all fixed now
waiting for jericho2442 or other MAT recheck it again .
Thank you for star ~ X3
waiting for jericho2442 or other MAT recheck it again .
Thank you for star ~ X3
Thank you for a little moddingElly-chan wrote:
All Of These are only Optional. Very good map.
General
Move Kiai time end to 01:26:322 ? I put it on 50 and that's where her voice completely stopped.
Easy
00:35:274 (2) - http://puu.sh/2Guc Line 2 up with 1 Like in the screenshot? If Not, Move It One Grid down on grid level number 3
01:02:547 (5) - http://puu.sh/2Gux Make it like this? it was a little more tilted up before.
Normal00:34:885 - New combo
00:38:002 (6) - Start new combo, it doesn't go with the previous one imo.
01:18:521 (4) - I would suggest new combo if it wasn't going to be only two notes.
Hard
00:32:937 (6) - That slider looks really weird. Make it curved like a regular curved slider? 00:34:106 Im ok with this one.
00:45:697 (4, 5, 6) - http://puu.sh/2Gvv Make it like this?
01:27:28 (4) - Line up with 3
Insane
Very Good
Taiko
Nice. I like the background XD
I'd love to see this ranked soon ;_; star
มันไม่ยอมมี MAT มาตรวจ หรือรับ MOD อะพี่ป๊อปDJPop wrote:
เมื่อไหร่จะ ranked = ="
Thanks a lotkanpakyin wrote:
Taiko mod:
[Taiko]Don't worry,that's good enough.
- 00:14:430(91)-How about change to kat?
- 00:45:697(303)-This rhythm doesn't fit the music too much,think about move it to 00:45:794.
- 00:51:638(x)-No,most of the Taiko mapper won't do this,move this spinner to 00:51:833 then add a note at 00:51:638.
- 01:16:671(159)-Remove this note please,it doesn't fit the music and feel quite weird for me.
- 01:22:807(204)-No,don't make a slider after in a stream.Remove it or change it to spinner and start at 01:23:002- also you need a add a note at 01:22:807 to instead of the previous slider.
Rating:(For reference only):- Rhythm:3/5
- Patterns:3/5
- Totally:6/5
Odaril wrote:
Request taken from #modreqs. Thanks XD
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
General=O=
- Remove the countdown offset on all difficulties since there is not countdown. ok
- There is absolutely no relation between the background used for the Taiko diff (madoka) and the map. ok
- The offset is slightly early. Try using 215. (that's +5 from your current offset) Remember to move all timing sections as well. Changed~~~
- Isn't the skin the one made by DJPop for the To Aru series ? If so, you need to ask the permission to use it. And credit DJPop for the skin...
Easy FixedNormal Fixed
- Remove the countdown on this difficulty since none of the other difficulties have it.
- 00:02:552 (5) - I find such kick sliders with more than one repeat to be extremely confusing for an Easy (or a Normal), since the number of repeats isn't always easy to guess (and in this case it is not), and the slider speed is too low and the cursor hides the repeat arrow.
- 00:26:318 (6) - This slider's repeat is hidden by the hitburst from 00:24:760 (4) -
- 00:54:760 (1) - This note appears too soon after the spinner. Remember that new players don't spin well and need some time to readjust their aim.
- 00:54:760 (1) - This repeat arrow is hidden by the hitburst from the spinner and by the text that pops out when it is completed.
- 01:11:903 (4) - I find 1/4 rhythms to be way too confusing for Easy diffs... You're free to remove it or not (it can be fine, since there's nothing after this for a while) but remember that for your future maps. :/
Hard Fixed
- This is rather hard for a Normal... There are too many 1/2 (most of them being stacked under sliders, hum) and even 1/4 rhythms, sometimes in not-so-simple patterns...
- 00:00:989 (2,3) - For the first 1/2 of the difficulty in a Normal, I tend to use sliders because they are simpler to play and give a good idea of the rhythm to click for later. In any way, a stack for the first 1/2 is too confusing, as stacks make timing and rhythms a lot more confusing than they are.
- 00:03:716 (1,2) - These two didn't stack in-game. I don't know how it is possible, but I highly recommend you unstack them.
- 00:09:950 (1) - This note appears way too soon after the spinner and is too far from the center of the screen...
- 00:29:820 (3,4) - I think 1/4 rhythms are way too confusing for Normal diffs... They're complicated rhythms and are sometimes surprising (even if they do fit the song). Also, you should unstack (4) for the reasons above
- 01:11:898 (1,2,3) - If anything, replace these with a repeat slider... Although I'd honestly think you shouldn't use 1/4 rhythms for a Normal. :/
- 01:26:313 (1) - This note appears way too soon after the spinner. Also, the repeat arrow of the slider is covered by the hitburst from the spinner and by the text that pops up when it is completed.
DJPop's Insane
- This is too hard for a Hard. There are too many 1/4s, confusing patterns and overlapping/hidden notes.
- 00:07:807 (1) - This note appears too soon after the spinner and is too far from the center of the screen for a Hard.
- 00:27:482 (3) - This slider's repeat is hidden by a hitburst.
- 00:37:417 (4,5,6,7,8) - Confusing pattern. The backwards mapping is surprising, and since the pattern is stuck in the bottom-left corner, it won't necessarily be easy to see the approach circles.
- 00:54:171 (5) - This slider is entirely hidden by the hitburst from the spinner.
- 01:26:508 (2) - This slider is entirely hidden by the text that pops out when the spinner is completed.
Taiko Changed name to Taik-Oni <3
- Is fine. Thanks for the tick rate 2 that makes the slowdown readable.
The mapset as a whole needs more work. The Easy and Normal diffs are full 1/1 rhythms (with a few 1/2 or 2/1 thrown in at times)...
- Rename to Taiko Oni ? It's a high-level oni from what I see... I find the 4patterns to be extremely confusing and really unfitting for this song. But well.
Oh and change the background of the taiko diff.Changed ~~~~~ XP