我這邊的都爛sohuhard wrote:
我这破电脑 (摔~
来打个星~
這個圖還可以吧!
star
我這邊的都爛sohuhard wrote:
我这破电脑 (摔~
来打个星~
老湿恶意卖萌Alace wrote:
revived by request
really really, it is a request from the mapper
can i send the post
ありがとうございますElize wrote:
神!!!
Star★
Thanks for modwcx19911123 wrote:
from my que
[General]
fine
[Skin]
need approachcircle.pngadded
[Easy]
fine
[Normal]
00:13:440 - remove breakwell, done
00:43:668 (2) - kinda hard to read imoI don't think so
00:57:077 - remove breakdone
[Hard]
fine
[Insane]
00:28:213 - add circlesounds good, added
00:29:577 - ^here I'm fit background drum sound
00:36:736 (3) - move to 00:36:850^
00:42:304 - add circle^
00:47:759 - ^I feel this one is no need
00:51:395 - ^^
00:55:031 - ^^
nice song
good luck
我不接受new combo modWeiren wrote:
GeneralEasy
- 这图一年多了LOL
Normal
- 00:00:713 (1) - 声音可以换成Soft-Whistle
no, 我是对应背景音乐的finish音
00:04:350 (2) - New combo?
00:07:531 (1) - 小声一点,还有Easy里面尽量不要出现距离变化时间间隔很长,而且是缩小间距,所以我觉得没问题
00:13:213 - 加个Break Time?本来歌就很短,这里加break没必要
00:33:213 (1) - 总觉得这个spinner有点多余哎确实感觉不是那么好,改成slider了
00:41:168 (2) - new combo
00:42:531 (1) - EZ图尽量不要出现这种短的多repeat的slidersilder毫无难度:/
00:47:077 (3) - new combo
00:49:804 (5) - new combo
00:55:259 (4) - new combo
00:58:895 (1) - 加个Break Time?no need
01:02:531 (1,2) - 水平翻转一下比较好看no
01:09:804 (2) - new combo
01:09:804 (2,1) - 距离大了常规spacing,哪里有大?
01:15:259 (3) - 个人不建议在EZ中使用变速slider。如果要用,请把变速线01:16:395放在slider的后面fixed
01:18:895 - 加个Break Time?no need
01:24:577 (1) - spinner出现得有点快,可能会让新人比较郁闷(我以前这么做被喷过)。而且这个没有静音,你看要不要加个Custom音效结尾的spinner,而且很长,不可能会miss,另外是我静音了的
Hard
- 00:00:713 (2) - new combo
00:01:395 (3) - 上移一格(Grid Level = 2),因为你用的是1.0的DSfixed
00:07:986 (2) - new combo
00:13:213 - 加个Break Time?no need
00:17:077 (3,5) - Stack Leniency会导致这里玩的时候看着不是重叠的。把它设置为6即可(在Song Setup —— Advanced里面)我的设置就是6 :/
00:33:213 (1,1) - 个人认为这里没必要变速音乐有变慢的感觉
00:57:304 - 加个Break Time?no need
01:24:577 (1) - 这个spinner没有静音,你看要不要加个Custom音效是静音的
Insane
- 00:33:213 (1,2,1,2) - 个人认为这里没必要变速
00:38:895 (3) - new combo?
