FATE (TV Size)
Source: Hakkenden Touhou Hakken Ibun
Tags: Sonnyc Kodora Studio DEEN Eight Dogs of the East
BPM: 195
Filesize: 13514kb
Play Time: 01:23
Difficulties Available:
  1. Easy (2.26 stars, 85 notes)
  2. Kodora's Hard (5 stars, 239 notes)
  3. Normal (4 stars, 116 notes)
  4. Sonnyc's Insane (4.9 stars, 250 notes)
Download: Faylan - God FATE (TV Size)
Download: Faylan - God FATE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 1st Ranked beatmap!
Hakkenden Touhou Hakken Ibun op Beatmap~
enjoy Thank you~

Another Map - https://osu.ppy.sh/s/74738
Video Change ReDownload please~
Mp3 Change ReDownload please~
2013/2/27 - BG Change ReDownload please~
Map Set
Easy - Done (me)
Normal - Done (me)
Kodora's Hard - Done (Kodora) Thank you Kodora~
Sonnyc's Insane - Done (Sonnyc) Thank you Sonnyc~
The TACU dff Delete...
TACU diff is 100% unrankable (i think you already know it - a lot of ugly burai overlaps)

TACU dff Download - http://puu.sh/2mYd6
yuugeki1234
  • hi from #modreqs

    [Easy]
    Fine!

    [Normal]
    Fine!

    [TACU]
    Maybe someone tell you same thing about confusion.

    make confusing on hard diffcult
    00:08:494
    00:15:417
    00:18:494
    00:30:187
    00:31:417
    00:39:110

    00:44:956 (4,1,2) Whats happen here. i confused little sec in edit screen. 
    00:50:956
    01:03:417

    01:06:340 cant see mostly people this slider
    01:14:033


    pls fix above red color if you can.
    if someone tell you same thing above others, you should fix it.

    [Sonnyc's Insane]

    00:16:187 you can add note here
    00:18:648 ^

    00:53:110 change start point this spinner at 00:53:033 from 00:53:110. cuz 00:54:187 has short a space.
    but if dont fix this suggestion, not going ploblem. but i think instrumental for player to play.
Good luck!
Topic Starter
HabiHolic

yuugeki1234 wrote:

  • hi from #modreqs

    [Easy]
    Fine!

    [Normal]
    Fine!

    [TACU]
    Maybe someone tell you same thing about confusion.

    make confusing on hard diffcult
    00:08:494
    00:15:417
    00:18:494
    00:30:187
    00:31:417
    00:39:110

    00:44:956 (4,1,2) Whats happen here. i confused little sec in edit screen. 
    00:50:956
    01:03:417

    01:06:340 cant see mostly people this slider
    01:14:033


    pls fix above red color if you can.
    if someone tell you same thing above others, you should fix it.

    [Sonnyc's Insane]

    00:16:187 you can add note here
    00:18:648 ^

    00:53:110 change start point this spinner at 00:53:033 from 00:53:110. cuz 00:54:187 has short a space.
    but if dont fix this suggestion, not going ploblem. but i think instrumental for player to play.
Good luck!
Thanks modding!
Topic Starter
HabiHolic
모딩받아서 랭크를 향해!!ㅋㅋㅋㅋㅋㅋ
Sonnyc

yuugeki1234 wrote:

  • hi from #modreqs

    [Sonnyc's Insane]

    00:16:187 you can add note here // I kinda followed the rhythm this pattern.
    00:18:648 ^ // ^

    00:53:110 change start point this spinner at 00:53:033 from 00:53:110. cuz 00:54:187 has short a space.
    but if dont fix this suggestion, not going ploblem. but i think instrumental for player to play. // idk. I like how it looks currently.
Good luck!
SPOILER
osu file format v11

[General]
AudioFilename: god fate.mp3
AudioLeadIn: 0
PreviewTime: 56726
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 12494,24802,34494,49417,83879
DistanceSpacing: 1.11
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:God FATE (TV Size)
TitleUnicode:God FATE (TV Size)
Artist:Faylan
ArtistUnicode:飛蘭
Creator:HabiHolic
Version:Sonnyc's Insane
Source:Hakkenden Touhou Hakken Ibun
Tags:VocaloidTACU Sonnyc
BeatmapID:219916
BeatmapSetID:78227

