Tenshi no KPY 

谢谢Rin老师的mod~ ></NatsumeRin wrote:
[Jojo's Normal]
00:23:118 (2,3,4) - 全加尾clap先确认上节奏,finish反而可以考虑拿掉 Fixed
00:32:868 (3) - 头上少了个whistle? Fixed
00:34:368 (6,7) - 叠到下个1上比叠在前面要强 Good idea~ ></ Fixed
00:51:993 (4) - 感觉是少掉第一折返那拍(00:52:180 - )会好些 嘛。觉得还好。先保持这样。
01:07:743 (1,2,3,4,5,6,7,8) - finish用节约点吧……至少247的都可以认为意义不大 囧~ 确实呢。去掉了2,4,7的finish
NatsumeRin wrote:
[General]
Preview time没设 詭異了...明明有阿
lead-in应该都需要,也统一吧 Fix
offset:+4 K.
[Easy]
00:30:232 (1) - Easy里不建议 Fix
00:32:107 (2) - 感觉结尾的音提前1/2听起来会更好,不过改整体slider听起来又不好了= =有点难办 X.我覺得現在可以了..
00:34:732 (1) - 这里开始的慢速段可以考虑第三白线clap一路无脑加下去,现在这样太密反而不好。以及这一段音量大了(这里感觉不到慢,后面kiai也没有那么高了) 確實無腦阿= =b
00:57:232 (5) - finish? Fix
00:58:732 (1) - 起音音量太弱了会吓到人的 Fix
[Hard]
stack建议升一格,不然这里00:16:732 (5,6,7) - 叠的很难看。而升完后只是一拍会叠上,其他影响不大的样子 Fix
00:01:732 (1) - 意义不明 Fix
00:10:263 (7) - 提前1/4? Fix
00:32:857 (8) - 尾的clap换到9头 Fix
01:14:107 (9,1) - 这个Hard其他地方实在不像这里这么难,考虑改一改? 打起來不難啊..
[Taiko Oni]
00:04:357 - add k本來就是k阿= =
00:56:669 (340) - kFix
[Insane]
00:42:419 (6) - 建议取消折返,结尾补个circle,00:42:982 - 这里也给个音 X.現在得還好啊..
00:46:169 (5) - 不如干脆叠2上?正好要大间距了 Fix
01:01:169 (6,7,8) - 各种感觉上这离5太近了,下一点?Fix
Thanks for mod lovefantasy~ >w</loveFantasy wrote:
SPOILER[Normal]
- 感覺上這個diff需要比較多的lead-in time, maybe 1500 这个让KPY看看好了,应该要要统一的吧~
<00:22:740> (1) 覺得這個finish有點那啥 。。。感觉还好吧~
<01:01:365> (5) 沒疊好 Fixed~
<01:13:740> (1) 形狀上能稍微nazi, node都用紅的吧 似乎没必要啊。。
<01:21:802> (2) 沒疊好 (往右1px) 0.0 没问题啊。。
<01:22:740> (3) new combo? (因為KIAI跟著節奏在這結束?) OK
謝IF叔叔loveFantasy wrote:
[碎碎念]
- 總覺得KIAI裡面打打鼓突然來個soft-finish超雷人的ww![]()
[Easy]
<00:21:052> (6) 感覺finish擺在頭比尾要好 Fix
<01:07:740> (6) new combo, 後面(1) remove, (3) new combo Fix
- KIAI線居然是在slider中間結束的, 有點怪異啊 Fix
[Normal]
- 感覺上這個diff需要比較多的lead-in time, maybe 1500 X.需要統一
[Hard]
<00:06:427> (1,2,3) 重排吧? 排不太好 Fix
<00:17:115> (6) 後面的new combo挪來這? Fix
<00:33:990..> 握曹hard裡有這個真是太鬼畜了.. X 其實還好.
<01:16:458> (2) delete比較好, 感覺不到連打 X.聽仔細一點
[Insane]
<00:10:740> (6) maybe new combo Fix
<00:53:865> (5) ^Fix
ThanksSamiPale wrote:
[Easy]
is this Easy...? It is a Easy._.
[Hard]
这难度感觉偏难了?间距也比较大.. 感覺還好啊..每個人的定義不同把..