01:24:463 (1) - 这个spinner没有静音,你看要不要加个Custom音效Good map,Star
- 01:14:804 (1) - 去掉new combo
01:24:350 (1) - 去掉new combo
01:24:463 (1) - 01:24:463 (1) - 这个spinner没有静音,你看要不要加个Custom音效
----------
EasyModder 1.3
Program By Weiren
SL改了,至于那个最后那个spinner,我是觉得没必要再加音效,就算不是完全静音,也足够小声了Weiren wrote:
大哥你的NORMAL的Stack Leniency是7
鼠标点在滑块上不松手看看
还有就是虽然你可以改.osu文件把音量调为0,但是OSU还是作为5来处理的,仔细听还是有声音
谢谢modNatsumeRin wrote:
[General]
Tags里的Baka和Shoukanjuu可以删了,和source重复
[Easy]
实话讲,太Easy了。接近boring。新手不会觉得的
建议间距提升到1/1 note间不要叠上(x1.0),至少好看些,现在实在有些压力还好吧
00:37:077 (1) - 这个折返位置很尴尬,建议宁可消掉音。以前确实不是这里折返,嘛,总之消音了
00:44:350 (1) - 00:55:259 (4) - 这一段不客气的按Lazy评价了。
01:15:259 (3) - 0.5x在Easy(尤其是这样的Easy)里应该说无意义,非要减速的话,0.75也就好了取消0.5xBPM了
[Normal]
00:27:759 (4) - 难看啊,求中间多扔俩锚点画均匀点加是加了但是感觉其实也差不多:/
00:29:804 (1,2,3) - 大格子的缘故,这个spacing肉眼可见不同。fixed
00:31:622 (5,1) - 这个肯定被读成1/2。因为进slider前无法预知其速度。调整间距到正常1/1比较好。另外仍然0.5x意义不大。fixed
[Hard]
00:00:713 (2,3,4) - 这种实在不好看。同长度同位置的slider,是基本没法做到内面和外面贴合紧密的,希望重排。这个我倒是觉得没问题
00:32:304 (6,1) - 和Normal相同,这个会被按正常spacing判断为1/2,左右颠倒下可能能解决问题,另外形状不好看。颠倒了,形状我能力有限啊=口=
01:00:713 (5,6,1,2) - 可能只是我个人,但觉得这种slider拉的太随意了。
01:17:759 (4) - 仍然是随意了
01:23:440 (1,2,3,4,5) - 按照音阶的话是两下然后两上,这样折返恐怕不太好,我觉得宁可去摆个五边形什么的。fixed
[attachment=0:61c47]128.png[/attachment:61c47]
[Insane]
00:00:258 (1,2,3,4,5) - 作为开头,这样大间距的1/4有些苛刻了(还未必摸到节奏),建议间距压很小的那种排法改小间距了
00:32:986 (8,1,2) - 纯粹美观考虑的话也不要让他们有叠上的部分,再加上spacing问题。这个我倒是觉得还好
00:35:940 (2,3) - 我建议是把3手动拉出来一点而不是用自动叠,这个位置在判断中应该判成1/2的会比较多,一个小间距有助于看出是1/4fixed
这和现代Insane已经相去甚远了……我是善良的mapper
ThanksloveFantasy wrote:
你好
[General][Easy]
- 重音錯了, offset -1105 (-455)
我喜欢鼓点在长白线上
- 剛剛下載時看到BG尺寸仍然沒改, 在你full submit前建議順帶檢查一下sliderball有沒有skinning error, 至少b1->b4中間有一次肉眼已經有所覺的怪異明暗變化
BG并没有超过上限1024x768, sliderball本来就是做的那个效果
![]()
- 建議combo color 1 換成黃色系, hitcircle本身帶顏色的, 被這個色加上去後竊以為較不適當
对不起,这个不接纳
- 由於SC1 tick和slide都靜音了, 所以有相當數量的無用綠線 (Easy來講如28,554和38,895這類), 不知道這是不是有必要修正, 僅提一下
删掉了
[Normal]
- 00:33:213 (1) - 認為突然切紅線容易被誤打
- 01:15:259 (3,1,2) - 01:15:259-01:16:622 slider, 01:17:077-01:17:759-01:18:440 repeat slider?
对不起,现在的我觉得还好
[Hard]
- 前奏的部份給些new combo的看法:
00:04:350 (3) - 下
00:07:077 (1) - 去掉
00:07:986 (2) - 下new combo不是jump的话其他方面我是按歌词来的
- 01:12:986 (T) 無用綠線
预防玩的时候击打早了产生50%音量而设置的,并不是无用的
- 01:20:713 (3) - new combo?
[Insane]
- 倒沒什麼問題, 就是slider形狀隨意了點, spacing也規矩了些, 像是00:42:531 (1,2,3,4) - 之類的可以加大些
我都说我是善良mapper了
不太喜欢jump
- 00:37:077 (1,2,3,4) - 這邊用copy/paste好些嗎XD (3)明顯是形狀不同的slider
lol这个也注意到了么,好吧粘贴复制其实也应该差不多的
- 01:18:440 (1) - 去new combo
- 00:06:395 (1) - 紅線下圈, 白線slider起始的感覺
后面是fit鼓声
- 00:42:190 (4) - 這邊稍微怪了點, 改在42,304開始放兩個1/4?