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg"
Video,0,"Hakkenden Touhou Hakken Ibun OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
187,307.692307692308,4,1,0,40,1,0
2649,-133.333333333333,4,2,0,50,0,0
7571,-100,4,1,0,55,0,0
24802,-100,4,1,0,60,0,0
25417,-100,4,1,0,55,0,0
27263,-100,4,1,0,60,0,0
27879,-100,4,1,0,55,0,0
29725,-100,4,1,0,60,0,0
30340,-100,4,1,0,55,0,0
32187,-100,4,1,0,60,0,0
32802,-100,4,1,0,55,0,0
34494,-100,4,1,0,60,0,0
56803,-100,4,1,0,70,0,1
62033,-100,4,1,0,35,0,1
62956,-100,4,1,0,70,0,1
71879,-100,4,1,0,35,0,1
72802,-100,4,1,0,70,0,1
82648,-100,4,1,0,60,0,0


[Colours]
Combo1 : 0,128,192
Combo2 : 255,0,0
Combo3 : 128,64,64
Combo4 : 0,0,160

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104,104,64033,2,0,P|76:148|88:204|124:232|124:232|156:256,1,180
112,344,64494,6,0,P|168:352|200:344,1,90,10|0,0:0|0:0,0:0:0
296,368,64802,2,0,P|292:308|276:280,1,90,0|2,0:0|0:0,0:0:0
252,188,65110,2,0,P|207:213|187:245,1,90,8|0,0:0|0:0,0:0:0
278,282,65417,5,0,0:0:0
348,216,65571,2,0,P|364:164|340:112|288:92|288:92|296:64,1,180,2|0,0:0|0:0,0:0:0
492,108,66187,1,0,0:0:0
484,208,66340,1,8,0:0:0
476,240,66417,1,0,0:0:0
460,268,66494,1,0,0:0:0
440,292,66571,1,0,0:0:0
416,312,66648,6,0,P|368:332|240:312,1,180,6|8,0:0|0:0,0:0:0
160,260,67110,2,0,P|192:228|320:248,1,180
156,356,67571,2,0,P|88:324|72:224,1,180,10|0,0:0|0:0,0:0:0
68,128,68033,2,0,P|124:128|148:164|148:164|172:128|232:128,1,180
324,144,68494,6,0,P|308:188|276:216,1,90
188,32,68802,2,0,P|234:23|274:37,1,90,8|0,0:0|0:0,0:0:0
372,64,69110,6,0,P|412:88|456:72|456:72|488:112|472:160,1,180,2|8,0:0|0:0,0:0:0
452,256,69571,2,0,P|404:248|384:204|384:204|332:200|304:240,1,180
364,320,70033,2,0,P|320:344|276:340|240:312|240:312|192:336,1,180,10|0,0:0|0:0,0:0:0
104,364,70494,2,0,P|88:316|112:264|160:244|160:244|152:208,1,180
120,116,70956,6,0,P|80:140|56:188,1,90
216,132,71263,1,2,0:0:0
276,52,71417,2,0,P|312:80|316:132|316:132|360:128|396:160,1,180
480,300,71879,5,2,0:0:0
420,380,72033,2,0,P|384:352|380:300|380:300|336:304|300:272,1,180
220,212,72494,1,8,0:0:0
368,200,72648,1,0,0:0:0
196,344,72802,6,0,P|148:348|104:332,1,90,2|0,0:0|0:0,0:0:0
24,284,73110,1,8,0:0:0
116,248,73263,2,0,P|124:288|108:334,1,90
40,192,73571,2,0,P|70:165|118:154,1,90,0|8,0:0|0:0,0:0:0
216,160,73879,6,0,P|264:168|284:212|284:212|304:256|352:268,1,180
376,364,74340,2,0,P|420:344|444:304,1,90,10|0,0:0|0:0,0:0:0
508,236,74648,2,0,P|468:212|424:212,1,90,0|2,0:0|0:0,0:0:0
332,184,74956,2,0,P|332:228|352:268,1,90,8|0,0:0|0:0,0:0:0
425,211,75263,5,0,0:0:0
404,116,75417,2,0,P|376:80|312:72|264:108|264:108|236:100,1,180,2|0,0:0|0:0,0:0:0
148,64,75879,1,8,0:0:0
120,76,75956,1,0,0:0:0
96,96,76033,1,0,0:0:0
76,120,76110,1,0,0:0:0
64,148,76187,2,0,P|52:212|60:264,1,90
144,208,76494,6,0,P|156:252|140:296|104:320|104:320|148:352,1,180,4|10,0:0|0:0,0:0:0
226,290,76956,2,0,P|244:328|244:376,1,90
316,216,77263,2,0,P|354:229|388:263,1,90,2|8,0:0|0:0,0:0:0
416,360,77571,1,0,0:0:0
492,296,77725,6,0,P|504:248|488:204|460:184|460:184|456:156|436:132,1,180,0|10,0:0|0:0,0:0:0
356,72,78187,2,0,P|338:109|338:157,1,90
196,224,78494,2,0,P|227:250|273:263,1,90,2|8,0:0|0:0,0:0:0
372,260,78802,1,2,0:0:0
338,157,78956,6,0,P|260:112|172:100,1,180,0|10,0:0|0:0,0:0:0
108,24,79417,2,0,P|80:64|72:112,1,90
8,180,79725,2,0,P|60:204|96:200,1,90,2|8,0:0|0:0,0:0:0
128,296,80033,1,0,0:0:0
196,224,80187,6,0,P|248:232|276:256,1,90,2|0,0:0|0:0,0:0:0
296,352,80494,2,0,P|345:328|368:296,1,90,10|0,0:0|0:0,0:0:0
396,80,80956,1,2,0:0:0
176,64,81263,2,0,P|104:80|88:256,1,270,2|10,0:0|0:0,0:0:0
430,249,82033,2,0,P|408:80|336:64,1,270,2|0,0:0|0:0,0:0:0
348,176,82648,5,2,0:0:0
164,176,82956,1,0,0:0:0
80,248,83110,1,0,0:0:0
152,332,83263,1,0,0:0:0
236,260,83417,1,2,0:0:0
256,64,83879,5,4,0:0:0
Kodora
Finished :3