00:46:740(1),01:04:740(1),01:10:740(3) - 换成default finish?感觉这歌有拍打的部分第一拍default finish要比那个306kb好用 Done
00:33:990(1,2,3,4,5,6,7),01:16:365(1,2,3,4,5) - 这种按一般DS的排法要比其他anti-jump stream打起来要难很多的,反而Hard有这种ds following stream而Insane全是anti-jump stream? X.感覺還好啊
01:14:115(9,1) - 这跳有点大了?(看看上面的mod)...我知道了,你是触手 Fix.
[Insane]
all suggestion
00:24:427(7,8,9,1,2,3) - 既然隔着1/1这个三角形拉大点比较好 OK.
00:46:177(5) - new combo? k
01:04:365(x) - 加个circle? k
01:24:052(4) - 这个slider叠在(3)上面打上来比较好? k
有部分whistle比较孤单...不过风格不同我不好说什么 .___.
其实我想说三个难度都能看出相同的痕迹我絕對沒有copy and paste..可能是我的slider形狀一樣把.
Thanks lol888 post.karenying wrote:
Easy
00:01:740 (1) - 第4點向左上一點較美觀._. but who care .I care Done
00:38:865 (1,2) - 分開?.-. X.Seem it is fine for me
kiai time中的soft volume +10~20% X.soft就是要soft.
01:19:552 - ^ X.^
01:21:615 (1) - 拉好點 k
01:24:240 - 不加個end spinner嗎? X.為了統一(我的)diff
Hard
00:34:740 (7) - 放這位置不太美觀._. k.
01:02:021 (4) - 感覺多餘 刪 k
kiai time中的soft volume +10~20% X.Same as easy
Insane
1.那些circle星星跳放好點 k
2.kiai time中的soft volume +10~20% x.Same ad easy
3.end spinner?._. X ^Same.
Thanks for mod karenying~ /karenying wrote:
Jojo's Normal
只有這diff 的 Slider Tick Rate 是 0.5,改為1 抱歉。。不喜欢看到小圈._.
lead-in 2~2.5 这个让KPY决定~要统一的吧~我觉得把所有难度的leadin time调到2秒好了。。
00:25:740 (1) - 去whistle加default finish? OK~
00:31:740 (1,2,3,4) - 這堆加點clap?whistle不太合適 在1,3结尾加了clap
00:37:740 (1) - 去whistle? OK~
Sorry I suck at hitsounds..yongtw123 wrote:
[Jojo's Normal]
OD+1, AR+1
Whistle sounds a bit random at times but not a big problem IMO
But you better reduce your finishes during kiai time...
Ex. 00:58:740 (1,2,3,4,5) - too many finishes, I suggest remove it for (2,3,4,5)
There are many others, fix them accordingly. OK.Remove some.
00:05:302 (2) - whistle at end Fixed
00:47:490 (2,3) - remove whistle at end? OK
01:22:740 (1) - raise the sound of this note Changed to normal finish
Thanks.yongtw123 wrote:
[Easy]
AR+1
00:58:740 (1) - begin this with a stronger hitsound? Done.
[Hard]
00:33:990 (1,2,3,4,5,6,7) - maybe...a bit too hard? (Insane's pattern is actually easier XD) X.lol I don't think so.
01:10:365 (3) - I'd put some stronger sound at the end... Done
01:16:365 (1,2,3,4,5) - I suggest putting streams in Insane instead X.It is ok for me.
[Insane]
Ok...way too many jumps...
AR-1 nah.
00:18:146 (2) - I suggest remove k
01:17:677 (4,5) - now this is too far...and doesn't really fit the music IMO Done..Make it more fit the music.
01:23:115 (1,2,3,4,5) - I suggest follow vocal X.It's fine foe me.
...wmfchris wrote:
[Insane]
00:05:490 (5) - rotate ~60 degrees? X
00:23:865 (6) - delete clap at begining, clap at middle tick? X
00:46:177 (1,2,3,4) - make a square...? It already a square.
00:49:365 (3,4,5) - (3,4) clap, (5) remove clap? X
00:53:115 (4,1,2) - stack? X
[Taiko]
00:55:740 - the music sounds kkddkkddkdddk D: Fix but another pattern.
01:00:802 - dd dk d Done
[Hard]
01:18:327 (3) - right 1 grid X
Thanks for mod.Leorda wrote:
Easy
* Approach Rate +1?