^
- 00:58:213 (1,2,3,4,5,6,1) - 建議只在(3,5,1)clap
^
谢谢告知,原来修正了loveFantasy wrote:
玩的時候擊打時間在綠線之前產生非預期的音效效果 -- 以前被稱為綠線bug的東西 -- 已經在三四個月前被修正了
現在所有綠線snap在note之上也不會產生任何音效bug, 不過仍然有很多mapper喜歡把綠線提早在note前幾ms就是了
另外在新版本的ranking rules中紅線是必須在downbeat上的, 不過也有在新版本上架前就已經submitted的圖不必遵守新規則的說法
僅此告知祝順利~
ありがとうございますfrost-b-spec wrote:
thx reqs~
[General]
Source:Baka to Test to Shoukanjuu →Because, other ranked map is it.fixed
tag:remove "test"done
[Insane]
0.52.531(3) - x0.0 and offgridI wanna stack them here
Nice
176,256,4350,2,0,B|92:216|8:264,1,160,4|0
24,168,5031,2,0,B|108:128|192:176,1,160,4|0
176,80,5713,2,0,B|92:40|8:88,1,160,4|0
Useful mod, I update to pop bubble, sorry, arien666Suzully wrote:
Oops...I'm late...![]()
This beatmap was already bubbled lol
My mod is here but you have not to fix them.SPOILERI love BakaTes, especially Minami if I choose one of singers of this song<3[General][Easy]
Hum? Your video has... What is black space at the frame?
How about using this video which I encoded instead of yours?
http://puu.sh/4tEWThat's sweet~Added
I recommend you to resize 1.jpg.Seem fine enough
[Normal]
Fine.[Hard]
- 00:27:759 (4) - Move 4th point up 1 grid to make it symmetry.
Fixed
[Insane]
- 00:04:350 (2,3,4) - Try to make them symmetry.
[attachment=0:b7744]screenshot167.jpg[/attachment:b7744]176,256,4350,2,0,B|92:216|8:264,1,160,4|0
24,168,5031,2,0,B|108:128|192:176,1,160,4|0
176,80,5713,2,0,B|92:40|8:88,1,160,4|0fixed
- 01:09:804 (1,2,3,4) - Move (1,2,3) farther or move (3,4) nearer.
Changed to another shade
Very clear mapset.
- 00:03:440 (1) - Left 1 grid.
Why?fixed after arien's explaination- 01:19:804 (1,2,3,4,5,6) - Looks like crowded. Move them farther?
You're right, done
I hope it will be ranked as soon as possible.
Then I'm looking forward to playing it after rank
Provide a log for it, or the kudosu isn't valid.Breeze wrote:
Thanks arien, kudosu for irc explained some mod which would fixed
[All difficulties]New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
Thanks for your check!Garven wrote:
[General]
As stated before, it's recommended to have BGs in 4:3.Since 3 people said this, I've decided to change them
MP3 is kind of poor quality. Think you can find a better one?Changed
I shamelessly stole this from ziin's previous posting.
You are using a custom hitcircleoverlay. Could you please force an appropriate slider border? Read why here.
It is also in the New Ranking Guidelines (not in effect yet, so it's not absolutely necessary)New Ranking Guidelines wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).lol SliderBorder code added
[All difficulties]
Set offset to -1105. This will set the metronome correct and won't change the timing of any notes.Mp3 changed and offset reset
[Easy]
00:33:213 (1) - End this at 00:34:122 -
00:35:031 (2) - End this at 00:35:940 - It'd be jive if you could raise the volume on these a little too.fixed
01:21:890 - Whoa whoa wait WTFlol
[Normal]
00:35:031 (1) - Remove new combofixed
00:40:486 (1) - Add clap? It's nice to hear when the spinner is ending - especially when you give so little time for recovery for the next note (which I recommend you give more time)yay, added
[Hard]
It'd be preferred if you used a less risque background for this difficulty.BG all changed
00:47:986 (1) - You should flatten the arc on this slider so it fits with the 2 betterdone
[Insane]
00:26:168 (1) - Strange having this in a combo all by itselfRemoved new combo
00:52:077 (2,3) - I didn't like these stacked. It interrupts the motion you set up with 1 -> 2 and 3 -> 4fixed
01:14:804 (1) - Same as earlierRemoved new combo
ThanksSakura Hana wrote:
[General]
Your timing sections are unsnapped ahead of the notes, make sure the hitsounds are correct. (Mostly concerned about these: 00:13:070 (3,4,1,2,3,4) - on [Insane])Resnapped all timing section
Silencing sliderticks throughout the whole map is not a good idea, i'd imagine if they sounded horrible, but they do sound good in the map, why silence them?k, deleted empty slidertick.wav and full-submitted
That's all
I guess it's because I have changed BG beforeSakura Hana wrote:
Is it just me or this map has 2 different thumbnails one on song listing and one on the beatmap info page?
yay! grats,Raging Bull wrote:
Yay congratulations breeze!