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SB Load

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Topic Starter
ziin
How accurate is it?

The editor shows all of the redraws, including offscreen stuff. The test play ignores offscreen stuff. Does having a 1920x1080 image in the storyboard (zoomed in or zoomed out) significantly affect gameplay?

My computer is so fast I can't test anything.
Raging Bull
Not that I know of. Well I had a really old computer before, one SB did drop my fps significantly. http://osu.ppy.sh/s/22811

Funny thing is the SB load never went red (I think), but some SB loads were red and never affected my gameplay.
LuigiHann
There are still some quirks in the math, but in general you should use the test play numbers and try to avoid going over 5.

1920x1080 is too big, you should generally not be using anything above 800x600. If you need to do panning you could make it wider or taller than that, but not both
Topic Starter
ziin
I understand that's the guidelines, I'm just wondering if that is what we need to be worrying about? the 5.0 thing is a guideline right now, and there are a few situations where I think even 8.0 SB is necessary (thought they are few and far between).

I'm just using 1920x1080 as an example, because that's a huge image, but if you scale it down to 0.333, its storyboard load is less than 1.

Not to mention, one of the most notorious SBs (strangeprogram) never goes over 5.0, and instead crashes people by just being too fast or something.
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