I'm just going to use Easy-Insane naming, since your names are way too long. XD
[Easy]
No spinners might be an issue on such an easy map; the high score will have an easy cap. The moment it's ranked, I'm going to shoot for HR/DT/HD/FL SS, and once I get it, that's a permanent #1 that can't be contested. Maybe replace the last slider or 2 with spinner(s)? I dunno, your creativity here.

I would've used shorter combos here, but you shouldn't bother editing it to do that. It works like this too.
00:46:485 (2,3,4) - Nitpick, but that's not straight. 4 should be moved down.
01:13:254 (7,1) - Could be confusing to new players that haven't seen this before. I usually would reserve this pattern for Normal, even with the new combo.
01:14:177 (1) - From the 4 of the previous combo to 01:25:254 (1), this 2/1 pattern goes on for too long. This is not something I'd normally comment so much on, but the rest of this map does such a good job of playing with the rhythms to avoid this very, very common scheme of "Easy mode? Okay, reduce everything to 2/1s with an occasional 1/1" that I just had to point it out here. Seriously, the Easy on this map is so nice, it deserves this extra attention. There's stuff going on in the background, I'm sure you can figure something out.
01:33:562 (3) - I guess a new combo here? You did a new combo on the previous repeat of this pattern.
Solid stuff.
[Saten's Normal]
Saten-san, I'm a huge fan of yours!~ Level zeroes unite!
Okay, back to modding.
This was surprisingly hard for 3 stars. o_o. Not a useful comment, I know, but whoa. That being said, it's still easy enough to FC with all mods since it has no spinners. Not as much of an issue as Easy, but worth looking into if you have time. If not, meh, it's all good.
01:34:485 (3) - The slider-slide sound is really jarring. I know you shift to normal hitsounds for the beats, but you should consider blanking that out with a custom (blank) slider-slide.
01:36:331 (1) - This chain is exhausting for a Normal-level player. Missing one note might result in a fail at the very end of a song, which is a bit harsh for the lower-intermediate player. Maybe remove the note at the end of each combo, or extend a slider somewhere or something. Dunno.
[Hard]
Huh. I feel like this map would benefit from +1 to the approach rate.
00:21:792 - Consider adding a note here? Your previous combo had a hitsound (a slider tail, to be precise) here, so it feels like there should also be a note here.
00:56:177 (2,3) - A bit boring. Dunno, that part just seemed less exciting than the parts around it, lol. Maybe I'm delusional.
01:33:562 (2) - With such an exciting hitsound pattern at 01:26:177 (5,6), this response once again seems...lacking.
[Taiko]
...man, those patterns sound so cool on autoplay, but I totally crashed and failed at them when I actually played. No further comments. XD
Star~