http://puu.sh/233MC

yay, 100 post
HelloSCV
From kodora's request

[Kodora's Hard]

  • - 00:00:724 (2) - move this note to 00:00:649 (2) - here
    - 00:23:572 (1) - clap on end
    - 00:19:880 (1) - hmm i think this Huge DS don't fit for music and play since you using 1.0x DS and didn't change it so i think this huge DS isn't good for map
    - 00:30:649 (3,4) - same reason with above but if you keep this pattner plz using ctrl G at least
    - 00:34:957 (1) - yea another DS issue
    - 00:36:957 (1) - you tried to make stack pattern on this slider's end? hmm then fix that please
    - 00:37:418 (1) - this enormous jump isn't fit with hard imo
    - 00:39:263 (3) - how about adding circle here? i feel really empty when i'm plaing this part
    - 00:47:572 (3,4,5) - make these slider to parallel? looks better
    - 01:03:880 (3,4,5) - hmm curret spacing looks little bit ugly try to using constant spacing between these sliders
    - 01:11:572 (1,2) - this timing pattern is better for rhythm http://puu.sh/23fjv
not bad i'm expecting your map kodora!

요즘 다시 바빠져서 코도라 리퀘로 하드만 모딩했어요
Kodora

HelloSCV wrote:

From kodora's request

[Kodora's Hard]

  • - 00:00:724 (2) - move this note to 00:00:649 (2) - here fixed
    - 00:23:572 (1) - clap on end fixed
    - 00:19:880 (1) - hmm i think this Huge DS don't fit for music and play since you using 1.0x DS and didn't change it so i think this huge DS isn't good for map fixed during to distance snap
    - 00:30:649 (3,4) - same reason with above but if you keep this pattner plz using ctrl G at least fixed in other way
    - 00:34:957 (1) - yea another DS issue fixed
    - 00:36:957 (1) - you tried to make stack pattern on this slider's end? hmm then fix that please trying, yes, but i'm really dont know how make it better
    - 00:37:418 (1) - this enormous jump isn't fit with hard imo decreaced
    - 00:39:263 (3) - how about adding circle here? i feel really empty when i'm plaing this part i'm not sure, but ok
    - 00:47:572 (3,4,5) - make these slider to parallel? looks better fixed
    - 01:03:880 (3,4,5) - hmm curret spacing looks little bit ugly try to using constant spacing between these sliders it is following distance snap, i dont see any problems with it. I'll fix it if other modders wil say this too.
    - 01:11:572 (1,2) - this timing pattern is better for rhythm http://puu.sh/23fjv fixed!


not bad i'm expecting your map kodora! thanks!