00:08:490 (2) - Put a clap? Like 00:08:490 (2)? X
00:22:740 (1,2,3) - I am pretty not sure, if this too difficult for easy diff.... I think you should ask some pro modder about this..... X.It ok if it is a slider1/2
00:30:240 (1) - Ugly slider X.I don't think so..
01:16:365 (5) - New combo? Done.
Hard
00:09:802 (3,4,5,6,7) - Make a parallel pattern? nah..It's ok for now.
00:59:865 (3) - Make a same slider as 00:58:740 (1)? lol I'm not good at copy something T_T
Thanks for mod Leorda~ ^^Leorda wrote:
SPOILERJojo's Normal
* Large spacing can make average player difficult, IMO I prefer to not overlap notes in this diff ..So.. ._.
* Set the AudioLeadIn to "1000" Fix this by using a notepad KPY will check this
00:28:365 (5) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay lol ? Everything's ok here I guess...Or maybe I misunderstand your meaning..
00:31:365 (5) - ^ ^
00:57:615 (4) - Slow slider can make average player difficult to tell.... Sorry I think it's ok to use here.
01:01:365 (5) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay ^^ ╮(╯▽╰)╭
01:13:740 (1) - Forgot to put a redpoint one more? I make it on purpose orz...
01:21:240 (1) - A bit too far from spinner, otherwise average player can't reach this during gameplay Imo this is not fit to easy but ok in normal.
jericho2442 wrote:
Jojo's Normal
00:34:552 (7) - i advise to remove this note, by removing it flows much better with how the song is meant to go, imo it just really didnt go nice here Sorry..It's ok for me and , when I try to fix it I find that hard to arrange the following notes , so for now I'll keep it..
Suzully wrote:
Jojo's Normal
- 00:22:552 (1,2,3,4,5,6) - hmm...too difficult pattern as Normal diff imo. Sorry..
I think it isn't difficult at all.
- 00:32:865 (3) - add clap at start and remove clap at end of slider? Ok, fixed
rEdo wrote:
[Jojo's Normal]
0:00:240 (1) - i'm not sure if that spinner's really that necessary...maybe just add a circle at 0:03:802?
except of that, nothing found.Sorry.
I prefer to use a spinner.
Thanks for mod guys~Krisom wrote:
Jojo's-
00:57:615 (4) - No. Please use a different slowdown than x0.5 here, there are no ticks to tell this is a slowdown, and it's hard to tell if this is a 1/1 long slider or a 2/1 long slider. Yeah.Changed to x0.75 now.
jericho2442 wrote:
Easy
00:43:740 (4) - new combo then remove the combo from 00:45:615 (1) then add a new one at 00:46:740 (5) xD makes a much nicer pattern to flow with your map Done.
Hard
00:29:865 (6,1) - im really not keen on this jump it felt out of place, i would advise to place these next to each other. something like this plays much better k..
Insane
00:01:740 (1,2) - not keen on this timing tbh, a timing like this flows much better with the song k.
(unsure) 00:05:490 (5,6) - i really dont like the blindness on this, but i guess its fine :/ Done.
01:15:615 (7) - maybe new combo here to help the player kno the spacing change after such a huge jump pattern X.um..I think new combo here is unnecessary
rEdo wrote:
[Easy]
0:49:740 (2) - is that finish really necessary? Yes..here is a accent point.
also, i feel like adding a spinner ending at 1:27:990 might be a good idea.X.long spinner will make boring to newbie.
[Hard]
i wonder if this really is a Hard, or an Insane...maybe circle size +1?on a second thought circle size +1 is too insane, but try it, if you'd like to. beside of that: X.It is a hard indeed!
0:33:990 (1,2,3,4,5,6,7) - this pattern is really too hard, for a...Hard. XD" form it like this? if you can't see anything on the image, i mean that the stream should start on the white tick k..MAke it more easier..
also, i feel like adding an another spinner ending at 1:27:990 might be a good ideaX.
[Insane]
0:05:490 (5) - rorate it by 40° clockwise? X
0:09:896 (3) - unconsistent spacing, move it a bit to the rightlol..the spacing is consistent..since I always close the grid to arrange the notes.
also, i feel like adding a spinner ending at 1:27:990 might be a good idea.X.