요즘 다시 바빠져서 코도라 리퀘로 하드만 모딩했어요
Thanks SCV for mod and Garven for some suggestions in modhelp, update.

http://puu.sh/23rOr
Kodora
Thanks a lot -Bakari- for IRC mod

Update pls - http://puu.sh/24ASZ
Topic Starter
HabiHolic

Kodora wrote:

Thanks a lot -Bakari- for IRC mod

Update pls - http://puu.sh/24ASZ
ok~ Update~
-Neipezi
hi from chat 1:1 request

[General]
MP3파일 변경해주세요. 뒤에 소리가 끊겨있습니다.
:arrow: Download
위 파일은 페이트아웃으로 처리했습니다.

change offset 225 (+37)

[Noraml & Easy]
Pass

[Kodora's Hard]
00:41:880 - Finishi add
00:42:495 (1) - ^
00:46:803 - ^

[Sonnyc's Insane]
00:25:571 - circle add?
00:25:725 - ^

good lucky :oops:
Kodora
Oh dont kd me pls for updating.
IamKwaN
[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. Combo colour consisitency
  7. Tag consistency Hard - NO TAG
  8. tick rate = 1 is enough no need to enlarge the combo number
  9. Audio lead-in consistency
    1. Easy, Normal, TACU - 1000
    2. Hard - 1963
    3. Insane - 0
  10. For TACU, the artist is 繇쏂삲 please change it to maintain consistency
  11. The mp3 is a bit strange at the end.. Is it cut by you or u pick it out from the anime?
  12. I want to ask why there is a 0.01 in the distance spacing in all diffs except TAUC lol? any meaning or intention?
[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. 01:08:495 (3,4) - Stacks exist which is not recommended in easy diff.
  7. Combo higher than 6
    NC suggestion
    00:17:418 (1) - remove NC
    00:19:880 (3) - NC
    00:23:572 (5) - NC
    00:24:803 (1) - remove NC
    00:26:033 (1) - NC
    00:31:880 (4) - NC
    00:38:341 (6) - NC
    00:44:340 (1) - remove NC
    00:45:418 (2) - NC
    00:47:880 (7) - NC
    00:49:264 (1) - remove NC
    01:09:110 (5) - NC
    01:15:264 (4) - NC
    01:17:418 (3) - NC
  8. 00:07:572 (1,2) - not symmetrical enough
  9. 00:10:033 (1) - ends at 00:12:494 and map something between 00:12:802 - 00:14:648
  10. 00:33:418 (6) - the middle node (392,332) the end node (292,300)
  11. 00:34:956 - did u change the distance snapping from 1.11 to 1.31? but 00:37:726 (5) is not correctly snapped if it is 1.31x. Do you change the DS back to 1.1x after this circle?
  12. 00:39:418 (7) - if 1.1x this is not snapped correctly
  13. 00:51:726 (3) - please blanket it perfectly according to the glowing orange circle
  14. 00:54:648 (1) - snapping
[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Combo higher than 8
    NC suggestion
    00:25:110 (1) - remove NC
    00:26:033 (2) - NC
    00:29:418 (6) - NC
    00:33:418 (7) - NC
    00:34:957 (1) - remove NC
    00:38:033 (5) - NC
    00:39:418 (1) - remove NC
    00:44:803 (1) - remove NC
    00:45:418 (3) - NC
    01:10:957 (1) - remove NC
    01:12:495 (4) - NC
    01:18:957 (1) - remove NC
    01:19:880 (3) - NC
  6. 00:10:033 (1) - same as easy
  7. 00:23:263 (7) - this kind of stack is much harder and should not be appeared in normal diff
  8. 01:14:957 (7) - ^
  9. 00:33:418 (7) - remove whistle. I think not much hitsound is needed in this song coz I can hardly hear where u hv put those hitsounds.
  10. 01:20:187 (4) - i think it deserve to be more symmetric.
[TAUC]
In fact I don't like this diff, those sliders make me dizzy even though I have a transparent skin. I don't like this kind of full-covered slider:
The flow is not clear enough imo. Also, combo colours make me feel dizzy too :o
The positions are not well placed imo. For example,
00:44:802 (3,1) - they are not covered each other
01:02:033 (2,3,4) - quite random. do not have a pattern then this makes player difficult to follow the flow.
So u may need to redo the positions of circles and sliders.
Spacing is one of the problems too. Eg.
SPOILER
and
They both have blue line remained in the middle but the spacing differs much..
I cannot see any pattern inside.. both are in the kiai time..
Due to my laziness, I skip this guest diff ._.

[Kodora's Hard]
  1. AR-1 AR=8 is too high in the sense that too high difficulty. small circles and high AR ===> x.x
  2. 00:07:572 (1,3) - not symmetric
  3. 00:07:880 (2,4) - ^
  4. 00:12:802 to 00:12:802 - map something please coz this is a hard diff but not easy..
  5. 00:23:264 (4) - (X=156,Y=332)
  6. 00:39:110 (2) - (436,256)
  7. 00:42:495 (1) - ends at 00:44:494
  8. 00:48:495 (6) - unsnapped
  9. 00:54:648 to 00:54:648 - same as before, map sth please~
[Sonnyc's Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
  5. 00:10:033 (1) - ends at 00:12:187
  6. 00:16:187 - add a circle
  7. 00:25:417 to 00:25:725 - add a slider to fill the gap
  8. 00:44:340 (1) - remove NC
  9. 00:44:802 (2) - NC
  10. 00:45:110 (3,4) - CTRL+G? a bit tricky without any notice or combo color change
That's all~ Good luck :D
If you have anywhere which you don't understand, just feel free to find me in game or pm me on web :D
Kodora
-Kirito
[Kodora's Hard]
00:41:880 - Finishi add added
00:42:495 (1) - ^ added
00:46:803 - ^ added

IamKwaN
[Kodora's Hard]
  1. AR-1 AR=8 is too high in the sense that too high difficulty. small circles and high AR ===> x.x diff already have circle size 4, its even too big for me, usually i always use cs 5 as my own standart. And i hate AR7, it will make unreadable spam nomod or with dt, so no.
  2. 00:07:572 (1,3) - not symmetric oops fixed
  3. 00:07:880 (2,4) - ^ fixed
  4. 00:12:802 to 00:12:802 - map something please coz this is a hard diff but not easy.. eww, broken part. a little breaktime for get ready to the new part is not unrankable, so i let it be. at least it is 2.5 seconds leight >_>
  5. 00:23:264 (4) - (X=156,Y=332) fixed
  6. 00:39:110 (2) - (436,256) fixed
  7. 00:42:495 (1) - ends at 00:44:494 fixed
  8. 00:48:495 (6) - unsnapped fixed
  9. 00:54:648 to 00:54:648 - same as before, map sth please~ same as before for me too

thanks guys :3

http://puu.sh/25hpd
update~
Sonnyc

IamKwaN wrote:

[Sonnyc's Insane]
  1. 00:10:033 (1) - ends at 00:12:187 // NOOOO!!! The current ending point follows the instrument well,,
  2. 00:16:187 - add a circle // Even this is a downbeat, I can't hear any necessary sound.
  3. 00:25:417 to 00:25:725 - add a slider to fill the gap // Intention to emphasize 00:24:802 (1,2)
  4. 00:44:340 (1) - remove NC // This pattern is to be consistent with other patterns before. Also, Imo this NC fits well..
  5. 00:44:802 (2) - NC
  6. 00:45:110 (3,4) - CTRL+G? a bit tricky without any notice or combo color change // k, NC
That's all~ Good luck :D
If you have anywhere which you don't understand, just feel free to find me in game or pm me on web :D