[General]
add 'Jojo' to tags, since Joshua has signed his difficulty as 'Jojo's Normal'. Done
Krisom wrote:
General-
· I can't quite put my finger on it, but something made me feel very uncomfortable while playing all the diffs. It might be the offset, please get it rechecked by someone.
Insane-
00:02:677 (2,3) - This is very mean for x0.5 :<! It's harder to 300 the slider AND hit (3)
00:13:365 (1,2) - Hm? Is this spacing intentional? Felt odd.
00:15:427 (1,2,3,4,5,6,7) - Cool <3
00:17:115 (3) - Can you move this somewhere else so it's not underlaped by 00:16:365 (6)'s hitsplash?
00:35:115 (3,4) - Feels out of place. Up to you though.
00:36:240 (1,2) - This feels more out of place.
01:00:427 (2,3,4,5,6) - Uhhh, well, I like the jumps between (2,3) and (4,5), btu should you also make (3,4) and (5,6) a jump? feels hard to read otherwise.
all fix except 00:35:115
Hard-
00:33:990 (1,2,3,4,5,6,7) - This feels out of place for a Hard. Fixed already.
01:15:240 (1,1,2,3,4,5) - This is even meaner for a Hard. X.That' ok for hard.
Easy-
01:19:646 (1,1) - Slider is too close to the spinner's end for the easiest diff.
Ugh, maps plays good most of the time, but there are some jumps that make me feel veeery insecure about them. You might want to recheck your jumps and spacing in general.
Thanks all guys.KanaRin wrote:
= =你拿好多Mod
anyway Taiko modding here.
[Taiko Oni]
00:04:177 (11,12) - Delete sounds better. Done
00:06:521 (24) - This note back to 00:06:427 (OOO sounds better than OO OO here) PS. Hitsounds doesn't need to change.^
00:09:521 (44) - Back to 00:09:427 here = =+ same reason ^ ^
00:21:427 (113) - Kat ^w^/^
00:55:740 (327,328,329,330,331,332,333...) - KKKKDDDDKKKKD / KKDDKKDDKKDDK please X.It fit the music now..
00:58:365 (345) - Delete ( 無鼓無必要吧這Note) Done
Soul-less wrote:
[Insane]
- 01:23:115 (1,2) - 感覺這跳遠了些。。可能只是我吧。 還可以啊...在做對稱
Thanks.Soul-less wrote:
Been delaying my mods for too long, sorry. D:
[Jojo's Normal]
- 00:37:740 (1) - 可以考虑 slider start 加个Finish?
- 00:40:740 (1) - ^
- 00:43:740 (1) - ^
- 00:52:740 (1) - ^ OK all added.
How to get a bubble?jericho2442 wrote:
ok recheck and more of a Harder mod ;p
offset is a lil out, try 242 tyty
Easy
ok the main thing about this diff is a inconsistent combo's, thus i will combo mod so they are perfect
00:10:359 (1,2) - put the new combo on the (2) to follow your pattern
00:20:109 (5) - new combo
00:29:484 (4) - new combo
00:30:234 (1) - remove new combo and then put it on the next note
00:46:734 (5) - new combo
00:49:359 (1) - remove new combo and then put it on the next note
(suggestion) 01:05:859 (4) - maybe a new combo here, works either way though Combo stuff all fixed!
Hard
00:33:984 (1,2,3,4) - tbh the 1/4 didnt really suit here, it feels too much for the song, try this timing and just notice how much more it suits the beat of the songtyty
00:51:421 (6) - new combo here to be consistant with your pattern tyty
00:55:265 (6) - i really advise to remove this note, it really dont suit having 1/4 and this soft moment :/ tyty
i cant really say i like the amount of 1/4 in this diff, it feels abit forced at times, the map would prolly flow better with less 1/4 but thats totally your choice Fixed some 1/4 on this diff
Insane
00:17:484 (4,5,6) - i would advise to "reverse selection" here, first off it makes the current pattern flow better, and also it makes the movement to the next pattern match your spacing, because that jump was rather bad imo tyty
Also remaped some part on this diff..(Jump)
Thankswanhyrzh wrote:
Skin:
我觉得最好把默认的spinner-spin、clear、osu这几个skin元件换成粉色的,可以自己另外做,也可以直接把默认的拿来调色……既然你都换了spinner的skin了,干脆做到底吧,会好看很多。Skin 不是我做的...
Easy:
建议circle size大一号,以及OD和HP-1
毕竟是Easy……圈比normal还小有点说不过去。而且这图对新手来说还是有难度的,尤其是那个相对短的转盘后马上接note的地方。调了之后会有所改善吧。 堅決easy用大圈 :/ 你看看我的圖我都不用胖圈...
别的都挺好的。
00:01:742(1,2) 我是觉得2有些难了可能。而且这里完全可以按照音乐来放,好听些也可以让这部分变得简单些。不妨考虑一下这样?
[attachment=0:9e5a4]01.jpg[/attachment:9e5a4] Fixed
00:08:117(1) 我觉得不要clap比较好听…… X.
00:08:492(2) 把折返点换成finish,结尾换成clap?Fixed
00:14:492(1) 结尾的whistle有些诡异……去掉?我还是觉得全部whistle都从0017117开始比较好。Fixed
00:20:117(1,2,3) 我建议这里还是打回节奏不要跟歌词了……挺诡异的,因为跟歌词的话又漏了不少词。如果你还是决定要跟,我建议你把1缩短到0020492,因为这个点既是打节奏的又是有歌词的,过渡会比较自然。X.感覺不錯.
01:23:492(4) 建议这里换成note,然后从0123679~0124242拉一条slider。X
01:24:242(5) 建议finish的基础上加多个whistle,这样音会强一些,比较有结束感。X
01:24:429(X) 其实我觉得这里开始加个尾圈挺不错的……嘛不过你不喜欢就算了。Hard、Insane同理。X
Normal:
grid level 1?至少3吧……我觉得你应该是按照3来排但是不知道为什么排完就弄回1,结果一开AIMOD就一堆spacing问题……改回3就没事了。他沒開grid排..
Hard:
好吧这个难度的slider也很慢……OTL 我不擅長用快速slider..太快個人覺得很怪
normal-hitnormal 有些吵了,特别是这两part:0004554~0016554,还有0031554~end,那沙沙声听久了耳朵疼……最好的办法是找个没什么沙沙声的hitnormal音效,或者自己用软件调整一下,如果不行的话把这两部分的音量稍微降一下吧…… 修了點
00:09:804(3,4,5,6,7) 这串可以摆好一点?X.故意的
00:42:242(1) 这个sliderbody和6的末尾完全叠起来不是更好?X.沒打算疊好..
00:57:617(X) 我觉得既然是hard这一小段没必要留出来……换成soft音效然后放几个note作为过渡和切入也挺不错的。Fixed
01:24:242(1) finish+whistle?Fixed
Insane:
lol这slider速度是我理想中的hard的速度
hitnormal音效同hard
01:24:242(5) 末尾finish+whistle?Fixed
Thanks.wanhyrzh wrote:
Normal:
AR最好-1~-2啊……现在太快了。Ok -1
grid level 1?至少3吧……我觉得你应该是按照3来排但是不知道为什么排完就弄回1,结果一开AIMOD就一堆spacing问题……改回3就没事了。表示完全没有开grid...
还有这spacing对于normal来说真的有点大了,我最多会摆1.2而已,即使真的要用到1.5也不会全图用……最多KIAI用用。高AR+大spacing+慢slider是坑爹设定啊……我觉得一般人都不会喜欢玩这样的图。我是觉得这normal其他方面都做得不错要是因为设定上的原因惹人黑就太不划算了……嘛只是说说我个人观点而已,如果你的观念和我的不一样,那也不强求。嗯;_; 故意的 不想重叠note
01:24:051(1) 把spinner移到0124242开始,然后在这个点加个note? Ok 但是开始点设为01:24:140
o/jericho2442 wrote:
the offset in Jojo's Normal is different than the others, make it the same as the other diffs lol my fault
just some small suggestions for you to look at
Hard
00:58:367 (3,1) - maybe place the (3) so that it does not create an antijump on the note after, the anti jump plays a lil odd Hum,I just put (3) onto (1)- Maybe that's ok for me..
01:16:648 (2) - to me it played much better if you removed this note Fix'd
-------
well make the timing consistent across all the diffs atleast and i will rank Thanks![]()
Joshua Lost wrote:
bla bla bla ~~ Graz ~