-Kirito wrote:

hi from chat 1:1 request

[General]
MP3파일 변경해주세요. 뒤에 소리가 끊겨있습니다.
:arrow: Download
위 파일은 페이트아웃으로 처리했습니다.

change offset 225 (+37)

[Sonnyc's Insane]
00:25:571 - circle add? // 위 설명과 동일 ;ㅅ;
00:25:725 - ^

good luck :oops:
Thanks~~
Raging Bull
My 8nd beatmap

Might wanna say 8th beatmap.
Topic Starter
HabiHolic

Raging Bull wrote:

My 8nd beatmap

Might wanna say 8th beatmap.
Good point, thank you.
Typos were in an ^ ^ ~
Topic Starter
HabiHolic
[quote="IamKwaN"]

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
  5. One difficulty<
  6. Combo colour consisitency
  7. Tag consistency Hard - NO TAG
  8. tick rate = 1 is enough no need to enlarge the combo number
  9. Audio lead-in consistency
    1. Easy, Normal, TACU - 1000
    2. Hard - 1963
    3. Insane - 0
  10. For TACU, the artist is 繇쏂삲 please change it to maintain consistency
  11. The mp3 is a bit strange at the end.. Is it cut by you or u pick it out from the anime?
  12. I want to ask why there is a 0.01 in the distance spacing in all diffs except TAUC lol? any meaning or intention?
General's ALL FIx~
[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. 01:08:495 (3,4) - Stacks exist which is not recommended in easy diff. <- Not Understand;;
  7. Combo higher than 6 < -^
    NC suggestion
    00:17:418 (1) - remove NC
    00:19:880 (3) - NC
    00:23:572 (5) - NC
    00:24:803 (1) - remove NC
    00:26:033 (1) - NC
    00:31:880 (4) - NC
    00:38:341 (6) - NC
    00:44:340 (1) - remove NC
    00:45:418 (2) - NC
    00:47:880 (7) - NC
    00:49:264 (1) - remove NC
    01:09:110 (5) - NC
    01:15:264 (4) - NC
    01:17:418 (3) - NC
  8. 00:07:572 (1,2) - not symmetrical enough < Has changed from what I'm saying not know
  9. 00:10:033 (1) - ends at 00:12:494 and map something between 00:12:802 - 00:14:648 <- no fix
  10. 00:33:418 (6) - the middle node (392,332) the end node (292,300) < - No fix Not Understand
  11. 00:34:956 - did u change the distance snapping from 1.11 to 1.31? but 00:37:726 (5) is not correctly snapped if it is 1.31x. Do you change the DS back to 1.1x after this circle? Distance 1.1.. It seems you do not have a longer interval.
  12. 00:39:418 (7) - if 1.1x this is not snapped correctly <-pass
  13. 00:51:726 (3) - please blanket it perfectly according to the glowing orange circle
    < - fix
  14. 00:54:648 (1) - snapping
[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Combo higher than 8
    NC suggestion
    00:25:110 (1) - remove NC
    00:26:033 (2) - NC
    00:29:418 (6) - NC
    00:33:418 (7) - NC
    00:34:957 (1) - remove NC
    00:38:033 (5) - NC
    00:39:418 (1) - remove NC
    00:44:803 (1) - remove NC
    00:45:418 (3) - NC
    01:10:957 (1) - remove NC
    01:12:495 (4) - NC
    01:18:957 (1) - remove NC
    01:19:880 (3) - NC
  6. 00:10:033 (1) - same as easy
  7. 00:23:263 (7) - this kind of stack is much harder and should not be appeared in normal diff
  8. 01:14:957 (7) - ^ < no fix
  9. 00:33:418 (7) - remove whistle. I think not much hitsound is needed in this song coz I can hardly hear where u hv put those hitsounds.
  10. 01:20:187 (4) - i think it deserve to be more symmetric.
Ok~ Thanks Modding~

FIX (Bule)
No FIX (Red)
Raging Bull
lol i didnt need kudosu. I'll get someone to deny it :D
IamKwaN
Could you tell me which part have you fixed and not fixed?
Coz this is one of the new rules of my modding queue :D

And some points in general is for guest diffs too, have you guys fixed that?
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